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DAEMONS OF CHAOS

WARSCROLLS
COMPENDIUM
INTRODUCTION
Hellish spawn of the Dark Gods, the Though each Chaos God is served by The warscrolls in this compendium
daemons of Chaos exist only to corrupt their own rival daemons, all put aside allow you to use your Citadel
and destroy. They are the foot soldiers their differences to invade the Mortal Miniatures collection in fantastical
of Chaos, malicious entities whose Realms. Only the most courageous can battle, whether telling epic stories set
very existence is anathema to the stand before such infernal hordes, and during the Age of Sigmar, or recreating
MortalRealms. even they stand little chance... the wars of the world-that-was.

WARSCROLL KEY

1. Title: The name of the model that the 1 SKULLTAKER


warscrolldescribes. 2 MOV E

5"

U N DS
5 4+ MELEE WEAPONS

SAV E
Range Attacks To Hit To Wound

WO
The Slayer Sword Rend Damage

BR
10 1" 3 3+ 3+ -1 3
AV ERY

2. Characteristics: Each warscroll has a set of DESCRIPTION


3 Skulltaker is single model. He is armed
4 ABILITIES

characteristics that tell you how fast, powerful and with the murderous Slayer Sword, and Cloak of Skulls: You can re-roll failed
save
wears his infamous Cloak of Skulls. rolls for Skulltaker.

Decapitating Strike: If the hit roll


for

brave the model is, and how effective its weapons are.
the Slayer Sword is 6 or more, that blow
inflicts 3 mortal wounds instead of
its
normaldamage.

Skulls for Khorne: You can re-roll


all
failed hit and wound rolls when Skulltaker
targets a Hero.

3. Description: The description tells you what weapons 5 KEYWORDS CHAOS, DAEMON, BLOODLET
TER, KHORNE, HERO, SKULLTAK
ER

the model can be armed with, and what upgrades (if


HER ALD OF KHORNE
any) it can be given. The description will also tell you if
MOV E

the model is fielded on its own as a single model, or as 5"


U N DS

5 4+ MELEE WEAPONS
SAV E

Range Attacks To Hit To Wound Rend


WO

Blade of Blood Damage


1"
10 4

part of a unit. If the model is fielded as part of a unit,


3+ 3+ -1
BR
1
AV ERY

then the description will say how many models the unit DESCRIPTION
A Herald of Khorne is a single model
wields a ruinous Blade of Blood.
that
ABILITIES
Decapitating Blow: If the hit roll for
Blade of Blood is 6 or more, that blow
a
MAGIC
Chaos Wizards know the Summon
inflicts a mortal wound instead of its Herald of Khorne spell, in addition
to any

should have (if you dont have enough models to field a normaldamage.

The Blood Must Flow: After a Herald


others they know.

SUMMON HERALD OF KHORNE


Summon Herald of Khorne has a casting
of Khorne attacks in the combat phase,

unit, you can still field one unit with as many models as you can pick another Bloodletter value of 5. If successfully cast, you can
unit set
within 8". That unit can immediately up a Herald of Khorne within 16" of
pile the
in and attack if it is within 3" of the caster and more than 9" from any enemy
enemy models. This model is added to your
and has not already attacked this phase.
army but cannot move in the following

you have available). movementphase.

BLOODTHIRSTER OF
INSENSATERAGE
KEYWORDS CHAOS, DAEMON, BLOODLET
TER, KHORNE, HERO, HERALD
OF KHORNE

4. Abilities: Abilities are things that the model can do Warhammer Age of Sigmar Games
Workshop Ltd. 2015

MOV E

during a game that are not covered by the standard MELEE WEAPONS
Range Attacks To Hit To Wound Rend Damage
U N DS

2+ -2 D6
SAV E

14 4+ Great Axe of Khorne


2" 4+
WO

10
game rules. BR AV ERY

6 Wounds Suffered
Move
DAMAGE TABLE
Great Axe of Khorne Outrageous Carnage
3 mortal wounds
10" 4
0-3 D3 mortal wounds
9" 4
4-6 D3 mortal wounds
8" 3
7-9 1 mortal wound
7" 3
10-12

5. Keywords: All models have a list of keywords.


2 1 mortal wound
13+ 6"

MAGIC
DESCRIPTION Chaos Wizards know the Summon
Outrageous Carnage: A Great Axe
Sometimes a rule will say that it only applies to models
to
A Bloodthirster of Insensate Rage is
a Bloodthirster of Rage spell, in addition
Axe of Khorne strikes with the boundless any others they know.
single model. It wields a gigantic Great rage of the Blood God himself. As the
of Khorne in both hands. unfortunate target is pulverised, those OF RAGE
brains SUMMON BLOODTHIRSTER
nearby are thrown backwards, their Summon Bloodthirster of Rage has
a

that have a specific keyword on their warscroll.


FLY are
fly. exploding from their skulls as they casting value of 10. If successfully cast,
A Bloodthirster of Insensate Rage can struck by a bow wave of incredible force.
If
you can set up a Bloodthirster of Insensate
the wound roll for a Great Axe of Khorne Rage within 16" of the caster and more
ABILITIES is 6 or more, each enemy unit within
8" e unit
Rage Unbound: You can re-roll hit
rolls of of than 9" from any enemy models. Th
of the Bloodthirster suffers a number is added to your army but cannot move
in
1 for a Great Axe of Khorne if this model mortal wounds. The number of mortal
charged this turn. the following movement phase.
wounds suffered is shown in the damage
tableabove.

6. Damage Table: Some models have a damage table COMMAND ABILITY


Bloodthirst y Charge: If a Bloodthirste
of Insensate Rage uses this ability, then
r
in
the
your next charge phase, you can re-roll

that is used to determine one or more of the models dice when determining the charge distance
for any Khorne Daemon units within
8".

RAGE
HERO, BLOODTHIRSTER OF INSENSATE

characteristics. Look up the number of wounds the KEYWORDS CHAOS, DAEMON, KHORNE, MONSTER,

model has suffered to find the value of the characteristic


in question.

Workshop Ltd. 2015


Warhammer Age of Sigmar Games

Warhammer Age of Sigmar Games Workshop Ltd. 2015


BLOODTHIRSTER OF
INSENSATERAGE
MOV E


U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


14 4+
SAV E

Great Axe of Khorne 2" 4+ 2+ -2 D6


WO

B
10
R AV ERY
DAMAGE TABLE
Wounds Suffered Move Great Axe of Khorne Outrageous Carnage
0-3 10" 4 3 mortal wounds
4-6 9" 4 D3 mortal wounds
7-9 8" 3 D3 mortal wounds
10-12 7" 3 1 mortal wound
13+ 6" 2 1 mortal wound

DESCRIPTION MAGIC
A Bloodthirster of Insensate Rage is a Outrageous Carnage: A Great Axe Chaos Wizards know the Summon
single model. It wields a gigantic Great Axe of Khorne strikes with the boundless Bloodthirster of Rage spell, in addition to
of Khorne in both hands. rage of the Blood God himself. As the any others they know.
unfortunate target is pulverised, those
FLY nearby are thrown backwards, their brains SUMMON BLOODTHIRSTER OF RAGE
A Bloodthirster of Insensate Rage can fly. exploding from their skulls as they are Summon Bloodthirster of Rage has a
struck by a bow wave of incredible force. If casting value of 10. If successfully cast,
ABILITIES the wound roll for a Great Axe of Khorne you can set up a Bloodthirster of Insensate
Rage Unbound: You can re-roll hit rolls of is 6 or more, each enemy unit within 8" Rage within 16" of the caster and more
1 for a Great Axe of Khorne if this model of the Bloodthirster suffers a number of than 9" from any enemy models. The unit
charged this turn. mortal wounds. The number of mortal is added to your army but cannot move in
wounds suffered is shown in the damage the following movement phase.
tableabove.

COMMAND ABILITY
Bloodthirsty Charge: If a Bloodthirster
of Insensate Rage uses this ability, then in
your next charge phase, you can re-roll the
dice when determining the charge distance
for any Khorne Daemon units within 8".

KEYWORDS CHAOS, DAEMON, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF INSENSATE RAGE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


BLOODTHIRSTER OF
UNFETTEREDFURY
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

U N DS

14 4+
Lash of Khorne 8" 4+ 3+ -1 D3
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

B
10 Mighty Axe of Khorne 2" 6 3+ -2 D3
R AV ERY

DAMAGE TABLE
Wounds Suffered Move Lash of Khorne Mighty Axe of Khorne
0-3 10" 4 2+
4-6 9" 3 3+
7-9 8" 3 3+
10-12 7" 2 4+
13+ 6" 1 4+

DESCRIPTION MAGIC
A Bloodthirster of Unfettered Fury is a The Land Rebels: The ground around a Chaos Wizards know the Summon
single model. It wields a barbed Lash of Bloodthirster of Unfettered Fury becomes Bloodthirster of Fury spell, in addition to
Khorne in one hand and a Mighty Axe of cracked and broken beneath its stomping any others they know.
Khorne in the other. hooves, causing molten rock to bubble up
from deep below. At the beginning of your SUMMON BLOODTHIRSTER OF FURY
FLY hero phase, roll a dice for each enemy unit Summon Bloodthirster of Fury has a
A Bloodthirster of Unfettered Fury can fly. within 8". On a 6, that unit suffers a mortal casting value of 10. If successfully cast, you
wound and halves its Move until your next can set up a Bloodthirster of Unfettered
ABILITIES hero phase. Fury within 16" of the caster and more
Drawn In for the Kill: If a Bloodthirster than 9" from any enemy models. The unit
of Unfettered Fury hits an enemy Hero COMMAND ABILITY is added to your army but cannot move in
or Monster with its Lash of Khorne Rejoice in the Slaughter: A Bloodthirster the following movement phase.
but does not kill it, roll a dice at the end of Unfettered Fury is an unsubtle leader,
of the shooting phase and move the driving its subjects into the enemy in great
model that many inches directly towards numbers. If a Bloodthirster of Unfettered
theBloodthirster. The model can be moved Fury uses this ability, then until your
to within 3" of theBloodthirster. next hero phase Khorne Daemon units
within 8" of this model when they pile in
can move up to 6" instead of 3".

KEYWORDS CHAOS, DAEMON, KHORNE, MONSTER, HERO, BLOODTHIRSTER OF UNFETTERED FURY

Warhammer Age of Sigmar Games Workshop Ltd. 2015


WRATH OF KHORNE
BLOODTHIRSTER
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Hellfire Breath 8" 1 See below
U N DS

14 4+
SAV E

Bloodflail 12" 1 3+ 3+ -1
WO

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


10
BR A ERY
V Mighty Axe of Khorne 2" 6 3+ -2 D3

DAMAGE TABLE
Wounds Suffered Move Bloodflail Mighty Axe of Khorne
0-3 10" 6 2+
4-6 9" 3 3+
7-9 8" 3 3+
10-12 7" D3 4+
13+ 6" D3 4+

DESCRIPTION MAGIC
A Wrath of Khorne Bloodthirster is Relentless Hunter: You can re-roll any Chaos Wizards know the Summon
a single model. It wields a murderous failed hit rolls for attacks made by this Bloodthirster of Wrath spell, in addition to
Bloodflail in one hand and a Mighty Axe of model against Heroes or Monsters. any others they know.
Khorne in the other.
Rune-crown of Khorne: A Wrath of SUMMON BLOODTHIRSTER
FLY Khorne Bloodthirster can attempt to OFWRATH
A Wrath of Khorne Bloodthirster can fly. unbind one spell in each enemy hero phase Summon Bloodthirster of Wrath has a
as if it were a wizard. Add 2 to the result of casting value of 10. If successfully cast, you
ABILITIES any unbinding rolls made for it. can set up a Wrath of Khorne Bloodthirster
Hellfire Breath: In the shooting phase, within 16" of the caster and more than 9"
a Wrath of Khorne Bloodthirster can COMMAND ABILITY from any enemy models. The unit is added
breathe a roaring blast of hellfire. Pick Lord of the Blood Hunt: If a Wrath of to your army but cannot move in the
a unit within range that is visible to Khorne Bloodthirster uses this ability, following movement phase.
the Bloodthirster; that unit suffers D3 select a unit of Khorne Daemons within
mortalwounds. 16". Until your next hero phase, that unit
can run and charge in the same turn and
you can add 1 to its run and charge rolls.

KEYWORDS CHAOS, DAEMON, KHORNE, MONSTER, HERO, WRATH OF KHORNE BLOODTHIRSTER

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SKULLTAKER
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
SAV E

The Slayer Sword 1" 3 3+ 3+ -1 3


WO

B
10
R AV ERY

DESCRIPTION ABILITIES
Skulltaker is single model. He is armed Cloak of Skulls: You can re-roll failed save
with the murderous Slayer Sword, and rolls for Skulltaker.
wears his infamous Cloak of Skulls.
Decapitating Strike: If the hit roll for
the Slayer Sword is 6 or more, that blow
inflicts 3 mortal wounds instead of its
normaldamage.

Skulls for Khorne: You can re-roll all


failed hit and wound rolls when Skulltaker
targets a Hero.

KEYWORDS CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, SKULLTAKER

HERALD OF KHORNE
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
SAV E

Blade of Blood 1" 4 3+ 3+ -1 1


WO

B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A Herald of Khorne is a single model that Decapitating Blow: If the hit roll for a Chaos Wizards know the Summon
wields a ruinous Blade of Blood. Blade of Blood is 6 or more, that blow Herald of Khorne spell, in addition to any
inflicts a mortal wound instead of its others they know.
normaldamage.
SUMMON HERALD OF KHORNE
The Blood Must Flow: After a Herald Summon Herald of Khorne has a casting
of Khorne attacks in the combat phase, value of 5. If successfully cast, you can set
you can pick another Bloodletter unit up a Herald of Khorne within 16" of the
within 8". That unit can immediately pile caster and more than 9" from any enemy
in and attack if it is within 3" of the enemy models. This model is added to your
and has not already attacked this phase. army but cannot move in the following
movementphase.

KEYWORDS CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD OF KHORNE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HERALD OF KHORNE
ONJUGGERNAUT
MOV E

8" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

6 4+
SAV E

Blade of Blood 1" 4 3+ 3+ -1 1


WO

Juggernauts Brazen Hooves 1" 3 3+ 3+ - 1


10
BR A ERY
V

DESCRIPTION ABILITIES MAGIC


A Herald of Khorne is a single model that Decapitating Blow: If the hit roll for a Chaos Wizards know the Summon
wields a ruinous Blade of Blood. It rides Blade of Blood is 6 or more, that blow Herald on Juggernaut spell, in addition to
atop a mighty Juggernaut of Khorne that inflicts a mortal wound instead of its any others they know.
gores and tramples its victims to death normaldamage.
beneath its Brazen Hooves. SUMMON HERALD ON JUGGERNAUT
Murderous Charge: After this model Summon Herald on Juggernaut has a
completes a charge move, roll a dice for casting value of 5. If successfully cast,
each enemy unit within 1". On a roll of 4 or you can set up a Herald of Khorne on
more that unit suffers D3 mortal wounds. Juggernaut within 16" of the caster and
more than 9" from any enemy models.
Slaughter and Ruin: You can re-roll all The unit is added to your army but cannot
failed hit rolls for this model if it charged move in the following movement phase.
in the sameturn.

KEYWORDS CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, HERALD ON JUGGERNAUT

BLOOD THRONE OF KHORNE


MOV E

8" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Blade of Blood 1" 4 3+ 3+ -1 1


7 4+
SAV E

Hellblades 1" 2 4+ 3+ -1 1
WO

B
10 Gnashing Maw 1" 1 4+ 3+ -1 D3
R AV ERY

DESCRIPTION ABILITIES MAGIC


A Blood Throne of Khorne is a single Gorefeast: The Blood Throne of Khorne Chaos Wizards know the Summon
model. The Herald riding the Blood heals a wound at the end of the combat Blood Throne spell, in addition to any
Throne wields a deadly Blade of Blood, phase for each wound that was inflicted by others they know.
and the Bloodletter Charioteers carry its GnashingMaw.
glowing Hellblades. The Blood Throne SUMMON BLOOD THRONE
itself rolls forward to maul the foe with its Decapitating Blow: If the hit roll for a Summon Blood Throne has a casting
GnashingMaw. Blade of Blood or a Hellblade is 6 or more, value of 8. If successfully cast, you can set
that blow inflicts a mortal wound instead up a Blood Throne of Khorne within 16"
of its normal damage. of the caster and more than 9" from any
enemy models. This model is added to your
army but cannot move in the following
movement phase.

KEYWORDS CHAOS, DAEMON, BLOODLETTER, KHORNE, HERO, BLOOD THRONE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


BLOODLETTERS OF KHORNE
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
SAV E

Hellblade 1" 1 4+ 3+ -1 1
WO

10
BR A ERY
V

DESCRIPTION ABILITIES
A unit of Bloodletters of Khorne has Decapitating Blow: If the hit roll for Locus of Fury: You can re-roll hit rolls of
10 or more models. They each wield a a Hellblade is 6 or more, that blow 1 for this unit if there is a Bloodletter
murderousHellblade. inflicts a mortal wound instead of its Hero from your army within 8".
normaldamage.
BLOODHUNTER MAGIC
The leader of this unit is the Bloodhunter. Gore-drenched Icon: If you roll a 1 Chaos Wizards know the Summon
A Bloodhunter makes 2 attacks rather than when making a battleshock test for a unit Bloodletters spell, in addition to any others
1 with its Hellblade. that includes any Gore-drenched Icons, they know.
reality blinks and the daemonic horde is
ICON BEARER bolstered. Add D6 Bloodletters to the unit. SUMMON BLOODLETTERS
Models in this unit may be Icon Bearers. Summon Bloodletters has a casting value
Icon Bearers bear either a Gore-drenched Bloodsoaked Banner: Daubed in the of 6. If successfully cast, you can set up
Icon or a Bloodsoaked Banner. blood of champions, a Bloodsoaked a unit of up to 10 Bloodletters of Khorne
Banner drives its bearers on in the name within 16" of the caster and more than
HORNBLOWER on Khorne. Each time a unit containing 9" from any enemy models. The unit is
Models in this unit can be Hornblowers. any Bloodsoaked Banners slays a Hero, added to your army but cannot move in
Your opponent must re-roll battleshock add 1 to any charge rolls you make for it the following movement phase. If the
tests of 1 for units that are within 6" of for the rest of the battle. result of the casting roll was 11 or more,
anyHornblowers. set up a unit of up to 20 Bloodletters of
Murderous Tide: Bloodletters attacking Khorneinstead.
en masse are a terrifying prospect,
swarming forward to eviscerate foes with
their Hellblades. You can add 1 to hit rolls
made for a Bloodletter if its unit contains
20 or more models.

KEYWORDS CHAOS, DAEMON, KHORNE, BLOODLETTERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


BLOODCRUSHERS OF KHORNE
MOV E

8" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

4 4+
SAV E

Hellblade 1" 1 4+ 3+ -1 1
WO

Juggernauts Brazen Hooves 1" 3 3+ 3+ - 1


10
BR A ERY
V

DESCRIPTION HORNBLOWER MAGIC


A unit of Bloodcrushers of Khorne has 3 or Models in this unit can be Hornblowers. Chaos Wizards know the Summon
more models. The Bloodletter riders wield Your opponent must re-roll battleshock Bloodcrushers spell, in addition to any
deadly Hellblades, while their Juggernaut tests of 1 for units that are within 6" of others they know.
mounts trample the foe with their anyHornblowers.
BrazenHooves. SUMMON BLOODCRUSHERS
ABILITIES Summon Bloodcrushers has a casting
BLOODHUNTER Decapitating Blow: If the hit roll for value of 6. If successfully cast, you can set
The leader of this unit is the Bloodhunter. a Hellblade is 6 or more, that blow up a Bloodcrusher of Khorne within 16"
A Bloodhunter makes 2 attacks with its inflicts a mortal wound instead of its of the caster and more than 9" from any
Hellblade instead of 1. normaldamage. enemy models. The model is added to your
army but cannot move in the following
ICON BEARER Murderous Charge: After this unit movement phase. If the result of the
Models in this unit may be Icon Bearers. If completes a charge move, roll a dice for casting roll was 10 or more, set up a unit of
you roll a 1 when taking a battleshock test each enemy unit within 1". On a roll of 4 or up to 3 Bloodcrushers of Khorne instead.
for a unit that includes any Icon Bearers, more that unit suffers D3 mortal wounds.
reality blinks and the daemonic horde
is bolstered. Add D3 Bloodcrushers to Locus of Wrath: You can re-roll all failed
theunit. hit rolls for this unit if it charged this turn
and there is a Bloodletter Hero from
your army within 8".

KEYWORDS CHAOS, DAEMON, BLOODLETTER, KHORNE, BLOODCRUSHERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


KARANAK
MOV E

8" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 4+
SAV E

Gore-slick Claws 1" 4 3+ 4+ - 1


WO

Savage Maws 1" 2 4+ 3+ -1 D3


10
BR A ERY
V

DESCRIPTION ABILITIES
Karanak is a single model who rips his Brass Collar of Bloody Vengeance: Call of the Hunt: Once per game, if
prey to shreds with Gore-slick Claws and Karanak can unbind one spell in each Karanak is within 8" of his quarry during
consumes the remnants with his three enemy hero phase as if he were a wizard. If your hero phase, you can set up a unit
Savage Maws. he successfully unbinds a spell, the caster of Flesh Hounds anywhere within 8"
immediately suffers D3 mortal wounds. of Karanak. This unit is added to your
army but cannot move in the following
Prey of the Blood God: After set-up is movement phase.
complete, you can pick one Hero to be
Karanaks quarry. You can re-roll failed
hit and wound rolls for Karanak when he
attacks this model.

KEYWORDS CHAOS, DAEMON, KHORNE, FLESH HOUND, KARANAK

FLESH HOUNDS OF KHORNE


MOV E

8"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


2 5+
SAV E

Blood-dark Claws 1" 4 3+ 4+ - 1


WO

B
10
R AV ERY

DESCRIPTION SUMMON FLESH HOUNDS


A unit of Flesh Hounds of Khorne has 5 Locus of Abjuration: You can re-roll Summon Flesh Hounds has a casting value
or more models. They tear their victims to failed unbinding attempts for this unit if of 6. If successfully cast, you can set up a
pieces with their Blood-dark Claws. it is within 8" of a Bloodletter Hero unit of up to 5 Flesh Hounds within 16"
from your army. of the caster and more than 9" from any
ABILITIES enemy models. The unit is added to your
Collars of Khorne: This unit can unbind MAGIC army but cannot move in the following
one spell in each enemy hero phase as if it Chaos Wizards know the Summon movement phase. If the result of the
were a wizard. Add 1 to the unbinding roll Flesh Hounds spell, in addition to any casting roll was 11 or more, set up a unit of
if the unit contains 10 or more models. others they know. up to 10 Flesh Hounds instead.

Tireless Hunters: You can re-roll failed


charge rolls for this unit.

KEYWORDS CHAOS, DAEMON, KHORNE, FLESH HOUNDS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SKULL CANNONS OF KHORNE
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
8" Burning Skull 30" 1 3+ 3+ -2 D6
U N DS

7 4+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

Hellblades 1" 2 4+ 3+ -1 1
10
B R AV ERY Gnashing Maw 1" 1 4+ 3+ -1 D3

DESCRIPTION MAGIC
A unit of Skull Cannons of Khorne can Grind their Bones, Seize their Skulls: Chaos Wizards know the Summon
have any number of models. Each is ridden Enemies seized by a Skull Cannons jaws Skull Cannon spell, in addition to any
by a pair of Bloodletter crew that carry are used to power the infernal machine, others they know.
glowing Hellblades, whilst the cannon their skulls taken and used as fiery
itself swallows victims with its Gnashing munitions. If the Skull Cannons Gnashing SUMMON SKULL CANNON
Maw and launches their Burning Skulls Maw causes any wounds in the combat Summon Skull Cannon has a casting
from its great, fanged barrel. phase, at the end of that phase you can value of 8. If successfully cast, you can set
make a Burning Skull attack as though it up a Skull Cannon of Khorne within 16"
ABILITIES were your shooting phase. of the caster and more than 9" from any
Skull Cannon: When a Skull Cannon enemy models. The unit is added to your
shoots a Burning Skull, add 1 to the hit roll Decapitating Blow: If the hit roll for army but cannot move in the following
if the target contains 10 or more models. a Hellblade is 6 or more, that blow movementphase.
inflicts a mortal wound instead of its
normaldamage.

KEYWORDS CHAOS, DAEMON, BLOODLETTER, KHORNE, SKULL CANNONS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


GREAT UNCLEAN ONE
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
5" Noxious Bile 7" D6 3+ -2 1
U N DS

10 4+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

10 Plague Flail 2" 3 3+ -1 2


BR AV ERY Massive Bilesword 2" 4+ 3+ -2 D3

DAMAGE TABLE
Wounds Suffered Noxious Bile Plague Flail Massive Bilesword
0-2 2+ 2+ 3
3-4 3+ 3+ 3
5-6 3+ 3+ 2
7-8 4+ 4+ 2
9+ 5+ 4+ 1

DESCRIPTION COMMAND ABILITY


A Great Unclean One is a single model. It Grandfathers Joy: If a Great Unclean One instead invigorated by the Plague Wind; if
carries a large Plague Flail and a Massive uses this ability, then whenever you roll it passes over them one model in the unit
Bilesword, and can vomit forth streams of a 7 for a Nurgle Daemon unit in your heals D3 wounds.
NoxiousBile. next charge phase you can shout seven
in mirthful tones. If you do, that unit can Summon Daemons: Chaos Wizards
ABILITIES make 1 extra attack with each of its melee know the Summon Great Unclean One
Blubber and Bile: Roll a dice each time weapons in the following combat phase. spell, in addition to any others they know.
a Great Unclean One suffers a wound or
mortal wound. If the result is 5 or more, MAGIC SUMMON GREAT UNCLEAN ONE
the blow is lost amid the beasts numerous A Great Unclean One is a wizard. It can Summon Great Unclean One has a casting
rolls of flesh, and the wound is ignored. If cast one spell in each of your hero phases, value of 9. If successfully cast, you can
the result is 6 and it is the combat phase, and attempt to unbind one spell in each set up a Great Unclean One within 14"
the attackers unit suffers a mortal wound enemy hero phase. It knows the Arcane of the caster and more than 9" from any
as it is covered in spurtingbile. Bolt, Mystic Shield and Plague Windspells. enemy models. The model is added to your
army but cannot move in the following
Corpulent Mass: A Great Unclean PLAGUE WIND movementphase.
One heals D3 wounds in each of your The Great Unclean One summons a
herophases. whirlwind of maggots and filth, basking in
its feculence for a moment before sending
it forth. Plague Wind has a casting value of
7. If successfully cast, pick an enemy model
within 14" and draw a straight line between
it and the caster. That unit, and every other
unit that this line passes over each suffer
D3 mortal wounds. Nurgle units are

KEYWORDS CHAOS, DAEMON, NURGLE, MONSTER, HERO, WIZARD, GREAT UNCLEAN ONE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


EPIDEMIUS
MOV E

4" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

7 4+
SAV E

Balesword 1" 3 4+ 3+ -1 D3
WO

Tiny Razor-sharp Teeth 1" 5 5+ 5+ - 1


B
10
R AV ERY

DESCRIPTION
Epidemius is a single model. He is armed Nurgles Tallyman: Keep a tally of the Models Slain Effect
with a malignant Balesword and is carried number of enemy models that have been Less than 7 No effect
into battle atop his palanquin by a horde slain by Nurgle models during the battle. 7-13 Re-roll wound rolls of 1
of Nurglings, which attack nearby enemies At the start of each of your hero phases, 14-20 Re-roll hit rolls of 1
with their Tiny Razor-sharp Teeth. consult the following table to see what 21 or more Add 1 to save rolls
benefits are bestowed upon all Nurgle
ABILITIES models on the battlefield: These bonuses are cumulative, but are
Disgustingly Resilient: Roll a dice each immediately lost if Epidemius is slain.
time Epidemius suffers a wound or mortal
wound; on a 5 or more, the wound sloughs
away rancid flesh but causes no real harm
and is ignored.

KEYWORDS CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, EPIDEMIUS

HERALD OF NURGLE
MOV E

4"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 4+
SAV E

Balesword 1" 3 4+ 3+ -1 D3
WO

B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A Herald of Nurgle is a single model. It Disgustingly Resilient: Roll a dice each Chaos Wizards know the Summon
wields a repulsive Balesword that weeps time a Herald of Nurgle suffers a wound or Herald of Nurgle spell, in addition to any
viletoxins. mortal wound; on a 5 or more, the wound others they know.
sloughs away rancid flesh but causes no real
harm and is ignored. SUMMON HERALD OF NURGLE
Summon Herald of Nurgle has a casting
In Death There is Life: A Herald of value of 5. If successfully cast, you can
Nurgle heals 1 wound each time a unit is set up a Herald of Nurgle within 14" of
wiped out within 7" of him. the caster and more than 9" from any
enemy models. The model is added to your
army but cannot move in the following
movement phase.

KEYWORDS CHAOS, DAEMON, PLAGUEBEARER, NURGLE, HERO, HERALD OF NURGLE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


PLAGUEBEARERS OF NURGLE
MOV E

4"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
SAV E

Plaguesword 1" 1 4+ 3+ - 1
WO

B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Plaguebearers of Nurgle has 10 Cloud of Flies: Plaguebearers attract Chaos Wizards know the Summon
or more models. They are armed with vile great clouds of flies that buzz about them, Plaguebearers spell, in addition to any
Plagueswords. obscuring them from view. Your opponent others they know.
must subtract 1 from any hit rolls made
PLAGUERIDDEN in the shooting phase that target a unit of SUMMON PLAGUEBEARERS
The leader of this unit is the Plagueridden. Plaguebearers. If this unit contains 20 or Summon Plaguebearers has a casting value
A Plagueridden makes 2 attacks rather more models, your opponent must instead of 6. If successfully cast, you can set up a
than 1. subtract 2 from these hit rolls, as well as unit of up to 10 Plaguebearers within 14"
subtracting 1 from any hit rolls that targets of the caster and more than 9" from any
ICON BEARER it in the combatphase. enemy models. The unit is added to your
Models in this unit may be Icon Bearers. If army but cannot move in the following
you roll a 1 when making a battleshock test Disgustingly Resilient: Roll a dice each movement phase. If the result of the
for a unit that includes any Icon Bearers, time this unit suffers a wound or mortal casting roll was 11 or more, set up a unit of
reality blinks and the daemonic horde wound; on a 5 or more, the wound sloughs up to 20 Plaguebearers instead.
is bolstered. Add D6 Plaguebearers to away rancid flesh but does no real harm and
theunit. isignored.

PIPERS Locus of Fecundity: You can re-roll save


Models in this unit can be Pipers. Your rolls of 1 for this unit if it is within 7"
opponent must re-roll battleshock tests of 1 of any Plaguebearer Heroes from
for units that are within 6" of anyPipers. yourarmy.

KEYWORDS CHAOS, DAEMON, NURGLE, PLAGUEBEARERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


PLAGUE DRONES OF NURGLE
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

8" Deaths Head 14" 1 4+ 3+ - 1


U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 5+
SAV E

Plaguesword 1" 1 4+ 3+ - 1
WO

B
10 Prehensile Proboscis 1" 3 3+ 4+ - 1
R AV ERY
Venomous Sting 1" 1 4+ 3+ -1 D3

DESCRIPTION BELL TOLLERS MAGIC


A unit of Plague Drones of Nurgle has Models in this unit can be Bell Tollers. Chaos Wizards know the Summon
3 or more models. The Rot Flies attack Your opponent must re-roll battleshock Plague Drones spell, in addition to any
with their Prehensile Proboscises and tests of 1 for units that are within 6" of others they know.
Venomous Stings, while their Plaguebearer anyBell Tollers.
riders swing Plagueswords and throw SUMMON PLAGUE DRONES
virulent Deaths Heads. ABILITIES Summon Plague Drones has a casting
Disgustingly Resilient: Roll a dice each value of 6. If successfully cast, you can set
FLY time this unit suffers a wound or mortal up a unit of up to 3 Plague Drones within
Plague Drones of Nurgle can fly. wound; on a 5 or more, the wound sloughs 14" of the caster and more than 9" from any
away rancid flesh but does no real harm and enemy models. The unit is added to your
PLAGUEBRINGER is ignored. army but cannot move in the following
The leader of this unit is the Plaguebringer. movement phase. If the result of the
A Plaguebringer makes 2 attacks rather Locus of Contagion: If the result of casting roll was 11 or more, set up a unit of
than 1 with its Plaguesword. a wound roll made for this unit is a 6 up to 6 Plague Drones instead.
or more, and this unit is within 7" of a
ICON BEARER Plaguebearer Hero from your army,
Models in this unit may be Icon Bearers. If that wound turns septic and flyblown
you roll a 1 when taking a battleshock test in moments, inflicting a mortal wound
for a unit that includes any Icon Bearers, on the target unit in addition to any
reality blinks and the daemonic horde otherdamage.
is bolstered. Add D3 Plague Drones to
theunit.

KEYWORDS CHAOS, DAEMON, PLAGUEBEARER, NURGLE, PLAGUE DRONES

NURGLINGS
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


4 -
SAV E

Tiny Razor-sharp Teeth 1" 5 5+ 5+ - 1


WO

B
10
R AV ERY

DESCRIPTION ABILITIES
A unit of Nurglings has 3 or more Disease-ridden Demise: At the end of the Endless Swarm: During each players
models. Nurglings attack with their Tiny, combat phase, roll a dice for each enemy battleshock phase, any Nurgling models
Razorsharp Teeth. unit that suffered any wounds inflicted that have suffered wounds that turn but
by Nurglings in that phase but was not have not been slain are immediately healed
slain. On a roll of 5 or more the unit to their starting number of Wounds.
begins to succumb to the virulent maladies
carried by the Nurglings and suffers D3
mortalwounds.

KEYWORDS CHAOS, DAEMON, NURGLE, NURGLINGS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


BEASTS OF NURGLE
MOV E

5" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

6 5+
SAV E

Claws and Tentacles 1" D6 4+ 3+ - 1


WO

Slobbering Tongue 2" 1 4+ 3+ - D3


10
BR A ERY
V

DESCRIPTION ABILITIES MAGIC


A unit of Beasts of Nurgle has any number Attention Seekers: Beasts of Nurgle are Chaos Wizards know the Summon
of models. Beasts of Nurgle batter their always looking for new friends to play Beasts of Nurgle spell, in addition to any
victims with their Claws and Tentacles, and with. Beasts of Nurgle can charge in the others they know.
shower them with affection by enveloping same turn in which they ran or retreated.
them with their SlobberingTongues. SUMMON BEASTS OF NURGLE
Slime Trail: After an enemy unit makes Summon Beasts of Nurgle has a casting
a charge move, roll a dice for each of its value of 6. If successfully cast, you can
models that are within 1" of any Beasts of set up a Beast of Nurgle within 14" of the
Nurgle; for each roll of a 6 that models caster and more than 9" from any enemy
unit suffers a mortal wound as a warrior models. The model is added to your
slips in the toxic slime trail surrounding army but cannot move in the following
the daemons. movement phase. If the result of the
casting roll was 11 or more, set up a unit of
Locus of Virulence: If the result of a up to 3 Beasts of Nurgleinstead.
wound roll made for this unit is a 6 or
more, and this unit is within 7" of a
Plaguebearer Hero from your army,
that attack inflicts double damage.

KEYWORDS CHAOS, DAEMON, NURGLE, BEASTS OF NURGLE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


KAIROS FATEWEAVER
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

10 4+
SAV E

Staff of Tomorrow 3" D6 4+ -1 2


WO

10 Beaks and Claws 1" 4+ 3+ -1 1


BR AV ERY

DAMAGE TABLE
Wounds Suffered Staff of Tomorrow Beaks and Claws Gift of Change
0-2 2+ 5 D6 mortal wounds
3-4 3+ 4 D6 mortal wounds
5-6 3+ 4 D3 mortal wounds
7-8 4+ 3 D3 mortal wounds
9+ 4+ 3 1 mortal wound

DESCRIPTION ABILITIES MAGIC


Kairos Fateweaver is a single model. He Mastery of Magic: When you make Kairos Fateweaver is a wizard. He can
carries the arcane Staff of Tomorrow, and a casting or unbinding roll for Kairos attempt to cast two different spells in each
can tear at his foes with his sharp Beaks Fateweaver, change the result of the lowest of your own hero phases and attempt to
andClaws. dice so that it matches the highest. unbind two spells in each enemy hero
phase. He knows the Arcane Bolt, Mystic
FLY Secrets and Ciphers: When you make Shield and Gift of Change spells. Kairos
Kairos Fateweaver can fly. a casting or unbinding roll for Kairos also knows the spells of all other Wizards
Fateweaver, add 2 to the result of the roll from your army that are within 18" of him.
if, just before rolling the dice, you can
correctly spell the spells name backwards, GIFT OF CHANGE
aloud, without hesitating or looking it up. Kairos makes a burning sigil in the air and
gifts his foes with the boon of mutating
Oracle of Eternity: Once per game, you flesh. Gift of Change has a casting value of
can change the result of a single dice roll to 8. If successfully cast, pick a visible enemy
the result of your choosing. unit within 18". That unit suffers a number
of mortal wounds as shown in the damage
table, above. If any models were slain by
this spell, you can set up a Chaos Spawn
within 3" of that unit. This model is added
to your army.

CHAOS, DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, LORD OF CHANGE,


KEYWORDS
KAIROS FATEWEAVER

Warhammer Age of Sigmar Games Workshop Ltd. 2015


LORD OF CHANGE
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

10 4+
SAV E

Staff of Tzeentch 3" 2 4+ - 2


WO

10 Curved Beak and Wicked Talons 1" 4+ 3+ -1 1


BR A ERY
V

DAMAGE TABLE
Wounds Suffered Staff of Tzeentch Beak and Talons Infernal Gateway
0-2 2+ 4 3 or more
3-4 3+ 3 4 or more
5-6 3+ 3 4 or more
7-8 4+ 2 5 or more
9+ 4+ 2 5 or more

DESCRIPTION COMMAND ABILITY


A Lord of Change is a single model. It Beacon of Sorcery: Spreading its arms roll 9 dice. For each roll that equals
carries a Staff of Tzeentch, and can tear wide, the Lord of Change saturates the area or beats the number shown on the
at its foes with its Curved Beak and with magic. If a Lord of Change uses this damage table above, the unit suffers a
WickedTalons. ability, then until your next hero phase you mortalwound.
can add 1 to all casting and unbinding rolls
FLY made for Tzeentch Daemon Wizards Summon Daemons: Chaos Wizards
A Lord of Change can fly. that are within 18" of the Lord ofChange. know the Summon Lord of Change spell,
in addition to any others they know.
ABILITIES MAGIC
Mastery of Magic: When you make a A Lord of Change is a wizard. It can SUMMON LORD OF CHANGE
casting or unbinding roll for a Lord of attempt to cast two different spells in each Summon Lord of Change has a casting
Change, change the result of the lowest of your own hero phases, and attempt to value of 9. If successfully cast, you can
dice so that it matches the highest. unbind two spells in each enemy hero set up a Lord of Change within 18" of
phase. It knows the Arcane Bolt, Mystic the caster and more than 9" from any
Spell-thief: If the result of an unbinding Shield and Infernal Gateway spells. enemy models. The unit is added to your
roll for a Lord of Change is 9 or more, it army but cannot move in the following
learns the spell that is being cast, and can INFERNAL GATEWAY movementphase.
cast it in subsequent turns. The Lord of Change opens a portal to the
Realm of Chaos, pulling warriors to their
doom. Infernal Gateway has a casting
value of 7. If successfully cast, pick a unit
within 18" that is visible to the caster and

KEYWORDS CHAOS, DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, LORD OF CHANGE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


THE CHANGELING
MOV E

5"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 5+
SAV E

The Tricksters Staff 2" 1 4+ 3+ -1 D3


WO

B
10
R AV ERY

DESCRIPTION MAGIC
The Changeling is a single model. It is Puckish Misdirection: Until the The Changeling is a wizard. He can
armed with the Tricksters Staff. Changeling is revealed, you can pick one cast one spell in each of your own hero
unit within 9" of the Changeling in the phases, and attempt to unbind one spell
ABILITIES enemys hero phase. That unit halves its in each enemy hero phase. He knows the
Arch Deceiver: At the start of the battle, Move until your next hero phase. Arcane Bolt and Mystic Shield spells. The
you can set up the Changeling in your Changeling also knows the spells of any
opponents territory as though he were Formless Horror: Instead of using the Wizard that is within 9" of him.
part of their army. Enemy units treat Tricksters Staff in the combat phase, you
him as part of their own army they can can pick a melee weapon wielded by the
move within 3" of him but they cannot target unit and attack with that weapon,
target him with spells or attacks, and so using its profile.
on. If he attacks, casts or unbinds a spell,
or is within 3" of an enemy Hero in your
opponents hero phase, he is revealed, and
this ability no longer has an effect.

KEYWORDS CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD, THE CHANGELING

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HERALD OF TZEENTCH
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
5" Magical Flames 18" 2 4+ 4+ - 1
U N DS

5 5+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

Staff of Change 2" 1 4+ 3+ -1 D3


10
B R AV ERY Ritual Dagger 1" 2 4+ 4+ - 1

DESCRIPTION MAGIC
A Herald of Tzeentch is a single model. A Herald of Tzeentch is a wizard. It can Summon Daemons: Chaos Wizards
It is armed with a Staff of Change attempt to cast one spell in each of your know the Summon Herald of Tzeentch
or a RitualDagger, and carries an own hero phases, and attempt to unbind spell, in addition to any others they know.
ArcaneTome. It can also hurl Magical one spell in each enemy hero phase. It
Flames at its foes. knows the Arcane Bolt, Mystic Shield and SUMMON HERALD OF TZEENTCH
Pink Fire of Tzeentch spells. Summon Herald of Tzeentch has a casting
ABILITIES value of 5. If successfully cast, you can
Arcane Tome: Once per game, the PINK FIRE OF TZEENTCH set up a Herald of Tzeentch within 18"
Herald can read from its Arcane Tome Pink Fire of Tzeentch has a casting value of the caster and more than 9" from any
before attempting to cast a spell. You of 9. If successfully cast, a tide of writhing enemy models. The Herald is added to your
can roll three dice instead of two for that warpflame engulfs the foe. Pick a visible army but cannot move in the following
castingattempt. enemy unit within 18". That unit suffers D6 movementphase.
mortalwounds.
Fortune and Fate: If you roll a 9 or more
for a Herald of Tzeentchs casting roll, it
can attempt to cast one extra spell this
hero phase (it must be a different spell).

KEYWORDS CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD, HERALD OF TZEENTCH

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HERALD OF TZEENTCH
ON DISC OF TZEENTCH
MOV E MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

16" Magical Flames 18" 2 4+ 4+ - 1


U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


5 5+
SAV E

Staff of Change 2" 1 4+ 3+ -1 D3


WO

B
10 Ritual Dagger 1" 2 4+ 4+ - 1
R AV ERY
Disc of Tzeentchs Teeth and Horns 1" D3 4+ 3+ -1 D3

DESCRIPTION MAGIC
A Herald of Tzeentch on Disc of Tzeentch A Herald of Tzeentch is a wizard. It can Summon Daemons: Chaos Wizards
is a single model. The Herald wields a Staff attempt to cast one spell in each of your know the Summon Herald on Disc spell, in
of Change or a RitualDagger, and carries own hero phases, and attempt to unbind addition to any others they know.
an ArcaneTome. The Herald can also hurl one spells in each enemy hero phase. It
Magical Flames at his foes, and its Disc can knows the Arcane Bolt, Mystic Shield and SUMMON HERALD ON DISC
attack with its piercing Teeth and Horns. Blue Fire of Tzeentch spells. Summon Herald on Disc has a casting
value of 5. If successfully cast, you can set
FLY BLUE FIRE OF TZEENTCH up a Herald of Tzeentch on Disc within 18"
A Herald of Tzeentch on Disc of Tzeentch Blue Fire of Tzeentch has a casting value of of the caster and more than 9" from any
can fly. 4. If successfully cast, a tide of iridescent enemy models. The unit is added to your
mutating flame gouts forth. Pick an enemy army but cannot move in the following
ABILITIES unit within 18" that is visible to the caster. movement phase.
Arcane Tome: Once per game, the Roll 9 dice while your opponent rolls
Herald can read from its Arcane Tome one dice. The target unit suffers a mortal
before attempting to cast a spell. You wound each time one of your dice matches
can roll three dice instead of two for that the score rolled by your opponent.
castingattempt.

KEYWORDS CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD, HERALD ON DISC

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HERALD OF TZEENTCH ON
BURNING CHARIOT
MOV E

14" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

DE

Staff of Change 2" 1 4+ 3+ -1 D3


8 5+
F E NCE

Ritual Dagger 1" 2 4+ 4+ - 1


WO

B
10 Screamers Lamprey Bites 1" 6 4+ 3+ - 1
R AV ERY

DESCRIPTION TZEENTCHS FIRESTORM


A Herald of Tzeentch on Burning Chariot Sky-sharks: Screamers that manage to Searing balls of scarlet flame begin to
is a single model. The Screamers pulling latch their teeth into a larger creature whip around the caster before spiralling
the chariot attack with their vicious will not let go easily, eventually tearing outwards to engulf nearby enemies.
Lamprey Bites, while the Herald of out huge chunks of bloodied flesh. The Tzeentchs Firestorm has a casting value of
Tzeentch strikes out with a Staff of Change Screamers Lamprey Bites attack inflicts 9. If successfully cast, roll a dice for each
or Ritual Dagger, and reads aloud from an D3 Damage if the target is a Monster. enemy unit within 9". If the result is 4 or
ArcaneTome. more, that unit suffers D3 mortal wounds.
Wake of Fire: After a Burning Chariot
FLY moves in the movement phase, you can Summon Daemons: Chaos Wizards
A Herald of Tzeentch on Burning Chariot pick an enemy unit that it moved across. know the Summon Burning Herald spell,
can fly. Roll a dice; on a roll of 4 or more, the unit in addition to any others they know.
suffers D3 mortal wounds.
ABILITIES SUMMON BURNING HERALD
Arcane Tome: Once per game, the MAGIC Summon Burning Herald has a casting
Herald can read from its Arcane Tome A Herald of Tzeentch is a wizard. It can value of 7. If successfully cast, you can
before attempting to cast a spell. You attempt to cast one spell in each of your set up a Herald of Tzeentch on Burning
can roll three dice instead of two for that own hero phases, and attempt to unbind Chariot within 18" of the caster and more
castingattempt. one spells in each enemy hero phase. It than 9" from any enemy models. The unit
knows the Arcane Bolt, Mystic Shield and is added to your army but cannot move in
Tzeentchs Firestorm spells. the following movement phase.

KEYWORDS CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD, HERALD ON BURNING CHARIOT

Warhammer Age of Sigmar Games Workshop Ltd. 2015


THE BLUE SCRIBES
MOV E

16" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 5+
SAV E

Sharpened Quills 1" 2 5+ 5+ - 1


WO

Discs Many-fanged Mouths 1" D3 4+ 4+ - 1


10
BR A ERY
V

DESCRIPTION ABILITIES MAGIC


The Blue Scribes are a single model. One Frantic Scribbling: Roll a dice each time The Blue Scribes can attempt to cast one
of the Scribes, Ptarix, transcribes pages a Wizard within 18" of the Blue Scribes spell in each of your own hero phases, and
of magical sigils, halting only to stab at successfully casts a spell (whether or not attempt to unbind one spell in each enemy
approaching enemies with his Sharpened it is unbound); on a 4 or more the Blue hero phase. They know the Arcane Bolt,
Quills, while Xiratp reads his twins Scribes learn that spell and can attempt to Mystic Shield and Boon of Tzeentch spells.
scrawl, casting spells hither and yon. They cast it in subsequent turns.
ride a Disc of Tzeentch which attacks with BOON OF TZEENTCH
its Many-fanged Mouths. Scrolls of Sorcery: Once in each of your The Blue Scribes reach forth, tapping
hero phases, the Blue Scribes can attempt into an unseen hoard of arcane power.
FLY to read from their Scrolls of Sorcery Boon of Tzeentch has a casting value of
The Blue Scribes can fly. instead of making a casting attempt. 4. If successfully cast, you can re-roll
If they do, roll a dice; on a 1, they cant failed casting rolls made for Tzeentch
decipher the scrawls and the casting Wizards within 18" of the Blue Scribes
attempt automatically fails, but on a 2 or for the rest of the hero phase.
more, that spell is successfully cast and can
only be unbound on a roll of a 9 or more.

KEYWORDS CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD, THE BLUE SCRIBES

Warhammer Age of Sigmar Games Workshop Ltd. 2015


PINK HORRORS OF TZEENTCH
MOV E

5" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Magical Flames 18" 1 4+ 4+ - 1


1 5+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

B
10 Grasping Hands 1" 1 5+ 4+ - 1
R AV ERY

DESCRIPTION HORNBLOWER MAGIC


A unit of Pink Horrors of Tzeentch has 10 Models in this unit can be Hornblowers. A unit of Pink Horrors can attempt to cast
or more models. They hurl Magical Flames Your opponent must re-roll battleshock one spell in each of your own hero phases,
at their enemies, and strangle them with tests of 1 for units that are within 6" of and attempt to unbind one spell in each
their Grasping Hands. anyHornblowers. enemy hero phase. Pink Horrors know the
Arcane Bolt and Mystic Shield spells.
IRIDESCENT HORROR ABILITIES
The leader of this unit is the Iridescent Flickering Flames: You can add 1 to hit Summon Daemons: Chaos Wizards
Horror. An Iridescent Horror makes rolls made for a Pink Horrors Magical know the Summon Pink Horrors spell, in
2 attacks rather than 1 with its Flames attack if its unit contains 20 or addition to any others they know.
GraspingHands. more models.
SUMMON PINK HORRORS
ICON BEARER Locus of Conjuration: You can add 1 to Summon Pink Horrors has a casting value
Models in this unit may be Icon Bearers. any casting rolls made for this unit if it is of 6. If successfully cast, you can set up a
If you roll a 1 when making a battleshock within 9" of any Horror Heroes from unit of up to 10 Pink Horrors within 18"
test for a unit that includes any Icon yourarmy. of the caster and more than 9" from any
Bearers, reality blinks and the daemonic enemy models. The unit is added to your
horde is bolstered. Add D6 Pink Horrors army but cannot move in the following
to theunit. movement phase. If the result of the
casting roll was 11 or more, set up a unit of
up to 20 Pink Horrors instead.

KEYWORDS CHAOS, DAEMON, TZEENTCH, WIZARD, PINK HORRORS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


EXALTED FLAMERS
MOV E

9" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Billowing Warpflame 18" 6 4+ 3+ - D3


4 5+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

B
10 Flaming Maw 2" 4 5+ 3+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Exalted Flamers can have any Capricious Warpflame: Roll a dice at the Chaos Wizards know the Summon
number of models. An Exalted Flamer end of the shooting phase for each unit that Exalted Flamer spell, in addition to any
spouts Billowing Warpflame as it floats suffered wounds from an Exalted Flamers others they know.
past the enemy or leaps to savage them Billowing Warpflame. On a 4 or more,
with its Flaming Maw. that unit suffers an additional D3 mortal SUMMON EXALTED FLAMER
wounds as the mutating flames refuse to Summon Exalted Flamer has a casting
FLY die. On a 1, Tzeentchs fickle nature reveals value of 6. If successfully cast, you can set
Exalted Flamers propel themselves across itself and one model in that unit heals D3 up an Exalted Flamer within 18" of the
the battlefield in great leaps and bounds. wounds instead. caster and more than 9" from any enemy
Exalted Flamers can fly. models. This model is added to your
army but cannot move in the following
movement phase. If the casting roll was 11
or more, you can set up a unit of up to 3
Exalted Flamers instead.

KEYWORDS CHAOS, DAEMON, FLAMER, TZEENTCH, EXALTED FLAMERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


FLAMERS OF TZEENTCH
MOV E

9" MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Warpflame 18" 3 4+ 3+ - D3
2 5+
SAV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

B
10 Flaming Maw 1" 2 5+ 3+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Flamers of Tzeentch has 3 or Capricious Warpflame: Roll a dice at the Chaos Wizards know the Summon
more models. They spout searing gouts of end of the shooting phase for each unit Flamers of Tzeentch spell, in addition to
Warpflame from their many mouths and that suffered wounds from a Flamers any others they know.
gnash at their foes with Flaming Maws. Warpflame. On a 4 or more, that unit
suffers an additional D3 mortal wounds SUMMON FLAMERS OF TZEENTCH
FLY as the mutating flames refuse to die. On Summon Flamers of Tzeentch has a casting
Flamers of Tzeentch propel themselves a 1, Tzeentchs fickle nature reveals itself value of 6. If successfully cast, you can set
across the battlefield in great leaps and and one model in that unit heals D3 up a unit of up to 3 Flamers of Tzeentch
bounds. Flamers can fly. woundsinstead. within 18" of the caster and more than 9"
from any enemy models. The unit is added
PYROCASTER Locus of Transmogrification: Roll a dice to your army but cannot move in the
The leader of this unit is the Pyrocaster. each time a model in this unit is slain following movement phase. If the result
A Pyrocaster makes 4 attacks with its within 9" of a Horror Hero from your of the casting roll was 11 or more, set up a
Warpflame rather than 3. army; on a 6, add two Flamer models to unit of up to 6 Flamers of Tzeentch instead.
thisunit.

KEYWORDS CHAOS, DAEMON, TZEENTCH, FLAMERS

SCREAMERS OF TZEENTCH
MOV E

16"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


3 5+
SAV E

Lamprey Bite 1" 3 4+ 3+ - 1


WO

B
10
R AV ERY

DESCRIPTION Slashing Fins: After a unit of Screamers MAGIC


A unit of Screamers of Tzeentch has 3 or moves in the movement phase, you can Chaos Wizards know the Summon
more models, which tear into their prey pick an enemy unit that it moved across. Screamers spell, in addition to any others
with their Lamprey Bites. Roll a dice for each Screamer that passed they know.
across it; for each roll of 6, that unit suffers
FLY a mortal wound. SUMMON SCREAMERS
Screamers of Tzeentch can fly. Summon Screamers has a casting value of
Locus of Change: Whilst this unit is 6. If successfully cast, you can set up a unit
ABILITIES within 9" of any Horror Heroes from of up to 3 Screamers of Tzeentch within 18"
Sky-sharks: Screamers that manage to your army, they are surrounded by a of the caster and more than 9" from any
latch their teeth into a larger creature twisting aura of change; if an enemy model enemy models. The unit is added to your
will not let go easily, eventually tearing targets such a unit your opponent must army but cannot move in the following
out huge chunks of bloodied flesh. A treat any hit rolls of a 6 as hit rolls of a movement phase. If the result of the
Screamers Lamprey Bite attacks inflicts D3 1instead. casting roll was 11 or more, set up a unit of
Damage if the target is a Monster. up to 6 Screamers of Tzeentch instead.

KEYWORDS CHAOS, DAEMON, TZEENTCH, SCREAMERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


BURNING CHARIOTS OF TZEENTCH
MOV E
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage

14" Billowing Warpflame 18" 6 4+ 3+ - D3


U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


6 5+
SAV E

Flaming Maw 2" 4 5+ 3+ - 1


WO

B
10 Blue Horrors Jabs 1" 3 5+ 5+ - 1
R AV ERY
Screamers Lamprey Bites 1" 6 4+ 3+ - 1

DESCRIPTION ABILITIES MAGIC


A unit of Burning Chariots of Tzeentch Capricious Warpflame: Roll a dice at the Chaos Wizards know the Summon
can have any number of models. An end of the shooting phase for each unit Burning Chariot spell, in addition to any
Exalted Flamer stands atop each, spouting that suffered wounds from this models others they know.
Billowing Warpflame as it careens past the Billowing Warpflame. On a 4 or more,
enemy, or stopping to savage them with its that unit suffers an additional D3 mortal SUMMON BURNING CHARIOT
Flaming Maw. Each Flamer is attended to wounds as the mutating flames refuse to Summon Burning Chariot has a casting
by a trio of grumpy Blue Horrors, who jab die. On a 1, Tzeentchs fickle nature reveals value of 8. If successfully cast, you can set
at foes who are close enough. Each chariot itself and one model in that unit heals D3 up a Burning Chariot of Tzeentch within
is pulled by a pair of Screamers of Tzeentch wounds instead. 18" of the caster and more than 9" from any
that attack with their Lamprey Bites. enemy models. This model is added to your
Sky-sharks: Screamers that manage to army but cannot move in the following
FLY latch their teeth into a larger creature movement phase.
A Burning Chariot of Tzeentch can fly. will not let go easily, eventually tearing
out huge chunks of bloodied flesh. The
Screamers Lamprey Bites attack inflicts
D3 Damage if the target is a Monster.

Wake of Fire: After a Burning Chariot


moves in the movement phase, you can
pick an enemy unit that it moved across.
Roll a dice; on a roll of 4 or more, the unit
suffers D3 mortal wounds.

KEYWORDS CHAOS, DAEMON, FLAMER, HORROR, TZEENTCH, BURNING CHARIOTS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


KEEPER OF SECRETS
MOV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

10 4+
SAV E

Razor-sharp Claws 2" 3+ 3+ -1 2


WO

10 Elegant Greatblade 2" 2 3+ -2 D3


BR A ERY
V

DAMAGE TABLE
Wounds Suffered Move Razor-sharp Claws Elegant Greatblade
0-2 14" 6 2+
3-4 12" 5 3+
5-6 10" 4 3+
7-8 8" 3 4+
9+ 6" 2 4+

DESCRIPTION COMMAND ABILITY


A Keeper of Secrets is a single model. It Excess of Violence: If a Keeper of Secrets Summon Daemons: Chaos Wizards
fights with its Razor-sharp Claws and an uses this ability, select a Slaanesh know the Summon Keeper of Secrets spell,
Elegant Greatblade. Daemon unit within 12". In your next in addition to any others they know.
combat phase, that unit can be selected
ABILITIES to pile in and attack twice, instead of SUMMON KEEPER OF SECRETS
Dark Temptations: In your opponents onlyonce. Summon Keeper of Secrets has a casting
hero phase, a Keeper of Secrets can tempt value of 9. If successfully cast, you can
an enemy Hero with a gift of power. If MAGIC set up a Keeper of Secrets within 12" of
the tempting offer is accepted, that Hero A Keeper of Secrets is a wizard. It can cast the caster and more than 9" from any
can make up to 6 extra attacks with one one spell in each of your own hero phases, enemy models. The unit is added to your
of its weapons this turn. However, if the and attempt to unbind one spell in each army but cannot move in the following
Hero accepted the gift of power and any enemy hero phase. It knows the Arcane movementphase.
of its hit rolls for that weapon are a 1 Bolt, Mystic Shield and Cacophonic
(before modifiers), its soul is immediately Choirspells.
devoured by the Keeper of Secrets and it
isslain. CACOPHONIC CHOIR
The Keeper of Secrets screams a
Delicate Precision: You can re-roll wound sanityshattering chorus of magical sound.
rolls of 1 made for a Keeper of Secrets. Cacophonic Choir has a casting value of
6. If successfully cast, roll two dice; each
enemy unit within 6" of the caster suffers
D3 mortal wounds if their Bravery is less
than the total rolled.

KEYWORDS CHAOS, DAEMON, SLAANESH, MONSTER, HERO, WIZARD, KEEPER OF SECRETS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


THE MASQUE OF SLAANESH
MOV E

10" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 4+
SAV E

Serrated Claws 1" 6 3+ 4+ -1 1


WO

Staff of Masks 1" 1 3+ 5+ - 1


10
BR A ERY
V

DESCRIPTION
The Masque is a single model, armed with The Endless Dance: If you are dancing Infernal Choreographer: It is impossible
a pair of wickedly sharp Serrated Claws while rolling the dice for the Masques to stand still while in the presence of
and the Staff of Masks. attacks in the combat phase, you can re- the Masque. The noblest warriors find
roll any failed hit rolls. If, at any point, you themselves capering and twirling, caught
ABILITIES can coerce your opponent to join in, you up in elaborate spectacles without ever
Unnatural Reflexes: At the start of the can re-roll any failed wound rolls as well. really knowing how or why. Enemy units
combat phase, roll a dice. Whenever an that start their movement phase within
enemy model targets the Masque in the 12" of the Masque of Slaanesh halve their
combat phase and your opponents hit Move that turn.
roll matches your dice roll, that attack
automatically misses as the Masque nimbly
dancesaside.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, HERO, THE MASQUE

HERALD OF SLAANESH
MOV E

6" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

5 5+
SAV E

Ravaging Claws 1" 6 3+ 4+ -1 1


WO

Steeds Poisoned Tongue 1" 2 4+ 4+ - 1


B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A Herald of Slaanesh is a single model that Deadly Grace: Each time you make Chaos Wizards know the Summon
attacks with its Ravaging Claws. a hit roll of 6 or more for a Herald of Herald of Slaanesh spell, in addition to any
Slaaneshs Ravaging Claws, you can others they know.
STEED OF SLAANESH immediately make one extra attack using
Some Heralds of Slaanesh ride upon the sameweapon. SUMMON HERALD OF SLAANESH
lithe Steeds. These have Move 12" instead Summon Herald of Slaanesh has a casting
of 6" and gain the Steeds Poisonous Quicksilver Dodge: You can re-roll failed value of 5. If successfully cast, you can
Tongueattack. save rolls for a Herald of Slaanesh in the set up a Herald of Slaanesh within 12"
combat phase. of the caster and more than 9" from any
enemy models. The model is added to your
army but cannot move in the following
movementphase.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, HERO, HERALD OF SLAANESH

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HERALD OF SLAANESH
ON SEEKER CHARIOT
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Heralds Flensing Whips 2" 6 3+ 4+ - 1


5 5+
SAV E

Daemonettes Piercing Claws 1" 2 4+ 4+ -1 1


WO

B
10 Steeds Poisoned Tongues 1" 4 4+ 4+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A Herald of Slaanesh on Seeker Chariot Deadly Grace: Each time you make Chaos Wizards know the Summon
of Slaanesh is a single model. The Herald a hit roll of 6 or more for this models Seeker Herald spell, in addition to any
wields murderous Flensing Whips, Flensing Whips or Piercing Claws, it can others they know.
whilst a Daemonette charioteer attacks immediately make one extra attack using
with cruel Piercing Claws. The steeds the same weapon. SUMMON SEEKER HERALD
drawing the chariots attack with their Summon Seeker Herald has a casting value
PoisonedTongues. Impossibly Quick: When this model runs, of 7. If successfully cast, you can set up
there is no need to roll a dice; it always a Herald of Slaanesh on Seeker Chariot
counts as having rolled a 6. within 12" of the caster and more than 9"
from any enemy models. The unit is added
Excess of Blades: After this model makes to your army but cannot move in the
a charge move, roll a dice for each enemy following movement phase.
model within 1". On a roll of 4 or more,
that models unit suffers a mortal wound.

Disturbing Beauty: Your opponent must


subtract 1 from all hit rolls made for
Heroes when they target this model.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, HERO, SEEKER CHARIOT

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HERALD OF SLAANESH ON
EXALTED SEEKER CHARIOT
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Heralds Flensing Whips 2" 6 3+ 4+ - 1


9 5+
SAV E

Daemonettes Piercing Claws 1" 6 4+ 4+ -1 1


WO

B
10 Steeds Poisoned Tongues 1" 8 4+ 4+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A Herald of Slaanesh on Exalted Seeker Swirling Shapes and Unholy Hues: Your Chaos Wizards know the Summon
Chariot of Slaanesh is a single model. A opponent must add 1 to the result of any Exalted Herald spell, in addition to any
trio of Daemonettes crew the chariot, battleshock tests made for units within others they know.
attacking with their cruel Piercing Claws. 3" of any Exalted Seeker Chariots that
The steeds drawing it make darting attacks charged that turn. SUMMON EXALTED HERALD
with their Poisoned Tongues. The Herald Summon Exalted Herald has a casting
of Slaanesh attacks with her lightning-fast Exalted Excess of Blades: After this value of 7. If successfully cast, you can set
Flensing Whips. model makes a charge move, roll a dice up a Herald of Slaanesh on Exalted Seeker
for each enemy model within 1". On a roll Chariot within 12" of the caster and more
of 4 or more, that models unit suffers D3 than 9" from any enemy models. The unit
mortalwounds. is added to your army but cannot move in
the following movement phase.
Deadly Grace: Each time you make
a hit roll of 6 or more for this models
Flensing Whips or Piercing Claws, it can
immediately make one extra attack using
the same weapon.

Disturbing Beauty: Your opponent must


subtract 1 from all hit rolls made for
Heroes when they target this model.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, HERO, EXALTED SEEKER CHARIOT

Warhammer Age of Sigmar Games Workshop Ltd. 2015


DAEMONETTES OF SLAANESH
MOV E

6"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
SAV E

Piercing Claws 1" 2 4+ 4+ -1 1


WO

B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Daemonettes of Slaanesh has 10 Lithe and Swift: Daemonettes can run and Chaos Wizards know the Summon
or more models, each armed with deadly charge in the same turn. Daemonettes spell, in addition to any
Piercing Claws. others they know.
Graceful Killers: Each time you make a
ALLURESS hit roll of 6 or more for a Daemonettes SUMMON DAEMONETTES
The leader of this unit is the Alluress. An Piercing Claws, that model can Summon Daemonettes has a casting value
Alluress makes 3 attacks rather than 2. immediately make one extra attack. of 6. If successfully cast, you can set up a
Daemonettes can make one extra attack unit of up to 10 Daemonettes within 12"
ICON BEARER with their Piercing Claws each time you of the caster and more than 9" from any
Models in this unit may be Icon Bearers. If make a hit roll of 5 or more if their unit enemy models. The unit is added to your
you roll a 1 when taking a battleshock test contains 20 or more models. army but cannot move in the following
for a unit that includes any Icon Bearers, movement phase. If the result of the
reality blinks and the daemonic horde Locus of Beguilement: In the combat casting roll was 11 or more, set up a unit of
is bolstered. Add D6 Daemonettes to phase, your opponent must re-roll hit rolls up to 20 Daemonettes instead.
theunit. of 6 or more against units of Daemonettes
that are within 6"of any Daemonette
HORNBLOWER Heroes from yourarmy.
Models in this unit can be Hornblowers.
Your opponent must re-roll battleshock
tests of 1 for units that are within 6" of
anyHornblowers.

KEYWORDS CHAOS, DAEMON, SLAANESH, DAEMONETTES

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SEEKERS OF SLAANESH
MOV E

14" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

2 5+
SAV E

Piercing Claws 1" 2 4+ 4+ -1 1


WO

Poisoned Tongue 1" 2 4+ 4+ - 1


10
BR A ERY
V

DESCRIPTION ABILITIES MAGIC


A unit of Seekers of Slaanesh has 5 or more Graceful Killers: Each time you make Chaos Wizards know the Summon
models. They attack with Piercing Claws, a hit roll of 6 or more for a Seeker of Seekers spell, in addition to any others
and ride lithe steeds that plunge Poisoned Slaaneshs Piercing Claws, you can theyknow.
Tongues into their prey. immediately make one extra attack using
the same weapon. SUMMON SEEKERS
HEARTSEEKER Summon Seekers has a casting value of 8.
The leader of this unit is the Heartseeker. A Quicksilver Speed: When a unit of If successfully cast, you can set up a unit
Heartseeker makes 3 attacks rather than 2 Seekers of Slaanesh runs, roll two dice of up to 5 Seekers of Slaanesh within 12"
with its Piercing Claws. and add them together instead of rolling a of the caster and more than 9" from any
single dice. This unit can run and charge in enemy models. The unit is added to your
ICON BEARER the same turn. army but cannot move in the following
Models in this unit may be Icon Bearers. If movement phase. If the result of the
you roll a 1 when making a battleshock test Locus of Swiftness: Add 1 to all charge casting roll was 11 or more, set up a unit of
for a unit that includes any Icon Bearers, and run rolls for this unit if it is within up to 10 Seekers of Slaanesh instead.
reality blinks and the daemonic horde is 12" of any Daemonette Heroes from
bolstered. Add D6 Seekers to theunit. yourarmy.

HORNBLOWER
Models in this unit can be Hornblowers.
Your opponent must re-roll battleshock
tests of 1 for units that are within 6" of
anyHornblowers.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, SEEKERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


FIENDS OF SLAANESH
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

4 5+
SAV E

Deadly Pincers 1" 4 4+ 4+ - 1


WO

Barbed Stinger 2" 1 4+ 3+ -1 D3


10
BR A ERY
V

DESCRIPTION ABILITIES MAGIC


A unit of Fiends of Slaanesh has any Vicious Pincers: If the wound roll for a Chaos Wizards know the Summon
number of models. They attack with a Fiends Deadly Pincers is 6 or more, the Fiends of Slaanesh spell, in addition to any
flurry of blows using their Deadly Pincers, attack has a Rend of -2. others they know.
and deliver lethal strikes with their
BarbedStingers. Soporific Musk: Your opponent must SUMMON FIENDS OF SLAANESH
subtract 1 from any hit rolls that target a Summon Fiends of Slaanesh has a casting
Fiend of Slaanesh in the combat phase. value of 6. If successfully cast, you can
set up a Fiend of Slaanesh within 12" of
Locus of Grace: You can re-roll hit rolls the caster and more than 9" from any
of 1 for this unit if it is within 6" of a enemy models. The model is added to your
Daemonette Hero from your army. army but cannot move in the following
movement phase. If the result of the
casting roll was 11 or more, set up a unit of
up to 3 Fiends of Slaaneshinstead.

KEYWORDS CHAOS, DAEMON, SLAANESH, FIENDS

SEEKER CHARIOTS OF SLAANESH


MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Alluress Flensing Whips 2" 3 4+ 4+ - 1


6 5+
SAV E

Daemonettes Piercing Claws 1" 2 4+ 4+ -1 1


WO

B
10 Steeds Poisoned Tongues 1" 4 4+ 4+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Seeker Chariots of Slaanesh Impossibly Quick: When this unit runs, Chaos Wizards know the Summon
can have any number of models. An there is no need to roll a dice; it always Seeker Chariot spell, in addition to any
Alluress commands each chariot, counts as having rolled a 6. others they know.
attacking with a pair of Flensing Whips,
whilst a Daemonette charioteer impales Exenterating Blades: After this unit SUMMON SEEKER CHARIOT
her foes with cruel Piercing Claws. The makes a charge move, roll a dice for Summon Seeker Chariot has a casting
steeds drawing the chariots attack with each enemy model within 1". On a roll value of 7. If successfully cast, you can set
PoisonedTongues. of 4 or more, that models unit suffers a up a Seeker Chariot within 12" of the caster
mortalwound. and more than 9" from any enemy models.
The unit is added to your army but cannot
Deadly Grace: Each time you make move in the following movement phase.
a hit roll of 6 or more for this models
Piercing Claws or Flensing Whips, you can
immediately make one extra attack using
the same weapon.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, SEEKER CHARIOTS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


EXALTED SEEKER CHARIOTS
OFSLAANESH
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Alluress Flensing Whips 2" 3 4+ 4+ - 1


9 5+
SAV E
WO

Daemonettes Piercing Claws 1" 6 4+ 4+ -1 1

B
10 Steeds Poisoned Tongues 1" 8 4+ 4+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Exalted Seeker Chariots of Swirling Shapes and Unholy Hues: Your Chaos Wizards know the Summon
Slaanesh can have any number of models. opponent must add 1 to the result of any Exalted Chariot spell, in addition to any
A trio of Daemonettes crews each, battleshock tests made for units within others they know.
attacking with cruel Piercing Claws. The 3" of any Exalted Seeker Chariots that
steeds drawing the chariots make darting charged that turn. SUMMON EXALTED CHARIOT
attacks with their Poisoned Tongues. An Summon Exalted Chariot has a casting
Exalted Alluress perches atop each chariot, Exalted Excess of Blades: After this value of 8. If successfully cast, you can set
lashing out with a pair of Flensing Whips. unit makes a charge move, roll a dice for up an Exalted Seeker Chariot within 12"
each enemy model within 1". On a roll of the caster and more than 9" from any
of 4 or more, the models unit suffers D3 enemy models. The unit is added to your
mortalwounds. army but cannot move in the following
movement phase.
Deadly Grace: Each time you make a hit
roll of 6 or more for this models Piercing
Claws or Flensing Whips, that model can
immediately make one extra attack using
the same weapon.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, EXALTED SEEKER CHARIOTS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


HELLFLAYERS OF SLAANESH
MOV E

12" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Alluress Piercing Claws 1" 3 4+ 4+ -1 1


6 5+
SAV E

Daemonettes Flensing Whips 2" 4 4+ 4+ - 1


WO

B
10 Steeds Poisoned Tongues 1" 4 4+ 4+ - 1
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Hellflayers of Slaanesh can have Deadly Grace: Each time you make Chaos Wizards know the Summon
any number of models. An Alluress is a hit roll of 6 or more for this models Hellflayer spell, in addition to any others
mounted on the carriage of each, attacking Piercing Claws or Flensing Whips, you can they know.
with her wicked Piercing Claws, while immediately make one extra attack using
a pair of Daemonettes wield barbed the same weapon. SUMMON HELLFLAYER
Flensing Whips. The steeds at the front of Summon Hellflayer has a casting value
the chariots strike out with their flicking Soulscent: As a Hellflayers whirling of 7. If successfully cast, you can set up a
Poisoned Tongues. blades mow down the enemy, it transmutes Hellflayer of Slaanesh within 12" of the
their souls into an exhilarating incense caster and more than 9" from any enemy
that drives its riders into an ecstatic frenzy. models. This model is added to your
After this unit has finished a charge move, army but cannot move in the following
roll a dice for each enemy model within movement phase.
1"; for each roll of 4 or more that models
unit suffers a mortal wound. If any mortal
wounds are caused in this way, you can re-
roll failed hit rolls for the Alluress Piercing
Claws and the Daemonettes Flensing
Whips until the end of the turn.

KEYWORDS CHAOS, DAEMON, DAEMONETTE, SLAANESH, HELLFLAYERS

Warhammer Age of Sigmar Games Workshop Ltd. 2015


DAEMON PRINCE
MOV E

8" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

Daemonic Axe 2" 4 4+ 3+ -2 D3


8 4+
SAV E

Hellforged Sword 2" 4 3+ 3+ -1 D3


WO

10
BR A ERY
Malefic Talons 1" 3 4+ 3+ - 2
V

DESCRIPTION MAGIC
A Daemon Prince is a single model. It Khorne Daemon Princes, their veins Chaos Wizards know the Summon
cleaves the foe with a Daemonic Axe or running with liquid fire, are blood-crazed Daemon Prince spell, in addition to any
Hellforged Sword and rends them apart champions. You can add 1 to all hit rolls others they know.
with its Malefic Talons. Some Daemon made for a Khorne Daemon Prince.
Princes have been blessed with the ability SUMMON DAEMON PRINCE
to fly. Nurgle Daemon Princes are bloated with Summon Daemon Prince has a casting
disease, and are unnaturally resistent to value of 8. If successfully cast, you can
FLY harm. A Nurgle Daemon Prince has a save set up a Daemon Prince within 16" of the
A Daemon Prince that can fly has a Move of 3+. summoner and more than 9" from any
of 12" instead of 8". enemy models. The model is added to your
Tzeentch Daemon Princes are army but cannot move in the following
ABILITIES surrounded by a nimbus of magical light. Movement phase.
Cursed Soul-eater: A Daemon Prince that A Tzeentch Daemon Prince is a wizard.
is not dedicated to one of the Chaos Gods It can attempt to cast one spell in each of
heals 1 wound at the end of any combat your hero phases, and attempt to unbind
phase in which it killed any models. If it one spell in each enemy hero phase. A
killed any Heroes or Monsters, it heals Tzeentch Daemon Prince knows the
D3 wounds instead. Arcane Bolt and Mystic Shield Spells.

Immortal Champion: When you set Slaanesh Daemon Princes are lithe and
up this model, you can declare that exotic, their every movement impossibly
it is dedicated to Khorne, Nurgle, quick. When your opponent selects a unit
Slaanesh or Tzeentch. If you do, the within 3" of the Daemon Prince to pile in
Daemon Prince replaces its Cursed Soul- and attack in the combat phase, you can
eater ability with the relevant ability from immediately select the Daemon Prince to
the following list: pile in and attack before the enemy unit,
even though it is not your turn to do so.
This model can only do this if it has not
already attacked in thisphase.

DAEMON PRINCE

KEYWORDS CHAOS, DAEMON, MONSTER, HERO, DAEMON PRINCE

DAEMON PRINCE OF KHORNE

KEYWORDS CHAOS, DAEMON, KHORNE, MONSTER, HERO, DAEMON PRINCE

DAEMON PRINCE OF NURGLE

KEYWORDS CHAOS, DAEMON, NURGLE, MONSTER, HERO, DAEMON PRINCE

DAEMON PRINCE OF TZEENTCH

KEYWORDS CHAOS, DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, DAEMON PRINCE

DAEMON PRINCE OF SLAANESH

KEYWORDS CHAOS, DAEMON, SLAANESH, MONSTER, HERO, DAEMON PRINCE

Warhammer Age of Sigmar Games Workshop Ltd. 2015


FURIES
MOV E

12"
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


1 5+
SAV E

Hooked Claws 1" 2 4+ 4+ - 1


WO

B
10
R AV ERY

DESCRIPTION ABILITIES MAGIC


A unit of Furies can have any number of Shadows of the Dark Gods: If you Chaos Wizards know the Summon
models. Furies dive down to attack their wish, when setting up this unit, you can Furies spell, in addition to any others
prey with their Hooked Claws. pick one of the following keywords to theyknow.
apply to this unit for the duration of the
FLY battle: Khorne, Tzeentch, Nurgle SUMMON FURIES
Furies can fly. orSlaanesh. Summon Furies has a casting value of
6. If successfully cast, you can set up a
Prey Upon Terror: Roll a dice every time unit of up to 5 Furies within 16" of the
an enemy unit fails a battleshock test caster and more than 9" from any enemy
within 12" of any Furies. On a roll of 4 or models. The unit is added to your army but
more an additional model from the same cannot move in the following movement
unit is pounced upon and devoured by phase. If the result of the casting roll
theFuries. was 11 or more, set up a unit of up to 10
Furiesinstead.

KEYWORDS CHAOS, DAEMON, FURIES

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SOUL GRINDER
MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
MOV E Harvester Cannon 16" 4+ 3+ -1 1
Phlegm Bombardment 20" 1 4+ 3+ -2 3
U N DS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


16 4+
SAV E

Piston-driven Legs 1" 4+ 3+ -1 1


WO

10 Hellforged Claw 2" 1 4+ 3+ -2 D6


BR A ERY
V Warpmetal Blade 2" 2 4+ 3+ -2 3
Daemonbone Talon 2" 4 3+ 3+ -1 D3

DAMAGE TABLE
Wounds Suffered Move Harvester Cannon Piston-driven Legs
0-3 12" D6 6
4-6 10" D6 5
7-0 8" D3 4
11-13 7" D3 3
14+ 6" 1 2

DESCRIPTION MAGIC
A Soul Grinder is a single model. It is Implacable Advance: A Soul Grinder can Chaos Wizards know the Summon Soul
armed with a fearsome Harvester Cannon, shoot even if it ran in its movement phase. Grinder spell, in addition to any others
Piston-driven Legs and a Hellforged theyknow.
Claw, and can spit a horrific Phlegm Caught by the Claw: Each time a
Bombardment. Some Soul Grinders also Hellforged Claw attack hits a Hero or a SUMMON SOUL GRINDER
wield a Warpmetal Blade, while others Monster, you and your opponent both Summon Soul Grinder has a casting value
have a Daemonbone Talon. secretly use a dice to select a number and of 10. If successfully cast, you can set up a
hide it underneath your hand. Reveal Soul Grinder within 16" of the caster and
ABILITIES the dice on the count of three; if they more than 9" from any enemy models.
Daemon Engine of the Dark Gods: If you are the same, the model grabbed by the The unit is added to your army but cannot
wish, when setting up a Soul Grinder, you claw suffers 6 mortal wounds instead of move in the following movement phase.
can pick one of the following keywords to resolving the damagenormally.
apply to this unit for the duration of the
battle: Khorne, Tzeentch, Nurgle
orSlaanesh.

KEYWORDS CHAOS, DAEMON, MONSTER, SOUL GRINDER

Warhammer Age of Sigmar Games Workshop Ltd. 2015


DAEMONS OF CHAOS
DAEMON COHORT OF KHORNE
ORGANISATION ABILITIES
A Daemon Cohort of Khorne Blood for the Blood God: Kill, maim, burn! Kill, maim, burn! You can add 1 to
consists of the following units: any wound roll made in the combat phase for a model in a Daemon Cohort of
1 Bloodthirster of Insensate Khorne if its unit charged that turn.
Rage, Bloodthirster of
Unfettered Fury, Wrath of Skulls for the Skull Throne: Bloodshed begets more bloodshed, and Khorne
Khorne Bloodthirster or demands more skulls! Roll a dice at the end of the combat phase for each unit in
Khorne Daemon Prince this battalion that wiped out an enemy unit during that phase; on a 6, that unit can
1 Blood Throne of Khorne, immediately pile in and attack again.
Herald of Khorne or Herald of
Khorne on Juggernaut
3 units of Bloodletters
ofKhorne
1 unit of Flesh Hounds,
Skull Cannons of Khorne or
Bloodcrushers of Khorne

DAEMONS OF CHAOS
DAEMON COHORT OF NURGLE
ORGANISATION ABILITIES
A Daemon Cohort of Nurgle Rot Glorious Rot: Where a Daemon Cohort of Nurgle treads, disease and plague
consists of the following units: blossoms in their wake. In each hero phase, roll a dice for every unit that is within
1" of any units from this battalion; on a 6 that unit suffers a mortal wound as it is
1 Great Unclean One or Nurgle gripped by some incurable and fatal disease. Do not roll for Nurgle units they
Daemon Prince revel in the plagues and do not suffer mortal wounds from them.
1 Herald of Nurgle
3 units of Plaguebearers Blessings of Nurgle: Grandfather Nurgle blesses his cohorts with the ability to
ofNurgle shrug off the most grievous wounds. You can re-roll save rolls of 1 for all models in
1 unit of Nurglings, Beasts a Daemon Cohort of Nurgle.
of Nurgle or Plague Drones
ofNurgle

Warhammer Age of Sigmar Games Workshop Ltd. 2015


DAEMONS OF CHAOS
DAEMON COHORT OF TZEENTCH
ORGANISATION ABILITIES
A Daemon Cohort of Tzeentch The Great Sorcerers Boon: Tzeentch gifts his Daemon Cohorts with raw, arcane
consists of the following units: power. Wizards in a Daemon Cohort of Tzeentch can attempt to cast one additional
spell in each of your hero phases.
1 Lord of Change or Tzeentch
Daemon Prince The Vagaries of Fate: There is no greater twist of fate than changing total victory
1 Herald of Tzeentch, Herald of in abject failure. If the last model from a unit in a Daemon Cohort of Tzeentch is
Tzeentch on Disc of Tzeentch slain, roll a dice. If the result is 6, set up the unit with its starting number of models
or Herald of Tzeentch on anywhere on the battlefield that is not within 9" of the enemy.
BurningChariot
3 units of Pink Horrors
ofTzeentch
1 unit of Flamers of Tzeentch,
Burning Chariots of Tzeentch or
Screamers of Tzeentch

DAEMONS OF CHAOS
DAEMON COHORT OF SLAANESH
ORGANISATION ABILITIES
A Daemon Cohort of Slaanesh Song of Despair: The cries of torment are sweet hymns to Daemon Cohorts of
consists of the following units: Slaanesh, serving only to invigorate the Dark Princes warriors and lure more of
them to the battlefield. Whenever an enemy unit fails a battleshock test within 3" of
1 Keeper of Secrets or Slaanesh
any units from a Daemon Cohort of Slaanesh, roll a dice for each of those units; on
Daemon Prince
a 6, one model in that daemon unit heals D3 wounds (if it is a unit of Daemonettes,
1 Herald of Slaanesh, Herald
add D6 models to the unit instead).
of Slaanesh on Exalted Seeker
Chariot or Herald of Slaanesh on
Unnatural Swiftness: Daemon Cohorts of Slaanesh can barely contain the thrill of
Seeker Chariot
chasing down their foes and tearing them apart in a glorious symphony of pain. All
3 units of Daemonettes of Slaanesh
models in a Daemon Cohort of Slaanesh add 1 to their Move characteristic.
1 unit of Seekers of Slaanesh,
Seeker Chariots of Slaanesh,
Exalted Seeker Chariots of
Slaanesh, Hellflayers of Slaanesh
or Fiends of Slaanesh

Warhammer Age of Sigmar Games Workshop Ltd. 2015


SUBSTITUTE WARSCROLLS
The following do not have warscrolls. Instead, use the substitute warscrolls listed below.

Unit Warscroll
Herald of Khorne with Battle Standard. . . . . . Bloodletter Icon Bearer
(see Bloodletters warscroll)
Herald of Nurgle with Battle Standard . . . . . . Plaguebearer Icon Bearer
(see Plaguebearers warscroll)
Herald of Nurgle on Palanquin of Nurgle. . . . Epidemius
Herald of Slaanesh with Battle Standard. . . . . Daemonette Icon Bearer
(see Daemonettes warscroll)
Herald of Tzeentch with Battle Standard . . . . Pink Horror Icon Bearer
(see Pink Horrors warscroll)
Kugath Plaguefather . . . . . . . . . . . . . . . . . . . . . Great Unclean One
Skulltaker on Blood Throne of Khorne. . . . . . Blood Throne of Khorne
Skulltaker on Juggernaut. . . . . . . . . . . . . . . . . . Herald of Khorne on Juggernaut
Skarbrand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wrath of Khorne Bloodthirster

Warhammer Age of Sigmar Games Workshop Ltd. 2015

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