Documente Academic
Documente Profesional
Documente Cultură
Inspiration
Strength
15 2 30
-1 Armor
Class
+3 Proficiency bonus Initiative Speed
8 Personality Traits
+3 +1 Constitution
0 Current hit points Ideals
Intelligence
16 +2 Wisdom
+4 Charisma 0
constitution saving throws
Temporary hit points Bonds
+1
+3 Acrobatics (Dex) Total Successes
12 +2 Animal Handling (Wis) Failures
+3 Arcana (Int) Hit Dice Death saves Flaws
intelligence -1 Athletics (Str)
+4
0 Deception (Cha)
Name Atk Bonus Damage/type
+3 History (Int) Elf Features:
Eldritch blastx2 +7 d10+4 Within 120 feet of you, treat dim light as
10 +2 Insight (Wis)
bright, darkness as dim light
+4 Intimidation (Cha) Drow Rapier +6 d8+3 Immune to magical sleep, advantage on
wisdom 0 Investigation (Int) saves vs charmed
Meditating 4 hours counts as 8 hours of rest
+2 Medicine (Wis) Perception proficiency
+2 0 Nature (Int) While in direct sunlight, you have
+5 disadvantage on attack rolls and perception
Perception (Wis)
14 checks
+4 Performance (Cha) Can cast the dancing lights cantrip. At 3rd
+4 Persuasion (Cha) level, faerie fire (1/day). At 5th level, darkness
charisma (1/day) (use Cha for DCs)
+3 Religion (Int) Rapier, shortsword, and hand crossbow
+4 +3 Sleight of Hand (Dex) proficiency
Sage Feature:
+3 Stealth (Dex)
You frequently know where to find
19 +2 Survival (Wis) information concerning lore
Class Features:
SKILLS Attacks & Spellcasting Warlock Archetype: Fiend
The spells burning hands and command are
armOr SHIELD: AC added to the warlock spell list for you
15 Passive wisdom (Perception)
pact boon:
CP Battle robes 12 You gain Cha mod + your warlock level
temporary hp when you reduce a creature to
sP 0hp
Language: Common, Elvish Eldritch Invocations:
Two additional languages Potent Cantrip: Your eldritch blast does Cha
eP mod extra damage
Pact Boon: Tome - You can cast three
cantrips from any class (see rules)
gP
Armor: Light Armor Improved Tome: You can cast any class's
rituals from your Book of Shadows (see rules)
pP Become Darkness: You can use your action
Weapons: Simple Weapons, to become invisible until you act or move
when in shadow
Rapier, Shortsword, Hand
Crossbow
Other proficiencies & languages Equipment Features & Traits
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock
CHA 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast Remove Curse
Blade Ward Fly
Prestidigitation
message
control flames
Spare the Dying
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Hellish Rebuke
Hex
4
SPELLS KNOWN
fiend spells:
command
burning hands
2
Spider Climb
Cloud of Daggers
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
120 5ft9 65
AGE HEIGHT WEIGHT
Loken
black Black white
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
pysical description:
black skin, white long hair, black teeth, red gumms
and gray eyes. slender build. wears a black
TM & 2 014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spell Descriptions
Cantrips level 2
Blade Ward: Abjuration cantrip
Spellcasting Ability
Cloud of Daggers
Casting time: 1 action 560pages on
this wiki
Range: Self Add New Page Charisma is your spellcasting ability
Edit Comments0 Share
Components: V, S for your warlock Spells, so you use
2nd-level conjuration
Duration: 1 round your Charisma whenever a spell
Casting Time: 1 action
You extend your hand and trace a sigil of warding in the air. Until the end
of your next turn, you have resistance against bludgeoning, piercing, and
refers to your spellcasting ability. In
Range: 60 feet
slashing damage dealt by weapon attacks.
addition, you use your Charisma
Prestidigitation Components: V, S, M (a sliver of glass)
modifier when Setting the saving
Transmutation cantrip
Duration: Concentration, up to 1 minute
Casting Time: 1 action
throw DC for a warlock spell you
Range: 10 feet
You fill the air with spinning daggers in a cube 5 feet on each side,
centered on a point you choose within range. A creature takes 4d4 cast and when Making an Attack roll
Components: V, S
slashing damage when it enters the spells area for the first time on a
turn or starts its turn there.
with one.
Duration: Up to 1 hour
At Higher Levels. When you cast this spell using a spell slot of 3rd
This spell is a minor magical trick that novice spell-casters use for
practice. You create one of the following magical effects within range:
level or higher, the damage increases by 2d4 for each slot level above
2nd.
Spell save DC = 8 + Proficiency
You create an instantaneous, harmless sensory effect, such as a
bonus + Charisma modifier
shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small
Spider Climb
560pages on
Spell Attack modifier = Proficiency
campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1
this wiki
Add New Page
bonus + Charisma modifier
hour. Edit Comments0 Share
You make a color, a small mark, or a symbol appear on an object or a
surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your
2nd-level transmutation Eldritch Invocations:
hand and that lasts until the end of your next turn.
Casting Time: 1 action
Range: Touch
Potent Cantrip: Your eldritch blast
If you cast this spell multiple times, you can have up to three of its
non-instantaneous effects active at a time, and you can dismiss such an
effect as an action.
Components: V, S, M (a drop of bitumen and a spider)
Duration: Concentration, up to 1 hour
does Cha mod extra damage
level 1
Pact Boon: Tome - You can cast
Until the spell ends, one willing creature you touch gains the ability to
Hex
move up, down, and across vertical surfaces and upside down along three cantrips from any class (see
560pages on ceilings, while leaving its hands free. The target also gains a climbing
this wiki speed equal to its walking speed. rules)
Add New Page
Edit Comments5 Share level 3 Improved Tome: You can cast any
1st-level enchantment class's rituals from your Book of
Fly
Casting Time: 1 bonus action
560pages on Shadows (see rules)
Range: 90 feet this wiki
Add New Page Become Darkness: You can use
Components: V, S, M (the petrified eye of a newt) Edit Comments4 Share
Duration: Concentration, up to 1 hour
your action to become invisible until
3rd-level Transmutation
You place a curse on a creature that you can see within range. Until the
you act or move when in shadow
spell ends, you deal an extra 1d6 necrotic damage to the target when Cast: 1 action
ever you hit it with an attack. Also, choose one ability when you cast the
spell. The target has disadvantage on ability checks made with the Range; Touch
chosen ability. If the target drops to 0 hit points before this spell ends, you
can use a bonus action on a turn of yours to curse a new creature. A Components: V, S, M (A wing feather from any bird)
remove curse cast on the target ends this spell early.
At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th Duration: 10 minutes concentration
level, you can maintain your concentration on the spell for up to 8 hours.
When you use a spell slot of 5th level or higher, you can maintain your You touch a willing creature. The target gains a flying speed of 60 feet
concentration on the spell for up to 24 hours. for the duration. When the spell ends the target falls if it is still aloft,
unless it can stop the fall.
Hellish Rebuke
At higher levels. When you cast this spell using a slot of the 4th level
560pages on
this wiki or higher, you can target one additional creature for each slot above
Add New Page 3rd.
Edit Comments3 Share
You point your finger, and the creature that damaged you is momentarily Range: Touch
surrounded by hellish flames. The creature must make a Dexterity saving
throw. It takes 2d10 fire damage on a failed save, or half as much Components: V, S
damage on a successful one. At Higher Levels, when you cast this spell
using a spell slot of 2nd level or higher, the damage increases by 1d10 for
Duration: Instantaneous
each slot level above 1st.
At your touch, all curses affecting one creature or object end. If the
object is a cursed magic item, its curse remains, but the spell breaks
its owners attunement to the object so it can be removed or
discarded.
Backstory