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PLEASE NOTE:
This guide is written for the Steam Early Access
version of Project Zomboid, and therefore is subject to
change at any time. For the latest news and
information, check here:
http://store.steampowered.com/news/?appids=108600
TITLE SCREEN
From the main title screen you can choose Options, allowing you
to change various game preferences like screen resolutions, key
bindings, and more. The title screen is also where you can choose
the Survival, Sandbox, or Last Stand game modes.
OPTIONS MENU
This is where you can change various options for the game,
including display settings, key bindings, and reloading
difficulty.
Display Options:
Display:
Choose your screen resolution, and enable or disable
fullscreen mode.
You can also choose whether you have a single-core or multicore system, enable video shaders, choose the lighting
quality, lock the framrate to 30, 45, or 60 frames per second,
and choose your display language.
*NOTE*: If you are experiencing game performance issues, try
lowering your resolution, lighting quality, and locking the FPS
to 30.
Key Bindings:
Change/edit the default keybindings to suit your playing
style. The default keyboard commands are shown below:
Key bindings:
PLEASE NOTE:
Zoom in and Zoom out are not available when running
the game in safe/compatibility mode.
Reloading:
This option sets the default difficulty for the technique used
when reloading pistols in the game. The three options are Easy,
Normal, and Hardcore. The default mode is set to Easy.
In Easy mode, if you have a pistol and suitable ammunition in
your inventory, you can right-click on the pistol and choose
reload. (If you already have the pistol equipped as your primary
weapon, you can press the R key to perform this function).
In Normal mode, you need to right-click the pistol and eject the
magazine first. Then, you can right-click on the magazine and
choose reload. Finally, you can right-click on the pistol and
choose insert magazine. (If the pistol is already equipped,
pressing R will eject/insert the magazine).
In Hardcore mode, as well as having to eject the magazine to
reload it, then insert the magazine into the pistol, you also have
to rack the slide to chamber a round before firing with a fresh
magazine. This is done by pressing the space bar.
Reload Options:
SURVIVAL
*NOTE*: Survival and Sandbox games both use the same
basic gameplay mechanics. We will be looking at the Survival
mode, but will cover some of the differences in the Sandbox
mode later in this guide.
After Clicking on Survival, you will have the option to either
load a previously saved game or, or start a new game. To
start a new game, first type a name for the Save Game, and
choose which town to start the game in before clicking next:
PLEASE NOTE:
How to save a game? You cannot quick save your
progress. Instead, when you exit Project Zomboid, your
game will be automatically saved. When you die in the
game, your world will still be saved when you exit. This
means that you can reload that world again, but you will
need to start as a new character.
CHARACTER MENU
The Customise Character and Select Occupation
and Traits screens allow you to generate or create a
new character, choose an Occupation, and assign
them extra traits.
Customise Character
Type a name for your character; choose your gender, body
type, hair type and colour, and facial hair as required.
Alternatively, you can keep clicking on Random to have a
character generated for you, and then make any changes
to suit. You can use the left and right arrows below the
image of your created character to rotate and view them
from different angles.
PLEASE NOTE:
All traits, both good and bad, have a cost associated
with them. You CANNOT start a game if your total points
are in negative figures. For example, the Athletic trait will
cost you -6 points, so you would need to choose some
negative traits, (like Weak), that add up to at least 6
points before you could start the game.
A Fresh Start:
LISTEN TO SPIFFO!
When the game starts, you will notice the Zomboid Survival Guide
will be open. This guide is filled with essential information for new
players, presented by Project Zomboids community Mascot,
Spiffo!
The guide covers the basics, such as movement, combat, crafting
and more. If youre new to Project Zomboid its recommended to
click on the More Info button of each section and go through
Spiffos tips. The guide can be toggled off and on using the F1 key.
GAME HUD
The main game HUD consists of the main world view, and several
screen elements displaying information about your character and
his/her surroundings, including any weapons or items equipped, the
date and time, health, inventory, and Moodles.
HUD Elements:
1 Primary Weapon/item
2 Secondary Weapon/Item
3 Main Inventory
4 Health/Skills
5 Inventory Window
HUD Elements:
7 Current Date and Time
8 Time Control
9 Moodles
MOODLES
Moodles offer a graphical indication of the current
emotional and/or physical state of your character.
For example, the Tired moodle lets you know that
your character needs to rest, or sleep.
Most moodles have several levels of severity. The
Tired moodle for example, may range from Drowsy,
to Exhausted. When you see a moodle, hold your
mouse over the icon for more detailed information.
Moodles:
PLEASE NOTE:
Youll discover various other Moodles while playing. We
wont go into depth in this guide, as theyre easy to
understand, and to remedy. For example, for the Hunger
Moodle, eat something, Tired Moodle, rest or sleep etc.
MOVEMENT
Move your character using the WASD keys. This will
make your character walk in the relevant direction.
To run, hold down the shift key while moving. To
sneak/aim, hold down the RMB of your mouse while
moving - your character will move slower, but
quieter, which can assist avoiding detection.
PLEASE NOTE:
You can also use mouse controls to move your
character. Right-click on a location where you would
like your character to go, and choose the Walk To
command from the menu option. If there is a door
between you and the destination, your character will
automatically open the door, (assuming its unlocked),
on their way to that point.
Climbing
Sometimes, you will need to climb, such as to get
over a short fence, or to enter/exit a building
through an open window. To climb, when facing a
fence or window, press and hold the E key for a
moment.
Climbing a fence:
Fight or flee?
No matter how safe you play it, how quiet or careful you are,
youre going to have to fight at some stage. Whether its a
couple of Zombies that you stumble upon while searching a
house, or a horde shambling into view as you turn a corner,
youre going to need skill, tactics, and a fair amount of luck
to save your skin. Sometimes, running is the smarter option
WEAPONS
To equip an item to use as a weapon, right-click on it and select
Equip Primary. Some weapons are more effective when equipped
two-handed, eg: baseball bat, axe, golf club. These items will have an
additional option to Equip in both hands when you right-click on
them, as below:
Equip Options:
PLEASE NOTE:
The trade-off with equipping a weapon in both hands is
that it then uses your primary and secondary slots. The
only bag you could then equip would be one on your back.
COMBAT
Holding RMB, (right mouse button), will put the player into a
combat stance with whatever weapon is equipped in the primary
slot. Clicking the left mouse button will use the weapon, (swing a
bat, stab with a knife, or shoot a firearm etc.)
You can charge your weapon, (except firearms), by holding the
RMB for longer before left clicking. This will cause more damage to
your target.
You need to aim with the mouse pointer where you want to strike.
TIP: If you knock a Zombie to the ground, you can finish them off
before they can get back up by standing over them and attacking.
Combat Mode:
NOTE:
An alternative to holding RMB for aiming/charging,
(as well as sneaking), is to hold the left Ctrl key.
Get in Close
INTERACTION
To interact with objects or items in the game world, you can use
several techniques:
Left-click with your mouse, pressing the Action key, (defaulted
to E), or right-clicking and choose an option from the contextsensitive menu. For example, if you are in front of a closed door,
you can left-click to attempt to open it, press E to try and open
it, or right-click and choose Open Door from the options.
NOTE: Right-clicking with the mouse will also offer other options
not otherwise available with objects. If you right-click on a locked
window for example, you will see this option:
PLEASE NOTE:
Another way to smash a locked window is to rapidly tap
the E key. Be aware, if you smash a window without a
primary weapon equipped, you will cut yourself.
INVENTORY
You can open your main inventory from the window near the top
of your screen. If this window is closed, you can open it again by
pressing I, or clicking on the box icon at the left of your HUD:
Open or close
Inventory window
Inventory
window
Manipulating items
To use or manipulate items in your inventory, right-click the
item and choose from the available actions. To drop an
item, highlight it and click on the drop button, (or drag the
item(s) to another continer, such as the floor):
Right-click options:
Drop option:
Multiple items
To select multiple items, shift-click on the items you want, or
click and drag a box around them. *NOTE*: When drag-selecting,
click and drag from an empty space beside the items you want to
select. If you have stacked objects of the same type, you can
expand the stack by clicking on the arrow to the left of the item.
Shift-select:
Drag-select:
Click
Drag
Weight Limits
All items have an associated weight, e.g. an apple has a weight of
0.2, whereas a baseball bat weighs 2.0. At the start of the game,
you can carry a maximum weight of 8, (Unless you chose the
Strong trait which starts with max weight of 16, or Stout with
12). Once you go past this figure, you wont be able to run, and your
speed will be heavily reduced:
Weight limit Exceeded:
New icon:
When you have a bag in your inventory, you will have a new icon
beneath your main inventory icon. Select this to display and
manipulate the contents of the bags inventory:
Show bag inventory:
LOOTING
You will find various items essential to prolonging your survival
scattered around Muldraugh. You can search and loot most
containers you discover cupboards, crates, refrigerators,
drawers, even the bodies of dead Zombies. To loot a container,
left-click on them, and any contents should be shown in the
Loot all window. Alternatively, when standing near containers,
you can click on the various container icons that will appear in
the Loot all window. This can be helpful when several
containers are grouped together, e.g. a row of cupboards .To
take an item, either drag it to your inventory, click the Grab or
Grab All button, double-click the item, or right-click for other
Loot all window:
Container icons:
Select from
different objects
to search.
Contents of
Refrigerator
PLEASE NOTE:
The blue and white chequered icon represents the
floor/ground. Selecting this icon will display any items
available there.
CRAFTING
You can use two or more items together to perform additional
actions, create new items, improve existing items etc.
As long as you have all the necessary items in your inventory,
right-clicking on the item will give you additional actions that
can be performed. For example, if you have a hammer, nails, and
wood in your inventory, you can right-click in the game-world for
building options.
Another example, if you have the can opener and some canned
food in your inventory, then right-clicking on the canned food
will give you the option to open the can:
Basic crafting:
PLEASE NOTE:
There are many other crafting functions and recipes in
the game, but well let you discover those for yourself!
BUILDING
Once you have the appropriate items in your inventory, the
right-click function will give you access to the Build Menu,
which has options to build items, such as a simple wooden
fence, staircases, tables, and much more. Select the item,
and place in the game world with left-click. Press R to
rotate the item before placing. Press Esc to cancel.
The Build Menu:
Building Info
The different items you can build each have their own
requirements to craft them, and can be seen in the info panel
for that item. If you dont currently have the required items,
or skill level, the item name will be displayed in red. In the
example above, you still need 3 planks, 2 hinges, and a door
knob to craft the wooden door.
Back-breaking work
Some of the materials used in building items are very heavy,
and trying to carry too much in your main inventory will
quickly exhaust, and possibly injure you. However, you can
drop items on the ground, and as long as they are close to
where you want to build, will be available for that item. Eg:
place a pile of planks on the ground and they will be available
to build and item with, even though not in your inventory.
Piles of planks:
PLEASE NOTE:
If the pile of items is not close enough to where you
want to build, you will not be able to use them.
Items available
FARMING
Similar to building, once you have the appropriate items in
your inventory, the right-click function will give you access to
commands to allow you to sow, plant, grow, and harvest a
variety of vegetables. The first item you need is the Trowel,
to dig/plough a plot of land. Once you have the trowel, rightclicking on the ground will give you the option to dig.
*NOTE*: The trowel will automatically be equipped in your
primary slot when you dig.
Can you dig it?
Choose location
Choose where you
want to place
your plot, then
left-click to dig at
that location.
Ploughing:
Watering menu:
SKILLS
As well as the base traits you choose when starting a new
character, you can level-up several skills during the course of
playing the game. To upgrade/level-up your skills, you need to
gain experience, or XP points. To gain XP points in a particular
skill, all you need to do is actively use it. For example, to
upgrade you skill in combat using blunt weapons, (such as the
baseball bat, rolling pin etc), then you just need to kill Zombies
with that weapon. There is one other way to upgrade skills by
studying that subject. For example, if you find a book on
Carpentry, reading that book will help level up that skill.
Skill window:
PLEASE NOTE:
There may be times that you have met the requirements
to level-up one or more skills, but have only one skill
point available. Once you use that skill point, you will
need to wait until you have another to level-up the
remaining skill.
Available
skill points
Remaining
xp until next
skill point
Health window:
SANDBOX MODE
This Sandbox Mode is basically the same in gameplay as the
Survival Mode, except that you can tweak many core settings
to suit your style and/or skill level:
Finding it too hard to find enough loot/supplies? You can
increase the rarity levels of loot.
Are the Zombies too hard or too easy for you? Change their
numbers, perception, speed, intelligence, and many other
settings as required.
After choosing a game save name in the same way as in
Survival mode, you are next taken to a screen with the various
options you can change for Sandbox Mode. Once you are
happy with the settings, you can proceed to the Character
creation screen as you did in the Survival Mode.
Sandbox Mode Options:
Challenge 1
You start Challenge 1 in a pre-defined house, with various
weapons and items available to assist with your survival.
There is a crate near where you start with various weapons
and items. More items are scattered through the house, and
surrounding area. Grab your weapons, barricade the doors
and windows if you can, and hold out as long as you can
Good luck!
Prepare yourself
Challenge 2
You start Challenge 2 in a pre-defined house, but weapons
and items are very scarce. You start with $100, and can
purchase weapons, and items. Press the O key for a list of
available items to purchase, and their costs.
As you survive each wave, and kill more zombies, you will earn
money to spend on better weapons, items, or for repairing
weapons. You can also earn XP points, and use those to buy
level ups for skills, and permanent bonuses. Press the P key
to see the skills and bonuses options.
Spend wisely!
HUD Icons
7: Displays the current time in the 24 hour clock format,
and the date and month.
8: These controls allow you to pause, play, and speed up
the in-game time. Useful when you want to skip-forward
several hours quickly. For example, if when you wake up its
still dark outside, and youre not ready to venture out yet.
PLEASE NOTE:
The Hot-key V, will turn off all of the HUD elements for
maximum visibility. This can be toggled back on when
required.
DISCLAIMER:
All information in this manual is subject to change
without notice, as Project Zomboid is still in active
development, and features may change at any time.
Thanks!
Thanks to The Indie Stone for developing THE
Zombie Survival RPG game, and thanks to the great
bunch of people that frequent the PZ forums
Manual created by: Mark EreWeGo Sanders