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n Train Station...........,....,..............49

GHAPTER ?: "ON YOUR OWN'

CAST OF EHA*ACTERS 4
TOT]LS TIF TI{E TRADE 4 Survival ......., 57

THE WALKTHROUGH. 5 CHAPTER 3: "THE LUST FLOTILLA'...............59

co-oP........ 5 Getting Inside the Ship.......

Rescue E11ie.............. ,...,.....,............6e

eHAPTER 4: "HISTORY'S EMBER'................. 67

Admiral's Quarters CMS Roanoke ............. 69

Greely 0ptional Quest ..75

CHAPTER 5: "EXPECT DELAYS'....................... Be

CMS Terra Nova Fore Section....................,..84


F!ffi G*T *S ffi#&re&ffigmffis......,9m
0ptional Quest: Conning Tower...........,.......9e
THE HUMANS 1'
CHAPTER 6: "REPAIR TO RIDE"...................1011
THE NECRBMORPI{S...
CMS Terra Nova Aft Station ....................... 102
F**tffi cF Tffi A Tm&Alffi .ecis,sq*s*nnrs,. #ff C.M.S. Terra Nova, Space 0ock...................107
CRAFTING WEAPONS a3
CHAPTER 7: "MAYHEM" to9
INITIAL WEAPONS 25
BLUEPRINT WEAPONS a6
INTEG RATED EqUIPMENT e9
CHAPTER 8: "OFF Tl{E GRID" 119.,-::-..
SUITS 30
Tau Volantis Crash Site.............. IPl ;r.','-' r',

ITEMS 3e
CHAPTER 9: "ONWARD" 127,:1!::=
a#&*KTru ffi ##Gffi .EFs*ec**rq&ae*"**,o=uu*u***u SffiB Tau Volantis Way Station ......130 '':,i=.,.!;i
,.!::::::

PROLOGUE: "BEGINNINGS"

The Streets...............,........ 47

Dredger Corp 0ffices........................................48

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Tau Volantis Specimen Faci1ity....,.............154

............ .................... 159


Staging Yard

Optional Quest:Armory...... ....160


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CHAPTER l?: "AUT0PSY'.........................,......165 trMg BRUSILOV, P53'':6gpn611pg
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Tau Volantis Speci men Facil ity.....,............ 167 ARCHEtl LO6Y ....................... 258 ,.

,'WEAP0IISE
CHAPTER 13: "REAGH FOR THE SKY"..........174 MARKER CONTAINMENT 263-, t0utptt,ttl'lT

Tau Volantis Cl iffs of Vo1antis..................... 174


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Frozen Encampments .................................... I77

CHAPTER 14: "EVERYTHING


HAS ITS PLACE" 181 c0tP

Tau Volantis Research Comp1ex............... I84


EX'IRAS

BiologySector .....:......................I86

Paleontology Sector.. ..............I90

Geology 5ector........ ...................I94

Reaper Barracks 0ptional Quest............. IgE

Disposal Services Optional Quest..,........200

GHAPTER 15: "A CHANGE OF F0RTUNE"...eOE

Tau Volantis Rosetta Lab.............................2O8

trHAPTER 15: "WHAT LIES BELttW' ............?le

Tau Volantis Underground Descent.........2I4

CHAPTER 17:'A STRANGE CITY" .................419


Tau Volantis Alien Ruins ..........2e1

Artifact Stora ge 0ptional Quest.............. e28

CHAPTER L8: "KILL OR BE KILLED'........... e3e


Tau Volantis The Alien Machine................234

:.
: Heart of the Machine ..............238

CHAPTER 19: "ENDINGS" ?44

Tau Volantis Convergence Vortex............ 245

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Space 3 is an exciting, action-packed survival !o the far side of the galaxy to try to
defeat the NeCrornorphs on'i-*an*fui all. This guide has l5r desig,-ed to provide all of the information you need
to get make'yeu-'r;r:-y:to safety,

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basic things you need to know to survive. This section covers
5ffi the RIG, which is not only your upgradable life-support system,
# but it also provides information on your health and other vitals.
You will also learn the basics of maneuvering through corridors
filled with Necromorphs as well as operating in zero-gravity
#ffi environments. Finally, this section provides the tactics you
will need to master to defeat the Necromorphs and finish the

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game alive and not a Necromorph yourself.

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#& Space 3 is no different. This section introduces you to the
humans with whom you will interact. Some are friendly and
re others not so much. However, the meat of this section is
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# the coverage of each and every type of Necromorph you will
encounter. This includes the best weapons and tactics for
defeating each type, since various Necromorphs have different
strengths and weaknesses. By the time you finish reading
this section, you will be ready to dismember monsters to your
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industrial tools that you can use as weapons. No two weapons
are alike in Dead Space 3, so this section will help you become
acquainted with each. Not only will you learn how and when
to use them effectively, this section also provides important
:

information for crafting new weapons of your own design. In


addition, get the scoop on all of the items you can pick up as
you scavenge your way through the campaign.

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These twenty chapters provide all the direction you need to Tllt BASICS

make it from the an apartment in the Lunar Colony to the


Machine on Tau Volantis in one piece-and live to tell the tale' ::1

You will find detailed maps for each of the chapters that show . CI]ARACITRS

you to the path you should take as well asthe all the collect- r
ibles and important locations such as workbenches and.suit il.;. , .:.. ,
kiosks. Not only do you get a comprehensive walkthrough,
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log entries from Isaac Clarke himself provide tips on how he :=i [0tlrPlllt{l
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accomplished the impossible and survived. To further enhance ',.r
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your experience, you can also find out which achievements/ :iii"'lY-"''r""'

trophies you can earn as you play through the game so you
don't have to go back and get them later.
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Dead Space 3features the ability to play the entire campaign


cooperatively with another player. John Carver joins Isaac
Clarke, and the two work together to take on the Necromorphs.
This section provides tips and tactics for playing the co-op
campaign, and complete walkthroughs for the three co-op-only
quests including maps,

As if this guide did not already include everything you could


need, we have put together an extras section as well. Here
you can find out about all of the achievements and trophies
you can earn as you play the game as well as the secrets and
unlockables in the game, Got Peng? We do*and we will tell you
how you can get it, too.

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- - T^,, \/^t^^+i^ i-
.-'=--=,Tau Volantis is an icy
world'that can'-kill ihe unprepare.d.'E'616't66 pianei anb lhe Oereiict fleet orbiting above it are filled
with dangerous Necromorphs. Before you explore this system at the far:ehd of the galaxy, it is vital that you first under-
eeE stand the basics of your equipment, how to move around, and liow to use weapons and other devices. you also need some
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basic combat skiLls'that witl help you defeat the hostiles you encounter.
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displayed on your RIG, which is part of your suit or your weapon.
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The blue row of lights running along your spine is your ,ffi ffi# Fffiffi ffi ffitr* Fffi ffi ffid&Ajffi ffi
Health meter. The bar begins to deplete as you take
When operating in areas without an atmosphere, your
damage. When your health is about half, the remaining
Air Timer appears on your RIG, This shows you how much
lights turn yellow. When your health is very low, the last
time in seconds you have of remaining oxygen. As the tank
remaining bar turns red. At this point, you must get some
approaches empty, the meter begins to flash red. Either
medical treatment or the next attack could be your last. get to an oxygen recharge station or into an area with an
*'g=E= atmosphere to refill your tank. When in cold environments
=trfl*ffi*".Ftu= where you are in danger of freezing to death, the Air Timer
The stasis module appears as the curved bar on the right
is replaced by a Temperature gauge, which shows your
side of the RIG. When the bar is full, your stasis module
current temperature. This helps you know when you need
is fully charged. As you use your stasis ability, sections of
to find a heat source to warm up.
the bar will dim, indicating that charge is exhausted. When
the entire curved bar is dim, you will need to recharge your ,#bwe$fi# ##a3##
module before you can use stasis again. Your Stasis meter
When you hold down the aim button to bring up Vour
recharges slowly over time, but you can instantly recharge
weapon, the ammo indicator will appear, listing the amount
it by using a stasis pack or a stasis recharqe station,
of ammunition currently left in the selected weapon. The
Upgrade your stasis module at a workbench to increase
indicator will turn orange when the ammo in the weapon
the number of shots and other aspects of stasis. gets low. If the ammo counter is red, the current clip is
empty and you must reload. If the ammo counter is red
with bars at the top and bottom, you have no more ammo
for that weapon and must switch to another.

6 // primagames.com
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Before you can confront enemies, you first need to learn ffiffiffi'4ffiffi ffiffiMlwffi&dffiryW dlr
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Use the left thumbstick or analog stick to move forward i CI]ARACTERS

and backward as well as to strafe left and right. The right .:

thumbstick or analog stick controls the direction where .i


you are looking. The view in Dead Space 3 is a bit different : WEAPONSE

than in other games. It is third-person with your character . t0UIPHltt{t

offset to the left. This allows you to see more of the


screen's center, where the action happens, as you use your ,.l,rirl

weapons, By default, you move at a walking pace. However' II]IALI{IIIROIJGH

if you need to move faster, hold down the run button.

When in zero-gravity areas, your magnetic boots will keep


you attached to the floor, However, you can disengage you c0-0P

boots by pressing the zero-G launch button. Move the left


stick to float in any direction you want; use the run button
to fire thrusters built into your sult for some additional E)(TRAS

speed. When you are near a surface, press the left stick
again to engage your magnetic boots and begin walking
around again.

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Dead Space 3 features large areas, and it is easy to get


lost in the many rooms, corridors, and open spaces. Luckily,
your RIG is outfitted with a locator. Just click the locator
button and a blue pathway will appear onscreen for a short
time; this shows you where to find your next objective.
Use it often to make sure you stay on course. However,
feel free to explore off the locator path as you go. If you
don't veer off the path, you will miss some useful items.
You can use the locator to point you toward a suit kiosk or
a workbench. While holding down the Right Stick, use the
D-pad to change your destination.
Using weapons is a two-step process, You must first aim
and then fire. 0nce you have a weapon equipped, hold
down the aim button. This brings the weapon up to a
ready position, and a reticle appears onscreen to assist in
targeti n g.
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Press the fire button ro activate the weapon's primary


fire. Many weapons also have an alternative-fire function
Necromorphs have a bad habit of jumping out at you from
or a second weapon. Press the ait-fire button to activate
walls or dropping on you from ceilings. In those circum-
this feature or fire the second weapon. Some weapons stances, you don't have time to aim and fire a weapon,
can be fired at long range while others are for short-range
Instead, you have to react with a melee attack. There are
combat. Some weapons fire rapidly with little damage while
two types of melee attacks. Press only the fire button
other weapons are slower but can kill an enemy with one
and you will swing your current weapon and damage your
shot. When fighting Necromorphs, you will need a variety
target. Keep hitting your enemV until it moves back or until
of weapons and combat tactics to survive. You can carry you can get away; then take aim and fire your weapon. For
up to two weapons in your inventory at one time. Visit a
smaller enemies or those on the ground, you can use your
workbench to swjtch out weapons between your inventory
feet to attack. Press the stomp button to bring your foot
and your safe.
down on the foe and cause some damage. Stomping is a
When uslng weapons in combat, it is important to ensure good way to finish off an enemy that is barely crawling. In
that you have ammo for them. Allweapons use the same addition to inflicting damage on enemies, melee attacks
type of ammo, so be sure to pick up any ammo you find. can also be used to break open containers or bust fuses to
Also, reload your weapons frequently so that you are open locked doors.
always ready for a fight. There is nothing worse than
Some weapon parts allow you to perform melee attacks
firing off one shot at the start of the battle and then
with a lot of damage. To use these, aim and then press the
having to immediately reload-while taking damage from
button to activate the weapon for the attack.
an attack. Some of the weapons require a bit of finesse
as you battle Necromorphs and require careful aiming for
effective use.
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weapons or upgrade your current weapons to give
them different abilities. Try out all the different types of
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weapons to see which one works best for you.

The kinesis module attached to your RIG allows you to


manipulate gravity to move objects. To use kinesis, hold

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down the aim button, aim at the obiect you want to control, dr i""i l "f;,,; ;[ ir
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and then press the kinesis button. If it is an unattached
object that is small enough to be moved, it will come and
hover in front of you as long as you hold down the kinesis
button. Release the button and the object will fall at your Ill r IHE BASICS

feet. This is a great way to pick up items that are out l,


of reach or in an inaccessible area. When you are using i

klnesis to hold an object, you can also launch it toward a i,'


target by pressing the fire button. Some objects, such as CHARACTERS

spikes from dead Necromorphs, can be used as weapons.


Just launch them right at your target.Other objects, such
as explosive or stasis canisters, will cause extra effects lrl/tAP0l,ls E

when they strike a target. Since kinesis never runs out of


IOlJIP[,IENT

power, don't be afraid to experiment with it.

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Stasis is another power you get from a module on your


Kinesis also allows you to interact with some parts of
RIG. Unlike kinesis,which you can use as much as you like,
the environment. Look for panels or other objects with a
your RIG has enough power to use stasis only twice when
GRIP decal on them. You can use kinesis to remove panels
you first begin the game. You must then recharge it at a
to access circuitry behind them or to manipulate larger
stasis recharge station or with a stasis pack, or wait until
objects such as moveable walkways.
your stasis energy recharges on its own. To use stasis, hold
down the aim button, aim at a target, and press the stasis
button. Stasis will slow down whatever it hits. You can
use it against Necromorphs to slow their movement and
attacks against you. This is very useful when you're being
assaulted by several of these enemies or by individual
Necromorphs that are fast and powerful.

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PRIMA Official Game Guide // I


Lament@Xbox360iso

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:==E=i**In addition to using stasis d-n Necromorphs, Vou can;iil",
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'door is opening and closing too fast for you to get through, .i.:

use stasis to slow it down so you can pass through safely.


Whenever something is too fast for you to get past or
through, use stasis. Also, if you see some stasis recharge
stations on the wall, chances are you will need to use this
a b il ity.

While anyone can merely fire a weapon, you must learn how to use your weapons effectively and use your brain if you want
to succeed.Tau Volantis is a deadly place, and you can't survive by just blasting away at everything. You will run out of
ammo or be overwhelmed by enemies. Therefore, it is vital that you learn combat tactics to give you an edge against the
Necromorphs.
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As you advance through the campaign, it is important to


think ahead and be prepared for surprise attacks. As you
First ori you must choose ,n. ,. ;;;;;;;1. r.,.,i.j"i." ' enter an area, look for duct vents on the walls and ceilings
You need a balanced loadout of weapons in your inventory, through which a Necromorph might jump out at you.
and you must know which weapon is effective against Search for items and use alternate paths to reach your
djfferent Necromorphs and situations. The ripper is great destination. For example, if you must move through a large
for fighting up close, while rifles are designed for attacking open area, consider moving along the edges to prevent
at long range. The submachine gun has a high rate of becoming surrounded. Select an appropriate weapon for
fire but does not inflict a lot of damage per round, while the situation. For narrow corridors, choose a close-range
the contact beam will blow apart most Necromorphs but weapon; in open areas, a longer-range weapon is often
requires that you charge it before you fire a blast. 0nce best. Finally, consider where you can run to if necessary. Is
you know about the weapons, you need to know your
returning the way you came feasible, or should you just try
enemies. Each Necromorph has its weaknesses and an to rush ahead to the next door and get through?
efficient way to kill it. By combining this knowledge with a
mastery of the weapons, you will know what weapon works
best against each enemy and in which situations. Study
the following two chapters that cover Necromorphs and
weapons, respectively.

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CHARACTIRS

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As a part of situational awareness, it is important to know


how to use the environment to your advantage. Look for
obstacles that block movement. Search for objects you
can throw at enemies to hinder them or objects you can
use as weapons with the help of kinesis. Since some
enemies have ranged attacks, you also need to consider
cover. What can you move behind to avoid getting hit by
acid or other attacks? Some oblects, such as stasls and
explosive canisters, have additional effects when you
launch them at enemies. AIso locate stasis statiorrs in
case you need to recharge your stasis during a fight ln While each of your abilities is great individually, they
addition, use the area's terrain to your benefit. Look for become even more effective and powerful when combined
alcoves or narrow corridors where you can set up defenses Always consider how you can use stasis, kinesis, and
such as detonator mines to help protect you. These spots weapons together. As nrentioned earlier, stasis is an
are also great for holding out in so enemies can't surround important ability and the sooner you learn how to use it in
you; focus your weapons and firepower in one direction' battle, the better off you will be. Hit enemies, either groups
killing anything that comes lnto your sights. or individual, powerful Necromorphs, with stasis to slow
them down. This gives you time to pick up an object with
kinesis and launch it or to use a weapon to dismember or
destroy the Necromorph while it is caught in stasis. Stasis
alone can't kill, but it gives you an advantage when using
other abilities. Another way to combine abilities is to shoot
off an explosive sack from an Exploder or a Crawler, then
pick it up with kinesis and launch rt at other enemies. With
a little bit of practice, using abilities and weapons together
will become second nature.

PRIMA Official Game Guide // 11


Lament@Xbox360iso

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Isaac Clarke started as a normal, everyday engineer ofthe Concordance Extraction Company [CEC).
gge He was sentto investigate a communication blackout onthe Ishimura, a planetcracker-class
starship
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where his girlfriend, Nicole Brennan, was stationed. He djscovered the crew had been murdered
after finding a mysterious artifact called the "Marker" on Aegis VII. Worse, their bodies had been

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turned into grotesque, rampaging "Necromorphs." He finds Nicole but later learns she is merely
a figment of the Marker's dementia and actually has been dead since his arrival. Isaac destroys
the Marker and most of Aegis VII. A disturbing final visage of Nicole leaps at him as he barely
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: escapes with his life.
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=e. Three years later, Isaac awakened with amnesia on the Sprawl, a giant metropolis orbiting
ry Saturn. His encounter with the Marker on Aegis VII left codes in his head for how to build
% another Marker. In the middle of a fresh Necromorph outbreak, Isaac had to solve the

#
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crazed ramblings of both a fellow patient and his dead girlfriend in order to reach
the Government sector, all while being hunted by the government and the church of fit;
* Unitology. Along the way, Isaac teamed up with EIlie Langford, who helped him escape

#
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from the Sprawl after the destruction of the second Marker.
Now, many months later, Isaac is holed up in a Lunar Colony, regretting his failed relationship with

# laments his predicament, he is forcibly recruited back into the battle against the Markers
Ellie. As he
and the Necromorphs they produce by Captain Norton. Ellie has sent Norton to get Isaac's help. you

ffi= must use Clarke's engineering skills to try to end the Marker menace once and for all.

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John Carver is one of the few EarthGov Ellie was a fellow CEC employee-a heavy
soldiers to survive the war waged equipment pilot-who helpr,rd Isaac on
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war have changed him-and
== Isaac and has continued t* search
=# ruined his relationship with
his wife and son. Before he
for a way to destroy the Necro-
morph menace, while Isaac wants
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: could patch up things with to forget about the lVlarkers. Their
his family, they were killed divergent paths were the end of
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during a Unitologist attack their relationship. Ellie left the Lunar
a6:E on his homeworld. As a result, Colony and followed a series of clues
# Carver views his mission to what she believes in the Marker
to help Isaac Clarke rid the homeworld-Tau Volantis. However
galaxy of the Necromorph after she left for this distant planet, :

menace as a way of redeeming all communications with Ellie and her


@@ his past mistakes. Carver, along team were lost. One of the reasons
==
@ with Captain Norton, comes to get
Isaac to take him to Tau Volantis.
Isaac agrees to leave the Lunar
Colony is to help find Ellie-and
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hopefully repair their relationship.


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@ player takes the role of Isaac Clarkd whild,rth
second player controls Joh.n CarVer. ', . :,'

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t r:

Captain Norton is an officer in one Hecruited back irn the daY from
of the last surviving EarthGov the EarthGov Core of Engineers
Tl{I
military units, The others have into the Marker 0p,slprogram, BASICS

li
been defeated and destroyed Buckell has pretty rnuch seen it l"' rilxllllk,

by the Unitologist forces. After all. When the Marker situation .,ril, .,
'l
rl lr

ii.
Ellie left Isaac, she teamed got out of hand he was pulled cflARA[IffiS
,i
up with Norton to pursue onto the task force. The unique :ltl r. . .

the Markers-and begin a combination of his knowledge It'r".".i-:rr..

relationship with him. Before of the Marker Ops program ,.'l|![AP0NS 6


Ellie went missing, she told and of military history, specif-
Norton to find Isaac Clarke ically the Sovereign Colonies ;i=,ja',rTt,'I

since he held the key to involvement, was why Ellie .rut- .

destroy the Markers. Norton chose him for her team. llJAffiIlROllOll

finds Clarke on the Lunar ColonY


and is determined to gain his
help-either peaceably or forcibly.
Norton is hesitant to involve c0.0P

Ellie's old flame in this project,


but once Ellie goes missing,
Norton realizes that Clarke maY I)(IRAS
be the only one who can help
reunite him with Ellie.
.#ffi#ffiffi mmAzumffi{
JmruFGgFsffi #etrT#ffi Danik is one of the leaders of the
Unitology religion and its military
One of the "brilliant minds" working for
forces. A warrior and a priest,
the Marker 0ps program, Santos has
Danik carries his message from
done her share of contributing to
colony to colony, "liberating" the
mankind's downfall by relentlessly
pursuing the answers locked Markers that the EarthGov has
built and studied in their labora-
within the Markers. She and her
tories. As he liberates these
fellow scientists were convinced
Markers, his army takes over
they were right, that the Markers
could somehow save mankind from
the colonies and defeats the
forces of the EarthGov. Soldiers
extinction. They didn't recognize the
and civilians alike are killed to
danger until it was too late.
bring about a rebirth that Danik
Now, a part of Ellie's team, Santos and his followers believe the
r' i, actively works to stop the Markers, Markers will bring to mankind.
, to undo
'
what she helped to unleash. Since Isaac Clarke destroyed two
Santos is well-versed in anthro- Markers, Danik views Clarke as a
.' pology, planetology, archeology, and threat to the evolution of mankind
, ::. computer science as well as all into a new form.
, ' things Marker-related. While she has
::::r:,, studied the Markers and prodded
-:-:.::. their secrets, no one but Isaac can

communicate with them.

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Lament@Xbox360iso

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Danik's army is made up of fa,hatic soldiers who beljeve the:.
religion he preaches and are willing to die for his cause.
As such, these soldiers feel it is their duty to kill you for
the good of mankind;'These soJdiers are armed with a
variety of weapons. Most commonly, they carry shotguns
for close-range attacks. Others carry rifles with an orange
laser sight, which you can use to help locate and target
them. The rocket launcher soldiers are more dangerous
since their rockets can cause a lot of damage. The
rocket launchers have a sight with three laser
beams, so when you see it, get ready to move. The
rockets move slowly enough that you can see them
and roll out of the way to avoid getting hit.
Unitology soldiers can also throw grenades. Red
grenades are explosive and cause damage, while blue grenades
contain stasis and slow you down. Watch out for suicidal soldiers who
carry explosive grenades and run toward you to detonate their grenade when they are near you.

Youwill encountermanyof thesameNecromorphslsaacClarkefor.rghtagainst onthelshimuraaswell


asonthesprawl.
Necromorphs reproduce by reanimating and transforming dead flesh. They act Iike a virus
as they mutate dead bodies into
different types of Necromorphs, which in turn kill living beings to create more corpses so
they can continue to multiply.
Each Necromorph has jts own type of attacks and unique vulnerabilities. To survive, you
must know how best to defeat
each of these terrors.

=f,FaFffi=ffi
This is the first Necromorph you encounter. They appear
almost humanlike and often carry axes or other melee
weapons that they use to attack. As you shoot
them, the body falls apart and three tentacles
emerge. Where the tentacles appear depends on
where you attack. It is best to shoot off their
legs to slow them down. Then the tentacles
appear where the legs were while the Waster
crawls toward you. However, if you shoot
off the head or arms, the legs keep running
toward you and the torso falls away as the
tentacles appear and continue attacking
you..

14 // primagames.com
..,.. .:..., := Lament@Xbox360iso
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:

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As you progress through the campaign, Super Wasters appear touattack you, These act similarly .t
.
to the Waster, but the Super Waster can take a lot more damage'before it is kiiled. Try to use l,[
ttui\l
,

some heavy firepower on these Necromorphs. ii

I TIII BASICS

ffiLffiffihf;mre
Slashers are another one of the first Necromorphs
you encounter, and you will face them throughout the
campaign, They have long, arms like scythes that are
razor-sharp and can easily cut through flesh. With weapons
such as the plasma cutter, you can dismember them piece
by piece. Use the horizontal beam to shoot off both legs' Then
sever the arms with vertical beams. This will usually kill the
Slasher, However, if it survives dismemberment, stomp on it
with your foot to finish the job.
Later in the game you will come across Super Slashers. These
Necromorphs no longer have any human skin or features and
are instead covered in a dark, crusty, armorlike skin. These are
much tougher to kill, since it takes several shots to blow off
a limb. Use a powerful weapon such as the contact beam to
kill these with a single shot or hit them with stasis and then
quickly dismember them. The ripper is another good option when
these Super Slashers get in close to you.

LE&PHR
This Necromorph has no legs. Instead, it has a long, slender
bodythat ends in a tail with a stinger. Leapers can crawl up
walls and move across ceilings with great speed before the'
leap toward you to attack. When not jumping, they use their
arms to crawl along the ground. They can be tough to hit
with your weapons, so slow them down with stasis and
then shoot off their arms.
Super Leapers have skin that is more bluish gray than regular
Leapers. They are also tougher to eliminate. Use the ripper to
kill them if they get in close. Otherwise, dispose of them at a distance.

PRIMA Official Game Guide


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Lament@Xbox360iso

SYgiT
Often you can hearthe groans ofthese Necromorphs long before you see them. cysts
like to attach themselves to floors, walls, and ceilings,usually hiding in shadows
where they are dlfficult to see, cysts, are only activated by movement in their
proximity. when the sack opens and the short tentacles come out, it means the
Cyst is ready to fire, You have a few options here: If it is on the floor, shoot
it from a safe distance, which will trigger the explosive pod. The pod will
fly straight up, then back down and killthe Cyst.0r, if there are objects
around, use kinesis to throw those instead; this will save ammo. If you
are low on ammo, approach the Cyst to trigger it, then immediately run
backward to avoid the explosion. If the Cyst is on the wall or the ceiling,
trigger it to see if the pod's explosion will still hit it. If it won't, then use
standard fire to kill it.

]'UKER
Pukers are dangerous and should usually be a priority target. The key
to killing this Necromorph is keeping your distance. Never stay in one
spot, as the Puker has two attacks. The standard puke attack spits
acid and will damage you from several feet away. If the puker is
far away, it will target you with a sticky attack that slows your
movement. It telegraphs this attack with a big inhale; this
has a much longer windup than the standard puke attack.
This attack doesn't do any damage on its own, but in a
large battle, the loss of mobility can be a game changer. To
defeat the standard attack, use strafing tactics and go for
the limbs. Keep your distance as you do this, because the
fluid that spurts out as the Puker dies will still hurt you.
Later in the game, Super Pukers will come after you, Hit
these with stasis since it takes quite a bit of damage to take off
their legs to slow them down. 0nce in stasis, blow them apart with a
powerful weapon such as the contact beam.

16 // primagames.com
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.
Lament@Xbox360iso
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Feeders are small, humanoid Necromorphs that charge at you and attack' They almost always
attack in groups. They tend to run after you in a straight line, bunching up as they go' If
space permits, run away from them for a few seconds to get a string of them following
ItA[fitln0lJGll

you. Then turn around, and fire a line gun; its line of energy can mow through them
like grass. Feeders are sensitive to light, In fact, if you don't shine the light of your
weapon at them by aiming, and stay at a distance, they will leave you alone and c0-0P

continue devouring corPSes.

EXTRAS

.:

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These Necromorphs have long blades at the ends of their arms. They will try to get in close to
attack, like a Slasher. While they look large and clumsy, they actually move quite fast. The
first rule is to never shoot the sack in the belly. Doing so will release the Swarm, which will
make any fight more difficult, Even worse, it won't kill the Pregnant, which will still crawl
after you. Going for the leg shot is tricky, because you might hit the belly. Try hitting .",1.

the Pregnant with stasis and then take off the blades and the head to kill it

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PRIMA Official Game Guide // 17


Lament@Xbox360iso

a. " ,44..):l

hese ti-y
These tiny Ni:cr::maiphs witt rush at you and try to jumpii
Necromorphs wiUjir:etl,*iisu jump uon o ;a;r"-. A th"r;; they are
weak on their''own;-g:gi6up of"them erawling around ian "n kill yod and will defiriitelv
efinitely tip the
fight in the N,ecr:dilrphs'favai:during a bigger confrsntation.:use weapon, ir.''li iJii"i ,r."
,: '' 66n1st. or Some$g With rapid fire;'these weapons will let you kill several S;;r; ;;;". --
=-
when dealing with only a few [four or less], jt's sometime. ,"=i", to let them
irrp * v"r,
then quickly mash the action button to get them off, rather than wasting yorr.
. "rro.-S*.rt
attack you"directly, they also can crawl into a corpse and infect it, turning
13t gnlv it into a Necromorph-usually a
slasher or a waster. Therefore, try to kill them before they get to the corpse.

pgT"?R
The Spitter looks very similar to a Slasher. In fact, when you first see them, you may mistake them for
Slashers. However, they have a ranged projectile attack that can cause damage to you, unlike the
Puker's long-range attack. You can dispatch spitters using the same methods as the
standard Slasher-take off rts arms to kill it. Spitters move fast and if
they get in close, they will use their long spikes to attack rather than
spitting at you.

illJK=FA
These small Necromorphs can walk up walls and even
across ceilings. 0nce they find a spot, they stop and
extend three tentacles above their body. These
tentacles will each fire a projectile at their
target. If you see a line of three projectiles
headed your way, follow their trajectory back to
find the Lurker. The Lurker's body can absorb a lot
of damage; don't fire here unless you have to. Instead,
take your time and dismember the tentacles. Shooting
off all three will kill the Lurker. If you try to move around a
corner to escape the Lurker's field of fire, they will usually
come aftei vou so that they can continue firing.
Super Lurkers are just like Lurkers except they can
take more damage. The key is to sever the tentacles to
kill them.

.::' I8 ll primagames.com
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Lament@Xbox360iso

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EHPL**=FT
This suicidal Necromorph will shuffle toward you with a yellowish;seck' This
glowing sack will trigger a huge explosion that will instantly kill the ehemy. This
is great when it happens near a bunch of other Necromorphs, as it will deal
huge damage to them. lt's not so great when it happens next to you or next to
'i;:-
a decompression window. If you hear the telltale scream lhat signals that this
Necromorph is aboutto use its explosive attack, don'ttryto shootit. Iven if you
do hit the sack, you'll be damaged by the explosion. Instead, run-or better yet,
'1.!'tttmmrrm ,'
hit it with stasis and then run. i,lt..ii!.:,1

,. :
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Stalkers are intelligent Necromorphs that work together to
try to flank you. Your first glance of them is usually as they
are moving behind cover and then peeking around a corner
at you. When you see this, the Stalker is usually getting ready
to charge. Try to back up to a wall so that they don't
surround you. Rarely will they charge while you are
looking right at them. Instead, they wait until you Iook
away. When you see them peeking around a corner' you
know they are preparing to charge. If you have a seeker
rifle, put it in zoom mode and then shoot for the head. A
single hit will usually kill a Stalker. If one starts to charge, hit it
with stasis and then shoot off the arms to kill it.
Later you will have to deal with Super Stalkers. They are tougher to
kill. Hit them with stasis to slow them down and then cut them up with a ripper. While they are in
stasis, use the contact beam to blast them away.

:::= ::.: *g=p= g6ffi ffiregffiffiLffiffi


':i:-=:-,:1,-.=:::::. Creepers are small Necromorphs that look like a head with some
::1.==-l.--,,:., spiderlike legs. They crawl around the ground and when they find a
:i=.=.::.j1,il-:=:-.=-,, corpse, they animate it into a Shambler. Unlike other Necromorphs,

-,,,.,:':i..,.,,,-.,,t Shamblers can use the weapons the corpse was holding, such as

..-,,,;,j..;.='pistols or rifles. Luckily, they are not as good shots as humans,

'=.: ::.=, Shambler, the Creeper crawls away to f ind another corpse to
:::',..:,-:',,=:::
reanimate and thus contlnue attacking you. To prevent this,
-=,,,. you must kill the Creeper before it can get into another corpse.
=-.=-
I
Lament@Xbox360iso

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The Hunter appears in only a few places during the campaign and cannot be killed. As soon
as you dismember it by shooting off all of its arms and legs, its body will quiver on the floor
and then regenerate allof its limbs and begin coming afteryou again. Weapons such as
the contact beam will only push it back, not dismember it. Stick to weapons that will take
off limbs. Since you can't killthe Hunter, shoot it to stop it temporarily, and then keep
moving.

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Guardians are large Necromorphs that attach themselves to walls and block corridors.
Don't try to run past them, since they have an instant-kill attack. As soon as it detects
you, the Guardian starts throwing out Swarm that can infect corpses and turn them into
Necromorphs. If an explosive canister is around, use it to kill the Guardian with one shot.
0therwise, go for the tentacles that come out and attach to the wall. There are a lot of
them, and they can retract, so using stasis will let you take out several in a row.

. : ,1 i1111 I

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This giant Necromorph can be tough to kill unless you know what to rlo, As with all Necro-
morphs, the glowing sacks are the weak spots. The Nest is stationary; however, its arms
wave around, making the weak spot difficult to target. In addition, it will fire projectiles
at you. After it launches its projectiles, the waving arms will remain motionless for a few
seconds. This is your time to attack. Dodge the projectiles and then shoot at the glowing
sacks. Wherr you destroy all three, the Nest dies.
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These tentacles often reach up from a lower level so all you see i3 just the tips'of the tehtacles.
::tt r ;.
They flail about and try to hit you to cause damage. The key to killing them is"to aim for the
yellowish infected tissue. Hit the tentacle with stasis and then aim for'the tissue tb cut off the ...TllIBA$CS
end of the tentacle so that it retracts and stops attacking. ' : i.ltirE-:

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This large Necromorph is very difficult to kill. In fact, you can't kill it with ,. r]lllffillR0lj0ll

any weapons you carry. Instead, you just cause enough damage that it runs
away. For this enemy, you want to use stasis to slow it down. Then shoot off the
tentacles that appear. The orange, infected flesh is the weak spot, so aim for :

that. Then after the tentacles are gone, this beast opens its maw to attack' c0.0P

Shoot at the orange sacs that are revealed to drive this Necromorph away.

T)(IRN

rua=$=
The Nexus is one of the largest Necromorphs you ever have to face and is the
Hive Mind made from the race of Tau Volantis aliens. You fight only one during
the game. It attacks by trying to hit you with its tentacles, it shoots out
eggs from which Super Feeders emerge, and then tries to suck you into its
mouth. Aim for yellowish infected tissue on this creature to cause lt damage.
If you get sucked inside, kill the Nests in its gut to finally kill this Necromorph.

TfutrHgtrH ffi
You face this Necromorph later in the game. It has large blades on its arms. However,
what makes it so dangerous is its speed, which it has because the Necromorph
absorbed the stasis module that was on the corpse. Twitchers can quickly move
across the room to slash at you and then move away. Hit these enemies with stasis
to slow them down so that you can then take them out. Listen for their distinctive
sound; it may be the only warning you get before you start taking damage.
Lament@Xbox360iso

&LEffiru ruffiffiffiMffirurePffi
As you enter the alien city, you find that the Necromorphs are not only able to turn humans
into their own, they can also change aliens into Necromorphs. These new Necromorphs are
tough to kill since they can take lots of damage. Use stasis to slowthem and then hit
them with your heaviest weapons. As with other Necromorphs, aim for the limbs. sever
them to kijl the creature.
\

eLgsru *=&Etrtu#ffi
:' As their name implies, these small Necromorphs crawl toward you to attack. Unlike most
other Necromorphs that are reanimated human corpses, these are infected alien corpses
that have been turned into Necromorphs. They can crawl down walls and out of holes in
the wall. When they get close, their yellowish explosive sack will blow up and injure you.
Keep your distance, as most points on this Necromorph are weak spots that will trigger
an explosion. Use it to kill other enemies in the vicinity. If you can, shoot off the head,
which will leave the explosive sack intact, Use kinesis to pick this up and throw it.
using kinesis to throw a blunt object into the crawler can also sometimes kill it
and leave the sack intact.

F*m***A
Appearing only in zero-gravity areas, Medusa are best to be avoided. If you get close, they
have a devastating melee attack, They can also fire projectiles that home in on you. Therefore,
engage them at long range and kill them before they can attack. Aim at the large yellowish
sacs or shoot off their tentacles to kill them.

::.. ?? ll primagames:com .,,,=-=:


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Lament@Xbox360iso
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w
tr*H As an engineer, Isaac Clarke is familiar with a wide
range of tools and equipment. However, these same
Tl1I BASICS

# tools can serve as weapons in the fight against the


Necromorph hordes. At workbenches, Isaac can use
his skills to take parts and resources and use them to
A standard c0mpact
frame for one-handed

ry
weapons CI{ARACTIRS

craft weapons. When crafting a weapon, you begin with A standard heavy
a frame. There are different sizes of frames and some
* frames can hold more tools and circuits than others.
frame for two-handed
weaponS ililltAP0l{$t

ry You then add one or two tools to the frame-an upper


tool and often a lower tool. Tools are the weapons. For
each weapon, you can select a tip. Tips can change
An elite compact
frame for one-handed
weapons
J fOllIPl,lIIIT

.l':

ffi the way the weapon functions. Next, you can select an
upper and a side attachment. Attachments can affect
Compact
FarthGov
Acompact frame with
built-in upqrades
IIIAIIITIIROUIlI

W the projectiles of the weapon or add other effects.


Finally, as you find circuits, you can insert them into
Frame
A heavy frame with
ffiffin the weapon to modify damage, reloading time, clip size, built-in upgrades c0.0P

and rate of fire. If you are proud of your weapon and


want to keep the idea, make a blueprint of the weapon, wffi:mffi"ffiilfi*wffi
W** Let's take a look at the various parts you can use to
Tools are the meat of the weapon-the part that causes ililRAS
craft your own weapons. You can also upgrade existing
gffi damage. After you have a frame, you can attach one or two
weapons-even blueprint weapons, to make them
tools, depending on the number of tool slots. Most tools
,
better or to fit your style of PlaY.
ffi
#
can be placed in either the upper or lower tool slots.

gffi
#s
M =

re
ffiM
ffi
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ffi A
A
military weapon used by S.C.A.F. forces
cutting tool that fires ionized plasma fuel

Pneumatic Torch
trgry&r==ftffi%
All weapons start with a frame. When selecting a frame, A short-range suspended saw blade tool
you want to pick one that will provide the slots you need. A seismic tool that fires explosive can jsters
Telemetr A mining tool that fires tempered alloy bolts
Tesla Core -current electric welding
A cutting tool resembling a bayonet, used for
clearing large areas

PRIMA 0fficial Game Guide // 23


Lament@Xbox360iso

Explosion
Increases the radius of explosions
Amplifier
Increases ammo efficiency for self and
Ammo Support
partner
Damage Increases partner's damage with all
Support weapons
Health packs consumed by user also
+:*==*L=# Medic Support
heal partner
Modules are toqls that can be placed in the lower tool slot, Stasis packs consumed by user also
However, they are not weapons in themselves. Instead, Stasis Support
recharge partner
they modify the weapon in the upper slot.
Prevents user from taking damage from
Safety Guard
his own weapons
Electrocution Module Electrocutes the last shct fired Military scope for long-range aiming
Scope
Explosion Module Causes the last shot fired to explode [top only)
Rotator Cuff Module Allows primarv tool to rotate 90 deqrees Full Zoom Prototype military scope for advanced
Allows recovery of Iast deployed canister Scope long-range aiming [top only)
Electrifies projectiles to cause small
Electric Charge
tG-== amounts of voltaic damage [side only)
Every weapon has a default tip. However, by adding a Coats projectiles in acid that does
Acid Bath
different tip, you can change the way the weapon operates damage over time [side only)
or the type of projectile. Coats projectiles with a very small
Stasis Coating
amount of stasis [side only)
Flame Glaze Adds fire to projectiles fside onlV]

Enables kinetic suspension of effect or ffiffis&trT-Kft## ffi&trHffiffiffi


projectile
Here is a table that shows how the combinations of frame,
Applies automatic fire ts effect or projectile, tool, and tip can create different types of weapons. Think
for increased rate of fire of it as a cookbook for crafting.
Compresses effect or projectile into a more
Com pressor
compact, intense form
Disperses effect or projectile into a
Conic Dispersal
short-range, spread pattern
Allows effect or projectile to spread around
Diffraction Torus
the point of impact
Focuses effect or projectile for increased
Precision Adaptor
accuracy and lethality
Accelerates effect or projectile at high
Rail Accelerator
speed with penetrating force

Ee#+gLtrffiIj"tr=
Attachments are just that-attachments that you can add ....ilii.rirrr.rit4t;r_i.:iqr:r,.:l t.ililiir:==:ni:i::==:r:ir1.r:.:1i:!i=:.:=c1:.--ri=:::f

to your weapon. Some can be placed only on top of the


weapon, such as scopes, while others must be on the side
of the weapon, Most attachments can be placed in erither Military
tng ne i
location. Attachments can modify projectiles, add abilities
to the weapon, or can have an effect on the user or their Military Compact Directed
co-op partner. Eng i ne Ejection Field

Stasis Amplifier Stasis shots have larger radius


Ammo Box Automatically reloads after last shot
Compact Directed
Automatically picks up nearby ammo Ejection Field

?4 ll primagames.com
Lament@Xbox360iso
:

.{1."
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Blowtorch Defa u lt Lhe Gun Mine Compressor :.$.l :"':0,,r,,

Compact Knockback
Rail Accelerator .]
Suspended 0efault Detonator IllIBASICS

Ripper Incendiary
Diffraction Torus
Compact Directed Grenade
Ripper
Ejection Field Rocket Directed Suspension r': THARACTTRS

cher
La un Field
Rivet Gun Default
Javelin Gun Default
Arc Welder Default
Javel i n
Carbine Default Repeater
Repeater

Pulse Rifle Repeater Rivet Shotgun Conic Dispersal .L

Seeker Rifle Precision Tip Chain Gun 0iffraction Torus

Line Gun Default


Shotgun Conic Dispersal
Tesla Beam Precision Tip

Assault Rifle Compressor Bouncing


Compressor
Bolas
Directed Suspension Anchored Directed Suspension
Galvanizer
Field Bolas Field

Force Gun Default Bolas Cutter Repeater


Chain
Kinetic Tesla Core Diffraction Torus
Compressor Lightning Gun
Projector
Hydraulic
Default
Contact Beam Precision Tip Eviecerator
HVdraulic
Conic Dispersal
Flamethrower Default Hammer
Ground
Magnesium Pneumatic Diffraction Torus
Compressor Diffractor
Afterburner I OrCn
Hydraulic
Cryogenic Pneu matic Default
Precision Tip Knife
Torch Torch
Heavy
Suspended Default
Ripper
Heavy Ripper Directed Ejection Field
Grenade
Default
Launcher
Detonator
Directed Ejection Field
Mine

=:=--,=:= Submachine Eun


''-'t.::-rj:-.:,=.,This
weapon is given to Isaac by Carver when they first
:--''-::::=,,,':"' meet. It is also the weapon that the soldier in the Prologue
'::::::.::::-,- ":::" uses. Tt is a small,
rapid-fire weapon. While each round
:=::::r:.-:. :j:::::::: does not
inflict much damage, the high rate of fire makes
l;:.1:,,.=:::::, up for this. While it is effective against soldiers, it takes a
::::::= r- "-=::::.::. lot
of ammo to kill a Necromorph with one of these.
Lament@Xbox360iso

Cuttef
This high-energy tool is desigiii:$.for cutting through minerals. Thirqfore, it witl'have'nc trouble slicing through Necromorphs.
The plasma cufterfi:ae6'three projectiies in a linear formatio;. YCIi ain change it from vertical to horizontal mode by pressing the
::-.,alt-fire button,,Us-e..itin horizontal mode to cut off legs or tentacles. Vertical mode is best for cutting off arms.

As you advance through the campaign, you can find


blueprints for twelve different weapons. While you can Solas &un
craft various weapons on your own, many of the blueprint This weapon has dual bolas guns that afford a variety of :::"':

weapons are unique and have certain features that tactical options. It is modified to automatically reload after :::r,::.:.i,,,r':::
you can't craft by yourself. Instead, you must have the emptying the clip. The top weapon fires a electric bola that
blueprint and use it to build the weapon. Then you can can travel a distance and even bounce off the ground or
customize or upgrade the blueprint weapon, Be sure to walls. When it hits an enemy, it does considerable damage. ;r;.';..:.,il
find all the blueprints since some of these weapons are The lower weapon also fires a bola. However, this one flies il,li::.,rl.{:;
very powerful and will help you tremendously in the fight outandoneendanchorstothegroundwhiletheother
against the Necromorphs. endspinsaround.Thisactssimilartoalandmineasit'
it.
damages anything that walks through . ..

Basic Line Gun


The line gun fires a horizontal beam that is wider than the
plasma cutter. This weapon can cut two legs off a Necro-
morph with a singe shot and is even great for firing at
groups bunched together. The line gun also causes more
damage than the plasma cutter, which makes up for its
slower rate of fire. This is one of the first weapons you can
craft at the workbench on the Roanoke.

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26//pr:imagames.com' a::.,=a.:;
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Gontact Beam
i ll0l,llIO IJST
The contact beam is an energy projector that deals heavy li
ui'W ri,;u,
damage, To use it, hold down the fire button to charge a
high-intensity blast. Then release the button to fire it at a
target. The blast will blow apart most Necromorphs with a IllI BASICS

single shot. The downside is the charge time. The weapon's il' r$h\!:.,.
alternate attack is great for clearing the area around you th
when there are lots of enemies close at hand" Press alt-fire
ri;,i'NRnRCrunS
and you blast kinetic energy into the ground to push away
all nearby objects. This can give you a chance to then use
the primary fire. ,1,jl.'1";; :,',, .
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Heavy Metal Thunder xI


A devastating rivet chain gun, this weapon also features
an advanced rocket launcher and is modified to minimize c0tP
damage to the user. Think of this as a javelin machine gun.
It puts out a lot of large projectiles in a short amount of
time. Then, as if that were not enough, it also has a rocket
0ffAs
launcher that fires explosive rockets at long range.

Force Eun
The force gun is a handheld graviton accelerator. It f ires
a short-range, high-powered blast of kinetic energy over a
wide area. It acts as a blunt blow rather than a penetrating
shot, Shoot it at Necromorphs and it will push them back
while causing some damage. This energy affects not only
the target, but also anything nearby. This is great for when Hot Death
enemies are charging at you. While it won't kill most Necro-
This weapon features a compact ripper and an advanced
morphs, it is handy to use when you're being charged by
blowtorch. It is modified with an ammo sweeper. The top
',. several enemies at close range since it will blow them back weapon launches out a saw blade and suspends it in the air
.,,::, . .r:: awayfrom you.If you pressthe alt-fire button,the kinetic
a short distance from you as it spins and damages anything
':,'::,r::r::r,.., energy is then fired in a tight-radius energy projection.
.:r:', This causes more damage to the target
it touches. The blowtorch is a flame weapon with a shorter
and can be fired
'=:.:.::.
:,-.:-=;=L.,, at longer ranges. However, it does not affect other things
range, but more concentration than a flamethrower. This is
a short-range weapon that can inflict a lot of damage. Since
nearby. This secondary weapon attack can blow an enemy
=1,=;=.-' it can use up ammo quickly, the ammo sweeper attachment
to pieces.
automatically gathers any nearby ammo so that you don't
have to take time to walk over and pick it up.
Lament@Xbox360iso , ff ,r'1,.

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lvegqedr,iifet
eviseertterlt
raulic eviqee{
hydraulic is'rn-*ified ft:,flame
g.rrIt: is'nici*ified fst:Jl: damage','and
.- t- frame, this is a compact rivet gun with
ns Elullt on a..handgun
e hydraulic knife designed for quick and accurate triage.
a m rno consedEtion::TheThe teptetr,Weap
Wapen en fires seve ra I javelins
f res several
i aveli n s
i It is modified with two co-op support attachments. This is
:= all at the sa,rne ti**:and,these not cinly cause penetration a fast weapon to fire and reload, and it features a melee
.., damage, but becus* of an attachment on the weapon, attack. The rivet gun does not do a lot of damage, but it
they also inflict flame damage to the target. If the javelins makes up for this with its rate of fire. The attachments
,:, don't stop the target;,-then use the second weapon, which make this a useful weapon when playing cooperatively with
provides a powerful melee attack. another player.

Javelin Eun Mjolnir


javelin gun is a pneumatic spear launcher. Fire it This is a weapon born of Valhalla. It has an advanced
The
chain lightning gun that works great when you are being
at a Necromorph and it will impale the target, causing
attacked by several enemies. As you hit one, the electricity
considerable damage. Press the alt-fire button to make
arcs from the target to other creatures or soldiers nearby
the recently fired javelin emit an electric charge that
and inflicts damage on all. The secondary weapon, which
will usually finish off the target and even damage nearby
you can use by pressing the alt-fire button, is a hydraulic
Necromorphs. This weapon is best used from medium
hammer. This gives you a powerful melee attack that can
to long range and has a slower rate of fire than other
weapons. However, a single shot with a zap of electricity kill many Necromorphs with one or two hits.
will take care of most Necromorphs. You can also craft this
weapon yourself.

Fulse Ritle
While many of the other weapons are tools, the pulse
rifle is an assault rifle used by the military. This gun has
a very high rate of fire and shools small projectiles. Each
round does not cause as much damage as a shot from the.
plasma cutter. However, when you have lots of small Necro-
morphs coming at you, this weapon's higher rate of fire and
large ammunition capacity makes up for its lower damage.
When you need an additional punch, press the alt-fire
button to launch a grenade at your target. These grenades
are great for clearing out groups of small Necromorphs.
This weapon is also effective against enemy soldiers.
Lament@Xbox360iso

Tfris
t
is a standard S.C.A.F. issue shotgun. It has only one
Weep-qh,++d fi {ls seVeial rounds with eaqh shot. The
shotg.tiF,San,n.F!se.,,p f.ot of damage, but onty'at close '
rang{'$u,-ep,.1',ei a shotgun yourself. trf yel do, be sure
to u pg ragp,ffiitli a.secon dar! wea p oh;:, : ::1,:'

.ili,.i!l
liti:l:i:rriir:

ii.:ii;,iri,ir.:

There are three types of upgradable equipment that are actually integrated into your suits. It is important to upgrade
these since you carry them throughout the game no matter which suit you are wearing.

RIG
The RIG not only shows your health by means of the meter on
your back, it can also enhance whichever suit you are currently
wearing. Be sure to start upgrading the RIG and its modules
before you concentrate on weapons. Focus on hit points
first. These increase the amount of damage you can sustain.
Next, work on upgrading the damage. This attribute actually
increases the amount of damage whichever weapon you are
using inflicts on the enemy. Finally, go ahead and upgrade the $tasis Module
air, which increases the amount of time you can operate in a The stasis module is the single most important piece of
vacuum before running out of oxygen. equipment you have. You will need stasis to slow down
enemies and give you a chance to use your weapons. At the
start, you have only two shots of stasis. However, you want
to focus on upgrading the shots. 0nce you have upgra'ded
this, you increase your stasis module so it can store a total
of four shots. As you are following the path to the charges,
upgrade duration as well so that each shot of stasis will
last longer and be more effective. Finally, upgrade the
energy so your stasis module will recharge faster on its
own.

Modute
=-lijj$xinesis
:-===:==:=-=:The
kinesis module is attached to your suit right at the
start. It allows you to use kinesis to pick up and manip-
:=:=1.:E;==':l-.

i=:=E=:=i;:i, utate objects without actually having to touch them. This


you fight enemies as well as solve puzzles to get
==11.!sl-=:helps
l=1;;=l=j-f'tnrough the campaign. In addition, you can pick up objects
,=,.j-.-t- launch them at enemies to cause damage. At the
=.:,and
;,-.:=E=1==-!;;:,suit kiosk, when upgrading your RIG, ycu can increase the

_ range of your kinesis ability as well as the damage you


...;=]=$ intti.t when you launch objects at enemie6.
:=::r rl, =::a==:=::

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Lament@Xbox360iso

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*

As you progress through the campaign, new suits become available for you at the suit kiosks, Each suit provides some
protection by reducing the damage you take from attacks. In addition, some suits allow you to operate in arctic condi-
tions. It is usually a good idea to upgrade to the latest suit for the best features. You can also purchase additional suits
as downloadable content.
Anetic $u,lrviwal Sx*it
Archeolsglst Suit
Suit fgncur Suit] ffieep [!ig Suit Elfrte Su[t

The archaeologist suit is woven The arctic survival suit An extremely heavy and A frontline assault suit
with puncture-resistant micro- is woven with classifted durable deep space suit, used by the 401st Division
fibers for increased physical S.C.A.F. synthetic fibers designed for use by indus- of the S.C.A.F. Designed
protection and body heat that insulate the body trial asteroid frackers and with advanced survival and
retention. from extreme cold and long-haul salvage operators, biophysical support technol-
hypothermic conditions. og i es.

Engineering Suit EUA Suit First Contact Suit Flight Suit

The Engineering Suit is a A lightweight space suit A unique EVA suit built by A suit worn by S.C.A,F. Filots, "r '

vintage CEC uniform worn designed to protect its for encounters with
S,C.A.F. the flight suit continually
by mining and engineering wearer from prolonged foreign entities, It sports monitors the wearer for
personnel on the USG Ishimura. radiation exposurei typically a flamboyant gold finish to signs of stress and fatigue,
This suit was one of the first worn by private-sector provide protection from long and can inject stimulants
to feature an integrated RIG salvage operators. term space exposure. into the bloodstream to ,:t

bio-sign monitoring system. counteract these effects.


::.:,.]i, li:,:l l:- :
3U // primagames.com rii'!: :r'.::::-::::j
Lament@Xbox360iso

Hostile
Environment Suit legionary Suit N7 Suit li0!tT0 ljst

rd)
]11E BASICS

IllARAIIERS

MAMt.l$6
IOlJiPll/lEIII

IliAII{TIIROUOl1

c0-0P

Issued to S.C.A.F. research Decommissioned military Issued to S.C.A.F. Marauders The N7 suit is inspired by
scientists on Tau Volantis, armor worn by twenty-third during the Separatist Wars, the hero "Shepherd" from I){TRAS

the hostile environment suit century S.C.A.F. forces. this the lVarauder suit was used popular twenty-first century
is designed to withstand the bulky suit is highly valued by by ship-boarding parties to Earth fiction; distributed by
ionizing radiation emanating collectors and historians. breach Separatist defenses Cosplay Intergalactic, INC.
from the planet's mantle. and destabilize their supply
cha i ns.

S*narpshsster SeeEt Yaxmdra Keewra $axX& W&tatess SnxE&

Designed for S.C.A.F.'s The tundra recon suit An insulated, graff iti-covered
UN14 Special 0ps Division; is woven with nanotech suit worn by an S.C.A.F,
features high-impact armor fibers that are coated in a deep dig team assigned to
for maximum protection and paraffin-based analgesic exhume the darkest secrets
the "No Retreat" motto of compound, to maintain body of Tau Volantis.
the UNl4 troops. heat under any condition.

PRIMA Official Game Guide // 3I


Lament@Xbox360iso l ,rl

=]=th"r* of items that you can pick up, They can be found in lockers, green containers, or just lying around.
"r" "rJ-iffiEs
'''--'Some items'cah,E6.ttrafted at the workbench. After killing a Necromorph, stomp on the corpse to get an item from it.
These items csn b.divided into different categories.
:::

Ammo Resources and $cavenger Bots


Every weapon requires ammo. Luckily, there is one type
Resources are the parts you use to craft new weapons!
of ammo that works for all weapons. While you can craft parts, and equipment at the workbench. There are five
ammo at the workbench, it can use up your resources. If different types of resources: scrap metal, semicon-
you are careful to search Necromorph corpses, you will
ductors, somatic gel, transducers, and tungsten. Different
usually find enough ammo to keep you going. items require different resources and various amounts.
Resources can be found lying around, or are dropped by
Refill Packs enemies you have killed. Spare parts boxes are pick-ups
.,, In addition to ammo, you will also need to look for refill that contain several different types of resources in one
:: Facks. These can be found all over just like ammo. Carry convenient package.
these with you in your inventory. Then you can use them
,:l'to either restore your health or to recharge your stasis During the campaign, you can find up to three scavenger
,:r module. You can also craft them at the workbench. The bots. These small robots can be deployed to search for
' med packs refill different amounts of health while the resources while you go about your missions. A scavenger
stasis pack will completely recharge your stasis module. bot has two different modes. While you are carrying it, the
bot is in sensor mode and acts similar to a weapon. Select
it and then when you hold down the aim button, a sensor
activates and shows you the direction to a spot where
the bot can recover maximum resources. When you get to
one of these locations, the sensor beeps quickly and the
vector shape on the sensor changes to circles. Press the
fire button to deploy the scavenger bot. It will then convert
to its robot form and begin crawling around, gathering
resources. This takes several mlnutes. When it is done, it
will return automatically to a workbench. The next time
you visit a workbench, the scavenger bot will be there-no
matter which workbench you go to. You can then get it and
deploy it again. While scavenge locations are best, you can
deploy scavenger bots anywhere. Theyjust won't obtain
quite as much resources. However, once you have three,
send them out even if not ideal locations so you can get
a steady stream of resources coming in. In addition to
resources, scavenger bots can also find ration seals. These,.il
can be used to purchase resources and weapons online.
Circuits
Circuits can be found in circuit boxes on walls as well
as lying around throughout the campaign. Collect and
keep these. When using a workbench, you use circuits to
upgrade youi'weapons and equipment. At the workbench,
select a weapon to upgrade. You then place circuits into
slots to get specifie types of upgrades, depending on the
type of circuit you are inserting. Weapon frames have two,
four, or eight slots for circuits. You can always take out and
replace circuits, so as soon as you get some, put them in
your weapons. Circuits can increase rate of fire, damage,
clip capacity, and decrease reloading time. Some circuits
can affect two of these categories instead ofjust one.

32 // primagames.com
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Lug:t
1rt . Hol/llIOUST
Logs provide a background story to the campaign and can l

also give clues to help you complete your objectives. There


are two different kinds of logs: audio and text. Be sure to l

collect all that you can and read or listen to them. 0nce TIIEBASICS

collected, lhey can be reviewed from the inventory menu at


Blueprints your convenience.
As you advance through the campaign, you can find I - .::. :'' r.-lt : I ri ir:::::i: -. : r, i. - CIIARACTIRS

blueprints of weapons. By taking them to the workbench, \Wl


x.
blueprints allow you to construct already designed
weapons without having to craft them piece by piece.
These weapons work great to introduce you to new
features. In addition, once you have crafted a blueprint
weapon, you can still upgrade or modify it at a workbench. Artifacts
Weapon Farts Artifacts are small items Ieft behind that you want to be ll/Atl{'IllR0lJ0ll

sure to collect. The come in three different types: alien,


To craft weapons, you need to find weapon parts. They are S.C.A,F., and [Jnitology, Artifacts are often hidden behind
scattered throughout the campaign. Some can be found
crates or in corners, so be sure to search all over to find C'fl
only in optional or co-op quests, New weapon parts allow
them.
you to build newtypes of weapons, so be sure to find all
that you can.
\w/
t E)(TRAS

aryf

\wr
.4, --,,

PRIMA Official Game Guide // 33


Lament@Xbox360iso
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//StrNTENTS
PROLOGUE: "BEGINNINGS" 36
Codex Crash Site...............,,............., .38
CHAPTER L "RUDE AWAKENING ."."...'...'...4e

Dredger Corp Offices....


Washington Train Station .................................... 4S
CHAPTER ?: "0N YOUR OWN" EE
Medical Bay ............................... 55
Surviva1...................... .................................... 57
CHAPTER 3: "THE LOST FLOTILLA' 59
Getting Inside the Ship....................
Rescue Ellie 6e
CHAPTER 4: "HISTORY'S EMBER"..'. .'..'..'..67
Admiral's Quarters CMS Roanoke........'...... 5S
Greely 0ptional Quest................ .75
CHAPTER 5: "EXPECT DELAYS"
CMS Terra Nova Fore Section.....,.'.....'. ..............84

0ptional Questr Conning Tower.................


CHAPTER 6: "REPAIR TO RIDE" ro0
CMS Terra Nova Aft Station.............".'... ................,.., 10P
C.M.S. Terra Nova, Space Dock
CHAPTER 7: "MAYHEM" Itt9
The Derelict Flotilla CMS GreelY '','.,,'.......ue
CMS Crozier
CHAPTER 8r "OFF THE GRID" lls
Tau Volantis Crash Site.............. ................................ rel
CHAPTER 9: "ONWARD" .,,177
Tau Volantis Way Station 130
0ptional Quest: Supply Depot.. 134
Finding Ellie 140
GHAPTER lO: "NOW WE KNOW" 144
Tau Volantis Exeavation Headquarters ..146
Coring P1atform........................................ 150
CHAPTER IL "SIGNAL HUNTING" 15e
Tau Volantis Specimen Faci1ity.....,,........ .154
t5s
0ptional Quest: Armory r60
CHAPTER L2r'AUTOPSY" r65
Tau Volantis Specimen Faci1ity............... r67
CHAPTER 13: "REACH FOR THE SKY" L7?
Tau Volantis Cliffs of Volantis...... 174
Frozen Encampments................. r77
CHAPTER 14: "EVERYTHING HAS ITS PLACE" 18t
Tau Volantis Research Complex
Biology Sector 186
Paleontology Sector
Geology Sector
Reaper Barracks 0ptional Quest
Disposal Services 0ptional Quest
CHAPTER L5:'A GHANGE OF FORTUNE"
Tau Volantis Rosetta Lab ...................... ...........408
CHAPTER 15: "WHAT LIES BELOW' ."..".".ele
Tau Volantis Underground Descent ..... e14
CHAPTER 17:'A STRANGE CITY" PIS
Tau Volantis Alien Ruins....... 2eI
Artifact Storage 0ptional Quest ...,..,......,................ 2eB
CHAPTER IB:
..KILL OR BE KILLED" )e,)
Tau Volantis The Alien 234
Heart of the Machine ,.,,................ e38

.................... e47
Lament@Xbox360iso
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"
As you approach the light, you see that it is an artifact.
Artifacts are collectibles that can be found throughout
the game. They also help tell a story. This f irst artifact is
a S.C.A,F. artifact. Be sure to collect it. Then activate your
locator again and begrn moving toward the waypoint.

You begin all alone in a blizzard. All you have is a waypoint.


Press and hold the locator button to actlvate a holographic
path. This blue line shows you the way to your objective.
It is a good thing you have this because visibility is nearly
zero in this arctic wasteland.

::.-5J:,':;iiii
i,
.---.-. -' -:':'r' *i Don't start
following the
path to the
waypoint
just yet. As the blizzard begins to lessen, you can see a crashed
Instead, after spacecraft in the distance. The locator is sending you
activating the toward the ship. Now that you can see better and the snow
locator, turn is no longer so deep, you can run along the pathway toward
to the left and the ship.
begin walking
perpendicular to the holographic pathway until you can see
a bright spot in the distance. Items that you can pick up
often glow, so always be on the lookout for glowing lights.

38 // primagames.com
.':::==i==:i.riirlii+.'+5,,,,i]i,+.
Lament@Xbox360iso
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Continue to the ship's hatch. Unfortunately it is locked. Two more of the ship's crew walk out. However, they are
Therefore, stomp on the three containers lying in the snow no longer human. Something has changed them into 'if.,'.:

near the hatch. Press the stomp button to use your foot to Necromorphs. Both are carrying axes. If you don't want to illlAilffin0lj0fi

break open the container. Inside you find some ammo for end up with an axe buried in you, open fire. Don't aim for I

your weapon. their heads. If you shoot them off, the Necromorph keeps ffiAmflt
coming. Instead, shoot at their legs to slow them down,
i,Ifit $t (
then fire into their chests until they break apart. Then
I

when they stop moving, walk up to the corpses and stomp [irApT[n 3

on them to get some more ammo. ci{Apt[a 4

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Your weapon was empty. However, with the three clips
'".:,:1,
of ammo you found, you now have 30 rounds. Fire a few
:=;;1;1
rouhds at the latch on the door to break open the lock.
,,,,,,,,:.,: Then walk up to the door and open it. Before you can enter
I){TRAS
:i:,,-,,,,,,
the ship, a bloodied crew member limps out and collapses
,,,, into the snow. An axe is buried in his back. What happened
' inside that ship? It is a good thing that you now have
ammo for your weapon.

PRIMA Official Game Guide // 39


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The Codex cylinder is on the control panel in the bridge
area. Pick it up to complete your objective. As you pick it
up, the ship-which is precariously perched on the edge
of a cliff-begins sliding over the edge. You automatically
move to a side hatch, exit the bridge, and begin reppelling
down from the ship.

-
;",; ;;;;;;; ;;',;;';;;; .;ilni'i;lilii ;;i"'
to the waypoint. Move through the hatch and follow a
passageway to the left. As soon as you make a turn to the
right, a Necromorph begins crawling toward you. Open fire
to kill it. Move forward to stomp on it to get some ammo,
then continue moving to the right. There are three more
Necromorphs in here. One crawls toward you while the
jffi
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other two run. Shoot off their legs to slow them down, then Get down to the bottom of the cliff as quickly as you can.
finish them off. Move forward to descend. As you come across some gaps
or rocks jutting out from the side of the cliff, jump over
them and continue your controlled descent.

The locator now leads you to a ladder. Climb it to the top to


get to the bridge level of the ship. Take a quick look around
to ensure that it is safe. There are no Necromorphs here.
Walk over to the cage barrier that is blocking your access
to the bridge. Activate one ofthe controls to the side of
the door to open the cage and then enter the bridge.
As you get to the bottom of the cliff, the ship begins
falling down toward you. Your descent now becomes less
controlled as you slide down the side of a mountain. Roll to
the left or right to avoid the ship-especially the engines,
which will kill you if they hit you,as well as other falling
, g

debris,

t|ti

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Eventually, you fall down into the S.C.A.F. .u.p S*uur.Lof contribute to the problem. He then deletes the content of
the soldiers have been turned into Necromorphs' Luckily, the Codex and turns his pistol on himself,
they have already been killed. Your commanding officer has utilt{tllRilt[l{

you report in.


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The Officer is afraid of the Necromorph menace spreading'


After you give him the Codex, he makes sure you don't
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E)(TRAS

PRIMA 0fficial Game Guide // 41


Lament@Xbox360iso

After months of hiding,


Isaac Clarke is pressed &
back into action bV
Robert Norton and John
Carver, men on a mission
to destroy the Markers.
Their quest is entangled
with the fate of Ellle
Langford, who has intel
on the l\,4arkers but is
missing in action,

::::

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Totai Artifacts: ? Total Logs: ?


EarthGov Artifacts: t Text Logs:1
Unitologv Artifacts I Audio Logs: 1

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CHARACTTRS

IJIIIAPON6

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Isaac Clarke is at the New Horizons Lunar Colony; it is


200 hundred years after the events on the unknown
arctic planet. As he is trying to make sense of what has
i"'inl:'L?J"'
recorder by i
; l '|{ArrfiMiffi
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happened in his life, Isaac turns toward the door that the window I
has opened. Plcking up his plasma cutter, Isaac moves and activate r

toward the door and is disarmed by a soldier. 0nce you are ittolistento r@r
secured, an officer walks into the apartment and brings an audio log. l ' lliil'ii
you up to speed on current events. Then pick up f ,i lin[:llii
a text log, i,;,.ffi ffi1i:tiii'tiitl
which you
find i!iili!$
can find on the bed, Logs are collectibles that you can
throughout the game that help fill in the story line' 3lili:l

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Captain Norton has been sent to find you by Ellie Langford, il intit 1

a woman Isaac met on the Sprawl who continues to


i;:iii trl{
dominate his thoughts. Ellie has told Norton that you are
.'1ii,i,1l
the expert on the Markers, and EarthGov needs you now.
0nce Isaac agrees to help, Norton and the soldier, who is
named John Carver leave the apartment.
c0-0P

Carver leaves
you a subma-
chine gun.
You also have I)(TRAS

your plasma
cutter. 0nce
you regain
control, pick
up a nearby
med pack and
use it to bring your health up to maximum. You are going
to need it. The bar on the back of your RIG acts as a health
gauge, After using the med pack, the bar will be full and
blue. As you take damage, the bar gets smaller and turns
yellow. When it gets very small and turns red, you are near
death, so be sure to use a med pack to heal yourself.

PRIMA Official Game Guide // 45


:,,.
Lament@Xbox360iso

i"*f"rulU*ry[E;;;;ffi i
After f iri ns at
a few enemies,
: move forward
: toward the
: EarthGov car.
1 However, as
i Vou get close
i: to it, a zealot
..':

{: JUmPS uP on
the hood and
detonates two grenades he is holding in his hands. The blast
injures you and throws you down into a sewer area. Quickly
0nce you have learned what you can from the logs, exit
move directly ahead and get under cover. Unitologists above
your apartment and move out into the hallway. Check your
are firing down on you and dropping grenades. Pick up some
locator to see that you need to head to the left. However,
ammo and reload your submachine gun.
if you follow the hallway around to the right, you can find
a pick-up. Now backtrack toward your apartment and then
i!l
continue past your door and to the end of the hallway.
0pen the door and then exit the hallway into a parking
area.

Crouch down behind some cover and engage the several


Unitologists who come out, firing at you. 0nce they are all
dead, search the bodies for ammo or med packs. If there
is not a pick-up near them, stomp on the corpses to get
one. Then head up the stairs to the right and pick up some
more ammo on the platform before you continue farther
for you. Norton informs you that they are member of Earth-
into the sewers.
Gov's last battalion. 0nce the gate is open, move through
the opening and head to the right. Crouch down behind a
concrete barricade and take fire at the Unitologists who
are attacking you. Your ammo is limited, so try to aim for
the heads of the enemy to make your shots count.

46 // primagames.com
Lament@Xbox360iso

HOl,{TO USE

THt BASICS

IHARACTERS

11/EAPONE
EOUIP[ltl']T

Take cover behind another concrete barricade and engage You emerge in a workroom. Norton continues talking to
more enemies. They run toward you and try to throw you, Since Isaac Clarke destroyed the Marker on the
grenades. Kill them qulckly.0nce they are all dead, Norton Sprawl, the Unitologists want you dead so that you can't 11IALI1T,,R'UG',

contacts you and tells you that the Unitologists are after thwart their plans. Before leaving this room, stomp on
you. Get moving. Advance to a ladder on the right side of some containers and search lockers for pick-ups. flr,tp't'I
the sewer tunnel and climb it up to the top. ;,t)l: tl:fL

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fire. However, as he backs away from you, he steps out into
the expressway and is killed. You need to get across the ''::rr:r:r'
expressway to continue. However, the unmanned vehicles ,l:i,l:i-ii'll

do not stop. You need to stop them or you will be killed iritr,iirl
while trying to cross.

You still have your stasis unit on your RIG. Take arm like you
are going to fire your weapon, then press the stasis button.
This causes one of the transports to come to a halt,,and
Exit the room through a door. Continue through another results in a pileup of traffic in both directions. This gives
C0.0p

doorway to exit out onto the streets. The t-Jnitologists are you away to get across the expressway in one piece.
killing civi ians as they look for you. As you move out watch
for an enemy to appear from the ieft. Kill him with a shot to B efore

the head and then move around the corner and kill another you rnove
enemy on a second-floor balcony before he can fire at you. across the
expressway
Use the to the ladder
locator to on the other
navi g ate side, go to the
through the left along the
streets. As exp ressv\/ay
you approach
and look for
the lunar an artifact in an alcove on the left side of the road. Pick
expressway, it up, then walk across the expressway and climb up the
another iadder to an upper level.
enemy 0pens

PRIMA Ufficial Game Guide // 47


Lament@Xbox360iso

nce ypu
to the top 0f
;the Iadder,
quiekly move
to the door
and open it.
Un ito lo g ists
have arrived
down below
and they open
fire on you. Continue through a corridor to another door. Go
through it to enter a lobby.

When you arrive at the top, you are shot by an enemy and
then brought to Danik himself. He wants to show you what
the Unitologists are doing. A Marker lab has been built
on the lunar colony. With a press of a button on a remote
control, Danik blows up the lab surrounding the Marker and
releases it and all of its energy. Just as he is about to kill
you, you grab Danik's arm and deflects the shot. You fall
down into a pile of corpses.

While in the lobby, you can view a Unitologist broadcast by


Jacob Danik, one of their leaders. Make your way around to
the back of the lobby. Before entering the elevator, search
the four lockers for pick-ups. Then call the elevator to your
level, enter jt, and use the controls to take it up to the
extraction point where your allies are waiting.

While you have escaped from Danik, your troubles havejust


begun. There are a couple of Necromorphs hitting the glass
door to try to get to you. Pick up some med packs and heal
yourself, then switch your weapon to the plasma cutter, Fire at
the glass doorto blast it open and be readyto attack.As the
Necromorphs enter, fire at their legs. As the legs are blown off,
tentacles emerge from the bottoms of the creatures' torsos.
Shoot the tentacles to kill the Necromorphs.

48ll primagames.com .: i :-: 1..


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Lament@Xbox360iso
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are four more lockers. A corpse is on the floor, however, it


is not dead. As you approach, it animates and rises up to l1111A11.l'1g9116ll

attack. Kill it and then search the lockers.


CHAPTIRI
Move out into
the office and ttl1]{ll1[lt I
advance to llllt!1ln 3

the opposite tilBlnii


end. Three
more Necro-
morphs move lii{rlii]$
to attack.
Gr, For the
rui!11ilr
legs first
and slowlv back up as you attack to give yourself some
distance since they have to get close to attack you. 0nce
the office is cleared, search the Iockers in the two rooms
at the far end of the office, then go through the nearby
After the two Necromorphs are dead, stomp their corpses door to enter an elevator. Activate the controls inside and
to get pick-ups. Then move into the office on the other side ride the elevator down to Washington Station. l:ii I,ll l1

of the door. Search a couple of lockers and then go through


the doorway, In the corridor, stomp on a couple more filipli114

corpses to get more plck-ups, then open another door to HiiJliil15

enter another office area. ll.itii|l1$

lirtr,fill ll
tiril,'riil iil
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As soon as you exit the elevator, turn to the right and move
behind a counter to find an artifact, Pick it up to add it
to your coilection.0nce you have it, stomp on a couple of
containers jn this roont to get some pick-ups.

PRIMA 0fficial Game Guide // 49


Lament@Xbox360iso

Exit the room and move out into a shopping area. If you try
to go to the left, a gate comes down and blocks your way.
The only way you can go is to the right. Open the door and
contjnue through a store. Pick up some items here and
then move through the next door to get to another market
a rea.

Follow the locator holographic display to an entrance


leading down to the station. As you descend the first flight
of stairs, be ready to fire at a Slasher down below, Again,
aim for the legs and then take off the arms to kill it.

Advance cautiously through thls area. Make sure your


plasma cutter is reloaded and watch out for Slashers to
come at you. They can move fast, so shoot for the legs.
0nce they are on the ground, crawling toward you, rotate
the plasma cutter so that the beam is vertical and shoot
off their arms to killthem. While you are focused on the
Slashers, another Necromorph drops in behind you. Keep
moving around to get away from the enemies while you
continue firing. Also be ready to give yourself a quick heal
Watch out for another Slasher in the ticket office, It is
if necessary. If they get in close, a stomp can cause some hiding in a corner, waiting to ambush you as you move
damage and give you a chance to move out of the enemy,s
toward the elevator, As you step near the ticket office, be
grasp,0nce allthe enemies are dead, stomp on the
ready to back up as soon as the Slasher animates. Use the
corpses to collect pick-ups. same tactic as before to keep it at a distance and then
finish it off.0nce it is dead, move into the office and enter
the elevator, Activate the controls and ride the elevator
down to the train area.

50 // primagames.com
Lament@Xbox360iso

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Upon exiting the elevator, you enter the train assembly Wait for the assembled train to move into the tunnel and :::. '''| "'
:

then come to a halt. Clinrb up on the ramp at the rear of iihr ! ,

area. Here, trains are put together before they are sent to 'i.itl' , ,
the train and enter the last car through the door s' 0nue
r

their destination. Search some nearby lockers for pick-ups, j !'Ilil{illn0l&f


'11
r' .,
then get to work. you are aboard, the train will begin muving out ui the ',tri:-.ti;1. I i

stati 0n, crrAlitffi,,Wl

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Start off by aiming your weapon at the locomotive on the frijl!1ill1:

left side of the area and press the kinesis button. As you illiPti'i tt
move Vour view to the right, the locomotive is pulled out
ili{ilpi[llll
onto the turntable. 0nce it is complete on the turntable,
the table will automatically turn. When it comes to a stop, tl{tFliil t4

use kinesis to push the locomotive into a tunnel' Nl.iArlili i[


fi1Apiitliil

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tili1i;i[ii ]s

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Advance through the car and out the door to get to the
next car. A lJnitologist ship flies over the train atrd operrs
fire on you. Take cover. Norton and the Eudara arrive and
fire at the enenly ship to drive it away, but not beiore it EI(TRAs

drops off several zealots. Return fire and kill thent. As yuu
eliminate these threats, continue advancitrg toward the
Wait for the turntable to move again, then pull the power
car onto the turntable, The turntable will turn again and
front of the train,
the power car will automatically couple to the locomotive
and the rest of the train will be assembled.
Lament@Xbox360iso

As you approach the power car, you must climb down a A Unitologist ship drops off some more zealots as you get
ladder to get to the flatbed car. Be sure to clear out any to the top of the power car. Quickly take them out and
enemies on this car before going down the ladder. Then keep moving. You have to move fast or you will miss your
cross to the other side and climb up another ladder to get ride.
on top of the power car.

As you get near the front of the train, the Eudora flies down
and lowers a ramp. Run toward it and jump to grab onto it.
Carver comes out onto the ramp to help you climb aboard.
Follow the on-screen prompts to ensure that you climb up
the ramp and get safely onto the ship to complete your
escape from the lunar colony.

5? ll primagames,com
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Isaac and Carver ' l,*d
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have escaped the
Wffi1
Tl{I BASICS

Unitologist attack ';

on the Lunar
Colony. Safely
aboard Norton's CHARACTIRS

ship, the Eudora,


they are now
en route to the tll]EAPONS E

EQlJIPMINT
furthest reaches
of space on a
mission to find
Ellie Langford and s
,,#,
r,tiAll{lilRgll0ll

her crew. ,1
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II|APIIRI

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l,:lt:l/lili:i

c0tP

E)(TRAS

Total Artifacts: I Total Logs: I


EarthGov Artifacts: I Audio Logs:1

PRIMA 0fficial Game Guide // 53


Lament@Xbox360iso

54 // primagames.com
Lament@Xbox360iso

l{0lr1l10 ljst

THI BASICS

CHARACIIRS

lrliEAP0|1S E

EOUIPMINT

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After your extraction from the lunar colony, you wake up


in the medical bay aboard the USM Eudora. Carver is also
in the area, looking at a picture that he quickly puts away
when he notices that you are awake. Take some time to Search the medical bay for some pick-ups. The med
explore the area. There is a recording machine on a desk. packs and ammo will come in handy later.0nce you have
Be sure to listen to it to find out more about Carver's past' collected everything, go out the door and through a locker r,il.r:iil:i:
room. There is nothing inside this room, so continue out
f tiluliL ti
the opposite door to the next area,

c0tP

il{IRAS
Search a couple of lockers on either side of the door and
then continue down a ramp to a lower level. Exit out the
door on the right side of this area.
Lament@Xbox360iso

,,tr"
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?

As you arrive on the bridge,the Eudora is coming out


of hyperspace. Captain Norton is in command and is
preparing the crew for the unexpected. All they have is an
exit vector with little or no knowledge of what they are
dropping into.

After exiting through a door, you come to an intersection.


The bridge is forward. However, before reporting to the
bridge, explore the corridor that leads off to the right.
While it is a long corridor, the walk is worth it. In addition
to a pick-up, you can also find an artifact at the end of
the corridor. Pick it up, then backtrack to the bridge to
0nce the ship is back into real space, you realize that you
complete your objective.
have entered a system that is a graveyard for spacecraft,
One of the crew members identifies the warships as
belonging to the Sovereign Colonies, which makes them
two centuries old.

The ship named the CMS Roanoke is transmitting an S.0.S.


It could be Ellie. However, as you begin approaching the
ship, you come across a minefield. Although the crew tries
to avoid the mines, the effort is in vain. Several mines
hit the Eudora and explode. The ship's hull integrity is
breached and the ship's atmosphere begins flowing into
the vacuum of space.

56 // primagames.com
Lament@Xbox360iso

110titT0 ljst

Il1t BASICS

Cl{ARACTTRS

l,lllAP0NS 0

ilUIP[NENI

i; r ltllAtl{Tllfl0lJ0ll
i

As you are advancing dclwn the corridor, the artificial


*fiAllnlt
gravity is disengaged. When it returns, you are walking
,lrt.l[l]l,"t

along the outer wall of the corridor. Keep moving as the cr{Aprff,'t
,r,ii,il

glass begins to fracture, and make yottr way through a filpit*l


doorway before the doors close.

LI l -IJ

I l**pillix
You must get off the bridge and back to the corridor where
you can try to seal off the breach. Exit through the door
on the left side ofthe bridge and continue to the corridor i}llp!rftlp
where Captain Norton is trying to seal a bulkhead. : !t lnlt rJ

:!it:t0 111

0nce you get into the room on the other side of the donr,
put on the suit so you can survive while working out in ':r'i'{r
space. Just as you are abr:ut to get the helmet, the wall liilllfitli
of the room blows out and you are sucked out into space. il1xfllrlili
Lucky for you, you are able to grab the helmet and put it on.
il!,lxlli$
t!tnl!t;n

c0-0P

: r ::!:.r-::_i:. :ii:,:i: ,=::t=:11-, .


I I :::r.+ !. L, ::
: =::_::rrrE:::r==r::=r;

After handing Norton a tool to use to seal off the corridor,


U{IRAS
you ask Carverwhere you can get an E,V.A. suit. He points
down the corridor you walked earlier to get the artifact. It
is good that you already picked up the artifact since you
won't have time to get it now. Move down the corridor to
the end.

Not only are you in a vacuum with no air, but you're also
floating in space without gravity. Press the boost button to
propel yourself. Move through a tunnel-like structure until
you get to a pressurized room where the survivors nf the
Eudora have fled to safety.

PRIMA Official Game Guide /i 57


:..,:
Lament@Xbox360iso
p*i,:+

The small room is connected to the ship by clamps, You You finally catch up to the room as it crashes through
need to release the clamps so that you can get away some debris from the destroyed ships. Carver and Norton
from the doomed ship. Take aim with your weapon, then are also in suits and are trying to guide the room toward
hold down the kinesis button while moving your aim in the Roanoke where Ellie may be waiting for you to rescue
the direction of the blue arrows on the clamps.0nce both her.
clamps are released, move over to the control panel and
release the room.
As the room
' is jettisoned,
'
r' r You grab on
: and ride it
.,:t for a while
,ss r before Your
; griP gives
t.;,' : wa!' Press the
u , boost button
':':,., :r,1=,.
to continue
following after the room. However, as you progress, you run
across mines. Shoot and destroy them before you run into
them, You also need to dodqe a lot of space debris that
drifts into your path.

il
{,p

,,"1 &i
I, r; u4 llit
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58 // primagames.com
Lament@Xbox360iso

*
g
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ry
-==
fhe Eudorahas
been destroyed,
and the crew's
H lives are in
ffi jeopardy. Their
6 only hope is to
ffi find refuge inside

re
E
the Raanoke,an
ancient S.C.A.F.
ship that's part of
ffi a derelict flotilla

ffi
w
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iiSrii":

Total Artifacts: I Text Logs: 2


S.C.A.F. Artifacts: I Weapon Parts: 2
Total Logs: 2 Circuits: 2
Lament@Xbox360iso

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::::.:
Lament@Xbox360iso
::
r "f- f
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tr $rd
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lrlltAP0llS E

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llllAffitlROIJ$ll

Keep boosting li:rr9i/ll;

toward the alllliii I


ship. The
cllApttl3
esca pe
module is ;li ii'1 r,1 ri

waiting near 't,:\:,:::'i::


:\

the air lock


on the left.
You need to
go to the air ;t1r1)11:t)t:

lock on the right.0nce you get to the platform, press the ,t:,t:.i:\::
launch/land button to engage your magnetic boots so you
can walk on the platform. Then walk up to the hatch. Press
the kinesis button while aiming at the wheel on the hatch i$:tilji
Your main pricrity is to get aboard the CMS Roanoke and to turn it and open the air lock.0nce it is open, move inside itjt:,:i:;j,1.:.,:
activate the manual air iock so the escape module can and wait for the air lock to match the air pressure with the
enter the ship. Start off by hitting your boosters and pressure inside the ship.
moving toward the docking bays on the large ship.

. r{: I , r i I aT { : . . ,; u , n

[0ff

0nce the
air lock has
p ressu rize d,
use kinesis
on the next
hatch so that
you can enter
the ship. Look
for pick-ups
and be sure
to get the heavy standard frame weapon part near the
locked door on the left. It will come in handy later. Then,
using your kinesis ability, open the doclr to the left of the
locked door.
Lament@Xbox360iso

.:

ilr

When lhe donr is ofien, enter a small control room and use Exit the control room and then use kinesis to open the
krnesis rn the hlue cnntrols to open the cargo lray donrs. door that was previously locked. Norton informs you that
Nnrton and llarver rnrill qLride the mr:dule into the cargo bay Ellie is lr:rcated somewhere deeper in the ship. While he
Nortnn then tells you tcr meet him at the dnor to the car.qo works on getting Rr:sen and Locke out of the module, you
baV. He r-:an 'rnlnr:k it frnm his side. need to go and find Ellie"

at the top of the ladder has a couple of containers that you


can stomp to get pick-ups.

Mnve tn the onpnsite end of the cargo hay rrvhere a large


door leads into the rear of the ship. Before opening the
door. pirk up the Tesla core weapon part so that you can
use it for upqrading or creating a new weapon. 0pen the
dnnr Lrsinq kinesis and thnn advance lnto a corridor,0pen
the dnnr at the nnrridor's other end and then enter the
repair hav.

Turn to the The bulkhead door leading farther into the ship has been
right and locked fr:r quarantine. To override the lock, you must power
open a circuit up the dnor. Locate a power cell near the door. Aim at it
br:x to get a +l and hold dcrurn the kinesis button. Now move the power cell
Reload circuit. into the slot to the right of the workbench to power up the
Then climb up repair bay.
the ladder an
the right side.
The catrrualk

6P // primagames.eom
Lament@Xbox360iso

l'$1" Wl* r

frrf

ql
ll0l1iT0 ljst
iifiil

Il1E BASICS

CllARACIIRS

t,lIMMN6
:::: - --:.:i..,:.=:- -' :r. . .,':::
EOUIPl/lIt'lI

After upgrading your weapon, move to the bulkhead door.


It is not unlocked, so activate it to open the door. Continue
advancing; open two smaller doors with your kinesis to M''{',,''U'',
finally get to the west concourse, So far, you have not
encountered any Necromorphs. However, that is about to tfiAsi*il
change.
IiJAfiffi?

fl]APTlfl3 r

This is a good time to use the workbench. Walk over to


iillAlrllll 4
the bench and activate it. You will automatically load in all
itlIr;fi] r;
the pick-ups you have collected as well as the two weapon
parts. It is a good idea to upgrade your submachine gun fiillllllii
to make it more powerful. Start off by changing the frame
ftiffil;'il
to the heavy standard frame. Then add the Tesla core
to the lower tool slot. You can also insert the circuit you llltpffitfi

found into either the upper or lower slot to decrease the I Jr-t:: n

amount of time it takes to reload the weapon. 0nce you


tfttF'ltfi lrl
are finished, you have upgraded your submachine gun to a
l.t,i,'l
heavy standard carbine with a line gun. : l! .Ll

tMlTtil:l
Stop as soon as you walk through the doorway. There
are three Slashers in the concourse, hanging from the lll&lTfllll

ceiling. Don't fire at them while they are hanging-you can't ilJAtfifilr1
damage them. However, once they drop to the ground, r,r*ilr(
open fire with the line gun. Aim at the bottom of their torso
where the legs attach to the body to get the best results. iillflrl$
When you need to reload, switch to the plasma cutter or ffifiHl'ill
open fire with the submachine gun part of the weapon.
fiAl'ff.il
0nce all of the Slashers are dead, stomp on the corpses for
pick-ups and be sure to reload all of your weapons. lllxr'lflll'

c0-0P

EXTRAS

Search a locker for a pick-up, and then walk to the door of


the A.G. briefing room. The door is blocked by a couple of
crates. Use kinesis to pick up and move the crates to clear
the door. Then use kinesis to turn the wheel and open the
door.

PRIMA Official Game Guide // 63


Lament@Xbox360iso

,,,,'.Eh-SffiM$,

Enter the briefing room and search the lockers near the As you exit into the concourse, turn to the right and be
door. To get to the other side ofthe room, you have to ready to fight. Three Slashers drop down from the ceillng.
climb the stairs to the back of the room, move to the left, Use the same tactics as before.0nce they are dead,
and then climb down another flight of stairs to get back collect pick-ups from the corpses as well as the locker on
to the front of the room, Before you do that, you must deal the wall.
with three more Slashers. 0ne is hanging from the ceiling
near the top of the stairs. Fire a round from the subma-
chine gun to wake it up, then use the line gun to killthis
slasher and the other two who come at Vou. All three come
down the stairs, so just stay at the bottom and engage
them.

Walk to the far end of the concourse. There is a circuit


box where you can get a +l Rate of Fire circuit. Continue
to the bulkhead door at the end of the concourse to find
a text log. 0nce you have it, then back track to a door on
the right side with a blue control that leads to the service
deck, Watch out for another Slasher that tries to sneak up
Search the briefing room for pick-ups. A S.C.A.F. artifact at behind you after crawling out of an air duct.
the front of the room on the briefing platform. Be sure to
get it for your collection before leaving this room through
the door on the far side of the room. You need to use
kinesis to open the door that leads out into the central
concourse.

64 // primagames.com
Lament@Xbox360iso

il:
,,," ilillri':'q

; ll0l/llt0l]sr

llin ",l

TllI BASIIS

CllARACIIRS

utl-,
!,' lf/tAPolis o
:: EOIJIPINEilT

'ft,i, ,

ilr,

:::iii'
MffillNOll$I1
i

;11r{l{Al}1}ft} ill'ir
, ,,,. .... iirrii
il{{llTlfil ',fii,
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fifiplrR3 i
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t[silt[1

il{$RR$

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After going through to door, descend a ladder to a lower


level and then continue through another door that leads
to the service deck, which is a crossover tube connecting L {tltil
two parts of the ship. This area has zero gravity. You begin
[!1Fll*1$
walking on a platform at one end of the tube. Press the
launch/land button to release your magnetic boots so t}.1ti'l$li 11

that you can float. As you begin moving through the tube, luiir i
'
i

several Lurkers enter the area from air ducts. These Necro- lrlirr )!
morphs attach them selves to a wall or side of the tube
ailrtitr!:il
and then extend three tentacles that fire projectiles. Use
your plasma cutter to shoot off the tentacles to kill these l:l]A{iii]l
creatures. Then continue to the far end of the tube. Land r;ltiltlflt$
on the platform and then use kinesis to open the door to
ruil;li0r /
the power generator access area.
titA{fftl]

tlllilTlllll

c0tP

0{iRAs

This room has a ladder. However, before you climb the


ladder to a higher level, search the room to find pick-ups
and a text log. Read it as you add it to your collection, then
head up the ladder.

PRIMA Official Game Guide // 65


o::!!rr.- .., r,r' rti: ::: ::.---:::
Lament@Xbox360iso

At the top of the ladder, search the locker and then use come at you from two different directions. 0nce they are
kinesis to open the door to get to the primary generator all dead, engage the second part of the generator and then
room. You need to restart the generator to get power to the third part. Be ready to deal with more wasters.
more parts of the ship.

Now that all three parts of the generator are engaged, it


is time to activate the generator. Walk over to the control
panel and use the console to activate the device and
power up the shlp. Your efforts have brought some Lurkers
into the area. They climb up on the walls and fire projec-
tiles at you. use the plasma cutter to sever their tentacles
and clear out this area. 0r you can just rush to the elevator
to get out of the generator area.

rl. ,' ,':1

To turn on the generator, you must engage the three parts The elevator takes you up to the command saucer where
of the generator. Walk directly in front of one of the parts EIlie and two other people are waiting for you to rescue
and use kinesis to lower the part with the blue arrow on them, Norton arrives at the same time. Ellie informs you
it.0nce it locks down into place, release the kinesis. Now that the Admiral who was aboard the Roanokeknew
take aim at the round, blue control and use kinesis on something about the Markers. It looks like you have
it, Keep pressing the kinesis button to turn this control another task to complete.
until t is fully engaged. As soon as the first part of the
generator is going, be ready to take on three Wasters who

66 // primagames.com
Lament@Xbox360iso
f=,:rir i ! Ct }] gtl: fl1 i
l. . ,"':.'.c -:
.,d

HOI,I/TO USE

TllI BASICS
and her comoan,ons
, ' alive, Isaac and Carver
..,.. ., ernbark on a new quest:
to decrypt the mad CllARACTERS

, , ramblings of Admiral

::::::::::::::::: suspects stumbled


,:,,::,::,:,:,,, Upon the SeCfet to
:::::::.:,,-i destroying the Markers
once and for all.
. ::::

.=, li ..ir:it l:ttr tt:

c0'0P

E){TfiA5

' 3 :: ::r::-; .a : .t ::-.,;a..


'ii =i =

0ptional Quests:2 EarthGov Artifacts: P Total Logs: B Weapon Parts: l2


0ptional Quest: C|\/S Greely 5.C.A.F. Artifacts: 3 Text Logs:5 Biueprints:1
Co-op Quest: CMS Brusilov Alien Artifacts: I Audio Logs:3 Circuits: 7
Total Artifacts:6

PRIMA Official Game Guide // 67


Lament@Xbox360iso

s:li.'*:+.irril':l

68 // primagames.com
Lament@Xbox360iso
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TllE BASICS

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Lfl;irrifl t

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C|{APTIR

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After Ellie and the rest leave the command saucer, take There is also a workbench in this room. By now, you should lirili$!
some time to look around. There is a plasma core weapon have collected some more parts and circuits. Insert all
part, a circuit, several pick-ups, as well as a text log. Be of your circuits into your weapons. You can always take
them out later and use them in another weapon. Circuits ! :" ;:l il
sure to add it to your collection.
can offer one or two modifiers to your weapons, such as
reduced reload time, larger magazine size, and increased fl!trt* li
damage. Be sure to upgrade first the weapon that you use
'tl'"r
most with the better circuits, then place the remaining ti

circuits in other weapons. llrililf;:4

|i.tlf iilII
tlllllili lil

rlliIiliti
r. tlt;ti

c0-0P

0nce you have collected items and used the workbench,


it is time to head toward the Admiral's quarters. Enter the
elevator that you rode up to the command saucer and
activate the controls to send you on your way.
Lament@Xbox360iso

Reload your weapons and then advance along the catwalk


to the next section ofthe generator. Start it up using your
kinesis abilities. However, as soon as you lower the part into
place, hold before turning the controls, Three Slashers start
to come at Vou, one at a time. Defeat each in turn, then start
up the second section of the generator. As before, a flailing
tentacle appears and attacks. Hit it with your stasis and then
fire at the orange bulge until it is defeated.

t:::. . :::_:-::l' I :=:==::=:.:: _-::-:-.i'- l: I :r-'::=;iirii 'i;'::==:,ll::.===1ui!::.==li:li4 i-i 'l :

The elevator stops at the power generator room again.


The generator is not working since some large Necro-
morph tentacles have caused it to shut down. Start off by
using your kinesis to start the first of the three generator
sections. Lower the part to engage it, then turn the
circular control to get it spinning. 0nce this section of the
generator is up and running, the first of the Necromorph
tentacles that blocks your path recedes down. As it does,
another tentacle swings about and attacks you. Hit it with As you approach the final section of the generator, another
stasis to slow it down. Then fire at the orange bulge on the tentacle appears. Use the same tactic as before to sever it,
tentacle. This is its weak spot. Keep firing at it until you then start up the generator to remove a large tentacle that
sever the tentacle. You may need to hit it with stasis one blocks your advance along the catwalk. Continue down the
or two more times before you defeat this tentacle. catwalk and go through the doorway that leads to the service
deck.

different, Since you have reactivated the power, two large


turbines are turning in the tube through which you must
-..,1::'.lr:l 'l
move. Use the stasis recharge station on the platform if your
stasis is not at full power, Then launch yourself into the zero
gravity. As you move toward the first turbine, get in close and
then hit it right in the center with the stasis. If you try for one
of the moving blades, you will more than likely miss.

7O ll primagames.com
Lament@Xbox360iso

con'tro]s'to bring up a:,.min,i:game that you must


to $ower.up the'elevator to t'he admiral's quarters. Yotl -' :; ll0li!T0lJSt

m&timove two.eircles.around to nodes and,then activate irl :;',r:ririi.1,-..--.,.q,i

thenodestodirectpowerfromtheelectricalengineering
interfa.ce,to the.levatsr. 0nce you have com'pleted this, .,.'T,,tBASIIS
enterth'e elevatorahd activate the controls inside to send
it to the quarters.

Quickly boost past the turbine while it is moving slowly and


before the stasis wears off or else you will get hit by the
blades. Do the same thing to get past the second turbine.
Then land on the platform at the far end ofthe tube.Open
the door and climb the ladder to get up to the higher level.
Move through another door to exit out onto the central
concourse. :'
ri;; -
l]$*11ffi&
r'i, ! 1'::::+::=jff
;.r::=
:l: *illi{3 i t;:
When you arrive at the admiral's quarters, walk on into the -u*:
ll1AplIR4
area to find the remains of the admiral and her writings on
the wall. It appears she was trying to find a way to shut It*lEil '-
down the Markers. They !'rad found the Marker home world i."'$i .tlt
and the admiral was looking for a key that would de-ac-
l!*lrTtit?
tivate the device she believed controls all the Markers,

tF*F',iifr$

firefll#li:

--=:=:-:==::.:'====:.=+:irri. i:-i===.:!la::i=F:l:-===5r:iiii:=.-5r::ri=:::1:*qr::::=l-lhiii4r::: -1;l:'l;:'


As soon as you emerge from the door, Slashers start llt!:ft!.
dropping down from the celling to attack. Defeat all of
t:{iirtiflt
them and make sure the corridor is clear before continuing
so that you are not ambushed while working on something. t,Ilif!ti{ t}

ltliff*ia

:ir ;1:r

tt!:1ii;:1
Take some time to search the quarters. You can get some
pick-ups as well as a text log. Be sure to Iisten to the audio
log as well. In a corner near the admiral's remains you can
also find an EarthGov Artifact.
c0.0P

E){TRAS

Walk over to
the controls
across from
the door
leading to the
service deck.
It is next to
an elevator.
Activate the
Lament@Xbox360iso

Move to the elevator and ride it back to the central


concourse. From there, follow the locator beam to the
briefing room. Since the power is reactivated, a video
briefing is now running in the room. It describes why this
fleet came to this location ?00 years ago.

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After watching the briefing, exit the room through the You now need to get to the skiff that will take you to the
opposite door. However, be ready for an attack. Several other ships. Advance through the doorway to the left of :::l:,: i '::l

Leapers drop down from the ceiling and attack. These the workbench, There is a suit kiosk in the next room. Take ,l:i l4litfir]lfl0tlt}l.

Necromorphs have no legs. They crawl around using arms some time to use it to upgrade your RIG. ';,':.'l1'",'.
.
for movement. However, their long tail is the thing to worry "i.
j,. 'S#gJitt,,':i:,
about. It has a sharp spike at the end and the creature ::. *iAfifi?i'
1,!.i

whips its tail at you to cause damage. They are fast, so 1r.: !r,r ._r::::=:rrrii:
::, : ll1$!Tl*5
consider using stasls to slow them down and then fire ',:

away to kill them. Sever their tails from their bodies, if you HNNER*:9
can. As you are finishing up the Leapers, some Slashers l.i.i r:1, i
come to join in the fun. Withdraw into the briefing room if
L:;"t:( t
necessary to give yourself some more space to move.
1!il:!t l

ItlitTllt$

: BN;:I i]

Since you have only one type of suit available at the present'
you can't change suits. However, you can upgrade your RIG.
tlri, i ia
There are three main areas you can upgrade. The first is to
I

increase your health, armor, and oxygen meter. Health and


armor are always good choices for upgrading. Second you can .ttl it: ft
improve your stasis energy, durability, and charge time. Finally,
:
Vou can upgrade the damage and range of projectiles you
:=- . :::: ::==: .:--a:r'---::| rai+-=ilfi+:. :::=:'r"Jitarjii::Nfi:*:i'lrlt--elF=iqs{i.''"tE+ launch with your kinesis module. You will not be able to upgrade
all of these since you have a limited supply of materials.
,, , Once the threats are eliminated, advance through the
t:':" 't door at the end df the concourse. Check out the storage
".,.,
However, be sure to continue to collect items so you can not
only use them at the workbench, but also at the suit kiosks.
'=:::: room on the right side for a circuit. Then contiinue through
:'
another door to return to the repair bay where Ellie is
:::: wa t ing. Santos has found a Iittle mainte.nance craft-a i *ffii i{fit::il

:,, skift You can use it to get to the outermost ships in the c0tP
flotilla.

E){TRAS

0nce you have upgraded all that you can, continue through
the next door and make your way to the air lock. Norton
contacts Vou on a private channel to see ifyou are on his
side, and to let you know he is Ellie's boyfriend now and
you should just leave it alone. It seems like he wants to
leave this place while Ellie wants to try to shut down the
Markers. You will have to keep an eye on Norton.

,. PRIMA Official Game Guide // 73


ril;i::.::: rr'::-,r,i.::.::::-.."1;{,:1.t:i..::,::,:;:,1""r:::r,::::,r'i:,1.:l t'':.:::]. , :':..:: .. :r.:,r. I

:..:.],i]'r]!::-]!riii.i::.::l:::-:!u::l.iri=.]-.l.ii:::t:,,t:iii:tt::ir,:::.:::r.,f rr;';r.,,r:ti::.:,,'::r,::,.::
Lament@Xbox360iso

[-Jpon entering the air lock, walk to the far end and use
kinesis to open the hatch that leads out into the vacuum
of space. An oxygen tank is floating nearby. Use your
kinesis to pull it to you and then use it to refillyour oxygen
level. This is good practice for later, when you may need to
do this to save your life if your air level gets low.

Move to the
end of the
platform
and use your
locator to
find the skiff
platform, Then
boost yourself
toward the
platform.
Along the way, your RIG picks up a signal fromthe Greely, After arriving at the skiff platform, enter the transport
one of the ships in the flotilla. However, your first priority is skiff and sit down at the controls. Here you can select your
getting to the skiff. destination. You are currently at the Roanoke. If you want
to do the optional quest, go to the Greely. To continue with
your main objective, set a course for the Terra Nova. Finally,
if you are playing a co-op game, you can select the Brusilov
for your destination to complete a co-op quest.

For full $pace Wreckage map6 see pages 110


and 111.

''tr$fiiggg

As you are moving through space, look down into trench


just past the air lock platform. Inside the trench you can
find an artifact.

74ll primagames.com
Lament@Xbox360iso

HOl,{TO USE

TlII BASICS

CHARACTIRS

|IiEAPONS E

EOUIP[lINT

lillAillTllR0lJ6ll

: :at:: .,

[flApnRii

r:i..,ttriirl

..rl l.:t..i

I.itl rl'rr ,'

t .:.; j:.: :l

EXTRAS

PRIMA 0fficial Game Guide // 75


Lament@Xbox360iso

*- t+\ ! !&ir i.:ii.


,*.
w
*
,,il ritilirr

Ltl , lillil,. -

t_

Continue through a corridor and another door to enter a


room with a ladder in the middle. Before descending the
ladder, search this room. Here you can find several pick-ups
as well as a compact standard frame weapon part. There is
also a suit kiosk here; however, it appears it has no power
as it is not functional,

Descend the ladder and then get ready for a fight. A Lurker
....
drops down from the ceiling and attacks. Wait for it to
In the skiff, set a course for the Greely.It is a light frigate extend its tentacles, then use the line gun to shoot off all
that has been modified into a research vessel. When the three with a single shot to kill it. All of the doors are locked,
skiff arrives, you then need to leave the skiff platform and so search the lockers for pick-ups, then head down the
boost your way through the wreckage of the f lotilla to get stai rs.
to the ship.
il

At the bottom
of the stairs,
search some
lockers for
pick-ups,
then follow
Follow the locator beam to the air lock on the side of the
the locator
ship. Land on the platform and then use kinesis to open
beam through
the hatch of the air lock. Enter and wait for the room to
a couple of
pressurize before continuing through the next hatch into
doorways to
the Greelyitself.
get to the life support station. Search the catwalk where
you start and then climb down the ladder to get to the
lower level.

76 ll primagames.com
..;;l
Lament@Xbox360iso
tr ', ,1 f
" F1: P
tr' i.tfi f*} sr Ft

l]OWIO UsI

TllE BASICS

Il]ARACTEflS

Walk around the lower level until you come to the


generator. Take aim at the blue controls and use kinesis
to spin the control wheel in order to start the generator. llIII{IllfiOU[ll
0nce you get the power going, Santos informs you that the
lockdown is originating from the radio room. LiililJlilil

i,;irl:il,.11il

rll.ili'li:ii i
C|,IAPIIR4

Locate a blue-rimmed control box and open it. Inside you


must adjust fuses to balance the power between the lights \'::':''::"i:
and the CPU. You need to get the needles in both gauges i,tt:;ti::t:.,::

into the green zone to unlock the next door. This also ll:itrrtil
activates an audio log.
Backtrack to the ladder and climb it up to the catwalk. As
you reach the top, you hear some Necromorphs coming
your way. A Puker comes out of a duct directly in front of
you, while a couple of Slashers attack from the right. Kill
each of them in turn. Try to keep the Puker at a distance
since rt launches acid at you when it gets close.0nce
these enemies are eliminated, enter the elevator at the
end of the catwalk. It is now activated.

When the eievator arrives at the upper level, exit and


search some lockers. Then go through the door into the
radio room, There are more lockers to search for items that
you can use at the workbench.

PRIMA Official Game Guide // 77


Lament@Xbox360iso

4-4"*
.3
1:*+.,E:

E
ts
i

i
s
:
.:. .:-:i:. r ,r :1:==:==a+ji:i - :::--==:4:!: i=:.:.=.::i1:1 iii":lj;:!ii:rrl!,i:.==j-rrllrlli'1,:t:'-=a4"!5Eci li
Move through a couple of large security doors to return Head down a short ramp and open the large security door
to the crew access area where you first arrived after at the end. Continue advancing through a corridor to
descending the ladder. Some of the doors in this area another security door, searching lockers along the way, and
are now open since you have overridden the lockdown. then enter the lab. Begin stomping on containers to get
However, before you can explore, you need to deal with pick-ups and be ready to take on Necromorph attacks by a
Necromorphs, In addition to Slashers, you now have to Puker and some Lurkers.
f ight off Exploders. These move slowly; they carry a glowing
orange sac that they detonate when they get close, They
seem to come from all directions, so be sure to watch all
around you. After you take care of the first wave, watch out
for Pukers, which come next.

Along the right wall, in a small alcove, pick up an alien


artifact to add to your collection.

lrll ::.::.,rfr

llll,rtirl;lil
r '
l|iili
tl

78 ll primagames.com
Lament@Xbox360iso

0nce you have finished exploring the lab, head to the cargo to get down the stairs, so take aim at the door of the
lift, which will take you down to the storage area, 0nce generator and use kinesis to pull off the door and move it
aboard, use the controls to send the lift down. 0nce you out of your way. Pick up the electrical circuit to shut down
get down to the bottom, be ready for a Slasher that comes the generator so that you can get past.
after you. Follow the locator beam around to another door.
More Slashers drop down behind you as you advance, so
turn around and take them out.

,ffia'rf''$l
ilt{px{$

tililpT[ltti

r{tr:t}1

{;ripl{ll$

*rifftft$.

ili&fi!*lt
Continue to the far side ofthe room and use kinesis to ritA$l{fl 11

activate the blue control on the table. This activates an


ifi{plfiitc
audio log and also releases the key to Engstrom's office
Move through the door and continue through a short back in the central room where you began, Pick up an {riAp}ili i3

passage to another door. Open it and make your way electrical charge weapon part to the left of the audio log. NltApffgt't
through a larger storage room. As you approach a
workbench, watch out for little Necromorphs called Swarm NIjAPTI* I[

that rush out. Fire at them with the submachine gun to illt!]Tillt$

kill them. If they get on you, knock them off before they lfi$[nil
cause too much damage. Once the Swarm are eliminated,
ll1Ap1[8t$
continue to another security door. 0pen it by turning a blue
control on the right side with your kinesis module. firApl[itI]

."".,1,.,',, ,

c0tP

HfiRAS

Enter the next room where the power generator is arcing


out of control. You can't get past the arcs of electricity
rl ,i'

. PRIMA Official Game Guide // 79 ;i,,,:


Lament@Xbox360iso

Now that you have the key, backtrack the way you came, around the outside edge of the room to get to the door
However, as you move around the generator, more Swarm that leads to the exit.
rush into the room, While some come at you, the rest rush
lnto the corpses of the crew and change them into Necro-
morphs. Their ability to animate corpses can quickly make
a relatively safe area quite dangerous. Neutralize all of the
Necromorphs and then continue making your way back to
the room with the cargo lift. Along the way, you may want
to stop at the workbench.

Upon arriving at the room with the ladder, be ready for


some Exploders. Several come at you as you begin walking
uo the ramp. Kill them all.

When you pulled cut the electric charge part, you caused
the gravity plates on the ship to begin malfunctioning.
Now these plates repel anything walking across them so
they crash into the ceiling. The good news is that these
plates kill any Necromorph that moves across them. The
bad news is that they can harm you as well. Stay away from
these plates,

Make your way to the cargo lift and climb aboard. Activate
the controls and ride it up to the lab. The plates in the lab
Turn to the right and go to the locked door nearthe workbench.
have created a maze you must navigate. Carefully move
Since you now have Dr. Engstrom's key, you can unlock the door
and enter her quarters, 0nce inside, you walk to the back of the
room and access her computer terminal to get the encryption
codes. Also get several pickups in here before you leave.

80 // primagames.com
Lament@Xbox360iso
;{ &. F s+H
s$t.$-.t.*1, '.;.:* &. {Jr F-$

: ll0l,!i0 USt

a 'a::

: ilrsAslls

Cl{ARACIIRS

llliEAPONSO
:::.:::.:,r1 li,i ::::i: : I ';::=: : :_:::-r'-
IQUIP[,1ENT

Be sure logo into lhe rest room, which is behind the door 0nce you have picked up everything you can, head up the
to the right of the ramp that leads down to the Iab. Inside ladder to the room leading to the air lock. The suit kiosk
Vou can find a +1 Damage, +l Clip circuit. is now functional. You still have access to only one suit. tillAffiI{R0U6II

However, you can use some of the items you have collected
to upgrade your RIG. l'l,rtr:

IIIAPIIR 4

lliiilil I
a!i:tii ij

rliiiilii?

There is a room to the left of Dr. Engstom's quarters that


requires a torque bar to open. Go to the workbench and i1iiil1ltlll
construct a torque bar. Each torque bar is good for only one Exit the air lock and boost your way back to the skiff
use. However, you can make more as you need them. Once platform. Climb back into the skiff and set a course for the
you open this door, you willfind lots of pick-ups, including a Terra Nova and your next objectives. ll:::il:'l
circuit, a telemetry spike weapon part, and other goodies.

[0-0P

]&t EXTRAS

ffire

PRIMA Official Game Guide // 8I


Lament@Xbox360iso

HHn'

Whether they return to


Earth, or explore the
frozen wasteland of Tau
Volantis, Isaac's team
can't go anywhere until
they recover a shuttle.
i_: Buckell's research in the
S.C.A.F. manifests shows
that there is a shuttle
in the Aft Station of the
Terra Nova.

ffiUHl !.t *:h *-


0ptional Quests:1 S,C.A,F. Artifacts: 3 Audio Logs:4
0ptional Quest: Conning Tower Total Logs:9 Weapon Parts: 6
Total Artifacts: 3 Text Logs: 5 Circuits:6

8? // primagames.com
Lament@Xbox360iso

,lfiuiffi:#lu}$,l.i lilriii,, : :,t t,Il'l'ri.

l1OIIIIO USE
rl

u
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IllI BASICS

ill
r, CflARAITIRS
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liiftiitli
ffi$nfi1

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l:ilillt{ it
*iji}iut 1:l

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tillll:il] i?

llilfili:l'l;1

lilAflit l1

c0tP

EN'RAS
Lament@Xbox360iso

When the elevator reaches the second level, exit and


search the corridor for any pick-ups. Then head through
the door to the left that leads toward the bridge of the
ship.

0nce the skiff docks at the platform. Exit and walk along
the pathway to the air lock. Use your kinesis module
to open the air lock hatch and then enter. Move to the
opposite end of the air lock and open the other hatch
with your kinesis to pressurize the room so that you can
then board the Terra Nova.Be sure to pick up the heavy
standard frame weapon part on the right side of the air
lock.

Walk up a ramp onto the bridge.To the right of the room is


an audio recorder. Play it to collect an audio log.

The room next to the air lock contains a suit kiosk. Use
it to upgrade your RIG ifyou feel the need. Stasis can
come in handy if you have the parts. Search this area for
pick-ups, then head to the elevator. Enter it and select
level 3 on the control pad.

84 // primagames.com
Lament@Xbox360iso

J ia *,.

CllARACTIRS

|]llIAPOl'lSE

IQUIP[,1ENT

Next to the pilots'seats, you can also find an artifact, Be When you have completed hacking the computer, you also
sure to get it while you're in this area. get a schematic of the ship. The Crozier is located in the
aft section of the ship. Now it is time to exit the bridge.
Be sure to pick up a text Iog near a corpse as you move ',IA.*''',R[U',,

toward the door. 'I:niln I

lirt il {J

.,tpt't i ii rj

CIiAPTERs

1'li:;liri: il

ti:,it1iii

tiifTii: lt
. ::i:uit t:

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jl

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i1l,,..,.,..., ..,:..
After exploring the cockpit area, move through the Upon exiting the bridge, follow a corridor to a crew recre-
passageway on the left toward the back of the bridge. Pick ation room. Stomp some containers to find some pick-ups, E)iIRAS

up a circuit along the way. When you get to some controls, then head down the ladder. At the bottom of the ladder,
you will need to hack them to unlock the door that leads search a locker, then go through the door to the cargo hull.
out the bridge. Follow the directions displayed on the
screen, The key is to rotate the scanner until it turns blue
and then pres6 the button. Do this three times to complete
the hack and open the door.

PRIMA Official Game Guide // 85


Lament@Xbox360iso

0nce you enter the cargo hull, take a right and follow the conttnr" .ou,'nn
"r"rnJ,"
,hJ'il; " rimi oown the
path to a dead end where you can find a hydraulic engine ladder to the lower part of the cargo hull.
weapon part. Then head back the other way. Watch out for
Slashers and Lurkers that come after you.

Look for canisters with red lights as you walk tf.rrougi


the cargo hull. They are filled with explosrves. pick them
up with your kinesis module, then launch them at Necro-
morphs to blow them up.

At the bottom of the ladder, you find an old scavenger bot.


Pick it up and it transforms into a sensor device. Turn until
the vector on the screen is pointing toward the top of the
screen. Move in that direction until the vector turns to
circles, then deploy the scavenger bot. The scavenger bot
will then go off on its own and gather items and take them
Climb down a short ladder and then continue down a back to a workbench after several minutes of searching. By
pathway between cargo containers. As you advance, releasing the bot at the correct spot, you will maximize the
several Slashers rush at you. Let loose with the line gun or amount of items it finds.
another weapon to defeat them.

86 // primagames.com
Lament@Xbox360iso

F.Sg #rl
FSF

l{0!r/T0tlsE

TllI BASI[S

Cl{ARACTiRS

I1IIAPONS 6
EQUIPITIENT

Follow the to.uior. beam up a small ramp. As you go, a In this same room, search a desk for a text log. Then ,',

Necromorph jumps out at you. Another one comes up from collect any pick-ups. The workbench is also available if you
behind. Kill both of them as well as a Lurker that appears want to do any upgrading. 'r 1,lAlfillfi'llu,l

and starts firing projectiles at you.


ilir.f"'-:

n1fli*x

.ti!:tcr

tl1Aptlfi 5

llifsti
itii;it?
r!lryttt

lxili:iii

Climb up a short ladder and advance down a corridor. An llff{lg:i


exploder appears at the end. Shoot at its sac to blow it
up. More Necromorphs come at you from both directions,
so reload your weapons and lay into them. Be ready to use
your med packs; it can get hairy here, as you have no room
to maneuver. Don't forget to use stasis to slow down some
tt|t::t:;
of the enemies as well.
ttiiIN it

lit$Eill
;llrTrilll

ttiillilltil

Move through the large doorway to enter a small corridor.


Get your submachine gun ready as several Swarm jump out H{TRAS

of a duct as you advance. Shoot them all, then use kinesis


.: ::a=i:rllrni:1:i. ir:;
i:j:-l:::: : ii:;.
to open the door to the Fore Station.
_
: : i::_:: r:-9::.:r Li 1 lr:: :j

At the end of the corridor, use kinesis to open a large door


and then enter a room with a workbench. As you move into
this room, Swarm climb into a couple of corpses and turn
them into Necromorphs. Shoot at them as soon as they
begin to stand up so you can eliminate them before they
can attack you.

PRIMA Official Game Guide // 87


Lament@Xbox360iso
it' i
1=,.riii

As you open the door, a Pregnant Necromorph moves


toward you, Its belly is full of Swarm, so avoid hitting it in
the bel y, Instead, shoot off its arms and then its head to
klll it. If the Swarm are released, they will rush over to a
couple of corpses and change them to Slashers. A second
Pregnant slowly comes after you after the first one is
defeated. Use the same tactic to kill it. If necessary, use
stasis to slow down the Pregnants so you can carefully Go through the door to the left of the tram controls to get to

kill them without releasing the Swarm. There is a stasis the Cradle 0ps area. Climb up the ladder to get to an upper
recharge station along the wall of the room. level, then follow a corridor around toward an elevator. Along
the way you need to kill several Swarm that attack you.

Move into the tram stat on and search the lockers for
items. A circuit box is along the right wall. Be sure to check As you make a turn to the right, you find a Guardian attached
it and add a circuit to your collection. As you continue to the wall. It releases Swarm that come at you or animate
moving through the station, more Necromorphs drop down a couple of corpses and turn them into Necromorphs. The
from the cei ing and attack. Finish them off. way to kill the Guardian is to sever its tentacles. This can be
tough since it moves and retracts them. Hit the Guardian
with stasis to slow it down, then aim for those tentacles.
0nce it is defeated, pick up the spare parts box it drops. This
contains several items you can use at a workbench.

|\/lake your way over to the tram controls and call the tram
to the Fore Station. As the tram begins moving toward
your location, the machinery comes to a halt. The tram has
col ided with an obstruction. You will need to clear it.
Take the elevator to the left of the Guardian down to the
cradle ops room, There is an audio log to the right and
a workbench to the left. Listen to the audio and visit

88 // primagames.com
Lament@Xbox360iso
,'. | :'::i.-!1:.' ', ,:i*..i!..
. -i pgg<:i* *t-"-,po-: f A!::. e *g:'
E b d
ii i i: l-., .'' F,*tr i : i. I " 1.

the workbench. By now, the scavenger bot should have


returned urith Iots of resources. Plus, you can drop off the l]0i,1lT0 ljsi

spare parts box. With all of these resources, you may be


able to build a new weapon or upgrade your weapons with
new circuits, Tl1E BASICS

CHARACTERS

t,1]IAPONS 6
EQUIPilIINT

lltAil{Tllt0lj0l1

:ttitiil.i:

ilii|iaii:

i!lr:ii,l
Lnqftffi I

:.::.lj r'l:: rl

1n order to clear the tracks, you have to take two pieces of


cargo at a time and connect them together. This requires iiiiirrrr'i

that you rotate each piece into the correct position, then .l..rri.ltt1i

bring them together. If they fit together, they will be lifted ir,t,ritir:r
up into the cargo hull and the tram can move closer to the
station. There are six pairs of cargo containers that you
must match up to get the tram to the station. ,,.,,,.,,..1

:::illii: !li

Search the area for more items and stomp on some


containers. There is a text log on the central control panel
as well as a compact directed ejection freld weapon part c0.0P
to the left cf the panel. Then move to the front of the room
where the control panel is located. Activate the controls
and get ready to clear the tracks for the tram.
flfiRAS

As soon as the tram track is cleared, Pukers rush into your


area and begin attacking, They come from four different
ducts to try to surround you. There is a stasis recharge
station in the room, so use stasis to slow down these
enemies and keep them from launching acid at you. 0nce
they are eliminated, head for the elevator. Just be ready
to fire because there is a Necromorph inside, waiting to
ambush you.

PRIMA Ufficial Game Guide // 89


I
Lament@Xbox360iso

Enter the eievator and press the controls. However, the After testing out the kinesis attack, look around the area
elevator is malfunctioning and drops out of control. to the side of the ladder on the upper catwalk to find an
Instead of taking you back where you were, it opens up in artifact to add to your collection.
the lower section of cradle ops.

Look around this area for an audio player and listen to an


audio log. Then head through the doorway and out onto
some catwalks. Isaac plays back a video from the time he
was on Titan. He talks about using kinesis for attacking.
Climb up a ladder and then use kinesis on a dead Slasher
to pull off one of its blades. Then launch it at the corpse.
This can be an effective way to attack when you are
running low on ammo since kinesis never runs out of
energy.

Continue through the next door and begin heading up a


ramp. A Puker appears at the top. Start firing at it before
it can launch acid at you. After it is down, move the rest of
the way up the ramp and then move through a small room
to a door that leads out into the carqo hull area where you
were earlier.

90 // primagames.com
Lament@Xbox360iso

':-:.

I{OII]TO USI

Climb down the ladder and begin heading back toward When you get to the Fore Station, rush over to the control
the tram station. However, one of the cargo pieces you panel and activate it so the tram will start moving toward
brought aboard as you were clearing the tracks contains a your location.
Necromorph that escapes as you approach. You notice that
both of its arms are severed as it escapes. Yet while you
are watching it, both arms regenerate. This Hunter can't
be killed. You can damage it, but after a few seconds it will
fully regenerate and continue attacking.
i:i{Afttfr I
TItAFIIfi 5
i,i,,
"...-",..,,--*."..'-
iti.li$|fr|

fi.iApunt

tl{ilrl$i
t*i{lttr

iltAF,iljt:l

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liiitxt].i;

i1A"i1t:)

Hit it with stasis and then run past it up the ramp. Take out tl*l:]1il4
some Slashers that jump out at you. If the Hunter comes
More Necromorphs join in the attack. Keep moving around :,tr :ti :t
up behind you, use stasis on it again. Climb up the ladder
the station as you attack to avoid being damaged, By ulij" :.l tf
and keep moving as quickly as possible.
this time, a second Hunter arrives. Keep up the attack
and move along, using shots of stasis to stay alive. You
will probably need to use your med packs to stay healthy ftiitii! it
during this as well. itAil|*x

c0.0P

flffiAS

l: Just when you think you


have left it behind, the Hunter
.:,: jumps out in front of you. Use stasis and then keep

'::::::,::::::.::: running. Conti.nue all the way to the large door where you

, ,. ',":::::.,,.,., mrrst rrse kinesis to open it. Don't waste time trying to
"".':::,,,. attar:k this Necromorph. Keep going all the way to the tram
stati o n.
Lament@Xbox360iso

If you want to complete the optional quest at the Conning


Tower, get off at the Mid Station. 0therwise continue on to
the Aft Station,

As soon as the tram arrives, get aboard. The Necromorphs


can't follow you. You are now safe-for a bit. Move to the
front of the tram and activate the controls. You can only
select Mid Station.

The doors at the Mid Station are all locked. Therefore, walk When the door is unlocked, open it and enter a room with
up to a control panel on the left side and complete the a workbench. Search the lockers and then head up some
electrical engineering interface to connect the power to steps to the left to a control room where you can find a
the doors and unlock one of them. conic dispersal weapon part as well as an audio log ahd a
key card.

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Lament@Xbox360iso

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PRIMA Official Game Guide // 93


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Lament@Xbox360iso

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Exit the elevator when it comes to a stop. Then follow the


corridor around to a large door.0pen it and enter another
room. However, watch out for Slashers that like to sneak
up behind you and attack.0nce they are neutralized,
search the lower level of this room, then climb the ladder
and check out the upper level catwalks before opening a
door to the Communication Den.

rr rirlrrlrirLllrrrr iri|lirlrrilirrr rrririqn

Now that you have the keycard, return to the Mid Station
and then turn to the left and move to the locked elevator
leading to the Conning Tower. The keycard unlocks the
elevator so you can call it dovvn and enter it. Activate the
controls and the elevator begins moving up. As you are
riding it, a voice comes over the Iou.dspeaker. I

When you try to open the door, it zaps you and then the
explosives in the room are armed. Stay away from these
devices, which are located on ducts and walls. The explo-
sions also bring all types of Necromorphs into the room.
There are several explosive canisters on the lower level
that you can use to blow up enemies. The blue canisters
contain stasis, so use kinesis to launch them at enemies
to slow them down. These canisters can slow down several
nearby Necromorphs since theV have a blast radius,

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0nce you have defeated all the enemies, open the control The next room has more electricity as well as Slashers.
panel to the left of the locked door and hack the controls Kill the Slashers and then shoot at the control box that is ,lf-'l
to open the door. Continue through a control room, along the right wall. .'.i${AfitW
searching some lockers along the way and then moving
through a doorway into the next area. 1r,:::;$1993:i
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Head up the steps to come across another electricity trap. 1$lftt.l

This time the control box is a bit farther away. Look out fi{it{t'?:!
over the railing and shoot across the room to hit it and
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clear the way. Search the lockers in the next room before
continuing through another doorway. rsciffi:it

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A large arc of electricity is blocking your way to the next


door. Buckell provides a solution. Look for the control box
on the wall to the left side of the electric trap. Shoot at the
control box to stop the electricity from arcing so that you You emerge onto an elevated walkway. Turn to the right T){IRAS
can go through the door into the next area. and move to a console where you can find a circuit. Now
turn around, climb onto a cargo lift, and ride itto the lower
level of this room.

PRIMA 0fficial Game Guide // 95


Lament@Xbox360iso

As you begin advancing, Slashers jump out of nowhere to Before you go down the ladder, use a torque bar to open
attack. Back up toward the cargo lift as you fire at them. the room near the ladder. Inside you can find lots of items
Then follow the corridor around to a door, 0pen it and including a circuit and a rotator cuff module weapon part.
engage another Slasher that attacks there. Move through
another door to a larger room. When you arrive, you find
the gravity of some of the plating has been reversed, so
your path to your objective is blocked. You will have to find
a way around it or else restore gravity to those plates.

i:

Descend the ladder and fire at a control box to disable


another trap. Kill a couple of Slashers that rush to attack
you. This is a good time to use stasis since you have little
room to maneuver and Slashers are fast. When thev are
defeated, continue advance through some corridors to a
Climb down a ladder to a lower corridor where a workbench control room.
is located. If you don't already have a torque bar, construct
one and use any of the upgrades you have collected. When
you are through, move.through a doorway and then climb
a ladder back up to a higher level, where several Necro-
morphs attack you. Kill them.

Climb down the stairs to the lower level to find an artifact


on one of the consoles. Once you have it and have
searched the lockers, head up the stairs and continue to
the elevator.

0nce they are defeated, fire at the control box to the right
of the electrical trap to shut it down. Then continue to
follow the locator beam around to another ladder.
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96 // primagames.com . :;::::::..:,:ii:,:l
Lament@Xbox360iso

HOl/ll.lO IISE

TllE BASIES

Cl{ARACTTRS

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The elevator takes you to the gravity generator room.
There are large turbines in here. Take aim at the one by
the control panel and slow it down with stasis. Then use illititt i
kinesis to remove the three coils from the ends of the
turbine blades, This stops the reverse gravity on some of
. :::: j
the floor panels that is blocking your access to environ-
mental controls. lrrf 144:{
When you try to call the elevator, Edwards arms explosives
rl!!llill t:
in the room again. This brings in a lot of Necromorphs.
Remember to use stasis to slow down the attacks and liliitlli l,i
watch for attacks coming from multiple directions.

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Before you head back to the elevator, walk down the ramp
and pick up a text Iog, Then return to the elevator and take
. EXTRAS
it back down to the control room. Backtrack the way you
came, using the locator beam for guidance. Watch out for
After the Necromorphs have been neutralized, head down
Necromorphs along the way.
the ladder to the lower Ievel and use kinesis to manipulate
six controls. Rotate each of them so that you have similar
connections between each where they touch and a current
is running through all five intersections. This overrides the
quarantine and allows Vou to access the elevator.

PRIMA 0fficial Game Guide // 97


Lament@Xbox360iso

Return to the elevator and ride it down to level ?. This bunk


room contains the access key to the supply room as well
as a text log and several items. Pickthem up and then
return to level 3.

Eventually you return to the catwalks that lead to the


elevator to the Conning Tower. Call the elevator and go to
level 3.

When you arrive at the Conning Tower, you find Edwards


long dead. Listen to an audio log and add it to your
collection. Head up the cargo lift to get to the supply room.
However, it is locked and you need the key. When you get back to the Conning Tower, take the cargo
lift up to the supply room and use the key to open the door.
Inside, open the storage container to find two circuits, a
medic support weapon part, and some spare parts boxes.

98 // primagames.com
Lament@Xbox360iso

HOt,l]TO lJSE

Tl]E BASICS

As you descend the cargo lift, Edwards's program


detonates all remaining explosives and this just brings
in more Necromorphs. There are some stasis canisters in
ll]ATIITllROUOl1

this room, so put them to good use.0nce the area is clear,


return to the elevator and take it down to level 1.
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Backtrack all the way to the tram station using the locator :,ljaIilt..J
beam for your guide. You run into some Necromorphs along
$A$tR5
the way. Kill them before continuing on and be sure to
collect any pick-ups they leave behind. 0ne you get back to
the tram station, climb aboard the tram and take it to the
Aft Station, where the shuttle is waiting.
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PRIMA Ufficial Game Guide // 99


Lament@Xbox360iso

The intra-ship transport


system of the Terra Nova
is back online. Now Isaac
must venture deeper
into the ship to retrieve a
working shuttle.

Total Artifacts: I Audio Logs: 1 lat Mid Station]


S.C.A.F. Artifacts: I Weapon Parts: 1

Total Logs:1 Circuits: 2

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When you finally arrive at the Aft Station, take some


Jtrryffi:}-
time to listen. The music changes a bit and this acts as
a cue that a resource cache is nearby. You can also use As you return to the Aft Station room and begin to walk
your scavenger bot to show you in which direction the over to the elevator, an Hunter appears. The stasis
resources are located. recharge station near the elevator should have been a clue.
Quickly hit the Hunter with stasis and call the elevator.
While it is still in stasis, get onto the elevator and activate
the controls to make your escape.

rt:::1"'n,'"
: left and
I enter a room The elevator takes you to the shuttle bay. The Crozieris
t
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with some there, but it is not in good shape. There is no way you will
: containers, be able to pressurize it. You will have to find some way of
: lockers, and getting it to the repair bay on the Roanoke.
j a rocKe0 ooor
lill that requires
a torque bar
to open it. If you have torque bar that you already crafted
a
at a workbench, you can use it now to open the door.
Inside you find several resources that you can use when
ll,il ,1,
you next visit a workbench,

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Start off your search for the shuttle remote pieces by Take the cargo lift down to the lower level to continue
following the catwalk to a cargo lift and taking it down looking for Remote Relay parts. Necromorphs keep coming
to a lower level. When you get there, head down a ramp at you from all directions, so stay alert. !1lATl1TllROtIOll

toward the shuttle and find the part on a shelf. That's one
piece collected and two more to go. Search the catwalks il.il1|!rl
and then head back to the cargo lift to get back up to the
lltlf!'ll:.1.4
highest level, While you are doing this, you will need to fight
off a number of Necromorphs that attack you" ll,1;rl'lliil

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The second part you need is on a bench just across from I ' i

the cargo lift. Pick it up and keep looking for the third part. itif;illi

Now walk to the multi-axis gondola and take it across to


the other side of the shuttle bay. This gondola not only can I ilriirrrr. :',
carry you across the bay, but also can take you down to the
il'r li l::ll l l
shuttle once you have the Remote Relay finished.

c0.0P

Move along the catwalk toward the front of the shuttle


bay. At another bench, you find the third and final piece of
the Remote Relay. Pick it up and continue fighting off the
Necromorphs who seem to be increasing the frequency of EXTRAS

their attacks as you collect more pieces,

0nce across the bay, search the top level of catwalks.


There is a workbench here as well as several containers
you can stomp for pick-up. Follow the catwalk all the way
toward the rear of the shuttle to find a stasis support
weapon part.

PRIMA 0fficial Game Guide // I03


Lament@Xbox360iso
. r',ll

Move the gondola to the right to the side of the bay where
the workbench is located. Go to the cargo lift and take it
down to the lower level. Get off the lift, turn to the right,
and open the door to the aft shuttle bay, Climb up a ladder
to get to catwalks that Iead around the rear of the shuttle.
Take the cargo lift back up to the upper level and move
to the workbench. Activate the workbench and it will
automatically take all three parts you have collected.
Select "Craft" and it will assemble the parts into a
complete Remote Relay.

As you approach the cargo lift that carries you up to the


fueling station, Necromorphs come running at you. Engage
them and clear the area along the catwalks.

Return to the gondola and take it down to the nose


cone of the shuttle. 0nce you are there, use your kinesis
module to turn the hatch covering the navigation system
of the shuttle. After it is open, insert the remote and then
Move past the cargo lift and make your way around to the
the hatch will close automatically. Ellie can now see the other side of the shuttle . Go through a doorway and down a
shuttle's readout and has remote control of the vessel. ladder to find a circuit in a box on the wall. Then climb back
up the ladder and return to the cargo lift. Ride it up to the
fueling station.

104 // primagames.com
Lament@Xbox360iso l..:+

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0nce at the fueling station, search the area. There are


il
containers to stomp and lockers to raid. PIus you can find --1t';1 .

a circuit in a box near the lockers. When you get back to a lllAllfillfi0ll0t
.i;j
workbench, you can use the two circuits you just found to
upgrade your weapons. :-
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You now have to wait for the fueling to be complete.


However, don't plan on being bored. As soon as the fueling
: 'lSA!11*$

nozzle locks into place, Necromorphs begin attacking. You '{liljv:fi1$ '

are stuck out on the catwalk with no room to maneuver. Try llji$N{$
to engage the enemies at long range. Remember to aim for
the legs to slow them down. Also, use stasis if you start to
CilAPNR6

get overwhelmed. filAptf$?

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Now move to the controls near the windows overlooking ffAFn!*
the shuttle and activate them to move the fuel boom into
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position.
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Return to the fueling station control room and use the


controls on the console to detach the fuel nozzle. As soon
as you do, Ellie begins test-firing the shuttle's engines. il{aAs

Unfortunately, she has started the launch sequence and


doesn't know how to stop it. You need it get out of this
area or you will be burned to a crisp.

Follow the catwalk that leads out of the fueling station on


the right side, It takes you to the fuel nozzle. Aim at the
nozzle and then use kinesis to pull it down. The fueling
begins automatically once the nozzle is in place.

PRIMA 0fficial Game Guide lltOS


Lament@Xbox360iso

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Take the cargo lift down to the catwalks below. You have 0nce you reach the upper level, rush toward the gondola
to get past the engines of the shuttle. However, since they while avoiding jets of flame and eliminating Necromorphs.
are firing, you could be burned to death. Wait for the engine The Hunter follows you, so engage it while waiting for the
to shut down momentarily, then run across the catwalks to gondola.0nce it arrives, climb aboard and take it across to
the other side. the other side of the shuttle bay.

As you get to the other side and begin heading up a ramp,


watch for flames shooting out from the side of the shuttle.
As if that were not enough, an Hunter has found you and
begins attacking. Hit it with stasis and rush forward to the
ladder. Use the stasis recharge station before descending
the ladder. You will need as much stasis as possible.
After reaching the other side of the shuttle bay, quickly make
your way to the cargo Iift and ride it down to the lower level. Use
the locator beam to help guide you to the door to the mainte-
nance area. Watch for red hot spots on the catwalk.These are
locations where flames shoot up. Wait until the flames stop and
then rush across. Get to the door and open it so you can enter.

,ii!,r ::,rj::Jillti

Move out into the .t'rrttt" nry n., ," ,n" cargo lift. If
it is not at your level, call it and".0
then fight off the Hunter
while you are waiting.

stop, then rush forward. There are some lockers that you can
search for items that might come in handy, such as ammo or
med packs, Once you have picked them up, continue to the
elevator at the rear of this room and ride it to the next area.

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Fire at any containers that get stuck in the gear. However,
,t:.:.
they are not your only targets. Necromorphs drop down
into the room and move to attack you. Fire at them with :tllllrAtfifiR0ll0tt
the laser cannon, This even eliminates those dangerous
Hunters as well. The laser cannon has a Iimited amount of rrl,,::,*lw{Jjf trr :r't''
energy, as shown on its power display. Therefore, fire it in " i:Ii$llll'".'J:
short bursts while using the blue laser sight to aim.
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Eventua lv, I
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the explosives i::
btow open the I i

doors and you I


IllAPTIi 6
are sucked :
i
out into the
i.i,li!rI
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vacuum of i
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space. Luckily :
you are
weaflng your
suit and are fine. While you are here, you might as well take
a look around. ilft::f il

Containers of explosives are being sucked into the gears


that open the shuttle bay doors. Your weapons are no use
tililpt{tl}i
against these heavily armored containers. So move to one
of the two large laser cannons on the right side of the il!$l$it
room and activate it. t$i:11 it

ttlt :i: t:

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::

You need to make it back to the skiff platform near the


fore part of the Terra Nova. As you move through the space
dock, watch out for floating mines. Use your weapons to
destroy them. If you get too close to them, they move
toward you and detonate. The mines make a beeping noise
h ea r t h at s o u n d' o o k a ro u n d
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---
Lament@Xbox360iso

, ;,.=.4u .;,1,.q,ijlii1

floating in space. Bcost toward it and pick it up to add to


your collection,
j

As you are
boosting
through the
space dock,
you need to
find some
oxygen. Look
down to find
a large chunk
of space
debris. Boost down to it, Land on the debris and use the
oxygen tanks, then find a storage container filled with lots
of items, including a circuit and a military engine weapon
part. There are also several small lockers you can search
for more items.

,'=:l
'
1:.:i1:

Boost your way to the personal docking bay at the other


side of the space dock. Fly into the doorway, then up the
shaft. You have to maneuver through an opening to get to
the air lock platform.

%'
,;,/

While you are in the space dock, you come under attack by
Necromorph Nests. These are attached to pieces of space
debris and launch projectiles at you. You can attack them
if ycu wish, or just try to avoid the projectiles by staying in
molion.

Land on the platform and then climb aboard the skiff, Set a
course for the Greelyto continue.

After collecting goodies from the top of the large piece of


debris, move around to its bottom side to find an artifact

108 // primagames.com
Lament@Xbox360iso

=
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The shuttle Crozieris
safely docked at the =..
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gE
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ll
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CIIARACIERS

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work together to
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Artifact: 4 Circuit: 2
Weapon Part: 4
Lament@Xbox360iso

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Lament@Xbox360iso

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Shoot the hatches on the large piece of debris to reveal


containers, Since you can't stomp on them in space, shoot
them and then use kinesis to pull the items to you.

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Time to get to work. Use kinesis to pull two hatches away
from the engine so you can access the connectors.

As you approach the engine, you begin taking damage. Turn


to look at the large piece of debris behind you. Lurkers
have crawled out of it and have extended their tentacles
and are firing projectiles at you. Take some time to
eliminate them.
Now use the kinesis module to rotate latches and then pull
out three connectors that are holding the engine in place.

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'ul ,Lri

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1I2 // primagames.com
Lament@Xbox360iso
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TllI BASICS

CllARACIER$

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Norton takes over from here. He will move the engine to
to the large piece of debris and locate a hatch with a ihe shuttle. However, you have another task to complete to :ii
yellow "0" painted on it. Shoot the hatch and then use your get the Crozier ready for flight.
I ltAtlfillfillJ$l
kinesis to pull the oxygen tank that's inside to you. Use the
tank to restore your air. Another oxygen tank is floating itfilFtflfih,; :r.
around in space near the engine if you need more.
iiliFtst ' '

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Since the engine is no longer connected to the rest of the
debris, all you need to do is slide it out. Take aim at the
kinesis sign on the engine and then push it out the back of
ENRAS
the debris so it is floating in space by itself.

The flight recorders can be found on satellites near the


Roanoke. Therefore, you need to head back to the skiff
platform. 0nce there, climb into the skiff and fly it back to
lhe Roanake orbital command platform.

PRIMA Official Game Guide // 113


Lament@Xbox360iso
*?1'''

After arriving at the skiff platform, exit the skiff and launch
yourself into space. The satellltes that you must find all
have four solar panels. The first is directly ahead of you
right next tothe Roanake.

The second satellite can be found in the middle of the


Roanoke platform-in the space between the command
tower and the living quarters. Several mines are also
around here, so blow them all up before you approach
There are still Iots of mines in the area. Listen for their the satellite to get the next flight recorder. Watch out for
tracking signal. If you hear it, there is one near you and Lurkers that come out of hatches on the platforms and
coming in your direction. Shoot them before they get too begin firing at you.
close to damage you when they explode. Be sure to collect
pick-ups that they leave behind,

Turn around and boost toward the last satellite. It is on


the other side of the command tower-between the tower
and the repair facility. Make your way to the satellite and
As you approach the first satellite, the flight recorder will
collect the third flight recorder.
become visible. Pick it up. Now you need only two more.

114 // primagames.com
Lament@Xbox360iso

1.:,

. HOIIITOUSE

.:.
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Fly back around to the other side of the repair facility and tlin{t,
locate the air lock platform. Land on it, then walk along the
platform to the hatch of the air lock. 0pen it, using your
kinesis. then move into the Roanoke. !11 " :r;:

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Make your way back though the corridors to the repair the Crazier is now in the repair dock just outside of the
room and activate the workbench where the navigational air lock. Laurrch yourself into space and boost toward the CgtP

module is crafted from the three flight recorders. 0nce nose cone of the shuttle.
this is completed, leave the workbench and make your way
back to the air lock.

PRIMA Official Game Guide // 115


Lament@Xbox360iso

Use kinesis to open the hatch on the nose cone and then Now boost over to the side of the shuttle facing away from
move in closer to install the navigational module. The hatch the Roanoke and land on the wing near the hatch. Open
closes automatically once the module is installed. the hatch with your kinesis and then enter the Crozier's
air lock. Once it is pressurized, advance through the next
hatch to enter the shuttle's interior.

0nce aboard, you notice that the oxygen injectors are not
locked down. That could cause a fire during reentry and kill
everyone aboard. 0ne of the injectors is already inserted.
Use kinesis to rotate it and lock it. Then pick up the other
two injectors with kinesis and insert them into the empty
slots. Rotate each of them as well so that all three are
Secu re.

Your window for entering the atmosphere of Tau Volantis is


quickly closing. Therefore, you need to get to the front of
the cockpit and get ready for launch. 0nce you are at the
controls, activate the console to begin yourjourney down
to the planet.
Lament@Xbox360iso

l10i,1rT0 lJsr

Tl1E BASICS

IllARACTERS

lrt/tAP0lls 6
Eql]p[nEl{T

As the shuttle begins moving, you control it. You need to As you descend toward the atmosphere, mines and other
focus on two things-steering the ship and shooting mines obstacles appear surrounded by small red squares on the
and other obstacles, HUD. Move the targeting reticle over the red squares and IIIIALI{II{ROIJOll

when they turn orange, you are locked on and can fire.

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Steer around floating space debris to avoid running in to it.


However, ycu need to be sure to stay on course. The large It can get real hairy real fast. Vou may have up to ten
squares on your heads-up display, or HUD, show the course targets on the screen at once. Quickly slide the reticle over ;:ritlli,,,
set for you by the navigational module. You can steer out of all the targets to get locks on your targets and then fire
r:trt:.fi.,rtri
the squares to avoid colliding with debris-just be sure to away.
quickly get back on course.
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E){IRAS

-#&=i.::!,

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ffi.*,,
r+,9.

PRIMA Official Game Guide // 117


Lament@Xbox360iso

:.t: You::flave .:rl


.=..ieabrru*,ttri '
$surface
of
the planet
and now have
to dodge
rocks and
mountains.
Fire at targets i
8..
to avoid
crashing into obstructions

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0nce you hit the atmosphere, the nose of the shuttle
begins heating up due the friction of the air against your
shuttle, which is traveling at extreme speed. Mines are
no longer a threat. Instead, you need to shoot at debris
that is falling toward the planet's surface along with you.
If mines or debris hit your shuttle, you take damage. The
three green lights on your cockpit dash show the status of
the shuttle.

part of the shuttle breaks away-just before the cockpit


section where you are seated crashes into the ground.

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The shuttle begins falling apart in the atmosphere. The


oxygen injectors have broken loose and are on fire at the
rear of the cabin. Rush back there and use kinesis to insert
one of the injectors that has come out of the socket. Then
continue using kinesis to rotate each of the three injectors
to seal them and stop the fire. Now get back to the cockpit
and take control of the shuttle once again.

118 // primagames.com ,,,,,


Lament@Xbox360iso
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After breaking up tl]t 0Asrcs

on reentry, Isaac
wakes up to discover
himself stranded on
the hostile planet of CllARAC.lIRS

Tau Volantis. With his


helmet broken, and
his crew scattered t]]iEAPOl']S E

r0lJpMtt.lT
or dead, Isaac's only
option is to press
forward in hopes
ll'lAtl{}l1R0ll0t{
of finding a way to
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survive.
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E){TRAS

Total Artifacts: 1 Audio Logs: P

S.C,A,F. Artifacts: 1 Blueprints:1


Total Logs:4 Weapon Parts: 3
Text Logs:2 Circuits:2

PRIMA Official Game Guide // Il9


Lament@Xbox360iso
Lament@Xbox360iso

[i $,{'$ il3

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ji
i
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TtlE BASICS

CtlARACTERS

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As you begin looking for survivors, always try to move ,.,ini*.r


toward heat sources. Not far from the crash site you can
find a survey charge weapon part. There are also several
other pick-ups such as ammo and med packs. Look for :,;liiririli
objects shining through the snowy haze.
irijiri,tt.tr,l

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fhe Crozier broke apart during the crash. You are the only
tflArtril
survivor of the front part of the shuttle. Ellie and the rest
b

were in the aft section when the craft split. You discover
that Tau Voiantis is an icy planet, Your suit is damaged, so
the helmet will not close and it no longer can heat your
t.t;t'!:tt tl
body. The subzero temperatures on the planet can quickly
freeze you, You must frnd heat sources such as flaming
parts of wreckage to warm yourself.
i,tiir.i;it,l
$s" " You must walk along a narrow canyon, There are some side
.1". treks where you can find items. However, they do not go
too far. The locator is not working, so you have to maintain r','rr''ir'
sense of direction as you advance through the snow. ,1.:,:,tir;

Whenever you find a large burning piece of wreckage, stop .i.:r:,i.Jij


and get your temperature back up to its maximum value.
.,, ..,'..,,,,

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il{IflAS

Keep going until you find a large part of the shuttle burning
up on a hillside, No one is around, so advance along the
narrow, snowy path on the edge of a ridge.
Lament@Xbox360iso

:irlirl;,llilli1*liliiN,ri{f

Now start advancing down the narrow canyon. Be sure to


warm up at the wreckage before you set off because there
aren't any more heat sources for a while.

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CL
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As you advance, the welght of the wreckage creates a


f ssurein the rocks and the wreckage begins to fall. You
run away and drop down to the edge of the ridge. Press the
button that appears on the screen. However, just as the Eventually you arr ve at some burning wreckage near a
wreckage is about to crush you, you push away from the cliffside. Warm up, then follow a pathway to the left of the
edge and fall to the snowy ground belcw-you're shaken cliffside. It is a good idea to run as you are moving so ycu
mnre than hurt. can get to another heat source as quickly as possible.

Pirk vnrrrs,olf Lrp ancl ook around the wreckage for a circuit
you can use to rpgrade your \ /eapons. The +2 Damage, Keep going
+l Reload w real y come in handy-if you can find a untii you find
workbench down here. the rear part
of the shuttle
where the
rest of the
crew were
when it broke
apart. The
flames inside
make it warm for you. As you search, you find a bcdy-but it
is not Ellie. It was one of the crew from the Eudora.

I?? ll primagames.com
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, .. Lament@Xbox360iso
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At the far end of the wreckage, activate the video By this time,
message. Ellie left you a video that she and the other you are
survivors are headed for shelter. She will leave flares along getting cold.
the way for you to follow. Near the video console, pick up a There is no
stasis coating weapon part and search the area for items more burning lt{iltltfll ,,
and resources. wreckage
fi{{nilit
around here.
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You need to
find some way fllmt tt il

to get warm.
Keep moving untilyou find a red structure at ground Ievel.
Locate the door and use kinesis to open it. tllLijllilll
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Keep following the flares as you move away from the
wreckage, When you get to a flare near an edge, a large lllitTil$
Necromorph rises up and knocks you down to a lower area. Itirlllil lltl

illltrTffiil

11r, :1. "


ililillniini rir,i,,i,rl

I Enter the structure.It is still cold, so you need to find a llllifilll


r,.
generator. Use the kinesis to start it up so that it begins to iilTii:d
heat up the structure
ll

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i
r;=,:#gf+i s i ilrnAs

When you pick yourself up, you see a habitat of some type
and an abandoned vehicle. This must be where the ground
party from the flotilla worked and Iived.

il

Search the room and you can find a text log and an audio
recorder. You can get an audio log as well.

PRIMA Official Game Guide // 123


:::l:'-,:;:.:,r:..:,. r;:i::l::::::l:.,.1,1.1, .a.:a'a:. t: .:'':a:.:.: ' -.-':':
:.::::,.rr,,r:.::::,:,,:.f:i -_r.i':r:r::t..:: t,:i:,'::.., :::::'::.::: ;
Lament@Xbox360iso

i
t:!r
+

Exit the room


through the
door near the
workbench
and follow
the catwalk
around to
a cargo lift.
Take it down
to a lower
catwalk and then follow it into the large pipe. Turn to the
right and pick up a circuit that is lying on the catwalk
inside the pipe.

Continue down the pipe. As you advance, the pipe begins


to collapse. Keep going to the end and get back to ground
level. Then turn around and backtrack under the pipe to
0nce you warm up, exit the structure and continue find another red structure where you can warm up,
following the pipeline structure. Move under the structure
to locate a ladder. Climb it up to the top and follow a
catwalk to a radio tower room. lJse kinesis to open the
door.
:' Locate the
: generator
. and start it
up by using
your kinesis.
As you do, it
I sounds like
one of those
1i large Necro-
0pen the door with kinesis, then start up the generator
morphs is
inside so you can get some heat going. Find a compressor
climbing the outside of the room. However, you are safe in
weapon part on the bed.
here. Search the room to find a Bolas Gun blueprint, There
is a workbench in here. LJse it to upgrade your weapons or
even to create a new one.

L?4ll primagames.com
Lament@Xbox360iso
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ItlARACTIRS

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After you are warmed up, exit the structure and then :

tii$tll4
continue following the pipeline. As you get near a building a

on the right, a Necromorph pops up from the snow and .

attacks. Kill it as well as the next several that attack you. :: l lillitlt
These Necromorphs are a snowy version of a Slasher. By now, you are probably close to freezing. Climb down g:!titr;
the ladder and then keep following the pipeline to another **r1*ri
red structure. Kill any Necromorphs that get in your way.
0nce inside, start up the generator so that you can warm ;1Jilll*l*

up. Explore the structure to find a scavenger bot. Now you


have two that you can send them looking for resources
at two different locations. You can aiso listen to an audio C0-0P

recorder and collect another text log. When you are ready,
exit the structure through the door across from the one
you used to enter.
ilTRAS

- --.
rtre uuitoing i= ro"t"u rnJr., o".ii""; ;;;;r;.
" catwalk
so climb up a ladder to a catwalk. Follow the
around to the left to find a S.C.A.F. artifact to add to your
colleclion.

PRIMA Official Game Guide // 125


Lament@Xbox360iso

.:.. r::-:i'r"iiirl
-::::rltr'_':;;-:rili,i':':r1r::.:'::,i1.:,::i'r.r',:r:;-:::l'lrLr;;::::r::;irrl:f:':.!

Your temperature stops dropping as soon as you walk


through the door. 0pen a second door to reach the interior
of the building. Buckell is sitting on the ground, freezing
to death. The others left. He staved behind because there
were not enough snow suits to go around. After telling you
to use the elevator shaft to find a suit, Buckell succumbs
to the cold and dies,

YnLrhave a waVS to walk to get to the next building and


many Necromorphs attack you on the way. Try to engage
them at long range if possible. However, if necessary, use
melee attacks to at least knock them back. Flares help
guide you through the snowy haze.

0nce yau find the hr.rild ng, move around it to find the door.
More Necromarphs pop up out of the snow to try to stop
you. Kill them and then keep moving to the door before you
freeze. You need to use kinesis to open the door.

If you continue past the building where you find Buckell,


you can find a small structure near a gate. Inside it is
warm and you can pick up a Tesla core weapon part.

126 // primagames.com
Lament@Xbox360iso

l,*rr rl\
!*{ t
"l

ll0ljlT0 lJSt

Isaac discovers a
dying Buckell, With Tl]I BASICS

what Iittle breath


he has left, Buckell
explains that most
of the crew survived CI]ARACTERS

the crash, and


ventured on to a
facility beyond the lrlltAP0ils E

IOUIPlI,lEl{I
ridge. But Isaac will
need to fix or change
his gear to make the
journey himself. ll1l[rtllf,fi16r{

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t{A:}iitt

c},:{l

Itliiil;1i
li';l;;;

til!:it!: *
:

II{APTIR S

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llitill}tl

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c0-0P

il{IRAS

Total Artifacts: 3 Audio Logs: 7


S.C.A.F, Artifacts: 3 Weapon Parts: I
Total Logs: lI Blueprints: 3
Text Logs: 4 Circuits: 5

PRIMA Official Game Guide // 127


Lament@Xbox360iso

128 // primagames.com
Lament@Xbox360iso

c0-0P

IXTRAS
Lament@Xbox360iso

t- '-q tq
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The suit kiosk is in the lower level of the way station.


However, the machinery that allows the elevator to
function is missing a gear. You need to look around the
There are three gears on the wall. Pick-up one using
upper level to see if you can find a gear that you can use to
kinesis. Then carry it around to the elevator machinery
repair the elevator.
and insert it in the gap between the two existing gears.
Nowthat the elevator is functional, call it to your level and
then enter and take it down to the lower level of the way
stati on.

Move toward the Iarge door leading out to the cold, then
turn to the right and head into the radio room. Continue on
to the pump control room and start the generator to power
up the way station. There is a workbench in this room that
you can use to upgrade your weapons.

, llll|r'

'iitii il'iili,

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. :.1.r .ll,:. :r :r': '''

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THE BASICS

CllARACIIRS

:: :: ll/EAP0ilS E

ilUIP[,1ENT
Upon arriving at the lower level, you see the suit kiosk up Continue into the next room. It is dark-and occupied by
ahead. However, it is behind a gate and you can't get to it Feeders, If you aim your weapon at them, they react to the
from this direction, Instead, you need to move through the light and attack, Although it looks like there are only a few
il]lAl|filjIOljIII
level and come at the room from another way. Therefore, at first, once they attack, more drop into the room from
open the large door on the left and advance into the the ducts. You can choose to fight it out here or you can i'iilltipt
kitchen. Some of those Necromorphs are in the kitchen, go for stealth and make your away around the right side of
but they scamper away as soon as you open the door. the room, staying next to the wall, to get to the door on the
other side. As long as you don't light up the area and stay [,i".'
at a distance from them, the Necromorphs leave you alone, Lii?,lr,ilt

lllilili:

|HAPIli g

' tlii i !,', !l

l,tjlttll t:
:

::::a::r:1-::_::::==::1::.!.-i:r.l ....:l::.r-::::::::::-. : -: -aa

tj *rr;;*:,r
Walk into the kitchen and look on the right side to frnd a
compact standard frame weapon part. Search the rest of
the kitchen for other items. As you exit the large room, make your way through a f!itlit:1ri
corridor. Stop and listen to an audio log before moving on
.Lttifat: tl
to the next room.
;lillii:li
arllllii It

c0tP

EXTRAS

through a cold storage area. It appears that the crew used


this room to store the bodies of their dead.

PRIMA 0fficial Game Guide // 131


Lament@Xbox360iso

The next room has more Feeders. tne feeOers ai."


"r*
second part of the room, eating something. You can'" get
to the door to leave this area without disturbing them.
However, they are right over a circuit. Therefore, go back into
the first part of the room and pick-up an air tank with your
kinesis. Launch it into the far corner away from the feeders.
They go to see what caused the noise, which allows you to
move in and get the circuit before you exit this room and
enter the next.

Turn to the left and follow the catwalk to a ladder that you
must climb down to reach the main floor of the pumping
station. 0ne of the pumping pistons is blocking your
access to the next area. To get it moving again, you need
to rotate a series of four fuses so that they have three
connections for the electric current. 0nce this is accom-
plished, activate the console to the right of the fuses to
This room is the pump access station. Move into an alcove
get the piston moving.
on the left slde of the room to find an artifact. This is also a
As the piston
good spot to release a scavenger bot to look for resources.
moves away, =i'
Exit the alcove and then proceed through the room to move
follow it and :
through another doorway and enter the pumping station.
then duck l
into a side :
chamber on i
right.
!

the ,

A stasis i
recharge
station is in 'i

here. Then stand in the doorway and wait for the piston to
move away from you. Hit it with stasis and run after it to
get to a doorway on the left at the far end ofthe piston
chamber.

I32 // primagames.com
Lament@Xbox360iso
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Tl{I BASICS

CllARAITEfiS

ljl]IAPON6
IQUIP[,IENI

The piston in pump 2 is extending and also blocking your


way to the other side of the pumping station. 0nce again,
you must rotate fuses to provide power to the piston. This
I4IAIN]IIRN!I{
time, there are six instead of four, and you need to make
six connections. :,itt':* l

tr|aifrt
ll.J$ll'ili

tilit:t9

Move through the door near the blueprint to get to the


room where the suit kiosks are located. Move into one and it$i*i
select the arctic survival suit. You can also spend some of
your resources to upgrade your RIG while you are here.
[ll$T[89

After the piston is beginning to move but before it is clear


for you to enter the chamber, several Feeders rush in to listiiil
attack. Kill them all and then move to the doorway that
leads into the chamber. As the piston moves past you to
iliilllrli 1,1

the left, hit it with stasis. Then run to the right to get to
the door leading out of the chamber. Keep walking to the
end of the area and climb up a ladder to some catwalks
ab ove.

illliil;:

Now that you are outfitted for the cold, move toward the
gate. A scanner checks to ensure that you are properly
attired and then unlocks the gate for you. Use kinesis to c0-0P

open the gate and move to the elevator that takes you up
to the entrance of the way station. Ride the elevator to
the top, and stop by the workbench to drop offthe items
you have collected and perform any possible upgrades. You il{IRAS

should have enough to craft some new weapons. It is a


good idea to have one weapon with a melee capability for
those Necromorphs that get in close.
Search the lockers on the catwalks, then advance into
the pumping station control room. Here you can find a
key to the supply depot lremember that locked door in
the previous chapter?) as well as a blueprint for a medic
support handgun. You also find an audio log that gives you
a clue as to the purpose of the key.

PRIMA Official Game Guide // 133


Lament@Xbox360iso

..-.._

.:r:

=
=

1:

a:,

I34 // primagames.com
Lament@Xbox360iso
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$ff tr$#l['

l{Oll]/MIJSE

THI BASICS

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As you emerge from the way station, you immediately come


fir$il$4
under attack by Necromorphs. Although you can try to run
from them, they will follow and can eventually catch up to i,lillt{ r

you when you need to open a door, Therefore, take some a!iitill:l
time to kill them now and then stomp on their corpses for fl{llu,
pick-ups.
illipilE*

[fiAmR5

iILsff,|t

!.*l1i'l: {:!

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t lirll illi: -ll
As soon as you open the door, a Necromorph drops in to
attack. Take it down. Don't waste time because another
Follow your locator beam through one of the red housing follows and you don't want to have to deal with two at llliilllX$
structures and then to the supply depot. Since you now once. After killing these creatures, search the room to find fij#jlli1t
have the keycard, you can open the door and enter. Move a text log on a desk as well as some pick-ups.0nce you ,,

through two large doors to reach the central chamber. have collected everything, you need to hack the controls to
the other door so that you can push further into the depot. C0.0p

T)(IRAS

0nce inside the chamber, you see a workbench and a suit


kiosk to the right. Advance toward the back of the room to
find an audio log. Listen to it and then move through the
door on the left side to the records room.

:::.],:.,rr:i:,i;i.,.::. llltl
,',

: :: PRIMA Official Game Guide // 135


Lament@Xbox360iso

,,,,,*'iMil}is

The large room contains a disturbing sight. A corpse is


hanging along one of the walls with the words "Make Us
Whole" painted above it. Locate an audio recorder so you
can listen to an audio log to try to learn more about what
happened in this depot. Search the lockers and then walk
over to the small door leading out of this room. As you try
to open it, the door malfunctions and Necromorphs start
dropping in behind you. It appears that the doors go into
lockdown mode when Necromorphs are detected in some
areas. Defeat all of these creatures in order for the door to
begin functioning again so that you can exit into a corridor.

Continue
In the next room, climb up the ladder to a catwalk above,
through the
There you can find a safety guard weapon part as well as a
corridor and
couple of containers for stomping. Pick-up the items, then
a door to
climb back down the ladder and head through another door
emerge 0n
into the next area.
a walkway
overlooking a
control room
below Climb ,:i_:_=:::j.*:;lior.t:rt ,l:::_._:,lilMrri::-::::t!r.::{!:ri!|5.,ri._:. r1il

down the
ladder at the
end of the
walkway and
make your way
to the control
panel. There is
a power cell in
a socket near
the control
While there were no enemies in the previous room, there
panel. Use kinesis to pull out the power cell and carry it up a
are Necromorphs in the next room. They drop in one at a
short flight of stairs. lnsert the cell into a socket to the left of
time, so quickly take care of each before the next one can
a door at the top of the steps. Now that the door has power,
move in and attack,0nce they are eliminated, exit this
you can open it.As soon as you do, a couple ofSlashers drop
room and follow a corridor around toward another large
down form the ceiling. Kill them and then enter the room to find
room. Be sure to go to the end of the corridor to find a
a compact repeater weapon part as well as other pick-ups,
couple of small Iockers.

136 // primagames.com
t-
Lament@Xbox360iso

, ,,:lir,-l=,

HOU]IruIJSE

Il]E BASICS

IHARACIERS

t,1/EAPONS 6
EOtJIPMINT

Retrieve the power cell and insert it into tf.r. t".;;;;; Exit the room through the other doorway and follow a
to the large door on the left side of the room so you can walkway around to a draw bridge that is up. Use kinesis to
open the door and continue into another room. There are activate the controls on the other side of the gap to lower !|]4il{Tl{R0[!n
several containers in this room. Stomp on them and then the bridge. Then get ready for an attack by lots of Necro-
retrieve the goods inside. Move through another large door morphs of different types. This is a good time to use stasis
into a room with a cargo llft. You must hack the controls to slow down some of these enemies. Clear them out and
to callthe cargo lift down to your level. As soon as you call then advance through the door leading to the construction
the lift, Necromorphs start coming into the room. Quickly chamber.
get on the lift and activate it as you fire at the creatures to tltiliiri{
keep them away from you. Be ready for more when you get
to the walkway on the upper level. Neutralize them all and
then advance through the door at the end of the walkway. !,:li: l::1I

r!l!fill i

tixiflt]l
Etrltif.
lil: lllii;l
li11r'ill iJ

|lii?iii:t

':::.::.-.::: :, -

In this room, you find lockers to search, a workbench for


upgrading your weapons, and a text log. If you do not
have a torque bar, take some time to craft one at the
ltlltlt:1i
wo rkbench.

c0tP

Use a torque bar on the controls for the door on the right
T){IRAS
side of the hallway. 0nce the door is opened, enter the
loot room to find a heavy metal thunder blueprint as well
as some resources. Exit the room and walk across the hall
to another door, Go through it and climb down a ladder
into the construction hall. Go through another large door
into a room" Nothing is in these two rooms, so keep going
through yet another door into the entryway hall, This area
also is empty, so keep going into the next room.

PRIMA Official Game Guide // 137


Lament@Xbox360iso

l; lr',*;Ifcl$lJli|$iii.;il41 ',,',i,

Upon enter ng the room with a catwalk, f re at the Necro- Wa k down the ramp to the right of the door and into
morph hanging from the catwalk to start the fight. There the lower area of the room. In the far-right corner, in a
are only a couple of Slashers tn here, so killthem and then small alcove, you can find an artifact. Then walk over to
head up the ladder to the catwalk. Follow it around to an the storage elevator and lower the lift to your level. After
eJevator, which you must take to get to the next area, descending a bit, it stops and an alarm goes off, That is
not a good sign. A horde of Feeders drops in and they beg n
attackinq Vou.

As you exit the elevator, a ccuple of Necromorphs


attack. Quickly dispatch them and then search the room.
In add tion to resources, you can get an audio log in
th s room, Proceed through a door rnto a room with a
workbench, Use t to upgrade your weapons, if you wish,
then advance through the door ead ng to the explosives
storage area,

0nce the Feeders have been defeated, more Necromorphs


of different types come in through the ducts jn the walls.
Killthem all and then the contamination alarm will stop.
This allows the storage elevator to descend al the way to
the floor.0pen the storage crate to start collecting all the
loot. There are two circuits inside, a scope weapon part, a
spare parts box, and sorne resources. Collect everything
and then exit through the door on the far side of the room.

138 i/ primagames,com
Lament@Xbox360iso

I l1OtI]JTO IJSE

a ..

'r Tl{t BAst[s


l
:

. II{ARAIIERS

.:
:

I' WIAPONSE

IQUnI,IENT

Advance down a corridor anO tnen go through u door. to


enter a security room. Stop by the workbench to unload
your loot and put those circuits to work in your weapons. ii]lALIITllROIJOlt

Also, listen to the audio log.

i,r:i::l i.].
A few Necromorphs attack you when you enter the central
chamber. Kill them and then walk across the room to the llitrl:itl

elevator leading to the tram station. The tram can take $tAtT:**

you to other locations. However, at this time, they are


locked, so don't bother usinq the tram. Instead, look for an
1,.tttrij:..,.ti
electrocution module weapon part on top of a dispenser. A
workbench and a suit kiosk are also in here, 0nce you are
ready, return to the elevator and take it back down to the i.,:t:t::,):t.,j,
central chamber.

t0.0P

Exit the security room and follow a corridor to an elevator.


Take the elevator down to a small room where you are
attacked by several Necromorphs. Kill them and then TVTDIC

search the room. You can find a circuit in a box on the wall Since you have gleaned everything you can from the supply
as well as some pick-ups in lockers. Advance through the depot, it is time to continue with your mission. Exit the
doorway to return to the records room. From there, take a depot and make your way back through the snow and cold
right and return to the central chamber where you began. to the way station. Use your locator beam to help you get
I IIHI H.

PRIMA Official Game Guide // I39


Lament@Xbox360iso

iill

lili

rlril l

' j i, ...: ]1.


i|
'l]

As you approach a gate, be ready for an attack. Since you


can't see much at a distance, use your ears. When you start
hearing creature noises above the wind, get your weapons
ready since the Fodder rush out the snow and attack with
little warning. Remember to aim for the legs to slow them
down so that you can then finish them off. The path eventually
comes to a catwalk and a ladder. However, before you climb
up the ladder, search the nearby caverns. There are several
containers you can stomp for items-and more Fodder to kill.

illrfr ii,,.
Climb the ladder and continue following the locator beam.
From the way station, follow the locator beam to a security When you come to a snow crawler, the ledge the vehicle is
checkpoint, In here you can find a Tesla core weapon part parked on begins to give way. Grab onto the crawler and pull
if you did not already pick it up earlier. 0nce again, you are yourself inside. Continue crawling through the vehicle to get
scanned to ensure that you are wearing a snow suit. After out the other side before the snow crawler goes over the edge.
this is verified, you can exit the checkpoint through the
second door and then begin another trek through the snow.

You find yourself on a vista overlooking a large wall structure


that the S.C.A.F. must have built. That appears to be your
The blowing snow severely limits your visibility. Therefore, use destination, so go down a path. It leads into a cavern. Advance
your locator beam to guide you through these conditions. through this cavern, picking up items and resources as you find
them along the way. 0f course, expect some Necromorphs to
attack. Keep going until you emerge from the cavern,
I40 i/ primagames.com
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Lament@Xbox360iso ;.. i ; l

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As you are taking the cargo lift up to the top of the wall,
a large Necromorph climbs onto the structure and begins
attacklng you. It knocks the lift down to the ground-and I tltALlfifin0lj0tl
you with it.
irlillli,l 1

Search the flat, snowy land in front of the wall for some
il:l
containers with pick-ups inside. Then make your way
1'tr;r:fl

toward the wall. As you approach, you see Carver up on top


of the wall. It looks like you have found Ellie and her party.
As he is speaking to you, something is approaching the
wall from the other side, It doesn't sound good.
LhAritf I
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Quickly follow the locator beam to a door in the side of


the structure.6o through the door and enter a room
containing a generator as well as a suit kiosk and a It is just you and the large Necromorph. Wait for it to
workbench. Use kinesis to start the generator so you can extend its tentacles, then hit it with stasis. While it is c0-0P

power up the cargo lift outside. Dnce it is up and running, slowed down, aim for the glowing orange sections of the
take some time to ensure you have the right weapons. You tentacles and fire at them to sever the tentacles. After
need something that can fire quickly and sever limbs. It is you have shot off all the tentacles, the creature opens its
I)(IRAS
also a good idea to upgrade the stasis ability of your RIG maw and comes at you. Use stasis again and then fire at
since you will need it shortly. You might also want to craft the orange sac to knock it down. However, the creature
a few stasis packs unless you are already carrying several. is not yet out" N/lore tentacles extend from the body. Use
When you are ready, exit the room and use the cargo lift. the same tactic as before. Use stasis and then sever
tentacles. When it opens its maw again, shoot for the sac a
second time. The Necromorph will decide you are too much
trouble and run away.

PRIMA 0ffieial Game Guide // 141


Lament@Xbox360iso

- ,: :,, ,-j::.:r::::
.. .n*:*ig11l*J:*
::::.:::,,,:,::-.
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Since the cargo lift is ruined, the easy way to the top of the
wall is ruined. However, as the large Necromorph climbs
over the wall to get away, it knocks down a catwalk that
forms a ramp foryou to get onto the wall. Reload your
weapons, then head up the ramp. At the top, climb a ladder
to get to a higher catwalk. Follow the catwalk and collect
items as you go, including a couple of spare parts boxes.
Keep going until you get to a door that takes you into the
structure.

Move along a corridor and then through a door into


another room. Inside you can find a heavy standard frame
weapon part on a shelf along the right side. Climb up the
ladder to reach a radio room where you can pick up a pulse Climb back down the ladder and then advance to the next
rifle blueprint as wellas a text log. Walk all the way to the room where a cargo lift is located. Ride it down to qround
end of the room and find an artifact next to a toilet. level to an outside area within the wall, Advance to the
garage structure on the right. The door is locked, so hack
the controls to get inside.

L42 ll primagames.com
Lament@Xbox360iso

'i tlo|llToljst

IllI BASIIS

C11ARACTTRS

:
:
'
:;.
tllEAPlNS 6
.:a,. r;r:illfi-a:-:::::::!!.rr. ,.:::r::1:it,ii::::::::,:::r:r:.,.. ::::::::::::.1if.1.. :.i;:rl!::. ,,::::::::i!-r'. r, E0UIPMINT

Inside the garage, pick up a text log on the shelf along the Follow your locator beam to get around some rubble so
lefl wall. Then go through a door on the right side to enter thatyoucanfindadoorwayleadingbackintothewall.
the service bay. Several Necromorphs are in here, so start 0nce inside, turn and advance down a corridor to the right. '
fiiing away. 0nce they are eliminated, search the lockers Open a door at the end and enter a conference room where r
'*AL,.IIIR',,SH

and containers. Be sure to get a circuit from a box on the Ellie and the rest of her crew are discussing their next
illilli*S
wall near the door. 0nce you have cleared out the garage, moves.
inif!!ti
exit into the snow.
, ttifliitt

: 1:ri:;':*lJ

;HIPIIR!

nt:t!ti*,i

tlilr'li:l:'i

lirli':iri ,";

c0-0P

I){iRAS

PRIMA Official Game Guide // 143


Lament@Xbox360iso

Having reunited with Ellie,


Norton, and Santos, Isaac
learns that their quest
to stop the Markers is on
the right track. Shutting
down the "Machine"
seems to be the key, and
to f ind it, Isaac must
locate a ?0O-year-old
S.C.A.F signal-tracking
experiment.

m4

lil;iri

iir""

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i;iri*:+r*

Total Artifacts: 2 Audio Logs: I


Alien Artifact: I Circuits: I
S.C.A.F" Artifacts: l Weapon Parts: 4
Total Logs:1

I44ll primagames.com
Lament@Xbox360iso
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Lament@Xbox360iso

It is a good idea to stop by the workbench before


advancing to the experiment facility. Considering the
enemies you will be facing, we suggested that you carry
weapons that fire projectiles, fire energy blasts, and have
a melee attack. An explosive or flame weapon can also
come in handy. Since each weapon can have two different
firing or attack modes, you may need to create a couple of
weapons that meet these needs.

You begin in the conference room of the headquarters.


After Ellie and the rest of the crew leave, take a look
around. Listen to an audio log and then use a torque bar
to open up the door to the Ioot room. Inside, you can find
a pneumatic torch weapon part, as well as lockers and
containers you can search. After you have cleared out the
loot room, exit and go to the corridor on the other side of
the conference room.

Advance through a corridor to a door that leads to the


outside. Keep going to a bridge, where the rest of the team
is waiting for you. However, when you reach the bridge, you
come under attack and an explosion blows up the bridge,
throwing you down to a tent camp below, It seems the
Unitologists have found you,

146 // primagames.com
Lament@Xbox360iso
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A dropship flies in and begins unloading enemy soldiers. can from this position. tlne of therir lires expiusivs roc;kets iasilfill" r ,,,, I

Quickly take cover behind some crates and return fire. at you, so when yuu -.:e therrruur,ritrg, duck bo"K i.-rchind il,tr:..a: ,,. ,: r' .

A projectile weapon works best against these armored cover for protectiorr. When rt appuais, clear, rush auruss
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soldiers. Aim for their heads to ensure a one-shot kill. the bridge and tdke uover agairr v,ihiie firrishiirg uff .iiiy
renraining hustiles, ',,
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When you have killed all of the soldiers dropped off in this ftlir;fii;1
area, search the camp and the corpses. Then follow the Continue through a dooi way ir rtu arrr.iiher tc r rL st, u r, ru r tr.
Inside is a suit kiosk, a vvurkbetr"h, a diicuictj sujpdrrbtul , tf{jqtil*
locator beam into one of the tent structures. Search the
containers inside, then exit through another door on the field weapon part, and a tcxt lug. SiirLe (jrdtes biot,n yLr,-tr #A$iilli!

opposite side of the room. path to tlre ttext door, uge kitit,r;ir, Lu rrruvc tlrcrrr r-rut ui yuur ilAPrut'i
way. You can also stup at the itetruit herc tu riiup uft the
neW Weapon paft- of USe tt urr trird LJT yuut Wbd[-Jurt:j.
ttititli|];$

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it and ride it down to the lower level. When you get to the
bottom, quickly take cover behind some crates near a
bridge. More soldiers begin attacking. Kill as many as you
Lament@Xbox360iso

You exit the tent structure into another flght. However, this
time, the Unitologist soldiers are fighting against Necro-
morphs. Take cover and begin attacking both sides. Keep
shooting until you are the only one left standing. Then,
when allthe corpses litter the ground, pick up as many
items as you can.

Follow the locator beam into a tunnel. Listen to the enemy


radio transmissions. They know you are in the tunnel
and send a soldier to stop you. Be ready with a projectile
weapon and kill him before he can hurt you.

You emerge into an area where a giant frozen Necromorph


is suspended from the ceiling. The scientists must have
been studying it. Follow the catwalk around to the left,
past a couple of dead soldiers. Then climb down a ladder.
Keep following the tunnel around. When you get to a When you get to the bottom, look past the ladder toward
section with rail carts and shelves, look near a shelf on the the Necromorph to find a Hammond's heavy frame weapon
part. You need to use kinesis to get it. 0nce you have it,
tunnel's right side to find an artifact. Pick it up, then pass
through the doorway into another structure. Be ready-a move to the doorway and exit to the outside again.
Necromorph drops in on you while you are in the doorway.

148 // primagames.com
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fires the weapon at you. Attack the corpse and when it goes
down, the Necromorph climbs out and jumps into another llOWTOUSt

corpse. The key to killing it is either to use a headshot


against the ccrpse or kill the Necromorph while it is moving
to another corpse. If you don't fight smart, you can run out of
THEBASIIS
ammo by killing the same reanimated corpses over and over
again. Once you have killed these Necromorphs, pick up the
items left behind and then advance to the next doorway.
IHARACTIRS

WEAPOl']S 6
EOUIP[IENT

N4ore sold ers are out in th s camp area. Take cover and
engage them. Watch out for the grenades that they throw
at you. If one comes near, ro I to the side to get away from |1]AII{]HNOUI11

it. in addlt on lo explosive grenades that cause damage,


they also throw stasrs qrenades. These are blue and if they
detonate near you, they s ow you down so that you become
an easy target. Ki I all the soldiers, then make your way into
the next tent structure,
As you begin walking along a snowy path to the next area, i.r,

you can see some massive Necromorph skeletons to the


left. Just how big can these things get?

i1../ ir L

However, you don't have time for sightseeing. Another


battle between soldiers and Necromorphs is raging up
ahead. Start attacking the Necromorphs so that there are
fewer to dealwith after they get done with the Unitology
soldiers. Also watch out for dead soldiers that turn into
dtt4(i..'.,i]s'"'4S Necromorphs.
1at-*:'

c0.0p

EXTRAS

The door to the next area is locked. Therefore, you need to


As you enter the structure, Vou see a new type of Necro- use the electrical engineering interface to hack into the
morph, It ooks I ke a head wth several tentacle-like legs. door and uniock il. This is similar to one you have cione
What is scary about it is that it climbs into a corpse and takes before on the flotilla.0nce the door is open, enter it to get
contro of it. il the corpse had a weapon, when it animates, it to the drill excavation site.

PRIMA 0fficial Game Guide // I49


Lament@Xbox360iso

'r""
i:' '

As soon as the drill is released, it begins spinning out of


control and moving around the coring platform. Move out
of its way so that it does not kill you.

The large structure you enter has a circular ramp that


leads down to the right. However, before you follow it, look
for a circuit box near the door. 0pen it up to get a circuit.
Then move down the ramp to a workbench with a telemetry
As if that were not enough, Necromorphs are dropping
spike weapon part nearby. To use the workbench, you need
down into the area to attack you as well. Keep moving
to use kinesis to start up a generator in this area. This
away from the drill as you engage the Necromorphs. The
also opens up the coring platform and activates it. Use the
few stasis recharge stations come in handy, If necessary,
workbench to upgrade your weapons and then advance out
hit the Necromorphs with stasis-especially if they are in
onto the circular platform.
the path of the drill. While they are slowed down, the drill
can kill them for you.

A giant drill is blocking your way out. Maybe you can move
it by removing its safety gates. There are two wheels-one To stop the drill, you need to shoot the yellow fuse in the
on each side of the drill. Use the kinesis to turn the wheels
cenler, However, it is spinning so fast, Vou first need to use
to open the gates so the drill can be moved. stasis to slow the drill, then fire a projectile weapon into
the fuse. After a few hits, the drill rises up, so focus on the
Necromorphs. However, the drill is not finished yet. When it
comes back down, shoot for the fuse again.

150 // primagames.com
Lament@Xbox360iso
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CIlARAC.tIRS

lrllEAP0l'ls 6

i0tJtP[4Eul

The drill continues after a short break. You need to get


one more hit on the fuse in the middle of the drill to finally
destroy it. Now take some time to gather ammo and other I |lAtlfillR0ll0rl
useful items and resources from all the corpses. Now that
the drill is gone, advance to the doorway that leads out of titSfTfitt
the coring platform area.
. illiliit_r

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IXTRAS

0nce through the doorway, climb aboard a cargo lift and


ride it up to an area where it looks like a battle has taken
place. Search the area for resources and be sure to look
in the right-hand corner for an artifact hidden behind
some crates.0nce you have taken all you want, go to the
doorway leading to the NX-03 site.

PRIMA Official Game Guide // 151


Lament@Xbox360iso

.,==,..,l;i'1. ## .'j

The signal-tracking
experiment must be
conducted via probing
the neural pathways of
a creature dubbed the
Nexus. By recreating
S.C.A.F.'s research, lsaac
and Carver may be able
to locate their ultimate
goal: the Machine that
controls all the Necro-
morphs.

r!1! +ii

,r:i:: .1

.:

Total Artifacts:4 Audio Logs: 6 0ptional Quest:2


EarthGov Artifact: 1 Text Logs:4 Blueprints: 2
tJn itolo gy Artifacts: 3 Circuits: l0
Total Logs: I0 Weapon Parts: I
t5? l/ primagames,com
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Lament@Xbox360iso -I

upon entering the facility, you see the frozen remains of


a giant Necromorph. It appears that the scientists were
studying it P00 years ago. Ellie thinks the key to solving
the Necromorph problem lies inside this creature. However,
since it is frozen solid, you need to find a way to thaw
it out, You need to start up the furnace and heat up the
Specimen. There is a workbench you can use to the right of
the doorway you entered. Use it if you need to, then follow
the walkway to the left toward the furnace room. As you
advance down the walkway, pass by the heat exchangers
on the right side. However, they have no power.
Search the furnace room. A circuit box is on the wall to
the left,0pen it to get a circuit and then check out the
lockers and containers, This room also contains a suit
kiosk-as well as a new type of suit. The archeologist suit
not only provides protection from the cold, it is also woven
with puncture-resistant microfibers that help protect you
against attacks,

Move through the doorway to the furnace room. An audio


log is on a table on the left side of the room, Listen to it
and add the log to your collection. Then continue through
the next door to enter the main part of the furnace room.

154 // primagames.com
Lament@Xbox360iso

ir .,r,iil lll
rir,r:.r 1i;ill'illfliri 'il
\ ;riii,ti ,

ll0t,l/IO USE

THE BASICS

CIlARACIERS

t/llIAPONSE

EOUIP[Itl'lT

Now that you are outfitted, walk over to the cargo lift and Climb up the ladder and then make your way across the
ride it up to the roof of the facility, where the generator for catwaik despite the high winds that are blowing across :.:

the furnace is located. When you get to the rool turn to your path. More Necromorphs attack from in front of you.
,,,ALI{',,,R'UI,,

the right and activate a console to open a box containing a Eliminate them all and then follow the catwalk all the way
power cell. Use kinesis to pullthe power cellform the box to the end, where a ladder leads down into the power room. .L*.,-tr,
and then carry it across the roof to the power room. I ii{ii$tit

ili$itlii
dlrti' rl: ;

ril;Jiri]:

[l]AtIiR]t
Climb down into the room. Pick up the power cell using the
As you are moving across the roof, Necromorphs attack. kinesis module, then insert it into the socket. Now that the iiltllllill

Drop the power cell and open fire. Stay in your position and cell is rn position, move over to the console and activate
keep firing. All of the Necromorphs come from the direction the system that provides power to the furnace. l'1*1'',.1
of the power room. Wait until the attack is over, then pick
itut'1lt: tir
up the power cell and continue to the other side of the
roof. iltii;t tli tfi

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it;itrils u

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il{TRAS

Before you leave the power room, take a look around.


There are lockers as well as a circuit box where you can
find another circuit. Pick up everything and then exit the
The door to the power room won't open without power. room through the door that is now functioning. Move back
Therefore, place the power cell through the open window across the roof to the cargo lift and ride it down to the
so it is in there for later. You need to find another way into furnace room.
the power room. Then trek back across the roof to a ladder
that leads up to a catwalk.

PRIMA Official Game Guide // 155


Lament@Xbox360iso

I
Follow the walkway back toward the entrance and continue
past the workbench to an elevator, Stop at the workbench
to insert your circuits into weapons and put them to use.
Then ride the elevator to the upper level where Santos is
wa itin g.

::::::::::::.:: :::.:::-::::::::j:r.':-;f,,f,i:::.:

Return to the heat exchanqers, which are next to the


Specimen along the walkway. Move to the console and :: . '1. , r"11 . '.r ll l

activate it to charge it up. Now you must adjust the heat.


Stay standing in front of the console between the four
control wheels. Use kinesis to turn the wheel with the
lighted number above it. After turning the wheel, another
number lights up. Turn that wheel with kinesis. Keep doing
this until the heaters are working at 100 percent. Then
activate the console again to begin the thawing process.

::a t-..=-a:':.ii::1ti:.:.iiilitiitiitiliw;7i:,1:rri|iillrll!:r+=.E:::=::J:re=:je:=*::!E:e:==:::+,rri:+," !
Santos has found a schematic for a probe gun. This will
allow you to tap into the neural pathways of the Specimen.
Pick up the blueprint. However, you need to find parts for.
the weapon. Santos gives you the coordinates to a nearby
warehouse where you can get the parts you need to craft
the probe gun. She also gives you the key code you need to
get into the warehouse.

156 // primagames.com
Lament@Xbox360iso
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I11ARACIIRS

I1IIAPONS E

EOUIPI]IIt{T

As you emerge from the elevator onto the plateau, you


see several tracks in the snow-and they are not human. It
looks like a different type of Necromorph. After walking a 1yAl[Tfin11;6il

bit more, you see three of them feasting on a corpse. They


are Stalkers-and a lot of trouble.

- * i',X, . +'*;;l; a ,1'{.;.}::.


. ':':r-li\li!r' '::-{:"' ':llil':rlll

Take the elevator down to the lower level and then


backtrack to the drilling core area. Use the locator beam to
guide you. As you enter the core area, you see four [Jnitol-
ogist soldiers in the middle. However, they are no threat to
you since they all commit ritual suicide.

ttilAPffili

Go up the ramp from the core area and exit to the outside.
Foilow the locator beam to a small catwalk that leads to a
locked door. As you approach the security console, the code
Santos gave you unlocks the door so you can enter. 0nce
inside, follow the corridor around a corner to the {eft and pick
up a text log before taking an elevator up to the plateau. c0.0P

I)(TRA$

Advance cautiously along the plateau. As you see some


crates up ahead, look for Stalkers. Try to engage them
while they are peeking around cover with headshots. This
may not kill them, but it forces them to attack and gives
you a bigger target to hit. Shoot at their legs to kill them.

PRIMA Official Game Guide // 157


Lament@Xbox360iso

=-
::

(cqp qoinq thrn11ql the blnri\rinq snn\ /. Ynrrr locator heam helps
keep vn,r nrr t"a.k [rTppirallyynrr arrive atthe Delta Barracks.
This is \ rhp!'e ynrr necd tn on. Hnrniever, hefnre entering through
the dnorUrav. rnrhinh nFenq arttomatically AS yol-l approach,
chtrrk it the left side nf tha clnnr to find an artifact.

unlock the door and then enter a loot room where you can
find a circuit as well as a repeater weapon part. Now exit
the room and move through the barracks to the door at
the other end.

Search arnund inqide the harracks. It contains two text


logs as iaiell as resnrrrcee in lnckers. A film heglins playing
when yorr enter. It is ahnr,it the Sovereign Colonies'
containment plans fnr hnth the grnund forces as well as
the fleet in orhil. It sounds like something !ot way out of
hand and all of the soldiers and scientisti self-terminated
to prevent the spread of the Necromnrphs,

158 // primagames.cclm " : :


Lament@Xbox360iso

.'.1
I r . .'. ::=- 1':n:..=
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rr-::'::=-:::rfjf

llol]l] T0 USr

Cl1ARAITERS

I1IIAPONS
EqUIPllllIIlI

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=!!:
Exit out into the staging yard. This area is filled with crates- NUdU LU LIIE
't
':':"
and Stalkers. Stay to one side of the yard and engage i left to find Llt:',:{ l
the Stalkers as soon as you can see them. The Stalkers -iA
: the first part i'rl.l:l;,
make a howling noise as they rush you, so when you hear , of the probe. i" [ii:a4
it, look around fast and get ready to fire. 0nce they are all ; The second
neutralized, search the area for resources and pick-ups. Part is at the
l$*lltl4
There are several containers you can smash as well. right end of
,: The doorwav the probe. The
' to the NX-02 third part is
: site is locked. in the cage.
!8lllI r

, You need 0nce you have all three, head back up the ladder and make uiifiif;$
, to hack an
:
your way back to the staging yard. tiiiriif;*
'electrical
: englneeflng :i:
llJi!l{$irj

: interface to I [liAflf*$
.,, ,n,o"u rn" , ru$rlFr:
:
door.0nce it : i:lj!pgi;:
is opened, move through the door and then advance along
a short corridor to another door that leads into another ,
:
ttlilfrti]{

t|jApx!*I

This is similar . ili!filll$


to the other
facility where
the rest of : illll:lilllt
your crew is ::$Alll!$
waiting for As you ,i
you. However, emerge out ]
the Specimen into the [0fl
a

is missing- yard, a large ,


and it looks Necromorph ;
like it took out half of the facility as it left. Begin following
attacks.You :
the catwalk around to the right, Be sure to open a circuit have already
E){IRAS

box on the wall to get a circuit, faced one


l

!
Continue to of these. i !i ia.:.:"?r=-:=i:;1:.:'::t;tii;:ririitrii ::'=t=::t
:i,rti
the end of Althouqh vou
the catwalk, can't kill it, you can try to drive it away. As it comes at you,
then turn and hit it with stasis and then shoot off its tentacles. Then, as
look toward it opens its maw, shoot the orange sacs that appear, If
the middle of you don't get allthree, it begins its attack again and you
the facility to have to shoot off the tentacles. Then after they are gone,
see a gear. destroy any remaining sacs to force the Necromorph to run
=
Use kinesis to away.
turn the gear
and raise a cage. Then climb down the nearby ladder to the
lower walkway.
PRIMA Official Game Guide // 159
Lament@Xbox360iso

#-i'fti1-$;i1i,i'llil'r'i'

160 // primagames.com
Lament@Xbox360iso
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1 CI|ARACIIRS

l/llIAPOllSE

t0lJtPMtt'll

another elevator near a workbench. This elevator takes you


to the armory itself.
''ill{Tl{R'.,[H

l;l{f1l*:

cl{$T*|

tl1rFrl;t!

After defeating the large beast, you notice a trail of flares fiu,lliltlljt
leading toward the armory. That is not a good sign. While
you can continue back to the Specimen facility to do some lltl]:lili
probing, it is important to get to the armory. Plus you can l,lf lriir
find some useful items there. Go through the door into a
security checkpoint. A workbench and a suit kiosk are here.
1, ,!'i:f
If you use the workbench, you can craft the probe gun. X

However, before you leave, make sure you put the gun into .,tt:::
the safe. 0therwise, you will be carrying the probe gun as l:
When you arrive at the armory, exit the elevator. There are I ",:- :f
one of your weapons. Search this area to find an artifact
some dead or dying Unitologist soldiers here. It appears 1I
in the office. 0nce you have completed your search, follow
CliNPTFfi

that they are not the only threat in this area. Look around
the flares to an elevator leading to the armory. for some pick-ups, then head through the doorway to an
Ltr$*':.1

ordnance tower. ' r'i::r.l

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As you walk across the catwalk suspended over the I){TRAS

ordnance tower, you can see two gates-one on each side,


Use kinesis to open the gates and then use it again to pull
crates over to the catwalk so you can stomp on them, A
circuit is behind the gate on the right side. Use kinesis to
pull it to you.

PRIMA Official Game Guide // 161


Lament@Xbox360iso

i1i,r i--,&* liiij, ;i,i "i"ii

Continue through the next doorway into the security hall. In thejunction, head to the left to find a blueprint for
There are several Feeders here. Unfortunately, there is no a contact beam next to a locker. Pick it up, search the
way around them, so you need to clear them out-as well as lockers, then head through the door on the right that takes
other Necromorphs that arrive. 0nce they are all elimi- you to the raised hall.
nated, search the room to find a stasis amplifier weapon
part. Then head to the elevator and ride it to the next area,

The raised hall contains lots of Feeders. You can try to


distract them by using kinesis to throw an object to the
Follow a corridor around to a door that leads into the right side of the room, and then moving along the left side.
junction. Pick up a text log next to the door before However, this does not always work. If it doesn't, be ready
continuing. to fight off lots of these Feeders to clear the room. The
door at the room's opposite end is locked, so you need to
use an electrical engineering interface to hack the lock
and open the door. Then move on into an ordnance hall.

Advance through the ordnance hall and to an ordnance


tower. Before moving across the walkway, defeat all the
Necromorphs that climb up onto the walkway to attack
you. When they are gone, continue through the mid hall to
another ordnance tower. However, as you go to open the
door, it locks down and Feeders and other Necromorphs
attack. Neutralize them to end the lockdown. Then make
your way through the ordnance tower to a back hall.

162 // primagames.com
Lament@Xbox360iso
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CI]ARAIIERS

II/EAPONE
t0utPuEr,rT
0nce in the back hall, pick up a circuit on a desk and listen Move to the cargo lift at the end of the catwalk and ride it
to an audio log. Then enter the elevator and take it down to down to the room below, Search the area for pick-ups, then
the munitions control area. move over to the control area to find the key to the armory.
I4IALI{TI|flOlJCI]

There is also an audio log you can play to add to your


collection. As you are playing the log, watch out for more
I'lii'tffi;
Necromorphs that move into the room to attack.
lrlili'll I ll

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As you exit the elevator and move along a catwalk, Unitol-


ogist soldiers down below fire on you and throw grenades.
However, they are attacked by Necromorphs. Before you
E){IRAS
focus on the soldiers, you have to worry about Necro-
morphs attacking you on the catwalk, Find a corner where
the soldiers can't hit you and clear out the enemies on the
catwalk first. Then kill any remaining soldiers down below.

Head back to the cargo lift and ride it up to the catwalk.


Then return to the back hall and then use the armory key
to unlock the door leading into the back tube. Defeat any
Necromorphs that try to stop you,

PRIMA Official Game Guide // 163


Lament@Xbox360iso

,;;W,:,t|,;iii,M.., i
'. i'

The elevator takes you back to the security hall, Since you
now have the armory key, you can uniock the door tc an
ordnance tower. Some soldters walting inside. 0pen fire
and take them out. Then move across the walkway to a
door that leads into a hallway with an elevator. Search the
hall and then rrde the elevator to the tram staticn.

As you advance through the back tube, kill all of the


Stalkers that are in here, waitrng to ambush you. Keep
moving a I the way to the end of the tube to find an
art fact. 0nce you have t, move to the locked door. You
need to hack a console to unlock the door.0nce it is open,
you find yourself n the junction once again. Move across
this room and to the elevator, which takes you tc an upper When you
level. However, before you can get through the daor to the get to the
elevator, you have tr eliminate several Necromorphs that tram station,
rush into the junct on. get ready for
another fight.
There are
more soldiers
waiting there.
0nce the
fighting starts,
Feeders rush in to join in the action. Kill everything that moves
until you are the only thing left in the station. Then walk over to
the munitions cache and open it. Collect an acid bath weapon
part, a couple of spare parts boxes, and some other items. Now
that you have completed this optional quest, follow the locator
beam back to the Specimen faciiity to continue your rnissicn"
Necromorphs attack you along the way. You can choose to fight
them orjust keep running to get away from them.

164 // primagames.com
Lament@Xbox360iso':"::l;i'il.r',+; ?tj::ri,.:::':",:
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Isaac has
recovered the
Tl1E BASICS
parts of the probe
gun and crafted it
into a weapon. To
discover the way Cl1ARACTIRS

to the Machine
that controls all of
the Necromorphs, llllEAMNSE
-:::: '::: he must enter EqlJIP[]ITNI

the Specimen and


map out its neural
pathways. I4rAlffil{fl0lJ0l1

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E){TRAS

None

PRIMA Official Game Guide // 165


Lament@Xbox360iso

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'.,r.liil:1'i'lrr,,lii

r::::- i: ri:::!::l

LF6 ll primagames.com
Lament@Xbox360iso

'. df f d, f- F"F
E{L" f I ir "ufl,
*" fr
q{!s-'."*n fl t i
-.- }

Ii0l/l]IO IJSI

Tl{I BASICS

CHAfiACTTRS

l1ltAP0N0
EqlJIPll/lINT

llAtIlTJlROUOll

::llfii

CIimb into the cage at the rear of the facility. Norton mans :l::rl':il: l
the controls and lowers you into the Specimen. Just hang
tight and wait for the cage to reach the bottom.
When you return to the Specimen facility, visit the
workbench and get the probe gun. Be sure to bring along a
weapon that is capable of killing Necromorphs. You never
tr;:11lf t:l
know what to expect. Now take the elevator up to the
higher catwalks.
IllAFTIi} 1I

l::iil:r:i:r l:l

:::ril:li:1

:tl:tt:i!:i:

:liitilli

c0-0P

Move to the
harpoon gun
at the end of
the catwalk IIIRAS

on the right
Select the probe gun and move through the inside of
side. Activate
the Specimen. Look for neural nodes along the walls and
the console ceiling of the passageways. As you aim the gun, it beeps.
to fire the When you are aiming at an active node, the beeps increase
harpoon, Then in frequency, so you know you have the correct one. Fire at
use kinesis
it to insert probes into it.
on the crank to pull the harpoon and partially open up the
Specimen. Now follow the catwalk around to the left side
and do the same with the second harpoon gun to finish
opening up the Specimen,
Lament@Xbox360iso

-lhe
Specimen begins.to move after you hit the active node.
Italso sends out Necromorphs to attack you. Switch to
your weapon and open fire. 0nce the insides are quiet,
continue moving through the Specimen.

After you have the vision, everything hits the fan inside
the Specimen. Run for the cage and get Inside. More of
those Necromorphs are headed your way. The cage won't
take you up yet, but since there is only one door into
the cage, you have to defend only in one direction. Kill
all of the creatures that come after you. 0nce they are
defeated, Norton begins hauling the cage up and out of the
Specimen. Santos was able to get all the data she needed
from your probes.

You need to find two more active nodes. After you hit the
second, nothing else happens. However, once you shoot
probes into the third node, you see some type of vision.
Who knows what it means? However, it probably is a
premonition of something that will happen later.

0nce the cage returns to its initial position, Norton exits


the control area and begins to leave-purposely leaving you
enclosed in the cage. He wants to get off the planet with
Ellie and leave you behind to die.

1.68 ll primagames.com
Lament@Xbox360iso
:..
, tr ! ., F, F ff ; 9^.E" 'j
d&s:,! ; j t1,1 {
"."':l

You must find in return for his handing you over. However, the leader of
a way out of the Unitologists decided he could not let any of you live, ll0ltl/T0USE

the cage on
your own. Turn
to face the Il{t BASICS

control panel
on the cage
assembly
and then use C11AfiACTTRS

kinesis to
move the controls to open the cage. After exiting the cage,
head to the elevator and take it down to the lower level. ll]lTAPOl.]S E

Stop at the workbench and swap out the probe gun for a tQUIPtultltT

more useful weapon.


Now follow
Just as Danik is about to kill Norton, Isaac and Carver are y1Ailfllflgg$11
the walkway
able to subdue the soldiers and get back their weapons-
all the way to just in time. ;t:iipfii
the furnace
room. 0nce
there, take
a left and go
through the
door labeled
"Exte ri o r
Access." Continue through a room with several containers
and another workbench to exit the facility and make your
way to the place where Ellie and the rest of the crew have
gone.

A Unitologist drop ship arrives and unloads several


soldiers. Take cover behind some crates and open fire on
them. This fight does not go on long.

As soon as you exit the facility, ysu are knocked down


and grabbed by Unitologist soldiers. Danik has already
captured the rest of your team. ffiP

Remember il{TRAS

lhat'perfectly
dead'
speci men
you were just
probing? Well
it woke up.
The gigantic
Necromorph,
which is
Norton betrayed your team to Danik and gave him the called a Nexus arrives and begins attacking. As it climbs
coordinates of Tau Volantis so the Unitologists could follow up on to the plateau, it suck the soldiers toward it. You
you through shockspace. Danik had promised Norton a ship also get caught in the suction and begin sliding across the
snow toward the beast.

PRIMA Ufficial Game Guide lll,t9,


Lament@Xbox360iso

Don't even try to hit this creature with stasis. It is so large, When the suction stops, back away as you fire at the
stasis has no effect on it. Instead, start off by dodging its smaller Necromorphs that continue to come after you, and
large arms that try to smash you. When it spits out these dodge the flailing arms of the Hive Mind. 0nce again, go for
pods, start shooting at the pods. They hatch into small its heart and then deal with the smallfry that emerge from
Necromorphs-like the ones that attacked you inside the the pods.
Specimen. Kill them as they come after you.

The suction phase of the attack starts again. You must hit
the remaining blisters that you missed the first time. The
ones you hit have turned red, so ignore those. Just go for
the yellow. After you have hit all four, the suction stops and
the cycle begins again.
However, after
you shoot the
heart and the
suction phase
begins, there
are no more
blisters to
shoot and the
As the Hive Mind rises up, shoot it in the heart with a creature is
projectile weapon. When you get a hit, the creature then very enraged-
starts to try to suck you in again. As you are sliding toward and sucks you right into its maw.
it, shoot at the four yellowish blisters that appear around
When you
its maw.
c0me to, you
realize that
you are inside
the Hive
Mind and in
the process
of being
digested. This
is not good-
not good at all.

17O ll primagames.com
Lament@Xbox360iso

l]0l/XI T0 ilst

THI BASIIS

IHARAIIIR5
... .i*;
. :.,,,.... .:: ., .j|$."&e& ' ,
@* ---*, o-o
Ibq*
k I1IAPOIlS E

ilfliPfr4il!T
Afler ali three Nests are elrm nated, you are expe ecl from
tlre l-live i\lind and i1 tlrrashes irhaul in ils dealh llrrnes.
r,{A[flljR0l]0H

liere a': ihree i'lestl '' lire gr.rt cf the l-l ve lV nL:l Each has
three te rtac es lhal , :.rrrIh pro]eat es at you. You musi
reltrr ze al :rree \e ,l:s io slrr.rive, Use a ureapon that ,.i
rrt4:!i;l:
tan sE\rea:ertaries a il star't shcoting at then". As lrou f.itFtH.'
attaa". lte f'.les:: r'\r t- irai'r., tireir tentacles rnside ano Vor,r
rl'1t3. ir,ial t ,nll tie\; e 'erqe aqain. Between tne three, one 'ii:ll: .i$:l

::lvr'ays ie-cra:l to iravil r.io i Jr Dlc,.rrrl. .d l.,rpc ."t:,1,,

lrle s rt ylL.r. iJnrr't fc'r1 :t [r] uge stas s to nak: t eas er to


i tlrosl nlrv lrq ter'L; As you are
h lies.
rer:overing
lrrrtr your
ordeal, Nr;rLnn
conrcs ai you
witl-r r qrrr.
Larver irics .
ffi$l :

tr stop h ni,
L-rirt Nortoi'r
#lE barcks h ri
dowrr. As Norion l:ries to killVou, press the bui'rln th:t
r0-0P
appears or the sueen to k lhlm before he can l.t you.
Wlth this thteat elirniriateci, follow Carver to catch up to
**f:==+* Ellie and Santcs.
EXTRAS
iVllve ari:-rnC tolodgr the projectl es and keep up your'
attscks. Foci-rs on one \est, Cnce Vou have shot off all
three tentar es, t sllr rs -nov ngl and d e:. leieat the other
t.',;o tlre sarT. way,

PRIMA 0fficial Ganre Guide // 171


Lament@Xbox360iso

f he arrrval of Den k's


forces on Tau VoLantis
means that Isaac, R{'
Carver. Ell e, and Santos
riust race tc d sclver
rne lV'iach ne befcr'e
the {ln to ogists.lo,
The shortest y\ial/ there
nvo ves a treacl^:,i'ous
ascent lp an icy I ff,

,-x

JSj
*:

Total Artifacis:1 Weapon Parts


S C.A F. Artifact: I Blr-reprints: 1

Crrcurts: I

l7P i/ pri maEarnes.corn


Lament@Xbox360iso

ffi F* i, 8s-
R ft Hi-j.!'

llOWTO|JSI

Tl1I BASICS

CHARACTEflS

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t0llpltEl.]I

llAitllllR0uEll

iltii1Ftlfr1

ll'rill'{ilt
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liir|'li:l]15

titi{iltlti

lilillilil,
', ii:l

fiiir$]l

H{IRAS
Lament@Xbox360iso

, _,aA
1.. .:

,ll

After the conflict with Norton, follow the narrow, snowy


path a ong the side of the ledge, When you come to a
S,C.A.F. base camp, use kinesis to open the door and then
enter the structure. There is a circurt box on the wall Walk over to one of the grappling stations and activate it.
where you can pick up a circuit. You also find a workbench The station fires a grappling hook up to the top of the cliff.
and a suit kiosk in here, However, you need to start up a 0nce it is in position, you can start climbing up the cliff,
generator if you want to use these two devices. .wfflf.[,,,
1r
-

As you are climbing, watch out for falling rocks. Dodge back
Exlt the base camp and then look around on the left side and forth to avoid them. When part of the cliff starts to fali
of the structure to f nd a blueprint for a HUN-El Badger away, jump to the left to avoid takinq damaoe.
weapon.0nce you have it, continue moving along the path

Keep going
until you meet
up with Ellie,
Carver, and
Santos. They
are the base
of a cliff" You
must climb
this cliff.

\74 ll primagames.com
Lament@Xbox360iso

.*:{i$i#.$$6{: -$ffi fft $

0nce you get


to the top llOWTOUST

of the clifl
climb up over
the edge and
Il{I BASICS
onto a narrow
ledge. Your
climb is not
yet done. :::::::: I ri.:: :::r::a::::r CHARACIIRS
-.:r: nnr tllrillf :::::-ji!:iflririr:r
Use another
grappling station and begin climbing up the second section
of the cliff. t,lJilMl.lsE
i0uPMH{T
As you move through the cave, stomp on containers to get
items. You can also find a compact standard frame weapon
part next to a tent.
i lillir{ftn0ll8fi
i

NllAFr[il] l
j i .. q-=i:
NtlAp'ti$ t
ilAFNRI

fl{p}ln,t

hliFlitS

llltlrllrl 6

More rocks fall as you climb this next section, so be ready llllfl!:fl ?

to move left or right to avoid them. *llpxpi

! tlilflllt
You can hear a noise in the cave-like a pick hitting snow ffi$Ii$1i
and rock. There is a Necromorph with a pick try to get out ;i,tp;iqll
from under a rock. As you approach it, it tries to attack. Kill
linirirrt
it and then engage several more Necromorphs that come
to attack. CllAPItRl3

[llAP][I ]4

tlllplifi$

lutf,lta$

lliiiTIi]1]

i$i't[l18

lIitTlRls

[0tP

After clearing out the creatures, move through the cave. ilfiRAS
Search down a side cave to the right of the main path to
find another weapon part-a Weller's compact frame.

Get to the top of this cliff face, then follow a trail that
leads along the side ofthe ledge. Keep going until you get
to an emergency ladder. Use kinesis to turn the wheel to
deploy the ladder. Then climb up the ladder and continue
into a cave.

PRIMA Official Game Guide // 175


Lament@Xbox360iso

Use the locator beam to help navigate through the cave you. More Necromorphs emerge from the snow and ice as
until you get to an exit. Then follow a ledge that leads off you continue along the path. Neutralize them as well before
to the left. proceeding.
:::

=:i.:..==...==:...::.::::=:..:..-.i::::::-::::::::..
Keep going until you find a cargo cage. It is stuck on the When you reach the cave, enter it and advance to a couple
ledge and blocking your way. Use kinesis to move a gear to more grappling stations. However, before activating one of
the right. As you do, it drags the cage overthe edge ofthe them, move to the far end of the chamber to find an ammo
cliff and then lowers it down the cliff to where Ellie and the support weapon part.
team are waiting below.

,'. ]., ]
:: ,.:.. r

l
After beginning your climb, wat.ch for Lurkers that move
Follow the ledge up the side of the cliff. Ahead you can see along the side of the clift Fire at the Lurkers to kill them
another cave-and Necromorphs coming out of it to attack before they can damage you with their projectiles. 0nce r, . I rr'l
you. Make sure your weapons are loaded and get ready for they are eliminated, continue your climb. When you come
the attack. Leapers crawl along the side of the cliff as they to a gap, jump to one side of the cliff to get around it. Also,::,::::::::'.,,,-
come after you. Engage them at long range and kill them watch for falling rocks. Keep going until you get to a ledge ':::':'::'::
":'::''
before they can get close enough to use their tails to hit at the top.

L76 ll primagames.com
Lament@Xbox360iso

g:iAi.6{9-fr3
ffi$&+ #

:r.1 li :: : :::::::::;"+::+.=;:]i
':=j:l::a::ii;::':3:=.-:r::

.:. HOl/llTOIJSE

?tr' - ::::, ,.

Ea.j-:.

": Ttlt BASIC$

,i:j
, C||ARACIIRS
:l
.::.

ll]lIAPOt'lSO
: tQlJIPilllt,{I
=
i.'

1 ,i@
'il{l{llfiflWHl
:,:::t:. I .:
Follow the locator bearn into another cave. Listen for When you get to an opening on the right side, move out '':s#s*1,
trouble, such as the cry of an Exploder as lt approaches. onto the ledge to find a workbench. Since you have been
Try to kill it without detonating its sac. Then use kinesis collecting a lot of items, this is a good time to unload them 'la{F}Lq:

to grab the sac and launch it at other Necromorphs that -


and store them at the bench. Plus you can also find a rip r$,ryn3
also attack. They can come at you from the front as well as core weapon part to the side of the bench. After using the
l:ilAffiiE4
behind, so keep turning as you engage them so they don't bench, advance along the ledge to a couple of grappling
sneak up behind you. stations. Use one to begin another climb up a cliff. rliAm[llt

ffiq*fi

'liAF1tfi;
ffi&pirfig

ti3p11fi I
t,i{v til it

ll,i&Fiffi!

trlmc l1

: TffiFTERIS

ti{Lstti14

r}ltFitfii5
Search the side caves along the main route to find an
Some very large rocks are falling toward you. If you can't Niipl**:$
artifact as well as another scavenger bot. After collecting
get out of the way immediately, aim at the rock and hit Irip;tf; i?
each, keep walking through the cave.
it with stasis to slow it down. Then get out of the way as .'Lirxntt
quickly as you can,
:-.:l:.:::lr:::--::::: :: tl'ilFll*l$

'." li i
c0-0P

I){TRAS

As you get closer to the top, a swinging cargo cage


presents a new threat. 0nce again use stasis to slow its
swing so that you can climb past it and make it the rest of
the way to the top of the cliff.

PRIMA Official Game Guide llL77


Lament@Xbox360iso

,:- * 9: .

::

Wh.n yo, get to the top, select a scavenger bot and use
it to find a good place to find resources. 0nce the scanner
gives you a strong signal, release the scavenger bot to find
some items for you.

. _i
i1,.: '.

As the cargo cage is bringing up your team, it comes to a


halt. A fuse has blown. Walk past the winch to find a fuse
box. 0pen the box and then move fuses to balance the
current so you have 130 on both sides.
As you advance up the ledge, several Necromorphs attack.
Defeat them and keep moving until you get to another
emergency ladder. Use kinesis to deploy it, then climb up
the ladder to continue your walk along the ledge.

After fixing the fuses, return to the winch and activate it to


begin manually pulling the cargo cage the rest of the way
up the cliff. :': '

When you get to the top of the ledge, you find the winch,
which you can use to bring up the rest of your team. Use
kinesis to start up the generator so that you have power.

178 // primagames.com
Lament@Xbox360iso

ffi$,ffffi#

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;.il ,l, ; ,,,,iiriiffi r,,,,', . rl t ; riiililli::.r,r,r

l{Otlll IO USI

IllI BASICS

CHARACTIRS

lr"
.'-l]l/EAPol,lsE

t0llP[,1El'T
EIlie and Carver exit the cage. However, before Santos can ;!1",,
:1.
get off, a large Necromorph, known as the Snow Beast, I
."...
grabs onto the cage. Although you try to reach for Santos,
llll{|lffiR[ll0ll
she is too far away.
{fiilplli}l 'r

fll$lilit
' $i{lri[fiil

iil{n|]i{

iurr):il!

ihillrlll

.;:li i

Advance through the snow to a grappling station. However, '.:i

f!lsft*
when you get to it, it is not functioning. Just as you are
trying to determine what to do next, the Snow Beast lti*liii

attacks. This is the same Necromorph you faced twice


titirE!n
before. Neither time were you able to kill it. Instead, you
The Snow Beast is too heavy and it looks like it is going
just injured it and forced it to leave. However, this time it is
to take the entire ledge down to the bottom of the cliff.
Carver grabs an ax and cuts the cable, sending Santos and
determined to kill you once and for all. Begin attacking and liir*ti
hit it with stasis to slow it down.
the beast down to the bottom of the cliff. [l]ApliR 13

itrirut{
l;UtlltF lt

iirfriijl lti

ltiriirl.li l;

liiilril rf

i;irlrii! it

c0tP

This gives you some time to deal with the other Necro-
As you are arguing with Carver about his decision, the t)fiRAS
morphs that also attack you. Keep moving away from the
Snow Beast climbs up the ledge. lts weight is too great
Snow Beast while you deal with the lesser threats.
for the already weakened rock of the cliffside and it falls,
taking you with it,

PRIMA Official 6ame Guide // 179


Lament@Xbox360iso

--+=_a_ i ;:, .li;iil,il#ffi


&44' t-. -
r*c
b'
i GmS :Whffii!"ru@"-
il

and pulling
ing the Snow Beast apart-finally killing it in the
p rocess.

\wr'
I

l
While you are fighting, Carver tells you to start a generator
at the far side ofthe area. Use kinesis to start it up to
provide power to the harpoon guns. Once they are powered
up, lure the beast into the blue targeting lasers.0nce the
beast is in the laser sights, the two harpoons fire automat-
ically at the Snow Beast and hold it in place.

Now that the beast is dead, return to the grappling station


and begin climbing up the cliff to rejoin your team*or what
remains of it. This is a simple climb compared to what you
did previously.

o;,"n,u,.,;';;"; ;; ;i;il ;;;;iil ;;"'#;;;;


harpoon gun and use kinesis to turn the wheel, This causes
=

the two harpoon guns to begin reeling in their harpoons-

Ellie is waiting for you at the top to help you onto the
ledge. You have found the Research Facility. Now you just
have to get inside,

LBO llprimagames.com
Lament@Xbox360iso

! .:r ;r s, ! ;i s.':

l10l,1lT0 USI

. To operate and Tl1I BASICS

interact with the


lVachrne. Isaac
,.. . rnust first assemble
..- a Codex*a trans-
Cl]ARACTEflS

. -.. - lation device. Before


'"' ,..='=''= her death, Santos
::: :=.: theorlzed that WEAPONE

-:=-=-=. the Codex could EQUIPMENT

be assembled by
:::::::::::
followingthe instruc-
" '::: tions of somebody I]IALI{TIIROUOll

named Rosetta.

r li,rlr:r, . lr

r-irliil

it:i:'i l! l;

1,::r::;i:i:

lijll lirl.|;

II]APIIR 14

1. l:'t;: "i

c0.0P

t){IRAS

,..:-.
--..1..;r'
t 6 *$,i *. ,:.r. r, .\i . :

0ptional Quests: ? S.C.A.F. Artifacts: 3 Total Logs:11 Circuits: 13


Co-op Quest: I Alien Artifacts:2 Audio Logs:4 Blueprints: 3
Total Artifacts: 7 Unitology Artifacts: l Text Logs: 7 Weapon Parts: 14
EarthGov Artifact: I

PRIMA 0fficial Game Guide // 181


Lament@Xbox360iso

:: *:: : Jq ='.:-='r:
',T
I
Lament@Xbox360iso

:r: ll0llllT0llst
,:
'11,. ,,,,,,,

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THI BASICS

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HfiRAS

...:.:- | ...:.....: |!:::.: 1:::::: ::]:. j


Lament@Xbox360iso

Your team has reached the Research Facility location. Now


you just need to get in. Start off by climbing the ladder Follow the locator beam to navigate through a small snow
that leads up to a tram station. However, as you get near canyon. Since you have nothing else to do while walking,
the top, the ladder falls way from the structure and you fall take out a scavenger bot and follow the sensor until you
to the snow Lrelow. find a spot where the beeping increases in frequency. Drop
a scavenger bot here to look for resources, then return to
the locator path to get to the facility.

The rest of the team has already made it to the tram


station. Ellie has found another way up and has send the
coordinates to your RIG. It looks like you are walking Eventually you reach the gates to the Research Facility. They
instead of riding. are open-but is that a good sign? As you walk through a
gates, you catch a glimpse of a Necromorph in the distance,
However, it runs away. There is a door off to the left, but it is
locked. Therefore, continue following the locator beam.

I84 // primagames.com
--r;: 11;==.=;='l,e Lament@Xbox360iso

:i..== gr -$ae *;

ll0llll10ust

l' ,,,t',, ,
rlr. ' ,,,tlir

T}lI OA$IC$

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The path takes you through what looks like a Marker


graveyard. You can see the tops of several Markers
sticking up through the snow. By this time, you are almost
there. Keep walking to the door and then open it so that
you can enter.

The door to the biology laboratory where you must enter cinmnq

is locked. However, you can hack the nearby console to $#Tff5


unlock the door and let yourself in.
il1iiltlt$

llliiltal
eflffi{iB

{il&ti$$

$!{rffi1{

ltifT:?$
The hall you find yourself in is like a back door to the
ilt4tTt8:l
facility. There are some containers in here and some
corpses, but nothing else. Continue through the door at $#n**
the other end to return to the snowy outside. [}{tPliR14

II{IITIfi J5

tll#Tr81$

tilApTtft i?

ffiAmfi$

ruflln$

c0-0P
::

L
HfiRAS

As you press on through the sno4 you see Danik's ship fly
over you and to the facility. It is now a race. Keep moving
all the way to the door of the facility.
Lament@Xbox360iso

Once you are finished, advance down the hall to the right
all the way to the end and take the elevator up to the next
level.

Exit the elevator and follow the hallway to the end and go
through the large door on the right. You must wait for a bit
while you are decontaminated, then enter the room where
Ellie and the rest of the team are waiting.

As you enter the facility, pick up the heavy standard frame


weapon part located right in the entrance way. Then get
ready to deal with several Spawn. They are followed by
larger Necromorphs that move in to attack. Stay back by
the entrance and open fire. If you go out in the hallway,
you can be attacked from two different directions. You may
notice that many of the Necromorphs that are attacking
you now are darker in color, but look similar to others you
have fought. The darker versions are tougher to kill, so be The Rosetta room is where Rosetta must be assembled
ready with Iots of firepower and don't be afraid to throw and then decoded. However, the scientists ?00 years ago
some stasis around to slow them dnrr,;n. cut up Rosetta into pieces. While some of the pieces are in
the assembler. Lhe resl are missing.

0nce the battle is over, move into the hallway, where there
is a workbench as well as a suit kiosk. Be sure to visit the
kiosk because a new suit is available. The Iegionary suit is
decommissioned military armor worn by the twenty-third
century S.C.A.F. forces. Put it on for some extra protection.
This is also a good time to upgrade your RIG if you need to

186 // primagames.com
::l ilrlli;,irif::::::.=:.:::r-r: I :;

Lament@Xbox360iso

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Since you now have the key, you can open the door at the ,i.t
end of the hallway. However, the hallway beyond is covered
in growth and there are several Cysts. These Necromorphs
Ufn,*nUeff
attach themselves to surfaces such as floors and walls rri .
and spit out an explosive sac when something comes near ':i,tl
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them, Shoot them from a distance to avoid getting hit. ,.,,xrili l
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The first sample youneed to find ls in the Rosetta room.
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Go to the right side of the room and activate a console
to open a compartment. Use kinesis to grab the sample *sffiJi!
and carry it across the room to another compartment
liilill:i:*
connected to the lab's cataloging system. 0nce the sample
is in place, activate the console to send it on its way. It will tf'J1iTt{:i

eventually be moved to the assembler. You have found one t|;iffti;;


I
of the samples in the Biology sector. Now you need to find
tljAil|li:*
the second one.
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Get all the way to the end of the hall and go through the
door on the right into a pump room, Inside, pick up a circuit
from a box on the wall and a text log that is lying on a
table. Then use the cargo llft to ride down to a lower level H{TRAS
Before you ieave, pick up the research facility key that Ellie where the pump controls are located.
has found. This will allow you to get through some of the
locked doors. Now head out of the Rosetta room. Follow
the hallway back to the elevator and take it down to the
level where you first entered the facility.

:,,. PRIMA Official Game Guide // 187


: r,,
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Lament@Xbox360iso

0nce in the hallway, move into the control booth and


activate the controls to begin deploying the poison gas.
This kills all of the growth in the hallway so that you can
access a doorway and the cargo lift to get to your objec-
tives. Wait until the gas clears, then exit the booth.

Walk back down the hallway and go through a door on the


right side. This takes you into a small hall, so continue
through another door into a neurology lab. Inside, listen to
an audio log.

As you descend in the lift, Lurkers on the walls begin


attacking. Kill them to clear out this area, then advance
to the power box.0pen it and adjust the fuses so there is
power to both the pump as well as the elevator. If you just
do the pump, you can't use the lift.0nce the power is set,
take the cargo lift back up to the top. As you get ofl Necro-
morphs come out of the ducts and attack. Neutralize them
and then exit this room to get back to the hallway,

LBA ll primagames.com
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Lament@Xbox360iso

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As you advance through the lab, you see a Guardian at the
far side. Hit it with stasis and then shoot ofi its tentacles
to kill it. It sends out Spawn that animate corpses that
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also attack you.
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Exit the neurology lab and then make your way back to the $tirtflll$

long hall where the Cysts were. Climb onto the cargo lift itrlllll{iil
and ride it up to the next level.0nce there, move through
i:titiiii E
a door that leads to the crossover. Continue through
another doorway and you find yourself on the crossover, a l!ffriHtg

long, elevated walkway that connects the Biology section


0nce all the Necromorphs as neutralized, search the room
with the Paleontology section. Unfortunately, as you begin
to find an artifact sitting on a barrel. Now activate the
walking across, Necromorphs drop down from the ceiling- c0-0P
controls near the Guardian to open a hatch so that you can
both in front ofyou and behind you.Open fire and start
retrieve the second sample. Use kinesis to carry it across
taking them down.
the room to the cataloging system. However, as soon as
you pick up the sample, more Necromorphs pour into the 0ffiAs

room. Killthem all and then finish taking the sample to its
destination. You have found both samples in the Biology
section, Now it is time to head to the Paleontology section
for two more.

PRIMA Official Game Guide llta9


Lament@Xbox360iso

After neutralizing all of the creatures, continue to the end of


the crossover and move through a doorway into a small hall.
The next door is locked. LJse kinesis to pull offthe cover of
a mechanlcal box to the right of the door, then use kinesis
again-this time to turn a wheel that opens the door.

The Iab contains an audio log, so be sure to listen to it.


Then go to work getting the sample. It is in a device that
you must manipulate to get the sample out. The sample
is located in the left side of the device, There are three
slots through which you must move the sample. To get
Follow the locator beam into a small office, There is a circuit box through, all three must be at 0 degrees, or completely
on the wallwhere you can get a circuit as well as a key to the vertical. There are two control wheels-one on each side of
Reaper's Barracks, Picking it up unlocks on optional quest. At the console. The control on the left side turns the left slot
the far end of the office is a loot room, You need a torque bar to 90 degrees toward you and the middle slot 60 degrees
unlock the door. Dnce inside, you can find an explosive module toward you. The control on the right turns the right slot
weapon part as well as other items. Now head back into the 60 degrees away from you and the middle slot 90 degrees
office and use the elevator to get down to the lower level. away from you. l-Jse the controls to rotate the slots so all
are at O degrees. Then activate the console on the control
panel to send the sample through allthree slots. Move
around to the other side of the device and pick up the
sample with kinesis. Carry it to the right to the cataloging
chute to send it back to Ellie in the Rosetta room.

From the elevator, you exit onto a catwalk. You can search some
smaller lockers along the wall. Make your way to the far side of
the room to a cargo lift. You need to ride it down to the lab below.
However, as you approach the ljft, you come under attack. Try
to back into a corner away from ducts and fight off the Necro-
morph assault, Defeat them all, then ride down to the lab.

190 // primagames,com
Lament@Xbox360iso
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Now exit through the door on this level to get to a small After the hall has been sanitized, advance through a door
hallway. Here you can take the elevator to the Reaper near the workbench. Continue through another door into
Barracks to complete the optional quest or continue the lab that someone has nicknamed the "Zoo." As you
lllAilffin0ll0fi
through another door to toward the second Paleontology open the door to this lab, you see a Feeder inside. Fire at it
sample. It is a good idea to go to the Reaper Barracks and the other Necromorphs that enter the lab. Stay in the
ciliplt| I
and this is the best time to do it. The walkthrough for that hallway and kill the beasts as they rush toward you. This
optional quest can be found later in this section also prevents the hostiles from getting behind you. t'tAPTtfl t
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As you continue toward the next Paleontology lab, you ctl{pTtfi 13

must move through a corridor containing Cysts. Shoot


cliAPttfi 14
them as you advance so that they don't hit you. When you
get to the intersection, go to the right and look behind il{n$lnt5

the booth to find a circuit box. Get the circuit and then rl]ApTtfi16

continue down the hallwav in the other direction.


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0nce the fight is over, move into the lab. Pick up an artifact
on a desk to the right ofthe door. Search the rest ofthe
IXTRAS
lab to find an audio log. The sample is located on top of a
cabinet on the left side of the room. Use kinesis to move
it across the room and into the cataloging chute to send
.r , :. l,ri,r' it on its way. You have now found four of the five samples.
A gas valve box is at the end of the hall. Get past the Cysts 0nly one more remains.
either by shooting them or hitting them with stasis if you
did not earn the Weedkiller award earlier. Use kinesis to
remove the panel from the box, then use kinesis again to
turn the valve. Rush back to the control booth and activate
the console to deploy the poison gas to kill the Cysts and
remove the growth from the doors. This also activates a
workbench in the hallway.

PRIMA Ufficial Game Guide // 191


Lament@Xbox360iso

The door leading out of the facility is locked. However, you


can easily unlock it by shooting the capacitor box on the
left wall. 0nce it is in smoking ruins, the door unlocks. Go
through it to return to the snowy exterior in front ofthe
Research Facility. While you could backtrack through the
Paleontology and Biology sectors, this is a shortcut to the
Geology sector.

As you emerge from the facility, you see Danik's gunships


patrolling the skies above. They are using searchlights to
scan the ground below. 0on't let them see you by avoiding
the spotlights. If you get caught in the lights, the gunships
open fire on you. Run away and try to lose the light by
moving to the left or right. However, keep going toward the
back door entrance to the facility where you first entered.
0nce inside, you are safe from the gunships,

Exit the lab through the large door, As the door opens,
there are two Pregnants waiting. Shoot for the heads to
avoid releasing the Spawn inside their bloated bellies.
More Necromorphs rush to join in the attack. Pull back into
the lab to give yourself some more room to maneuver and
so that you can use ranged fire rather than be forced into Continue up the snowy slope to the Biology facility,
melee combat. unitology soldiers are waiting for you. Before they can
open fire on you, they are attacked by a new type of
Necromorph. This Twitcher can move extremely quickly
and rushes in for melee attacks. Your best bet to defeat

L9? ll primagames.com
Lament@Xbox360iso

I]OWruUSE

Il{E BASICS

Cl]ARACTERS

II]/IAPONS E
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it is to use a weapon with a stasis attachment so each


hit slows the Twitcher down a bit. If you don't have that
type of weapon, then try to hit it with stasis and then !1IAII{TI{IO|JEII

open fire while the creature is slow enough to hit. Also use
melee attacks when they get in close. Kill the Twitcher and i*i;iii r

other Necromorphs that pop up out of the snow and then


continue to the facility.

Return to the steel walkway bythe tables and pick up a rip


core weapon part. Then follow the walkway to a clearing
where several crates are being stored. As you move among l11i.i I lf I
the crates, you can see some Stalkers moving about. Pull
back to the bridge so you heve a clear line of fire when
lfltt{t t:
they start charging toward you.
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0nce inside, follow the hallway to the right and then iaitiiatill

continue to the door leading to the Geology sector to get ilApr$14


the last sample. Your key unlocks the door.

ritrit: ii

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After you have cleared out all of the Stalkers, move toward
the door to the disposal services area. Look behind a pillar
.,F= -..- ,
to the left of the door to find an artifact. Pick it up and
add it to your collection. Then follow your locator beam to
E]fiRAS

a cargo lift. Ride it up to another clearing where crates of


snowy exterior area. When you get to some tables and explosives are stored.
bundled corpses, take out a scavenger bot and follow the
sensor into a small dead-end valley. Keep going until the
sensor shows you a great place to deploy the bot. Continue
to search this valley to find a full zoom scope weapon part.

PRIMA 0fficial Game Guide llLSS


Lament@Xbox360iso

crates to find another artifact


move t0 the door into the Geology sector.

.;:
More Stalkers
:
and other
types of
Necromorphs
attack as you
begin moving
through the
crates. Defeat
them and

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Move through a short hall and then open a large door to Continue through a door into a small hall where you can
enter a lab where several frozen specimens are kept. There pick up a key to the Disposal Services area. This unlocks
is a circuit box in this room as wellas a workbench. Grab the Disposal Services optional quest. Use your torque bar
the circuit, then use the workbench to drop off the circuits to unlock a door in this hall, which lets you access a loot
and weapons parts you have been collecting. If you need room. Inside you can find a hot death blueprint and an
a torque bar, craft one or two at the bench while you are EarthGov frame weapon part as well as some other items.
LIIUIU.

194 // primagames.com
F ::::

Lament@Xbox360iso
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The Head Necromorphs have taken over the corpses of a


couple soldiers and are using their weapons to fire at you.
After defeating the bodies, you then must kill the Heads .:i lffAil{Tllfi0l|il{
to make ,rr" th"y do not climb into and animate another
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corpse. After they are eliminated, use the slab again to sli!ffi.t .': l
work your way back through the lasers. Pick up the sample . ..r .ii,ri,,i(!i,!! l
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and place it in the cataloging chute to complete another of -::,r. rr. rr, r:r::i-r4
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Continue into the geology lab. Three sets of cutting lasers
block your way to the sample, which is at the other end of
'l{n'rB*
the lab. To get past the lasers, use your kinesis to move a l5{r}il* {:

large slab of rock to block each set of lasers in turn. 0nce liri:L I r

you get past the first set of lasers, move the slab to the
second set, and so forth, until you get to the other side. ,*iFl$:1

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When you make your way back to the room with the frozen
specimens, Danik's soldiers are already there waiting for
you. Quickly kill them all and then backtrack to the Biology c0tP

.,::::::,:: i,'l'r
Pick up the sample and then begin moving toward the sector and into the Rosetta Lab. Along the way, stop by
:':::ri::=,r:::::::::,lasers again. As you do, Necromorphs enter the room at the the Disposal Services to complete the optional quest.
bther side and begin attacking. Launch the sample across A walkthrough of that quest can be found later in this
=::.::::::::=:,:,::: I){TRAS
::::=:.::=--1=-= the room and then open fire. secti o n,
Lament@Xbox360iso

196 /i primagames.com
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Ride the elevator down to tl're Reaper Barracks. When


you arrive there, you will notice that the layout is exactly
like the Way Station. This time, advance through it in the :

opposite direction. Start off by picking up a text log and


then moving through the gates toward the suit kiosks and a

workbench. A second text log is near the large door by the


suit kiosks.

::

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Advance through the door into the pump control room. A


corpse on the far side of the room is being animated by r'jrrrrr:r;

a Head, so shoot it and then the Head when it comes out. illiililr!:li
Another text Iog is in here, so pick it up before moving out
of the control room and onto the catwalk. ',I,:il*

c0tP

il{TRAS

PRIMA Official Game Guide // tr97


Lament@Xbox360iso

The pump on your side of the room is still running. Move to


the opening and, as the piston moves away from you, hit it
with stasis. Follow it to the end and then get out through
the opening on the left before the piston moves back
toward you.

In the area between the two pistons, kill another Head


before it can animate a corpse. Then pick up a damage
support weapon part on a table next to a couple of severed
heads. Kill some more Necromorphs that rush in from the
du cts.

As you move onto the catwalk, you come under attack from
more Head-animated corpses. 0ne is on the catwalk with
you and two more are on the catwalk on the other side
of the pumping room. 0nce the Heads are all dead, climb
down the ladder to the main floor of the pumping room.

Before leaving this area, go back to the moving piston.


Stand next to the opening and, as the piston moves to the
right, hit it with stasis. Look through the opening toward
the back of the pumping chamber. There on the bottom
is the Peng. Use kinesis to pull it to you can add it to your
collection.

LSB llprimagames.com
Lament@Xbox360iso
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The second piston is not functioning, so you can move t:Lrtltltit
through the chamber without having to stop or slow it with
stasis. Move into the area to the side of the chamber to
get a circuit from a box on the wall, then continue to the
end of the pumping chamber, Climb the ladder to get up . frltiat:.:
to the catwalk, where you are once again attacked. Kill the rul#|41
Necromorphs and then exit through the door into the next
room. , l,l,l#':{tlt

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Advance into the next room. There are mines positioned ,r1lLt):

across the room with laser tripwires. Shoot the mines lilttirrl,3
where they are attached to the wall to destroy them. As I|IAPTNiq
you begin to move through the room, you are attacked by a
t\tF,ir.j.i
Necromorph. Kill it and then pass through the door into the
mess hall. tljt{lrr1i

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EXIRAS

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A mine is deployed in the middle of the room. Shoot at it


and then search the room to find a Reaper officer's key,
and a supply chest. Inside it you find spare parts boxes, a
Continue through the pumping access room to the bunk
heavy ellte frame weapon part, a rail accelerator weapon
room. Kill some more Heads, then search the area for
part, and some other items. Don't take too long at the
several items and containers. After defeating more Necro-
chest because Necromorphs are moving into the mess hall
morphs that rush in, move into the small private bunk room
to kill you.
to find an artifact. Pick it up and add it to your collection.

PRIMA Official Game Guide lllgs


Lament@Xbox360iso

After they are eliminated, use the key to open the locked Neutralize all Necromorphs in the kitchen, then hack the
door. Another Head-animated corpse is in the kitchen. As it controls to open a locked door that leads into a storage
fires at you, more Necromorphs drop down from the ceiling room. 0nce it is open, enter and pick up the circuit ycu
behind you. Rush into the kitchen, killing the Head as you find inside. Now make your way back to the kitchen. Exit
go. through the door on the right to return to the barracks
entryway. Return to the elevator and take it back up to the
PaleontoloqV sector.

The entrance to the Disposal Services area is located When the elevator reaches the Disposal Services facility,
between the Biology and Geology sectors.0nce you go exit and advance through a hallto a door leading into a
through the docrway, you are actually in a tram station. workshop. As you enter the workshop, you immediately
Make sure the optional quest is selected as your current come under attack by Necromorphs that come out of the
objective, then follow the locator beam to an elevator that ducts.0nce they are dealt with, search the room to find
takes you down to the storage hall of the Disposal Services pick-ups as well as a text log, Then advance through the
to get started, engineering hallto a small room where you can take an
elevator up to the second level of the facility. Fight off any
creatures along the way.

?OO ll primagames.com
Lament@Xbox360iso

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PRIMA Official Game Guide // ZUl


Lament@Xbox360iso

r. 0nce it is open, move into a smaller room and fight


off several Necromorphs before going to the next area.

You find yourself on a catwalk and unable to cross to the


catwalk on the other side of this room since a bridge is
not in the lowered position. Climb down the ladder to the
floor of this room. A ladder leads to the other catwalk, but
it is too high for you to reach. Search around for a circuit
and then look at the power controls for the bridge. This is
similar to ones that you have worked on before, Rotate the
connectors so that you have six connectlons. While you
are working on it, Necromorphs come out of the ducts and
attack. Take a break and neutralize these threats and then
Exit from the elevator and get ready for an attack. Several
get back to work.0nce you have lowered the bridge, climb
Necromorphs come at you. Either stand and fight them,
back up the ladder and cross the bridge so that you can
or as soon as you enterthis room, run for the ladder and
take an elevator to the next level.
climb up to the catwalk above, Follow the catwalk around
to a door that takes you through a small hallway and on to
the trash controls room.

Walk across a catwalk after exiting the elevator and then


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'"r,ir.:i:!;,:lii:::i:::l:'r..1{ 1i.' iilji{il climb down a ladder into the entryway hall. This is a time
when moving can be better than fighting. Run to the door
and open it to get to the next section of this hall. From
there, keep moving to another door that leads into the
construction chamber hall. Fight off only those Necro-
morphs that get in your way or follow you through the
doors before they close.

There is nothjng in the next room but a locked door. Locate


a console and hack it so you can open the large locked

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Lament@Xbox360iso

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TllE BASICS

CHARACIERS

WIAPOl{SE
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When you finally get to a door in the series of large


hallways, climb up a ladder and go through a door at the
top. Move into the construction chamber where there il/Ail{ltR0ll0ll

is another raised bridge. However, this time you can use


kinesis to turn the controls on the other side ofthe room r,lii{1 1

to lower the bridge so that you can continue. When you get I,lii'lill I
to the other side, the room goes into lockdown, You can't
open the next door until you defeat all the Necromorphs
that rush in to attack you. Get to a section of the catwalk
away from a duct and then fire at the creatures as they
come at you.

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C|'IAPIIR 14

'iti
0nce the area is clear, advance through the door to a
room where you can use a workbench. Keep moving into
the next area; you must take a cargo lift down to a lower
level. More Necromorphs attack. Get to the door in this
room and move through it to enter an office. Kill off any
i
remaining Necromorphs that have followed you, then catch
your breath. Pick up a text log on the desk and then use
c0tP
a torque bar to open a loot room. Grab a couple of spare
parts boxes and a circuit.0nce you have picked up all you Upon exiting the elevator, move down a short hall and
want, return to the office and take the elevator to the last through a door that takes you to the security control room.
You find a workbench in here as well as some Necro-
level of the Disposal Services facility. ilTRAS
morphs, Clear the room and then advance to the far end so
that you can move through another doorway into the next
room. Search this room to find several pick-ups as well as
a text log.

PRIMA 0fficial Game Guide ll?O3


Lament@Xbox360iso

As the lift begins to lower, it seems that every remaining


Necromorph in the facility starts making tts way to your
location. Find a corner away from ducts, and then get ready
to make a stand. The first wave consists of Feeders not
too difficult.0nce they are gone, move around a bit to
After col ectrng the pick-ups, make sure your weapons collect iterns until the next wave comes. Try to kill the
are ful1y ioaded and then advance through a door into the Exploders without rupturing their sacs. Then pick up the
exp osrve storage area. Continue across the room to the sacs and launch them at other Necromorphs. Eventually
door on ihe far srde to ftnd an artifact. Then move to the you face tougher creatures such as the Twitcher. Hit it with
storage ft and use the controls to begin lowering the lift. stasis so that it will stand still long enough for you to kill it.

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Lament@Xbox360iso

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Follow the locator beam to the next room where you can
find a workbench. Use it to store Vour weapon parts and ll0l'llT0USt

theneitheruse,themtoupgradeyourWeapon5orcreate
a more powerful weapon. Then head to the elevator that i

takes you back up to the tram station. Il1I BASICS

Il{ARACTIRS

lr]l$P0N5E
IQUIPltlINI

0nce you have survived the several waves of ut,u"fo., if,u


storage lift finally reaches the bottom. Walk over and open
the chest to find lots of goodies, including a precision tip illIALl(]IIMllOll

weapon part and an ammo sweeper weapon part. Search $


the carnage to pick up ammo, med packs, and resources il |;nlifli
that you more than likely need to restock your supply. As you emerge from the elevator, a group of Necromorphs irliiri;lri;
attacks. Defeat them all. You now have a choice. You can
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take another elevator back up to the surface and continue
your mission. 0r you can climb aboard the tram. From this ililii;lii
station, you can travel back to either the Armory or the r,lirtr:li:i:ii

Supply Depot, where you have been previously. By returning 1,,,,;,;,''.;


to these locations, you can f ind more items such as
weapon parts and even text and audio logs that help fill in
the story, To get I00 percent completion for this chapter, friil;lij;ii
you need to return to the Armory and find more collect- irl:irl*!
ibles.

Since you have completed the optional quest, your


fll:!itl
objective now changes to your current normal objective
il{ApiiRl4

[0tP

ilfiRAS

PRIMA Official Game Guide llAOS


Lament@Xbox360iso

With the pieces of


Rosetta returned, Isaac,
Ellie, and Carver can now
frnally assemble the
Codex. This missing link
should allow them to
interface with and shut
down the Machine, and
ultimately, destroy the
Necromorphs forever.

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Weapon Parts: P

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Next find the top of the head. It is the sample that has
no cutaway on the right side. Put it at the end closest to
Ellie. Now, starting with the feet, look at the cutaways on
the right side. Then find the sample with the same shape
of cutaways on the left side. Move it over next to the feet.
Continue doing this until all of the pieces are in the correct
sequence.

As you return to the Rosetta lab, you find that all nine
samples are in lhe array. Unfortunately, the are not in the
correct order. It is your" job to put the puzzle back together.

Like a puzzle, you need tc figure out which pieces connect


together-even if you don't know what the final product will
look like, Start with the feet. You can tellthat you have the
bottom sample since it has no cutaways on the Ieft side.
Pick it up with kinesrs and move it to put this piece at the
end farthest away from Ellie in the control booth.

0nce all of the samples are arranged in the correct order,


the array automatically brings them together. Now you
must walk over to the console on the side of the room and
activate a switch to assemble the samples into one alien.

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Lament@Xbox360iso

the planet. The moon is the source of the signal, not the
Machine. The moon is the Converqence. The aliens built ll0llT0USl

the Machine to freeze the planet to keep the moon from


becoming whole. If the Machine shuts down, everything
thaws. The Convergence continues-not just here, but
THEBASICS
everywhere the lVarkers have spread. The Codex is the key.

Cl{ARAITIRS

I1IEAPONT
TQUIPI\,lENI

Rosetta is not a person, It


is an alien. The scientists
used an alien brain to create the Codex, Now that it is
assembled, all that remains is to activate the Rosetta IIIAIIfi|1ROUOIl

experiment to understand the Machine.

:ili;:itl:

Just as Isaac figures it all out and stands up with the :rlrrrlrllq
Codex, he realizes that Danik has entered the lan, His
soldiers have taken Ellie and Carver captive and he has a
I

gun on you. Danik takes the Codex and plans to use it to iril,'trr'j
shut down the Machine so that Convergence may continue. rri::t.i,rl

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C||APTIRiS

Just as Danik is about to have you all killed, Isaac hits a


button on the control panel that activates the sterilization
gas to begin sanitizing the lab. This creates an opportunity
to get away from the soldiers. i tli

As Rosetta is being decoded, Isaac sees a vision in which


a Marker erupts into final Convergence, sucking the aliens c0.0P

up into the sky, their bodies forming the Necormorph moon


of Tau Volantis.

EXTRAS

The gas will killyou just like it did the soldiers, so get out
of the lab a$ quickly as you can. Your suit is no protection
against this sterilization agent. Carver is waiting for you at
the door.

Isaac now understands what has occurred. Tau Volantis


is not the N,4arker hameworld. The aliens were drawn to
PRIMA 0fficial Game Guide il 2AS
Lament@Xbox360iso

As you get to the Coor, it is stuck. You have to help Carver


close it manual y. Ellle is not able to get out. To survive, you
have to c ose the door and oet out.

Follow the locator beam toward the steel walkway. As you


get there, laser sights light up the snowy haze. Fire at the
source of the sights-even though you can't see the soldier
holding the weapon. Advance along the walkway, engagrng
soldiers as you go.

Keep going to the clearing with the storage containers.


More Unitology scldiers are here. Take cover and open fire"
Watch out for grenades thrown by the soldiers. IVove away
from them and keep up the pressure. In addition to the
soldiers, you also have to dealwith Stalkers that attack
both sides freely.

The gas is spreading throughout the entire floor. Follow


the locator beam to the eievator as you run to escape the
gas, 0nce you get tc the elevator and take it down to the
lower level, you are safe from the gas. Advance through the
hallway to the door that leads to the Geo ogy sector.
Clear out allthe enemies here, then move to the cargo
lift and take it up to the upper clearing.0ne of lanrk's

210 // primagames.com
Lament@Xbox360iso

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gunships arrives and begins firing at you. Run for the Take cover and return fire. Clear out the enemies at your
gatehouse that is lit up by flames. Kill the soldiers inside level, then go after the soldiers up on the catwalks.
and then continue through a door into a small room. :;.{,ilttffitfiottolt
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0nce it seems clear, rush across the clearing toward the
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The small security room contains a couple of centuries-old door. It is locked. However, you don't have time to worry
corpses as well as a flame glaze weapon part. Pick it up about this now, More soldiers up above start firing down ti$prlgRl:

and then exit through the other door to another clearing on you. As if that were not enough, Twitchers attack you at
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As you move out into the clearing, you are attacked by When all the enemies are dead, unlock the door by using
several Super Slashers as well as Unitology soldiers who lhe electrical engineering interface next to the door. Now E)(TRAS

are up on catwalks and firing down on you. Some rappel move through the door and follow a frozen corridor toward
down to the clearing and attack from the ground. another door to continue to the next chapter.
Lament@Xbox360iso

Tau Volantis's secret is


revealed: The Machine
wasn't created to start
the Convergence-it was
created to stop it. The
aliens built the Machine
to freeze the true enemy:
the Necromorph Moon.
lsaac must now stop
Danik from shutting down
the Machine.

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Total Logs:I Blueprints: I


Audio Logs: I Weapon Parts: 4
Circuits: 1

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so that you don't take damage as the larger rocks fall. You
also need to jump when you come to a gap in the side of
the cliff.

Leapers crawl up the cliff to attack you, Pause your


descent and engage them before they get close enough to
hurt you, When it is clear, continue rappeling down the cliff.

0nce you reach the platform below the cliff face, drop
down onto the platform. There are containers here that you
can stomp for pick-ups. Get what you need, then follow the
platform around to an elevator. Ride it down to the next
platform.
As you move through the doorway, you enter the Research
Silo.You can use a workbench here if you need to do some
upgrading or switch weapons. When you are ready to
continue, move to one of the winches. Activate it and then
begin your descent.

that Danik and his soldiers are riding down to the bottom
of the silo, Fire at the soldiers to try to kill a couple of them
before the lift descends out of range. The more you can kill
now, the fewer you have to deal with later.
Watch for sections of the cliff to give way as you rappel.
When you see small rocks start to fall, jump to one side

214 // primagames.com , :,,,


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Follow the platform around to the other side. Be sure to on a platform opposite yours are preparing to attack you.
pick up the S.C.A.F. frame weapon part on the specimen Kill them first, then walk along the platform to a door that
case before moving to the winch and descending down leads into the hydraulics shack. , f{Atfl]t{fl0tjGt{
another cliff face.
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This descent is more dangerous. Danik has left soldiers : iiiimfll


behind on platforms to try to kill you. As you move down
the cliff, shoot at the soldiers and killthem before they
kill you. Aim for the explosive canisters on some of the
platforms to detonate them and kill the nearby hostiles. If *$it 1t
you have a grenade launcher-type weapon, it can come in
*tra,itil
handy for taking out the soldiers below you.
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lnside you must use another electrical engineering


interface to unlock a door and advance into the next room.
There you find a workbench, a suit kiosk, and an audio log. c0.0P

Listen to it and perform any upgrades or weapon changes


you need to do. It is a good idea to bring along a weapon
with a rapid fire capability as well as a heavy hitter.
E){IRAS

Continue working your way down the cliff. When you get to
the platform, drop down onto it and take cover. Soldiers

PRIMA Official Game Guide // 215


Lament@Xbox360iso

Continue to the next room and pick up a circuit from a box is just below you. Take cover behind a rock that juts out
on the wall. Then exit through the nearby door to get to the from the side of the cliff face, then move to the side and
next platform. return fire.

As you walk out onto the platform, it seems like Heads While the large cargo Iift drops out of range, you face
have taken over the corpses of the soldiers you killed. So a new threat. Alien Crawlers, small Necromorphs with
now you have to kill them all over again. As they go down, glowing sacs, begin scaling the cliff toward you. When they
be sure to kill the Heads as well, or they willjust reanimate get close to you, their sacs explode and inflict damage.
another corpse and continue attacking you. Therefore, fire at their sacs to blow them up before the
creatures get near you.

Pick up any items that you need, then move to one of the
winches and strap in. As you jump, you see that Danik's lift After you descend farther down the cliff, you see a large
Alien Necromorph climb onto Danik's lift and kill the
soldiers on the platform. It then jump onto the cliff face
and begins climbing toward you.

216 // primagames.com
Lament@Xbox360iso

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Hit it with stasis to slow it down and then open fire, a blueprint for a javelin gun, which can be found under a
Keep firing until you knock the creature off the cliff, then shelf, and a heavy standard frame weapon part from on top
continue your descent. of a specimen container.
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As you near the platform, you see another of these Alien


Necromorphs attacking more soldiers. Move farther down
Collect all that you need, then move through a doorway I

into a tent structure. through a hallway to a ventrlation


Go lljlli*11
the cliff and wait for the creature to killthe soldiers. Then shaft. You have one more descent. Strap onto the winch
open fire and kill the Alien Necromorph so that it is dead and then start dropping.
before you drop onto the platform.

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Another one of those Alien Necromorphs starts climbing


0nce you are on a horizontal surface again, pick up items up the shaft as you are descending. Use the same tactics TXTRAS
on the platform. Then follow it around to the right side. Get
as before. Slow it down with stasis and open fire. Keep
attacking until it is dead.

PRIMA Official Game Guide // p17


Lament@Xbox360iso

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Next you need to deal with lots of the exploding Alien Although you dropped past the blades of the fan, your
Crawlers. Take them out and then keep dropping farther cable gets caught, As the fan spins, it starts winding up
down the venti:ation shaft. Eventually, you come across the cable-pulling you up to the spinning, deadly blades.
more of the Alien Crawlers as well as another alien Necro- Quickly press the button that appears on the screen to
morph. Stop it with a couple of stasis blasts, then focus on detach the cable from your suit before you get too close to
the Alien Crawlers before you turn your attention to killing those blades. 0nce you do, you drop to the platform below.
the Alien Necromorph.

As you approach a spinning fan, a third Alien Necromorph


climbs up at you. Kill it like you did the others and watch
as it gets chopped to bits when it hits the fan. As you get
near the fan, slow it down with stasis and then quickly drop
through the gap between the blades.

218 // primagames.com
Lament@Xbox360iso

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Optional Quests:1 A ien Artiiacts: 3 Text Logs: 4


Total Art-ifacts: 4 Total Logs: / Crrcurts: 10
UnltoloqV Artifacts: 1 Aud o Logs:3 Weapon Parts: ?

pRIlVlA 0fficial Garne Gu!de // Pn9


Lament@Xbox360iso

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Take some time at the workbench. Although you probably


tH.$itil i
have been upgrading your weapons all along, consider
crafting new weapons or building one from a blueprint fll1i!fit
you have collected. While you probably have been using t,Iilltttx
weapons with two different tools that fire different
r!{tltr4
projectiles, you should have collected some modules that
l,,lrtil!f,
improve the damage of the top tool. Make sure all circult
After descending down the Research Silo, and then slots are filled as well. It is a good idea to have the ability i:.1r., !:; I

surviving a fallwhen your cable was caught in a ventilation to attack at long range as well as short range. If possible, liltit.:i:
shaft fan, you now find yourself on a ledge with several have a melee tool on one of your weapons for those Necro-
specimen containers. Start up the generator on the right morphs that get in very close. i,')it?',!:iE

side of the ledge to provide power to the workbench and


the door. Also look around this area to find an artifact. ;"rtr:1.4 21:

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0nce you have prepared yoursell advance through the door iillliiiirl
into an office. There is a text log on the blackboard to the
right side of the room. Pick it up and then move to the door
and open it. As you try to open the door, a video begins C0tP

playing. It explains that the Machine was not designed to


freeze the planet, but to destroy the Necromorph Moon.
The aliens were not able to complete the configuration of cvm^c
L^rniJ
the Machine before they had to freeze the planet to stop
the Convergence.
Lament@Xbox360iso

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After the door is open, advance through a short corridor to


another door that opens out onto a ledge overlooking the ruins
of an ancient alien city. You have found the Machine. As Carver
heads across a walkway to the left side, it collapses behind him.

Therefore, follow the walkway on the right side of the ledge


down into the ruins of the city, Follow it down to an inter-
section where you need to go to the right.

Dr. Serrano, the S.C.A.F, scientist has locked the door using
alien glyphs. Use the video player on the side of the room
to find the three glyphs that form the word "open." Then
enter those same three glyphs into the device by the door Use kinesis to get the circuit off a stone to the right of the
to unlock it. walkway. Then move to a power cell container. Open the
door and pick up a power cell with your kinesis module.

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Now carry it back along the walkway until you get to a Another barricade blocks the walkway. Head back toward
barricade with explosives attached. Insert the power cell the power cell box and pick up an artifact hiding behind a ,,
and then move away. After a few seconds, the explosives container. Then get another power cell and carry it to the i,WnnruOl
detonate and clear lhe way for you to continue. third barricade.

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As you advance, yoJ see Danik Oo*n on a walkway below.
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He sees you as well and orders a Unitology soldier to
attack. Take aim and kill the soldier so that you can move
on without taking damage.

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You come across another power cell box.0pen it and take


il{TRAS
out a power cell. Carry it to another barricade and blow it
up to clear your path.

As you place the power cell into the barricade, the explo-
sives detonate immediately, blasting away the barricade
as well as the walkway you are standing on. As you come
crashing down onto Danik below, he drops the Codex, which
then begins to roll toward the edge of the walkway.

PRIMA Official Game Guide lleee


Lament@Xbox360iso

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the control box to activate the elevator. This unlocks
the Artifact Storage optional quest. It is a good idea to
complete it now while you are here. The walkthrough for
this quest can be found at the end of this section. There
is also an audio log which you should play and add to your
collection.

Luckily Carver is nearby and is able to grab the Codex


before it is lost in the alien ruins. He hands it to you and
then you fall into the lower levels of the ruined city.

After visiting the Artifact Storage area, if you choose to,


advance up a ramp and continue into a room with a glyph
lock. The glyphs you need to enter into the lock are painted
on the floor near the door. Enter them in the correct order
to unlock the door. Then walk up to the door and actlvate it
to open it so you can continue.

As you begin advancing through these ruins, you come


under attack by an Alien Necromorph and Alien Crawlers.
Hit the alien Necromorph with stasis to slow it down, then
concentrate on the Alien Crawlers. When you fought the
Alien Necromorphs during the descent, you were able to
engage them at long range. This time, it can get in closer.
Use stasis and then hit it with some heavy firepower.

In the next room, start up a generator by using your


kinesis. This powers up the anti-gravity panels on the
ground. Launch yourself up into the air. As you are
ascending, be sure to look for and pick up a circuit in this
a rea.

Make your way to the left side of this area and you can
find an alcove with an elevator and a control box. Hack
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Lurkers enter this area and begin firing projectiles from


their tentacles. Shoot off the Lurkers'tentacles to kill
them, then keep ascending to the top of this area. llAllfillR0U0fi

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Move down the ramp after moving the blocks. Pick up a l]:,.:.:r ;l

circuit on some scaffolding on the right side. You need to


use kinesis to get it. Alien Crawlers start coming at you,
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so quickly kill them before they can get in close enough to
hurt you when they explode.
Land on the ledge near a door at the top. You must enter
another glyph code again. It is pained on the rruall near the
translator lock. Enter it in and then advance through the
unlocked door.
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Search the area to find a compact standard frame weapon


part. Then use kinesis to start up the generator to provide
power to a workbench, a suit kiosk, and a cargo llft. Now C0tP

climb onto the lift and ride it to the top where the controls
You emerge into a large chamber with giant statues of for the Conduit are located,
aliens. The round platform is a kinesis booster. While EXTRAS

standlng on it, the power of your kinesis module is


increased srgnificantly. This is great because you need it. A
couple of large stone blocks are in your way. Stand on the
platform and then use your boosted kinesis tc pick up and
move the blocks to the side.

PRIMA 0fficial Game Guide ll"?5


Lament@Xbox360iso

0nce you reach the top, move to the wall at the far end of blue spheres to the highest position on the two outside
the platform and listen to an audio log. Then Iook at the monoliths and the spheres in the middle two to the center
patterns on the wall behind the audio player. pos itio n.

Nowthat you have selected that you want to open the


Machine, move to the panel by the cargo Iift and insert the
Codex into it to activate the Conduit. Take the lift down to
the lower level and fight off the Aiien Necromorphs that
appear and attack Vou.

&

Since you want to open the Machine, study the hiero-


glyph on the left side. Then stand on the kinesis pad
and use kinesis to manipulate the monoliths. Move the

Walk up the ramp and stand on the round platform. As


the glowing increases, you rise up into the air. Then the

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Conduit carries you toward the Machine. As you are


traveling through the Conduit, maneuver around so you
don't hit objects that qet in your wey. IllALI{IllfiOl][11

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0nce you arrive at the other end of the Conduit, walk down lriliiiill
a ramp and enter a glyph code into the translator lock. The
code can be found above the door. After getting through
the door, use the scavenger bot. The scanner shows a
resource area to the right of the door, so release a bot
here and then continue into the circular room.

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Move to the other side of the room to a kinesis pad. Stand
on it and as Super S ashers come at you, use kinesis to pull ,!r:",r,,i l,l

off body parts of the still-active Necromorphs and launch


I|1APTIRlT
the blades back at them, There's nothing like tearing apart
an enemy and killing it with its own body parts. 0nce the
threat is neutralized, contlnue to another locked door. The l,l'|firli il
glyph at the top is somewhat smudged, so enter the first
two glyphs that are legible, and then experiment untilyou
get the third glyph correct to unlock the door. Move into c0.0P

the next area.

t)fiRAS
There are lots of Super Feeders in this room, Stand on
the stasis pad and start attacking. The stasis pad boosts
your stasis so that it can affect several enemies within
a blast radius. Stasis helps you slow down the masses
of Necromorphs that attack, so that you can kill them all
without too much trouble. After killing off the waves of
attackers, be sure to pick up the circuit on a stone block in
the middle of the room as well as ammo and other pick-ups
dropped by the Necromorphs. There is also an artifact in
this room, so be sure to look for it.

PRIMA Official Game Guide // 227


Lament@Xbox360iso

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After hacking the controls to unlock the elevator, take the


elevator down into the Artifact Storage area. a1llt1t*:

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Search the first room where you arrive. Here you can find
an audio log as well as a text log. Aworkbench and a suit
kiosk are in this room.0nce you have what you want, exit
the room and continue through a corridor to an ordnance
tower.
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There is no gravity in this tower, so launch yourself off the


top catwalk and head down into the tower. There are some
Medusas in this area. These floating Necromorphs can EXIRAS
launch projectiles that home in on you. Stay at a distance
and shoot at the orange flesh on these creatures to kill
them. Continue past the second catwalk to the third
catwalk where you can find a text log. Go down to the
lowest catwalk and land on it. From there, advance through
a door.

PRIMA Official Game Guide ll?25


Lament@Xbox360iso

halls until you get to another ordnance tower, Along the


way, you face Super Leapers, Alien Necromorphs, Alien
Crawlers.

Advance through a small hallway into another ordnance


This time you start at the bottom of the tower. Launch
tower without gravity. Take off from the top catwalk and
yourself up into the air and shoot Lurkers and mines
boost over to the small alcove with a circuit box. Retrieve
so that you can get to an alcove where you can find an
the circurt. As you fly down to the lower catwalk, fly around
artifact. Then fly over to the upper catwalk. Shoot the mine
the laser tripwires or shoot the mines along the walls so
you can avoid taking damage. After landing on the catwalk, that has the laser tripwire on the electrical engineering
interface console, then hack it to unlock the door.
move through the doorway into another room.

Inside the room is a video player. Activate it to learn the


translation of a specific word into the alien language. There
are a couple more of these devices in this facility. Keep
advancing through a series of corridors and large tube-like

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Go through the doorway rnto a room with a workbench Launch from the catwalk and boost all the way to the top
and circuit lying on the floor. Pick it up and then go into catwalk. Land on the catwalk and then walk through the
a workshop with a storage chest as well as Hunters in doorway into a corridor. Continue on to the entryway.
containers. Pick up the artifact manifest on a table to lJr/Ail0l1R0lJ0tt

complete your objective. Then open the chest to get three


circuits, a spare parts box, and some other items.0nce you
have the goods, exit the room through the other door,

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When you reach the entryway, you face several Hunters. Hit
them with stasis and any weapons with a stasis capability,
then run for the elevator. There is no need to stay and
fight. Take the elevator back up to the alien ruins and
continue your mission.

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IVove through a small room and then into the escape


passage. As you do, an Hunter bursts into this area from
the ducts. Hit it with stasis and then head up the steps, iliIflAS

You come to a locked door; you have to hack the controls


to unlock it. Kill a Super Leaper and then hack the controls.
Before going through the door, climb down a short ladder
across from the door to find a circuit box. Get the circuit,
then get back up to the top of the ladder and rush through
the door into the first ordnance tower.

PRIMA Official Game Guide // 231


Lament@Xbox360iso

'E ,,

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M With the Codex back in
hand, Isaac and Carver
=g+ may be able to follow the
@ steps outlined by Serrano
two centuries ago and
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moon once and for all.
# = The key lies in "finishing"
the Machine, not turning
sffi it off.

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Alien Artifacts:2 Circuits: l
Total Logs:3 Weapon Parts: 2
Audio Logs: 2

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You have finally reached the Machine and are now inside
it. Head to the right to a supply crate and open it to get -:.:-..:. '-;-l:l:.:. , 1:l::.r::::::::=r:.::::., , ',1,,'ri.'.j.:=:t:::r,.:. . :.'.:-::.:.::=:::,:.
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several items you may need to get through this alive. 0nce
you are stocked up, move to the left and make yourway up il,l',. tr,'.,:1t.. li,irirl, '
a ramp.

While the locator beam directs you to the left, take a r


side trip to the far-right side of this area. Fight off some
Super Wasters, then look for a text log on a shelf in the i
far-right corner. Then start up a generator with your kinesis Advance all the way to the far-left side of the area. As you
so that you can use the nearby workbench, The power get to the door, more Super Wasters climb out of a duct.
also activates a recording by Dr. Serrano that tells you Try to engage them as soon as they emerge so that you
to activate two parts of the machine. You already did the can take them on one at a time.
first part when you manipulated the monoliths. He also
suggests that you be observant. The clues are out there
and will guide you.

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The door is ocked wltha glyph code, which is painted on Make your way across the room to the other side, elimi-
the ground at the foot of the door. 0nce again, the giyph is nating enemies as you go. When you get to the far side,
partially smeared, so you can get the first two glyphs and look for an artifact in a corner on the left side to add to ,,Ail{T,,R'UI,,
have to experiment to find the third, your collection. Then go to another locked door. The glyph
is on the floor below the door, so use that code to unlock r:rt;.ri.l:r!l
Lhe door so you can continue.

Continue through the door and into a circular roonr with a


Marker and several blocks of stone. This is a perfect spot
for an ambush, and that is what the Stalkers are planning
for ycu, As if lhat were not enough, Super Wasters also
attack. Pull back toward the door that you used to enter
this area. That gives you a corridor in which to engage
the Necromorphs as they come at you, and allows you to
use your ranged weapons and stay out of range of their
atta c ks,

:-

Advance up a ramp to a circular pad. This is another


Conduit that will take you to the Array area.

PRIMA Official Game Guide ll?35


Lament@Xbox360iso

,.*,.t',Miiliiffs*l

As you are flying, not only must you dodge obstacles, but
also Medusas. You can't really shoot them, so just try to
avoid them.

0nce you get off, walk around the lift to find a circuit. Then
move out onto the Array area.

0nce you are back on solid ground, advance through a


series of walls and Markers, fighting off Necromorphs as
you ga. Expect Stalkers, Cysts, and Exploders to come at
you or fire at you. Work your way around to a cargo lift on
the other side of this area, clearing threats as you go.

The Array consists of a central tower and three surrounding


towers. The central tower has three antennae while each of
the others has only two. The key is to match the shapes on
the ends of the antennae to complete the circuit.

There is no power to the lift, so use vour Xin..i. r;;r;i"


start up a nearby generator. This also activates an audio
log that offers more information about where you are
headed. After listening, climb onto the cargo lift and ride it
up to the top.

Walk out onto the Array toward the kinesis pad on the left
side. As you go, a large tentacle rises up to try to hit you.
Use stasis to slow down the tentacle and fire at the orange
infected flesh to sever the end of the tentacle,

?36 ll primagames,com
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Continue around to the left-most tower to find an artifact. release the tower and attack the enemy. Remember that
Pick it up, then head back to the left kinesis pad. you are standing on a kinesis pad. Use your kinesis to pull
off the blades of these Super Slashers and then launch lllt{tffil1n0ll0rl
,
the blades back at them. You can also use this against the t.
Exploders. Pull their sac away from them, then launch it
,i
back to blow them up. ';lilfl|ftl

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More tentacles appear and begin flailing around. As before, c0-0P

use stasis to slow them down, then shoot at the infected After all of the Necromorphs have been defeated, rotate
flesh to defeat them. Use kinesis to start spinning the the central tower so that the three-pointed claw is to the
central tower. However, as soon as you hear Necromorphs, right and the two-pointed claw is on the left. Then turn
il{IRAS
the far tower, whlch is on the left, so that the two-pointed
claw is facing the center. When this occurs, energy arcs
between the two towers. Now turn to the tower on your
right and rotate it so that the two antennae match.

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PRIMA 0fficial Game Guide 11"37


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Now walk across to the kinesis pad on the other side. Make your way back to the area with the cargo lift.
Rotate it so that the "T" shape is pointing toward the However, walk to the activation point behind the lift and
center tower to complete the Array, insert the Codex to further configure the machine so that
you can destroy the Necromorph Moon.

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stasis and kinesis, so get to one ofthe pads and use its
power to help you defeat these creatures. Alien Crawlers
also come at you as you advance across the room.

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Ride the cargo lift


down to the lower level, then backtrack
to the Conduit. Follow the locator beam through all the
areas through which you have already come. Along the way,
just before you get to the first Conduit, you are attacked by
Alien Necromorphs. This area has the pads that boost your

Ride the first Conduit back to the first activation point


with the four monoliths. However, as you arrive, Danik's
soldiers are waiting for you. While they fire at you, the
Unitologists are also under attack by Alien Necromorphs
Start firing at all of them.

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As the fight continues, Alien Crawlers and Twitchers arrive Descend in the cargo lift. As you are heading back to the
to attack as well. lJse stasis on the Twitchers to slow them Conduit, more Twitchers arrive. Use stasis and firepower
down and don't let those Crawlers get too close to you. to defeat them and then get to the Conduit. While you are
0nce they are defeated, take the cargo lift to the upper flying, Ellie contacts you. She is alive! However, Danik has
Ievel of this area. her captive.

As you advance into the round room, Danik's soldiers are


waiting and open fire. Get behind cover and return fire. A
few of the soldiers have rocket launchers, so if you see a
rocket headed toward you, roll out of the way.

Lock the hieroglyph on the right side of the back wall.


You need to manipulate the monoliths to look like this.
Stand on the kinesis pad and move the blue spheres on
the outside monoliths to the middle spot. Then move the
spheres of the central monoliths to the top spot. Now walk
to the activation point and insert the Codex so that you Fight your way through to the other side of the room and
can then realign the Machine, exit through the door into the large area with the statues.
As you enter, the three statues rise up, revealing alien
power cells. Below the statues are three glyphs.

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Make your way to the left side of the area and retrieve the
second power cell. Carry it back to the sockets and place
it in the correct one. Fight off any additional soldiers and []AiltTlIfi0U0fi

then go after the third power cell on the right side of this
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Use kinesis to pull the power cell out from under the
central statue. Notice that it has a glyph on it. Place it jn
the central socket since that glyph is the one in the middle
of the three, Then use kinesis to move a barricade on the
ramp so that you can get the other two power cells.
0nce allthree power cells are in the correct sockets, you i,ii:,:i:r.:ri
have successfully realigned the lVachine.

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More of Danik's men move tn to attack, Quickly engage
thern and eliminate this threat; then continue with your
objective. Watch out for the suicidal soldiers who run ai
you with a iive grenade in their hands. Hit them with stasis EXTRAS

if they start getting close.

A door opens under the central statue once the power


cells are in the sockets. Make your way through the door to
the next area.

PRIMA 0fficial Game Guide // 24I


Lament@Xbox360iso

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begin climbing, watch for bursts of energy that emerge


from ports along the surface you are clirlbing. Since they
start at the top, you can see them coming. Wait untilthe
bursts in the middle have stopped, then quickly make your
wey up through the middle, where you can't go to the left
Walk into the room and find the remains of Dr. Serrano. or right.
Listen to his last audio log and then get ready to finish
your task.

As the central line of ports begin to light up, jump to one


side to avoid taking damage. Then when the ports in your
lane begin to light, jump away to the side to avoid the
b u rsts.

When you come to a large wheel with cogs, hit it with


stasis to slow down its rotation. You have to then move
through the middle lane while slipping in between the cogs
to get past the wheel. At the same time, you have to watch
out for the energy ports. Continue climbing until you get all
the way to the top.

Walk over to the grapple station and activate it. You now
have to climb up the N/lachine to get to the top. As you

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Carver is waiting for you at the top. All that remains is to throws it to Danik in exchange for Ellie. Danik inserts the
insert the Codex into the activation slot' Codex into the Machine and it begins to shut down.
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However, as you approach the activation point, Danik walks
crumbling down as the Necromorph Moon comes out of
out-he's holding a gun to Ellie's head, While you are contem-
hibernation.0ne large piece of stone kills Danik in ironic
plating what to do, Carver takes the Codex from you and llrF;ii! 1l
justice. Isaac and Carver tell Ellie to get out while they
finish the job. As she takes off in Danik's ship, Isaac tries lllt::lil
to pull out the Codex, but he is too late, The Machine is tliiTi! lt
falling apart as the Moon comes down to consume it. lil'1!rlill l:t

llili{iii$

CIlAPTIRIS

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PRIMA Official Game Guide lleqe


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Eventually you come across a large tentacle blocking your


way. To get it to move, aitack the two flailing tentacles
on ihe right side. Hit them with stasis and then fire at
the oranqe infected tissue to severe the tentacles. After
defeating both, the large tentacle in your path wiihdrar,vs.

As the structrJre you ar= standing on lleg ns to crumble


away, yau have to run il get to the lVachlne and undo what
Danrk has started. So 9et runninc.

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The path ycu are follorr, ng s constantly changing as the
Conr.iergence beErns. If you are not sure where to go,
qu ck y !se yclt' locatl-and then follow the beam. c0-0P

Before prcceeding, turn around arrd mcve down a short EXTRAS

side path to the right, Quickly pick up an artifact and 1.hen


keep moving. lf an Alien Necromorph attacks, use stasis
:. :..: to slour it down anci then shoat off its lirnbs to kill it. Then
' a::t' :'. ::: .:. keep runningl

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s de, For No\l. loU don't har"re t me io stop,
Lament@Xbox360iso

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When Medusas float in front of you, take aim and fire. You
aim your weapon by moving your entire body since you
fire directly ahead. Shoot the large orange sacs to defeat
these Necromorphs.

As you are making your way up the path, you come to a


Conduit. Step onto the pad and get ready to fly.

i
.:

You eventually come to a crash landing on a snowy piece


of ground. There are containers here. Smash them to get
pick-ups that you will need later. As you advance along
the snowy path, Twitchers attack. You can't outrun these
Move around to avoid all the rock and rubble that floats Necromorphs, so stand and fight. Hit.them with stasis and
into your flight path. then open fire.
Lament@Xbox360iso

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li0u1/ill]sE

THI BASICS

C|]AflACTIRS

II]/EAPONS O

EqUIP[,1ENT

You come across another large tentacle blocking your path;


ock for the small tentacle with the infected flesh. Slow it
down with stasis and then attack the infected spot. When it is ll]AII{TllROUCll

defeated, the larger tentac e moves away and you can go on.

l:lli,i: I .li ;
At the end of the trail, you find a S.C.A.F. base. This is
a place where you can take a quick break. There is a
workbench here as well as a suit kiosk. If necessary, craft .:tL:,,.,i
ammo or med packs at the bench. Make sure you have r!ijr:;i.:rr:

Make your way uphill along the path. tJse the locator some good weapons for the fight ahead, including some .,,,"_.".'.'

frequently to ensure you don't make a wrong turn and end with close-range and melee capabilities. Also, use the kiosk :

up in a dead end. Bypass most ofthe Necromorphs that pop to get the new elite suit, which is now unlocked. ",,, r,...

up from the snow. If you stop to engage them, more arrive to 1,:llllfri lll

fight you, Your best defense is to run away when you can. If
necessary, hit them with stasis, then get moving.

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EXTRAS

0nce you are ready, travel through the base to a door, As You automatically hit your boosters as you are pulled into
you try to cpen it, the door blows outward. You are beinq a zero-gravity environment. Dodge objects. Some can't be
sucked out I dodged. Instead, you have to fly through the openings in
them so that you don't take any damage.

PRIMA Official Game Guide // 247


Lament@Xbox360iso
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After flying for some time, you crash onto a platform and The Moon fights back. It sends objects that look like
face the Necromorph lVoon itself. The Machine is floating cocoons that land on your platform. Necromorphs emerge
around this area. Here is your chance to defeat the Moon. from these cocoons. Try to defeat them before they get
in close. However, since the platform is not very large, be
ready for melee attacks against these threats.

To attack the Moon, which is enormous, stand on the


kinesis pad. Then grab one of the Markers floating around
in the air, Now launch the Marker right into one of the large The Moon next attacks with large tentacles that grab
yellow eyes of the Moon. onto the platform. Shoot the orange infected tissue on
the tentacles to sever them and get them to release your
platform.
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As the core rotates, launch another Marker into a second
eye to further damage the N,4 oo n. i
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The Moon sends more Necromorphs and grabs your l".al11:i1:i.1 i


platform with tentacles again. Use the same tactics as ililtiittl;
before to defeat them. Then when the third eye comes fi!rtTtt tl
around, send a Marker flying right into it.
illt|l irli lil

Aim at the Moon's belly and use your kinesis module, while itr,l titl ll

standing on the pad, to pull the Machine out of the Moon.


Keep pulling and you eventually bring the Machine right to
your platform. llliltil ii,

NIlAPIIRI9

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The Moon now pulls the lVachine into its body. Carver is
still on the Machine, so you need to get him out.
T){IRAS

Move toward the Machine. As you jump up and grab onto


the ledge, Carver helps pull you up.

PRIMA Official Game Guide ll?45


Lament@Xbox360iso

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Carver continues to assjst you as you move toward the


actrvat on point on the Machine,

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Now that it is activated, the Machine causes the Necro-


morph N/lcon to come crashing into Tau Volantis. It is
d estroyed,
When Isaac reaches the Codex, he activates the Machine
The resuLtrng blast throws both Isaac and Carver off the
Machrne platform and out into space.

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After Ellie has gone, a radio signal calls out for her. Isaac is '

still alive. ltiA$fiBt


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Ellie flies her newly acquired ship through the debris in lt{i{t*$
search of Isaac and Carver. However, no one is responding ilJ{ltirt1
to her calls. With tears in her eyes, she activates the ship's
shockpoint engines and leaves the system. frAtiit lt
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Once of the great features of Dead Space 3 is


the ability to play the entire campaign cooper-
atively. While one player is Isaac Clarke, the
other takes the role of John Carver. Most of the
campaign is very similar to the single-player
campaign. However, there are times when you
need both players. For example, when you have
to use an electrical engineering interface puzzle,
each player moves one of the cursors rather
than one person doing it all by themselves. Also,
to open supply chests, both players have to
activate one of the two consoles.
While starting a co-op campaign, you can choose
to be able to revive your partner. This means
that death is not the end. If your partner can get
to you without dying, he can revive you and get
you back into the fight.

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The co-op campaign also offers three optional quests


that are only available if you have two players in the game.
These offer some great collectibles that you can't get
anywhere eise, as well as logs that help reveal more of the
story. Plus, there are several achievements/trophies that
can only be earned while in the co-op campaign.

awt
6

25" llprimagames.com
Lament@Xbox360iso

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While you are in orbit over Tau Volantis, one of the locations
you can visit using the skiff islhe Brusilav, This is another
spacesh p 1n the derelict fleet, To board it, you must have
twc players in a co-op campaign. It can be accessed while
you are tn Chapter 4,

As soon as you open the hatch to the ship, you once again
enter a vacuum, There must be something wrong with the
life support system, Cont nue down a hall and then enter
a room with a ladder leading down lnto the main part of
the ship. Be ready for Wasters to attack you. 0nce they are
defeated, cllmb down the ladder to the main deck of the
ship. N/lcre Necromorphs attack.

11

From the sk ff platform, boost your way through space to


the air lock platform, Watch out for a Nest on a piece of
debris that frre project les at you and your partner. If you
want to take it out, hit it with stasis, then shoot off the
tentac es, With two of you attacking, you can make short
work of this Necromorph. When you arE ready to continue,
land on the air lock platform and then open the hatch to
enter. Wait for the room to pressurize, then open the other
hatch to enter the shlp.

Advance through the large door that leads farther into the
ship. Luckily there is an oxygen container in this corrjdor.
Be sure to use it to refillyour air supply. Also pick up the
text log across from the oxygen.

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Backtrack to the elevator and take it back down to the


control room. Follow the locator beam to the riqht and
through a large door. Continue along a corridor and be
...:.::..::::. ready for an attack. Necromorphs come out of the ducts
=.:-.
Follow your locator beam through a control room. Head
up lhe stairs and call for the elevator, It takes you to the
life-support system which is guarded by Lurkers. Shoot off
their tentacles and then move farther into the room. Head
up some steps, get some oxygen, and then climb down
a ladder into a lower area. Find a control panel and then
hack it to restart the life-support system and restore the
atmosphere to the ship. Since more Necromorphs arrive, it
is a good idea for one player to hack the controls while the
other provides cover and deals with the hostiles. While you
are down th'ere, pick up an explosive module weapon part
that is near the control panel as well as a text log.

PRIMA Official Game Guide lleSS


Lament@Xbox360iso

As you are going down the long hallway, take a side trip to ,11

the left to find an artifact in a science quarters room.

Once the door is unlocked, enter a room where a Marker


was being studied. Carver begins hallucinating and seeing
things that are not really there. Meanwhile, real Necro-
morphs attack. Work together to kill them all. You face
Wasters and Lurkers

.::::::::::=:::=1i:::.i:!-:::rr. rl :. .:.:.:::-:-::r.

Continue following the corridor to en electrical engineering After all the Necromorphs are neutralized, both you and
interface. Both you and your partner have to complete this your partner have to jointly open the supply container in
puzzle together. Communicate so that you can complete it the corner of the room. Inside you can find a plasma core
and unlock the door to your objective. weapon part, an ammo support weapon part, a compact
conic dispersal weapon part, and a few spare parts boxes.
This is a good haul for your efforts. There is a workbench
nearby where you can unload these items from your
inventory and put them to use right away.

?56 llprimagames.com
Lament@Xbox360iso
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Collect everything, then exit the room. Go through the door


to the right, across the hall from the electrical engineering
interface to enter a science quarters. Inside you can find a
text log and a circuit.

Enter the air lock and the chamber pressurizes so that


you can refill your air supply before exiting the ship and
venturing out into space. Now that you have explored the
Brusilov, boost your way back to the skiff platform and use
the skiff to get to your next destination.

::,r:::,,,.: As you backtrack down the corridor to get back to the air
lock, the ship depressurizes again. Keep an eye on your air
,:,,,. ..'.,,, meter as you fight Necromorphs you encounter along the

way. When you come across oxygen tanks, refill your air
supply. Continue to the room with the ladder and climb it
up to the room that leads to the air lock.

.li.ri,{,.:.;lii,r,, PRIMA Official Game Guide lt?57


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Lament@Xbox360iso

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Lament@Xbox360iso

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While you are in Chapter ll, you can backtrack from the
drilling core area with the drill through a tent structure to L :, H0lit/10 lJSt

get to a clearing with several crates where you previously {

fought against Unitology soldiers. 0ne of the doors in this til


.t' rl

clearing leads to an Archaeology Storage facility. i


TllE BASICS

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CHARACTIRS

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Exit the elevator onto a catwalk, Carver sees a small toy


soldier pointing to the left. This shows the direction you
need to go. Walk to the end of the catwalk, then climb
down a ladder to a large transportation tube. 0nce both of t)fiRAS

you are dc,r.,:, you are attacked by Feeders and Leapers.


Work togetr,er to kill them all. Then continue through a
couple of doors as you advance along the tube until you
get to the end of the tube, where you must climb a ladder
up to a catwalk.

As you advance to the area near this co-op optional quest,


Carver sees a ghostlywoman who is crying walk up to the
door and then pass right though it. 0nly Carver can see
this-not Isaac. Follow her to the door and then call the
elevator. Wait for your partner to get in and then ride the
elevator down to a tram station. Move to the next elevator
on the right to continue from the station down to the
faeility.

Move through a small room and out onto some more


catwalks that cross over the tube below. Here you must
fight against more Necromorphs.

'::'
While you are riding down in the elevator, Isaac experi-
ences nothing. However, Carver sees pictures of his dead
wife and child on the walls of the elevator.

PRIMA Official Game Guide 11"59


. .::.
Lament@Xbox360iso

When you get down to some more tubes, kill the Necro-
morphs that attack you and then proceed until you get to a
power control room.

0nce the area is clear, advance into the next room, where
you find a workbench and an audio log. Listen to it and
then pass through the next door onto a catwalk, where
Carver can see a life-size toy soldier. Call the cargo lift and
Kill all the Necromorphs in the control room, then one
ride it down.
of you must use kinesis to pull the povrrer cell out of the
socket and place it in the socket next to the door on the
left. This allows you to continue" However, if you want to
get a circuit, climb up the ladder in this room and place the
power cell into a socket by a door so that you can access
a corridor where you can get the circuit, Then bring the
power cell back down to the lower level and advance to the
next room.

Continue through a short corridor into another tube.


You can find a second audio log here. Follow the locator
through the tube to a small hall that leads to an elevator.
Fight the Necromorphs that attack along the way.

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along the catwalk is out, When you get to the bottom, the
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room contains toxic gas and you come under attack. You
are now relying on your RIG's air supply. Climb another
ladder to get to the other side and out of the gas. Move to
an elevator and ride it to the next level.

Take the elevator and emerge into yet another tube. Kill
the creatures in here, then listen to an audio log. Climb up
the ladder to a catwalk and follow it into a trash control
room where you can find a rip core weapon part.
There is a workbench and a locked door to a loot room
here. Craft a torque bar ifyou need one, then open the door
so you can get into the loot room and collect a blueprint
for a flamethrower, a spare parts box, and other pick-ups.
Make sure you have some good weapons for taking on
hordes of Necromorphs, then go into the explosives
storage room.

As you enter, Carver sees the room set up for a birthday


party, complete with cake. However, Isaac sees nothing
but the room. Both ofyou need to go to the storage lift

PRIMA 0fficial Game Guide // 251


Lament@Xbox360iso
:':l::::i * =.1

and actlvate the two consoles to begin bringing down the


lift with a storage crate. This also brings in Necromorphs.
Since they come from all directions, work together to cover
one another from the creatures'attacks.

lf

After allthe Necromorphs are defeated, the storage lift


reaches the bottom. It takes both of you to open the
container. Inside is a Weller's compact frame weapon part,
a flame glaze weapon part, and some circuits. 0nce you
have all collected everything, exit the room by way of the
opposite door and follow a corridor.

In the security room, you can find an artifact on a shelf Take the elevator back to the first level and move through
as well as a circuit. Use the workbench in this room to some offices to get back to a tube. You are again attacked.
drop off your weapon parts and circuits and upgrade your 0nce you have defeated everything, pick up a circuit from a
weapons. Then go through a door and a short hall to get to table. Continue to the next section of tube and then climb
an e evator. a ladder to a catwalk. Follow it to an elevator that takes
you back up to the tram station. Move to the elevator that
goes to the surface and ride it to end this quest.

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PRIMA Official Game Guide ll?63


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Ride the elevator down to the facility, then advance


through a hall to an ordnance room. Kill any enemies along
the way. The catwalk in the ordnance room goes only
part way across. One of you must activate the controls to
rotate the catwalk to get to the other side.

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Start this quest by locating this elevator. It is across the


hall from the door that exits out to the Geology sector.
Ride the elevator down to a tram station. When you arrive,
you see life-size toy soldiers lined up on either side of the
elevator you need to take down to the Marker Containment
area. However, before leaving the tram station, pick up the
blueprint for a line gun.

In the back hall, listen to an audio log. As you advance


into a transportation tube, you must use kinesis to open a
gate to proceed. As you move though the tubes, you find a
stasis recharge station and several stasis canisters lying
around. This is not a good sign. You wlll need these to help
you defeat the Twitchers that attack. Kill them and keep
moving through the tube.

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As you get to a turn in the tube, Carver begins hallucinating


again. He sees a completely different room with his son
in it. |\,4eanwhile, Isaac must fight off Necromorphs by 0nce there, take a cargo lift up to a catwalk. At the end you
himself. Isaac can use stasis to help slow down the fight. can find an artifact. Then descend on the cargo lift. As try
Once Carver regains his faculties, follow the tube to the to exit this room through a small door, Carver has another
end and move through a small door on the right. hallucination. He returns to the room he was in before.
However, this time shadows attack him. Carver must
shoot them since they can inflict damage. They also drop
pick-ups once they are killed. After they are eliminated,
move to the couch to see Carver's wife and end the hallu-
cination. Of course, Isaac is left to fend for himself against
waves of Super Slashers during this hallucination. Carver
can join him in mopping up when he returns to reality.

Move to the raised hall and fight off a horde of Feeders


that drop from above to attack you. As the battle
continues, Slashers join the fray. Advance into the junction
and lcok on the floor for a circuit in the corner to the right'
Then go to an elevator that takes you to munitions control.

PRIMA Official Game Guide ll eAS


Lament@Xbox360iso

In the next room, the security hall, pick up a circuit from a As you approach the supply chest, Carver hallucinates
box on the wall, Then make your way into another ordnance again while Isaac takes on a lot of Necromorphs single-
tower. As you are rotating the catwalk to the other side, handedly, Carver must fight off the shadows again. Then
Lurkers come out of the ducts and attack. Shoot off their attack the Marker by the couch to end the hallucination
tentacles to kill them before thev can hurt you, Continue
through a short hall to another ordnance tower. Do the
catwalk thing again, and keep going into the next room.

0nce the individual battles are overJ both of you must open
the supply chest together. Inside is an ammo box weapon
part, a couple of circuits, and a spare parts box. 0nce you
have what you need, exit into a small room where you can
Climb down the stairs to get to the lower level of this room,
use a workbench to use your new items to upgrade your
where you can find an rail accelerator weapon part. Then
weapons. Then take the elevator back to the tram station
fight off Slashers and Exploders as you advance through
and then back up to the Biology sector of the Research
halls to a large workroom.
Facility to end the quest.

?66 ll primagames.com
Lament@Xbox360iso

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ffi Complete the Prologue. Bronze
ii C|]ARACTTRS

ffi

ffi
+
Kill 10 alien Necromorphs. B ro nze

M
&
Survive your first spacewalk. Bronze
rlllE:'
{.ll]l[APOllS6
:i t0ulPtlttlt

Craft a weapon. You can do thls the first time to visit a


ronze
**E workbench.
B

rc Add a circuit to a weapon. This can be accomplished after


finding the first circuit in the repair bay and then using it at Bronze
IlllILI{TllROllEl]

the workbench in the same room.

Shoot the deer head trophy in the admiral's quarters. Bronze c0-0P

Retrieve resources from a scavenger bot at a workbench. Bronze

Critical Mass Recover the shuttle. B ro nze

Bronze

Shoot at least 70 targets during the ride to Tau Volantis. Bronze

Reach the pump room of the Wsy Station without alerting any
Bronze
Feeders.

Drill Sergeant Complete the drill room without taking any damage. Bronze

Intestinal
Befeat the Hive Mind. Silver
Fortitude

Kill the Snow Beast. Bronze

Kill five Cysts in the Biology building with a single pcison gas
Silver
cloud.

Silver

Reassemble Rosetta. Bronze

Reach the alien Machine. Bronze

Collect all weapon parts. Bronze

Defeat the Moon. Gold

Complete the game on any difficulty setting. Bronze

Aren't You
Complete the game in Hardcore Mode. Gold
Thankfu l?

Complete the game in Classic Mode. Silver

Su rviva list Complete the game in Pure Survival Mode, Silver

Complete all optional missions. Bronze

Collect all alien artifacts. Mu ltiple B ronze

PRIMA Official Game Guide ll?67


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Bronze

' ,-
l*l Bronze
-
Bronze
Successfully deploy scavenger bots to 15 resource areas. Use the
scanner on the scavenger bot to find these areas. plus they are Multiple Bronze
marked on the camnaion ma
Ciaft a large med pack. This requires quite a few resources, so save
up resources to craft this. Bronze
Craft a weapon with 2 firing modules, adaptors, and attachments
with all circuit slots filled. You will need to collect several weapon Bronze
before you can complete this.
Fully upgrade your RIG, This includes the life support, kinesis, and
stasis-each of which must be fully upgraded.
Create a blueprint that needs at least 2000 resources worth of
parts and circuits to build. Build one of the more powerful blueprint B ro nze
weapons to complete this task.
Save your co-op partner from an execution by killing the attacker.
Do this by killing a Necromorph such as a Feeder is clinging to your
back and trvinq to kill him,

use the RIG to give an item to your co-op pbrtner. Bronze


Revive your co-op partner l-0 times. You must be playing a co-op
campaign with revives activated. Stay close to your partner so if he Bronze
dowh, iiou can quickly revive him before he dies.
Face all of Carver's demons by completing all co-op only optional
mrssions. You do not have to play as Carver, but it is recommended
for a comolete exoerience.

Share a Blueprint with your co-op partner. Bronze

Kill 30 enemies using Fodder axes. lJse kinesis to pick up axes from
dead Wasters and throw the axe at an enemy, Multiple B ro nze

Kill a soldier byTK'ing a grenade or rocket back at them. Aim at a


rocket or grenade and press the kinesis button. Then launch it back Bronze

Go for the Limbs! Dismember 500 limbs from living enemies. B ro nze

And Then We
Dismember 1000 limbs from livinE enemies.
Doubled Itl Eronze

Kill 50 enemies while they are in stasis.


B ronze

Kill 30 enemies with explosion damage.


Bronze
Kill 30 soldiers with head shots. This is easiest with a submachine
gun or rifle. Multiple Bronze

Kill 30 enemies using melee strikes or a melee Waapon part


Bronze

Dissolve 50 enemies with acid.


B ro nze

Kill 30 enemies using an electrified ripper blade. Craft an electric


charge attachment to a weapon with a ripper core in order to have Bronze
the correct weapon for this award.

Use quick heal to heal yourself e0 times. B ro nze

0btain all trophies. Platinum

?6A llprimagames.com
Lament@Xbox360iso
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Many of the achievements/trophies are earned as you progress through the game. For example, as you complete a chapter J11E BASICS

or get through an area alive, you earn these rewards. 0thers require you to collect items such as logs, circuits, or weapon
parts. However, some require actions that would be out of the ordinary, and are therefore easy to miss if you do not know
about them and know what to do. Here are some tips to help you get those tougher or more obscure achievements/trophies.
IHARACIIRS
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In Chapter 4, when you enter the admiral's quarters, shoot While in Chapter I0, you must get past the large drill
the deer head on the wall to earn this award. without taking any damage. Stay out of its way and use
kinesis to slow it down so that you can shoot the controls
in the middle.

This award is earned while you are riding the shuttle down
to Tau Volantis in Chapter 7. To get it, shoot down at least
70 tarqets, To get this award, you need to kill at least five Cysts using
the poisonous steriltzation gas in Chapter 14. To do this,
avoid killing the Cysts while you get to the controls.

:::

.j.=: '

In Chapter 9, get through the Way Station to the pump room


without alerting any Feeders. Don't aim at them with your
This little statue is tough to find, It is in the Reaper
weapon, and pick up objects with kinesis and throwthem across
Barracks, which is an optional quest in Chapter 14. Look for
the room to distract the Feeders so that you can get past them.
Lament@Xbox360iso

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.:,-:,.
it behind . -,.,,..-*#.ffii*;;!ti@
the Iarge pump that is still running in the pump
W*'WffiffiWMffi
room. Use stasis to slow down the pump and then, as it
moves to the right, grab the Peng with kinesis to pull it out
of the pumping chamber. Check out the walkthrough for
Chapter 14 of the game for a detailed explanation of how
to get the Peng.
*i .d L a- 3= {=1 f".= e\tl g, 4==.] ry flF +",flfr ffi Fff f!:rft M.tr fl$

Finally, there are a few achievements/trophies that are


rewarded for upgrading your items and weapons. Be sure
to upgrade your stasis first, and then your RIG. This will
give you a reward. Then fully upgrade one of your weapons
for another reward. Finally, fully upgrade four weapons and
then select them all for your use during play to get another
Many of the achievements/trophies are awarded for killing reward,
Necromorphs. Some are for dismembering limbs or killing
them while they are in srasis.

Complete game in Casual Mode All game modes unlocked, Dead Space Legends Suit Set, Clip Circuit Set

Complete game in Normal Mode All game modes unlocked, Dead Space Legends Suit Set, Clip and Reload
Circuit Sets

Complete game in Survivalist Mode All game modes unlocked, Dead Space Legends Suit Set, CIip, Reload, and
Rate of Fire Circuit Sets

Complete game in Zealot Mode All game modes unlocked, Dead Space Legends Suit Set, Clip, Reload, Rate of
Fire, and Damage Circuit Set
Complete game in Classic Mode The Devil Horns
Complete game in Pure Survival Mode Silver Part Set and Mega Resources
Complete game in Hardcore Mode
Beta Levels [100%] Silver Frame Set and Hostile Environment Suit
Collect all artifacts Silver Adaptor Set and S.C.A.F. Flight Suit
Collect Unitolo gy artifacts Unitologist Circuit Set
Collect FarthGov artifacts EarthGov Circuit Set
Collect S.C.A.F. artifacts S,C.A,F. Circuit Set
Collect alien artifacts Alien Circuit Set
Collect all logs
Collect all text logs Research Circuit Set
Collect all audio logs
Collect all weapon parts Crafter's Circuit Set and S.C.A.F. Deep Diq Suit
Collect all blueprints Builder's Circuit Set
Collect all circuits Silver Attachment Set
Dead Space ? save detected Planet Cracker Plasma Cutter
Mass Effect 3 save detected
Complete Dead Space 3demo in co-op mode Stasis support attach ment

?7O ll primagames.com
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A prequel to the events of the smash video game hit Dead Space 3, we follow Earthgov Sergeant, John Carver who's
wife and son are attacked by fanatics trying to liberate the Merker site where she works. Racing to solve the clues his
wife left behind, Carverteams up with Ellie Langford, survivor of an earlier necromorph outbreak-on the Sprawl, and
EarthGov Captain Robert Norton. Together they unlock deep secrets about the Markers in an epic adventure that will help
determine the fate of mankind.
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Frame: Standard Heavy Top Attachment: Stasis AmP circuit 4: CIP +2 [Pg +2

Primary engine: Telem Spike Side Attachment: Stasis Coating circuit 5: Rld +e Clp +e

Primary Tip: Deffraction Torus circuit I: Dmg +e RoF +2 circuit 6: Rld +e Clp +2
Secondary engine: Plasma Core circuit 2: Dmg +? RoF +e circuit 7: Rld +2 Clp +e
Secondary tip: none circuit 3: CLP +2 !q1g +P circuit 8: Rld +2 Clp +e

Frame: Standard Heavy Top Attachment: Stasis Amp circuit 4: Clp +? !69 +l
Primary engine: Military Side Attachment: Flame Glaze circuit 5: RoF +2 Dmg +2
Primary Tip: Directed suspention circuit 1: RoF +2 Dmg +2 circuit 6: RoF +e Dmg +2
Secondary engine: lVllitary circuit 2: RoF +2 Dmg +2 circuit 7: RoF +2 Dmg +2
Secondary Tip: Conrc Dispersal circuit 3: Clp +? !69 +l circuit 8: RoF +2 Dmg +2
Lament@Xbox360iso

Frame: Heavy standard Top Attachment: Safety guard circuit 4: RoF +2 CIp +2
Primary engine: Survey charge Side Attachment: Flame Glaze circuit 5: Rld +2 Clp +2
Primary Tip: compressor circuit l: RoF *2 Clp +2 circuit 6: Rld +P Clp +2
Secondary engine: Electro Mod circuite: RoF+2Clp+2 circuit 7: Rld +l Clp +2
i Secondary tip: none circuit 3: RoF +P Clp +P circuit 8: Rld +2 Clp +2
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Frame: Standard Heavy Top Attachment: Stasis Amp circuit 4: Clp +P [69 +!
Primary engine: Military Side Attachment: Stasis Coating circuit 5: Rld +e Clp +e
Primary Tip: 0irected suspention circuit l: RoF +2 Dmg +2 circuit 6: Rld +2 Clp +e
Secondary engine: Plasma Core circuit 2: RoF +2 Dmg +2 circuit 7: Rld +e Clp +e
; Secondary tip: none circuit 3: Clp +p flpg +p circuit g: Rld +A Clp +e
=':
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, Primary enginei militarY Side Attachment: Acid circuit 5: CIP +2 [69 +2


' PrimaryTip: conpressor circuit l: CIP +2 [69 +P circuit 6: CIP +P [69 +P
i
circuit e: CIP +2 !P'19 +l circuit 7: CIP +2 [69 +P
1 Secondary engine: Tesla l

. Secondarytip: DirectSusPention circuit 3; Clp +P [;pg +P circuit 8: CIP +2 [69 +P *


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'5 Frame: Compact Standard Top Attachment: Damage SupPort circuit 4: RoF +2 Omg +2
Primary engine: Telem Spike Side Attachment: Ammo Box circuit 5: CIP +2 fl;pg +P
Primary Tip: none circuit 1: CIP +P [69 +P circuit B: CIP +2 [69 +2
Secondary engine: Melee circuit a: CIP +P [69 +t circuit 7: Clp +2 [69 +2
Secondarytip: none circuit 3: RoF +2 Dmg +2 circuit 8: CIP +2 flrng +P
Lament@Xbox360iso

Frame: Heavy Slandard Top Attachment: Ammo Support circuit 4: +2 EFF


Primary engine: Rtp core Side Attachment: Acid Bath circuit 5: +2 RLD
PrimaryTip: Eject on circuit l: +2 R0F circuit 6: +2 RLD
Secondaryengine: Plasma circuit 2: +2 R0F circuit 7: +2 RLD
Secondary tip: Defraction circuit 3: +? EFF circuit 8: +2 RLD

Frame: Compact Standard Top Attachmenti Damage Support circuit 4: Rld +e Clp +e
Primary engine: Rip Core Side Attachment: Electric charge circuit 5: Rid +e Clp +2
Primary Tip: none circuit 1: Rld +e Clp +e circuit 6: Rld +e Clp +e
Secondary engine: Electrocution Mod circuit 2: Rld +e Clp +2 circuit 7: Rld +e Clp +2
Secondary tip: none circuit 3: Rld +2 Clp +2 circuit 8: Rld +2 Clp +P
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Frame: Compact Standard Top Attachment: none circuit 4: CIP +2 lrPg +l


Primary enginer Military Side Attachment: none circuit 5: Rld +2 CIp +2

Primary Tip: Compact Direct ejection circuit 1: RoF +2 Dmg +2 circuit 6: Rld +e Clp +2
Secondary engine: Melee circuit 2: RoF +e Dmg +2 circuit 7: Fld +a Clp +2
Seeondary tip: none circuit 3: CIP +2 [rng +P circuit 8: Rld +2 Clp +2

Frame; Compact Standard Top Attachment: Ammo support circuit 4: Rld +a Clp +e
Primary engine: Milltary Side Attachment: Electric charge circuit 5: Rld +a Cip +2
Primary Tip: none circuit 1: Rld +2 Clp +2 circuit 6: Rld +a Clp +2
Secondary engine: Rtpcore cireuit 2: Rld +2 Clp +e circuit 7: Rld +e Dmg +2
Secondary tip: none circuit 3: Rld +2 Clp +2 circuit 8: Rld +2 Dmg +2
Lament@Xbox360iso

E Frame:
Fram Heavystandard
Heavy Standard TopAttachment: none circuit4: Rld+2Clp+?
Primary engine: Torch side Attachment: Acid Bath circuit s: Rld +a clp +e
PrimaryTip: none circuit l: Rld +A Clp +2 circuit 6: Rld rA Clp.+e
Secondary engine; Torch circuit 2: Rld +p Clp +2 circuit 7: Rld +A Clp +a
Secondarytip: Precision circuitS: Rld+eClp+e circuitE: Rld+pClp+E

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Frame: heavy Standard
Primary engine: Telem spike
Top Attachmentr Explosion amp
Side Attachment: Ammo box
circuit 4: Dmg +2 f,lp +2

circuit 5: Rld +2 Clp +2


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Primary Tip: none circuit l: Rof +2 Clp +2 circuit 6: Rld +2 Clp +2 I
Secondary engine; Explosion circuit 2: Rof +2 Clp +2 circuit 7: Rld +2 Clp +? I
Secondarytip: none circuit 3: Dmg +2 f,lp +P circuit 8: Rld +e Clp +p
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The first off-world colony to be formed was


'i:i
:' the New Horizons lunar colony in ?045. 0rigi-
nally the site of a strip mining operation, it
soon became a staging area for missions to
neighboring planets. As the space explo-
ration era hit its stride, the Moon colony
ballooned in size. Anyone with prospects in
space were moving to New Horizons.
Initially, with so many governments trying
to get a piece of the Moon, very little was
properly regulated. Communities sprang
up and sprawled without rhyme or reason,
spilling around the strip mining sites
and shipyards, up and down craters, and
eventually stacked top to bottom as it
became easjer to build up than out. This
led to poorly planned neighborhoods and
improper or, in most cases, nonexistent
zoning considerations.
For hundreds of years, people migrated to the Moon in droves. When distant space travel
became less expensive and local
resources were exhausted, New Horizons'industries began drying up, While once it was the place
to be, it had become a slum
populated by struggling businesses and an increasingly destitute population,
While major corporations still maintain offices and work sites on the Moon, no one seriously
views the Moon as a money-making
opportunity anymore. It's the sad place you layover while waiting for a flight out to a proper colony
like Mars or Venus.

All Sovereign Colonies military ships use


the prefix CMS, which stands for Colon jal
Military Ship. The ship type describes the
ship's purpose while the classification
=:
"-;q.=+.
indicates what version and hull type the
@- & ship uses. The class is the model of the ship
rj:

as determined by the criteria listed in the


chart below. The UIC is the Unit Identifi-
cation Code, which serves as a permanent
identification of the ship.
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Example combinations: Special Spacecraft


YF-?? [Status/Main task - Model number] 0TSL [0rbit to Surface Landing]
AH-64D [Main task/Type - Model number]
B-lb lMain task - Model number]
Lament@Xbox360iso

Attack

Time-limited Test Countermeasure Cargo

Unlimited Test ilirectinn

Special Equipment

Fiqhter

Search E Rescue

Tanker

Planetary Bombardment IVline Countermeasures

0bservati0n

Drone

Reconnaissance

Surface Support

Troop Carrier

Multiple

Research

Long Range

I Type: Orbital Command Platform


Glassification: Command Ship [LCC 24]
i
: Class: UD-24 :
l
i UIC: 11267 !
2
Alias: 0verlord
ri- ";
{ttat-., llir

fhe Roanoke is an orbital station with


limited propulsion capabilities. It acted as
the operational hub for the ships in orbit.
It has external carriages to allow shuttles
to dock. It is from here that planetside
researchers arrived and departed. The facil-
ities include the command center, shuttle
maintenance/refueling bays, and facilities
and sleeping quarters for the command
staff and vlsiting researchers. In the center
of the ship is a saucer-shaped tactical bridge that was used to strategically mastermind the mission.fhe Roanoke is for space
only-no planetary travel.
Lament@Xbox360iso

89"*,-,, "
*,,,,,,,*.,-*,,,,,,,,,uds
ffi-
I lype: lvlass lJIver
i
Classification: Auxiliary Deep-Space
i Transport IADT 601
Class; CL-13
UIC: 30692
:
i Alias: The Luv Boat
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The Terra Nova was responsible for ferrying


cargo and ships long distances through
deep space. It has a somewhat cramped
bridge up front with limited crew accom-
modations for the flight crew upstairs. The
cargo docking area has a manned control
room used to guide docking ships and
operate the cargo loading mechanisms.
Running along the top of the ship's spine is a conning tower that also functions as a second bridge and lookout area with accom-
modations underneath for the cargo and engineering crew. Mass drivers are for space only-no planetary travel.

+*

t
,#
- Type: Heavv Uruiser
-E
ffi Classification: Mine Counter-
measures tN/CIV 3971

ry ry
Class: M-4P?
t
UIC: 5017? I

"i
Alias: The Comeback Kid
W
t

To keep the research operation


safe, the Brusilovwas deployed
to watch over the other ships. It
isn't a massive warship Iike the
USM Valorfram O5l. Instead it is
focused on long-range detection
of incoming ships. It is equipped
with long-range missile defenses as its primary deterrent with short-range reactionless mass cannons for close-range combat. It
also has a mine-deployment baythat it used to deploy space mines across the entire armada when the government sent the kill
order to mission control. Aside from the weaponry,the Brusilov has crew accommodations that are significantly less comfortable
than those found on the other ships. The ship is for space only-no planetary travel.
Lament@Xbox360iso

ffi p t

"*ahr

Type: Modified Light Frigate $

f
Classification: Experimental Auxiliary I
Research Ship [AGXR ]l t
1

Class: XC-1
a

I
UIGr 10012 i
:
H
Alias: Think Tank flK
tu4

fhe Greelywas used for researching the'


alien artifacts and planet samples brought
up via the cargo shuttles. It has a cargo bay
for artifacts and a docking area for cargo
shuttles. Aside from the analysis areas,
the ship has crew quarters and standard
facilities for long-term accommodations.
Clearance aboard the research vessels was
highly restricted. The Greelywas a short-range ship capable of planet to planet flights but was not meant for extra-solar travel.
The ship was meant for space operations only-no planetary travel'

= m

I' Type: Personnel Carrier !


i
Classification: Auxil iary Troop
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Crozie r was for transporting
researchers and soldiers to and
from the facilities on Tau Volan-
tis's planet's surface, It was
built to withstand the heat of
entering the atmosphere and has
refillable booster jets to escape
the planet's atmosphere as well as smaller maneuver jets for space operations. It was meant for short-range travel to and from
the planet.
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Tau Volantis is a planet roughly three-quarters the size of Earth in the HR 8799 system. It is an Earth-like planet apparently under-
going a long ice age. The planet is covered with ice and is ravaged constantly by storms. The roiling storms are easily visible from
orbit,where they can be seen constantly changing the appearance of the planet as they collide, merge, and split. The atmosphere
is breathable but the air is so cold it would freeze an unprotected human in less than a minute.
0rbiting Tau Volantis is an unusual moon. It is an irregular spheroid with craggy, jagged and somewhat organic-looking formations
on the surface. Roughly a third of the moon appears to be "eaten" away revealing a ragged, unsettling maw on one side.
The Sovereign Colonies first visited the planet 200 years ago when they tracked the signal from the Marker on Aegis VII to this
spot. They 6et up a base on the planet after detecting unusual readings below the planet's surface. A number of bases were built
on the surface to facilitate an excavation operation.
Below the ice and miles below the planet's surface, they discovered a vast, underground, alien city. The excavations revealed
massive, Marker-like objects everywhere. It was surmised that the planet must be the home of the aliens responsible for creating
the Markers.
What they didn't realize was that this alien race suffered the fate that awaits all Marker-infested human colonies. The Markers
activated, Converged, and began forming a massjve creature that went into orbit around the planet. The process was interrupted
and the creature never completed. Over time, the creature fossilized and eventually went dead, becoming the moon now in orbit
around Tau Volantis.
As the excavation crews dug through the ice and earth of Tau Volantis, they discovered fossilized remains of ancient beings,
the original inhabitants of the planet. As it turned out, the planet was once almost entirely covered in oceans. The aliens were
infected by the Markers and began building them everywhere. To stop the spread of the Markers, the aliens constructed a
Machine to flash-freeze the planet, thus stopping Convergence from finishing and trapping everything within the ice.
When the government discovered this, they realized they should never have come to the planet and decided to hide their Marker
research from the rest of the world to keep the Markers from spreading further and wiping out mankind.
Information about the planet and the excavations was stricken from government records about the same time the Red
Marker project was covered up. It was a last-ditch attempt of the now-failing government to hide these projects from the new
government regime, EarthGov, who they feared would try to harvest the technologies of the Markers, and in doing so, wipe out
mankind.
Now these long-frozen bases sit dormant. The humans have all frozen and mummified,
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Prima Games
An Imprint ofRandom House, lnc.
3000 Lava Ridge Court, Suite 100
Roseville, CA9566l
www.primagames.com

The Prima Games logo is a registered trademark of Random House,


Inc., registered in the United States and other countries. Primagames.
com is a registered trademark ofRandom House, Inc., registered in
the United States. Prima Games is an irnprint of Random House, Inc.

O 2013 Electronic Arts Inc. EA, the EA logo, Visceral Games and Dead Space are
trademarks of Electronic Arts Inc. All other trademarks are the properly of their
respective owners.

Product Manager: JJ Zingale


Design and Layout: Jody Seltzer, Ryan Zagar
Cover Design: Rick Wong
Map Design: Loren Gilliland
Copyeditor: Sara Wilson
Technical Editor: Russell Ewell
Product Support: Don Tica

Prima Games and the author would like to give an extra big thank you to the
following people for their help and supporl. lt is only with incredible pa(ners Australian warranfy statement:
like you that a guide like this comes together: John Calhoun, Ellana Fortuna,
Chuck Beaver, Omer Baristiran, Melissa Ojeda, Dan Lujan, Jamie Knight, This product comes with guarantees that cannot be excluded under the
Melissa Smith, And the Dead Space 3 Team Australian Consumer Law. You are entitled to a replacement or refund for
a major failure and lor compensation for any other reasonably foreseeable
Important: loss or damage. You are also entitled to have the goods repaired or
Prima Games has made every effort to determine that the information contained replaced if the goods fail to be of acceptable quality and the lailure does
in this book is accurate. However. the publisher makes no warranty, either not amount to a major failure.
expressed or implied, as to the accuracy, effectiveness, or completeness of
the material in this book; nor does the publisher assume liability for damages, This product comes rvith a one-year wananty from date of purchase.
either incidental or consequential, that may result from using the information in Defects in the product must have appeared within one yeaq from date of
this book. The publisher cannot provide any additional information or suppoft purchase in order to claim the warranty.
regarding gameplay, hints and strategies, or problems with hardware or software. Al1 warranty claims must be facilrtated back through the retailer of
Such questions should be directed to the support numbers provided by the game purchase, in accordance with the retailer's retums policies and procedures.
and/or device manufacturers as set lorth in their documentation. Some game Any cost incurred as a result ofreturning the product to the retailer of
tricks require precise timing and may require repeated attempts before the desired purchase are the full responsibility ofthe consumer.
result is achieved. i
AU wholesale distributor: Bluemouth Interactive Pty. Ltd., Suite 1502, 9 il

I SBN : 978-0-307-89648-3 Yarra Street, South Yarra, Victoria, 3 141 Australia. (+61 3 9646 401 1)

Printed in the United States ofAmerica. Email: support(@bluemouth.com.au


Lament@Xbox360iso
Lament@Xbox360iso
Lament@Xbox360iso

-
. Exclusive Feng LITHOERFIPH art print
. lncredibLe trtrNtrEpT FIRT SEtrTltrN
wilh FlrLists' f smmentarg
' New ln-Depth Dead Space L8RE
" Develnpers' travsrile Weapans
" elead Spare Universe
Time Line
. INtrIVMURLLY NUMBEFIEtr
Limited Editinn Guide

. BUILN THE PERFECT GUN-


Complete list oF all parts and s[ats in the game heLps gou buil.d the
utLimate weapons.
. UNCOVEFI TF.IE TRUTH_
Everg audis log, text [ng, and artifact Lscahic]n revealed.
" Kf'lmW YAUR $UFAFICIUNII|NGS-
Fullg delailed maps shc]w gaul keq objeclives,
Work benches, rare weapen parts and mnre.

" MFIXIMIZE YNUR


GFMEFI StrtrRE-
Easg-to-follow
walkthrclugh
shows gou
the best path to
unlocking sing[e
ptager and
Co-op Trophies
E trchievements.
. SURVIVE THE
tsEMET"ITIFI I&I
eg*gp-
FrB slrategies help
gou solve unique
challenges and
necromnrph
babtles as a team.

jilffiflaaq6,;i..,,

Michael Knight
@ 2013 ElectronicArts lnc, EA,the EA logo,Visceral Games and Dead Space are trademarks of ElectronicArts lnc.
All othertrademarks are the property oltheir respective owners.

The Prima Games logo is a registered trademark of Random House, lnc., registered in the LJnited States and other
lilililillllllllllilililililil
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i countries. Primagames.com is a registered trademark of Random House, lnc., registered in the United States.
o rr
o 69411706 t orrrr o Printed in the United States ofAmerica.
!
U.S, $34.99 Can, $40,99 U.K. 5,19.99 Aus. $49.95 i Visit us online at www.primagames.com
Lament@Xbox360iso

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