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Game of Knowledge,
Transformation and
Co-operation
www.isivivane.com
Harness individual and group energy to manifest a shared dream
The Isivivane Game of Knowledge, Transformation and Co-operation gets diverse people to focus their energies
on manifesting a collective vision. It helps participants think, talk and act in ways that generate desired outcomes.
In corporations, government and NGOs, the Isivivane Game provides a framework for strategic planning, change
management, KM, team building, conflict management, innovation, product development and the design of sus-
tainable systems and cultures.
Isivivane works well with a variety of audiences, from children to world leaders.
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Instructions for playing The Isivivane Game
5. To close the session, the facilitator asks each Take photos during the session and feed back to the group as a
The facilitator’s task is to guide the process, allowing players to
participant to summarise what they have collage – it creates a wonderful memory of the event.
generate and record ideas in a safe space.
learned and what they now commit to as a Hand the disks around so that everybody can become
Focus must always return to the central idea defined by the result of the process. This is recorded by a familiar with the different directions and questions.
players, to prevent going off on tangents. It is important that scribe and will form part of the final feedback.
everyone provides answers to the questions on the back of the 6. The facilitator commits to provide feedback to Encourage discussion.
disks and that these answers are recorded. When all information
participants within 24 hours of the session. Encourage fun.
has been gathered, it is read out to participants who may then
vote on key issues. This keeps the initiative moving and refreshes
memory of the important agreements reached.
The facilitator compiles the results into a feedback document 7. Refer to the plan and agreements going forward
that players can refer to as a reminder of the event and agreed on an on-going basis to keep the process going.
actions going forward. Find ways of reflecting the agreements reached
using innovative media.
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THE CENTRE
Naming the Game
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EAST: GOALS
Every game has a goal, even if the goal is to simply continue playing. While soccer, rugby and cricket matches
come to an end with winners and losers, the game itself continues; season after season. Goals of deliberately
created games might include long-term success, sustainability, profitability, happiness, positive impact and having
rewarding interpersonal relationships.
QUESTIONS:
What are the goals of the game?
How do we ensure that they work in harmony with each other?
How do we achieve agreement, clarity and shared understanding about the goals?
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SOUTH-EAST: LANGUAGE AND STORIES
Each game has its own unique language which allows participants to share common experience. The stories
we tell and the way we tell them inspire and create a collective vision of the intended future. We talk the future
into becoming. Language can also create a barrier to entry.
QUESTIONS:
What stories and words will get this system working really well?
Which words and stories do not have a place in this game?
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SOUTH: RESOURCES
Resources can mean anything from money and equipment to the talents and abilities of participants, financial
support, emotional support, specialised know-how and intellectual property, process knowledge, networks, ac-
cess to information, support systems, ‘people you know’ and well-designed visions and goals.
QUESTION:
What resources do we need to make the game work really well?
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SOUTH-WEST: STYLE
Style is the unique way in which we play the game. Style embodies ‘difference’ in behaviours, thoughts, stories,
dress, artefacts, symbols and words. We bring our unique personal style to each game we play. The game itself
has a unique style. Designing style is a creative process that is developed over time and is strongly influenced by
role models, self-perception and feedback and reflection.
QUESTIONS:
What is unique about our style of playing the game?
From where do we get feedback about our style?
How does our style of game play help us to achieve the desired results?
How does our style differentiate our game from other games?
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WEST: VALUES
Values are standards or qualities considered worthwhile or desireable. They are abstract ideas about what an
organisation, society or community believes to be good, right and desireable. Values reflect our most deeply
held beliefs, demonstrated through day-to-day behaviours and are the fundamental principles that guide com-
munity-driven processes. Values provide a basis for action and communicate expectations for participation and
how the organisation expects everyone to behave. Values should endure over the long-term and provide a con-
stant source of strength and inspiration for the individual or organisation that holds them.
QUESTIONS:
What values do we need to play this game really well?
How can these values be reinforced and expressed in both word and deed?
What behaviours and attitudes need to be transformed?
What needs to change and what do we want to have instead?
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NORTH-WEST: RULES
In order to play a game well, we need to be clear about what the rules and patterns of success are; both
written and unwritten. Rules stipulate what can and cannot be done and not playing by the rules means
penalty or even exclusion from the game.
QUESTIONS:
What are the key rules of this game?
Which rules could stimulate innovation and creativity?
How can everyone be clear about the rules of the game?
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NORTH: ROLES
Some organisational theories suggest that organisational job and role titles are similar in many ways to the
roles performed by actors on the stage or in soap operas. The difference is that we interpret, direct, script and
perform the roles ourselves.
QUESTIONS:
What roles do we need to play this game really well?
How do the role-players work together to achieve the desired results?
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NORTH-EAST: RITUALS
A ritual refers to speech, action, singing and other performances which contain symbolic meaning. Rituals
provide a way for participants to step out of the game temporarily, let off steam, then rejoin the game with
renewed energy and fresh perspective.
QUESTIONS:
What rituals do we need to make this game work really well and when do they happen?
What rituals would inspire us and generate enthusiasm and commitment to the game?
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Place Your Stone Upon the Pile
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