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GURPSFORDUMMIESCHEATSHEET
FromGURPSForDummies
ByAdamGriffith,BjoernErikHartsfvang,StuartJ.Stuple
OnceyouvedevelopedyourcharacterandplayingfieldinGURPS(GenericUniversalRolePlaying
System)andyourereadytoroll,makesureyourGM(GameMaster)hasthetablesexplainingtheroll
valuesforcriticalhitsandmisses.Youcanimproveyourcombatstrategybyunderstandingyour
charactersattackanddefensemodifiers.
GURPSMELEEATTACKMODIFIERS
InGURPS,beingsuccessfulinhandtohandcombatinvolvesskillandtherightweaponrymelee
weaponslikedaggers,smallswords,sabers,andlargeknivesareeffective.Whenyourcharacteris
makingameleeattackonanopponentduringcombat,figureyoureffectiveskillby
Takingyourbaseskillwiththeweaponorunarmedattackyouareusing.
Insomesituations,anotherskille.g.,FreeFall,Riding,orEnvironmentSuitwilllimitthis
skill.)
Applyingtherelevantmodifiersbelow.
Modifiersarecumulative,butcombinedvisibilitypenaltiescannotexceed10(6,ifusedto
blindness).Ifanymodifiermarkedwithanasterisk(*)applies,adjustedskillafterallmodifiers
cannotexceed9.
Arollofthisnumber,orless,isahit.
AttackersManeuver
AllOutAttack(Determined):+4
MoveandAttack:4*
AttackersPosture
Crawlingorlyingdown:4(ifattackeriscrawling,hecanonlymakereachCattacks)
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Crouching,kneeling,orsitting:2
AttackersSituation
Affliction(coughing,retching,etc.):SeeAfflictionsonp.428inGURPS:BasicSet:Campaigns
Badfooting:2ormore(GMsoption)
Grappled:4
Holdingalargeshield:2
Majordistraction(e.g.,allclothesonfire):3ormore(GMsoption)
Minordistraction(e.g.,partofclothesonfire):2
Mounted,andmountattackedonitslastturn:2
Mounted,andmountsvelocityrelativetotargetis7+:1
Shock:HPofinjuryreceivedlastturn(maximum4)
STbelowthatrequiredforweapon:1perpointofdeficit
Wearingashieldinclosecombat:DBofshield
OtherActionsbyAttacker
DeceptiveAttack:2per1penaltytofoesdefense
DualWeaponAttack:4/8withprimary/offhand(4/4w.Ambidexterity)
Evaluate:+1perturn(maximum+3)
Offhandattack:4(nopenaltyw.Ambidexterity)
RapidStrike:6onbothattacks(3withTrainedByAMasterorWeaponMaster)
Strikingintoclosecombat:2
WildSwing:5*
Target(chooseone)
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Hitlocation:0fortorso,2forarmorleg,3forgroin,4forhandorfoot,5forface,7forskull
impalingandpiercingattackscantargetvitalsat3oreyesat9
Hitlocation,throughchinkinarmor:8fortorso,10anywhereelse(e.g.,eyeslits)
Weapon,todamage:5tohitareachCweapon(e.g.,knife)orpistol4tohitareach1weapon
(e.g.,broadsword)3tohitareach2+weapon(e.g.,spear)orrifle
Weapon,todisarm:asabove,plusanextra2ifnotusingafencingweapon
Visibility
Cannotseeanything:10(6,ifusedtoblindness)*
Cannotseefoe:6,or4ifyouknowhislocationtowithin1yard*
Partialdarkness,fog,smoke,etc.:1to9(GMsoption)
GURPSRANGEDATTACKMODIFIERS
InGURPS,beingabletoinflictdamageonyouropponentscharacterswhenattackingfromadistance
isquitehandy.Somehelpfulweaponsarespears,nets,harpoons,andaxes,butrememberthatyou
cantredirectanopponentsattack.Whenmakingarangedattack,figureyoureffectiveskillby
Takingyourbaseskillwithyourrangedweapon.
ApplyingthetargetsSizeModifier(SM).
Modifyingforthetargetsrangeandspeed.
SeeSizeandSpeed/RangeTableonp.550inGURPSBasicSet:Campaigns.
Applyingtherelevantmodifiersbelow.
Modifiersarecumulative,butcombinedvisibilitypenaltiescannotexceed10.Ifanymodifier
markedwithanasterisk(*)applies,adjustedskillafterallmodifierscannotexceed9.
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Arollofthisnumberorlessisahit.Ifusingrapidfire,youscoreoneextrahitforeveryfullmultipleof
Recoilbywhichyoumakeyourattackroll.
AttackersManeuver
AllOutAttack(Determined):+1
MoveandAttack:2orBulkofweapon,whicheverisworse
AttackersSituation
Affliction(coughing,retching,etc.):SeeAfflictionsonp.428inGURPSBasicSet:Campaigns
Badfooting:2ormore(GMsoption)
Closecombat:apenaltyequaltotheweaponsBulkstatistic
Damagedweapon:HPofinjuryreceivedlastturn(maximum4)
Majordistraction(e.g.,allclothesonfire):3ormore(GMsoption)
Minordistraction(e.g.,partofclothesonfire):2
Shock:HPofinjuryreceivedlastturn(maximum4)
STbelowthatrequiredforweapon:1perpointofdeficit
AttackingfromMovingVehicleorMount
Ifweaponisnotinastabilizedmount,thecombinedbonusforAccuracy,Aim,bracing,andtargeting
systemscannotexceedthevehiclesSR.
Airvehicle:1forahandheldweapon,0otherwise
Exposedriderhangingonsideofvehicle/mountandshootingover/underit:6
Groundvehicle,goodroad:1forahandheldweapon,0otherwise
Groundvehicle,badroad:0forastabilizedturretorstabilizedopenmount1forafixedmount,
hardpoint,orcarriage2foranexternalopenmount3forahandheldweapon
Groundvehicle,offroad:1forastabilizedturretorstabilizedopenmount2forafixedmount,
hardpoint,orcarriage3foranexternalopenmount4forahandheldweapon
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Spacevehicle:0
Turninginexposedsaddle/seatofvehicle/mounttofireatfoebehind:4
Vehicle/mountdodgedlastturnandyourenottheoperator/rider:2,or4ifflying
Vehicle/mountfailedcontrolroll:penaltyequaltomarginoffailure
Watervehicle,calmwater:0forastabilizedturretorstabilizedopenmount1forafixedmount,
hardpoint,orcarriage2foranexternalopenmount3forahandheldweapon
Watervehicle,roughwater:1forastabilizedturretorstabilizedopenmount2forafixedmount,
hardpoint,orcarriage3foranexternalopenmount4forahandheldweapon
OpportunityFire
Checkingtargetbeforefiring:2
Hexeswatched:0for1hex1for2hexes2for34hexesoraline3for56hexes4for7
10hexes5for11+hexeswatched
OtherActionsbyAttacker
Aimforoneturn:+Accuracyofweapon
Bracedweapon:+1ifyouarestationaryandtookaturntoAim
DualWeaponAttack:4/8withprimary/offhand(4/4withAmbidexterity)
ExtraAim:+1for2seconds,+2for3+seconds
Offhandattack:4(nopenaltywithAmbidexterity)
Popupattack:2,andnoAimpossible
Rapidfire:0for24shots+1for58shots+2for912shots+3for1316shots+4for17
24shots+5for2549shots+6for5099shots+7for100199shotsandsoon.
GURPSCRITICALHITTABLE
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InGURPS,whenyourcharactersareinvolvedincombat,acriticalsuccessisareallygoodresultfrom
yourskillroll.Ingeneralterms,arollof10underyourskillisacriticalsuccess,althougha6isthe
highestnumberyoucanscoreacriticalon.Thatis,arollof7againstaskillof17isstillnotacritical.A
rollof3or4isalwaysacritical,nomatterwhatyourskilllevel.Alldoublingsortriplingsofdamage
refertobasicdamage(notinjury).Inallcases,thetargetgetsnoactivedefenseagainsttheattack.
Roll Effect
3 Theblowdoestripledamage.
4 ThetargetsDRprotectsathalfvalue(rounddown)
after
applyinganyarmordivisors.
5 Theblowdoesdoubledamage.
6 Theblowdoesmaximumnormaldamage.
7 IfanydamagepenetratesDR,treatitasifitwerea
major
wound,regardlessoftheactualinjuryinflicted.
8 IfanydamagepenetratesDR,itinflictsdouble
normalshock
(toamaximumpenaltyof8).Iftheinjuryistoa
limbor
extremity,thatbodypartiscrippledaswell.Thisis
onlya
funnyboneinjury:cripplingwearsoffin(16
HT)seconds,minimumtwoseconds,unlessthe
injurywasenoughto
cripplethebodypartanyway.
9,10, Normaldamageonly.
11
12 Normaldamage,andthevictimdropsanythinghe
isholding,
regardlessofwhetheranydamagepenetratesDR.
13, IfanydamagepenetratesDR,treatitasifitwerea
14 major
wound,regardlessoftheactualinjuryinflicted.
15 Theblowdoesmaximumnormaldamage.
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16 Theblowdoesdoubledamage.
17 ThetargetsDRprotectsathalfvalue(rounddown)
after
applyinganyarmordivisors.
18 Theblowdoestripledamage.
GURPSCRITICALMISSTABLE
InGURPS,theflipsideofcriticalsuccessesarecriticalfailures,ormissesincharactercombat.Like
criticalsuccesses,criticalfailuresmeananextremeresultfromarollinthiscase,abadresult,but
notnecessarilytheendoftheworld.Arollofan18isalwaysacriticalfailure,andarollofa17isa
criticalfailureaswelliftheskillinquestionis15orless.Arollof10overskillisalsoacriticalfailure.
Roll Effect
3,4 Yourweaponbreaksandis
useless.Exception:Certain
weaponsareresistanttobreakage.Theseinclude
solidcrushing
weapons(maces,flails,mauls,metalbars,etc.)
magicweapons
firearms(otherthanwheellocks,guidedmissiles,
andbeam
weapons)andfineandveryfineweaponsofall
kinds.Ifyouhave
aweaponlikethat,rollagain.Onlyifyougeta
broken
weaponresultasecondtimedoestheweapon
reallybreak.If
yougetanyotherresult,youdroptheweapon
instead
5 Youmanagetohityourselfinthearmorleg(50%
chanceeach
way).Exception:Ifmakinganimpalingorpiercing
melee
attack,oranykindofrangedattack,rollagain.If
yougeta
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hityourselfresultasecondtime,usethatresult
halforfulldamage,asthecasemaybe.Ifyou
get
somethingotherthanhityourself,usethat
result.
6 Sameas5,buthalfdamageonly.
7 Youloseyourbalance.Youcandonothingelse(not
evenafree
action)untilyournextturn,andallyouractive
defensesareat
2untilthen.
8 Theweaponturnsinyourhand.Youmusttakean
extraReady
maneuverbeforeyoucanuseitagain.
9,10, Youdroptheweapon.Exception:Acheapweapon
11 breakssee
3.
12 Sameas8.
13 Sameas7.
14 Ifmakingaswingingmeleeattack,yourweapon
flies1dyards
fromyourhand50%chancestraightforwardor
straightback.
AnyoneonthetargetspotmustmakeaDXrollor
takehalfdamage
fromthefallingweapon!Ifmakingathrustingmelee
attackorany
kindofrangedattack,orparrying,yousimplydrop
theweapon,as
in9.
15 Youstrainyourshoulder!Yourweaponarmis
crippled.Youdonothavetodropyourweapon,
butyou
cannotuseit,eithertoattackordefend,for30
minutes.
16 Youfalldown!Ifmakingarangedattack,see7
instead.
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17, Yourweaponbreakssee3.
18
GURPSACTIVEDEFENSEMODIFIERS
InGURPScombat,defendingyourcharacterbyavoidingandeffectivelyabsorbingahitissometimes
moreimportantthanlandingahit.Goodweaponsfordefenseareshieldsandarmor,butremembernot
toweighyourcharacterdown.Whenperformingadodge,block,orparry,figureyouractivedefenseroll
by
TakingyourcalculatedDodge,Block,orParryscore.
TheCombatReflexesandEnhancedDefensesadvantagesincreasethesevaluesabovetheir
base.
Applyingtherelevantmodifiersbelow.
Allmodifiersarecumulative.
Arollofthisnumber,orless,meansyouavoidtheattack.
DefendersEquipment
Parryingwithdaggerorknife:1toParry
Parryingwithkusariorwhip:2toParry
Parryingwithquarterstaff:+2toParry
Shieldorcloak:+DBofshield,exceptvs.firearms
Unarmedparryvs.weapon:3toParry(+0vs.thrust,orwithJudoorKarate)
DefendersManeuver
AllOutAttack:Nodefensepossible!
AllOutDefense(IncreasedDefense):+2tooneofDodge,Block,orParry
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MoveandAttack:Dodgeorblockonlyyoucannotparry
DefendersPosture
Crawlingorlyingdown:3
Kneelingorsitting:2
DefendersSituation
Aboveattacker:+1for3difference,+2for4,or+3for5
Affliction(coughing,retching,etc.):SeeAfflictionsonp.428inGURPSBasicSet:Campaigns
Badfooting:1ormore(GMsoption)
Belowattacker:1for3difference,2for4,or3for5
Cantseeattacker:4,andablockorparryrequiresaHearing2roll
Closecombat:OnlyreachCweaponscanparry
Distraction(e.g.,clothesonfire):1ormore(GMsoption)
Encumbered:PenaltyequaltoencumbranceleveltoDodge,ortoJudo,Karate,oranyfencing
Parry
Mounted:Penaltyequaltodifferencebetween12andRidingskill(nopenaltyforRidingat12+)
Stunned:4
NatureofAttack
Attackfrombehind:Nodefensepossible(defenseat2withPeripheralVision)
Attackfromsideorrunaroundattack:2(nopenaltywithPeripheralVision)
Attackerusedlasersight:+1toDodgeifdotisvisible
DeceptiveAttack:1per2theattackertooktohisattack
DualWeaponAttack:1ifbothattacksstrikethesametarget
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Flail:4toParry/2toBlock(2/1vs.nunchaku)fencingweaponscantparryatall
Successfulfeint:Penaltyequaltoattackersmarginofvictory
Thrownweapon:1toParry,or2toParryifweaponissmall(1lb.orless)
OtherActionsbyDefender
AcrobaticDodge:+2toDodgeifAcrobaticsrollsucceeds,2ifitfails
DodgeandDrop:+3toDodgevs.rangedattack
FeverishDefense:+2(costs1FP)
Multipleparries:4toParryperparryafterthefirst,cumulative(halvedforfencingweaponsandfor
TrainedByAMasterorWeaponMaster)
Offhandparry:2toParry(nopenaltywithAmbidexterity)
Retreat:+3toDodge,ortoBoxing,Judo,Karate,oranyfencingParry+1otherwise
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