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Id Fiend http://localhost/ddi/monster.php?

id=5423

Large aberrant magical beast (reptile) XP 500

HP 120; Bloodied 60 Initiative +0


AC 15, Fortitude 14, Reflex 12, Will 13 Perception+8
Speed 6 Darkvision
Immune fear; Resist 5 psychic
Saving Throws +5; Action Points 2
Standard Actions
Quick Slash At-Will
Effect: Before the attack, the id fiend shifts 1 square.

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 1d6 + 5 damage.


Snapping Jaws At-Will
Effect: Before the attack, the id fiend slides the target 1 square.

Attack: Melee 1 (one creature); +6 vs. AC

Hit: 2d6 + 5 damage.


Double Attack At-Will
Effect: The id fiend uses quick slash and snapping jaws.
Manifest Fear (fear, illusion) Recharge
Attack: Close burst 5 (enemies in the burst); +4 vs. Will

Hit: The target is dazed and slowed until the end of the id fiends next turn.
Minor Actions
Fearful Torment (psychic) At-Will 1/round
Attack: Ranged 10 (one or two dazed creatures); +4 vs. Will

Hit: 1d6 + 5 psychic damage, and the target is immobilized and takes a -2 penalty to attack
rolls until the end of its next turn.
Triggered Actions
Whipping Tail At-Will
Trigger: An enemy moves without teleporting to a square within 2 squares of the id fiend.

Attack (Immediate Interrupt): Melee 2 (the triggering enemy); +6 vs. AC

Hit: 1d8 + 5 damage, and the target falls prone.


Overwhelming Dread Encounter
Trigger (Free Action): The id fiend first becomes bloodied.

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Id Fiend http://localhost/ddi/monster.php?id=5423

Effect: Manifest fear recharges, and the id fiend uses it.


Skills Insight +8, Stealth +5
Str 19 (+4) Dex 10 (0) Wis 16 (+3)
Con 14 (+2) Int 13 (+1) Cha 10 (0)
Alignment Unaligned Languages -
Published in Dark Sun Creature Catalog, page(s) 68.

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