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11/10/2016 GURPSForDummiesCheatSheet

GURPSFORDUMMIESCHEATSHEET
FromGURPSForDummies

ByAdamGriffith,BjoernErikHartsfvang,StuartJ.Stuple

OnceyouvedevelopedyourcharacterandplayingfieldinGURPS(GenericUniversalRolePlaying
System)andyourereadytoroll,makesureyourGM(GameMaster)hasthetablesexplainingtheroll
valuesforcriticalhitsandmisses.Youcanimproveyourcombatstrategybyunderstandingyour
charactersattackanddefensemodifiers.

GURPSMELEEATTACKMODIFIERS

InGURPS,beingsuccessfulinhandtohandcombatinvolvesskillandtherightweaponrymelee
weaponslikedaggers,smallswords,sabers,andlargeknivesareeffective.Whenyourcharacteris
makingameleeattackonanopponentduringcombat,figureyoureffectiveskillby

Takingyourbaseskillwiththeweaponorunarmedattackyouareusing.
Insomesituations,anotherskille.g.,FreeFall,Riding,orEnvironmentSuitwilllimitthis
skill.)

Applyingtherelevantmodifiersbelow.
Modifiersarecumulative,butcombinedvisibilitypenaltiescannotexceed10(6,ifusedto
blindness).Ifanymodifiermarkedwithanasterisk(*)applies,adjustedskillafterallmodifiers
cannotexceed9.

Arollofthisnumber,orless,isahit.

AttackersManeuver

AllOutAttack(Determined):+4

MoveandAttack:4*

AttackersPosture

Crawlingorlyingdown:4(ifattackeriscrawling,hecanonlymakereachCattacks)

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Crouching,kneeling,orsitting:2

AttackersSituation

Affliction(coughing,retching,etc.):SeeAfflictionsonp.428inGURPS:BasicSet:Campaigns

Badfooting:2ormore(GMsoption)

Grappled:4

Holdingalargeshield:2

Majordistraction(e.g.,allclothesonfire):3ormore(GMsoption)

Minordistraction(e.g.,partofclothesonfire):2

Mounted,andmountattackedonitslastturn:2

Mounted,andmountsvelocityrelativetotargetis7+:1

Shock:HPofinjuryreceivedlastturn(maximum4)

STbelowthatrequiredforweapon:1perpointofdeficit

Wearingashieldinclosecombat:DBofshield

OtherActionsbyAttacker

DeceptiveAttack:2per1penaltytofoesdefense

DualWeaponAttack:4/8withprimary/offhand(4/4w.Ambidexterity)

Evaluate:+1perturn(maximum+3)

Offhandattack:4(nopenaltyw.Ambidexterity)

RapidStrike:6onbothattacks(3withTrainedByAMasterorWeaponMaster)

Strikingintoclosecombat:2

WildSwing:5*

Target(chooseone)
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Hitlocation:0fortorso,2forarmorleg,3forgroin,4forhandorfoot,5forface,7forskull
impalingandpiercingattackscantargetvitalsat3oreyesat9

Hitlocation,throughchinkinarmor:8fortorso,10anywhereelse(e.g.,eyeslits)

Weapon,todamage:5tohitareachCweapon(e.g.,knife)orpistol4tohitareach1weapon
(e.g.,broadsword)3tohitareach2+weapon(e.g.,spear)orrifle

Weapon,todisarm:asabove,plusanextra2ifnotusingafencingweapon

Visibility

Cannotseeanything:10(6,ifusedtoblindness)*

Cannotseefoe:6,or4ifyouknowhislocationtowithin1yard*

Partialdarkness,fog,smoke,etc.:1to9(GMsoption)

GURPSRANGEDATTACKMODIFIERS

InGURPS,beingabletoinflictdamageonyouropponentscharacterswhenattackingfromadistance
isquitehandy.Somehelpfulweaponsarespears,nets,harpoons,andaxes,butrememberthatyou
cantredirectanopponentsattack.Whenmakingarangedattack,figureyoureffectiveskillby

Takingyourbaseskillwithyourrangedweapon.

ApplyingthetargetsSizeModifier(SM).

Modifyingforthetargetsrangeandspeed.
SeeSizeandSpeed/RangeTableonp.550inGURPSBasicSet:Campaigns.

Applyingtherelevantmodifiersbelow.
Modifiersarecumulative,butcombinedvisibilitypenaltiescannotexceed10.Ifanymodifier
markedwithanasterisk(*)applies,adjustedskillafterallmodifierscannotexceed9.

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Arollofthisnumberorlessisahit.Ifusingrapidfire,youscoreoneextrahitforeveryfullmultipleof
Recoilbywhichyoumakeyourattackroll.

AttackersManeuver

AllOutAttack(Determined):+1

MoveandAttack:2orBulkofweapon,whicheverisworse

AttackersSituation

Affliction(coughing,retching,etc.):SeeAfflictionsonp.428inGURPSBasicSet:Campaigns

Badfooting:2ormore(GMsoption)

Closecombat:apenaltyequaltotheweaponsBulkstatistic

Damagedweapon:HPofinjuryreceivedlastturn(maximum4)

Majordistraction(e.g.,allclothesonfire):3ormore(GMsoption)

Minordistraction(e.g.,partofclothesonfire):2

Shock:HPofinjuryreceivedlastturn(maximum4)

STbelowthatrequiredforweapon:1perpointofdeficit

AttackingfromMovingVehicleorMount

Ifweaponisnotinastabilizedmount,thecombinedbonusforAccuracy,Aim,bracing,andtargeting
systemscannotexceedthevehiclesSR.

Airvehicle:1forahandheldweapon,0otherwise

Exposedriderhangingonsideofvehicle/mountandshootingover/underit:6

Groundvehicle,goodroad:1forahandheldweapon,0otherwise

Groundvehicle,badroad:0forastabilizedturretorstabilizedopenmount1forafixedmount,
hardpoint,orcarriage2foranexternalopenmount3forahandheldweapon

Groundvehicle,offroad:1forastabilizedturretorstabilizedopenmount2forafixedmount,
hardpoint,orcarriage3foranexternalopenmount4forahandheldweapon
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Spacevehicle:0

Turninginexposedsaddle/seatofvehicle/mounttofireatfoebehind:4

Vehicle/mountdodgedlastturnandyourenottheoperator/rider:2,or4ifflying

Vehicle/mountfailedcontrolroll:penaltyequaltomarginoffailure

Watervehicle,calmwater:0forastabilizedturretorstabilizedopenmount1forafixedmount,
hardpoint,orcarriage2foranexternalopenmount3forahandheldweapon

Watervehicle,roughwater:1forastabilizedturretorstabilizedopenmount2forafixedmount,
hardpoint,orcarriage3foranexternalopenmount4forahandheldweapon

OpportunityFire

Checkingtargetbeforefiring:2

Hexeswatched:0for1hex1for2hexes2for34hexesoraline3for56hexes4for7
10hexes5for11+hexeswatched

OtherActionsbyAttacker

Aimforoneturn:+Accuracyofweapon

Bracedweapon:+1ifyouarestationaryandtookaturntoAim

DualWeaponAttack:4/8withprimary/offhand(4/4withAmbidexterity)

ExtraAim:+1for2seconds,+2for3+seconds

Offhandattack:4(nopenaltywithAmbidexterity)

Popupattack:2,andnoAimpossible

Rapidfire:0for24shots+1for58shots+2for912shots+3for1316shots+4for17
24shots+5for2549shots+6for5099shots+7for100199shotsandsoon.

GURPSCRITICALHITTABLE

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InGURPS,whenyourcharactersareinvolvedincombat,acriticalsuccessisareallygoodresultfrom
yourskillroll.Ingeneralterms,arollof10underyourskillisacriticalsuccess,althougha6isthe
highestnumberyoucanscoreacriticalon.Thatis,arollof7againstaskillof17isstillnotacritical.A
rollof3or4isalwaysacritical,nomatterwhatyourskilllevel.Alldoublingsortriplingsofdamage
refertobasicdamage(notinjury).Inallcases,thetargetgetsnoactivedefenseagainsttheattack.

Roll Effect

3 Theblowdoestripledamage.

4 ThetargetsDRprotectsathalfvalue(rounddown)
after
applyinganyarmordivisors.

5 Theblowdoesdoubledamage.

6 Theblowdoesmaximumnormaldamage.

7 IfanydamagepenetratesDR,treatitasifitwerea
major
wound,regardlessoftheactualinjuryinflicted.

8 IfanydamagepenetratesDR,itinflictsdouble
normalshock
(toamaximumpenaltyof8).Iftheinjuryistoa
limbor
extremity,thatbodypartiscrippledaswell.Thisis
onlya
funnyboneinjury:cripplingwearsoffin(16
HT)seconds,minimumtwoseconds,unlessthe
injurywasenoughto
cripplethebodypartanyway.

9,10, Normaldamageonly.
11

12 Normaldamage,andthevictimdropsanythinghe
isholding,
regardlessofwhetheranydamagepenetratesDR.

13, IfanydamagepenetratesDR,treatitasifitwerea
14 major
wound,regardlessoftheactualinjuryinflicted.

15 Theblowdoesmaximumnormaldamage.

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16 Theblowdoesdoubledamage.

17 ThetargetsDRprotectsathalfvalue(rounddown)
after
applyinganyarmordivisors.

18 Theblowdoestripledamage.

GURPSCRITICALMISSTABLE

InGURPS,theflipsideofcriticalsuccessesarecriticalfailures,ormissesincharactercombat.Like
criticalsuccesses,criticalfailuresmeananextremeresultfromarollinthiscase,abadresult,but
notnecessarilytheendoftheworld.Arollofan18isalwaysacriticalfailure,andarollofa17isa
criticalfailureaswelliftheskillinquestionis15orless.Arollof10overskillisalsoacriticalfailure.

Roll Effect

3,4 Yourweaponbreaksandis
useless.Exception:Certain
weaponsareresistanttobreakage.Theseinclude
solidcrushing
weapons(maces,flails,mauls,metalbars,etc.)
magicweapons
firearms(otherthanwheellocks,guidedmissiles,
andbeam
weapons)andfineandveryfineweaponsofall
kinds.Ifyouhave
aweaponlikethat,rollagain.Onlyifyougeta
broken
weaponresultasecondtimedoestheweapon
reallybreak.If
yougetanyotherresult,youdroptheweapon
instead

5 Youmanagetohityourselfinthearmorleg(50%
chanceeach
way).Exception:Ifmakinganimpalingorpiercing
melee
attack,oranykindofrangedattack,rollagain.If
yougeta

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hityourselfresultasecondtime,usethatresult
halforfulldamage,asthecasemaybe.Ifyou
get
somethingotherthanhityourself,usethat
result.

6 Sameas5,buthalfdamageonly.

7 Youloseyourbalance.Youcandonothingelse(not
evenafree
action)untilyournextturn,andallyouractive
defensesareat
2untilthen.

8 Theweaponturnsinyourhand.Youmusttakean
extraReady
maneuverbeforeyoucanuseitagain.

9,10, Youdroptheweapon.Exception:Acheapweapon
11 breakssee
3.

12 Sameas8.

13 Sameas7.

14 Ifmakingaswingingmeleeattack,yourweapon
flies1dyards
fromyourhand50%chancestraightforwardor
straightback.
AnyoneonthetargetspotmustmakeaDXrollor
takehalfdamage
fromthefallingweapon!Ifmakingathrustingmelee
attackorany
kindofrangedattack,orparrying,yousimplydrop
theweapon,as
in9.

15 Youstrainyourshoulder!Yourweaponarmis
crippled.Youdonothavetodropyourweapon,
butyou
cannotuseit,eithertoattackordefend,for30
minutes.

16 Youfalldown!Ifmakingarangedattack,see7
instead.

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17, Yourweaponbreakssee3.
18

GURPSACTIVEDEFENSEMODIFIERS

InGURPScombat,defendingyourcharacterbyavoidingandeffectivelyabsorbingahitissometimes
moreimportantthanlandingahit.Goodweaponsfordefenseareshieldsandarmor,butremembernot
toweighyourcharacterdown.Whenperformingadodge,block,orparry,figureyouractivedefenseroll
by

TakingyourcalculatedDodge,Block,orParryscore.
TheCombatReflexesandEnhancedDefensesadvantagesincreasethesevaluesabovetheir
base.

Applyingtherelevantmodifiersbelow.
Allmodifiersarecumulative.

Arollofthisnumber,orless,meansyouavoidtheattack.

DefendersEquipment

Parryingwithdaggerorknife:1toParry

Parryingwithkusariorwhip:2toParry

Parryingwithquarterstaff:+2toParry

Shieldorcloak:+DBofshield,exceptvs.firearms

Unarmedparryvs.weapon:3toParry(+0vs.thrust,orwithJudoorKarate)

DefendersManeuver

AllOutAttack:Nodefensepossible!

AllOutDefense(IncreasedDefense):+2tooneofDodge,Block,orParry

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MoveandAttack:Dodgeorblockonlyyoucannotparry

DefendersPosture

Crawlingorlyingdown:3

Kneelingorsitting:2

DefendersSituation

Aboveattacker:+1for3difference,+2for4,or+3for5

Affliction(coughing,retching,etc.):SeeAfflictionsonp.428inGURPSBasicSet:Campaigns

Badfooting:1ormore(GMsoption)

Belowattacker:1for3difference,2for4,or3for5

Cantseeattacker:4,andablockorparryrequiresaHearing2roll

Closecombat:OnlyreachCweaponscanparry

Distraction(e.g.,clothesonfire):1ormore(GMsoption)

Encumbered:PenaltyequaltoencumbranceleveltoDodge,ortoJudo,Karate,oranyfencing
Parry

Mounted:Penaltyequaltodifferencebetween12andRidingskill(nopenaltyforRidingat12+)

Stunned:4

NatureofAttack

Attackfrombehind:Nodefensepossible(defenseat2withPeripheralVision)

Attackfromsideorrunaroundattack:2(nopenaltywithPeripheralVision)

Attackerusedlasersight:+1toDodgeifdotisvisible

DeceptiveAttack:1per2theattackertooktohisattack

DualWeaponAttack:1ifbothattacksstrikethesametarget

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Flail:4toParry/2toBlock(2/1vs.nunchaku)fencingweaponscantparryatall

Successfulfeint:Penaltyequaltoattackersmarginofvictory

Thrownweapon:1toParry,or2toParryifweaponissmall(1lb.orless)

OtherActionsbyDefender

AcrobaticDodge:+2toDodgeifAcrobaticsrollsucceeds,2ifitfails

DodgeandDrop:+3toDodgevs.rangedattack

FeverishDefense:+2(costs1FP)

Multipleparries:4toParryperparryafterthefirst,cumulative(halvedforfencingweaponsandfor
TrainedByAMasterorWeaponMaster)

Offhandparry:2toParry(nopenaltywithAmbidexterity)

Retreat:+3toDodge,ortoBoxing,Judo,Karate,oranyfencingParry+1otherwise

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