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The first war of the gods tore the world apart.

Each their deck for their discard pile. Cards are placed
god continually remaking reality was more than the in the discard pile face up, and all players may
universe could withstand The great nothingness look through any discard pile at any time.
returned, leaving the gods to bicker in the void.
Each player starts with 30 health. When you take
Eventually, a compromise was reached. The gods any amount of damage, you lose that much health.
joined forces to create the universe anew, but this You can track your health with dice, pen and
time there were rules that even they must obey. paper, or however you want.
No longer could gods battle directly, tugging against
Randomly determine who will go first, then each
one another on the fabric of reality. Now their
player draws a five-card starting hand from their
wars are fought in the mortal world with mighty
deck. Starting with the player going first, each
champions and devastating events.
player may mulligan.
Getting Started
This set comes with 120 cards (with the Epic card
Mulligan rule
After drawing their opening hands, each player
back), 8 double-sided tokens, and these rules. The
may choose any number of cards to put on the
cards are used to make decks. If a card instructs
bottom of their deck, then draw that many cards,
you to put a token champion into play, use the
then lose that much health.
included tokens. If you run out, feel free to use
scraps of paper or the like to represent more token Winning and Losing
champions. If your health is 0 or less, you lose the game. If
To start a basic two-player game, shuffle the game you eliminate all of your opponents, you win the
cards and deal 30 to each player. These are their game. You also win the game if you would draw a
decks. Each player should have a place next to card but have no cards left in your deck.
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Events
Events represent the will of the gods impacting the
mortal world. You may play events during any turn.
When you play an event, do what it says on the
Apocalypse 1
card, and then put it into your discard pile.
Cost
Each turn, each player gets one gold.
A cards cost is in its upper right-hand
corner. Some cards cost a gold ( 1 ) to
play, while others are free ( 0 ).

Alignment
There are four alignments in Epic, each
with its own color.

Rules Text
EVIL EVENT

Draw two cards.


What the card does.
OR
If it is your turn, break all champions.
Card Type 2015 White Wizard Games LLC Illust. Souveraine
There are two types of cards in Epic:
Events and Champions.
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Champions
Champions are heroes or monsters that stay in play
and fight for you. You may only play champions on
your turn. Palace Guard 1
Class
The species and/or profession of the
card. Some cards reference another
card's class.

Offense
The amount of damage a champion deals
in battle.

Defense
The amount of damage that must be dealt
to a champion in a single turn to break it.
6 GOOD HUMAN CHAMPION 8
(Broken champions are placed in its
owners discard pile.) Tribute You may banish target champion.
None shall pass.
Keywords
The special abilities that champions 2015 White Wizard Games LLC Illust. Souveraine
have. Find a complete list on page 15.

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Playing a card : Deal 2 damage to a target.
To play a card, pay any costs (if the card costs
a gold, you lose your gold for the turn) and put Abilities
the card face up on the table in front of you. No Some cards have abilities. You dont use abilities;
one can respond or otherwise interfere with you they just happen. Some abilities are continuous,
playing your card. and some are triggered.

If it is an event card, do everything the card says in Continuous abilities


the order it says it, then put it in your discard pile. Continuous abilities are applied while the card is
in play. For example:
If it is a champion card, it stays in play. Unless
something happens to it, your champion will stay Your human champions get +1 .
in play for the rest of the game, and you can use it Triggered abilities
to attack, block, and use its powers and abilities. Triggered abilities are produced when a condition
Note: A champion is deploying until you start is met. Triggered abilities will always have an
your turn with it in play. A deploying champion arrow icon ( ). The condition that triggers the
cant attack or use powers, but it can block. ability is to the left of the arrow, and what the
ability does is to the right. For example:
Powers and Abilities When this card is broken Draw a card.
Powers
When a triggered abilitys condition is met, the
Some cards have powers you can use. The cost to
effect will happen the next time any player would
use the power appears to the left of the colon, and
be allowed to play cards. All triggered abilities
what the power does appears to the right.
must be dealt with before any additional cards can
For example:
be played.
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Note: Occasionally multiple triggered abilities will The Turn
happen at once. In this case, the player whose turn
it is deals with all their triggered abilities first, in Step 1: Both players lose the gold they had (if any)
any order they wish, then the player to their left and gain 1 gold ( 1 ).
deals does the same, etc. Step 2: You draw a card (not on the first players
first turn) and prepare your champions. Then, At
Champion Positions the start of turn triggers happen.
There are three positions a champion can be in:
prepared, flipped, or expended. Step 3: Play cards, use powers, and/or attack as
much as youd like. If you attack, proceed to the
Prepared (vertically-aligned)
Battle Phase.
This champion is ready to attack, block, or use
powers with an expend cost. Step 4: Announce that you want to end your turn.
The other player may play events and powers.
Expended (horizontally-aligned)
If they do, go back to step 3 afterwards. If they
Attacking expends a champion. Once expended,
dont, proceed to the End Phase.
a champion may not attack, block, or use powers
with an expend cost. Note: Generally, you are the only person who can
play cards or use powers on your turn. When you
Flipped (rotated 180 degrees)
do, they just happen there is no responding in
Blocking an attack flips a champion. Flipped
Epic.
champions cant block again this turn, but may use
powers with an expend cost.

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Battle Phase Only prepared champions may block.

When you attack, it starts a battle. Each battle If the attack is blocked, they remain blocked
phase is split up into three steps: choose attackers, even if the blocker(s) leave play.
choose blockers, and deal damage. If a champion blocks any attacker, the entire
Choose attackers step attacking group is blocked (even if some
A. The attacking player chooses which champion champions in the attacking group would
or group of champions will attack, and expends otherwise be unblockable).
them. E. The attacking player may play any number of
Only prepared champions may attack. powers and events, then pass.

Champions you played this turn are deploying F. The defender may play any number of powers
and cannot yet attack. and events, then pass. If the defender played
anything, go back to step E afterwards.
B. The attacking player may play any number of
powers and events, then pass. Note: Attackers are declared in step A and blockers
are declared in step D. Champions entering play are
C. The defender may play any number of powers not automatically declared as attackers or blockers.
and events, then pass. If the defender played
anything, go back to step B afterwards. Damage step
No one may play cards or powers during the
Choose blockers step damage step.
D. The defending player chooses which champion
or group of champions is blocking (if any). Those Attacking and blocking champions simultane-
champions are flipped (rotated 180 degrees). ously deal damage equal to their offense, and any
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champions broken by this damage are put in their and powers on your opponents turn are when they
owners discard pile. attack you, after youve blocked, and when they try
to end their turn.
Attacking champions deal damage to blocking
champions (or to the defending player if the attack Keywords and Terms
wasnt blocked). Blocking champions deal damage
to attacking champions. The player who controls a Alignment (color )
champion decides where it deals its damage. They There are four alignments in Epic, each with
may split damage up however they like. its own color. You can play cards of any mix of
alignments in your deck. There is no restriction
Then, deal with any triggered abilities that were to what color cards you play, but sometimes you
produced during the damage step. Finally, At the get bonuses for matching your colors. (See Ally
end of combat triggers happen. Abilities and Loyalty.)
The attacking player resumes step 3 of their turn. Airborne
They may attack again. Airborne champions may only be blocked by other
airborne champions.
End Phase
Ally Abilities ( , , , , )
No one may play cards or powers during the end
These abilities trigger when you play a 1 card of
phase.
the listed alignment. (Free cards do not trigger ally
Deal with any at end of turn triggered abilities. abilities.)
All damage is removed from champions and all Ambush
flipped champions are prepared. You may play a champion with ambush any time
you are allowed play an event, even during an
Note: The only times you are allowed to play events
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opponents turn. Remember, your champions are turn with them in play. A deploying champion
deploying (see below) until you start your turn cant attack or use powers, but it can block.
with them in play.
Expend ( )
Banish To turn a card sideways.
A banished card is put on the bottom of its owners
Loyalty 2
deck. If a player has multiple cards banished
When a champion with loyalty 2 enters play, you
simultaneously, shuffle them first.
may reveal two cards of that champions alignment
Blitz in your hand. If you do, you gain the effect listed
Blitz champions may attack and use powers after the arrow ( ).
while deploying.
Tribute
Break When a champion with tribute enters play, you
A broken card is put into its owners discard pile. gain the effect listed after the arrow ( ).
A champion is broken if it takes damage equal to
Recall
or greater than its in a single turn.
A recalled card returns from your discard pile to
Breakthrough your hand.
If you assign damage from breakthrough
Recycle
champions to each blocker equal to their , any
To recycle, you may banish two cards in your
remaining damage from breakthrough champions
discard pile. If you do, draw a card.
may be assigned to the defending player. (Damage
from events and other champions does not help.) Righteous
When a righteous champion deals damage You
Deploying
gain that much health.
Your champions are deploying until you start your
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Token Champions THE MANY EPIC FORMATS
Token champions are treated just like normal
champions, except when a token champion would Limited
leave play, return it to your pile of spare tokens For Limited formats, each player creates a 30-card
instead. (Tokens cant go to someones hand, deck, deck from a limited pool of cards.
or discard pile.)
Sealed (2-4 players, 5-8 players with two sets)
Unblockable Each player is randomly dealt 30 cards. Shuffle
Unblockable champions may not be blocked. and play! If you like, deal out more cards and have
players choose the 30 best cards with which to
Unbanishable build a deck.
While the champion is in play, it may not be
banished. Pack Draft (3-4 players, 5-8 players with two sets)
Deal out three 10-card packs to each player.
Untargetable Keep these separated. To start, each player looks
While the champion is in play, it may not be the through their first pack, chooses one card, puts
target of an event, power, or ability. it face down in a pile, and passes the rest of the
Note: Untargetable champions can be chosen to cards to the player on their left. Each player takes
receive damage in battle, and are effected by events the pack that was passed to them, and chooses
that dont target (like Apocalypse). another card for their pile. Keep doing this until
each players first pack is gone. Now do the same
Unbreakable for the second pack, but instead you pass to the
The champion will not be put into the discard player on the right.
pile from a break effect or from damage. (If you
must break an unbreakable champion as part of a Draft the third pack by passing to the left again.
powers cost, you cant play that power.) You end up with a 30-card deck. Shuffle and play!
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Open Draft (2 players.) Simply separate all the cards by color, and you
Take a shuffled Epic card collection of at least 60 have four balanced decks!
cards. Decide which player goes first (Player A),
Full Constructed (Any number of players)
and reveal four cards from the top of the stack.
Each player builds a deck from their own Epic
Player A chooses a card. Player B chooses two
card collection. Decks must contain at least 60
cards, then Player A takes the last card. Repeat this
cards, with no more than three copies of each card.
process, alternating which player gets first pick,
Also, for each 0 card of an alignment, the deck
until all of the cards are drafted. Each player builds
must contain two copies of a 1 card of the same
a 30-card deck.
alignment.
Epic Cube Draft (8 players, 3 sets required.)
Take three Epic card sets, and remove two copies Multiplayer
of each card with a in the lower-right corner, There are some rules which apply to all multiplayer
leaving one copy of cards, and three copies of games:
each card. Randomly deal out three 12-card Determine which player goes first, and play
packs to each player. Players then Pack Draft proceeds clockwise.
(see above) until each has a pool of 36 cards with
which to build a minimum 30card deck. The player that goes first draws a card at the start
of their turn (unlike in a two-player game).
Constructed
For Constructed formats, players decks are built When a player is eliminated from the game, all
ahead of time. cards that started in their deck also leave the game.

Preconstructed (2-4 players per set) At the start of your turn, you lose all gold, then
Each Epic set contains four Preconstructed decks. gain 1 gold. After your turn ends, you lose all
gold, then gain 1 gold. Remember: You wont get
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another gold until your turn starts again, no matter Team Multiplayer
how many other players are in the game. For Team Multiplayer games, each team is con-
Free-for-all sidered to be a single entity. Play until one team
Players face off against each other sitting around remains.
a table. In Free-for-all, there are no restrictions Hydra (equal number of players on each team)
on which player you may attack, and your events A team of players shares the same turn. Each play-
and champion powers may target any player. The er has their own decks, discard piles, champions,
winner is the last player remaining. and gold, but they share a health total that begins
Hunter First Blood at 30 times the number of players on the team. At-
Same as Free-for-all, except that you may only at- tacks are directed at an opposing team. A players
tack the player to your left and you may only play champions may attack and block in groups with
events targeting the players to your left and right. teammates champions.
Your cards can only affect you and the players to ...and even more.
your left and right. The game ends when a player is There are so many other ways to play Epic! We
eliminated; the player to their right wins (no mat- encourage you to come up with your own.
ter who did the eliminating so play carefully!)
For more formats, including Raid and Emperor,
Hunter Last One Standing please go to EpicCardGame.com/formats.
Same as Hunter First Blood, except when a
player is eliminated the game continues. The per- More questions? EpicCardGame.com/rules.
son to the eliminated players right gains 5 health,
and draws a card.

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Credits
Game Concept, Design and Development:
Robert Dougherty
Lead Game Development and Art Direction:
Darwin Kastle
Additional Art Direction:
Graphics Manufacture
Editing and Additional Game Development:
Nathan Davis
Additional Editing: Ian Taylor
Lead Graphic Design: Kaile Dutton
Additional Graphic Design: Vito Gesualdi,
Graphics Manufacture
Production Assistance: Tan Thor Jen
Marketing Lead: Debbie Moynihan
Playtesters:
Ian Estrin Debbie Moynihan
Barbara Gugluizza Adam Podtburg
Andrew Hanna Emila Ponikiewski
Michael Iwanicki Michael Shliselberg
Alex Krasa John Tatian
CJ Moynihan Ian Taylor

Epic Card Game TM and 2015 White Wizard Games LLC

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