Documente Academic
Documente Profesional
Documente Cultură
A CAMPAIGN PLANNER FOR BLUE ROSE THE ROLEPLAYING GAME OF ROMANTIC FANTASY
CREDITS AND INTRODUCTION
Blue Rose Narrators Journal is 2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted
material in no way constitutes a challenge to the respective copyright holders of that material.
Blue Rose, Green Ronin, True20, and their associated logos are trademarks of Green Ronin Publishing, LLC.
Ronin Arts and the Ronin Arts logo are trademarks of Ronin Arts.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a:
All art and images.
The following text is Open Gaming Content: All text, except for material already designated Product Identity.
RONIN ARTS
Email: roninartspresident@yahoo.com Web Site: www.roninarts.com
Introduction
Welcome to the Blue Rose Narrators Journal. Previous Rulings and
The purpose of this product is to provide you with Task Difficulties (p. 6)
forms to better organize your campaign.
Ensure consistency on your in-game rulings for inter-
Our suggestion is to print out the forms you need, pretive situations (i.e. the Difficulty for lifting a
hole-punch them, and put them in a three-ring binder portcullis, for breaking down an iron-barred door, etc.) by
for easy reference. keeping track of them here for future reference.
Although the forms are largely self-explanatory,
we have included a small user guide as an overview. Paths Sheets (pp. 7-9)
Use these forms to keep track of any of your
Campaign Overview Sheet (p. 4) games unique adept/expert/warrior paths.
This sheet should only be needed once for any
campaign and is designed to assist in the planning of Element Reference Sheets (pp. 10-15)
the campaign. Only the most general ideas and con-
There are a total of six sheets, each of which
cepts should be jotted down here.
tracks one of the following six elements: feats,
arcana, weapons, armor/shields, arcane elixirs/
House Rules Sheet (p. 5) stones, and equipment/services.
Keep track of your games unique variations on
They are designed to hold new elements intro-
the Blue Rose rules.
duced to the game (i.e. a new feat or a new kind of
Both mechanical (i.e. not allowing certain arcana armor) but can also be used to keep track of existing
or feats) and table rules (do you re-roll a die that has elements that see frequent use within the game or
fallen off the table?) fit here. have been chosen by the heroes.
2
INTRODUCTION
3
CAMPAIGN OVERVIEW
CAMPAIGN TITLE
NARRATOR
HEROES/PLAYERS IN THE CAMPAIGN
HERO NAME PLAYER
HERO NAME PLAYER
HERO NAME PLAYER
HERO NAME PLAYER
HERO NAME PLAYER
HERO NAME PLAYER
CAMPAIGN SYNOPSIS
CAMPAIGN BACKGROUND
CAMPAIGN GOALS/OBJECTIVES
4
HOUSE RULES
5
PREVIOUS RULINGS AND TASK DIFFICULTIES
ACTION OR TASK
SKILL/ABILITY INVOLVED
MODIFIER/DIFFICULTY
SAVE (IF ANY)
JUSTIFICATION FOR RULING/OTHER NOTES
ACTION OR TASK
SKILL/ABILITY INVOLVED
MODIFIER/DIFFICULTY
SAVE (IF ANY)
JUSTIFICATION FOR RULING/OTHER NOTES
ACTION OR TASK
SKILL/ABILITY INVOLVED
MODIFIER/DIFFICULTY
SAVE (IF ANY)
JUSTIFICATION FOR RULING/OTHER NOTES
6
ADEPT PATHS
NAME NAME
DESCRIPTION DESCRIPTION
7
EXPERT PATHS
QUALITIES QUALITIES
DESCRIPTION DESCRIPTION
8
WARRIOR PATHS
NAME NAME
DESCRIPTION DESCRIPTION
9
FEATS
10
ARCANA
DESCRIPTION
RETRY
SPECIAL
TIME
11
WEAPONS
Range
Cost Damage Critical Increment Weight Type
DESCRIPTION
Range
Cost Damage Critical Increment Weight Type
DESCRIPTION
Range
Cost Damage Critical Increment Weight Type
DESCRIPTION
12
ARMOR AND SHIELDS
NAME
Defense Max Dodge Armor Check
Cost Bonus Bonus Penalty Speed Weight
DESCRIPTION
NAME
Defense Max Dodge Armor Check
Cost Bonus Bonus Penalty Speed Weight
DESCRIPTION
NAME
Defense Max Dodge Armor Check
Cost Bonus Bonus Penalty Speed Weight
DESCRIPTION
13
ARCANE ELIXIRS/STONES
PREREQUISITES
COST
DIFFICULTY TO MAKE
PREREQUISITES
COST
DIFFICULTY TO MAKE
PREREQUISITES
COST
DIFFICULTY TO MAKE
14
EQUIPMENT/SERVICES
15
CREATURE
NAME
DESCRIPTION
SIZE LEVEL
TYPE SPEED
INITIATIVE ALIGNMENT
DEFENSE
ATTACK
QUALITIES
16
MAJOR NARRATOR CHARACTER (PAGE 1 OF 3)
NAME REPUTATION
DESCRIPTION/PERSONALITY
SIZE LEVEL
ROLE SPEED
BACKGROUND/TYPE ALIGNMENT
CONVICTION CORRUPTION
INITIATIVE
DEFENSE
ATTACK
SPECIAL
ABILITIES/SPECIAL
QUALITIES
17
MAJOR NARRATOR CHARACTER (PAGE 2 OF 3)
18
MAJOR NARRATOR CHARACTER (PAGE 3 OF 3)
NAME FOLLOWER OF
DESCRIPTION/PERSONALITY
SIZE LEVEL
ROLE SPEED
BACKGROUND/TYPE ALIGNMENT
INITIATIVE
DEFENSE
ATTACK
OTHER NOTES
20
SECRET SOCIETY/ORGANIZATION (PAGE 1 OF 2)
LEADER CHARACTER
SHEET?
Y N
ORGANIZATIONS ALIGNMENT
BASE OF OPERATIONS LOCATION
SHEET?
Y N
KNOWN MEMBERS
CHARACTER
SHEET?
Y N
CHARACTER
SHEET?
Y N
CHARACTER
SHEET?
Y N
CHARACTER
SHEET?
Y N
CHARACTER
SHEET?
Y N
CHARACTER
SHEET?
Y N
CHARACTER
SHEET?
Y N
GOALS/OBJECTIVES
SECRET KNOWLEDGE
RESOURCES
21
SECRET SOCIETY/ORGANIZATION (PAGE 2 OF 2)
ORGANIZATION
ALLIED ORGANIZATIONS
ORGANIZATION
SHEET?
Y N
ORGANIZATION
SHEET?
Y N
ORGANIZATION
SHEET?
Y N
ORGANIZATION
SHEET?
Y N
ENEMY ORGANIZATIONS
ORGANIZATION
SHEET?
Y N
ORGANIZATION
SHEET?
Y N
ORGANIZATION
SHEET?
Y N
ORGANIZATION
SHEET?
Y N
MISCELLANEOUS INFORMATION
NAME
MEMORABLE ENCOUNTERS DURING THE CAMPAIGN
SESSION DATE CAMPAIGN DATE
EVENT/ENCOUNTER
23
LOCATION/BUILDING (PAGE 1 OF 2)
LOCATION CORRUPT? Y N
COMMON KNOWLEDGE - DC 10 KNOWLEDGE (NARRATOR-DETERMINED SPECIALTY) CHECK REQUIRED
MAP
Scale: 1 square =
24
LOCATION/BUILDING (PAGE 2 OF 2)
LOCATION
ENCOUNTERS PLANNED FOR THIS LOCATION
IMPORTANT EVENTS (HISTORICAL AND DURING PLAY) THAT HAVE OCCURED AT THIS LOCATION
MISCELLANEOUS INFORMATION
25
SHOPS, INNS, AND MARKETPLACES
NAME
OWNER CHARACTER
SHEET?
Y N
CITY/LOCATION CHARACTER
SHEET?
Y N
TYPE OF SHOP
SPECIALIZES IN
EQUIPMENT/SERVICES COMMONLY AVAILABLE
OTHER NOTES
NAME
OWNER CHARACTER
SHEET?
Y N
CITY/LOCATION CHARACTER
SHEET?
Y N
TYPE OF SHOP
SPECIALIZES IN
EQUIPMENT/SERVICES COMMONLY AVAILABLE
OTHER NOTES
NAME
OWNER CHARACTER
SHEET?
Y N
CITY/LOCATION CHARACTER
SHEET?
Y N
TYPE OF SHOP
SPECIALIZES IN
EQUIPMENT/SERVICES COMMONLY AVAILABLE
OTHER NOTES
26
SHADOWGATES
GATE LOCATION
ACTIVE/DORMANT
WHEN GATE OPENS?
DESCRIPTION OF LAND SURROUNDING THE SHADOWGATE
GATE LOCATION
ACTIVE/DORMANT
WHEN GATE OPENS?
DESCRIPTION OF LAND SURROUNDING THE SHADOWGATE
GATE LOCATION
ACTIVE/DORMANT
WHEN GATE OPENS?
DESCRIPTION OF LAND SURROUNDING THE SHADOWGATE
27
RECENT CAMPAIGN EVENTS
28
RUMORS AND LIES
RUMOR SUMMARY
RUMOR SUMMARY
RUMOR SUMMARY
29
ADVENTURE OUTLINE
TITLE
LOCATION
ADVENTURE OPENING/INTRODUCTION
PLANNED ENCOUNTERS/EVENTS
PREFERRED OUTCOME/CONCLUSION
30
FUTURE ADVENTURE AND PLOT IDEAS
ADVENTURE LOCATION
ADVENTURE LOCATION
ADVENTURE LOCATION
31
SESSION HISTORY
HEROES IN ATTENDANCE
SUMMARY OF EVENTS
LOCATIONS VISITED
LOCATION
SHEET?
Y N
LOCATION
SHEET?
Y N
LOCATION
SHEET?
Y N
LOCATION
SHEET?
Y N
LOCATION
SHEET?
Y N
OTHER NOTES
32
HEROES REPUTATIONS
HERO REPUTATION
EVENTS/ACTIONS THAT HAVE SHAPED THE HEROS REPUTATION
HERO REPUTATION
EVENTS/ACTIONS THAT HAVE SHAPED THE HEROS REPUTATION
HERO REPUTATION
EVENTS/ACTIONS THAT HAVE SHAPED THE HEROS REPUTATION
33
ADVENTURE/NARRATOR REVIEW
OTHER NOTES/FEEDBACK
34
NOTES
35
OPEN GAME LICENSE
OPEN GAME LICENSE Version 1.0a
8. Identification: If you distribute Open Game Content You must clearly indi-
The following text is the property of Wizards of the Coast, Inc. and is cate which portions of the work that you are distributing are Open Game
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. Content.
1. Definitions: (a)"Contributors" means the copyright and/or trademark own- 9. Updating the License: Wizards or its designated Agents may publish updat-
ers who have contributed Open Game Content; (b)"Derivative Material" ed versions of this License. You may use any authorized version of this License
means copyrighted material including derivative works and translations to copy, modify and distribute any Open Game Content originally distributed
(including into other computer languages), potation, modification, correction, under any version of this License.
addition, extension, upgrade, improvement, compilation, abridgment or other
form in which an existing work may be recast, transformed or adapted; (c) 10 Copy of this License: You MUST include a copy of this License with every
"Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly copy of the Open Game Content You Distribute.
display, transmit or otherwise distribute; (d)"Open Game Content" means the
game mechanic and includes the methods, procedures, processes and routines
to the extent such content does not embody the Product Identity and is an 11. Use of Contributor Credits: You may not market or advertise the Open
enhancement over the prior art and any additional content clearly identified as Game Content using the name of any Contributor unless You have written per-
Open Game Content by the Contributor, and means any work covered by this mission from the Contributor to do so.
License, including translations and derivative works under copyright law, but
specifically excludes Product Identity. (e) "Product Identity" means product
and product line names, logos and identifying marks including trade dress; arti- 12 Inability to Comply: If it is impossible for You to comply with any of the
facts; creatures characters; stories, storylines, plots, thematic elements, dia- terms of this License with respect to some or all of the Open Game Content
logue, incidents, language, artwork, symbols, designs, depictions, likenesses, due to statute, judicial order, or governmental regulation then You may not Use
formats, poses, concepts, themes and graphic, photographic and other visual or any Open Game Material so affected.
audio representations; names and descriptions of characters, spells, enchant-
ments, personalities, teams, personas, likenesses and special abilities; places, 13 Termination: This License will terminate automatically if You fail to com-
locations, environments, creatures, equipment, magical or supernatural abili- ply with all terms herein and fail to cure such breach within 30 days of becom-
ties or effects, logos, symbols, or graphic designs; and any other trademark or ing aware of the breach. All sublicenses shall survive the termination of this
registered trademark clearly identified as Product identity by the owner of the License.
Product Identity, and which specifically excludes the Open Game Content; (f)
"Trademark" means the logos, names, mark, sign, motto, designs that are used
by a Contributor to identify itself or its products or the associated products con- 14 Reformation: If any provision of this License is held to be unenforceable,
tributed to the Open Game License by the Contributor (g) "Use", "Used" or such provision shall be reformed only to the extent necessary to make it
"Using" means to use, Distribute, copy, edit, format, modify, translate and oth- enforceable.
erwise create Derivative Material of Open Game Content. (h) "You" or "Your"
means the licensee in terms of this agreement.
15. COPYRIGHT NOTICE
2. The License: This License applies to any Open Game Content that contains
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
a notice indicating that the Open Game Content may only be Used under and
in terms of this License. You must affix such a notice to any Open Game System Reference Document, Copyright 2000, Wizards of the Coast, Inc.,
Content that you Use. No terms may be added to or subtracted from this Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
License except as described by the License itself. No other terms or conditions material by E. Gary Gygax and Dave Arneson.
may be applied to any Open Game Content distributed using this License. Modern System Reference Document Copyright 2002-2004, Wizards of the
Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte
acceptance of the terms of this License.
Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell,
John Tynes, Andy Collins, and JD Wiker.
4. Grant and Consideration: In consideration for agreeing to use this License, Blue Rose Narrators Journal, Copyright 2005, Green Ronin Publishing, LLC;
the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive Authors Michael Hammes and Philip Reed.
license with the exact terms of this License to Use, the Open Game Content.
Blue Rose, Copyright 2005, Green Ronin Publishing, LLC; Authors Jeremy
Crawford, Dawn Elliot, Steve Kenson, and John Snead.
5.Representation of Authority to Contribute: If You are contributing original Advanced Players Guide, Copyright 2004, White Wolf Publishing, Inc.
material as Open Game Content, You represent that Your Contributions are
The Book of Fiends, Copyright 2003, Green Ronin Publishing, LLC; Authors
Your original creation and/or You have sufficient rights to grant the rights con-
Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
veyed by this License.
Legions of Hell, Copyright 2001, Green Ronin Publishing, LLC; Author Chris
Pramas.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
Armies of the Abyss, Copyright 2002, Green Ronin Publishing, LLC; Authors
portion of this License to include the exact text of the COPYRIGHT NOTICE
Erik Mona and Chris Pramas.
of any Open Game Content You are copying, modifying or distributing, and
You must add the title, the copyright date, and the copyright holder's name to Book of the Righteous, Copyright 2002, Aaron Loeb.
the COPYRIGHT NOTICE of any original Open Game Content you The Avatars Handbook, Copyright 2003, Green Ronin Publishing, LLC;
Distribute. Authors Jesse Decker and Chris Tomasson.
The Unholy Warriors Handbook, Copyright 2003, Green Ronin Publishing,
7. Use of Product Identity: You agree not to Use any Product Identity, includ- LLC; Author Robert J. Schwalb.
ing as an indication as to compatibility, except as expressly licensed in anoth- Mutants & Masterminds, Copyright 2002, Green Ronin Publishing, LLC;
er, independent Agreement with the owner of each element of that Product Author Steve Kenson.
Identity. You agree not to indicate compatibility or co-adaptability with any
The Psychics Handbook, Copyright 2004, Green Ronin Publishing, LLC;
Trademark or Registered Trademark in conjunction with a work containing
Author Steve Kenson.
Open Game Content except as expressly licensed in another, independent
Agreement with the owner of such Trademark or Registered Trademark. The Unearthed Arcana, Copyright 2004, Wizards of the Coast, Inc.; Andy Collins,
use of any Product Identity in Open Game Content does not constitute a chal- Jesse Decker, David Noonan, Rich Redman.
lenge to the ownership of that Product Identity. The owner of any Product
Identity used in Open Game Content shall retain all rights, title and interest in
and to that Product Identity.
36