Documente Academic
Documente Profesional
Documente Cultură
User Experience
Design short course
Information Pack
USER EXPERIENCE DESIGN
SHORT COURSE
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USER EXPERIENCE DESIGN
SHORT COURSE
Module 1 Module 4
INTRODUCTION TO USER EXPERIENCE DESIGN RESEARCH AND EVIDENCE GATHERING
In order to become a UX practitioner, it is crucial to understand Once realistic, measurable objectives have been set, the UX
the practical philosophy and mindset that informs the field. practitioner has to go to work investigating the digital property
This introduction provides brief historical context around the in question in order to determine where users become frustrated
development of UXD for physical objects, and how the practice or drop off. Youll learn how to create unbiased surveys, select
has evolved over the years to become an integral part of digital appropriate users to perform a user test, and perform multi-
design too. The module also focuses on the niched space variant testing. This process will allow you to study how users
UXD occupies within the larger field of experience design, work and where the user path leads them astray, offering valuable
and defines how UXD forms the nexus between information insight into how the user experience needs to be improved.
architecture and web design.
Module 2 Module 5
BUILDING A PRODUCT USE CONTEXT EVALUATION, ALIGNMENT AND REPORTING
Module 2 focuses on the creation of a Product Use Context In this module, youll work towards the creation of a hypothesis
and the accompanying usage hypothesis. Since users are free evaluation matrix. This matrix is a useful tool for identifying
to interact with an interface in whichever way they choose, where assumptions about users differ from the user evidence
it is the UX practitioners responsibility to determine how a gathered in the research and evidence gathering process.
product is being used in relation to its intended usage. These discrepancies must be reported to the stakeholders,
Here, youll also be introduced to the ongoing project youll since they may affect initial objectives or the ways in which these
be working on for the rest of the course: the Product Use are achieved. Youll also create a UX research report and present
Context of an email web client. it to the stakeholders involved in your ongoing project.
Module 3 Module 6
OUTCOMES AND STAKEHOLDER MANAGEMENT THE AESTHETICS OF USER EXPERIENCE
The first step in any UX project is to receive a brief from Since a good user experience requires both intuitive usability
the client, or stakeholder. This is where the UX practitioner and striking visuals, it is important that the user path and
determines the central stakeholder objectives, and the outcomes the visual design bring out the best in each other. Module 6
their UX process will be working towards. Stakeholder objectives explores the interplay between the work of the UX practitioner
are often unfeasible or impractical: the UX designer must know and their visual or aesthetic designer. Youll discover how to
how to craft more realistic objectives and communicate these manage your relationship with the visual designer to ensure
to the stakeholder effectively. The third module of this course a complementary professional collaboration, so that their
will include an introduction to the stakeholders involved in your aesthetics do not compromise your usability.
ongoing project and require you to determine and communicate
which of their objectives will take priority.
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USER EXPERIENCE DESIGN
SHORT COURSE
Module 7 Module 9
WIREFRAMING PRESENTATION AND DELIVERY OF A UX STUDY
Wireframes facilitate user-centric design processes by allowing UX This module focuses on the deliverables that the UX practitioner
practitioners to create clear visual layouts of the user path. As an will need to present to the stakeholders. After the UX design
essential tool for the UX practitioner, this module will equip you process has been completed, the stakeholders are informed of
with a practical overview of various wireframing methods and how suggested changes to improve their digital user experience.
theyre used to create information architecture and interaction To this end, youll discover how to compile a written and a visual
design. Youll create wireframes for the implementation of a UX study, and create an accompanying presentation to explain
more intuitive user experience while addressing key stakeholder the rationale behind your decisions.
objectives.
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USER EXPERIENCE DESIGN
SHORT COURSE
REGISTER NOW
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USER EXPERIENCE DESIGN
SHORT COURSE
2. PAYMENT PLAN
Contact us:
Should you have any queries,
R14,061, paid as follows:
please contact GetSmarter:
First instalment: R4,781 by 31 January 2017
Second instalment: R4,640 by 24 February 2017
CONTACT:
Third instalment: R4,640 by 31 March 2017
021 447 7565
021 447 8344
PAYMENT OPTIONS:
REGISTER NOW
1. ONCE-OFF PAYMENT
R12,900 by 31 January 2017
2. PAYMENT PLAN
R14,061, paid as follows:
First instalment: R4,781 by 04 April 2017
Second instalment: R4,640 by 05 May 2017
Third instalment: R4,640 by 02 June 2017
Payment methods
1. ELECTRONIC FUNDS TRANSFER (EFT)
Please make use of your name and surname as a reference.
2. C
REDIT CARD (MASTERCARD AND VISA)
Learners will be contacted by telephone to obtain details.
Banking details
ACCOUNT NAME: GetSmarter
BANK: Standard Bank
BRANCH: Claremont
BRANCH CODE: 025109
ACCOUNT NUMBER: 07 251 0684
SWIFT CODE: SBZAZAJJ
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