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Excerpt from "50 Ways to Teach Online: Tips for ESL/EFL Teachers" by Dr. Justin
Shewell. You can purchase an electronic copy of the book at
https://www.amazon.com/Fifty-Ways-Teach-Online-Teachers-ebook/dp/B01M5IS58Q

Glossary of Important Terms


Here are some terms used frequently in this book that may be unfamiliar to you, especially
if you are new to online learning and teaching. While some of the terms may have varying
denitions, or be used dierently by dierent people in the eld, these denitions are the
ones that make the most sense in the context of this book.

Asynchronous When students are online and accessing course content at dierent times
from each other and the instructor. Most online courses function using an asynchronous
model.

Audio conference Using a microphone along with a network connection to allow people
in dierent geographical locations to hear and speak to each other. Audio conferences are
often conducted over the Internet or via telephone technology.

Blended learning A model of instruction where online and face-to-face instruction are
combined in a single course or context. Students will often complete a certain number of
online learning activities before meeting in person with an instructor for additional
learning activities.

Courseware Another term for Learning Management System (see below). It can also refer
to instructional software or applications installed on a learners computer rather than
accessed via the Internet.

Discussion boards A type of communication platform that allows students to send


messages to each other. Messages are often grouped into threads, and most discussion
boards are accessible by all students, which is dierent that some private messaging
features.

Distance learning or distance education An educational context where the learners and
instructor(s) are not in the same geographical location. Before the Internet and the
Information Age, distance learning was conducted by mail and was sometimes called
correspondence learning. Today, distance learning almost always refers lessons delivered
via technology, usually via the Internet.

eLearning Short for electronic learning: any educational context where lessons are
delivered via technology, such as a computer, tablet or other mobile device. Often
eLearning is used in a distance learning context, but it can also be used in face-to-face
contexts.

FAQ Frequently Asked Questions.

Instructional design The deliberate planning and development of educational materials


to t a specic learning context. The process of designing instruction generally involves
determining the needs of the learners, dening clear learning objectives, planning learning
activities that help accomplish those learning objectives, and designing assessments that
eectively determine if those learning objectives have been met.

LMS Learning Management System. The software or website that stores and distributes
course materials to your students. An LMS usually features a way for students to
communicate with each other such as a discussion board, and a way for students to
submit assignments. Common LMSs include Blackboard, Canvas, and Moodle. Some online
education companies, like Pearson or Coursera, have developed their own LMS for their
courses.

MOOC Massive Open Online Course. While there is some debate about the details of
what a MOOC is, generally a MOOC refers to a course that is available to anyone online
and has hundreds if not thousands of learners all accessing course materials and
assignments at the same time. Obviously there will be some dierences between MOOCs
and other types of online courses that have fewer students or where student enrollment is
more controlled.

Media Images, audio, video, or text.

Multimedia The use of dierent types of media together to deliver instruction.

Netiquette A combination of the words net and etiquette. This usually refers to a set
of rules and manners that guide students in how they behave and interact with others in
online settings.

Online learning Generally similar to eLearning, except that the lessons are delivered via
the Internet.

Social media Media (see above) that are created and/or shared on a social network (see
below).

Social network A website or platform that allows its users to connect and share ideas and
media with others. Common examples of social networks include Facebook, Twitter,
Instagram, YouTube, and many others.
Streaming media Instead of downloading an entire le to a computer before playing the
media, streaming media begins playing as soon as enough data has been downloaded,
and continues to download in the background. A common example is a YouTube video,
where the video begins playing before the entire video le has been loaded; and as the
video plays, it continues to download until the entire le has been downloaded.

Synchronous When students are accessing instructional materials and lesson activities at
the same time. Examples of synchronous activities might be a video conference (see
below) or online chat session, or when students login to watch the instructor deliver a
lecture live rather than watching a recording.

Q & A Question and Answer.

Video conference Using cameras and microphones combined with some type of network
connection to allow people in dierent geographical locations to see and hear each other
synchronously.

Virtual classroom A digital space where learners and instructors can interact and conduct
learning activities. Most virtual classroom software provides a way for instructors to share
media with learners, hear and sometimes see learners, and record the interactions so they
can be played back later.

Webinar A seminar conducted through a video or audio conference, usually via the
Internet. Webinars are often recorded and distributed to a wider audience for those who
could not attend the live session.

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