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Hammerhead Mercenary Cruiser
Crew of the 'Unseen':
The Hammerhead is an expensive tool, by pretty much any
definition, for missions that are to be completed preferable without the operatives ever being noticed. Its sole purpose is to deliver and extract covert operation teams.
Chief Granason doesn't actually own the 'Unseen'. It is
much too expensive for a small mercenary outfit like his, even considering the fact, that they are quite successful. The actual owners of the ship are the banks. Still, Rolf has learned to make good use of this asset and is currently considering a merger with other mercenary companies, to get a better grip on the ship.
Another important piece of technology engineered into this
starship is the stealth jump drive. While not able to gap particularly large interstellar distances it is capable of doing so without alerting the target systems space born defences. It is this piece of equipment, which is responsible for most of the astronomical price tag of the ship. The ship is small enough to deliver its cargo directly to the planetary surface without the need of small craft or other landing devices. That the Hammerhead is streamlined helps as well.
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Most importantly though, the ship is equipped with cargo
holds for vehicles not exceeding 40 dT in total, to support the team it delivered to the surface. Of course these cargo bays could be used for other purposes as well. If the ship should ever run into trouble itself, it can defend itself with two torpedo launchers. While the ammunition supply is rather limited, each torpedo can carry enough of a punch to utterly someones day. Curiously enough this quality combined with the stealth properties of the ship has had the admiralty consider the Hammerhead for surprise assault runs on defence installations to soften them up before the actual invasion force arrives.
Leadership 2, Pilot (Spacecraft) 3, Sensors 2, Tactics (Military) 2, Vacc Suit 1, Zero-G 2 Vacc Suit (Armour 6), Snub Pistol (3d6-3), Hand Computer, Communicator Operating the ship with only two additional crewmen is a bit of a challenge at times, especially if things go south, but so far the Chief has not hired another crewman. Supposedly it is first and foremost a matter of trust. Crewmen (2)
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Its crew quarters could in theory house a crew of six. Most
often the ship is operated with a crew of three though. In addition the ship has barracks for five marines or mercenaries. Sometimes the additional cabin space is used to carry another combatant or two if the mission dictates it.
Chief Rolf Granason
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For this purpose the ship is equipped with a stealth coated,
self sealing layer of crystaliron armour. While that armour belt is not thick enough to shrug off all starship grade weapons it is first and foremost not supposed to get hit at all.
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Engineer (Life Support) 1, Engineer (M-Drive) 2 or
Engineer (J-Drive) 2, Engineer (Power) 1 , Gun Combat (Slug Pistol) 1, Gunnery (Turrets) 2, Vacc Suit 1, Zero-G 1 Vacc Suit (Armour 6), Snub Pistol (3d6-3), Hand Computer, Communicator The handful of mercenaries operating from this ship are a hand picked lot, who enjoy the full trust of the captain and utterly return the sentiment. In any other regard they do not have particularly high morale standards. Mercenaries (5) STR