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INSPIRATION
STRENGTH Im haunted by memories o f war. I cant get
15 +1 25 the images of violence out of my mind.
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I enjoy being strong and like breaking things.
+2 PERSONALITY TRAITS
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4
Athletics (Str)
8 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Shield Dwarf Traits:
battleaxe (1h) +4 1d8 +2 S ASI: +2 to CON & +1 to WIS
-1 +1
Insight (Wis) Speed: 25 ft (speed doesn't reduce because of wearing
heavy armor)
+2
Intimidation (Cha) battleaxe (2h) +4 1d10 +2 S Darkvision: 60 ft
Dwarven Resilience: advantage on poison saves &
WISDOM -1
Investigation (Int) resistance to poison damage
handaxe (melee) +4 1d6 +2 S Dwarven Combat Training: prof. in battleaxe, handaxe,
+1
Medicine (Wis)
13 -1
Nature (Int) handaxe(thrown) +4 1d6 +2 S
light hammer & warhammer
Tool Proficiency: prof. in one artisan tools from: smith's
tools, brewer's suppliers, or mason's tools.
Stonecunning: considered prof. in History (Intelligence)
+1
+3
Perception (Wis) javelin(melee) +4 1d6 +2 P checks and double prof. related to stonework
Dwarven Toughness: +1 hit point per level
0
Performance (Cha)
javelin(thrown) +4 1d6 +2 P Barbarian Class Features:
CHARISMA 0
Persuasion (Cha) 1st lvl: Rage ( 3 uses per long rest)
spiked armor +4 1d4 +2 P - to start or end rage cost bonus action
-1
Religion (Int) - rage lasts 1 minute
10 +1
Sleight of Hand (Dex) handaxe: range 20/60 - advantage on STR saves & ability checks
- when making melee weapon attacks with STR, granted
javelin: range 30/120
+1
Stealth (Dex) +2 on damage rolls
0 - have resistance to bludgeoning, piercing and slashing
+3
Survival (Wis) Rage Damage: while raging add +2 to damage damage
Class Proficiencies: pouch 3rd lvl: Primal Path (Path of the Battlerager)
EP
- restricted to dwarves
Armor: light & medium armor & shields
Weapons: simple & martial weapons Class Equipment: 3rd lvl: Battlerager Armor
Skills: perception & survival GP 10 battleaxe - can use Spiked Armor
- grants AC 14, costs 75 gp, weights 45 lbs and has
handaxe x2 disadvantage on DEX (stealth) ability checks
Soldier Background Features: javelins x4 - when wearing armor and raging, can use bonus action to
PP make 1 melee weapon attack using STR
Skills: athletics & intimidation explorer's pack: backpack, - attack does 1d4 piercing damage
Tools: gaming set, vehicles (land) bedroll, mess kit, 10 torches, - if using action to make grappling attack, target takes 3
Feature: Military Rank 10 days of rations, waterskin, points of piercing damage if successful
50 ft of hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
47 4' - 2" 133
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.