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Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for
legendary Minoan temples. You have not only heard the rumors of their locations from other mariners -
you have some of the secret maps thought to be myth!
In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found
on surrounding islands back to the resource-poor island of Thera. Then, using landmarks to guide your way, follow your maps
maps, and unearth the forgotten temples before time forgets them, and may the gods forever bless you with favorable winds!
COMPONENTS
1 2 2 3 3 4 4 5
1 2 2 3 3 4 4 5
1 2 2 3 3 4 4 5
32 Resource cubes 15 x 1-Drachma 10 x 5-Drachma
1 2 2 3 3 4 4 5
(8 x 4 different colors) pieces pieces
1 Market board
2 SETS OF THE FOLLOWING COMPONENTS
IN EACH PLAYER COLOR:
Each turn actions Akrotiri punch 3 front
frEE actions
load boat
shipping routE or portagE
sEll rEsourcEs
at thEra
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
5
Akrotiri punch 5 front
max 3 rEsourcEs
island of Thera
Akrotiri punch 3 front
in boat
unload rEsourcEs
Akrotiri punch 2 front
ExcavatE
2. add rEsourcEs only onE
tEmplE pEr island
Akrotiri punch 3 front
at thEra
icon color
Akrotiri punch 7 front
1 map 2 maps 3 maps gamE End
36 Land tiles + +
3
oraclE
GOAL
any color
Akrotiri punch 7 front
3 4 5
draw 2 draw 2
last
GOAL
GOAL
kEEp 1 kEEp 1
turn
GOAL
MED
1
SET UP
1 Place the Starting board with Thera in the middle of the
table with ample room around it. Players should sit opposite
one another.
1 2 2 3 3 4 4 5
EASY
EASY
EASY
1 2 2 3 3 4 4 5
1 2 2 3 3 4 4 5
1 2 2 3 3 4 4 5
Akrotiri punch 3 f
load boat
Akrotiri punch 7 front
1 2 2 3 3 4 4
1 2 2 3 3 4 4
unload rEsourcEs
Akrotiri punch 2 front
ExcavatE
2. add rEsourcEs only onE
tEmplE pEr island
Akrotiri punch 3 front
buy maps 1 3 7
at thEra
icon color
Akrotiri punch 7 front
1 map 2 maps 3 maps gamE End
+ +
3
oraclE
GOAL
+1 (oncE pEr turn) Ak
3 4 5
draw 2 draw 2
las
GOAL
GOAL
kEEp 1 kEEp 1
tur
2
5 Each player takes a Land tile and beginning with the starting player, each player adds
their Land tile to the board. Once placed, that player also places 2resources onto that
Land tile. The first resource will be the color of the Terrain icon on that Land tile and 1 2 2 3 3 4
it will be placed on the island where that Terrain icon is located. Thesecond resource 1 2 2 3 3 4
can be any resource that the player wishes and must be placed on a different island than
1 2 2 3 3 4
where the first resource was placed, but it must be on the Land tile that was just placed
1 2 2 3 3 4
(following the placement rules on page 4).
front
punch 2
Akrotiri
EASY
1 Medium Map card. Place the rest of the Map cards
MED
in 3face-down piles off to the side: Easy (Bronze),
Medium (Silver), Hard (Gold)
HARD
HARD
GOAL
HARD
GOAL
MED
MED
7
MED
L
on the bottom of the pile. This card should remain
GOA
GOA
secret from the other player.
4 5
4 5
4 5
or Each
hmas
Place the Land tile deck face down within reach of both players.
st Each player is dealt 1 Land tile that they should keep secret from the other.
rn
3
Each turn actions Akrotiri punch 3 front
frEE actions
1. placE 1 tilE movE sEll rEsourcEs
Empty boat= at thEra
HOW TO PLAY
2 movEs
1 2 2 3 3 4 4 5
shipping routE or portagE
After this is completed, the Active Player enters his Action
load boat
Akrotiri punch 7 front
1
1
2
2
2
2
3
3
3
3
4
4
4
4
5
unload rEsourcEs
Akrotiri punch 2 front
ExcavatE
On his turn, the active player must first: 2. add
How rEsourcEs
many actions a player has is determined at the beginning only onE
tEmplE pEr island
Akrotiri punch 3 front
1. Play their Land tile attach a Land tile to the map by of a players turn. The rightmost
buy maps 1 3
number
7
that is visible on Akrotiri punch 3 front
at thEra
placing it next to another tile, or to the Starting board such icon color gamE the
the bottom of each players player board indicates Endnumber
Akrotiri punch 7 front
1 map 2 maps 3 maps
+ +has is
3
oraclE
of +1actions a player has. The number of actions a player
GOAL
that the tile lays flush against one side. A new tile must be (oncE pEr turn) Akrotiri punch 8 front
other tile. Players are motivated to play their tiles in locations actions pEr turn
3 4 5
that can either help them get more money from shipping draw 2 draw 2
last
GOAL
GOAL
resources, or in locations that will help them fulfill their Map turn
kEEp 1 kEEp 1
card requirements.
Example: This player has built 1 Temple in a previous
turn and now has 4 actions this turn.
Example: A Land tile always has
shipping routes on all 4 sides as well Note : We have included 6 Action markers to help you keep
as 1 Terrain icon. track of how many actions youve used during a turn.
MOVE
2. Place resources on tile immediately after playing the tile,
the active player must put 2 Resource cubes on each tile. The (COST OF 1 ACTION FOR EACH OF THE FOLLOWING)
player must first place 1 Resource cube of the same color as the M
ove via Shipping Route: Move a boat from a dock on
icon, next to it. Then he chooses a second resource cube (of one island to a dock on another island, following a depicted
any color) and places it on a different island that is on the same shipping route. Players may freely turn at any intersections,
tile that was just played. Ensure Terrain icons are not covered and boats do not need to stop at docks that they pass.
Akrotiri punch 2 front
by the resources as players need to be able to see all Terrain Move via Portage: Move a boat from a dock on one island
1 2 2 3 3 4 4 5
icons throughout the game. overland to another dock on the same island. Akrotiri punch 3 front
In both cases, the required resources cubes are taken from the
1 2 board.
leftmost spaces on the Market 2 3 3 4 4 5
1 2 2 3 3 4 4 5
is complete.
NOTES:
Only one boat can stop at a dock at a time.
Akrotiri punch 7 front
Example: After placing a Land tile, this player places the It is possible to move through a dock with another boat,
green resource next to the tree, then chooses the orange but it costs one extra action. This can be useful when
resource and places it on a different island. moving via portage.
4
LOAD BOAT (1 ACTION) How to prove that a Temple is located on an island:
Load boat with up to 3 resources - any resources on the
island can be loaded, regardless of how far away the resources Each Map card has a Temple located in the middle and a
are from the docked boat on that island. The active player variety of Terrain icons around it. The Map card indicates
may choose to load some resource cubes and not others when where a Temple is located. Each Map card is specific to
performing this action. A boat can never carry more than where a player is sitting. For Player 1, the top of the Map
3resources. card is the same as the part of the board that is directly
opposite where Player 1 is sitting. For Player 2, the same
EXCAVATE A TEMPLE (1 ACTION) is true but from their perspective.
1. The active player turns the Map card of the Temple they are A Temple is located on an island that is surrounded in
excavating face up to show the other players. the appropriate direction of the Terrain icons on the Map
2. The active player places a Temple on the island where that Card.
players boat is docked. The active player takes their leftmost The Temple does not need to be in a direct line from each
available temple from their player board and places it on the of these Terrain icons just in that general direction.
island where the boat is docked. She must then prove that
the Temple can be found on the island her boat is on. To help determine if a Terrain icon is in the needed
direction of a Temple, use the dotted lines printed on the
3. If the Temple has been legally located, the active player pays Land tiles and Starting Board.
the cost of the excavation, as noted at the top left on each
Map card to the supply. Resource cubes are not Terrain icons, and an icon that is
in the same 1/4 of the tile as a Temple is not counted, so
4. The active player places that Map card face up next to her be careful when planning your excavation!
player board to indicate the number of points scored for
If an island with a Temple becomes connected to another If a Map Card has a Volcano
island with a Temple later on in the game, then that is fine. ABOVE the Temple, then as long
No Temples can be found on the island of Thera. as the Volcano Terrain icon on
the board is above the line that is
directly above the Temple then it
is true regardless of how much to
the right or left it is located.
5
BUY MAP CARDS (1 ACTION) FREE ACTIONS
For 1 action, a player can buy new Map cards when that The following actions are Free Actions:
players boat is at Thera. When buying new Map cards a player
can choose any level of difficulty they want. A player can Selling Resources - this can only be done if a players boat
choose this action multiple times on their turn if they wish. is at Thera. To sell a resource, take a resource from a players
Aplayer can choose to buy: boat that is docked at Thera and place it back on the Market
board in the rightmost available location of that color. The
1
Map card for 1 Drachma
Market pays the player the amount indicated on this location.
2
Map cards for 3 Drachmas If multiple resources of the same type are sold at Thera, they
should be sold back to the Market one unit at a time as the
3
Map cards for 7 Drachmas
price per unit can change as the demand for that resource
CONSULT THE ORACLE decreases.
(1 ACTION - CAN ONLY BE DONE ONCE PER TURN)
If there are no more resources available at the Market, then that
1. The active player verbally requests a Terrain icon: Lake, resource is currently depleted, and no more will be placed. It is
Tree, Mountain or Volcano. possible that only 1 resource might be placed on a Land tile if
2. The active player flips up the top Land tile and if it contains the depleted resource is the one matching the Terrain icon on
the Terrain icon that she requested, then that player takes that Land tile.
this Land tile as her tile to be played next turn.
3. If the Land tile does not contain the Terrain icon requested,
then the player keeps flipping up more tiles until one is
found.
1 2 2 3 3 4 4
If no Land tile is found that has the requested Terrain icon,
then the active player takes the last tile that was turned face up
instead. 1 2 2 3 3 4 4
A player can only ever have one Land tile in their hand at a
time.
1 2 2 3 3 4 4
All rejected tiles are placed in a discard pile. Once the Land Example: If a player were to sell 2 Blue and 1 Green
tiles run out, shuffle the discarded tiles and form a new pile of resources this turn, he would place those cubes on the circled
Land tiles. 1 3+3+2,
spaces and that player would make 2 2or 8 3Drachmas.
3 4 4
Unloading Resources - a player can unload as many resources
onto an island that they are docked at for free. Take the
resources off the boat and place them onto the island where
the boat is docked.
END OF TURN
A player who has not consulted the Oracle picks up a Land tile
at the end of their actions. This does not cost an action. Play
passes to the next player in clockwise fashion.
END OF GAME STRATEGIST VARIANT
The game ends when a player has excavated their 6th temple. For those looking for a more planned game with regards to
If that player was the starting player, then the other player gets Goal cards, change the rules as follows:
one more turn, otherwise the game is over at the end of the
As step 10 of the setup, place 4 face-up Goal cards as a display.
players turn. Players then count their final scores. The player
with the most points is the winner. Whenever a player builds their 3rd and 5th temple, that player
chooses 1 Goal card among those remaining in the display.
SCORING This replaces the Draw 2, keep 1 that is indicated on the
player boards.
There are 3 ways to score points: Map cards, Goal cards and
Drachmas.
CREDITS
3 1 1. Map cards: Each player adds up the points for
Sen and Jay would like to thank their awesome play testers that
each of their Temples they found using their
helped bring Akrotiri to the game that it finally became: Xavier
Map cards, as indicated in the top right of each
Cousin, Matt Musselman, Don Kirkby, Peter Grant, Graeme
Map card.
Jahns, Sean Ross, Rida Vanderkam, Dave Woodrow, Andrew
Morris, Andrei Filip, Adam Fleming, Al Cormier, Hugh James,
Dani Steele, Greg Bride, Tim Reinert, Katherine Cummings,
Kevin Wilson, Jennifer Wilson, Sarah Matchett, Laurie Ward,
2. Goal cards: Each player reveals their Goal Darren Wilson, Brian Jamieson, Herb Regalo, Jeff Temple, Elly
cards and adds any points for achieving these Boersema, Brian J. Malott, Steve Malott, Daryl M. Andrews,
Goals. Abe Oudshoorn, Lydia Kelly, Logan Kelly, Brett Richards, Kevin
5
Jacobi, Josh Cappel, Boyd Blundell, Daniel Rocchi, Ken Maher,
Mike Dodgson, Jonathan Lavallee, Stacey Haan, the Game
Artisans of Canada. Sen and Jay would also like to thank the
team at Z-Man Games for all their work in getting this game
developed and published: Chris Quilliams,
3. Drachmas: Players score 1 point for every Jean-Franois Gagn, Sophie Gravel and Zev Shlasinger.
10Drachmas they have.
Game design: Jay Cormier and Sen-Foong Lim
Development: Team Z-Man Games
Artwork: Chris Quilliams
NOTES: 2014 Z-Man Games Inc.
Any Map cards that have not been found yet, or unsold 31 rue de la Cooprative
resources, are not counted towards a players score. Rigaud QC J0P 1P0
Canada
Ties are broken by the player with the most Drachmas.
info@zmangames.com
If there is still a tie, then players rejoice in their shared
www.zmangames.com
victory.
7
APPENDIX: GOAL CARDS
Score 3 points for each of your Temples that are
exactly 1 portage away from Thera. If the Temple
Score 2 points for each of your Temples located on
can be connected using other Shipping Routes that
an island with a Mountain Terrain icon.
brings this down to no portage, then that Temple
3 2
does not score.