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p Character Name
s
ir a H it D i c e
tion
Level
Race
Proficiency Bonus Class
Background
XP
Strength
Saving Throws
Personality traits
Athletics
DEXTERITY Ideals
Saving Throws
Acrobatics
aC Bonds
Sleight of hand in
Stealth it
Flaws
.
CONSTITuTION
Saving Throws
Speed Languages
INTELLIGENCE
Saving Throws
Arcana
FEaTuRES & TRaITS
History
Investigation
Nature
Religion
Max
WiSDOM
Saving Throws Temp Hp Hit Dice
Animal handling
Hit Points
Death Saves
Insight
Successes
Medicine
Perception Failures
Survival
Passive Perception
EQUIPMENT
CHaRISMA
Saving Throws Gold
Deception
Intimidation
Performance
Persuasion
WEAPONS
Simple
Martial