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Dae) at Soret) ws Unflatten your cardboard characters! Pt eR Ree eg Cet ee mena a i motivation and.a sense of personal history to every player Oe eeC RN eben rite Tr te enumerate Character Creation System for 20th Century Roleplay Games A detailed, stand-alone system for creating intensely individualized, involved and invigorating backgrounds, personalities, motivations, and skills for both player characters and nonplayer characters alike—complete with roleplay hints, gameplay benefits, and guidelines for fitting skills into any roleplay rules system. by Paul Jaquays with Randall G. Kuipers & John Terra fe Editor/Art Director: Paul Jaquays JAQUAYS ‘This bookis for my parents Wiliam K. and Janet Cover Artist: Susan Van Camp Jaquays, in recognition of their supreme tolerance inustrator: Tom Dow, Paolsaa.ay6, (MM DY DSP LES B| intseroecs eo teyltiatonaternon Zachary Jaquays, Randall G. Kuipers, scsi te (ESM ODD COMM] Sciam te ype Design batons : soteup nasgaeree cesar: ore | MAA OPO 3 was anne, Sugai TA ao Pa ANNI) soso tct nsec Sn Mee cont Fee ose | ENC | ors eter Introduction Introduction How to Use this Book How to Use With this book, the trlogy of character creation books that ‘began with Central Casting™: Heroes of Legend, comes to comole- tion. Each book hasdeait with a major inemetrom roleplaying. That first bock, begun in 1978 and published In 1966, covered tha most Popular game genro, fantacy. Tho cosond, Horoes for Tomorrow encompassed the broad variety of scianca fictien games that have been ... and are yetto.come, ‘With Heroes NOW/(or CC3as we calli), we're covering an even broader range of games—those that teke place inthe 20th century. We've had to adjust tho CCS tables to cover a word populeted by heroes from greatly different game genres. Herein you nll ablote ‘create truly memorable and possibly exotc) pasts forstealthy spies ‘and super-powered types; forhard-bitten private eyes andwild-eye ‘supematural investigators; and of course, for unshaven twe-listed archeologists and trigger-happy gangsters. ‘With allthis materia, we've hada bring inhelp to got itdone. As inthe past, Paul Jaquays has produced the book. Randy Kuipers (whose wel-used copies othe first two Central Casting books were Autographed by the author—but to someone else) reworked old tebles and addec new ones (and illustrated things too!), John Terra (who actually plays 2011 contury RPGs) gave us soms new genre, event tables Other contributors include illustrators Tom Dow, Zachary Jaq- ays, Diana Harten Stein twice-nomrinatedtorafan artist Hugo), and LA Wiliams, Hoartfot approciation goes out tothe individuals and companies who provided the much-needed raterance materal for hiebook: Bill Connors, Randy Cox, Robert Leake, John Olsen, Mike Pondsmth, Kevin Siembida, Greg Stafford, and Richard Tuholka; and to F.A.S.A,, Game Designers Workshop, Maylair Games, Palladium Books, A. Talsorian Games, Steve Jackson Games, Task Force Games, Tri Tao Systorre, TSA Inc., and West End Games. ‘As We said, this book completes the orginal tilogy. Will Central Casting go on from here? Good question. At this point, we don't know—thougha ravisedsecond edition othe firstoookisundercon- sideration. Let us know what you want in the way of game Dack. {ground development aids. Write and tellus you realy want more! “Political Correctness” Warning twas ocd wen advance hath book would defintely toto policaly conects fac ts sonentiees wena ‘Sci pltcaly moray. otal. encaglovsyeorestatne Sie, Totelthotiin, the ators ard eatomNnernerscyd irosomcutue, hloroseauaty.ashiond famies lowe Core Tamales, Josus Chit and Gadare a roy nea ae wo vrontforcetnomon you, wouorecormensiterntoererybody Youttocan enyboverierk Aevuen wabeate aa oes Sonsclthe authors porsenalvaussivucurertarconae ne Unpepular th tross who aselgn eeualvalustoalcatves ie fone Masi, saat or meralchaces “sto thowo who may thal eaveriure gaming i an cor: recttorumin when expose eae vews on Resorts Hibs ane mageoutyneone a eee ee Composing values aredinteovton, owes Docket pune Schools, the ows and indead. aivertue gumng tees stato bultne ros, busomoonetas osaeree sea Sonotier tis book abe one a Op.e4: payee nanny Sof your eeraiioc woe ofeneosbyorsoaurctevates ainorthanthose ofthe pop" phos the homer youhos Bestretumthis book one shot now: Wed _~ Cute ko youto buyout naan ost ot | Paul Jaquays Siporngen aiboes yan | this Book Lot's do it}Grab your tavorte bag of dice, and we'll start creat ing super-excting dynamic characters that look, feel, end.act ike thay just walked outof the pages of a comic book, horror novel er soy adventure. Before Starting Make sure you have the following Items: a variety of dice (24, 36, d8, d10, d20-i1 you dont know what these are see Dice Explanations on page 5), asharpened pencil, several photecopios ithe character worksheet, andacouple bookmatks {trust me, you will need these a fist), Permission is granted to protocopy the worksheet on page 112 fr personal Use only, Getting Started Creating character histories is fun, but it takes time. Plan on Spending as much as a half-hour per character. However, there are snori-cuts you can take. For aquek NPC (orplayer character) history, go to NPCs: Creating Special Characters on page 11.11 You just want ‘0 get going, jump ahead to Adventure in the 26th Century and sian roling dice. On the other hand, i yeu want te know what o do when you get there... ead on, Those Funny Numbers ‘You've probably noticedthat every tablestartswith aihree-

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