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Real old Guild, the Morticians. Guess if theres one Union Players
Melee Zone 2
Character Traits
certainty in this life, its death, eh? I dont think that MOV TAC KICK DEF ARM INF Shadow Like
The following Union models may play for the
they suffered none in the Century Wars when everyone 4/6 5 2/6 4+ 1 5/7 At the start of this models activation it may make
Morticians Guild in Season 3:
else did. When your business is death, a war is good a [2] Dodge.
news I sppose.
Odds are even a Meathead is going to leave you alone Fangtooth [1] Influence. Immediately allocate [1] Influence to an
other friendly Guild model within [4] of this model.
if he takes you out, but the Spooks? Well, best not let Puppet Master 4 8 -
yourself find out whether youre going to get lucky, or be
Target model immediately makes a Jog, Pass or Attack
their next customer, if you catch my drift.
Avarisse & Greede without spending Influence. If the target model is an
enemy model, it is a friendly model during this action.
14
Figeon, Human, Male, Defensive
Midfielder, i
Captain Size 30mm
17
Sultarish, Human, Female,
Attacking Midfielder, ii 5
Skaldic, Animal,
Mascot
i
Captain Size 30mm Size 30mm
Vileswarm Vileswarm Bonesaw Bonesaw
Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Noxious Death [ 3 Pulse ] MOV TAC KICK DEF ARM INF Slippery
6/8 3 1/4 4+ 0 1/2 When this model suffers the taken-out condition 6/8 4 3/8 4+ 0 2/4 During a Parting Blow that targets this model, this
during the Activation Phase, all other models within model gains [+1] DEF.
the pulse suffer [3] DMG and the poison condition.
T T Offensive Defense
T 1
Vindictive [ Human ] The first time this model scores a goal, this model gains
2
1 2 This model pays [1] less Influence to Charge when T [+1] DEF for the remainder of the game.
targeting an enemy model with the named Character Type.
Football Dervish
When a friendly model receives a successful Pass from
this model, the friendly model may immediately spend
Character Play CST RNG ZON SUS OPT Character Play CST RNG ZON SUS OPT [1] MP to make a Pass that targets this model instead of
Rabid Animal P - Meditation 1 S - making a Teamwork action.
Target enemy model suffers [-4/-4] MOV and This model may reroll one or more dice during
the poison condition. its next Kick during its activation.
Heroic Play
Unexpected Arrival S Pulse 3 Swift Wind
Enemy models within the pulse suffer a [4] Push When this model performs an Advance it may pass
directly away from this model. over other models bases. It cannot end its movement
overlapping another models base. This model ignores the
movement penalty while moving through rough-ground.
7
Raed, Animal,
Mascot
i 12
Piert, Human, Male,
Striker
ii
Size 40mm Size 50mm
17
Piert, Human, Male,
Centre Back
i 12
Valentian, Human, Female,
Winger
i
Size 40mm Size 30mm
Ghast Ghast Graves Graves
Melee Zone 2
Character Traits Melee Zone 2
Character Traits
MOV TAC KICK DEF ARM INF Rising Anger MOV TAC KICK DEF ARM INF Damaged Target
4/7 6 1/6 3+ 1 1/3 The first time this model is damaged by an enemy 5/7 6 3/6 4+ 1 2/4 When this model declares a Charge against a damaged
model each turn, the friendly team gains [2] MP. enemy model it gains [+0/2] MOV for the duration of
the Charge.
T Fear T
The first time each turn an enemy model spends Crucial Artery
2 2
1 KD KD 3 4 Influence on an Attack, Charge or Character Play that 1 2 3 When damaged by this model enemy models suffer the
targets this model, the cost of the Attack, Charge or bleed condition.
Character Play is increased by [1] Influence.
Character Play CST RNG ZON SUS OPT Character Play CST RNG ZON SUS OPT
The Unmasking S Pulse 3 Scything Blow P -
All other models within the pulse suffer a [4] Push All models within this models melee zone
directly away from this model and [3] DMG. suffer [3] DMG.
Tooled Up 1 4 -
Target friendly Guild model gains [+1] DMG to
Character Plays that cause damage and Playbook
damage results.
21
Valentian, Human, Male,
Centre Back
i 14
Raed, Human, Male,
Winger
i
Size 40mm Size 30mm
14
Raed, Human, Male,
Defensive Midfielder, ii 12
Indar, Human, Male,
Central Midfielder
i
Veteran Size 30mm Size 30mm
Brainpan Brainpan Memory Memory
Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Thought [Memory] MOV TAC KICK DEF ARM INF Benched [ Brainpan ]
5/7 3 2/6 4+ 1 2/4 At the start of this models activation, if the friendly 0/0 5 3/4 5+ 0 0/0 This model cannot be selected for a team but is
named model is suffering the taken-out condition, automatically added when the named friendly model is
remove the taken-out condition from the friendly selected for a team. This model does not count towards
T named model and place it within [2] of this model your maximum team size allowance.
with full HP.
1 1 2 3 Control Strings
One, Two! [Memory] At the start of each other friendly Guild models
When this model makes a Pass that targets the friendly activation, this model may make a [2] Dodge.
Character Play CST RNG ZON SUS OPT
named model, this model gains [+2/+2] KICK for
Im Open! 2 6 - the duration of the Pass. If the friendly named model Inanimate Object
Target friendly model immediately makes a Pass, makes a Teamwork action as a result of this Pass, it may Character Play CST RNG ZON SUS OPT This model does not have an activation. This model
which targets this model, without spending Influence. spend [1] less MP to do so. does not generate VP when it suffers the taken-out
Puppet Show 1 8 - condition.
Target friendly [Memory] model may make an
Attack without spending Influence, or make a
[2] Dodge.
Pulling the Strings 1 8 -
Target friendly [Memory] model may make a Kick
without spending Influence.
14
Unknown, Human, Male,
Defensive Midfielder
iii 3
Unknown, Mechanica,
Striker
iii
Size 30mm Size 30mm