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Morticians Guild Morticians Guild Obulus Obulus

Real old Guild, the Morticians. Guess if theres one Union Players
Melee Zone 2
Character Traits
certainty in this life, its death, eh? I dont think that MOV TAC KICK DEF ARM INF Shadow Like
The following Union models may play for the
they suffered none in the Century Wars when everyone 4/6 5 2/6 4+ 1 5/7 At the start of this models activation it may make
Morticians Guild in Season 3:
else did. When your business is death, a war is good a [2] Dodge.
news I sppose.

Everyone hates playing them. Not one team out there


Mist 1 T 3 Unpredictable Movement
Once per turn when an enemy model ends an Advance
that cant find something to not like about em. Players 2 KD in this models melee zone, this model may immediately
make a [2] Dodge.
Minx
come and go, but whoever they are theyre always there
to trip you up, block your plays, and gang up on you. Character Play CST RNG ZON SUS OPT
They used to be less hassle mind, but since the Ferryman
took over, thats when they got to be tough. The Spooks
Confidence 1 4 - Legendary Play
Target friendly model can reroll one or more dice during
Rage
might look like a circus of freaks, but each one of Rigor Mortis
its next Attack or Character Play during its activation.
them is nails. Cant take your eye off of any of them. The enemy team lose all current MP. The friendly team
Youre going to find you have to deal with them a lot Misdirection 2 8 - gains MP equal to the MP loss caused by this action. This
differently to any other team, young blood. Target enemy model with at least [1] Influence loses Legendary Play does not last until the end of the turn.

Odds are even a Meathead is going to leave you alone Fangtooth [1] Influence. Immediately allocate [1] Influence to an
other friendly Guild model within [4] of this model.
if he takes you out, but the Spooks? Well, best not let Puppet Master 4 8 -
yourself find out whether youre going to get lucky, or be
Target model immediately makes a Jog, Pass or Attack
their next customer, if you catch my drift.
Avarisse & Greede without spending Influence. If the target model is an
enemy model, it is a friendly model during this action.

- Greyscales, Fishermans Guild Vice Captain

14
Figeon, Human, Male, Defensive
Midfielder, i
Captain Size 30mm

Scalpel Scalpel Dirge Dirge


Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Anatomical Precision MOV TAC KICK DEF ARM INF Dark Doubts
7/9 7 3/6 4+ 1 4/6 During an Attack from this model enemy models suffer 8/10 2 1/4 5+ 0 1/2 If this model suffers the takenout condition as a result
[-1] ARM. of an enemy Attack or Play, the enemy team suffers
[2] MP after resolving the Attack or Play.
4 Slippery
1 2 3 KD 1 T
During a Parting Blow that targets this model, this Follow Up
1 2 2 3 3
T model gains [+1] DEF. When an enemy model ends an Advance that caused
it to leave this models melee zone, this model may
immediately make a Jog directly towards that model.
Character Play CST RNG ZON SUS OPT
Heroic Play
Tormented Agony P - Unnatural Stamina Flying
Target enemy model with at least [1] Influence loses [1] The next time this model uses Second Wind this turn it Character Play CST RNG ZON SUS OPT When this model moves it ignores other models
Influence. Choose an enemy model within [10] of this bases, terrain and ground. It cannot end its movement
model that has not yet activated this turn, that model is
does so without spending Influence. Singled Out P -
overlapping another base or barrier terrain.
allocated [1] Influence. Friendly models gain [+2] TAC against target
Second Wind 2 4 - Legendary Play enemy model.
When target friendly model next ends an activation it
may make a Jog.
Voodoo Strings [ 8 Pulse ]
Enemy models within the pulse immediately suffer a
Wake the Dead 2 6 - [3] Push directly towards this model.
Target friendly model gains Reanimate. (Once per turn when
this model is reduced to [0] HP, before suffering the taken-out
condition recover [3] HP and remove all conditions).

17
Sultarish, Human, Female,
Attacking Midfielder, ii 5
Skaldic, Animal,
Mascot
i
Captain Size 30mm Size 30mm
Vileswarm Vileswarm Bonesaw Bonesaw
Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Noxious Death [ 3 Pulse ] MOV TAC KICK DEF ARM INF Slippery
6/8 3 1/4 4+ 0 1/2 When this model suffers the taken-out condition 6/8 4 3/8 4+ 0 2/4 During a Parting Blow that targets this model, this
during the Activation Phase, all other models within model gains [+1] DEF.
the pulse suffer [3] DMG and the poison condition.
T T Offensive Defense
T 1
Vindictive [ Human ] The first time this model scores a goal, this model gains
2
1 2 This model pays [1] less Influence to Charge when T [+1] DEF for the remainder of the game.
targeting an enemy model with the named Character Type.
Football Dervish
When a friendly model receives a successful Pass from
this model, the friendly model may immediately spend
Character Play CST RNG ZON SUS OPT Character Play CST RNG ZON SUS OPT [1] MP to make a Pass that targets this model instead of
Rabid Animal P - Meditation 1 S - making a Teamwork action.
Target enemy model suffers [-4/-4] MOV and This model may reroll one or more dice during
the poison condition. its next Kick during its activation.
Heroic Play
Unexpected Arrival S Pulse 3 Swift Wind
Enemy models within the pulse suffer a [4] Push When this model performs an Advance it may pass
directly away from this model. over other models bases. It cannot end its movement
overlapping another models base. This model ignores the
movement penalty while moving through rough-ground.

7
Raed, Animal,
Mascot
i 12
Piert, Human, Male,
Striker
ii
Size 40mm Size 50mm

Casket Casket Cosset Cosset


Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Tough Hide MOV TAC KICK DEF ARM INF Crazy
5/7 5 2/6 3+ 1 1/4 Enemy Plays that cause damage to, or Playbook damage 7/9 4 2/6 4+ 0 2/2 Once per turn during its activation, this model may
results that hit this model are reduced by [1] DMG. suffer [3] DMG to gain [+3] TAC for the remainder of
the turn.
KD 3 Foul Odour [ 3 Aura ] 4
Other models within the aura treat openground as Furious
2 3
1 2 T roughground. 1 2 T 3 This model may Charge without spending Influence.

Reanimate Assist [ Dirge ]


Once per turn when this model is reduced to [0] HP, When making an Attack against an enemy model
before suffering the taken-out condition, recover [3] engaged by the named model, this model gains [+1]
Character Play CST RNG ZON SUS OPT HP and remove all conditions. Character Play CST RNG ZON SUS OPT TAC and [+1] DMG to Playbook damage results.
Ghostly Visage 1 4 AOE 3 Lure 2 8 -
An enemy model suffers [-0/-4] MOV when Legendary Play Target enemy model immediately makes a Jog
it targets a friendly model within this ongoing- Casket Time directly towards this model. The target enemy
effect AOE with a Charge. The enemy model also The next time this model inflicts the takenout model is a friendly model during this action.
suffers [-2] TAC for the duration of the Charge. condition on an enemy [Human] model, the friendly
team scores an additional [+2] VPs. In addition, the Screeching Banshee P -
Heavy Burden 1/ 6 - model which suffered the takenout condition may not Target enemy model suffers [-1] DEF and [2] DMG.
Target enemy model suffers [-4/-4] MOV and return to the Pitch in the next Maintenance Phase.
[-2] to their dice-pool on Character Plays.

17
Piert, Human, Male,
Centre Back
i 12
Valentian, Human, Female,
Winger
i
Size 40mm Size 30mm
Ghast Ghast Graves Graves
Melee Zone 2
Character Traits Melee Zone 2
Character Traits
MOV TAC KICK DEF ARM INF Rising Anger MOV TAC KICK DEF ARM INF Damaged Target
4/7 6 1/6 3+ 1 1/3 The first time this model is damaged by an enemy 5/7 6 3/6 4+ 1 2/4 When this model declares a Charge against a damaged
model each turn, the friendly team gains [2] MP. enemy model it gains [+0/2] MOV for the duration of
the Charge.
T Fear T
The first time each turn an enemy model spends Crucial Artery
2 2
1 KD KD 3 4 Influence on an Attack, Charge or Character Play that 1 2 3 When damaged by this model enemy models suffer the
targets this model, the cost of the Attack, Charge or bleed condition.
Character Play is increased by [1] Influence.

Character Play CST RNG ZON SUS OPT Character Play CST RNG ZON SUS OPT
The Unmasking S Pulse 3 Scything Blow P -
All other models within the pulse suffer a [4] Push All models within this models melee zone
directly away from this model and [3] DMG. suffer [3] DMG.
Tooled Up 1 4 -
Target friendly Guild model gains [+1] DMG to
Character Plays that cause damage and Playbook
damage results.

21
Valentian, Human, Male,
Centre Back
i 14
Raed, Human, Male,
Winger
i
Size 40mm Size 30mm

Graves Graves Silence Silence


Melee Zone 2
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Heroic Play MOV TAC KICK DEF ARM INF Kick Support [ Dirge ]
While within [4] of the named friendly model this
5/7 5 3/6 3+ 2 2/4 Packmaster [ Vileswarm ] 5/7 5 3/6 5+ 0 2/4
model gains [+1/+1] KICK.
Target friendly named model within [4] gains [+1]
KD DMG to Playbook damage results.
1 2 3 T
1 2
Heroic Play
T KD 1 2 3
Heroic Play Creation [ Dirge ]
If the named friendly model is suffering the taken-out
Creation [ Vileswarm ]
If the named friendly model is suffering the taken-out Character Play CST RNG ZON SUS OPT condition, remove the taken-out condition from the
named friendly model and place it in base contact with
condition, remove the taken-out condition from the Tucked 1 8 - this model with full HP. The named friendly model can
Character Play CST RNG ZON SUS OPT named friendly model and place it in base contact with If target enemy model has not activated this turn, it activate as normal.
this model with full HP. The named friendly model can must be the next model the enemy team activates.
Blood P -
activate as normal.
Target enemy model suffers the bleed condition. Shutout 1 8 -
If target enemy model has not activated this turn,
Gravedigger 2/ 6 -
it must be the last model the enemy team activates.
If target enemy model suffers the taken-out
condition this turn, the friendly team gains an Fire Blast 2 8 AOE 3
additional [+1] VP. All models hit suffer [2] DMG and the burning
condition. Models entering or ending their
activation in this ongoing-effect AOE suffer the
burning condition.

14
Raed, Human, Male,
Defensive Midfielder, ii 12
Indar, Human, Male,
Central Midfielder
i
Veteran Size 30mm Size 30mm
Brainpan Brainpan Memory Memory
Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Thought [Memory] MOV TAC KICK DEF ARM INF Benched [ Brainpan ]
5/7 3 2/6 4+ 1 2/4 At the start of this models activation, if the friendly 0/0 5 3/4 5+ 0 0/0 This model cannot be selected for a team but is
named model is suffering the taken-out condition, automatically added when the named friendly model is
remove the taken-out condition from the friendly selected for a team. This model does not count towards
T named model and place it within [2] of this model your maximum team size allowance.
with full HP.
1 1 2 3 Control Strings
One, Two! [Memory] At the start of each other friendly Guild models
When this model makes a Pass that targets the friendly activation, this model may make a [2] Dodge.
Character Play CST RNG ZON SUS OPT
named model, this model gains [+2/+2] KICK for
Im Open! 2 6 - the duration of the Pass. If the friendly named model Inanimate Object
Target friendly model immediately makes a Pass, makes a Teamwork action as a result of this Pass, it may Character Play CST RNG ZON SUS OPT This model does not have an activation. This model
which targets this model, without spending Influence. spend [1] less MP to do so. does not generate VP when it suffers the taken-out
Puppet Show 1 8 - condition.
Target friendly [Memory] model may make an
Attack without spending Influence, or make a
[2] Dodge.
Pulling the Strings 1 8 -
Target friendly [Memory] model may make a Kick
without spending Influence.

14
Unknown, Human, Male,
Defensive Midfielder
iii 3
Unknown, Mechanica,
Striker
iii
Size 30mm Size 30mm

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