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Piaget
children active & motivated learners
construct knowledge from experiences
interaction with physical & social environments essential for cognitive
development
cognitive development can proceed only after certain genetically controlled
neurological changes occur
Organization
scheme: organized group of similar actions or thoughts
basic blocks of thinking
children organize what the learn and do into schemes
Adaption
schemes change over time
assimilation: dealing with a new event in a way that is consistent with an
existing scheme
accommodation: dealing with a new event by modifying an existing
scheme/forming new one assimilation & accommodation typically
work together
Equilibration
equilibrium: state of being able to explain new events by using existing
schemes
disequilibrium: an inability to explain new events by using existing
schemes
equilibration: movement from equilibrium to disequilibrium & back to
equilibrium o promotes development of more complex forms of thought &
knowledge
4 Stages of Cognitive Development
sensorimotor stage (birth until age 2) o schemes based
on behaviour & perceptions (5 senses) no mental
schemes o develop object permanence: realization
objects continue to exist even after they are removed
from view
o cause-effect relationships
preoperational stage (2-7 years) o semiotic function
(ability to use symbols) o think about objects beyond
immediate view o schemes independent of immediate
perceptions & behaviours o language skills explode o
one-way logic
o difficulty with principle of conservation: realization if nothing is
added or taken away amount stays the same regardless of
alternations in shape/arrangement
o egocentrism: inability to view situations from another persons
perspective collective monologue
concrete operations stage (7-11 years) o concrete
thinking (hands on thinking)
o identity o compensation o reversibility o multiple classification:
recognition that objects may belong to several categories at once
o seriation
formal operations stage (12+) o scientific reasoning o
abstract thinking o hypothetico-deductive reasoning o
adolescent egocentrism: inability of individuals to
separate their own abstract logic from the perspectives
of others and from practical considerations
o imaginary audience (not reached by all)
Teachers Casebook
The provincial curriculum guide calls for a unit on symbolism in poems. You
are concerned that any of your grade 5 students may not be ready to
understand this abstract concept. To test the waters you ask a few students
to describe a symbol. Its sorts like a big metal thing that you bang
together. My sister plays one in the high school band Sean adds. You
realize that they are on the wrong track here so you try again, I was
thinking of a different kind of symbol . . . like a heart as a symbol of love.
You are met with blank stares. Trevor ventures, You mean like the Olympic
torch? And what does that symbolizes, Trevor? you ask. I said the torch.
Trevor wonders how you could be so dense.
*+ To develop the concept of symbol I would first design activities in
which students could engage independently or in small groups. For example,
I might engage students in a matching activity that requires them to identify
the symbolic meaning of concrete or real-life objects. I might create a
worksheet that includes two lists: one list would include real-world objects,
such as a dove or a heart (this list might be presented as pictures); the
second list would include descriptions of the symbolic meaning of each
object. Students would match the picture of the dove with peace. I might
ask the students to generate their own symbols
Vygotsky
social interactions shape learning
knowledge is co-constructed
adults and peers scaffold
Limitations
humans may be more biologically predisposed to learn
consists mostly of general ideas
Attention
attention: the focusing of mental processes on particular environmental
stimuli
attention span increases over time (exception: ADD)
relevant content yields better learning
how & what children learn depends on what they intend to learn
Learning Strategies
learning strategies: one or more cognitive processes used intentionally
for a particular learning task
rehearsal: information is repeated over and over as a possible way of
learning & remembering o develops in elementary school years o chanting,
assimilation of words with rhythm, writing notes multiple times
organization: learners find connections among information they need to
learn o improves & continues to develop through childhood o forming
categories, cause-effect relationships
elaboration: cognitive process in which learners expand on new
information based on what they already know
become more sophisticated over time
Knowledge Base
knowledge base: ones knowledge about specific topics and the world in
general
amount of knowledge increases over time & becomes increasingly more
integrated
Metacognition
metacognition: ones knowledge and beliefs about ones own cognitive
processes and ones resulting attempts to regulate those cognitive
processes to maximize learning and memory
as children mature they become more aware of their memory limitations
children become more knowledgeable about effective learning strategies
Personal Development
Social Development
Peer Relationships
classroom is a social place
interactions allow individuals to learn & practice social skills
offer social & emotional support
influential socialization agents
peer pressure: students peers strongly encourage some behaviours and
discourage others
Friendships
close friends usually same age, gender, race
emotional investment
help boost self esteem and bring a sense of belonging
Larger Social Groups
enjoy company of many peers to form large social groups
members feel loyalty to one another & hostility towards members of other
groups
groups attach names to other groups (jocks, geeks, etc.)
3 distinct types of groups during adolescence o clique: moderately stable
friendship group of 3-10 members o subculture: resists dominant culture &
adopts own norms o gang: cohesive small group characterized by initiation
rites, distinctive colour/symbols, territorial orientation & feuds with rival
groups
Romantic Relationships
addresses student need for companionship, affection, security, social skills
and interpersonal behaviours
extreme mood swings
difficulty coping with emotions
elementary middle school o crushes based on physical appearance o social
status o limited interactions
high school o long term relationships (more interaction, sexual intimacy) o
mixed feelings about sexuality o sexual identity (homosexuality)
Definition of Learning
permanent change in behaviour and/or knowledge
result of experience
not result of maturation or temporary conditions (illness)
Assumptions
students behaviours result from interaction (experience) with environmental
stimuli
relationships among observable events
learning involves a behaviour change
contiguity learning o repeated pairing = association of two events o
stimulus = 1st event, response = memory of the 2nd event o ie/ 7 x 8 = 56 o
ie/ hear state name = remember capital
Conditioning
Classical Conditioning
Ivan Pavlov & dog salivation experiment
classical conditioning: form of learning whereby a new, involuntary
response is acquired as a result of two stimuli being present at the same
time
neutral stimulus unconditioned stimulus response conditioned
stimulus conditioned response
unconditioned stimulus: stimulus that without prior learning elicits
particular response
unconditioned response: response that without prior learned is elicited by
a particular stimulus
neutral stimulus: stimulus that doesnt elicits any particular behaviour
conditioned stimulus: stimulus that begins to elicit a particular response
conditioned response: response that begins to be elicited by a particular
behaviour
Operant Conditioning
operant conditioning: form of learning whereby a voluntary response
increases a frequency as a result of it being followed by reinforcement
when behaviour followed by desirable consequence, increases in frequency
when behaviour doesnt produce results, decreases in frequency
Classic vs. Operant Conditioning
classical = involuntary response caused by pairing
of two stimuli operant = voluntary response
caused by reinforcement
Reinforcement
reinforcement: act of following a particular response with a reinforcer &
thereby increasing frequency of that response
positive reinforcement: consequence that brings about increase of
behaviour through presentation of a stimulus o concrete reinforcer can be
touched o social reinforcer gesture/sign o activity reinforcer
opportunity to engage in favourite activity
Premack principle: phenomenon whereby individuals do less-
preferred activities in order to engage in more-preferred
activities
o positive feedback mess that answer/task is
correct o extrinsic reinforcer comes from
outside environment o intrinsic reinforcer
provided by self
negative reinforcement: consequence that brings about the increase of a
behaviour through the removal of a stimulus
Reinforcement Schedules
continuous: reinforcement after every response turning on
television o rapid learning of response o very little persistence when
reinforcement stops
fixed interval: reinforcement after a set period of time weekly quiz
o response rate increases as time for reinforcement approaches
then drops o little persistence, rapid drop in response rate when
time for reinforcement passes & no reinforcer appears
variable interval: reinforcement after varying lengths of time pop
quiz o slow, steady rate of responding; very little pause after
reinforcement o greater persistence; slow decline in response rate
fixed ratio: reinforcement after a set number of responses piece
work, bake sale o rapid response rate; pause after reinforcement o
little persistence; rapid drop in response rate when expected
number of responses given & no reinforcer appears
variable ratio: reinforcement after a varying number of responses
slot machines o very high response rate; little pause after
reinforcement
o greatest persistence; response rate stays high & gradually drops off
Punishment
presentation punishment: adverse or unpleasant consequences
removal punishment: loss of privileges or desired outcomes
use two pronged approach o provide punishment for undesired behaviour
simultaneously o clarify & reinforce desired behaviour
be consistent
Working Memory
capacity: limited (5-9 separate items)
duration: 5 20 seconds
purpose: temporary storage and active processing
Definition of Learning
individual constructivism: theoretical perspective that focuses on how
people as individuals construct meaning from the events around them
social constructivism: theoretical perspective that emphasizes that an
individuals meaning making/learning is mediated by adults/more
knowledgeable peers even though it is ultimately constructed by the
individual learner
Problem Solving
problem exploration solution
debate: general or domain specific?
IDEAL: heuristic for problem solving o Identify the problem & opportunities o
Define goals and represent the problem o Explore possible strategies o
Anticipate & act on the strategies
o Look back & learn from the effects of your strategies
8: SOCIO-COGNITIVE THEORY
Observational Learning
Modelling
modeling: form of learning where individuals learn by
observing other people and then by copying them
learn motor skills, academic skills, interpersonal skills &
moral values learn from live models & symbolic
models
Vicarious Experiences
vicarious reinforcement: phenomenon whereby response increases in frequency
when another person is reinforced for that response
vicarious punishment: phenomenon whereby response decreases in frequency
when another person is punished for that response
Self-Regulating Students
know themselves
know & apply successful strategies
recognize & differentiate contexts
motivated to learn
manage their own volition