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n Train Station...........,....,..............49
CAST OF EHA*ACTERS 4
TOT]LS TIF TI{E TRADE 4 Survival ......., 57
ITEMS 3e
CHAPTER 9: "ONWARD" 127,:1!::=
a#&*KTru ffi ##Gffi .EFs*ec**rq&ae*"**,o=uu*u***u SffiB Tau Volantis Way Station ......130 '':,i=.,.!;i
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PROLOGUE: "BEGINNINGS"
The Streets...............,........ 47
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Tau Volantis Speci men Facil ity.....,............ 167 ARCHEtl LO6Y ....................... 258 ,.
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CHAPTER 13: "REAGH FOR THE SKY"..........174 MARKER CONTAINMENT 263-, t0utptt,ttl'lT
BiologySector .....:......................I86
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: Heart of the Machine ..............238
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Space 3 is an exciting, action-packed survival !o the far side of the galaxy to try to
defeat the NeCrornorphs on'i-*an*fui all. This guide has l5r desig,-ed to provide all of the information you need
to get make'yeu-'r;r:-y:to safety,
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ren Whether you are new to Dead Space or not, there are several
basic things you need to know to survive. This section covers
5ffi the RIG, which is not only your upgradable life-support system,
# but it also provides information on your health and other vitals.
You will also learn the basics of maneuvering through corridors
filled with Necromorphs as well as operating in zero-gravity
#ffi environments. Finally, this section provides the tactics you
will need to master to defeat the Necromorphs and finish the
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re As with any great story, characters play a major role. Dead
#& Space 3 is no different. This section introduces you to the
humans with whom you will interact. Some are friendly and
re others not so much. However, the meat of this section is
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# the coverage of each and every type of Necromorph you will
encounter. This includes the best weapons and tactics for
defeating each type, since various Necromorphs have different
strengths and weaknesses. By the time you finish reading
this section, you will be ready to dismember monsters to your
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heart's content.
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industrial tools that you can use as weapons. No two weapons
are alike in Dead Space 3, so this section will help you become
acquainted with each. Not only will you learn how and when
to use them effectively, this section also provides important
:
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These twenty chapters provide all the direction you need to Tllt BASICS
You will find detailed maps for each of the chapters that show . CI]ARACITRS
you to the path you should take as well asthe all the collect- r
ibles and important locations such as workbenches and.suit il.;. , .:.. ,
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trophies you can earn as you play through the game so you
don't have to go back and get them later.
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re In Dead Space 3,the screen is never cluttered with a heads-up display [HUD]. Instead, all ot the information you need is
displayed on your RIG, which is part of your suit or your weapon.
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Before you can confront enemies, you first need to learn ffiffiffi'4ffiffi ffiffiMlwffi&dffiryW dlr
how to get around. i,i
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Use the left thumbstick or analog stick to move forward i CI]ARACTERS
speed. When you are near a surface, press the left stick
again to engage your magnetic boots and begin walking
around again.
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weapons or upgrade your current weapons to give
them different abilities. Try out all the different types of
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weapons to see which one works best for you.
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down the aim button, aim at the obiect you want to control, dr i""i l "f;,,; ;[ ir
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object that is small enough to be moved, it will come and
hover in front of you as long as you hold down the kinesis
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While anyone can merely fire a weapon, you must learn how to use your weapons effectively and use your brain if you want
to succeed.Tau Volantis is a deadly place, and you can't survive by just blasting away at everything. You will run out of
ammo or be overwhelmed by enemies. Therefore, it is vital that you learn combat tactics to give you an edge against the
Necromorphs.
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Isaac Clarke started as a normal, everyday engineer ofthe Concordance Extraction Company [CEC).
gge He was sentto investigate a communication blackout onthe Ishimura, a planetcracker-class
starship
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where his girlfriend, Nicole Brennan, was stationed. He djscovered the crew had been murdered
after finding a mysterious artifact called the "Marker" on Aegis VII. Worse, their bodies had been
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turned into grotesque, rampaging "Necromorphs." He finds Nicole but later learns she is merely
a figment of the Marker's dementia and actually has been dead since his arrival. Isaac destroys
the Marker and most of Aegis VII. A disturbing final visage of Nicole leaps at him as he barely
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=e. Three years later, Isaac awakened with amnesia on the Sprawl, a giant metropolis orbiting
ry Saturn. His encounter with the Marker on Aegis VII left codes in his head for how to build
% another Marker. In the middle of a fresh Necromorph outbreak, Isaac had to solve the
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crazed ramblings of both a fellow patient and his dead girlfriend in order to reach
the Government sector, all while being hunted by the government and the church of fit;
* Unitology. Along the way, Isaac teamed up with EIlie Langford, who helped him escape
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from the Sprawl after the destruction of the second Marker.
Now, many months later, Isaac is holed up in a Lunar Colony, regretting his failed relationship with
# laments his predicament, he is forcibly recruited back into the battle against the Markers
Ellie. As he
and the Necromorphs they produce by Captain Norton. Ellie has sent Norton to get Isaac's help. you
ffi= must use Clarke's engineering skills to try to end the Marker menace once and for all.
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during a Unitologist attack their relationship. Ellie left the Lunar
a6:E on his homeworld. As a result, Colony and followed a series of clues
# Carver views his mission to what she believes in the Marker
to help Isaac Clarke rid the homeworld-Tau Volantis. However
galaxy of the Necromorph after she left for this distant planet, :
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Captain Norton is an officer in one Hecruited back irn the daY from
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been defeated and destroyed Buckell has pretty rnuch seen it l"' rilxllllk,
by the Unitologist forces. After all. When the Marker situation .,ril, .,
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Danik's army is made up of fa,hatic soldiers who beljeve the:.
religion he preaches and are willing to die for his cause.
As such, these soldiers feel it is their duty to kill you for
the good of mankind;'These soJdiers are armed with a
variety of weapons. Most commonly, they carry shotguns
for close-range attacks. Others carry rifles with an orange
laser sight, which you can use to help locate and target
them. The rocket launcher soldiers are more dangerous
since their rockets can cause a lot of damage. The
rocket launchers have a sight with three laser
beams, so when you see it, get ready to move. The
rockets move slowly enough that you can see them
and roll out of the way to avoid getting hit.
Unitology soldiers can also throw grenades. Red
grenades are explosive and cause damage, while blue grenades
contain stasis and slow you down. Watch out for suicidal soldiers who
carry explosive grenades and run toward you to detonate their grenade when they are near you.
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This is the first Necromorph you encounter. They appear
almost humanlike and often carry axes or other melee
weapons that they use to attack. As you shoot
them, the body falls apart and three tentacles
emerge. Where the tentacles appear depends on
where you attack. It is best to shoot off their
legs to slow them down. Then the tentacles
appear where the legs were while the Waster
crawls toward you. However, if you shoot
off the head or arms, the legs keep running
toward you and the torso falls away as the
tentacles appear and continue attacking
you..
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As you progress through the campaign, Super Wasters appear touattack you, These act similarly .t
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to the Waster, but the Super Waster can take a lot more damage'before it is kiiled. Try to use l,[
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Slashers are another one of the first Necromorphs
you encounter, and you will face them throughout the
campaign, They have long, arms like scythes that are
razor-sharp and can easily cut through flesh. With weapons
such as the plasma cutter, you can dismember them piece
by piece. Use the horizontal beam to shoot off both legs' Then
sever the arms with vertical beams. This will usually kill the
Slasher, However, if it survives dismemberment, stomp on it
with your foot to finish the job.
Later in the game you will come across Super Slashers. These
Necromorphs no longer have any human skin or features and
are instead covered in a dark, crusty, armorlike skin. These are
much tougher to kill, since it takes several shots to blow off
a limb. Use a powerful weapon such as the contact beam to
kill these with a single shot or hit them with stasis and then
quickly dismember them. The ripper is another good option when
these Super Slashers get in close to you.
LE&PHR
This Necromorph has no legs. Instead, it has a long, slender
bodythat ends in a tail with a stinger. Leapers can crawl up
walls and move across ceilings with great speed before the'
leap toward you to attack. When not jumping, they use their
arms to crawl along the ground. They can be tough to hit
with your weapons, so slow them down with stasis and
then shoot off their arms.
Super Leapers have skin that is more bluish gray than regular
Leapers. They are also tougher to eliminate. Use the ripper to
kill them if they get in close. Otherwise, dispose of them at a distance.
SYgiT
Often you can hearthe groans ofthese Necromorphs long before you see them. cysts
like to attach themselves to floors, walls, and ceilings,usually hiding in shadows
where they are dlfficult to see, cysts, are only activated by movement in their
proximity. when the sack opens and the short tentacles come out, it means the
Cyst is ready to fire, You have a few options here: If it is on the floor, shoot
it from a safe distance, which will trigger the explosive pod. The pod will
fly straight up, then back down and killthe Cyst.0r, if there are objects
around, use kinesis to throw those instead; this will save ammo. If you
are low on ammo, approach the Cyst to trigger it, then immediately run
backward to avoid the explosion. If the Cyst is on the wall or the ceiling,
trigger it to see if the pod's explosion will still hit it. If it won't, then use
standard fire to kill it.
]'UKER
Pukers are dangerous and should usually be a priority target. The key
to killing this Necromorph is keeping your distance. Never stay in one
spot, as the Puker has two attacks. The standard puke attack spits
acid and will damage you from several feet away. If the puker is
far away, it will target you with a sticky attack that slows your
movement. It telegraphs this attack with a big inhale; this
has a much longer windup than the standard puke attack.
This attack doesn't do any damage on its own, but in a
large battle, the loss of mobility can be a game changer. To
defeat the standard attack, use strafing tactics and go for
the limbs. Keep your distance as you do this, because the
fluid that spurts out as the Puker dies will still hurt you.
Later in the game, Super Pukers will come after you, Hit
these with stasis since it takes quite a bit of damage to take off
their legs to slow them down. 0nce in stasis, blow them apart with a
powerful weapon such as the contact beam.
16 // primagames.com
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Feeders are small, humanoid Necromorphs that charge at you and attack' They almost always
attack in groups. They tend to run after you in a straight line, bunching up as they go' If
space permits, run away from them for a few seconds to get a string of them following
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you. Then turn around, and fire a line gun; its line of energy can mow through them
like grass. Feeders are sensitive to light, In fact, if you don't shine the light of your
weapon at them by aiming, and stay at a distance, they will leave you alone and c0-0P
EXTRAS
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These Necromorphs have long blades at the ends of their arms. They will try to get in close to
attack, like a Slasher. While they look large and clumsy, they actually move quite fast. The
first rule is to never shoot the sack in the belly. Doing so will release the Swarm, which will
make any fight more difficult, Even worse, it won't kill the Pregnant, which will still crawl
after you. Going for the leg shot is tricky, because you might hit the belly. Try hitting .",1.
the Pregnant with stasis and then take off the blades and the head to kill it
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These tiny Ni:cr::maiphs witt rush at you and try to jumpii
Necromorphs wiUjir:etl,*iisu jump uon o ;a;r"-. A th"r;; they are
weak on their''own;-g:gi6up of"them erawling around ian "n kill yod and will defiriitelv
efinitely tip the
fight in the N,ecr:dilrphs'favai:during a bigger confrsntation.:use weapon, ir.''li iJii"i ,r."
,: '' 66n1st. or Some$g With rapid fire;'these weapons will let you kill several S;;r; ;;;". --
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when dealing with only a few [four or less], jt's sometime. ,"=i", to let them
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then quickly mash the action button to get them off, rather than wasting yorr.
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attack you"directly, they also can crawl into a corpse and infect it, turning
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slasher or a waster. Therefore, try to kill them before they get to the corpse.
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The Spitter looks very similar to a Slasher. In fact, when you first see them, you may mistake them for
Slashers. However, they have a ranged projectile attack that can cause damage to you, unlike the
Puker's long-range attack. You can dispatch spitters using the same methods as the
standard Slasher-take off rts arms to kill it. Spitters move fast and if
they get in close, they will use their long spikes to attack rather than
spitting at you.
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These small Necromorphs can walk up walls and even
across ceilings. 0nce they find a spot, they stop and
extend three tentacles above their body. These
tentacles will each fire a projectile at their
target. If you see a line of three projectiles
headed your way, follow their trajectory back to
find the Lurker. The Lurker's body can absorb a lot
of damage; don't fire here unless you have to. Instead,
take your time and dismember the tentacles. Shooting
off all three will kill the Lurker. If you try to move around a
corner to escape the Lurker's field of fire, they will usually
come aftei vou so that they can continue firing.
Super Lurkers are just like Lurkers except they can
take more damage. The key is to sever the tentacles to
kill them.
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This suicidal Necromorph will shuffle toward you with a yellowish;seck' This
glowing sack will trigger a huge explosion that will instantly kill the ehemy. This
is great when it happens near a bunch of other Necromorphs, as it will deal
huge damage to them. lt's not so great when it happens next to you or next to
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a decompression window. If you hear the telltale scream lhat signals that this
Necromorph is aboutto use its explosive attack, don'ttryto shootit. Iven if you
do hit the sack, you'll be damaged by the explosion. Instead, run-or better yet,
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hit it with stasis and then run. i,lt..ii!.:,1
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Stalkers are intelligent Necromorphs that work together to
try to flank you. Your first glance of them is usually as they
are moving behind cover and then peeking around a corner
at you. When you see this, the Stalker is usually getting ready
to charge. Try to back up to a wall so that they don't
surround you. Rarely will they charge while you are
looking right at them. Instead, they wait until you Iook
away. When you see them peeking around a corner' you
know they are preparing to charge. If you have a seeker
rifle, put it in zoom mode and then shoot for the head. A
single hit will usually kill a Stalker. If one starts to charge, hit it
with stasis and then shoot off the arms to kill it.
Later you will have to deal with Super Stalkers. They are tougher to
kill. Hit them with stasis to slow them down and then cut them up with a ripper. While they are in
stasis, use the contact beam to blast them away.
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'=.: ::.=, Shambler, the Creeper crawls away to f ind another corpse to
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reanimate and thus contlnue attacking you. To prevent this,
-=,,,. you must kill the Creeper before it can get into another corpse.
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The Hunter appears in only a few places during the campaign and cannot be killed. As soon
as you dismember it by shooting off all of its arms and legs, its body will quiver on the floor
and then regenerate allof its limbs and begin coming afteryou again. Weapons such as
the contact beam will only push it back, not dismember it. Stick to weapons that will take
off limbs. Since you can't killthe Hunter, shoot it to stop it temporarily, and then keep
moving.
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Guardians are large Necromorphs that attach themselves to walls and block corridors.
Don't try to run past them, since they have an instant-kill attack. As soon as it detects
you, the Guardian starts throwing out Swarm that can infect corpses and turn them into
Necromorphs. If an explosive canister is around, use it to kill the Guardian with one shot.
0therwise, go for the tentacles that come out and attach to the wall. There are a lot of
them, and they can retract, so using stasis will let you take out several in a row.
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This giant Necromorph can be tough to kill unless you know what to rlo, As with all Necro-
morphs, the glowing sacks are the weak spots. The Nest is stationary; however, its arms
wave around, making the weak spot difficult to target. In addition, it will fire projectiles
at you. After it launches its projectiles, the waving arms will remain motionless for a few
seconds. This is your time to attack. Dodge the projectiles and then shoot at the glowing
sacks. Wherr you destroy all three, the Nest dies.
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These tentacles often reach up from a lower level so all you see i3 just the tips'of the tehtacles.
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They flail about and try to hit you to cause damage. The key to killing them is"to aim for the
yellowish infected tissue. Hit the tentacle with stasis and then aim for'the tissue tb cut off the ...TllIBA$CS
end of the tentacle so that it retracts and stops attacking. ' : i.ltirE-:
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This large Necromorph is very difficult to kill. In fact, you can't kill it with ,. r]lllffillR0lj0ll
any weapons you carry. Instead, you just cause enough damage that it runs
away. For this enemy, you want to use stasis to slow it down. Then shoot off the
tentacles that appear. The orange, infected flesh is the weak spot, so aim for :
that. Then after the tentacles are gone, this beast opens its maw to attack' c0.0P
Shoot at the orange sacs that are revealed to drive this Necromorph away.
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The Nexus is one of the largest Necromorphs you ever have to face and is the
Hive Mind made from the race of Tau Volantis aliens. You fight only one during
the game. It attacks by trying to hit you with its tentacles, it shoots out
eggs from which Super Feeders emerge, and then tries to suck you into its
mouth. Aim for yellowish infected tissue on this creature to cause lt damage.
If you get sucked inside, kill the Nests in its gut to finally kill this Necromorph.
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You face this Necromorph later in the game. It has large blades on its arms. However,
what makes it so dangerous is its speed, which it has because the Necromorph
absorbed the stasis module that was on the corpse. Twitchers can quickly move
across the room to slash at you and then move away. Hit these enemies with stasis
to slow them down so that you can then take them out. Listen for their distinctive
sound; it may be the only warning you get before you start taking damage.
Lament@Xbox360iso
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As you enter the alien city, you find that the Necromorphs are not only able to turn humans
into their own, they can also change aliens into Necromorphs. These new Necromorphs are
tough to kill since they can take lots of damage. Use stasis to slowthem and then hit
them with your heaviest weapons. As with other Necromorphs, aim for the limbs. sever
them to kijl the creature.
\
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:' As their name implies, these small Necromorphs crawl toward you to attack. Unlike most
other Necromorphs that are reanimated human corpses, these are infected alien corpses
that have been turned into Necromorphs. They can crawl down walls and out of holes in
the wall. When they get close, their yellowish explosive sack will blow up and injure you.
Keep your distance, as most points on this Necromorph are weak spots that will trigger
an explosion. Use it to kill other enemies in the vicinity. If you can, shoot off the head,
which will leave the explosive sack intact, Use kinesis to pick this up and throw it.
using kinesis to throw a blunt object into the crawler can also sometimes kill it
and leave the sack intact.
F*m***A
Appearing only in zero-gravity areas, Medusa are best to be avoided. If you get close, they
have a devastating melee attack, They can also fire projectiles that home in on you. Therefore,
engage them at long range and kill them before they can attack. Aim at the large yellowish
sacs or shoot off their tentacles to kill them.
w
tr*H As an engineer, Isaac Clarke is familiar with a wide
range of tools and equipment. However, these same
Tl1I BASICS
ry
weapons CI{ARACTIRS
craft weapons. When crafting a weapon, you begin with A standard heavy
a frame. There are different sizes of frames and some
* frames can hold more tools and circuits than others.
frame for two-handed
weaponS ililltAP0l{$t
.l':
ffi the way the weapon functions. Next, you can select an
upper and a side attachment. Attachments can affect
Compact
FarthGov
Acompact frame with
built-in upqrades
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A
military weapon used by S.C.A.F. forces
cutting tool that fires ionized plasma fuel
Pneumatic Torch
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All weapons start with a frame. When selecting a frame, A short-range suspended saw blade tool
you want to pick one that will provide the slots you need. A seismic tool that fires explosive can jsters
Telemetr A mining tool that fires tempered alloy bolts
Tesla Core -current electric welding
A cutting tool resembling a bayonet, used for
clearing large areas
Explosion
Increases the radius of explosions
Amplifier
Increases ammo efficiency for self and
Ammo Support
partner
Damage Increases partner's damage with all
Support weapons
Health packs consumed by user also
+:*==*L=# Medic Support
heal partner
Modules are toqls that can be placed in the lower tool slot, Stasis packs consumed by user also
However, they are not weapons in themselves. Instead, Stasis Support
recharge partner
they modify the weapon in the upper slot.
Prevents user from taking damage from
Safety Guard
his own weapons
Electrocution Module Electrocutes the last shct fired Military scope for long-range aiming
Scope
Explosion Module Causes the last shot fired to explode [top only)
Rotator Cuff Module Allows primarv tool to rotate 90 deqrees Full Zoom Prototype military scope for advanced
Allows recovery of Iast deployed canister Scope long-range aiming [top only)
Electrifies projectiles to cause small
Electric Charge
tG-== amounts of voltaic damage [side only)
Every weapon has a default tip. However, by adding a Coats projectiles in acid that does
Acid Bath
different tip, you can change the way the weapon operates damage over time [side only)
or the type of projectile. Coats projectiles with a very small
Stasis Coating
amount of stasis [side only)
Flame Glaze Adds fire to projectiles fside onlV]
Ee#+gLtrffiIj"tr=
Attachments are just that-attachments that you can add ....ilii.rirrr.rit4t;r_i.:iqr:r,.:l t.ililiir:==:ni:i::==:r:ir1.r:.:1i:!i=:.:=c1:.--ri=:::f
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Lament@Xbox360iso
:
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Compact Knockback
Rail Accelerator .]
Suspended 0efault Detonator IllIBASICS
Ripper Incendiary
Diffraction Torus
Compact Directed Grenade
Ripper
Ejection Field Rocket Directed Suspension r': THARACTTRS
cher
La un Field
Rivet Gun Default
Javelin Gun Default
Arc Welder Default
Javel i n
Carbine Default Repeater
Repeater
Cuttef
This high-energy tool is desigiii:$.for cutting through minerals. Thirqfore, it witl'have'nc trouble slicing through Necromorphs.
The plasma cufterfi:ae6'three projectiies in a linear formatio;. YCIi ain change it from vertical to horizontal mode by pressing the
::-.,alt-fire button,,Us-e..itin horizontal mode to cut off legs or tentacles. Vertical mode is best for cutting off arms.
weapons are unique and have certain features that tactical options. It is modified to automatically reload after :::r,::.:.i,,,r':::
you can't craft by yourself. Instead, you must have the emptying the clip. The top weapon fires a electric bola that
blueprint and use it to build the weapon. Then you can can travel a distance and even bounce off the ground or
customize or upgrade the blueprint weapon, Be sure to walls. When it hits an enemy, it does considerable damage. ;r;.';..:.,il
find all the blueprints since some of these weapons are The lower weapon also fires a bola. However, this one flies il,li::.,rl.{:;
very powerful and will help you tremendously in the fight outandoneendanchorstothegroundwhiletheother
against the Necromorphs. endspinsaround.Thisactssimilartoalandmineasit'
it.
damages anything that walks through . ..
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Lament@Xbox360iso
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Gontact Beam
i ll0l,llIO IJST
The contact beam is an energy projector that deals heavy li
ui'W ri,;u,
damage, To use it, hold down the fire button to charge a
high-intensity blast. Then release the button to fire it at a
target. The blast will blow apart most Necromorphs with a IllI BASICS
single shot. The downside is the charge time. The weapon's il' r$h\!:.,.
alternate attack is great for clearing the area around you th
when there are lots of enemies close at hand" Press alt-fire
ri;,i'NRnRCrunS
and you blast kinetic energy into the ground to push away
all nearby objects. This can give you a chance to then use
the primary fire. ,1,jl.'1";; :,',, .
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Force Eun
The force gun is a handheld graviton accelerator. It f ires
a short-range, high-powered blast of kinetic energy over a
wide area. It acts as a blunt blow rather than a penetrating
shot, Shoot it at Necromorphs and it will push them back
while causing some damage. This energy affects not only
the target, but also anything nearby. This is great for when Hot Death
enemies are charging at you. While it won't kill most Necro-
This weapon features a compact ripper and an advanced
morphs, it is handy to use when you're being charged by
blowtorch. It is modified with an ammo sweeper. The top
',. several enemies at close range since it will blow them back weapon launches out a saw blade and suspends it in the air
.,,::, . .r:: awayfrom you.If you pressthe alt-fire button,the kinetic
a short distance from you as it spins and damages anything
':,'::,r::r::r,.., energy is then fired in a tight-radius energy projection.
.:r:', This causes more damage to the target
it touches. The blowtorch is a flame weapon with a shorter
and can be fired
'=:.:.::.
:,-.:-=;=L.,, at longer ranges. However, it does not affect other things
range, but more concentration than a flamethrower. This is
a short-range weapon that can inflict a lot of damage. Since
nearby. This secondary weapon attack can blow an enemy
=1,=;=.-' it can use up ammo quickly, the ammo sweeper attachment
to pieces.
automatically gathers any nearby ammo so that you don't
have to take time to walk over and pick it up.
Lament@Xbox360iso , ff ,r'1,.
Fulse Ritle
While many of the other weapons are tools, the pulse
rifle is an assault rifle used by the military. This gun has
a very high rate of fire and shools small projectiles. Each
round does not cause as much damage as a shot from the.
plasma cutter. However, when you have lots of small Necro-
morphs coming at you, this weapon's higher rate of fire and
large ammunition capacity makes up for its lower damage.
When you need an additional punch, press the alt-fire
button to launch a grenade at your target. These grenades
are great for clearing out groups of small Necromorphs.
This weapon is also effective against enemy soldiers.
Lament@Xbox360iso
Tfris
t
is a standard S.C.A.F. issue shotgun. It has only one
Weep-qh,++d fi {ls seVeial rounds with eaqh shot. The
shotg.tiF,San,n.F!se.,,p f.ot of damage, but onty'at close '
rang{'$u,-ep,.1',ei a shotgun yourself. trf yel do, be sure
to u pg ragp,ffiitli a.secon dar! wea p oh;:, : ::1,:'
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ii.:ii;,iri,ir.:
There are three types of upgradable equipment that are actually integrated into your suits. It is important to upgrade
these since you carry them throughout the game no matter which suit you are wearing.
RIG
The RIG not only shows your health by means of the meter on
your back, it can also enhance whichever suit you are currently
wearing. Be sure to start upgrading the RIG and its modules
before you concentrate on weapons. Focus on hit points
first. These increase the amount of damage you can sustain.
Next, work on upgrading the damage. This attribute actually
increases the amount of damage whichever weapon you are
using inflicts on the enemy. Finally, go ahead and upgrade the $tasis Module
air, which increases the amount of time you can operate in a The stasis module is the single most important piece of
vacuum before running out of oxygen. equipment you have. You will need stasis to slow down
enemies and give you a chance to use your weapons. At the
start, you have only two shots of stasis. However, you want
to focus on upgrading the shots. 0nce you have upgra'ded
this, you increase your stasis module so it can store a total
of four shots. As you are following the path to the charges,
upgrade duration as well so that each shot of stasis will
last longer and be more effective. Finally, upgrade the
energy so your stasis module will recharge faster on its
own.
Modute
=-lijj$xinesis
:-===:==:=-=:The
kinesis module is attached to your suit right at the
start. It allows you to use kinesis to pick up and manip-
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Lament@Xbox360iso
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As you progress through the campaign, new suits become available for you at the suit kiosks, Each suit provides some
protection by reducing the damage you take from attacks. In addition, some suits allow you to operate in arctic condi-
tions. It is usually a good idea to upgrade to the latest suit for the best features. You can also purchase additional suits
as downloadable content.
Anetic $u,lrviwal Sx*it
Archeolsglst Suit
Suit fgncur Suit] ffieep [!ig Suit Elfrte Su[t
The archaeologist suit is woven The arctic survival suit An extremely heavy and A frontline assault suit
with puncture-resistant micro- is woven with classifted durable deep space suit, used by the 401st Division
fibers for increased physical S.C.A.F. synthetic fibers designed for use by indus- of the S.C.A.F. Designed
protection and body heat that insulate the body trial asteroid frackers and with advanced survival and
retention. from extreme cold and long-haul salvage operators, biophysical support technol-
hypothermic conditions. og i es.
The Engineering Suit is a A lightweight space suit A unique EVA suit built by A suit worn by S.C.A,F. Filots, "r '
vintage CEC uniform worn designed to protect its for encounters with
S,C.A.F. the flight suit continually
by mining and engineering wearer from prolonged foreign entities, It sports monitors the wearer for
personnel on the USG Ishimura. radiation exposurei typically a flamboyant gold finish to signs of stress and fatigue,
This suit was one of the first worn by private-sector provide protection from long and can inject stimulants
to feature an integrated RIG salvage operators. term space exposure. into the bloodstream to ,:t
Hostile
Environment Suit legionary Suit N7 Suit li0!tT0 ljst
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IllARAIIERS
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Issued to S.C.A.F. research Decommissioned military Issued to S.C.A.F. Marauders The N7 suit is inspired by
scientists on Tau Volantis, armor worn by twenty-third during the Separatist Wars, the hero "Shepherd" from I){TRAS
the hostile environment suit century S.C.A.F. forces. this the lVarauder suit was used popular twenty-first century
is designed to withstand the bulky suit is highly valued by by ship-boarding parties to Earth fiction; distributed by
ionizing radiation emanating collectors and historians. breach Separatist defenses Cosplay Intergalactic, INC.
from the planet's mantle. and destabilize their supply
cha i ns.
Designed for S.C.A.F.'s The tundra recon suit An insulated, graff iti-covered
UN14 Special 0ps Division; is woven with nanotech suit worn by an S.C.A.F,
features high-impact armor fibers that are coated in a deep dig team assigned to
for maximum protection and paraffin-based analgesic exhume the darkest secrets
the "No Retreat" motto of compound, to maintain body of Tau Volantis.
the UNl4 troops. heat under any condition.
=]=th"r* of items that you can pick up, They can be found in lockers, green containers, or just lying around.
"r" "rJ-iffiEs
'''--'Some items'cah,E6.ttrafted at the workbench. After killing a Necromorph, stomp on the corpse to get an item from it.
These items csn b.divided into different categories.
:::
32 // primagames.com
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Logs provide a background story to the campaign and can l
collect all that you can and read or listen to them. 0nce TIIEBASICS
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//StrNTENTS
PROLOGUE: "BEGINNINGS" 36
Codex Crash Site...............,,............., .38
CHAPTER L "RUDE AWAKENING ."."...'...'...4e
.................... e47
Lament@Xbox360iso
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.---.-. -' -:':'r' *i Don't start
following the
path to the
waypoint
just yet. As the blizzard begins to lessen, you can see a crashed
Instead, after spacecraft in the distance. The locator is sending you
activating the toward the ship. Now that you can see better and the snow
locator, turn is no longer so deep, you can run along the pathway toward
to the left and the ship.
begin walking
perpendicular to the holographic pathway until you can see
a bright spot in the distance. Items that you can pick up
often glow, so always be on the lookout for glowing lights.
38 // primagames.com
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Lament@Xbox360iso
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Continue to the ship's hatch. Unfortunately it is locked. Two more of the ship's crew walk out. However, they are
Therefore, stomp on the three containers lying in the snow no longer human. Something has changed them into 'if.,'.:
near the hatch. Press the stomp button to use your foot to Necromorphs. Both are carrying axes. If you don't want to illlAilffin0lj0fi
break open the container. Inside you find some ammo for end up with an axe buried in you, open fire. Don't aim for I
your weapon. their heads. If you shoot them off, the Necromorph keeps ffiAmflt
coming. Instead, shoot at their legs to slow them down,
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then fire into their chests until they break apart. Then
I
when they stop moving, walk up to the corpses and stomp [irApT[n 3
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Your weapon was empty. However, with the three clips
'".:,:1,
of ammo you found, you now have 30 rounds. Fire a few
:=;;1;1
rouhds at the latch on the door to break open the lock.
,,,,,,,,:.,: Then walk up to the door and open it. Before you can enter
I){TRAS
:i:,,-,,,,,,
the ship, a bloodied crew member limps out and collapses
,,,, into the snow. An axe is buried in his back. What happened
' inside that ship? It is a good thing that you now have
ammo for your weapon.
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to the waypoint. Move through the hatch and follow a
passageway to the left. As soon as you make a turn to the
right, a Necromorph begins crawling toward you. Open fire
to kill it. Move forward to stomp on it to get some ammo,
then continue moving to the right. There are three more
Necromorphs in here. One crawls toward you while the
jffi
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other two run. Shoot off their legs to slow them down, then Get down to the bottom of the cliff as quickly as you can.
finish them off. Move forward to descend. As you come across some gaps
or rocks jutting out from the side of the cliff, jump over
them and continue your controlled descent.
debris,
t|ti
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Eventually, you fall down into the S.C.A.F. .u.p S*uur.Lof contribute to the problem. He then deletes the content of
the soldiers have been turned into Necromorphs' Luckily, the Codex and turns his pistol on himself,
they have already been killed. Your commanding officer has utilt{tllRilt[l{
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toward the door and is disarmed by a soldier. 0nce you are ittolistento r@r
secured, an officer walks into the apartment and brings an audio log. l ' lliil'ii
you up to speed on current events. Then pick up f ,i lin[:llii
a text log, i,;,.ffi ffi1i:tiii'tiitl
which you
find i!iili!$
can find on the bed, Logs are collectibles that you can
throughout the game that help fill in the story line' 3lili:l
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Captain Norton has been sent to find you by Ellie Langford, il intit 1
Carver leaves
you a subma-
chine gun.
You also have I)(TRAS
your plasma
cutter. 0nce
you regain
control, pick
up a nearby
med pack and
use it to bring your health up to maximum. You are going
to need it. The bar on the back of your RIG acts as a health
gauge, After using the med pack, the bar will be full and
blue. As you take damage, the bar gets smaller and turns
yellow. When it gets very small and turns red, you are near
death, so be sure to use a med pack to heal yourself.
i"*f"rulU*ry[E;;;;ffi i
After f iri ns at
a few enemies,
: move forward
: toward the
: EarthGov car.
1 However, as
i Vou get close
i: to it, a zealot
..':
{: JUmPS uP on
the hood and
detonates two grenades he is holding in his hands. The blast
injures you and throws you down into a sewer area. Quickly
0nce you have learned what you can from the logs, exit
move directly ahead and get under cover. Unitologists above
your apartment and move out into the hallway. Check your
are firing down on you and dropping grenades. Pick up some
locator to see that you need to head to the left. However,
ammo and reload your submachine gun.
if you follow the hallway around to the right, you can find
a pick-up. Now backtrack toward your apartment and then
i!l
continue past your door and to the end of the hallway.
0pen the door and then exit the hallway into a parking
area.
46 // primagames.com
Lament@Xbox360iso
HOl,{TO USE
THt BASICS
IHARACTERS
11/EAPONE
EOUIP[ltl']T
Take cover behind another concrete barricade and engage You emerge in a workroom. Norton continues talking to
more enemies. They run toward you and try to throw you, Since Isaac Clarke destroyed the Marker on the
grenades. Kill them qulckly.0nce they are all dead, Norton Sprawl, the Unitologists want you dead so that you can't 11IALI1T,,R'UG',
contacts you and tells you that the Unitologists are after thwart their plans. Before leaving this room, stomp on
you. Get moving. Advance to a ladder on the right side of some containers and search lockers for pick-ups. flr,tp't'I
the sewer tunnel and climb it up to the top. ;,t)l: tl:fL
do not stop. You need to stop them or you will be killed iritr,iirl
while trying to cross.
You still have your stasis unit on your RIG. Take arm like you
are going to fire your weapon, then press the stasis button.
This causes one of the transports to come to a halt,,and
Exit the room through a door. Continue through another results in a pileup of traffic in both directions. This gives
C0.0p
doorway to exit out onto the streets. The t-Jnitologists are you away to get across the expressway in one piece.
killing civi ians as they look for you. As you move out watch
for an enemy to appear from the ieft. Kill him with a shot to B efore
the head and then move around the corner and kill another you rnove
enemy on a second-floor balcony before he can fire at you. across the
expressway
Use the to the ladder
locator to on the other
navi g ate side, go to the
through the left along the
streets. As exp ressv\/ay
you approach
and look for
the lunar an artifact in an alcove on the left side of the road. Pick
expressway, it up, then walk across the expressway and climb up the
another iadder to an upper level.
enemy 0pens
nce ypu
to the top 0f
;the Iadder,
quiekly move
to the door
and open it.
Un ito lo g ists
have arrived
down below
and they open
fire on you. Continue through a corridor to another door. Go
through it to enter a lobby.
When you arrive at the top, you are shot by an enemy and
then brought to Danik himself. He wants to show you what
the Unitologists are doing. A Marker lab has been built
on the lunar colony. With a press of a button on a remote
control, Danik blows up the lab surrounding the Marker and
releases it and all of its energy. Just as he is about to kill
you, you grab Danik's arm and deflects the shot. You fall
down into a pile of corpses.
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As soon as you exit the elevator, turn to the right and move
behind a counter to find an artifact, Pick it up to add it
to your coilection.0nce you have it, stomp on a couple of
containers jn this roont to get some pick-ups.
Exit the room and move out into a shopping area. If you try
to go to the left, a gate comes down and blocks your way.
The only way you can go is to the right. Open the door and
contjnue through a store. Pick up some items here and
then move through the next door to get to another market
a rea.
50 // primagames.com
Lament@Xbox360iso
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Upon exiting the elevator, you enter the train assembly Wait for the assembled train to move into the tunnel and :::. '''| "'
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area. Here, trains are put together before they are sent to 'i.itl' , ,
the train and enter the last car through the door s' 0nue
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left side of the area and press the kinesis button. As you illiPti'i tt
move Vour view to the right, the locomotive is pulled out
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onto the turntable. 0nce it is complete on the turntable,
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Advance through the car and out the door to get to the
next car. A lJnitologist ship flies over the train atrd operrs
fire on you. Take cover. Norton and the Eudara arrive and
fire at the enenly ship to drive it away, but not beiore it EI(TRAs
drops off several zealots. Return fire and kill thent. As yuu
eliminate these threats, continue advancitrg toward the
Wait for the turntable to move again, then pull the power
car onto the turntable, The turntable will turn again and
front of the train,
the power car will automatically couple to the locomotive
and the rest of the train will be assembled.
Lament@Xbox360iso
As you approach the power car, you must climb down a A Unitologist ship drops off some more zealots as you get
ladder to get to the flatbed car. Be sure to clear out any to the top of the power car. Quickly take them out and
enemies on this car before going down the ladder. Then keep moving. You have to move fast or you will miss your
cross to the other side and climb up another ladder to get ride.
on top of the power car.
As you get near the front of the train, the Eudora flies down
and lowers a ramp. Run toward it and jump to grab onto it.
Carver comes out onto the ramp to help you climb aboard.
Follow the on-screen prompts to ensure that you climb up
the ramp and get safely onto the ship to complete your
escape from the lunar colony.
5? ll primagames,com
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Lament@Xbox360iso
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on the Lunar
Colony. Safely
aboard Norton's CHARACTIRS
EQlJIPMINT
furthest reaches
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mission to find
Ellie Langford and s
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54 // primagames.com
Lament@Xbox360iso
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Search a couple of lockers on either side of the door and
then continue down a ramp to a lower level. Exit out the
door on the right side of this area.
Lament@Xbox360iso
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56 // primagames.com
Lament@Xbox360iso
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along the outer wall of the corridor. Keep moving as the cr{Aprff,'t
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You must get off the bridge and back to the corridor where
you can try to seal off the breach. Exit through the door
on the left side ofthe bridge and continue to the corridor i}llp!rftlp
where Captain Norton is trying to seal a bulkhead. : !t lnlt rJ
:!it:t0 111
0nce you get into the room on the other side of the donr,
put on the suit so you can survive while working out in ':r'i'{r
space. Just as you are abr:ut to get the helmet, the wall liilllfitli
of the room blows out and you are sucked out into space. il1xfllrlili
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Not only are you in a vacuum with no air, but you're also
floating in space without gravity. Press the boost button to
propel yourself. Move through a tunnel-like structure until
you get to a pressurized room where the survivors nf the
Eudora have fled to safety.
The small room is connected to the ship by clamps, You You finally catch up to the room as it crashes through
need to release the clamps so that you can get away some debris from the destroyed ships. Carver and Norton
from the doomed ship. Take aim with your weapon, then are also in suits and are trying to guide the room toward
hold down the kinesis button while moving your aim in the Roanoke where Ellie may be waiting for you to rescue
the direction of the blue arrows on the clamps.0nce both her.
clamps are released, move over to the control panel and
release the room.
As the room
' is jettisoned,
'
r' r You grab on
: and ride it
.,:t for a while
,ss r before Your
; griP gives
t.;,' : wa!' Press the
u , boost button
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to continue
following after the room. However, as you progress, you run
across mines. Shoot and destroy them before you run into
them, You also need to dodqe a lot of space debris that
drifts into your path.
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58 // primagames.com
Lament@Xbox360iso
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Lament@Xbox360iso
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lock on the right.0nce you get to the platform, press the ,t:,t:.i:\::
launch/land button to engage your magnetic boots so you
can walk on the platform. Then walk up to the hatch. Press
the kinesis button while aiming at the wheel on the hatch i$:tilji
Your main pricrity is to get aboard the CMS Roanoke and to turn it and open the air lock.0nce it is open, move inside itjt:,:i:;j,1.:.,:
activate the manual air iock so the escape module can and wait for the air lock to match the air pressure with the
enter the ship. Start off by hitting your boosters and pressure inside the ship.
moving toward the docking bays on the large ship.
. r{: I , r i I aT { : . . ,; u , n
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0nce the
air lock has
p ressu rize d,
use kinesis
on the next
hatch so that
you can enter
the ship. Look
for pick-ups
and be sure
to get the heavy standard frame weapon part near the
locked door on the left. It will come in handy later. Then,
using your kinesis ability, open the doclr to the left of the
locked door.
Lament@Xbox360iso
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When lhe donr is ofien, enter a small control room and use Exit the control room and then use kinesis to open the
krnesis rn the hlue cnntrols to open the cargo lray donrs. door that was previously locked. Norton informs you that
Nnrton and llarver rnrill qLride the mr:dule into the cargo bay Ellie is lr:rcated somewhere deeper in the ship. While he
Nortnn then tells you tcr meet him at the dnor to the car.qo works on getting Rr:sen and Locke out of the module, you
baV. He r-:an 'rnlnr:k it frnm his side. need to go and find Ellie"
Turn to the The bulkhead door leading farther into the ship has been
right and locked fr:r quarantine. To override the lock, you must power
open a circuit up the dnor. Locate a power cell near the door. Aim at it
br:x to get a +l and hold dcrurn the kinesis button. Now move the power cell
Reload circuit. into the slot to the right of the workbench to power up the
Then climb up repair bay.
the ladder an
the right side.
The catrrualk
6P // primagames.eom
Lament@Xbox360iso
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Stop as soon as you walk through the doorway. There
are three Slashers in the concourse, hanging from the lll&lTfllll
ceiling. Don't fire at them while they are hanging-you can't ilJAtfifilr1
damage them. However, once they drop to the ground, r,r*ilr(
open fire with the line gun. Aim at the bottom of their torso
where the legs attach to the body to get the best results. iillflrl$
When you need to reload, switch to the plasma cutter or ffifiHl'ill
open fire with the submachine gun part of the weapon.
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0nce all of the Slashers are dead, stomp on the corpses for
pick-ups and be sure to reload all of your weapons. lllxr'lflll'
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Enter the briefing room and search the lockers near the As you exit into the concourse, turn to the right and be
door. To get to the other side ofthe room, you have to ready to fight. Three Slashers drop down from the ceillng.
climb the stairs to the back of the room, move to the left, Use the same tactics as before.0nce they are dead,
and then climb down another flight of stairs to get back collect pick-ups from the corpses as well as the locker on
to the front of the room, Before you do that, you must deal the wall.
with three more Slashers. 0ne is hanging from the ceiling
near the top of the stairs. Fire a round from the subma-
chine gun to wake it up, then use the line gun to killthis
slasher and the other two who come at Vou. All three come
down the stairs, so just stay at the bottom and engage
them.
64 // primagames.com
Lament@Xbox360iso
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that you can float. As you begin moving through the tube, luiir i
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several Lurkers enter the area from air ducts. These Necro- lrlirr )!
morphs attach them selves to a wall or side of the tube
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and then extend three tentacles that fire projectiles. Use
your plasma cutter to shoot off the tentacles to kill these l:l]A{iii]l
creatures. Then continue to the far end of the tube. Land r;ltiltlflt$
on the platform and then use kinesis to open the door to
ruil;li0r /
the power generator access area.
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At the top of the ladder, search the locker and then use come at you from two different directions. 0nce they are
kinesis to open the door to get to the primary generator all dead, engage the second part of the generator and then
room. You need to restart the generator to get power to the third part. Be ready to deal with more wasters.
more parts of the ship.
To turn on the generator, you must engage the three parts The elevator takes you up to the command saucer where
of the generator. Walk directly in front of one of the parts EIlie and two other people are waiting for you to rescue
and use kinesis to lower the part with the blue arrow on them, Norton arrives at the same time. Ellie informs you
it.0nce it locks down into place, release the kinesis. Now that the Admiral who was aboard the Roanokeknew
take aim at the round, blue control and use kinesis on something about the Markers. It looks like you have
it, Keep pressing the kinesis button to turn this control another task to complete.
until t is fully engaged. As soon as the first part of the
generator is going, be ready to take on three Wasters who
66 // primagames.com
Lament@Xbox360iso
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and her comoan,ons
, ' alive, Isaac and Carver
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to decrypt the mad CllARACTERS
, , ramblings of Admiral
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68 // primagames.com
Lament@Xbox360iso
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After Ellie and the rest leave the command saucer, take There is also a workbench in this room. By now, you should lirili$!
some time to look around. There is a plasma core weapon have collected some more parts and circuits. Insert all
part, a circuit, several pick-ups, as well as a text log. Be of your circuits into your weapons. You can always take
them out later and use them in another weapon. Circuits ! :" ;:l il
sure to add it to your collection.
can offer one or two modifiers to your weapons, such as
reduced reload time, larger magazine size, and increased fl!trt* li
damage. Be sure to upgrade first the weapon that you use
'tl'"r
most with the better circuits, then place the remaining ti
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Lament@Xbox360iso
thenodestodirectpowerfromtheelectricalengineering
interfa.ce,to the.levatsr. 0nce you have com'pleted this, .,.'T,,tBASIIS
enterth'e elevatorahd activate the controls inside to send
it to the quarters.
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Take some time to search the quarters. You can get some
pick-ups as well as a text log. Be sure to Iisten to the audio
log as well. In a corner near the admiral's remains you can
also find an EarthGov Artifact.
c0.0P
E){TRAS
Walk over to
the controls
across from
the door
leading to the
service deck.
It is next to
an elevator.
Activate the
Lament@Xbox360iso
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After watching the briefing, exit the room through the You now need to get to the skiff that will take you to the
opposite door. However, be ready for an attack. Several other ships. Advance through the doorway to the left of :::l:,: i '::l
Leapers drop down from the ceiling and attack. These the workbench, There is a suit kiosk in the next room. Take ,l:i l4litfir]lfl0tlt}l.
Necromorphs have no legs. They crawl around using arms some time to use it to upgrade your RIG. ';,':.'l1'",'.
.
for movement. However, their long tail is the thing to worry "i.
j,. 'S#gJitt,,':i:,
about. It has a sharp spike at the end and the creature ::. *iAfifi?i'
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whips its tail at you to cause damage. They are fast, so 1r.: !r,r ._r::::=:rrrii:
::, : ll1$!Tl*5
consider using stasls to slow them down and then fire ',:
away to kill them. Sever their tails from their bodies, if you HNNER*:9
can. As you are finishing up the Leapers, some Slashers l.i.i r:1, i
come to join in the fun. Withdraw into the briefing room if
L:;"t:( t
necessary to give yourself some more space to move.
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Since you have only one type of suit available at the present'
you can't change suits. However, you can upgrade your RIG.
tlri, i ia
There are three main areas you can upgrade. The first is to
I
:,, skift You can use it to get to the outermost ships in the c0tP
flotilla.
E){TRAS
0nce you have upgraded all that you can, continue through
the next door and make your way to the air lock. Norton
contacts Vou on a private channel to see ifyou are on his
side, and to let you know he is Ellie's boyfriend now and
you should just leave it alone. It seems like he wants to
leave this place while Ellie wants to try to shut down the
Markers. You will have to keep an eye on Norton.
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Lament@Xbox360iso
[-Jpon entering the air lock, walk to the far end and use
kinesis to open the hatch that leads out into the vacuum
of space. An oxygen tank is floating nearby. Use your
kinesis to pull it to you and then use it to refillyour oxygen
level. This is good practice for later, when you may need to
do this to save your life if your air level gets low.
Move to the
end of the
platform
and use your
locator to
find the skiff
platform, Then
boost yourself
toward the
platform.
Along the way, your RIG picks up a signal fromthe Greely, After arriving at the skiff platform, enter the transport
one of the ships in the flotilla. However, your first priority is skiff and sit down at the controls. Here you can select your
getting to the skiff. destination. You are currently at the Roanoke. If you want
to do the optional quest, go to the Greely. To continue with
your main objective, set a course for the Terra Nova. Finally,
if you are playing a co-op game, you can select the Brusilov
for your destination to complete a co-op quest.
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74ll primagames.com
Lament@Xbox360iso
HOl,{TO USE
TlII BASICS
CHARACTIRS
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Descend the ladder and then get ready for a fight. A Lurker
....
drops down from the ceiling and attacks. Wait for it to
In the skiff, set a course for the Greely.It is a light frigate extend its tentacles, then use the line gun to shoot off all
that has been modified into a research vessel. When the three with a single shot to kill it. All of the doors are locked,
skiff arrives, you then need to leave the skiff platform and so search the lockers for pick-ups, then head down the
boost your way through the wreckage of the f lotilla to get stai rs.
to the ship.
il
At the bottom
of the stairs,
search some
lockers for
pick-ups,
then follow
Follow the locator beam to the air lock on the side of the
the locator
ship. Land on the platform and then use kinesis to open
beam through
the hatch of the air lock. Enter and wait for the room to
a couple of
pressurize before continuing through the next hatch into
doorways to
the Greelyitself.
get to the life support station. Search the catwalk where
you start and then climb down the ladder to get to the
lower level.
76 ll primagames.com
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Lament@Xbox360iso
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into the green zone to unlock the next door. This also ll:itrrtil
activates an audio log.
Backtrack to the ladder and climb it up to the catwalk. As
you reach the top, you hear some Necromorphs coming
your way. A Puker comes out of a duct directly in front of
you, while a couple of Slashers attack from the right. Kill
each of them in turn. Try to keep the Puker at a distance
since rt launches acid at you when it gets close.0nce
these enemies are eliminated, enter the elevator at the
end of the catwalk. It is now activated.
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Move through a couple of large security doors to return Head down a short ramp and open the large security door
to the crew access area where you first arrived after at the end. Continue advancing through a corridor to
descending the ladder. Some of the doors in this area another security door, searching lockers along the way, and
are now open since you have overridden the lockdown. then enter the lab. Begin stomping on containers to get
However, before you can explore, you need to deal with pick-ups and be ready to take on Necromorph attacks by a
Necromorphs, In addition to Slashers, you now have to Puker and some Lurkers.
f ight off Exploders. These move slowly; they carry a glowing
orange sac that they detonate when they get close, They
seem to come from all directions, so be sure to watch all
around you. After you take care of the first wave, watch out
for Pukers, which come next.
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78 ll primagames.com
Lament@Xbox360iso
0nce you have finished exploring the lab, head to the cargo to get down the stairs, so take aim at the door of the
lift, which will take you down to the storage area, 0nce generator and use kinesis to pull off the door and move it
aboard, use the controls to send the lift down. 0nce you out of your way. Pick up the electrical circuit to shut down
get down to the bottom, be ready for a Slasher that comes the generator so that you can get past.
after you. Follow the locator beam around to another door.
More Slashers drop down behind you as you advance, so
turn around and take them out.
,ffia'rf''$l
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Continue to the far side ofthe room and use kinesis to ritA$l{fl 11
passage to another door. Open it and make your way electrical charge weapon part to the left of the audio log. NltApffgt't
through a larger storage room. As you approach a
workbench, watch out for little Necromorphs called Swarm NIjAPTI* I[
that rush out. Fire at them with the submachine gun to illt!]Tillt$
kill them. If they get on you, knock them off before they lfi$[nil
cause too much damage. Once the Swarm are eliminated,
ll1Ap1[8t$
continue to another security door. 0pen it by turning a blue
control on the right side with your kinesis module. firApl[itI]
."".,1,.,',, ,
c0tP
HfiRAS
Now that you have the key, backtrack the way you came, around the outside edge of the room to get to the door
However, as you move around the generator, more Swarm that leads to the exit.
rush into the room, While some come at you, the rest rush
lnto the corpses of the crew and change them into Necro-
morphs. Their ability to animate corpses can quickly make
a relatively safe area quite dangerous. Neutralize all of the
Necromorphs and then continue making your way back to
the room with the cargo lift. Along the way, you may want
to stop at the workbench.
When you pulled cut the electric charge part, you caused
the gravity plates on the ship to begin malfunctioning.
Now these plates repel anything walking across them so
they crash into the ceiling. The good news is that these
plates kill any Necromorph that moves across them. The
bad news is that they can harm you as well. Stay away from
these plates,
Make your way to the cargo lift and climb aboard. Activate
the controls and ride it up to the lab. The plates in the lab
Turn to the right and go to the locked door nearthe workbench.
have created a maze you must navigate. Carefully move
Since you now have Dr. Engstrom's key, you can unlock the door
and enter her quarters, 0nce inside, you walk to the back of the
room and access her computer terminal to get the encryption
codes. Also get several pickups in here before you leave.
80 // primagames.com
Lament@Xbox360iso
;{ &. F s+H
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IQUIP[,1ENT
Be sure logo into lhe rest room, which is behind the door 0nce you have picked up everything you can, head up the
to the right of the ramp that leads down to the Iab. Inside ladder to the room leading to the air lock. The suit kiosk
Vou can find a +1 Damage, +l Clip circuit. is now functional. You still have access to only one suit. tillAffiI{R0U6II
However, you can use some of the items you have collected
to upgrade your RIG. l'l,rtr:
IIIAPIIR 4
lliiilil I
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[0-0P
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ffire
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8? // primagames.com
Lament@Xbox360iso
l1OIIIIO USE
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Lament@Xbox360iso
0nce the skiff docks at the platform. Exit and walk along
the pathway to the air lock. Use your kinesis module
to open the air lock hatch and then enter. Move to the
opposite end of the air lock and open the other hatch
with your kinesis to pressurize the room so that you can
then board the Terra Nova.Be sure to pick up the heavy
standard frame weapon part on the right side of the air
lock.
The room next to the air lock contains a suit kiosk. Use
it to upgrade your RIG ifyou feel the need. Stasis can
come in handy if you have the parts. Search this area for
pick-ups, then head to the elevator. Enter it and select
level 3 on the control pad.
84 // primagames.com
Lament@Xbox360iso
J ia *,.
CllARACTIRS
|]llIAPOl'lSE
IQUIP[,1ENT
Next to the pilots'seats, you can also find an artifact, Be When you have completed hacking the computer, you also
sure to get it while you're in this area. get a schematic of the ship. The Crozier is located in the
aft section of the ship. Now it is time to exit the bridge.
Be sure to pick up a text Iog near a corpse as you move ',IA.*''',R[U',,
lirt il {J
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After exploring the cockpit area, move through the Upon exiting the bridge, follow a corridor to a crew recre-
passageway on the left toward the back of the bridge. Pick ation room. Stomp some containers to find some pick-ups, E)iIRAS
up a circuit along the way. When you get to some controls, then head down the ladder. At the bottom of the ladder,
you will need to hack them to unlock the door that leads search a locker, then go through the door to the cargo hull.
out the bridge. Follow the directions displayed on the
screen, The key is to rotate the scanner until it turns blue
and then pres6 the button. Do this three times to complete
the hack and open the door.
0nce you enter the cargo hull, take a right and follow the conttnr" .ou,'nn
"r"rnJ,"
,hJ'il; " rimi oown the
path to a dead end where you can find a hydraulic engine ladder to the lower part of the cargo hull.
weapon part. Then head back the other way. Watch out for
Slashers and Lurkers that come after you.
86 // primagames.com
Lament@Xbox360iso
F.Sg #rl
FSF
l{0!r/T0tlsE
TllI BASI[S
Cl{ARACTiRS
I1IIAPONS 6
EQUIPITIENT
Follow the to.uior. beam up a small ramp. As you go, a In this same room, search a desk for a text log. Then ,',
Necromorph jumps out at you. Another one comes up from collect any pick-ups. The workbench is also available if you
behind. Kill both of them as well as a Lurker that appears want to do any upgrading. 'r 1,lAlfillfi'llu,l
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kill them without releasing the Swarm. There is a stasis the Cradle 0ps area. Climb up the ladder to get to an upper
recharge station along the wall of the room. level, then follow a corridor around toward an elevator. Along
the way you need to kill several Swarm that attack you.
Move into the tram stat on and search the lockers for
items. A circuit box is along the right wall. Be sure to check As you make a turn to the right, you find a Guardian attached
it and add a circuit to your collection. As you continue to the wall. It releases Swarm that come at you or animate
moving through the station, more Necromorphs drop down a couple of corpses and turn them into Necromorphs. The
from the cei ing and attack. Finish them off. way to kill the Guardian is to sever its tentacles. This can be
tough since it moves and retracts them. Hit the Guardian
with stasis to slow it down, then aim for those tentacles.
0nce it is defeated, pick up the spare parts box it drops. This
contains several items you can use at a workbench.
|\/lake your way over to the tram controls and call the tram
to the Fore Station. As the tram begins moving toward
your location, the machinery comes to a halt. The tram has
col ided with an obstruction. You will need to clear it.
Take the elevator to the left of the Guardian down to the
cradle ops room, There is an audio log to the right and
a workbench to the left. Listen to the audio and visit
88 // primagames.com
Lament@Xbox360iso
,'. | :'::i.-!1:.' ', ,:i*..i!..
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CHARACTERS
t,1]IAPONS 6
EQUIPilIINT
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that you rotate each piece into the correct position, then .l..rri.ltt1i
bring them together. If they fit together, they will be lifted ir,t,ritir:r
up into the cargo hull and the tram can move closer to the
station. There are six pairs of cargo containers that you
must match up to get the tram to the station. ,,.,,,.,,..1
:::illii: !li
Enter the eievator and press the controls. However, the After testing out the kinesis attack, look around the area
elevator is malfunctioning and drops out of control. to the side of the ladder on the upper catwalk to find an
Instead of taking you back where you were, it opens up in artifact to add to your collection.
the lower section of cradle ops.
90 // primagames.com
Lament@Xbox360iso
':-:.
I{OII]TO USI
Climb down the ladder and begin heading back toward When you get to the Fore Station, rush over to the control
the tram station. However, one of the cargo pieces you panel and activate it so the tram will start moving toward
brought aboard as you were clearing the tracks contains a your location.
Necromorph that escapes as you approach. You notice that
both of its arms are severed as it escapes. Yet while you
are watching it, both arms regenerate. This Hunter can't
be killed. You can damage it, but after a few seconds it will
fully regenerate and continue attacking.
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Hit it with stasis and then run past it up the ramp. Take out tl*l:]1il4
some Slashers that jump out at you. If the Hunter comes
More Necromorphs join in the attack. Keep moving around :,tr :ti :t
up behind you, use stasis on it again. Climb up the ladder
the station as you attack to avoid being damaged, By ulij" :.l tf
and keep moving as quickly as possible.
this time, a second Hunter arrives. Keep up the attack
and move along, using shots of stasis to stay alive. You
will probably need to use your med packs to stay healthy ftiitii! it
during this as well. itAil|*x
c0.0P
flffiAS
'::::::,::::::.::: running. Conti.nue all the way to the large door where you
, ,. ',":::::.,,.,., mrrst rrse kinesis to open it. Don't waste time trying to
"".':::,,,. attar:k this Necromorph. Keep going all the way to the tram
stati o n.
Lament@Xbox360iso
The doors at the Mid Station are all locked. Therefore, walk When the door is unlocked, open it and enter a room with
up to a control panel on the left side and complete the a workbench. Search the lockers and then head up some
electrical engineering interface to connect the power to steps to the left to a control room where you can find a
the doors and unlock one of them. conic dispersal weapon part as well as an audio log ahd a
key card.
:.., 9? ll primagames.com
Lament@Xbox360iso
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t)flRAS
Now that you have the keycard, return to the Mid Station
and then turn to the left and move to the locked elevator
leading to the Conning Tower. The keycard unlocks the
elevator so you can call it dovvn and enter it. Activate the
controls and the elevator begins moving up. As you are
riding it, a voice comes over the Iou.dspeaker. I
When you try to open the door, it zaps you and then the
explosives in the room are armed. Stay away from these
devices, which are located on ducts and walls. The explo-
sions also bring all types of Necromorphs into the room.
There are several explosive canisters on the lower level
that you can use to blow up enemies. The blue canisters
contain stasis, so use kinesis to launch them at enemies
to slow them down. These canisters can slow down several
nearby Necromorphs since theV have a blast radius,
,n
it
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0nce you have defeated all the enemies, open the control The next room has more electricity as well as Slashers.
panel to the left of the locked door and hack the controls Kill the Slashers and then shoot at the control box that is ,lf-'l
to open the door. Continue through a control room, along the right wall. .'.i${AfitW
searching some lockers along the way and then moving
through a doorway into the next area. 1r,:::;$1993:i
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This time the control box is a bit farther away. Look out fi{it{t'?:!
over the railing and shoot across the room to hit it and
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clear the way. Search the lockers in the next room before
continuing through another doorway. rsciffi:it
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As you begin advancing, Slashers jump out of nowhere to Before you go down the ladder, use a torque bar to open
attack. Back up toward the cargo lift as you fire at them. the room near the ladder. Inside you can find lots of items
Then follow the corridor around to a door, 0pen it and including a circuit and a rotator cuff module weapon part.
engage another Slasher that attacks there. Move through
another door to a larger room. When you arrive, you find
the gravity of some of the plating has been reversed, so
your path to your objective is blocked. You will have to find
a way around it or else restore gravity to those plates.
i:
0nce they are defeated, fire at the control box to the right
of the electrical trap to shut it down. Then continue to
follow the locator beam around to another ladder.
;iilriiiir
I lt'l . rllilr
il|lliirli' ,
Ililll: .::::i
96 // primagames.com . :;::::::..:,:ii:,:l
Lament@Xbox360iso
HOl/ll.lO IISE
TllE BASIES
Cl{ARACTTRS
trltAP0l'jS E
IQUIP[,IElll
t4lALltTtlfi0lJtil
:!{illhlll
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The elevator takes you to the gravity generator room.
There are large turbines in here. Take aim at the one by
the control panel and slow it down with stasis. Then use illititt i
kinesis to remove the three coils from the ends of the
turbine blades, This stops the reverse gravity on some of
. :::: j
the floor panels that is blocking your access to environ-
mental controls. lrrf 144:{
When you try to call the elevator, Edwards arms explosives
rl!!llill t:
in the room again. This brings in a lot of Necromorphs.
Remember to use stasis to slow down the attacks and liliitlli l,i
watch for attacks coming from multiple directions.
Stti*L
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c0-0P
Before you head back to the elevator, walk down the ramp
and pick up a text Iog, Then return to the elevator and take
. EXTRAS
it back down to the control room. Backtrack the way you
came, using the locator beam for guidance. Watch out for
After the Necromorphs have been neutralized, head down
Necromorphs along the way.
the ladder to the lower Ievel and use kinesis to manipulate
six controls. Rotate each of them so that you have similar
connections between each where they touch and a current
is running through all five intersections. This overrides the
quarantine and allows Vou to access the elevator.
98 // primagames.com
Lament@Xbox360iso
HOt,l]TO lJSE
Tl]E BASICS
Backtrack all the way to the tram station using the locator :,ljaIilt..J
beam for your guide. You run into some Necromorphs along
$A$tR5
the way. Kill them before continuing on and be sure to
collect any pick-ups they leave behind. 0ne you get back to
the tram station, climb aboard the tram and take it to the
Aft Station, where the shuttle is waiting.
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Lament@Xbox360iso r..1,: ii:,lr;iiL :::i
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Lament@Xbox360iso
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: left and
I enter a room The elevator takes you to the shuttle bay. The Crozieris
t
l
with some there, but it is not in good shape. There is no way you will
: containers, be able to pressurize it. You will have to find some way of
: lockers, and getting it to the repair bay on the Roanoke.
j a rocKe0 ooor
lill that requires
a torque bar
to open it. If you have torque bar that you already crafted
a
at a workbench, you can use it now to open the door.
Inside you find several resources that you can use when
ll,il ,1,
you next visit a workbench,
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Lament@Xbox360iso
rl
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Start off your search for the shuttle remote pieces by Take the cargo lift down to the lower level to continue
following the catwalk to a cargo lift and taking it down looking for Remote Relay parts. Necromorphs keep coming
to a lower level. When you get there, head down a ramp at you from all directions, so stay alert. !1lATl1TllROtIOll
toward the shuttle and find the part on a shelf. That's one
piece collected and two more to go. Search the catwalks il.il1|!rl
and then head back to the cargo lift to get back up to the
lltlf!'ll:.1.4
highest level, While you are doing this, you will need to fight
off a number of Necromorphs that attack you" ll,1;rl'lliil
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The second part you need is on a bench just across from I ' i
the cargo lift. Pick it up and keep looking for the third part. itif;illi
c0.0P
Move the gondola to the right to the side of the bay where
the workbench is located. Go to the cargo lift and take it
down to the lower level. Get off the lift, turn to the right,
and open the door to the aft shuttle bay, Climb up a ladder
to get to catwalks that Iead around the rear of the shuttle.
Take the cargo lift back up to the upper level and move
to the workbench. Activate the workbench and it will
automatically take all three parts you have collected.
Select "Craft" and it will assemble the parts into a
complete Remote Relay.
104 // primagames.com
Lament@Xbox360iso l..:+
: Tllt BASTCS
:j |IIIEAP0NE
MUIPllllTNT
a circuit in a box near the lockers. When you get back to a lllAllfillfi0ll0t
.i;j
workbench, you can use the two circuits you just found to
upgrade your weapons. :-
. '*liiPl$i.!... r :
nozzle locks into place, Necromorphs begin attacking. You '{liljv:fi1$ '
are stuck out on the catwalk with no room to maneuver. Try llji$N{$
to engage the enemies at long range. Remember to aim for
the legs to slow them down. Also, use stasis if you start to
CilAPNR6
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fi{$m*
Now move to the controls near the windows overlooking ffAFn!*
the shuttle and activate them to move the fuel boom into
i!*,p:r$ 13
position.
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Take the cargo lift down to the catwalks below. You have 0nce you reach the upper level, rush toward the gondola
to get past the engines of the shuttle. However, since they while avoiding jets of flame and eliminating Necromorphs.
are firing, you could be burned to death. Wait for the engine The Hunter follows you, so engage it while waiting for the
to shut down momentarily, then run across the catwalks to gondola.0nce it arrives, climb aboard and take it across to
the other side. the other side of the shuttle bay.
,ii!,r ::,rj::Jillti
Move out into the .t'rrttt" nry n., ," ,n" cargo lift. If
it is not at your level, call it and".0
then fight off the Hunter
while you are waiting.
stop, then rush forward. There are some lockers that you can
search for items that might come in handy, such as ammo or
med packs, Once you have picked them up, continue to the
elevator at the rear of this room and ride it to the next area.
J.OB llprimagames.com
i:.,Lament@Xbox360iso
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..WIAPONSE
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Fire at any containers that get stuck in the gear. However,
,t:.:.
they are not your only targets. Necromorphs drop down
into the room and move to attack you. Fire at them with :tllllrAtfifiR0ll0tt
the laser cannon, This even eliminates those dangerous
Hunters as well. The laser cannon has a Iimited amount of rrl,,::,*lw{Jjf trr :r't''
energy, as shown on its power display. Therefore, fire it in " i:Ii$llll'".'J:
short bursts while using the blue laser sight to aim.
..lrlt:t {
Eventua lv, I
.-- :,' lll4Ftltii "='':
the explosives i::
btow open the I i
space. Luckily :
you are
weaflng your
suit and are fine. While you are here, you might as well take
a look around. ilft::f il
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#$"t{ti$
::
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As you are
boosting
through the
space dock,
you need to
find some
oxygen. Look
down to find
a large chunk
of space
debris. Boost down to it, Land on the debris and use the
oxygen tanks, then find a storage container filled with lots
of items, including a circuit and a military engine weapon
part. There are also several small lockers you can search
for more items.
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'
1:.:i1:
%'
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While you are in the space dock, you come under attack by
Necromorph Nests. These are attached to pieces of space
debris and launch projectiles at you. You can attack them
if ycu wish, or just try to avoid the projectiles by staying in
molion.
Land on the platform and then climb aboard the skiff, Set a
course for the Greelyto continue.
108 // primagames.com
Lament@Xbox360iso
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Lament@Xbox360iso
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1I2 // primagames.com
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Norton takes over from here. He will move the engine to
to the large piece of debris and locate a hatch with a ihe shuttle. However, you have another task to complete to :ii
yellow "0" painted on it. Shoot the hatch and then use your get the Crozier ready for flight.
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kinesis to pull the oxygen tank that's inside to you. Use the
tank to restore your air. Another oxygen tank is floating itfilFtflfih,; :r.
around in space near the engine if you need more.
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debris, all you need to do is slide it out. Take aim at the
kinesis sign on the engine and then push it out the back of
ENRAS
the debris so it is floating in space by itself.
After arriving at the skiff platform, exit the skiff and launch
yourself into space. The satellltes that you must find all
have four solar panels. The first is directly ahead of you
right next tothe Roanake.
114 // primagames.com
Lament@Xbox360iso
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locate the air lock platform. Land on it, then walk along the
platform to the hatch of the air lock. 0pen it, using your
kinesis. then move into the Roanoke. !11 " :r;:
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Make your way back though the corridors to the repair the Crazier is now in the repair dock just outside of the
room and activate the workbench where the navigational air lock. Laurrch yourself into space and boost toward the CgtP
module is crafted from the three flight recorders. 0nce nose cone of the shuttle.
this is completed, leave the workbench and make your way
back to the air lock.
Use kinesis to open the hatch on the nose cone and then Now boost over to the side of the shuttle facing away from
move in closer to install the navigational module. The hatch the Roanoke and land on the wing near the hatch. Open
closes automatically once the module is installed. the hatch with your kinesis and then enter the Crozier's
air lock. Once it is pressurized, advance through the next
hatch to enter the shuttle's interior.
0nce aboard, you notice that the oxygen injectors are not
locked down. That could cause a fire during reentry and kill
everyone aboard. 0ne of the injectors is already inserted.
Use kinesis to rotate it and lock it. Then pick up the other
two injectors with kinesis and insert them into the empty
slots. Rotate each of them as well so that all three are
Secu re.
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As the shuttle begins moving, you control it. You need to As you descend toward the atmosphere, mines and other
focus on two things-steering the ship and shooting mines obstacles appear surrounded by small red squares on the
and other obstacles, HUD. Move the targeting reticle over the red squares and IIIIALI{II{ROIJOll
when they turn orange, you are locked on and can fire.
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0nce you hit the atmosphere, the nose of the shuttle
begins heating up due the friction of the air against your
shuttle, which is traveling at extreme speed. Mines are
no longer a threat. Instead, you need to shoot at debris
that is falling toward the planet's surface along with you.
If mines or debris hit your shuttle, you take damage. The
three green lights on your cockpit dash show the status of
the shuttle.
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wakes up to discover
himself stranded on
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option is to press
forward in hopes
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fhe Crozier broke apart during the crash. You are the only
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survivor of the front part of the shuttle. Ellie and the rest
b
were in the aft section when the craft split. You discover
that Tau Voiantis is an icy planet, Your suit is damaged, so
the helmet will not close and it no longer can heat your
t.t;t'!:tt tl
body. The subzero temperatures on the planet can quickly
freeze you, You must frnd heat sources such as flaming
parts of wreckage to warm yourself.
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$s" " You must walk along a narrow canyon, There are some side
.1". treks where you can find items. However, they do not go
too far. The locator is not working, so you have to maintain r','rr''ir'
sense of direction as you advance through the snow. ,1.:,:,tir;
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Keep going until you find a large part of the shuttle burning
up on a hillside, No one is around, so advance along the
narrow, snowy path on the edge of a ridge.
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you can use to rpgrade your \ /eapons. The +2 Damage, Keep going
+l Reload w real y come in handy-if you can find a untii you find
workbench down here. the rear part
of the shuttle
where the
rest of the
crew were
when it broke
apart. The
flames inside
make it warm for you. As you search, you find a bcdy-but it
is not Ellie. It was one of the crew from the Eudora.
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At the far end of the wreckage, activate the video By this time,
message. Ellie left you a video that she and the other you are
survivors are headed for shelter. She will leave flares along getting cold.
the way for you to follow. Near the video console, pick up a There is no
stasis coating weapon part and search the area for items more burning lt{iltltfll ,,
and resources. wreckage
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Keep moving untilyou find a red structure at ground Ievel.
Locate the door and use kinesis to open it. tllLijllilll
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wreckage, When you get to a flare near an edge, a large lllitTil$
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When you pick yourself up, you see a habitat of some type
and an abandoned vehicle. This must be where the ground
party from the flotilla worked and Iived.
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Search the room and you can find a text log and an audio
recorder. You can get an audio log as well.
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continue following the pipeline. As you get near a building a
attacks. Kill it as well as the next several that attack you. :: l lillitlt
These Necromorphs are a snowy version of a Slasher. By now, you are probably close to freezing. Climb down g:!titr;
the ladder and then keep following the pipeline to another **r1*ri
red structure. Kill any Necromorphs that get in your way.
0nce inside, start up the generator so that you can warm ;1Jilll*l*
recorder and collect another text log. When you are ready,
exit the structure through the door across from the one
you used to enter.
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" catwalk
so climb up a ladder to a catwalk. Follow the
around to the left to find a S.C.A.F. artifact to add to your
colleclion.
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0nce yau find the hr.rild ng, move around it to find the door.
More Necromarphs pop up out of the snow to try to stop
you. Kill them and then keep moving to the door before you
freeze. You need to use kinesis to open the door.
126 // primagames.com
Lament@Xbox360iso
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ridge. But Isaac will
need to fix or change
his gear to make the
journey himself. ll1l[rtllf,fi16r{
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128 // primagames.com
Lament@Xbox360iso
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Move toward the Iarge door leading out to the cold, then
turn to the right and head into the radio room. Continue on
to the pump control room and start the generator to power
up the way station. There is a workbench in this room that
you can use to upgrade your weapons.
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Upon arriving at the lower level, you see the suit kiosk up Continue into the next room. It is dark-and occupied by
ahead. However, it is behind a gate and you can't get to it Feeders, If you aim your weapon at them, they react to the
from this direction, Instead, you need to move through the light and attack, Although it looks like there are only a few
il]lAl|filjIOljIII
level and come at the room from another way. Therefore, at first, once they attack, more drop into the room from
open the large door on the left and advance into the the ducts. You can choose to fight it out here or you can i'iilltipt
kitchen. Some of those Necromorphs are in the kitchen, go for stealth and make your away around the right side of
but they scamper away as soon as you open the door. the room, staying next to the wall, to get to the door on the
other side. As long as you don't light up the area and stay [,i".'
at a distance from them, the Necromorphs leave you alone, Lii?,lr,ilt
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Walk into the kitchen and look on the right side to frnd a
compact standard frame weapon part. Search the rest of
the kitchen for other items. As you exit the large room, make your way through a f!itlit:1ri
corridor. Stop and listen to an audio log before moving on
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to the next room.
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Turn to the left and follow the catwalk to a ladder that you
must climb down to reach the main floor of the pumping
station. 0ne of the pumping pistons is blocking your
access to the next area. To get it moving again, you need
to rotate a series of four fuses so that they have three
connections for the electric current. 0nce this is accom-
plished, activate the console to the right of the fuses to
This room is the pump access station. Move into an alcove
get the piston moving.
on the left slde of the room to find an artifact. This is also a
As the piston
good spot to release a scavenger bot to look for resources.
moves away, =i'
Exit the alcove and then proceed through the room to move
follow it and :
through another doorway and enter the pumping station.
then duck l
into a side :
chamber on i
right.
!
the ,
A stasis i
recharge
station is in 'i
here. Then stand in the doorway and wait for the piston to
move away from you. Hit it with stasis and run after it to
get to a doorway on the left at the far end ofthe piston
chamber.
I32 // primagames.com
Lament@Xbox360iso
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the left, hit it with stasis. Then run to the right to get to
the door leading out of the chamber. Keep walking to the
end of the area and climb up a ladder to some catwalks
ab ove.
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Now that you are outfitted for the cold, move toward the
gate. A scanner checks to ensure that you are properly
attired and then unlocks the gate for you. Use kinesis to c0-0P
open the gate and move to the elevator that takes you up
to the entrance of the way station. Ride the elevator to
the top, and stop by the workbench to drop offthe items
you have collected and perform any possible upgrades. You il{IRAS
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I34 // primagames.com
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you when you need to open a door, Therefore, take some a!iitill:l
time to kill them now and then stomp on their corpses for fl{llu,
pick-ups.
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through two large doors to reach the central chamber. have collected everything, you need to hack the controls to
the other door so that you can push further into the depot. C0.0p
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Continue
In the next room, climb up the ladder to a catwalk above,
through the
There you can find a safety guard weapon part as well as a
corridor and
couple of containers for stomping. Pick-up the items, then
a door to
climb back down the ladder and head through another door
emerge 0n
into the next area.
a walkway
overlooking a
control room
below Climb ,:i_:_=:::j.*:;lior.t:rt ,l:::_._:,lilMrri::-::::t!r.::{!:ri!|5.,ri._:. r1il
down the
ladder at the
end of the
walkway and
make your way
to the control
panel. There is
a power cell in
a socket near
the control
While there were no enemies in the previous room, there
panel. Use kinesis to pull out the power cell and carry it up a
are Necromorphs in the next room. They drop in one at a
short flight of stairs. lnsert the cell into a socket to the left of
time, so quickly take care of each before the next one can
a door at the top of the steps. Now that the door has power,
move in and attack,0nce they are eliminated, exit this
you can open it.As soon as you do, a couple ofSlashers drop
room and follow a corridor around toward another large
down form the ceiling. Kill them and then enter the room to find
room. Be sure to go to the end of the corridor to find a
a compact repeater weapon part as well as other pick-ups,
couple of small Iockers.
136 // primagames.com
t-
Lament@Xbox360iso
, ,,:lir,-l=,
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Il]E BASICS
IHARACIERS
t,1/EAPONS 6
EOtJIPMINT
Retrieve the power cell and insert it into tf.r. t".;;;;; Exit the room through the other doorway and follow a
to the large door on the left side of the room so you can walkway around to a draw bridge that is up. Use kinesis to
open the door and continue into another room. There are activate the controls on the other side of the gap to lower !|]4il{Tl{R0[!n
several containers in this room. Stomp on them and then the bridge. Then get ready for an attack by lots of Necro-
retrieve the goods inside. Move through another large door morphs of different types. This is a good time to use stasis
into a room with a cargo llft. You must hack the controls to slow down some of these enemies. Clear them out and
to callthe cargo lift down to your level. As soon as you call then advance through the door leading to the construction
the lift, Necromorphs start coming into the room. Quickly chamber.
get on the lift and activate it as you fire at the creatures to tltiliiri{
keep them away from you. Be ready for more when you get
to the walkway on the upper level. Neutralize them all and
then advance through the door at the end of the walkway. !,:li: l::1I
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T){IRAS
side of the hallway. 0nce the door is opened, enter the
loot room to find a heavy metal thunder blueprint as well
as some resources. Exit the room and walk across the hall
to another door, Go through it and climb down a ladder
into the construction hall. Go through another large door
into a room" Nothing is in these two rooms, so keep going
through yet another door into the entryway hall, This area
also is empty, so keep going into the next room.
l; lr',*;Ifcl$lJli|$iii.;il41 ',,',i,
Upon enter ng the room with a catwalk, f re at the Necro- Wa k down the ramp to the right of the door and into
morph hanging from the catwalk to start the fight. There the lower area of the room. In the far-right corner, in a
are only a couple of Slashers tn here, so killthem and then small alcove, you can find an artifact. Then walk over to
head up the ladder to the catwalk. Follow it around to an the storage elevator and lower the lift to your level. After
eJevator, which you must take to get to the next area, descending a bit, it stops and an alarm goes off, That is
not a good sign. A horde of Feeders drops in and they beg n
attackinq Vou.
138 i/ primagames,com
Lament@Xbox360iso
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A few Necromorphs attack you when you enter the central
chamber. Kill them and then walk across the room to the llitrl:itl
elevator leading to the tram station. The tram can take $tAtT:**
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search the room. You can find a circuit in a box on the wall Since you have gleaned everything you can from the supply
as well as some pick-ups in lockers. Advance through the depot, it is time to continue with your mission. Exit the
doorway to return to the records room. From there, take a depot and make your way back through the snow and cold
right and return to the central chamber where you began. to the way station. Use your locator beam to help you get
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Climb the ladder and continue following the locator beam.
From the way station, follow the locator beam to a security When you come to a snow crawler, the ledge the vehicle is
checkpoint, In here you can find a Tesla core weapon part parked on begins to give way. Grab onto the crawler and pull
if you did not already pick it up earlier. 0nce again, you are yourself inside. Continue crawling through the vehicle to get
scanned to ensure that you are wearing a snow suit. After out the other side before the snow crawler goes over the edge.
this is verified, you can exit the checkpoint through the
second door and then begin another trek through the snow.
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As you are taking the cargo lift up to the top of the wall,
a large Necromorph climbs onto the structure and begins
attacklng you. It knocks the lift down to the ground-and I tltALlfifin0lj0tl
you with it.
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Search the flat, snowy land in front of the wall for some
il:l
containers with pick-ups inside. Then make your way
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power up the cargo lift outside. Dnce it is up and running, slowed down, aim for the glowing orange sections of the
take some time to ensure you have the right weapons. You tentacles and fire at them to sever the tentacles. After
need something that can fire quickly and sever limbs. It is you have shot off all the tentacles, the creature opens its
I)(IRAS
also a good idea to upgrade the stasis ability of your RIG maw and comes at you. Use stasis again and then fire at
since you will need it shortly. You might also want to craft the orange sac to knock it down. However, the creature
a few stasis packs unless you are already carrying several. is not yet out" N/lore tentacles extend from the body. Use
When you are ready, exit the room and use the cargo lift. the same tactic as before. Use stasis and then sever
tentacles. When it opens its maw again, shoot for the sac a
second time. The Necromorph will decide you are too much
trouble and run away.
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Since the cargo lift is ruined, the easy way to the top of the
wall is ruined. However, as the large Necromorph climbs
over the wall to get away, it knocks down a catwalk that
forms a ramp foryou to get onto the wall. Reload your
weapons, then head up the ramp. At the top, climb a ladder
to get to a higher catwalk. Follow the catwalk and collect
items as you go, including a couple of spare parts boxes.
Keep going until you get to a door that takes you into the
structure.
L42 ll primagames.com
Lament@Xbox360iso
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Inside the garage, pick up a text log on the shelf along the Follow your locator beam to get around some rubble so
lefl wall. Then go through a door on the right side to enter thatyoucanfindadoorwayleadingbackintothewall.
the service bay. Several Necromorphs are in here, so start 0nce inside, turn and advance down a corridor to the right. '
fiiing away. 0nce they are eliminated, search the lockers Open a door at the end and enter a conference room where r
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and containers. Be sure to get a circuit from a box on the Ellie and the rest of her crew are discussing their next
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wall near the door. 0nce you have cleared out the garage, moves.
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146 // primagames.com
Lament@Xbox360iso
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A dropship flies in and begins unloading enemy soldiers. can from this position. tlne of therir lires expiusivs roc;kets iasilfill" r ,,,, I
Quickly take cover behind some crates and return fire. at you, so when yuu -.:e therrruur,ritrg, duck bo"K i.-rchind il,tr:..a: ,,. ,: r' .
A projectile weapon works best against these armored cover for protectiorr. When rt appuais, clear, rush auruss
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soldiers. Aim for their heads to ensure a one-shot kill. the bridge and tdke uover agairr v,ihiie firrishiirg uff .iiiy
renraining hustiles, ',,
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area, search the camp and the corpses. Then follow the Continue through a dooi way ir rtu arrr.iiher tc r rL st, u r, ru r tr.
Inside is a suit kiosk, a vvurkbetr"h, a diicuictj sujpdrrbtul , tf{jqtil*
locator beam into one of the tent structures. Search the
containers inside, then exit through another door on the field weapon part, and a tcxt lug. SiirLe (jrdtes biot,n yLr,-tr #A$iilli!
opposite side of the room. path to tlre ttext door, uge kitit,r;ir, Lu rrruvc tlrcrrr r-rut ui yuur ilAPrut'i
way. You can also stup at the itetruit herc tu riiup uft the
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it and ride it down to the lower level. When you get to the
bottom, quickly take cover behind some crates near a
bridge. More soldiers begin attacking. Kill as many as you
Lament@Xbox360iso
You exit the tent structure into another flght. However, this
time, the Unitologist soldiers are fighting against Necro-
morphs. Take cover and begin attacking both sides. Keep
shooting until you are the only one left standing. Then,
when allthe corpses litter the ground, pick up as many
items as you can.
148 // primagames.com
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fires the weapon at you. Attack the corpse and when it goes
down, the Necromorph climbs out and jumps into another llOWTOUSt
WEAPOl']S 6
EOUIP[IENT
N4ore sold ers are out in th s camp area. Take cover and
engage them. Watch out for the grenades that they throw
at you. If one comes near, ro I to the side to get away from |1]AII{]HNOUI11
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A giant drill is blocking your way out. Maybe you can move
it by removing its safety gates. There are two wheels-one To stop the drill, you need to shoot the yellow fuse in the
on each side of the drill. Use the kinesis to turn the wheels
cenler, However, it is spinning so fast, Vou first need to use
to open the gates so the drill can be moved. stasis to slow the drill, then fire a projectile weapon into
the fuse. After a few hits, the drill rises up, so focus on the
Necromorphs. However, the drill is not finished yet. When it
comes back down, shoot for the fuse again.
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The signal-tracking
experiment must be
conducted via probing
the neural pathways of
a creature dubbed the
Nexus. By recreating
S.C.A.F.'s research, lsaac
and Carver may be able
to locate their ultimate
goal: the Machine that
controls all the Necro-
morphs.
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154 // primagames.com
Lament@Xbox360iso
ir .,r,iil lll
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THE BASICS
CIlARACIERS
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EOUIP[Itl'lT
Now that you are outfitted, walk over to the cargo lift and Climb up the ladder and then make your way across the
ride it up to the roof of the facility, where the generator for catwaik despite the high winds that are blowing across :.:
the furnace is located. When you get to the rool turn to your path. More Necromorphs attack from in front of you.
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the right and activate a console to open a box containing a Eliminate them all and then follow the catwalk all the way
power cell. Use kinesis to pullthe power cellform the box to the end, where a ladder leads down into the power room. .L*.,-tr,
and then carry it across the roof to the power room. I ii{ii$tit
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Climb down into the room. Pick up the power cell using the
As you are moving across the roof, Necromorphs attack. kinesis module, then insert it into the socket. Now that the iiltllllill
Drop the power cell and open fire. Stay in your position and cell is rn position, move over to the console and activate
keep firing. All of the Necromorphs come from the direction the system that provides power to the furnace. l'1*1'',.1
of the power room. Wait until the attack is over, then pick
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up the power cell and continue to the other side of the
roof. iltii;t tli tfi
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Follow the walkway back toward the entrance and continue
past the workbench to an elevator, Stop at the workbench
to insert your circuits into weapons and put them to use.
Then ride the elevator to the upper level where Santos is
wa itin g.
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Santos has found a schematic for a probe gun. This will
allow you to tap into the neural pathways of the Specimen.
Pick up the blueprint. However, you need to find parts for.
the weapon. Santos gives you the coordinates to a nearby
warehouse where you can get the parts you need to craft
the probe gun. She also gives you the key code you need to
get into the warehouse.
156 // primagames.com
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I1IIAPONS E
EOUIPI]IIt{T
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Go up the ramp from the core area and exit to the outside.
Foilow the locator beam to a small catwalk that leads to a
locked door. As you approach the security console, the code
Santos gave you unlocks the door so you can enter. 0nce
inside, follow the corridor around a corner to the {eft and pick
up a text log before taking an elevator up to the plateau. c0.0P
I)(TRA$
=-
::
(cqp qoinq thrn11ql the blnri\rinq snn\ /. Ynrrr locator heam helps
keep vn,r nrr t"a.k [rTppirallyynrr arrive atthe Delta Barracks.
This is \ rhp!'e ynrr necd tn on. Hnrniever, hefnre entering through
the dnorUrav. rnrhinh nFenq arttomatically AS yol-l approach,
chtrrk it the left side nf tha clnnr to find an artifact.
unlock the door and then enter a loot room where you can
find a circuit as well as a repeater weapon part. Now exit
the room and move through the barracks to the door at
the other end.
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Cl1ARAITERS
I1IIAPONS
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, You need 0nce you have all three, head back up the ladder and make uiifiif;$
, to hack an
:
your way back to the staging yard. tiiiriif;*
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door.0nce it : i:lj!pgi;:
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a short corridor to another door that leads into another ,
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Continue to of these. i !i ia.:.:"?r=-:=i:;1:.:'::t;tii;:ririitrii ::'=t=::t
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the end of Althouqh vou
the catwalk, can't kill it, you can try to drive it away. As it comes at you,
then turn and hit it with stasis and then shoot off its tentacles. Then, as
look toward it opens its maw, shoot the orange sacs that appear, If
the middle of you don't get allthree, it begins its attack again and you
the facility to have to shoot off the tentacles. Then after they are gone,
see a gear. destroy any remaining sacs to force the Necromorph to run
=
Use kinesis to away.
turn the gear
and raise a cage. Then climb down the nearby ladder to the
lower walkway.
PRIMA Official Game Guide // 159
Lament@Xbox360iso
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160 // primagames.com
Lament@Xbox360iso
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After defeating the large beast, you notice a trail of flares fiu,lliltlljt
leading toward the armory. That is not a good sign. While
you can continue back to the Specimen facility to do some lltl]:lili
probing, it is important to get to the armory. Plus you can l,lf lriir
find some useful items there. Go through the door into a
security checkpoint. A workbench and a suit kiosk are here.
1, ,!'i:f
If you use the workbench, you can craft the probe gun. X
However, before you leave, make sure you put the gun into .,tt:::
the safe. 0therwise, you will be carrying the probe gun as l:
When you arrive at the armory, exit the elevator. There are I ",:- :f
one of your weapons. Search this area to find an artifact
some dead or dying Unitologist soldiers here. It appears 1I
in the office. 0nce you have completed your search, follow
CliNPTFfi
that they are not the only threat in this area. Look around
the flares to an elevator leading to the armory. for some pick-ups, then head through the doorway to an
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Continue through the next doorway into the security hall. In thejunction, head to the left to find a blueprint for
There are several Feeders here. Unfortunately, there is no a contact beam next to a locker. Pick it up, search the
way around them, so you need to clear them out-as well as lockers, then head through the door on the right that takes
other Necromorphs that arrive. 0nce they are all elimi- you to the raised hall.
nated, search the room to find a stasis amplifier weapon
part. Then head to the elevator and ride it to the next area,
162 // primagames.com
Lament@Xbox360iso
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0nce in the back hall, pick up a circuit on a desk and listen Move to the cargo lift at the end of the catwalk and ride it
to an audio log. Then enter the elevator and take it down to down to the room below, Search the area for pick-ups, then
the munitions control area. move over to the control area to find the key to the armory.
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The elevator takes you back to the security hall, Since you
now have the armory key, you can uniock the door tc an
ordnance tower. Some soldters walting inside. 0pen fire
and take them out. Then move across the walkway to a
door that leads into a hallway with an elevator. Search the
hall and then rrde the elevator to the tram staticn.
164 // primagames.com
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Isaac has
recovered the
Tl1E BASICS
parts of the probe
gun and crafted it
into a weapon. To
discover the way Cl1ARACTIRS
to the Machine
that controls all of
the Necromorphs, llllEAMNSE
-:::: '::: he must enter EqlJIP[]ITNI
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CIimb into the cage at the rear of the facility. Norton mans :l::rl':il: l
the controls and lowers you into the Specimen. Just hang
tight and wait for the cage to reach the bottom.
When you return to the Specimen facility, visit the
workbench and get the probe gun. Be sure to bring along a
weapon that is capable of killing Necromorphs. You never
tr;:11lf t:l
know what to expect. Now take the elevator up to the
higher catwalks.
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Move to the
harpoon gun
at the end of
the catwalk IIIRAS
on the right
Select the probe gun and move through the inside of
side. Activate
the Specimen. Look for neural nodes along the walls and
the console ceiling of the passageways. As you aim the gun, it beeps.
to fire the When you are aiming at an active node, the beeps increase
harpoon, Then in frequency, so you know you have the correct one. Fire at
use kinesis
it to insert probes into it.
on the crank to pull the harpoon and partially open up the
Specimen. Now follow the catwalk around to the left side
and do the same with the second harpoon gun to finish
opening up the Specimen,
Lament@Xbox360iso
-lhe
Specimen begins.to move after you hit the active node.
Italso sends out Necromorphs to attack you. Switch to
your weapon and open fire. 0nce the insides are quiet,
continue moving through the Specimen.
After you have the vision, everything hits the fan inside
the Specimen. Run for the cage and get Inside. More of
those Necromorphs are headed your way. The cage won't
take you up yet, but since there is only one door into
the cage, you have to defend only in one direction. Kill
all of the creatures that come after you. 0nce they are
defeated, Norton begins hauling the cage up and out of the
Specimen. Santos was able to get all the data she needed
from your probes.
You need to find two more active nodes. After you hit the
second, nothing else happens. However, once you shoot
probes into the third node, you see some type of vision.
Who knows what it means? However, it probably is a
premonition of something that will happen later.
1.68 ll primagames.com
Lament@Xbox360iso
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You must find in return for his handing you over. However, the leader of
a way out of the Unitologists decided he could not let any of you live, ll0ltl/T0USE
the cage on
your own. Turn
to face the Il{t BASICS
control panel
on the cage
assembly
and then use C11AfiACTTRS
kinesis to
move the controls to open the cage. After exiting the cage,
head to the elevator and take it down to the lower level. ll]lTAPOl.]S E
Stop at the workbench and swap out the probe gun for a tQUIPtultltT
Remember il{TRAS
lhat'perfectly
dead'
speci men
you were just
probing? Well
it woke up.
The gigantic
Necromorph,
which is
Norton betrayed your team to Danik and gave him the called a Nexus arrives and begins attacking. As it climbs
coordinates of Tau Volantis so the Unitologists could follow up on to the plateau, it suck the soldiers toward it. You
you through shockspace. Danik had promised Norton a ship also get caught in the suction and begin sliding across the
snow toward the beast.
Don't even try to hit this creature with stasis. It is so large, When the suction stops, back away as you fire at the
stasis has no effect on it. Instead, start off by dodging its smaller Necromorphs that continue to come after you, and
large arms that try to smash you. When it spits out these dodge the flailing arms of the Hive Mind. 0nce again, go for
pods, start shooting at the pods. They hatch into small its heart and then deal with the smallfry that emerge from
Necromorphs-like the ones that attacked you inside the the pods.
Specimen. Kill them as they come after you.
The suction phase of the attack starts again. You must hit
the remaining blisters that you missed the first time. The
ones you hit have turned red, so ignore those. Just go for
the yellow. After you have hit all four, the suction stops and
the cycle begins again.
However, after
you shoot the
heart and the
suction phase
begins, there
are no more
blisters to
shoot and the
As the Hive Mind rises up, shoot it in the heart with a creature is
projectile weapon. When you get a hit, the creature then very enraged-
starts to try to suck you in again. As you are sliding toward and sucks you right into its maw.
it, shoot at the four yellowish blisters that appear around
When you
its maw.
c0me to, you
realize that
you are inside
the Hive
Mind and in
the process
of being
digested. This
is not good-
not good at all.
17O ll primagames.com
Lament@Xbox360iso
l]0l/XI T0 ilst
THI BASIIS
IHARAIIIR5
... .i*;
. :.,,,.... .:: ., .j|$."&e& ' ,
@* ---*, o-o
Ibq*
k I1IAPOIlS E
ilfliPfr4il!T
Afler ali three Nests are elrm nated, you are expe ecl from
tlre l-live i\lind and i1 tlrrashes irhaul in ils dealh llrrnes.
r,{A[flljR0l]0H
liere a': ihree i'lestl '' lire gr.rt cf the l-l ve lV nL:l Each has
three te rtac es lhal , :.rrrIh pro]eat es at you. You musi
reltrr ze al :rree \e ,l:s io slrr.rive, Use a ureapon that ,.i
rrt4:!i;l:
tan sE\rea:ertaries a il star't shcoting at then". As lrou f.itFtH.'
attaa". lte f'.les:: r'\r t- irai'r., tireir tentacles rnside ano Vor,r
rl'1t3. ir,ial t ,nll tie\; e 'erqe aqain. Between tne three, one 'ii:ll: .i$:l
tr stop h ni,
L-rirt Nortoi'r
#lE barcks h ri
dowrr. As Norion l:ries to killVou, press the bui'rln th:t
r0-0P
appears or the sueen to k lhlm before he can l.t you.
Wlth this thteat elirniriateci, follow Carver to catch up to
**f:==+* Ellie and Santcs.
EXTRAS
iVllve ari:-rnC tolodgr the projectl es and keep up your'
attscks. Foci-rs on one \est, Cnce Vou have shot off all
three tentar es, t sllr rs -nov ngl and d e:. leieat the other
t.',;o tlre sarT. way,
,-x
JSj
*:
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ffi F* i, 8s-
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Tl1I BASICS
CHARACTEflS
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iltii1Ftlfr1
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H{IRAS
Lament@Xbox360iso
, _,aA
1.. .:
,ll
As you are climbing, watch out for falling rocks. Dodge back
Exlt the base camp and then look around on the left side and forth to avoid them. When part of the cliff starts to fali
of the structure to f nd a blueprint for a HUN-El Badger away, jump to the left to avoid takinq damaoe.
weapon.0nce you have it, continue moving along the path
Keep going
until you meet
up with Ellie,
Carver, and
Santos. They
are the base
of a cliff" You
must climb
this cliff.
\74 ll primagames.com
Lament@Xbox360iso
of the clifl
climb up over
the edge and
Il{I BASICS
onto a narrow
ledge. Your
climb is not
yet done. :::::::: I ri.:: :::r::a::::r CHARACIIRS
-.:r: nnr tllrillf :::::-ji!:iflririr:r
Use another
grappling station and begin climbing up the second section
of the cliff. t,lJilMl.lsE
i0uPMH{T
As you move through the cave, stomp on containers to get
items. You can also find a compact standard frame weapon
part next to a tent.
i lillir{ftn0ll8fi
i
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j i .. q-=i:
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ilAFNRI
fl{p}ln,t
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More rocks fall as you climb this next section, so be ready llllfl!:fl ?
! tlilflllt
You can hear a noise in the cave-like a pick hitting snow ffi$Ii$1i
and rock. There is a Necromorph with a pick try to get out ;i,tp;iqll
from under a rock. As you approach it, it tries to attack. Kill
linirirrt
it and then engage several more Necromorphs that come
to attack. CllAPItRl3
[llAP][I ]4
tlllplifi$
lutf,lta$
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After clearing out the creatures, move through the cave. ilfiRAS
Search down a side cave to the right of the main path to
find another weapon part-a Weller's compact frame.
Get to the top of this cliff face, then follow a trail that
leads along the side ofthe ledge. Keep going until you get
to an emergency ladder. Use kinesis to turn the wheel to
deploy the ladder. Then climb up the ladder and continue
into a cave.
Use the locator beam to help navigate through the cave you. More Necromorphs emerge from the snow and ice as
until you get to an exit. Then follow a ledge that leads off you continue along the path. Neutralize them as well before
to the left. proceeding.
:::
=:i.:..==...==:...::.::::=:..:..-.i::::::-::::::::..
Keep going until you find a cargo cage. It is stuck on the When you reach the cave, enter it and advance to a couple
ledge and blocking your way. Use kinesis to move a gear to more grappling stations. However, before activating one of
the right. As you do, it drags the cage overthe edge ofthe them, move to the far end of the chamber to find an ammo
cliff and then lowers it down the cliff to where Ellie and the support weapon part.
team are waiting below.
,'. ]., ]
:: ,.:.. r
l
After beginning your climb, wat.ch for Lurkers that move
Follow the ledge up the side of the cliff. Ahead you can see along the side of the clift Fire at the Lurkers to kill them
another cave-and Necromorphs coming out of it to attack before they can damage you with their projectiles. 0nce r, . I rr'l
you. Make sure your weapons are loaded and get ready for they are eliminated, continue your climb. When you come
the attack. Leapers crawl along the side of the cliff as they to a gap, jump to one side of the cliff to get around it. Also,::,::::::::'.,,,-
come after you. Engage them at long range and kill them watch for falling rocks. Keep going until you get to a ledge ':::':'::'::
":'::''
before they can get close enough to use their tails to hit at the top.
L76 ll primagames.com
Lament@Xbox360iso
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Follow the locator bearn into another cave. Listen for When you get to an opening on the right side, move out '':s#s*1,
trouble, such as the cry of an Exploder as lt approaches. onto the ledge to find a workbench. Since you have been
Try to kill it without detonating its sac. Then use kinesis collecting a lot of items, this is a good time to unload them 'la{F}Lq:
ffiq*fi
'liAF1tfi;
ffi&pirfig
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Search the side caves along the main route to find an
Some very large rocks are falling toward you. If you can't Niipl**:$
artifact as well as another scavenger bot. After collecting
get out of the way immediately, aim at the rock and hit Irip;tf; i?
each, keep walking through the cave.
it with stasis to slow it down. Then get out of the way as .'Lirxntt
quickly as you can,
:-.:l:.:::lr:::--::::: :: tl'ilFll*l$
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c0-0P
I){TRAS
,:- * 9: .
::
Wh.n yo, get to the top, select a scavenger bot and use
it to find a good place to find resources. 0nce the scanner
gives you a strong signal, release the scavenger bot to find
some items for you.
. _i
i1,.: '.
When you get to the top of the ledge, you find the winch,
which you can use to bring up the rest of your team. Use
kinesis to start up the generator so that you have power.
178 // primagames.com
Lament@Xbox360iso
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l{Otlll IO USI
IllI BASICS
CHARACTIRS
lr"
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EIlie and Carver exit the cage. However, before Santos can ;!1",,
:1.
get off, a large Necromorph, known as the Snow Beast, I
."...
grabs onto the cage. Although you try to reach for Santos,
llll{|lffiR[ll0ll
she is too far away.
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fll$lilit
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iil{n|]i{
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when you get to it, it is not functioning. Just as you are
trying to determine what to do next, the Snow Beast lti*liii
itrirut{
l;UtlltF lt
iirfriijl lti
ltiriirl.li l;
liiilril rf
i;irlrii! it
c0tP
This gives you some time to deal with the other Necro-
As you are arguing with Carver about his decision, the t)fiRAS
morphs that also attack you. Keep moving away from the
Snow Beast climbs up the ledge. lts weight is too great
Snow Beast while you deal with the lesser threats.
for the already weakened rock of the cliffside and it falls,
taking you with it,
and pulling
ing the Snow Beast apart-finally killing it in the
p rocess.
\wr'
I
l
While you are fighting, Carver tells you to start a generator
at the far side ofthe area. Use kinesis to start it up to
provide power to the harpoon guns. Once they are powered
up, lure the beast into the blue targeting lasers.0nce the
beast is in the laser sights, the two harpoons fire automat-
ically at the Snow Beast and hold it in place.
Ellie is waiting for you at the top to help you onto the
ledge. You have found the Research Facility. Now you just
have to get inside,
LBO llprimagames.com
Lament@Xbox360iso
! .:r ;r s, ! ;i s.':
l10l,1lT0 USI
be assembled by
:::::::::::
followingthe instruc-
" '::: tions of somebody I]IALI{TIIROUOll
named Rosetta.
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I84 // primagames.com
--r;: 11;==.=;='l,e Lament@Xbox360iso
:i..== gr -$ae *;
ll0llll10ust
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The door to the biology laboratory where you must enter cinmnq
llliiltal
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ltifT:?$
The hall you find yourself in is like a back door to the
ilt4tTt8:l
facility. There are some containers in here and some
corpses, but nothing else. Continue through the door at $#n**
the other end to return to the snowy outside. [}{tPliR14
II{IITIfi J5
tll#Tr81$
tilApTtft i?
ffiAmfi$
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HfiRAS
As you press on through the sno4 you see Danik's ship fly
over you and to the facility. It is now a race. Keep moving
all the way to the door of the facility.
Lament@Xbox360iso
Once you are finished, advance down the hall to the right
all the way to the end and take the elevator up to the next
level.
Exit the elevator and follow the hallway to the end and go
through the large door on the right. You must wait for a bit
while you are decontaminated, then enter the room where
Ellie and the rest of the team are waiting.
0nce the battle is over, move into the hallway, where there
is a workbench as well as a suit kiosk. Be sure to visit the
kiosk because a new suit is available. The Iegionary suit is
decommissioned military armor worn by the twenty-third
century S.C.A.F. forces. Put it on for some extra protection.
This is also a good time to upgrade your RIG if you need to
186 // primagames.com
::l ilrlli;,irif::::::.=:.:::r-r: I :;
Lament@Xbox360iso
*krdStrllji !.:i
Tl1EBASICS
fi'
l: CI|ARACTTRS
:.
I.|]]lIAPOt.lS6
:. t0UIPMIi.iI
Since you now have the key, you can open the door at the ,i.t
end of the hallway. However, the hallway beyond is covered
in growth and there are several Cysts. These Necromorphs
Ufn,*nUeff
attach themselves to surfaces such as floors and walls rri .
and spit out an explosive sac when something comes near ':i,tl
ilSfif*l
them, Shoot them from a distance to avoid getting hit. ,.,,xrili l
ltrl'llilirl
${Atfitit
il1l'rilk 3
CIIAl]IffIi
fil&irTgi$
i ill;i| t.
*lltiitiI
The first sample youneed to find ls in the Rosetta room.
ii,t:Iip,1
Go to the right side of the room and activate a console
to open a compartment. Use kinesis to grab the sample *sffiJi!
and carry it across the room to another compartment
liilill:i:*
connected to the lab's cataloging system. 0nce the sample
is in place, activate the console to send it on its way. It will tf'J1iTt{:i
,l!*fl:tl lJ
ll14'l1t't10
!11i ltlr 1l
lll,lfllll ]t
ft$ltiilc
c0-0P
Get all the way to the end of the hall and go through the
door on the right into a pump room, Inside, pick up a circuit
from a box on the wall and a text log that is lying on a
table. Then use the cargo llft to ride down to a lower level H{TRAS
Before you ieave, pick up the research facility key that Ellie where the pump controls are located.
has found. This will allow you to get through some of the
locked doors. Now head out of the Rosetta room. Follow
the hallway back to the elevator and take it down to the
level where you first entered the facility.
LBA ll primagames.com
'.-. :i :
Lament@Xbox360iso
rtt,r**19;i, Ff f r* t *p" R Ft
ff; *FS r rt s r, &"1
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llOl,1ITOIISE
Il]E EASICS
CHARACIEflS
lillEAP0l,lS E
r0uF[nil{r
As you advance through the lab, you see a Guardian at the
far side. Hit it with stasis and then shoot ofi its tentacles
to kill it. It sends out Spawn that animate corpses that
i lllltil{firfi0tl0il
also attack you.
i
filApTtiill
!:]{AF{liI
i|iffrllRl
ilrAtitfi{
utifint
ifit:i!!?
tljiiffii
rliltitg!
titiflti$
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r*iftiitH
tiiifitfi:
[Mpirflt4
tfttiltl|I
Exit the neurology lab and then make your way back to the $tirtflll$
long hall where the Cysts were. Climb onto the cargo lift itrlllll{iil
and ride it up to the next level.0nce there, move through
i:titiiii E
a door that leads to the crossover. Continue through
another doorway and you find yourself on the crossover, a l!ffriHtg
room. Killthem all and then finish taking the sample to its
destination. You have found both samples in the Biology
section, Now it is time to head to the Paleontology section
for two more.
From the elevator, you exit onto a catwalk. You can search some
smaller lockers along the wall. Make your way to the far side of
the room to a cargo lift. You need to ride it down to the lab below.
However, as you approach the ljft, you come under attack. Try
to back into a corner away from ducts and fight off the Necro-
morph assault, Defeat them all, then ride down to the lab.
190 // primagames,com
Lament@Xbox360iso
fffr*!Fr*r 's-$r
tr gJ[-]'
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Now exit through the door on this level to get to a small After the hall has been sanitized, advance through a door
hallway. Here you can take the elevator to the Reaper near the workbench. Continue through another door into
Barracks to complete the optional quest or continue the lab that someone has nicknamed the "Zoo." As you
lllAilffin0ll0fi
through another door to toward the second Paleontology open the door to this lab, you see a Feeder inside. Fire at it
sample. It is a good idea to go to the Reaper Barracks and the other Necromorphs that enter the lab. Stay in the
ciliplt| I
and this is the best time to do it. The walkthrough for that hallway and kill the beasts as they rush toward you. This
optional quest can be found later in this section also prevents the hostiles from getting behind you. t'tAPTtfl t
*t$Ttft3
CilAMfi4
tl]Ap[fi$
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As you continue toward the next Paleontology lab, you ctl{pTtfi 13
the booth to find a circuit box. Get the circuit and then rl]ApTtfi16
I]IAPIIR]B
ffnpilRt9
t0tP
:::::-:::.-!i_::1:.1
0nce the fight is over, move into the lab. Pick up an artifact
on a desk to the right ofthe door. Search the rest ofthe
IXTRAS
lab to find an audio log. The sample is located on top of a
cabinet on the left side of the room. Use kinesis to move
it across the room and into the cataloging chute to send
.r , :. l,ri,r' it on its way. You have now found four of the five samples.
A gas valve box is at the end of the hall. Get past the Cysts 0nly one more remains.
either by shooting them or hitting them with stasis if you
did not earn the Weedkiller award earlier. Use kinesis to
remove the panel from the box, then use kinesis again to
turn the valve. Rush back to the control booth and activate
the console to deploy the poison gas to kill the Cysts and
remove the growth from the doors. This also activates a
workbench in the hallway.
Exit the lab through the large door, As the door opens,
there are two Pregnants waiting. Shoot for the heads to
avoid releasing the Spawn inside their bloated bellies.
More Necromorphs rush to join in the attack. Pull back into
the lab to give yourself some more room to maneuver and
so that you can use ranged fire rather than be forced into Continue up the snowy slope to the Biology facility,
melee combat. unitology soldiers are waiting for you. Before they can
open fire on you, they are attacked by a new type of
Necromorph. This Twitcher can move extremely quickly
and rushes in for melee attacks. Your best bet to defeat
L9? ll primagames.com
Lament@Xbox360iso
I]OWruUSE
Il{E BASICS
Cl]ARACTERS
II]/IAPONS E
iir:,i:- :j.ri:ltiiir,. ::::=::,.ir,: :li.rr,i.!r i : :.::::r-r+!l
IQUIP[,rE],rT
open fire while the creature is slow enough to hit. Also use
melee attacks when they get in close. Kill the Twitcher and i*i;iii r
0nce inside, follow the hallway to the right and then iaitiiatill
ritrit: ii
c0.0P
After you have cleared out all of the Stalkers, move toward
the door to the disposal services area. Look behind a pillar
.,F= -..- ,
to the left of the door to find an artifact. Pick it up and
add it to your collection. Then follow your locator beam to
E]fiRAS
.;:
More Stalkers
:
and other
types of
Necromorphs
attack as you
begin moving
through the
crates. Defeat
them and
Move through a short hall and then open a large door to Continue through a door into a small hall where you can
enter a lab where several frozen specimens are kept. There pick up a key to the Disposal Services area. This unlocks
is a circuit box in this room as wellas a workbench. Grab the Disposal Services optional quest. Use your torque bar
the circuit, then use the workbench to drop off the circuits to unlock a door in this hall, which lets you access a loot
and weapons parts you have been collecting. If you need room. Inside you can find a hot death blueprint and an
a torque bar, craft one or two at the bench while you are EarthGov frame weapon part as well as some other items.
LIIUIU.
194 // primagames.com
F ::::
Lament@Xbox360iso
:::::::::::i: ':'
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Continue into the geology lab. Three sets of cutting lasers
block your way to the sample, which is at the other end of
'l{n'rB*
the lab. To get past the lasers, use your kinesis to move a l5{r}il* {:
large slab of rock to block each set of lasers in turn. 0nce liri:L I r
you get past the first set of lasers, move the slab to the
second set, and so forth, until you get to the other side. ,*iFl$:1
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When you make your way back to the room with the frozen
specimens, Danik's soldiers are already there waiting for
you. Quickly kill them all and then backtrack to the Biology c0tP
.,::::::,:: i,'l'r
Pick up the sample and then begin moving toward the sector and into the Rosetta Lab. Along the way, stop by
:':::ri::=,r:::::::::,lasers again. As you do, Necromorphs enter the room at the the Disposal Services to complete the optional quest.
bther side and begin attacking. Launch the sample across A walkthrough of that quest can be found later in this
=::.::::::::=:,:,::: I){TRAS
::::=:.::=--1=-= the room and then open fire. secti o n,
Lament@Xbox360iso
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As you move onto the catwalk, you come under attack from
more Head-animated corpses. 0ne is on the catwalk with
you and two more are on the catwalk on the other side
of the pumping room. 0nce the Heads are all dead, climb
down the ladder to the main floor of the pumping room.
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The second piston is not functioning, so you can move t:Lrtltltit
through the chamber without having to stop or slow it with
stasis. Move into the area to the side of the chamber to
get a circuit from a box on the wall, then continue to the
end of the pumping chamber, Climb the ladder to get up . frltiat:.:
to the catwalk, where you are once again attacked. Kill the rul#|41
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where they are attached to the wall to destroy them. As I|IAPTNiq
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After they are eliminated, use the key to open the locked Neutralize all Necromorphs in the kitchen, then hack the
door. Another Head-animated corpse is in the kitchen. As it controls to open a locked door that leads into a storage
fires at you, more Necromorphs drop down from the ceiling room. 0nce it is open, enter and pick up the circuit ycu
behind you. Rush into the kitchen, killing the Head as you find inside. Now make your way back to the kitchen. Exit
go. through the door on the right to return to the barracks
entryway. Return to the elevator and take it back up to the
PaleontoloqV sector.
The entrance to the Disposal Services area is located When the elevator reaches the Disposal Services facility,
between the Biology and Geology sectors.0nce you go exit and advance through a hallto a door leading into a
through the docrway, you are actually in a tram station. workshop. As you enter the workshop, you immediately
Make sure the optional quest is selected as your current come under attack by Necromorphs that come out of the
objective, then follow the locator beam to an elevator that ducts.0nce they are dealt with, search the room to find
takes you down to the storage hall of the Disposal Services pick-ups as well as a text log, Then advance through the
to get started, engineering hallto a small room where you can take an
elevator up to the second level of the facility. Fight off any
creatures along the way.
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to lower the bridge so that you can continue. When you get I,lii'lill I
to the other side, the room goes into lockdown, You can't
open the next door until you defeat all the Necromorphs
that rush in to attack you. Get to a section of the catwalk
away from a duct and then fire at the creatures as they
come at you.
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0nce the area is clear, advance through the door to a
room where you can use a workbench. Keep moving into
the next area; you must take a cargo lift down to a lower
level. More Necromorphs attack. Get to the door in this
room and move through it to enter an office. Kill off any
i
remaining Necromorphs that have followed you, then catch
your breath. Pick up a text log on the desk and then use
c0tP
a torque bar to open a loot room. Grab a couple of spare
parts boxes and a circuit.0nce you have picked up all you Upon exiting the elevator, move down a short hall and
want, return to the office and take the elevator to the last through a door that takes you to the security control room.
You find a workbench in here as well as some Necro-
level of the Disposal Services facility. ilTRAS
morphs, Clear the room and then advance to the far end so
that you can move through another doorway into the next
room. Search this room to find several pick-ups as well as
a text log.
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Lament@Xbox360iso
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Follow the locator beam to the next room where you can
find a workbench. Use it to store Vour weapon parts and ll0l'llT0USt
theneitheruse,themtoupgradeyourWeapon5orcreate
a more powerful weapon. Then head to the elevator that i
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Next find the top of the head. It is the sample that has
no cutaway on the right side. Put it at the end closest to
Ellie. Now, starting with the feet, look at the cutaways on
the right side. Then find the sample with the same shape
of cutaways on the left side. Move it over next to the feet.
Continue doing this until all of the pieces are in the correct
sequence.
As you return to the Rosetta lab, you find that all nine
samples are in lhe array. Unfortunately, the are not in the
correct order. It is your" job to put the puzzle back together.
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the planet. The moon is the source of the signal, not the
Machine. The moon is the Converqence. The aliens built ll0llT0USl
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Just as Isaac figures it all out and stands up with the :rlrrrlrllq
Codex, he realizes that Danik has entered the lan, His
soldiers have taken Ellie and Carver captive and he has a
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The gas will killyou just like it did the soldiers, so get out
of the lab a$ quickly as you can. Your suit is no protection
against this sterilization agent. Carver is waiting for you at
the door.
210 // primagames.com
Lament@Xbox360iso
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gunships arrives and begins firing at you. Run for the Take cover and return fire. Clear out the enemies at your
gatehouse that is lit up by flames. Kill the soldiers inside level, then go after the soldiers up on the catwalks.
and then continue through a door into a small room. :;.{,ilttffitfiottolt
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corpses as well as a flame glaze weapon part. Pick it up about this now, More soldiers up above start firing down ti$prlgRl:
and then exit through the other door to another clearing on you. As if that were not enough, Twitchers attack you at
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As you move out into the clearing, you are attacked by When all the enemies are dead, unlock the door by using
several Super Slashers as well as Unitology soldiers who lhe electrical engineering interface next to the door. Now E)(TRAS
are up on catwalks and firing down on you. Some rappel move through the door and follow a frozen corridor toward
down to the clearing and attack from the ground. another door to continue to the next chapter.
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so that you don't take damage as the larger rocks fall. You
also need to jump when you come to a gap in the side of
the cliff.
0nce you reach the platform below the cliff face, drop
down onto the platform. There are containers here that you
can stomp for pick-ups. Get what you need, then follow the
platform around to an elevator. Ride it down to the next
platform.
As you move through the doorway, you enter the Research
Silo.You can use a workbench here if you need to do some
upgrading or switch weapons. When you are ready to
continue, move to one of the winches. Activate it and then
begin your descent.
that Danik and his soldiers are riding down to the bottom
of the silo, Fire at the soldiers to try to kill a couple of them
before the lift descends out of range. The more you can kill
now, the fewer you have to deal with later.
Watch for sections of the cliff to give way as you rappel.
When you see small rocks start to fall, jump to one side
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Follow the platform around to the other side. Be sure to on a platform opposite yours are preparing to attack you.
pick up the S.C.A.F. frame weapon part on the specimen Kill them first, then walk along the platform to a door that
case before moving to the winch and descending down leads into the hydraulics shack. , f{Atfl]t{fl0tjGt{
another cliff face.
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Continue working your way down the cliff. When you get to
the platform, drop down onto it and take cover. Soldiers
Continue to the next room and pick up a circuit from a box is just below you. Take cover behind a rock that juts out
on the wall. Then exit through the nearby door to get to the from the side of the cliff face, then move to the side and
next platform. return fire.
As you walk out onto the platform, it seems like Heads While the large cargo Iift drops out of range, you face
have taken over the corpses of the soldiers you killed. So a new threat. Alien Crawlers, small Necromorphs with
now you have to kill them all over again. As they go down, glowing sacs, begin scaling the cliff toward you. When they
be sure to kill the Heads as well, or they willjust reanimate get close to you, their sacs explode and inflict damage.
another corpse and continue attacking you. Therefore, fire at their sacs to blow them up before the
creatures get near you.
Pick up any items that you need, then move to one of the
winches and strap in. As you jump, you see that Danik's lift After you descend farther down the cliff, you see a large
Alien Necromorph climb onto Danik's lift and kill the
soldiers on the platform. It then jump onto the cliff face
and begins climbing toward you.
216 // primagames.com
Lament@Xbox360iso
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Hit it with stasis to slow it down and then open fire, a blueprint for a javelin gun, which can be found under a
Keep firing until you knock the creature off the cliff, then shelf, and a heavy standard frame weapon part from on top
continue your descent. of a specimen container.
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Next you need to deal with lots of the exploding Alien Although you dropped past the blades of the fan, your
Crawlers. Take them out and then keep dropping farther cable gets caught, As the fan spins, it starts winding up
down the venti:ation shaft. Eventually, you come across the cable-pulling you up to the spinning, deadly blades.
more of the Alien Crawlers as well as another alien Necro- Quickly press the button that appears on the screen to
morph. Stop it with a couple of stasis blasts, then focus on detach the cable from your suit before you get too close to
the Alien Crawlers before you turn your attention to killing those blades. 0nce you do, you drop to the platform below.
the Alien Necromorph.
218 // primagames.com
Lament@Xbox360iso
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surviving a fallwhen your cable was caught in a ventilation to attack at long range as well as short range. If possible, liltit.:i:
shaft fan, you now find yourself on a ledge with several have a melee tool on one of your weapons for those Necro-
specimen containers. Start up the generator on the right morphs that get in very close. i,')it?',!:iE
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0nce you have prepared yoursell advance through the door iillliiiirl
into an office. There is a text log on the blackboard to the
right side of the room. Pick it up and then move to the door
and open it. As you try to open the door, a video begins C0tP
Dr. Serrano, the S.C.A.F, scientist has locked the door using
alien glyphs. Use the video player on the side of the room
to find the three glyphs that form the word "open." Then
enter those same three glyphs into the device by the door Use kinesis to get the circuit off a stone to the right of the
to unlock it. walkway. Then move to a power cell container. Open the
door and pick up a power cell with your kinesis module.
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Now carry it back along the walkway until you get to a Another barricade blocks the walkway. Head back toward
barricade with explosives attached. Insert the power cell the power cell box and pick up an artifact hiding behind a ,,
and then move away. After a few seconds, the explosives container. Then get another power cell and carry it to the i,WnnruOl
detonate and clear lhe way for you to continue. third barricade.
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As you advance, yoJ see Danik Oo*n on a walkway below.
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He sees you as well and orders a Unitology soldier to
attack. Take aim and kill the soldier so that you can move
on without taking damage.
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As you place the power cell into the barricade, the explo-
sives detonate immediately, blasting away the barricade
as well as the walkway you are standing on. As you come
crashing down onto Danik below, he drops the Codex, which
then begins to roll toward the edge of the walkway.
Make your way to the left side of this area and you can
find an alcove with an elevator and a control box. Hack
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Move down the ramp after moving the blocks. Pick up a l]:,.:.:r ;l
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climb onto the lift and ride it to the top where the controls
You emerge into a large chamber with giant statues of for the Conduit are located,
aliens. The round platform is a kinesis booster. While EXTRAS
0nce you reach the top, move to the wall at the far end of blue spheres to the highest position on the two outside
the platform and listen to an audio log. Then Iook at the monoliths and the spheres in the middle two to the center
patterns on the wall behind the audio player. pos itio n.
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0nce you arrive at the other end of the Conduit, walk down lriliiiill
a ramp and enter a glyph code into the translator lock. The
code can be found above the door. After getting through
the door, use the scavenger bot. The scanner shows a
resource area to the right of the door, so release a bot
here and then continue into the circular room.
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Move to the other side of the room to a kinesis pad. Stand
on it and as Super S ashers come at you, use kinesis to pull ,!r:",r,,i l,l
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There are lots of Super Feeders in this room, Stand on
the stasis pad and start attacking. The stasis pad boosts
your stasis so that it can affect several enemies within
a blast radius. Stasis helps you slow down the masses
of Necromorphs that attack, so that you can kill them all
without too much trouble. After killing off the waves of
attackers, be sure to pick up the circuit on a stone block in
the middle of the room as well as ammo and other pick-ups
dropped by the Necromorphs. There is also an artifact in
this room, so be sure to look for it.
?"8 ll primagames.com
Lament@Xbox360iso
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Search the first room where you arrive. Here you can find
an audio log as well as a text log. Aworkbench and a suit
kiosk are in this room.0nce you have what you want, exit
the room and continue through a corridor to an ordnance
tower.
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Go through the doorway rnto a room with a workbench Launch from the catwalk and boost all the way to the top
and circuit lying on the floor. Pick it up and then go into catwalk. Land on the catwalk and then walk through the
a workshop with a storage chest as well as Hunters in doorway into a corridor. Continue on to the entryway.
containers. Pick up the artifact manifest on a table to lJr/Ail0l1R0lJ0tt
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When you reach the entryway, you face several Hunters. Hit
them with stasis and any weapons with a stasis capability,
then run for the elevator. There is no need to stay and
fight. Take the elevator back up to the alien ruins and
continue your mission.
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hand, Isaac and Carver
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two centuries ago and
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moon once and for all.
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The door is ocked wltha glyph code, which is painted on Make your way across the room to the other side, elimi-
the ground at the foot of the door. 0nce again, the giyph is nating enemies as you go. When you get to the far side,
partially smeared, so you can get the first two glyphs and look for an artifact in a corner on the left side to add to ,,Ail{T,,R'UI,,
have to experiment to find the third, your collection. Then go to another locked door. The glyph
is on the floor below the door, so use that code to unlock r:rt;.ri.l:r!l
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As you are flying, not only must you dodge obstacles, but
also Medusas. You can't really shoot them, so just try to
avoid them.
0nce you get off, walk around the lift to find a circuit. Then
move out onto the Array area.
Walk out onto the Array toward the kinesis pad on the left
side. As you go, a large tentacle rises up to try to hit you.
Use stasis to slow down the tentacle and fire at the orange
infected flesh to sever the end of the tentacle,
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Continue around to the left-most tower to find an artifact. release the tower and attack the enemy. Remember that
Pick it up, then head back to the left kinesis pad. you are standing on a kinesis pad. Use your kinesis to pull
off the blades of these Super Slashers and then launch lllt{tffil1n0ll0rl
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use stasis to slow them down, then shoot at the infected After all of the Necromorphs have been defeated, rotate
flesh to defeat them. Use kinesis to start spinning the the central tower so that the three-pointed claw is to the
central tower. However, as soon as you hear Necromorphs, right and the two-pointed claw is on the left. Then turn
il{IRAS
the far tower, whlch is on the left, so that the two-pointed
claw is facing the center. When this occurs, energy arcs
between the two towers. Now turn to the tower on your
right and rotate it so that the two antennae match.
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Now walk across to the kinesis pad on the other side. Make your way back to the area with the cargo lift.
Rotate it so that the "T" shape is pointing toward the However, walk to the activation point behind the lift and
center tower to complete the Array, insert the Codex to further configure the machine so that
you can destroy the Necromorph Moon.
stasis and kinesis, so get to one ofthe pads and use its
power to help you defeat these creatures. Alien Crawlers
also come at you as you advance across the room.
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As the fight continues, Alien Crawlers and Twitchers arrive Descend in the cargo lift. As you are heading back to the
to attack as well. lJse stasis on the Twitchers to slow them Conduit, more Twitchers arrive. Use stasis and firepower
down and don't let those Crawlers get too close to you. to defeat them and then get to the Conduit. While you are
0nce they are defeated, take the cargo lift to the upper flying, Ellie contacts you. She is alive! However, Danik has
Ievel of this area. her captive.
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Make your way to the left side of the area and retrieve the
second power cell. Carry it back to the sockets and place
it in the correct one. Fight off any additional soldiers and []AiltTlIfi0U0fi
then go after the third power cell on the right side of this
a rea. ,
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Use kinesis to pull the power cell out from under the
central statue. Notice that it has a glyph on it. Place it jn
the central socket since that glyph is the one in the middle
of the three, Then use kinesis to move a barricade on the
ramp so that you can get the other two power cells.
0nce allthree power cells are in the correct sockets, you i,ii:,:i:r.:ri
have successfully realigned the lVachine.
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More of Danik's men move tn to attack, Quickly engage
thern and eliminate this threat; then continue with your
objective. Watch out for the suicidal soldiers who run ai
you with a iive grenade in their hands. Hit them with stasis EXTRAS
nw'
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Walk over to the grapple station and activate it. You now
have to climb up the N/lachine to get to the top. As you
?4? llprimagames.com
Lament@Xbox360iso
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Carver is waiting for you at the top. All that remains is to throws it to Danik in exchange for Ellie. Danik inserts the
insert the Codex into the activation slot' Codex into the Machine and it begins to shut down.
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When Medusas float in front of you, take aim and fire. You
aim your weapon by moving your entire body since you
fire directly ahead. Shoot the large orange sacs to defeat
these Necromorphs.
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defeated, the larger tentac e moves away and you can go on.
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At the end of the trail, you find a S.C.A.F. base. This is
a place where you can take a quick break. There is a
workbench here as well as a suit kiosk. If necessary, craft .:tL:,,.,i
ammo or med packs at the bench. Make sure you have r!ijr:;i.:rr:
Make your way uphill along the path. tJse the locator some good weapons for the fight ahead, including some .,,,"_.".'.'
frequently to ensure you don't make a wrong turn and end with close-range and melee capabilities. Also, use the kiosk :
up in a dead end. Bypass most ofthe Necromorphs that pop to get the new elite suit, which is now unlocked. ",,, r,...
up from the snow. If you stop to engage them, more arrive to 1,:llllfri lll
fight you, Your best defense is to run away when you can. If
necessary, hit them with stasis, then get moving.
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0nce you are ready, travel through the base to a door, As You automatically hit your boosters as you are pulled into
you try to cpen it, the door blows outward. You are beinq a zero-gravity environment. Dodge objects. Some can't be
sucked out I dodged. Instead, you have to fly through the openings in
them so that you don't take any damage.
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After flying for some time, you crash onto a platform and The Moon fights back. It sends objects that look like
face the Necromorph lVoon itself. The Machine is floating cocoons that land on your platform. Necromorphs emerge
around this area. Here is your chance to defeat the Moon. from these cocoons. Try to defeat them before they get
in close. However, since the platform is not very large, be
ready for melee attacks against these threats.
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As the core rotates, launch another Marker into a second
eye to further damage the N,4 oo n. i
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still on the Machine, so you need to get him out.
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Ellie flies her newly acquired ship through the debris in lt{i{t*$
search of Isaac and Carver. However, no one is responding ilJ{ltirt1
to her calls. With tears in her eyes, she activates the ship's
shockpoint engines and leaves the system. frAtiit lt
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While you are in orbit over Tau Volantis, one of the locations
you can visit using the skiff islhe Brusilav, This is another
spacesh p 1n the derelict fleet, To board it, you must have
twc players in a co-op campaign. It can be accessed while
you are tn Chapter 4,
As soon as you open the hatch to the ship, you once again
enter a vacuum, There must be something wrong with the
life support system, Cont nue down a hall and then enter
a room with a ladder leading down lnto the main part of
the ship. Be ready for Wasters to attack you. 0nce they are
defeated, cllmb down the ladder to the main deck of the
ship. N/lcre Necromorphs attack.
11
Advance through the large door that leads farther into the
ship. Luckily there is an oxygen container in this corrjdor.
Be sure to use it to refillyour air supply. Also pick up the
text log across from the oxygen.
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As you are going down the long hallway, take a side trip to ,11
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Continue following the corridor to en electrical engineering After all the Necromorphs are neutralized, both you and
interface. Both you and your partner have to complete this your partner have to jointly open the supply container in
puzzle together. Communicate so that you can complete it the corner of the room. Inside you can find a plasma core
and unlock the door to your objective. weapon part, an ammo support weapon part, a compact
conic dispersal weapon part, and a few spare parts boxes.
This is a good haul for your efforts. There is a workbench
nearby where you can unload these items from your
inventory and put them to use right away.
?56 llprimagames.com
Lament@Xbox360iso
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::,r:::,,,.: As you backtrack down the corridor to get back to the air
lock, the ship depressurizes again. Keep an eye on your air
,:,,,. ..'.,,, meter as you fight Necromorphs you encounter along the
way. When you come across oxygen tanks, refill your air
supply. Continue to the room with the ladder and climb it
up to the room that leads to the air lock.
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While you are in Chapter ll, you can backtrack from the
drilling core area with the drill through a tent structure to L :, H0lit/10 lJSt
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While you are riding down in the elevator, Isaac experi-
ences nothing. However, Carver sees pictures of his dead
wife and child on the walls of the elevator.
When you get down to some more tubes, kill the Necro-
morphs that attack you and then proceed until you get to a
power control room.
0nce the area is clear, advance into the next room, where
you find a workbench and an audio log. Listen to it and
then pass through the next door onto a catwalk, where
Carver can see a life-size toy soldier. Call the cargo lift and
Kill all the Necromorphs in the control room, then one
ride it down.
of you must use kinesis to pull the povrrer cell out of the
socket and place it in the socket next to the door on the
left. This allows you to continue" However, if you want to
get a circuit, climb up the ladder in this room and place the
power cell into a socket by a door so that you can access
a corridor where you can get the circuit, Then bring the
power cell back down to the lower level and advance to the
next room.
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along the catwalk is out, When you get to the bottom, the
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room contains toxic gas and you come under attack. You
are now relying on your RIG's air supply. Climb another
ladder to get to the other side and out of the gas. Move to
an elevator and ride it to the next level.
Take the elevator and emerge into yet another tube. Kill
the creatures in here, then listen to an audio log. Climb up
the ladder to a catwalk and follow it into a trash control
room where you can find a rip core weapon part.
There is a workbench and a locked door to a loot room
here. Craft a torque bar ifyou need one, then open the door
so you can get into the loot room and collect a blueprint
for a flamethrower, a spare parts box, and other pick-ups.
Make sure you have some good weapons for taking on
hordes of Necromorphs, then go into the explosives
storage room.
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In the security room, you can find an artifact on a shelf Take the elevator back to the first level and move through
as well as a circuit. Use the workbench in this room to some offices to get back to a tube. You are again attacked.
drop off your weapon parts and circuits and upgrade your 0nce you have defeated everything, pick up a circuit from a
weapons. Then go through a door and a short hall to get to table. Continue to the next section of tube and then climb
an e evator. a ladder to a catwalk. Follow it to an elevator that takes
you back up to the tram station. Move to the elevator that
goes to the surface and ride it to end this quest.
?6? ll primagames.com
Lament@Xbox360iso
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In the next room, the security hall, pick up a circuit from a As you approach the supply chest, Carver hallucinates
box on the wall, Then make your way into another ordnance again while Isaac takes on a lot of Necromorphs single-
tower. As you are rotating the catwalk to the other side, handedly, Carver must fight off the shadows again. Then
Lurkers come out of the ducts and attack. Shoot off their attack the Marker by the couch to end the hallucination
tentacles to kill them before thev can hurt you, Continue
through a short hall to another ordnance tower. Do the
catwalk thing again, and keep going into the next room.
0nce the individual battles are overJ both of you must open
the supply chest together. Inside is an ammo box weapon
part, a couple of circuits, and a spare parts box. 0nce you
have what you need, exit into a small room where you can
Climb down the stairs to get to the lower level of this room,
use a workbench to use your new items to upgrade your
where you can find an rail accelerator weapon part. Then
weapons. Then take the elevator back to the tram station
fight off Slashers and Exploders as you advance through
and then back up to the Biology sector of the Research
halls to a large workroom.
Facility to end the quest.
?66 ll primagames.com
Lament@Xbox360iso
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Kill 10 alien Necromorphs. B ro nze
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Survive your first spacewalk. Bronze
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Shoot the deer head trophy in the admiral's quarters. Bronze c0-0P
Bronze
Reach the pump room of the Wsy Station without alerting any
Bronze
Feeders.
Drill Sergeant Complete the drill room without taking any damage. Bronze
Intestinal
Befeat the Hive Mind. Silver
Fortitude
Kill five Cysts in the Biology building with a single pcison gas
Silver
cloud.
Silver
Aren't You
Complete the game in Hardcore Mode. Gold
Thankfu l?
Bronze
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-
Bronze
Successfully deploy scavenger bots to 15 resource areas. Use the
scanner on the scavenger bot to find these areas. plus they are Multiple Bronze
marked on the camnaion ma
Ciaft a large med pack. This requires quite a few resources, so save
up resources to craft this. Bronze
Craft a weapon with 2 firing modules, adaptors, and attachments
with all circuit slots filled. You will need to collect several weapon Bronze
before you can complete this.
Fully upgrade your RIG, This includes the life support, kinesis, and
stasis-each of which must be fully upgraded.
Create a blueprint that needs at least 2000 resources worth of
parts and circuits to build. Build one of the more powerful blueprint B ro nze
weapons to complete this task.
Save your co-op partner from an execution by killing the attacker.
Do this by killing a Necromorph such as a Feeder is clinging to your
back and trvinq to kill him,
Kill 30 enemies using Fodder axes. lJse kinesis to pick up axes from
dead Wasters and throw the axe at an enemy, Multiple B ro nze
Go for the Limbs! Dismember 500 limbs from living enemies. B ro nze
And Then We
Dismember 1000 limbs from livinE enemies.
Doubled Itl Eronze
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Many of the achievements/trophies are earned as you progress through the game. For example, as you complete a chapter J11E BASICS
or get through an area alive, you earn these rewards. 0thers require you to collect items such as logs, circuits, or weapon
parts. However, some require actions that would be out of the ordinary, and are therefore easy to miss if you do not know
about them and know what to do. Here are some tips to help you get those tougher or more obscure achievements/trophies.
IHARACIIRS
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In Chapter 4, when you enter the admiral's quarters, shoot While in Chapter I0, you must get past the large drill
the deer head on the wall to earn this award. without taking any damage. Stay out of its way and use
kinesis to slow it down so that you can shoot the controls
in the middle.
This award is earned while you are riding the shuttle down
to Tau Volantis in Chapter 7. To get it, shoot down at least
70 tarqets, To get this award, you need to kill at least five Cysts using
the poisonous steriltzation gas in Chapter 14. To do this,
avoid killing the Cysts while you get to the controls.
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room. Use stasis to slow down the pump and then, as it
moves to the right, grab the Peng with kinesis to pull it out
of the pumping chamber. Check out the walkthrough for
Chapter 14 of the game for a detailed explanation of how
to get the Peng.
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Complete game in Casual Mode All game modes unlocked, Dead Space Legends Suit Set, Clip Circuit Set
Complete game in Normal Mode All game modes unlocked, Dead Space Legends Suit Set, Clip and Reload
Circuit Sets
Complete game in Survivalist Mode All game modes unlocked, Dead Space Legends Suit Set, CIip, Reload, and
Rate of Fire Circuit Sets
Complete game in Zealot Mode All game modes unlocked, Dead Space Legends Suit Set, Clip, Reload, Rate of
Fire, and Damage Circuit Set
Complete game in Classic Mode The Devil Horns
Complete game in Pure Survival Mode Silver Part Set and Mega Resources
Complete game in Hardcore Mode
Beta Levels [100%] Silver Frame Set and Hostile Environment Suit
Collect all artifacts Silver Adaptor Set and S.C.A.F. Flight Suit
Collect Unitolo gy artifacts Unitologist Circuit Set
Collect FarthGov artifacts EarthGov Circuit Set
Collect S.C.A.F. artifacts S,C.A,F. Circuit Set
Collect alien artifacts Alien Circuit Set
Collect all logs
Collect all text logs Research Circuit Set
Collect all audio logs
Collect all weapon parts Crafter's Circuit Set and S.C.A.F. Deep Diq Suit
Collect all blueprints Builder's Circuit Set
Collect all circuits Silver Attachment Set
Dead Space ? save detected Planet Cracker Plasma Cutter
Mass Effect 3 save detected
Complete Dead Space 3demo in co-op mode Stasis support attach ment
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A prequel to the events of the smash video game hit Dead Space 3, we follow Earthgov Sergeant, John Carver who's
wife and son are attacked by fanatics trying to liberate the Merker site where she works. Racing to solve the clues his
wife left behind, Carverteams up with Ellie Langford, survivor of an earlier necromorph outbreak-on the Sprawl, and
EarthGov Captain Robert Norton. Together they unlock deep secrets about the Markers in an epic adventure that will help
determine the fate of mankind.
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Tau Volantis is a planet roughly three-quarters the size of Earth in the HR 8799 system. It is an Earth-like planet apparently under-
going a long ice age. The planet is covered with ice and is ravaged constantly by storms. The roiling storms are easily visible from
orbit,where they can be seen constantly changing the appearance of the planet as they collide, merge, and split. The atmosphere
is breathable but the air is so cold it would freeze an unprotected human in less than a minute.
0rbiting Tau Volantis is an unusual moon. It is an irregular spheroid with craggy, jagged and somewhat organic-looking formations
on the surface. Roughly a third of the moon appears to be "eaten" away revealing a ragged, unsettling maw on one side.
The Sovereign Colonies first visited the planet 200 years ago when they tracked the signal from the Marker on Aegis VII to this
spot. They 6et up a base on the planet after detecting unusual readings below the planet's surface. A number of bases were built
on the surface to facilitate an excavation operation.
Below the ice and miles below the planet's surface, they discovered a vast, underground, alien city. The excavations revealed
massive, Marker-like objects everywhere. It was surmised that the planet must be the home of the aliens responsible for creating
the Markers.
What they didn't realize was that this alien race suffered the fate that awaits all Marker-infested human colonies. The Markers
activated, Converged, and began forming a massjve creature that went into orbit around the planet. The process was interrupted
and the creature never completed. Over time, the creature fossilized and eventually went dead, becoming the moon now in orbit
around Tau Volantis.
As the excavation crews dug through the ice and earth of Tau Volantis, they discovered fossilized remains of ancient beings,
the original inhabitants of the planet. As it turned out, the planet was once almost entirely covered in oceans. The aliens were
infected by the Markers and began building them everywhere. To stop the spread of the Markers, the aliens constructed a
Machine to flash-freeze the planet, thus stopping Convergence from finishing and trapping everything within the ice.
When the government discovered this, they realized they should never have come to the planet and decided to hide their Marker
research from the rest of the world to keep the Markers from spreading further and wiping out mankind.
Information about the planet and the excavations was stricken from government records about the same time the Red
Marker project was covered up. It was a last-ditch attempt of the now-failing government to hide these projects from the new
government regime, EarthGov, who they feared would try to harvest the technologies of the Markers, and in doing so, wipe out
mankind.
Now these long-frozen bases sit dormant. The humans have all frozen and mummified,
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Prima Games
An Imprint ofRandom House, lnc.
3000 Lava Ridge Court, Suite 100
Roseville, CA9566l
www.primagames.com
O 2013 Electronic Arts Inc. EA, the EA logo, Visceral Games and Dead Space are
trademarks of Electronic Arts Inc. All other trademarks are the properly of their
respective owners.
Prima Games and the author would like to give an extra big thank you to the
following people for their help and supporl. lt is only with incredible pa(ners Australian warranfy statement:
like you that a guide like this comes together: John Calhoun, Ellana Fortuna,
Chuck Beaver, Omer Baristiran, Melissa Ojeda, Dan Lujan, Jamie Knight, This product comes with guarantees that cannot be excluded under the
Melissa Smith, And the Dead Space 3 Team Australian Consumer Law. You are entitled to a replacement or refund for
a major failure and lor compensation for any other reasonably foreseeable
Important: loss or damage. You are also entitled to have the goods repaired or
Prima Games has made every effort to determine that the information contained replaced if the goods fail to be of acceptable quality and the lailure does
in this book is accurate. However. the publisher makes no warranty, either not amount to a major failure.
expressed or implied, as to the accuracy, effectiveness, or completeness of
the material in this book; nor does the publisher assume liability for damages, This product comes rvith a one-year wananty from date of purchase.
either incidental or consequential, that may result from using the information in Defects in the product must have appeared within one yeaq from date of
this book. The publisher cannot provide any additional information or suppoft purchase in order to claim the warranty.
regarding gameplay, hints and strategies, or problems with hardware or software. Al1 warranty claims must be facilrtated back through the retailer of
Such questions should be directed to the support numbers provided by the game purchase, in accordance with the retailer's retums policies and procedures.
and/or device manufacturers as set lorth in their documentation. Some game Any cost incurred as a result ofreturning the product to the retailer of
tricks require precise timing and may require repeated attempts before the desired purchase are the full responsibility ofthe consumer.
result is achieved. i
AU wholesale distributor: Bluemouth Interactive Pty. Ltd., Suite 1502, 9 il
I SBN : 978-0-307-89648-3 Yarra Street, South Yarra, Victoria, 3 141 Australia. (+61 3 9646 401 1)
-
. Exclusive Feng LITHOERFIPH art print
. lncredibLe trtrNtrEpT FIRT SEtrTltrN
wilh FlrLists' f smmentarg
' New ln-Depth Dead Space L8RE
" Develnpers' travsrile Weapans
" elead Spare Universe
Time Line
. INtrIVMURLLY NUMBEFIEtr
Limited Editinn Guide
jilffiflaaq6,;i..,,
Michael Knight
@ 2013 ElectronicArts lnc, EA,the EA logo,Visceral Games and Dead Space are trademarks of ElectronicArts lnc.
All othertrademarks are the property oltheir respective owners.
The Prima Games logo is a registered trademark of Random House, lnc., registered in the LJnited States and other
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U.S, $34.99 Can, $40,99 U.K. 5,19.99 Aus. $49.95 i Visit us online at www.primagames.com
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