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# Name Effect Generation Single Dual Hidden

091 Adaptability Powers up moves of the same type as the Pokmon. IV


2 4 7
184 Aerilate Normal-type moves become Flying-type moves. The power of
those moves is boosted a little. VI 2 0 0
106 Aftermath Damages the attacker if it contacts the Pokmon with a fin
ishing hit. IV 0 4 4
076 Air Lock Eliminates the effects of weather. III 1
0 0
148 Analytic Boosts move power when the Pokmon moves last. V
0 0 12
083 Anger Point The Pokmon is angered when it takes a critical hit, and t
hat maxes its Attack stat. IV 0 3 6
107 Anticipation The Pokmon can sense an opposing Pokmon's dangerous moves.
IV 1 4 2
071 Arena Trap Prevents opposing Pokmon from fleeing. III 0
3 0
165 Aroma Veil Protects itself and its allies from attacks that limit t
heir move choices. VI 0 0 2
188 Aura Break The effects of "Aura" Abilities are reversed to lower th
e power of affected moves. VI 0 1 0
123 Bad Dreams Reduces the HP of sleeping opposing Pokmon. IV
1 0 0
217 Battery Powers up ally Pokmon's special moves. VII 1 0
0
004 Battle Armor Hard armor protects the Pokmon from critical hits.
III 3 4 2
210 Battle Bond Defeating an opposing Pokmon strengthens the Pokmon's bond
with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerfu
l. VII 1 0 0
224 Beast Boost The Pokmon boosts its most proficient stat each time it k
nocks out a Pokmon. VII 7 0 0
201 Berserk Boosts the Pokmon's Sp. Atk stat when it takes a hit that causes
its HP to become half or less. VII 0 1 0
145 Big Pecks Protects the Pokmon from Defense-lowering effects.
V 1 7 4
066 Blaze Powers up Fire-type moves when the Pokmon's HP is low. III
21 0 2
171 Bulletproof Protects the Pokmon from some ball and bomb moves.
VI 0 3 3
Cacophony Avoids sound-based moves. III 0 0 0
167 Cheek Pouch Restores HP as well when the Pokmon eats a Berry.
VI 0 3 0
034 Chlorophyll Boosts the Pokmon's Speed stat in sunshine. III
10 19 6
029 Clear Body Prevents other Pokmon's moves or Abilities from lowering
the Pokmon's stats. III 8 2 3
013 Cloud Nine Eliminates the effects of weather. III 0
2 5
016 Color Change The Pokmon's type becomes the type of the move used on it
. III 1 0 0
213 Comatose It's always drowsing and will never wake up. It can atta
ck without waking up. VII 1 0 0
172 Competitive Boosts the Sp. Atk stat sharply when a stat is lowered.
VI 0 7 1
014 Compound Eyes The Pokmon's compound eyes boost its accuracy. III
2 6 1
126 Contrary Makes stat changes have an opposite effect. V
0 2 7
212 Corrosion The Pokmon can poison the target even if it's a Steel or
Poison type. VII 2 0 0
130 Cursed Body May disable a move used on the Pokmon. V 1
3 3
056 Cute Charm Contact with the Pokmon may cause infatuation. III
1 11 2
006 Damp Prevents the use of explosive moves such as Self-Destruct by dam
pening its surroundings. III 0 8 10
216 Dancer When another Pokmon uses a dance move, it can use a dance move fo
llowing it regardless of its Speed. VII 1 0 0
186 Dark Aura Powers up each Pokmon's Dark-type moves. VI 1
0 0
219 Dazzling Surprises the opposing Pokmon, making it unable to attack
using priority moves. VII 0 1 0
129 Defeatist Halves the Pokmon's Attack and Sp. Atk stats when its HP
becomes half or less. V 2 0 0
128 Defiant Boosts the Pokmon's Attack stat sharply when its stats are lowere
d. V 0 2 11
191 Delta Stream The Pokmon changes the weather to eliminate all of the Fl
ying type's weaknesses. VI 1 0 0
190 Desolate Land The Pokmon changes the weather to nullify Water-type atta
cks. VI 1 0 0
209 Disguise Once per battle, the shroud that covers the Pokmon can pr
otect it from an attack. VII 1 0 0
088 Download Compares an opposing Pokmon's Defense and Sp. Def stats b
efore raising its own Attack or Sp. Atk stat whichever will be more effective.
IV 1 3 0
002 Drizzle The Pokmon makes it rain when it enters a battle. III
1 1 1
070 Drought Turns the sunlight harsh when the Pokmon enters a battle.
III 2 1 2
087 Dry Skin Restores HP in rain or when hit by Water-type moves. Red
uces HP in sunshine, and increases the damage received from Fire-type moves.
IV 0 6 1
048 Early Bird The Pokmon awakens twice as fast as other Pokmon from slee
p. III 0 13 2
027 Effect Spore Contact with the Pokmon may inflict poison, sleep, or par
alysis on its attacker. III 2 6 1
226 Electric Surge Turns the ground into Electric Terrain when the Pokmon en
ters a battle. VII 1 0 0
194 Emergency Exit The Pokmon, sensing danger, switches out when its HP beco
mes half or less. VII 1 0 0
187 Fairy Aura Powers up each Pokmon's Fairy-type moves. VI
1 0 0
111 Filter Reduces the power of supereffective attacks taken. IV
1 2 0
049 Flame Body Contact with the Pokmon may burn the attacker. III
7 5 4
138 Flare Boost Powers up special attacks when the Pokmon is burned.
V 0 0 2
018 Flash Fire Powers up the Pokmon's Fire-type moves if it's hit by one
. III 4 10 3
122 Flower Gift Boosts the Attack and Sp. Def stats of itself and allies
when it is sunny. IV 1 0 0
166 Flower Veil Ally Grass-type Pokmon are protected from status conditio
ns and the lowering of their stats. VI 3 1 0
218 Fluffy Halves the damage taken from moves that make direct contact, but
doubles that of Fire-type moves. VII 0 2 0
059 Forecast The Pokmon transforms with the weather to change its type
to Water, Fire, or Ice. III 1 0 0
108 Forewarn When it enters a battle, the Pokmon can tell one of the m
oves an opposing Pokmon has. IV 0 6 0
132 Friend Guard Reduces damage done to allies. V 0 0
8
119 Frisk When it enters a battle, the Pokmon can check an opposing Pokmon's
held item. IV 1 12 8
230 Full Metal Body Prevents other Pokmon's moves or Abilities from lowering
the Pokmon's stats. VII 1 0 0
169 Fur Coat Halves the damage from physical moves. VI 1
1 0
177 Gale Wings Gives priority to Flying-type moves when the Pokmon's HP
is full. VI 0 0 3
206 Galvanize Normal-type moves become Electric-type moves. The power
of those moves is boosted a little. VII 0 0 3
082 Gluttony Makes the Pokmon eat a held Berry when its HP drops to ha
lf or less, which is sooner than usual. IV 6 8 9
183 Gooey Contact with the Pokmon lowers the attacker's Speed stat.
VI 0 0 3
179 Grass Pelt Boosts the Pokmon's Defense stat in Grassy Terrain.
VI 0 0 2
229 Grassy Surge Turns the ground into Grassy Terrain when the Pokmon ente
rs a battle. VII 1 0 0
062 Guts It's so gutsy that having a status condition boosts the Pokmon's
Attack stat. III 3 14 4
139 Harvest May create another Berry after one is used. V 0
0 6
131 Healer Sometimes heals an ally's status condition. V 2
2 3
085 Heatproof The heatproof body of the Pokmon halves the damage from F
ire-type moves that hit it. IV 0 2 0
134 Heavy Metal Doubles the Pokmon's weight. V 0 0
5
118 Honey Gather The Pokmon may gather Honey after a battle. IV
1 2 1
037 Huge Power Doubles the Pokmon's Attack stat. III 1
3 2
055 Hustle Boosts the Attack stat, but lowers accuracy. III 3
9 8
093 Hydration Heals status conditions if it's raining. IV
2 11 9
052 Hyper Cutter The Pokmon's proud of its powerful pincers. They prevent
other Pokmon from lowering its Attack stat. III 0 11 0
115 Ice Body The Pokmon gradually regains HP in a hailstorm. IV
0 10 4
035 Illuminate Raises the likelihood of meeting wild Pokmon by illuminat
ing the surroundings. III 0 8 0
149 Illusion Comes out disguised as the Pokmon in the party's last spo
t. V 2 0 0
017 Immunity The immune system of the Pokmon prevents it from getting
poisoned. III 1 1 1
150 Imposter The Pokmon transforms itself into the Pokmon it's facing.
V 0 0 1
151 Infiltrator Passes through the opposing Pokmon's barrier, substitute,
and the like and strikes. V 0 7 14
215 Innards Out Damages the attacker landing the finishing hit by the am
ount equal to its last HP. VII 1 0 0
039 Inner Focus The Pokmon's intensely focused, and that protects the Pokm
on from flinching. III 5 17 11
015 Insomnia The Pokmon is suffering from insomnia and cannot fall asl
eep. III 1 10 3
022 Intimidate The Pokmon intimidates opposing Pokmon upon entering battl
e, lowering their Attack stat. III 7 19 6
160 Iron Barbs Inflicts damage to the attacker on contact with iron bar
bs. V 2 1 0
089 Iron Fist Powers up punching moves. IV 0 7
7
154 Justified Being hit by a Dark-type move boosts the Attack stat of
the Pokmon, for justice. V 4 0 5
051 Keen Eye Keen eyes prevent other Pokmon from lowering this Pokmon's
accuracy. III 3 30 5
103 Klutz The Pokmon can't use any held items. IV 0 8
1
102 Leaf Guard Prevents status conditions in sunny weather. IV
3 9 7
026 Levitate By floating in the air, the Pokmon receives full immunity
to all Ground-type moves. III 31 2 0
135 Light Metal Halves the Pokmon's weight. V 0 0
5
031 Lightning Rod The Pokmon draws in all Electric-type moves. Instead of b
eing hit by Electric-type moves, it boosts its Sp. Atk. III 1 11
6
007 Limber Its limber body protects the Pokmon from paralysis. III
1 9 2
064 Liquid Ooze Oozed liquid has strong stench, which damages attackers
using any draining move. III 0 4 0
204 Liquid Voice All sound-based moves become Water-type moves. VII
0 0 3
203 Long Reach The Pokmon uses its moves without making contact with the
target. VII 0 0 3
156 Magic Bounce Reflects status moves, instead of getting hit by them.
V 3 0 3
098 Magic Guard The Pokmon only takes damage from attacks. IV
0 7 3
170 Magician The Pokmon steals the held item of a Pokmon it hits with a
move. VI 1 0 4
040 Magma Armor The Pokmon is covered with hot magma, which prevents the
Pokmon from becoming frozen. III 0 3 0
042 Magnet Pull Prevents Steel-type Pokmon from escaping using its magnet
ic force. III 0 8 0
063 Marvel Scale The Pokmon's marvelous scales boost the Defense stat if i
t has a status condition. III 0 1 2
178 Mega Launcher Powers up aura and pulse moves. VI 3 0
0
196 Merciless The Pokmon's attacks become critical hits if the target i
s poisoned. VII 0 2 0
058 Minus Boosts the Sp. Atk stat of the Pokmon if an ally with the Plus or
Minus Ability is also in battle. III 1 3 2
228 Misty Surge Turns the ground into Misty Terrain when the Pokmon enter
s a battle. VII 1 0 0
104 Mold Breaker Moves can be used on the target regardless of its Abilit
ies. IV 4 6 8
141 Moody Raises one stat sharply and lowers another every turn. V
0 0 7
078 Motor Drive Boosts its Speed stat if hit by an Electric-type move, i
nstead of taking damage. IV 1 2 1
153 Moxie The Pokmon shows moxie, and that boosts the Attack stat after kno
cking out any Pokmon. V 0 5 8
136 Multiscale Reduces the amount of damage the Pokmon takes when its HP
is full. V 0 0 2
121 Multitype Changes the Pokmon's type to match the Plate or Z-Crystal
it holds. IV 1 0 0
152 Mummy Contact with the Pokmon changes the attacker's Ability to Mummy.
V 2 0 0
030 Natural Cure All status conditions heal when the Pokmon switches out.
III 4 11 1
099 No Guard The Pokmon employs no-guard tactics to ensure incoming an
d outgoing attacks always land. IV 3 3 4
096 Normalize All the Pokmon's moves become Normal type. The power of t
hose moves is boosted a little. IV 0 2 0
012 Oblivious The Pokmon is oblivious, and that keeps it from being inf
atuated or falling for taunts. III 0 19 5
142 Overcoat Protects the Pokmon from things like sand, hail, and powd
er. V 0 5 15
065 Overgrow Powers up Grass-type moves when the Pokmon's HP is low.
III 21 0 2
020 Own Tempo This Pokmon has its own tempo, and that prevents it from
becoming confused. III 0 17 5
185 Parental Bond Parent and child each attacks. VI 1 0
0
124 Pickpocket Steals an item from an attacker that made direct contact
. V 0 0 7
053 Pickup The Pokmon may pick up the item an opposing Pokmon used during a b
attle. It may pick up items outside of battle, too. III 1 15
2
182 Pixilate Normal-type moves become Fairy-type moves. The power of
those moves is boosted a little. VI 2 0 1
057 Plus Boosts the Sp. Atk stat of the Pokmon if an ally with the Plus or
Minus Ability is also in battle. III 1 3 4
090 Poison Heal Restores HP if the Pokmon is poisoned, instead of losing
HP. IV 0 2 1
038 Poison Point Contact with the Pokmon may poison the attacker. III
0 16 0
143 Poison Touch May poison a target when the Pokmon makes contact.
V 0 5 4
211 Power Construct Other Cells gather to aid when its HP becomes half or le
ss. Then the Pokmon changes its form to Complete Forme. VII 0 1
0
223 Power of Alchemy The Pokmon copies the Ability of a defeated ally.
VII 0 0 2
158 Prankster Gives priority to a status move. V 4
2 8
046 Pressure By putting pressure on the opposing Pokmon, it raises the
ir PP usage. III 19 2 4
189 Primordial Sea The Pokmon changes the weather to nullify Fire-type attac
ks. VI 1 0 0
232 Prism Armor Reduces the power of supereffective attacks taken.
VII 1 0 0
168 Protean Changes the Pokmon's type to the type of the move it's about to u
se. VI 0 0 4
227 Psychic Surge Turns the ground into Psychic Terrain when the Pokmon ent
ers a battle. VII 1 0 0
074 Pure Power Using its pure power, the Pokmon doubles its Attack stat.
III 2 0 0
214 Queenly Majesty Its majesty pressures the opposing Pokmon, making it unab
le to attack using priority moves. VII 0 1 0
095 Quick Feet Boosts the Speed stat if the Pokmon has a status conditio
n. IV 0 5 4
044 Rain Dish The Pokmon gradually regains HP in rain. III 0
3 10
155 Rattled Dark-, Ghost-, and Bug-type moves scare the Pokmon and boost its
Speed stat. V 0 0 13
222 Receiver The Pokmon copies the Ability of a defeated ally.
VII 1 0 0
120 Reckless Powers up moves that have recoil damage. IV
0 3 9
174 Refrigerate Normal-type moves become Ice-type moves. The power of th
ose moves is boosted a little. VI 3 0 0
144 Regenerator Restores a little HP when withdrawn from battle.
V 1 3 15
079 Rivalry Becomes competitive and deals more damage to Pokmon of the same g
ender, but deals less to Pokmon of the opposite gender. IV 0 14
4
225 RKS System Changes the Pokmon's type to match the memory disc it hol
ds. VII 1 0 0
069 Rock Head Protects the Pokmon from recoil damage. III 2
17 2
024 Rough Skin This Pokmon inflicts damage with its rough skin to the at
tacker on contact. III 2 1 3
050 Run Away Enables a sure getaway from wild Pokmon. III 0
16 8
159 Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves
in a sandstorm. V 3 2 13
146 Sand Rush Boosts the Pokmon's Speed stat in a sandstorm. V
0 5 2
045 Sand Stream The Pokmon summons a sandstorm when it enters a battle.
III 4 1 0
008 Sand Veil Boosts the Pokmon's evasion in a sandstorm. III
7 8 9
157 Sap Sipper Boosts the Attack stat if hit by a Grass-type move, inst
ead of taking damage. V 2 7 8
208 Schooling When it has a lot of HP, the Pokmon forms a powerful scho
ol. It stops schooling when its HP is low. VII 1 0 0
113 Scrappy The Pokmon can hit Ghost-type Pokmon with Normal- and Fighting-typ
e moves. IV 1 2 8
032 Serene Grace Boosts the likelihood of additional effects occurring wh
en attacking. III 3 7 2
231 Shadow Shield Reduces the amount of damage the Pokmon takes while its H
P is full. VII 1 0 0
023 Shadow Tag This Pokmon steps on the opposing Pokmon's shadow to preve
nt it from escaping. III 3 0 3
061 Shed Skin The Pokmon may heal its own status conditions by shedding
its skin. III 11 5 0
125 Sheer Force Removes additional effects to increase the power of move
s when attacking. V 2 6 18
075 Shell Armor A hard shell protects the Pokmon from critical hits.
III 3 13 7
019 Shield Dust This Pokmon's dust blocks the additional effects of attac
ks taken. III 4 5 0
197 Shields Down When its HP becomes half or less, the Pokmon's shell brea
ks and it becomes aggressive. VII 1 0 0
086 Simple The stat changes the Pokmon receives are doubled. IV
0 3 2
092 Skill Link Maximizes the number of times multi-strike moves hit.
IV 1 5 4
112 Slow Start For five turns, the Pokmon's Attack and Speed stats are h
alved. IV 1 0 0
202 Slush Rush Boosts the Pokmon's Speed stat in a hailstorm. VII
0 2 2
097 Sniper Powers up moves if they become critical hits when attacking.
IV 0 9 5
081 Snow Cloak Boosts evasion in a hailstorm. IV 6 7
1
117 Snow Warning The Pokmon summons a hailstorm when it enters a battle.
IV 2 1 4
094 Solar Power Boosts the Sp. Atk stat in sunny weather, but HP decreas
es every turn. IV 1 3 5
116 Solid Rock Reduces the power of supereffective attacks taken.
IV 0 4 0
220 Soul-Heart Boosts its Sp. Atk stat every time a Pokmon faints.
VII 1 0 0
043 Soundproof Soundproofing of the Pokmon itself gives full immunity to
all sound-based moves. III 3 7 5
003 Speed Boost Its Speed stat is boosted every turn. III 2
2 8
198 Stakeout Doubles the damage dealt to the target's replacement if
the target switches out. VII 0 2 0
100 Stall The Pokmon moves after all other Pokmon do. IV 0
1 0
192 Stamina Boosts the Defense stat when hit by an attack. VII 0
2 0
176 Stance Change The Pokmon changes its form to Blade Forme when it uses a
n attack move, and changes to Shield Forme when it uses King's Shield. VI
1 0 0
009 Static The Pokmon is charged with static electricity, so contact with it
may cause paralysis. III 9 5 1
080 Steadfast The Pokmon's determination boosts the Speed stat each tim
e the Pokmon flinches. IV 2 3 7
200 Steelworker Powers up Steel-type moves. VII 1 0
0
001 Stench By releasing stench when attacking, this Pokmon may cause the tar
get to flinch. III 0 6 1
060 Sticky Hold Items held by the Pokmon are stuck fast and cannot be rem
oved by other Pokmon. III 0 8 0
114 Storm Drain Draws in all Water-type moves. Instead of being hit by W
ater-type moves, it boosts its Sp. Atk. IV 0 4 3
173 Strong Jaw The Pokmon's strong jaw boosts the power of its biting mo
ves. VI 3 3 0
005 Sturdy It cannot be knocked out with one hit. One-hit KO moves cannot k
nock it out, either. III 6 28 7
021 Suction Cups This Pokmon uses suction cups to stay in one spot to nega
te all moves and items that force switching out. III 2 3
0
105 Super Luck The Pokmon is so lucky that the critical-hit ratios of it
s moves are boosted. IV 0 6 3
207 Surge Surfer Doubles the Pokmon's Speed stat on Electric Terrain.
VII 1 0 0
068 Swarm Powers up Bug-type moves when the Pokmon's HP is low. III
5 16 4
175 Sweet Veil Prevents itself and ally Pokmon from falling asleep.
VI 2 0 5
033 Swift Swim Boosts the Pokmon's Speed stat in rain. III 8
21 10
180 Symbiosis The Pokmon passes its item to an ally that has used up an
item. VI 0 0 4
028 Synchronize The attacker will receive the same status condition if i
t inflicts a burn, poison, or paralysis to the Pokmon. III 3 12
0
077 Tangled Feet Raises evasion if the Pokmon is confused. IV
0 5 2
221 Tangling Hair Contact with the Pokmon lowers the attacker's Speed stat.
VII 0 2 0
101 Technician Powers up the Pokmon's weaker moves. IV 2
11 5
140 Telepathy Anticipates an ally's attack and dodges it. V
0 3 18
164 Teravolt Moves can be used on the target regardless of its Abilit
ies. V 2 0 0
047 Thick Fat The Pokmon is protected by a layer of thick fat, which ha
lves the damage taken from Fire- and Ice-type moves. III 1 16
7
110 Tinted Lens The Pokmon can use "not very effective" moves to deal reg
ular damage. IV 0 4 5
067 Torrent Powers up Water-type moves when the Pokmon's HP is low. III
21 0 2
181 Tough Claws Powers up moves that make direct contact. VI
3 2 0
137 Toxic Boost Powers up physical attacks when the Pokmon is poisoned.
V 0 0 1
036 Trace When it enters a battle, the Pokmon copies an opposing Pokmon's Ab
ility. III 1 5 0
205 Triage Gives priority to a healing move. VII 0 1
0
054 Truant The Pokmon can't use a move the following turn if it uses one.
III 2 0 1
163 Turboblaze Moves can be used on the target regardless of its Abilit
ies. V 2 0 0
109 Unaware When attacking, the Pokmon ignores the target Pokmon's stat change
s. IV 1 4 4
084 Unburden Boosts the Speed stat if the Pokmon's held item is used o
r lost. IV 0 5 7
127 Unnerve Unnerves opposing Pokmon and makes them unable to eat Berries.
V 0 4 16
162 Victory Star Boosts the accuracy of its allies and itself. V
1 0 0
072 Vital Spirit The Pokmon is full of vitality, and that prevents it from
falling asleep. III 1 6 7
010 Volt Absorb Restores HP if hit by an Electric-type move, instead of
taking damage. III 2 2 2
011 Water Absorb Restores HP if hit by a Water-type move, instead of taki
ng damage. III 2 12 9
199 Water Bubble Lowers the power of Fire-type moves done to the Pokmon an
d prevents the Pokmon from getting a burn. VII 2 0 0
195 Water Compaction Boosts the Pokmon's Defense stat sharply when hit
by a Water-type move. VII 2 0 0
041 Water Veil The Pokmon is covered with a water veil, which prevents t
he Pokmon from getting a burn. III 0 4 7
133 Weak Armor Physical attacks to the Pokmon lower its Defense stat but
sharply raise its Speed stat. V 0 3 15
073 White Smoke The Pokmon is protected by its white smoke, which prevent
s other Pokmon from lowering its stats. III 0 1 1
193 Wimp Out The Pokmon cowardly switches out when its HP becomes half
or less. VII 1 0 0
025 Wonder Guard Its mysterious power only lets supereffective moves hit
the Pokmon. III 1 0 0
147 Wonder Skin Makes status moves more likely to miss. V 0
1 4
161 Zen Mode Changes the Pokmon's shape when HP is half or less.
V 0 0 1

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