091 Adaptability Powers up moves of the same type as the Pokmon. IV
2 4 7 184 Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little. VI 2 0 0 106 Aftermath Damages the attacker if it contacts the Pokmon with a fin ishing hit. IV 0 4 4 076 Air Lock Eliminates the effects of weather. III 1 0 0 148 Analytic Boosts move power when the Pokmon moves last. V 0 0 12 083 Anger Point The Pokmon is angered when it takes a critical hit, and t hat maxes its Attack stat. IV 0 3 6 107 Anticipation The Pokmon can sense an opposing Pokmon's dangerous moves. IV 1 4 2 071 Arena Trap Prevents opposing Pokmon from fleeing. III 0 3 0 165 Aroma Veil Protects itself and its allies from attacks that limit t heir move choices. VI 0 0 2 188 Aura Break The effects of "Aura" Abilities are reversed to lower th e power of affected moves. VI 0 1 0 123 Bad Dreams Reduces the HP of sleeping opposing Pokmon. IV 1 0 0 217 Battery Powers up ally Pokmon's special moves. VII 1 0 0 004 Battle Armor Hard armor protects the Pokmon from critical hits. III 3 4 2 210 Battle Bond Defeating an opposing Pokmon strengthens the Pokmon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerfu l. VII 1 0 0 224 Beast Boost The Pokmon boosts its most proficient stat each time it k nocks out a Pokmon. VII 7 0 0 201 Berserk Boosts the Pokmon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. VII 0 1 0 145 Big Pecks Protects the Pokmon from Defense-lowering effects. V 1 7 4 066 Blaze Powers up Fire-type moves when the Pokmon's HP is low. III 21 0 2 171 Bulletproof Protects the Pokmon from some ball and bomb moves. VI 0 3 3 Cacophony Avoids sound-based moves. III 0 0 0 167 Cheek Pouch Restores HP as well when the Pokmon eats a Berry. VI 0 3 0 034 Chlorophyll Boosts the Pokmon's Speed stat in sunshine. III 10 19 6 029 Clear Body Prevents other Pokmon's moves or Abilities from lowering the Pokmon's stats. III 8 2 3 013 Cloud Nine Eliminates the effects of weather. III 0 2 5 016 Color Change The Pokmon's type becomes the type of the move used on it . III 1 0 0 213 Comatose It's always drowsing and will never wake up. It can atta ck without waking up. VII 1 0 0 172 Competitive Boosts the Sp. Atk stat sharply when a stat is lowered. VI 0 7 1 014 Compound Eyes The Pokmon's compound eyes boost its accuracy. III 2 6 1 126 Contrary Makes stat changes have an opposite effect. V 0 2 7 212 Corrosion The Pokmon can poison the target even if it's a Steel or Poison type. VII 2 0 0 130 Cursed Body May disable a move used on the Pokmon. V 1 3 3 056 Cute Charm Contact with the Pokmon may cause infatuation. III 1 11 2 006 Damp Prevents the use of explosive moves such as Self-Destruct by dam pening its surroundings. III 0 8 10 216 Dancer When another Pokmon uses a dance move, it can use a dance move fo llowing it regardless of its Speed. VII 1 0 0 186 Dark Aura Powers up each Pokmon's Dark-type moves. VI 1 0 0 219 Dazzling Surprises the opposing Pokmon, making it unable to attack using priority moves. VII 0 1 0 129 Defeatist Halves the Pokmon's Attack and Sp. Atk stats when its HP becomes half or less. V 2 0 0 128 Defiant Boosts the Pokmon's Attack stat sharply when its stats are lowere d. V 0 2 11 191 Delta Stream The Pokmon changes the weather to eliminate all of the Fl ying type's weaknesses. VI 1 0 0 190 Desolate Land The Pokmon changes the weather to nullify Water-type atta cks. VI 1 0 0 209 Disguise Once per battle, the shroud that covers the Pokmon can pr otect it from an attack. VII 1 0 0 088 Download Compares an opposing Pokmon's Defense and Sp. Def stats b efore raising its own Attack or Sp. Atk stat whichever will be more effective. IV 1 3 0 002 Drizzle The Pokmon makes it rain when it enters a battle. III 1 1 1 070 Drought Turns the sunlight harsh when the Pokmon enters a battle. III 2 1 2 087 Dry Skin Restores HP in rain or when hit by Water-type moves. Red uces HP in sunshine, and increases the damage received from Fire-type moves. IV 0 6 1 048 Early Bird The Pokmon awakens twice as fast as other Pokmon from slee p. III 0 13 2 027 Effect Spore Contact with the Pokmon may inflict poison, sleep, or par alysis on its attacker. III 2 6 1 226 Electric Surge Turns the ground into Electric Terrain when the Pokmon en ters a battle. VII 1 0 0 194 Emergency Exit The Pokmon, sensing danger, switches out when its HP beco mes half or less. VII 1 0 0 187 Fairy Aura Powers up each Pokmon's Fairy-type moves. VI 1 0 0 111 Filter Reduces the power of supereffective attacks taken. IV 1 2 0 049 Flame Body Contact with the Pokmon may burn the attacker. III 7 5 4 138 Flare Boost Powers up special attacks when the Pokmon is burned. V 0 0 2 018 Flash Fire Powers up the Pokmon's Fire-type moves if it's hit by one . III 4 10 3 122 Flower Gift Boosts the Attack and Sp. Def stats of itself and allies when it is sunny. IV 1 0 0 166 Flower Veil Ally Grass-type Pokmon are protected from status conditio ns and the lowering of their stats. VI 3 1 0 218 Fluffy Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. VII 0 2 0 059 Forecast The Pokmon transforms with the weather to change its type to Water, Fire, or Ice. III 1 0 0 108 Forewarn When it enters a battle, the Pokmon can tell one of the m oves an opposing Pokmon has. IV 0 6 0 132 Friend Guard Reduces damage done to allies. V 0 0 8 119 Frisk When it enters a battle, the Pokmon can check an opposing Pokmon's held item. IV 1 12 8 230 Full Metal Body Prevents other Pokmon's moves or Abilities from lowering the Pokmon's stats. VII 1 0 0 169 Fur Coat Halves the damage from physical moves. VI 1 1 0 177 Gale Wings Gives priority to Flying-type moves when the Pokmon's HP is full. VI 0 0 3 206 Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little. VII 0 0 3 082 Gluttony Makes the Pokmon eat a held Berry when its HP drops to ha lf or less, which is sooner than usual. IV 6 8 9 183 Gooey Contact with the Pokmon lowers the attacker's Speed stat. VI 0 0 3 179 Grass Pelt Boosts the Pokmon's Defense stat in Grassy Terrain. VI 0 0 2 229 Grassy Surge Turns the ground into Grassy Terrain when the Pokmon ente rs a battle. VII 1 0 0 062 Guts It's so gutsy that having a status condition boosts the Pokmon's Attack stat. III 3 14 4 139 Harvest May create another Berry after one is used. V 0 0 6 131 Healer Sometimes heals an ally's status condition. V 2 2 3 085 Heatproof The heatproof body of the Pokmon halves the damage from F ire-type moves that hit it. IV 0 2 0 134 Heavy Metal Doubles the Pokmon's weight. V 0 0 5 118 Honey Gather The Pokmon may gather Honey after a battle. IV 1 2 1 037 Huge Power Doubles the Pokmon's Attack stat. III 1 3 2 055 Hustle Boosts the Attack stat, but lowers accuracy. III 3 9 8 093 Hydration Heals status conditions if it's raining. IV 2 11 9 052 Hyper Cutter The Pokmon's proud of its powerful pincers. They prevent other Pokmon from lowering its Attack stat. III 0 11 0 115 Ice Body The Pokmon gradually regains HP in a hailstorm. IV 0 10 4 035 Illuminate Raises the likelihood of meeting wild Pokmon by illuminat ing the surroundings. III 0 8 0 149 Illusion Comes out disguised as the Pokmon in the party's last spo t. V 2 0 0 017 Immunity The immune system of the Pokmon prevents it from getting poisoned. III 1 1 1 150 Imposter The Pokmon transforms itself into the Pokmon it's facing. V 0 0 1 151 Infiltrator Passes through the opposing Pokmon's barrier, substitute, and the like and strikes. V 0 7 14 215 Innards Out Damages the attacker landing the finishing hit by the am ount equal to its last HP. VII 1 0 0 039 Inner Focus The Pokmon's intensely focused, and that protects the Pokm on from flinching. III 5 17 11 015 Insomnia The Pokmon is suffering from insomnia and cannot fall asl eep. III 1 10 3 022 Intimidate The Pokmon intimidates opposing Pokmon upon entering battl e, lowering their Attack stat. III 7 19 6 160 Iron Barbs Inflicts damage to the attacker on contact with iron bar bs. V 2 1 0 089 Iron Fist Powers up punching moves. IV 0 7 7 154 Justified Being hit by a Dark-type move boosts the Attack stat of the Pokmon, for justice. V 4 0 5 051 Keen Eye Keen eyes prevent other Pokmon from lowering this Pokmon's accuracy. III 3 30 5 103 Klutz The Pokmon can't use any held items. IV 0 8 1 102 Leaf Guard Prevents status conditions in sunny weather. IV 3 9 7 026 Levitate By floating in the air, the Pokmon receives full immunity to all Ground-type moves. III 31 2 0 135 Light Metal Halves the Pokmon's weight. V 0 0 5 031 Lightning Rod The Pokmon draws in all Electric-type moves. Instead of b eing hit by Electric-type moves, it boosts its Sp. Atk. III 1 11 6 007 Limber Its limber body protects the Pokmon from paralysis. III 1 9 2 064 Liquid Ooze Oozed liquid has strong stench, which damages attackers using any draining move. III 0 4 0 204 Liquid Voice All sound-based moves become Water-type moves. VII 0 0 3 203 Long Reach The Pokmon uses its moves without making contact with the target. VII 0 0 3 156 Magic Bounce Reflects status moves, instead of getting hit by them. V 3 0 3 098 Magic Guard The Pokmon only takes damage from attacks. IV 0 7 3 170 Magician The Pokmon steals the held item of a Pokmon it hits with a move. VI 1 0 4 040 Magma Armor The Pokmon is covered with hot magma, which prevents the Pokmon from becoming frozen. III 0 3 0 042 Magnet Pull Prevents Steel-type Pokmon from escaping using its magnet ic force. III 0 8 0 063 Marvel Scale The Pokmon's marvelous scales boost the Defense stat if i t has a status condition. III 0 1 2 178 Mega Launcher Powers up aura and pulse moves. VI 3 0 0 196 Merciless The Pokmon's attacks become critical hits if the target i s poisoned. VII 0 2 0 058 Minus Boosts the Sp. Atk stat of the Pokmon if an ally with the Plus or Minus Ability is also in battle. III 1 3 2 228 Misty Surge Turns the ground into Misty Terrain when the Pokmon enter s a battle. VII 1 0 0 104 Mold Breaker Moves can be used on the target regardless of its Abilit ies. IV 4 6 8 141 Moody Raises one stat sharply and lowers another every turn. V 0 0 7 078 Motor Drive Boosts its Speed stat if hit by an Electric-type move, i nstead of taking damage. IV 1 2 1 153 Moxie The Pokmon shows moxie, and that boosts the Attack stat after kno cking out any Pokmon. V 0 5 8 136 Multiscale Reduces the amount of damage the Pokmon takes when its HP is full. V 0 0 2 121 Multitype Changes the Pokmon's type to match the Plate or Z-Crystal it holds. IV 1 0 0 152 Mummy Contact with the Pokmon changes the attacker's Ability to Mummy. V 2 0 0 030 Natural Cure All status conditions heal when the Pokmon switches out. III 4 11 1 099 No Guard The Pokmon employs no-guard tactics to ensure incoming an d outgoing attacks always land. IV 3 3 4 096 Normalize All the Pokmon's moves become Normal type. The power of t hose moves is boosted a little. IV 0 2 0 012 Oblivious The Pokmon is oblivious, and that keeps it from being inf atuated or falling for taunts. III 0 19 5 142 Overcoat Protects the Pokmon from things like sand, hail, and powd er. V 0 5 15 065 Overgrow Powers up Grass-type moves when the Pokmon's HP is low. III 21 0 2 020 Own Tempo This Pokmon has its own tempo, and that prevents it from becoming confused. III 0 17 5 185 Parental Bond Parent and child each attacks. VI 1 0 0 124 Pickpocket Steals an item from an attacker that made direct contact . V 0 0 7 053 Pickup The Pokmon may pick up the item an opposing Pokmon used during a b attle. It may pick up items outside of battle, too. III 1 15 2 182 Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. VI 2 0 1 057 Plus Boosts the Sp. Atk stat of the Pokmon if an ally with the Plus or Minus Ability is also in battle. III 1 3 4 090 Poison Heal Restores HP if the Pokmon is poisoned, instead of losing HP. IV 0 2 1 038 Poison Point Contact with the Pokmon may poison the attacker. III 0 16 0 143 Poison Touch May poison a target when the Pokmon makes contact. V 0 5 4 211 Power Construct Other Cells gather to aid when its HP becomes half or le ss. Then the Pokmon changes its form to Complete Forme. VII 0 1 0 223 Power of Alchemy The Pokmon copies the Ability of a defeated ally. VII 0 0 2 158 Prankster Gives priority to a status move. V 4 2 8 046 Pressure By putting pressure on the opposing Pokmon, it raises the ir PP usage. III 19 2 4 189 Primordial Sea The Pokmon changes the weather to nullify Fire-type attac ks. VI 1 0 0 232 Prism Armor Reduces the power of supereffective attacks taken. VII 1 0 0 168 Protean Changes the Pokmon's type to the type of the move it's about to u se. VI 0 0 4 227 Psychic Surge Turns the ground into Psychic Terrain when the Pokmon ent ers a battle. VII 1 0 0 074 Pure Power Using its pure power, the Pokmon doubles its Attack stat. III 2 0 0 214 Queenly Majesty Its majesty pressures the opposing Pokmon, making it unab le to attack using priority moves. VII 0 1 0 095 Quick Feet Boosts the Speed stat if the Pokmon has a status conditio n. IV 0 5 4 044 Rain Dish The Pokmon gradually regains HP in rain. III 0 3 10 155 Rattled Dark-, Ghost-, and Bug-type moves scare the Pokmon and boost its Speed stat. V 0 0 13 222 Receiver The Pokmon copies the Ability of a defeated ally. VII 1 0 0 120 Reckless Powers up moves that have recoil damage. IV 0 3 9 174 Refrigerate Normal-type moves become Ice-type moves. The power of th ose moves is boosted a little. VI 3 0 0 144 Regenerator Restores a little HP when withdrawn from battle. V 1 3 15 079 Rivalry Becomes competitive and deals more damage to Pokmon of the same g ender, but deals less to Pokmon of the opposite gender. IV 0 14 4 225 RKS System Changes the Pokmon's type to match the memory disc it hol ds. VII 1 0 0 069 Rock Head Protects the Pokmon from recoil damage. III 2 17 2 024 Rough Skin This Pokmon inflicts damage with its rough skin to the at tacker on contact. III 2 1 3 050 Run Away Enables a sure getaway from wild Pokmon. III 0 16 8 159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. V 3 2 13 146 Sand Rush Boosts the Pokmon's Speed stat in a sandstorm. V 0 5 2 045 Sand Stream The Pokmon summons a sandstorm when it enters a battle. III 4 1 0 008 Sand Veil Boosts the Pokmon's evasion in a sandstorm. III 7 8 9 157 Sap Sipper Boosts the Attack stat if hit by a Grass-type move, inst ead of taking damage. V 2 7 8 208 Schooling When it has a lot of HP, the Pokmon forms a powerful scho ol. It stops schooling when its HP is low. VII 1 0 0 113 Scrappy The Pokmon can hit Ghost-type Pokmon with Normal- and Fighting-typ e moves. IV 1 2 8 032 Serene Grace Boosts the likelihood of additional effects occurring wh en attacking. III 3 7 2 231 Shadow Shield Reduces the amount of damage the Pokmon takes while its H P is full. VII 1 0 0 023 Shadow Tag This Pokmon steps on the opposing Pokmon's shadow to preve nt it from escaping. III 3 0 3 061 Shed Skin The Pokmon may heal its own status conditions by shedding its skin. III 11 5 0 125 Sheer Force Removes additional effects to increase the power of move s when attacking. V 2 6 18 075 Shell Armor A hard shell protects the Pokmon from critical hits. III 3 13 7 019 Shield Dust This Pokmon's dust blocks the additional effects of attac ks taken. III 4 5 0 197 Shields Down When its HP becomes half or less, the Pokmon's shell brea ks and it becomes aggressive. VII 1 0 0 086 Simple The stat changes the Pokmon receives are doubled. IV 0 3 2 092 Skill Link Maximizes the number of times multi-strike moves hit. IV 1 5 4 112 Slow Start For five turns, the Pokmon's Attack and Speed stats are h alved. IV 1 0 0 202 Slush Rush Boosts the Pokmon's Speed stat in a hailstorm. VII 0 2 2 097 Sniper Powers up moves if they become critical hits when attacking. IV 0 9 5 081 Snow Cloak Boosts evasion in a hailstorm. IV 6 7 1 117 Snow Warning The Pokmon summons a hailstorm when it enters a battle. IV 2 1 4 094 Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreas es every turn. IV 1 3 5 116 Solid Rock Reduces the power of supereffective attacks taken. IV 0 4 0 220 Soul-Heart Boosts its Sp. Atk stat every time a Pokmon faints. VII 1 0 0 043 Soundproof Soundproofing of the Pokmon itself gives full immunity to all sound-based moves. III 3 7 5 003 Speed Boost Its Speed stat is boosted every turn. III 2 2 8 198 Stakeout Doubles the damage dealt to the target's replacement if the target switches out. VII 0 2 0 100 Stall The Pokmon moves after all other Pokmon do. IV 0 1 0 192 Stamina Boosts the Defense stat when hit by an attack. VII 0 2 0 176 Stance Change The Pokmon changes its form to Blade Forme when it uses a n attack move, and changes to Shield Forme when it uses King's Shield. VI 1 0 0 009 Static The Pokmon is charged with static electricity, so contact with it may cause paralysis. III 9 5 1 080 Steadfast The Pokmon's determination boosts the Speed stat each tim e the Pokmon flinches. IV 2 3 7 200 Steelworker Powers up Steel-type moves. VII 1 0 0 001 Stench By releasing stench when attacking, this Pokmon may cause the tar get to flinch. III 0 6 1 060 Sticky Hold Items held by the Pokmon are stuck fast and cannot be rem oved by other Pokmon. III 0 8 0 114 Storm Drain Draws in all Water-type moves. Instead of being hit by W ater-type moves, it boosts its Sp. Atk. IV 0 4 3 173 Strong Jaw The Pokmon's strong jaw boosts the power of its biting mo ves. VI 3 3 0 005 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot k nock it out, either. III 6 28 7 021 Suction Cups This Pokmon uses suction cups to stay in one spot to nega te all moves and items that force switching out. III 2 3 0 105 Super Luck The Pokmon is so lucky that the critical-hit ratios of it s moves are boosted. IV 0 6 3 207 Surge Surfer Doubles the Pokmon's Speed stat on Electric Terrain. VII 1 0 0 068 Swarm Powers up Bug-type moves when the Pokmon's HP is low. III 5 16 4 175 Sweet Veil Prevents itself and ally Pokmon from falling asleep. VI 2 0 5 033 Swift Swim Boosts the Pokmon's Speed stat in rain. III 8 21 10 180 Symbiosis The Pokmon passes its item to an ally that has used up an item. VI 0 0 4 028 Synchronize The attacker will receive the same status condition if i t inflicts a burn, poison, or paralysis to the Pokmon. III 3 12 0 077 Tangled Feet Raises evasion if the Pokmon is confused. IV 0 5 2 221 Tangling Hair Contact with the Pokmon lowers the attacker's Speed stat. VII 0 2 0 101 Technician Powers up the Pokmon's weaker moves. IV 2 11 5 140 Telepathy Anticipates an ally's attack and dodges it. V 0 3 18 164 Teravolt Moves can be used on the target regardless of its Abilit ies. V 2 0 0 047 Thick Fat The Pokmon is protected by a layer of thick fat, which ha lves the damage taken from Fire- and Ice-type moves. III 1 16 7 110 Tinted Lens The Pokmon can use "not very effective" moves to deal reg ular damage. IV 0 4 5 067 Torrent Powers up Water-type moves when the Pokmon's HP is low. III 21 0 2 181 Tough Claws Powers up moves that make direct contact. VI 3 2 0 137 Toxic Boost Powers up physical attacks when the Pokmon is poisoned. V 0 0 1 036 Trace When it enters a battle, the Pokmon copies an opposing Pokmon's Ab ility. III 1 5 0 205 Triage Gives priority to a healing move. VII 0 1 0 054 Truant The Pokmon can't use a move the following turn if it uses one. III 2 0 1 163 Turboblaze Moves can be used on the target regardless of its Abilit ies. V 2 0 0 109 Unaware When attacking, the Pokmon ignores the target Pokmon's stat change s. IV 1 4 4 084 Unburden Boosts the Speed stat if the Pokmon's held item is used o r lost. IV 0 5 7 127 Unnerve Unnerves opposing Pokmon and makes them unable to eat Berries. V 0 4 16 162 Victory Star Boosts the accuracy of its allies and itself. V 1 0 0 072 Vital Spirit The Pokmon is full of vitality, and that prevents it from falling asleep. III 1 6 7 010 Volt Absorb Restores HP if hit by an Electric-type move, instead of taking damage. III 2 2 2 011 Water Absorb Restores HP if hit by a Water-type move, instead of taki ng damage. III 2 12 9 199 Water Bubble Lowers the power of Fire-type moves done to the Pokmon an d prevents the Pokmon from getting a burn. VII 2 0 0 195 Water Compaction Boosts the Pokmon's Defense stat sharply when hit by a Water-type move. VII 2 0 0 041 Water Veil The Pokmon is covered with a water veil, which prevents t he Pokmon from getting a burn. III 0 4 7 133 Weak Armor Physical attacks to the Pokmon lower its Defense stat but sharply raise its Speed stat. V 0 3 15 073 White Smoke The Pokmon is protected by its white smoke, which prevent s other Pokmon from lowering its stats. III 0 1 1 193 Wimp Out The Pokmon cowardly switches out when its HP becomes half or less. VII 1 0 0 025 Wonder Guard Its mysterious power only lets supereffective moves hit the Pokmon. III 1 0 0 147 Wonder Skin Makes status moves more likely to miss. V 0 1 4 161 Zen Mode Changes the Pokmon's shape when HP is half or less. V 0 0 1