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#property indicator_chart_window

#property indicator_buffers 4
#property indicator_color1 Red
#property indicator_color2 Red
#property indicator_color3 DodgerBlue
#property indicator_color4 DodgerBlue
extern int BackLimit = 10000;
extern int TimeFrame = 0;
extern string TimeString = "0=Current, 60=H1, 240=H4, 1440=Day, 10080=Week, 432
00=Month";
extern color color.support.weak = DarkSlateGray;
extern color color.support.untested = SeaGreen;
extern color color.support.verified = Green;
extern color color.support.proven = LimeGreen;
extern color color.support.turncoat = OliveDrab;
extern color color.resist.weak = Indigo;
extern color color.resist.untested = Orchid;
extern color color.resist.verified = Crimson;
extern color color.resist.proven = Red;
extern color color.resist.turncoat = DarkOrange;
extern bool zone.show.weak = true;
extern double zone.fuzzfactor = 0.75;
extern bool zone.solid = false;
extern int zone.linewidth = 1;
extern int zone.style = 0;
extern bool zone.show.info = true;
extern int zone.label.shift = 5;
extern bool zone.show.alerts = false;
extern bool zone.alert.popups = true;
extern bool zone.alert.sounds = true;
extern bool send.email = false;
extern int zone.alert.waitseconds = 300;
extern bool zone.merge = true;
extern bool zone.extend = true;
extern bool fractals.show = false;
extern double fractal.fast.factor = 3.0;
extern double fractal.slow.factor = 6.0;
extern bool SetGlobals = true;
double FastDnPts[], FastUpPts[];
double SlowDnPts[], SlowUpPts[];
double zone.hi[1000], zone.lo[1000];
int zone.start[1000], zone.hits[1000], zone.type[1000], zone.strength[1000],
zone.count = 0;
bool zone.turn[1000];
#define ZONE_SUPPORT 1
#define ZONE_RESIST 2
#define ZONE_WEAK 0
#define ZONE_TURNCOAT 1
#define ZONE_UNTESTED 2
#define ZONE_VERIFIED 3
#define ZONE_PROVEN 4
#define UP_POINT 1
#define DN_POINT -1
int time.offset = 0;
int init()
{
IndicatorBuffers(4);
SetIndexBuffer(0, SlowDnPts);
SetIndexBuffer(1, SlowUpPts);
SetIndexBuffer(2, FastDnPts);
SetIndexBuffer(3, FastUpPts);
if (fractals.show == true)
{
SetIndexStyle(0, DRAW_ARROW, 0, 3);
SetIndexStyle(1, DRAW_ARROW, 0, 3);
SetIndexStyle(2, DRAW_ARROW, 0, 1);
SetIndexStyle(3, DRAW_ARROW, 0, 1);
SetIndexArrow(0, 218);
SetIndexArrow(1, 217);
SetIndexArrow(2, 218);
SetIndexArrow(3, 217);
}
else
{
SetIndexStyle(0, DRAW_NONE);
SetIndexStyle(1, DRAW_NONE);
SetIndexStyle(2, DRAW_NONE);
SetIndexStyle(3, DRAW_NONE);
}
if (TimeFrame != 1 && TimeFrame != 5 && TimeFrame != 15 &&
TimeFrame != 60 && TimeFrame != 240 && TimeFrame != 1440 &&
TimeFrame != 10080 && TimeFrame != 43200)
TimeFrame = 0;
if (TimeFrame < Period())
TimeFrame = Period();
return(0);
}
int deinit()
{
DeleteZones();
DeleteGlobalVars();
return(0);
}
int start()
{
if (NewBar() == true)
{
int old_zone.count = zone.count;
FastFractals();
SlowFractals();
DeleteZones();
FindZones();
DrawZones();
if (zone.count < old_zone.count)
DeleteOldGlobalVars(old_zone.count);
}
if (zone.show.info == true)
{
for (int i=0; i<zone.count; i++)
{
string lbl;
if (zone.strength[i] == ZONE_PROVEN)
lbl = "Proven";
else if (zone.strength[i] == ZONE_VERIFIED)
lbl = "Verified";
else if (zone.strength[i] == ZONE_UNTESTED)
lbl = "Untested";
else if (zone.strength[i] == ZONE_TURNCOAT)
lbl = "Turncoat";
else
lbl = "Weak";
if (zone.type[i] == ZONE_SUPPORT)
lbl = lbl + " Support";
else
lbl = lbl + " Resistance";
if (zone.hits[i] > 0 && zone.strength[i] > ZONE_UNTESTED)
{
if (zone.hits[i] == 1)
lbl = lbl + ", Test Count=" + zone.hits[i];
else
lbl = lbl + ", Test Count=" + zone.hits[i];
}
int adjust.hpos;
int wbpc = WindowBarsPerChart();
int k;
k = Period() * 60 + (20 + StringLen(lbl));
if (wbpc < 80)
adjust.hpos = Time[0] + k * 4;
else if (wbpc < 125)
adjust.hpos = Time[0] + k * 8;
else if (wbpc < 250)
adjust.hpos = Time[0] + k * 15;
else if (wbpc < 480)
adjust.hpos = Time[0] + k * 29;
else if (wbpc < 950)
adjust.hpos = Time[0] + k * 58;
else
adjust.hpos = Time[0] + k * 115;
//
int shift = k * zone.label.shift;
double vpos = zone.hi[i] - (zone.hi[i] - zone.lo[i]) / 2;
string s = "SSSR#"+i+"LBL";
ObjectCreate(s, OBJ_TEXT, 0, 0, 0);
ObjectSet(s, OBJPROP_TIME1, adjust.hpos + shift);
ObjectSet(s, OBJPROP_PRICE1, vpos);
ObjectSetText(s, StringRightPad(lbl, 36, " "), 8, "Courier New");
}
}
CheckAlerts();
return(0);
}
void CheckAlerts()
{
static int lastalert = 0;
if (zone.show.alerts == false)
return;
if (Time[0] - lastalert > zone.alert.waitseconds)
if (CheckEntryAlerts() == true)
lastalert = Time[0];
}
bool CheckEntryAlerts()
{
// check for entries
for (int i=0; i<zone.count; i++)
{
if (Close[0] >= zone.lo[i] && Close[0] < zone.hi[i])
{
if (zone.show.alerts == true)
{
if (zone.alert.popups == true)
{
if (zone.type[i] == ZONE_SUPPORT)
Alert(Symbol() + TimeFrameToString(TimeFrame) + ": Support Zon
e Entered");
else
Alert(Symbol() + TimeFrameToString(TimeFrame) + ": Resistance
Zone Entered");
}
if (zone.alert.sounds == true)
PlaySound("alert.wav");
}
if (send.email == true)
{
string dir = "";
string msg = StringConcatenate(Symbol(), "-", TimeFrameToString(Time
Frame), " at ", TimeToStr(Time[0], TIME_DATE|TIME_SECONDS),
" ", dir, " Zone Entered");
if (zone.type[i] == ZONE_SUPPORT)
{
dir = "Support";
SendMail("SS_SupRes_v04c alert", msg);
}
else
{
dir = "Resistance";
SendMail("SS_SupRes_v04c alert", msg);
}
}
return(true);
}
}
return(false);
}
void DeleteGlobalVars()
{
if (SetGlobals == false)
return;
GlobalVariableDel("SSSR_Count_"+Symbol()+TimeFrame);
GlobalVariableDel("SSSR_Updated_"+Symbol()+TimeFrame);
int old_count = zone.count;
zone.count = 0;
DeleteOldGlobalVars(old_count);
}
void DeleteOldGlobalVars(int old_count)
{
if (SetGlobals == false)
return;
for (int i=zone.count; i<old_count; i++)
{
GlobalVariableDel("SSSR_HI_"+Symbol()+TimeFrame+i);
GlobalVariableDel("SSSR_LO_"+Symbol()+TimeFrame+i);
GlobalVariableDel("SSSR_HITS_"+Symbol()+TimeFrame+i);
GlobalVariableDel("SSSR_STRENGTH_"+Symbol()+TimeFrame+i);
GlobalVariableDel("SSSR_AGE_"+Symbol()+TimeFrame+i);
}
}
void FindZones()
{
int i, j, shift, bustcount=0, testcount = 0;
double hival, loval;
bool turned = false, hasturned = false;
double temp.hi[1000], temp.lo[1000];
int temp.start[1000], temp.hits[1000], temp.strength[1000], temp.count = 0
;
bool temp.turn[1000], temp.merge[1000];
int merge1[1000], merge2[1000], merge.count = 0;
// iterate through zones from oldest to youngest (ignore recent 5 bars),
// finding those that have survived through to the present...
for (shift=MathMin(iBars(NULL, TimeFrame)-1, BackLimit); shift>5; shift--)
{
double atr = iATR(NULL, TimeFrame, 7, shift);
double fu = atr/2 * zone.fuzzfactor;
bool isWeak;
bool touchOk = false;
bool isBust = false;
double close = iClose(NULL, TimeFrame, shift);
double high = iHigh(NULL, TimeFrame, shift);
double low = iLow(NULL, TimeFrame, shift);
double hi_i;
double lo_i;
if (FastUpPts[shift] > 0.001)
{
// a zigzag high point
isWeak = true;
if (SlowUpPts[shift] > 0.001)
isWeak = false;
hival = high;
if (zone.extend == true)
hival += fu;
loval = MathMax(MathMin(close, high-fu), high-fu*2);
turned = false;
hasturned = false;
isBust = false;
bustcount = 0;
testcount = 0;
for (i=shift-1; i>=0; i--)
{
hi_i = iHigh(NULL, TimeFrame, i);
lo_i = iLow(NULL, TimeFrame, i);
if ((turned == false && FastUpPts[i] >= loval && FastUpPts[i] <= hiv
al) ||
(turned == true && FastDnPts[i] <= hival && FastDnPts[i] >= lova
l))
{
// Potential touch, just make sure its been 10+candles since the
prev one
touchOk = true;
for (j=i+1; j<i+11; j++)
{
if ((turned == false && FastUpPts[j] >= loval && FastUpPts[j]
<= hival) ||
(turned == true && FastDnPts[j] <= hival && FastDnPts[j] >
= loval))
{
touchOk = false;
break;
}
}
if (touchOk == true)
{
// we have a touch. If its been busted once, remove bustcount
// as we know this level is still valid & has just switched si
des
bustcount = 0;
testcount++;
}
}
if ((turned == false && hi_i > hival) ||
(turned == true && lo_i < loval))
{
// this level has been busted at least once
bustcount++;
if (bustcount > 1 || isWeak == true)
{
// busted twice or more
isBust = true;
break;
}
if (turned == true)
turned = false;
else if (turned == false)
turned = true;
hasturned = true;
// forget previous hits
testcount = 0;
}
}
if (isBust == false)
{
// level is still valid, add to our list
temp.hi[temp.count] = hival;
temp.lo[temp.count] = loval;
temp.turn[temp.count] = hasturned;
temp.hits[temp.count] = testcount;
temp.start[temp.count] = shift;
temp.merge[temp.count] = false;
if (testcount > 3)
temp.strength[temp.count] = ZONE_PROVEN;
else if (testcount > 0)
temp.strength[temp.count] = ZONE_VERIFIED;
else if (hasturned == true)
temp.strength[temp.count] = ZONE_TURNCOAT;
else if (isWeak == false)
temp.strength[temp.count] = ZONE_UNTESTED;
else
temp.strength[temp.count] = ZONE_WEAK;
temp.count++;
}
}
else if (FastDnPts[shift] > 0.001)
{
// a zigzag low point
isWeak = true;
if (SlowDnPts[shift] > 0.001)
isWeak = false;
loval = low;
if (zone.extend == true)
loval -= fu;
hival = MathMin(MathMax(close, low+fu), low+fu*2);
turned = false;
hasturned = false;
bustcount = 0;
testcount = 0;
isBust = false;
for (i=shift-1; i>=0; i--)
{
hi_i = iHigh(NULL, TimeFrame, i);
lo_i = iLow(NULL, TimeFrame, i);
if ((turned == true && FastUpPts[i] >= loval && FastUpPts[i] <= hiva
l) ||
(turned == false && FastDnPts[i] <= hival && FastDnPts[i] >= lov
al))
{
// Potential touch, just make sure its been 10+candles since the
prev one
touchOk = true;
for (j=i+1; j<i+11; j++)
{
if ((turned == true && FastUpPts[j] >= loval && FastUpPts[j] <
= hival) ||
(turned == false && FastDnPts[j] <= hival && FastDnPts[j]
>= loval))
{
touchOk = false;
break;
}
}
if (touchOk == true)
{
// we have a touch. If its been busted once, remove bustcount
// as we know this level is still valid & has just switched si
des
bustcount = 0;
testcount++;
}
}
if ((turned == true && hi_i > hival) ||
(turned == false && lo_i < loval))
{
// this level has been busted at least once
bustcount++;
if (bustcount > 1 || isWeak == true)
{
// busted twice or more
isBust = true;
break;
}
if (turned == true)
turned = false;
else if (turned == false)
turned = true;
hasturned = true;
// forget previous hits
testcount = 0;
}
}
if (isBust == false)
{
// level is still valid, add to our list
temp.hi[temp.count] = hival;
temp.lo[temp.count] = loval;
temp.turn[temp.count] = hasturned;
temp.hits[temp.count] = testcount;
temp.start[temp.count] = shift;
temp.merge[temp.count] = false;
if (testcount > 3)
temp.strength[temp.count] = ZONE_PROVEN;
else if (testcount > 0)
temp.strength[temp.count] = ZONE_VERIFIED;
else if (hasturned == true)
temp.strength[temp.count] = ZONE_TURNCOAT;
else if (isWeak == false)
temp.strength[temp.count] = ZONE_UNTESTED;
else
temp.strength[temp.count] = ZONE_WEAK;
temp.count++;
}
}
}
// look for overlapping zones...
if (zone.merge == true)
{
merge.count = 1;
int iterations = 0;
while (merge.count > 0 && iterations < 3)
{
merge.count = 0;
iterations++;
for (i = 0; i < temp.count; i++)
temp.merge[i] = false;
for (i = 0; i < temp.count-1; i++)
{
if (temp.hits[i] == -1 || temp.merge[j] == true)
continue;
for (j = i+1; j < temp.count; j++)
{
if (temp.hits[j] == -1 || temp.merge[j] == true)
continue;
if ((temp.hi[i] >= temp.lo[j] && temp.hi[i] <= temp.hi[j]) ||
(temp.lo[i] <= temp.hi[j] && temp.lo[i] >= temp.lo[j]) ||
(temp.hi[j] >= temp.lo[i] && temp.hi[j] <= temp.hi[i]) ||
(temp.lo[j] <= temp.hi[i] && temp.lo[j] >= temp.lo[i]))
{
merge1[merge.count] = i;
merge2[merge.count] = j;
temp.merge[i] = true;
temp.merge[j] = true;
merge.count++;
}
}
}
// ... and merge them ...
for (i=0; i<merge.count; i++)
{
int target = merge1[i];
int source = merge2[i];
temp.hi[target] = MathMax(temp.hi[target], temp.hi[source]);
temp.lo[target] = MathMin(temp.lo[target], temp.lo[source]);
temp.hits[target] += temp.hits[source];
temp.start[target] = MathMax(temp.start[target], temp.start[source])
;
temp.strength[target] = MathMax(temp.strength[target], temp.strength
[source]);
if (temp.hits[target] > 3)
temp.strength[target] = ZONE_PROVEN;
if (temp.hits[target] == 0 && temp.turn[target] == false)
{
temp.hits[target] = 1;
if (temp.strength[target] < ZONE_VERIFIED)
temp.strength[target] = ZONE_VERIFIED;
}
if (temp.turn[target] == false || temp.turn[source] == false)
temp.turn[target] = false;
if (temp.turn[target] == true)
temp.hits[target] = 0;
temp.hits[source] = -1;
}
}
}
// copy the remaining list into our official zones arrays
zone.count = 0;
for (i=0; i<temp.count; i++)
{
if (temp.hits[i] >= 0 && zone.count < 1000)
{
zone.hi[zone.count] = temp.hi[i];
zone.lo[zone.count] = temp.lo[i];
zone.hits[zone.count] = temp.hits[i];
zone.turn[zone.count] = temp.turn[i];
zone.start[zone.count] = temp.start[i];
zone.strength[zone.count] = temp.strength[i];
if (zone.hi[zone.count] < Close[4])
zone.type[zone.count] = ZONE_SUPPORT;
else if (zone.lo[zone.count] > Close[4])
zone.type[zone.count] = ZONE_RESIST;
else
{
for (j=5; j<1000; j++)
{
if (iClose(NULL, TimeFrame, j) < zone.lo[zone.count])
{
zone.type[zone.count] = ZONE_RESIST;
break;
}
else if (iClose(NULL, TimeFrame, j) > zone.hi[zone.count])
{
zone.type[zone.count] = ZONE_SUPPORT;
break;
}
}
if (j == 1000)
zone.type[zone.count] = ZONE_SUPPORT;
}
zone.count++;
}
}
}
void DrawZones()
{
if (SetGlobals == true)
{
GlobalVariableSet("SSSR_Count_"+Symbol()+TimeFrame, zone.count);
GlobalVariableSet("SSSR_Updated_"+Symbol()+TimeFrame, TimeCurrent());
}
for (int i=0; i<zone.count; i++)
{
if (zone.strength[i] == ZONE_WEAK && zone.show.weak == false)
continue;
string s = "SSSR#"+i+" Strength=";
if (zone.strength[i] == ZONE_PROVEN)
s = s + "Proven, Test Count=" + zone.hits[i];
else if (zone.strength[i] == ZONE_VERIFIED)
s = s + "Verified, Test Count=" + zone.hits[i];
else if (zone.strength[i] == ZONE_UNTESTED)
s = s + "Untested";
else if (zone.strength[i] == ZONE_TURNCOAT)
s = s + "Turncoat";
else
s = s + "Weak";
ObjectCreate(s, OBJ_RECTANGLE, 0, 0, 0, 0, 0);
ObjectSet(s, OBJPROP_TIME1, iTime(NULL, TimeFrame, zone.start[i]));
ObjectSet(s, OBJPROP_TIME2, TimeCurrent());
ObjectSet(s, OBJPROP_PRICE1, zone.hi[i]);
ObjectSet(s, OBJPROP_PRICE2, zone.lo[i]);
ObjectSet(s, OBJPROP_BACK, zone.solid);
ObjectSet(s, OBJPROP_WIDTH, zone.linewidth);
ObjectSet(s, OBJPROP_STYLE, zone.style);
if (zone.type[i] == ZONE_SUPPORT)
{
// support zone
if (zone.strength[i] == ZONE_TURNCOAT)
ObjectSet(s, OBJPROP_COLOR, color.support.turncoat);
else if (zone.strength[i] == ZONE_PROVEN)
ObjectSet(s, OBJPROP_COLOR, color.support.proven);
else if (zone.strength[i] == ZONE_VERIFIED)
ObjectSet(s, OBJPROP_COLOR, color.support.verified);
else if (zone.strength[i] == ZONE_UNTESTED)
ObjectSet(s, OBJPROP_COLOR, color.support.untested);
else
ObjectSet(s, OBJPROP_COLOR, color.support.weak);
}
else
{
// resistance zone
if (zone.strength[i] == ZONE_TURNCOAT)
ObjectSet(s, OBJPROP_COLOR, color.resist.turncoat);
else if (zone.strength[i] == ZONE_PROVEN)
ObjectSet(s, OBJPROP_COLOR, color.resist.proven);
else if (zone.strength[i] == ZONE_VERIFIED)
ObjectSet(s, OBJPROP_COLOR, color.resist.verified);
else if (zone.strength[i] == ZONE_UNTESTED)
ObjectSet(s, OBJPROP_COLOR, color.resist.untested);
else
ObjectSet(s, OBJPROP_COLOR, color.resist.weak);
}

if (SetGlobals == true)
{
GlobalVariableSet("SSSR_HI_"+Symbol()+TimeFrame+i, zone.hi[i]);
GlobalVariableSet("SSSR_LO_"+Symbol()+TimeFrame+i, zone.lo[i]);
GlobalVariableSet("SSSR_HITS_"+Symbol()+TimeFrame+i, zone.hits[i]);
GlobalVariableSet("SSSR_STRENGTH_"+Symbol()+TimeFrame+i, zone.strength[
i]);
GlobalVariableSet("SSSR_AGE_"+Symbol()+TimeFrame+i, zone.start[i]);
}
}
}
bool Fractal(int M, int P, int shift)
{
if (TimeFrame > P)
P = TimeFrame;
P = P / TimeFrame*2 + MathCeil(P / TimeFrame / 2);
if (shift < P)
return(false);
if (shift > iBars(Symbol(), TimeFrame)-P)
return(false);
for (int i=1; i<=P; i++)
{
if (M == UP_POINT)
{
if (iHigh(NULL, TimeFrame, shift+i) > iHigh(NULL, TimeFrame, shift))
return(false);
if (iHigh(NULL, TimeFrame, shift-i) >= iHigh(NULL, TimeFrame, shift))
return(false);
}
if (M == DN_POINT)
{
if (iLow(NULL, TimeFrame, shift+i) < iLow(NULL, TimeFrame, shift))
return(false);
if (iLow(NULL, TimeFrame, shift-i) <= iLow(NULL, TimeFrame, shift))
return(false);
}
}
return(true);
}
void FastFractals()
{
int shift;
int limit = MathMin(Bars-1, BackLimit);
int P = TimeFrame * fractal.fast.factor;
FastUpPts[0] = 0.0; FastUpPts[1] = 0.0;
FastDnPts[0] = 0.0; FastDnPts[1] = 0.0;
for (shift=limit; shift>1; shift--)
{
if (Fractal(UP_POINT, P, shift) == true)
FastUpPts[shift] = iHigh(NULL, TimeFrame, shift);
else
FastUpPts[shift] = 0.0;
if (Fractal(DN_POINT, P, shift) == true)
FastDnPts[shift] = iLow(NULL, TimeFrame, shift);
else
FastDnPts[shift] = 0.0;
}
}
void SlowFractals()
{
int shift;
int limit = MathMin(iBars(Symbol(), TimeFrame) - 1, BackLimit);
int P = TimeFrame * fractal.slow.factor;
SlowUpPts[0] = 0.0; SlowUpPts[1] = 0.0;
SlowDnPts[0] = 0.0; SlowDnPts[1] = 0.0;
for (shift=limit; shift>1; shift--)
{
if (Fractal(UP_POINT, P, shift) == true)
SlowUpPts[shift] = iHigh(NULL, TimeFrame, shift);
else
SlowUpPts[shift] = 0.0;
if (Fractal(DN_POINT, P, shift) == true)
SlowDnPts[shift] = iLow(NULL, TimeFrame, shift);
else
SlowDnPts[shift] = 0.0;
}
}
bool NewBar()
{
static datetime LastTime = 0;
if (iTime(NULL, TimeFrame, 0) != LastTime)
{
LastTime = iTime(NULL, TimeFrame, 0)+time.offset;
return (true);
}
else
return (false);
}
void DeleteZones()
{
int len = 5;
int i;
while (i < ObjectsTotal())
{
string objName = ObjectName(i);
if (StringSubstr(objName, 0, len) != "SSSR#")
{
i++;
continue;
}
ObjectDelete(objName);
}
}
string TimeFrameToString(int tf) //code by TRO
{
string tfs;
switch(tf)
{
case PERIOD_M1:
tfs = "M1" ;
break;
case PERIOD_M5:
tfs = "M5" ;
break;
case PERIOD_M15:
tfs = "M15" ;
break;
case PERIOD_M30:
tfs = "M30" ;
break;
case PERIOD_H1:
tfs = "H1" ;
break;
case PERIOD_H4:
tfs = "H4" ;
break;
case PERIOD_D1:
tfs = "D1" ;
break;
case PERIOD_W1:
tfs = "W1" ;
break;
case PERIOD_MN1:
tfs = "MN";
}
return(tfs);
}
string StringRepeat(string str, int n = 1)
{
string outstr = "";
for(int i = 0; i < n; i++) outstr = outstr + str;
return(outstr);
}
string StringRightPad(string str, int n=1, string str2=" ")
{
return(str + StringRepeat(str2,n-StringLen(str)));
}

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