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Amazing Man

or The Green Mist.

Quotation: Aaaaaaaah!"
First Appearance: Amazing Man Comics #5 (1939), created by Bill
Everett
Real Name: John
Identity: Secret ID Archetype: The Tank.
Team Affiliation: Solo.
Base Of Operations: Mobile, United States.
Range Of Operations: National.

Appearance
Gender: Male, Height: 60, Hair: Black
Age: 34, Weight: 234 lbs., Eyes: Brown

Attributes
Brawn 4
Agility 4
Reason 3
Perception 3
Willpower 4
Prowess 6
Accuracy 4
Endurance 8
Plot Points 1

Powers
Invulnerability 8
Gaseous Green Mist Form 6
Strike (suffocation)
Flight
Invulnerability
Immunity (to Asphyxia, Poisons, Pathogens, Heat, Cold & Starvation)
[Brawn] Boost 4

Skills
Combat (HtH & Grappling)
Culture (1930's America)
Advantages
Famous
Quick Change
Movement
Base Move Double Move All-out Move
Run 40 feet/round 80 feet/round 240 feet/round (27 mph)
Swim 8 feet/round 16 feet/round 48 feet/round (5 mph)
Jump 12 feet

Motivations
Justice: John seeks out Justice against evil and injustice in America, he strives to bring back the ideas of the
past, Truth, Justice and the American Way!
Idealism: John's Training with the Monk's has given him an understanding that all life is to be cherished and
good should always protect those who can't protect themselves.

Complications
Outsider: john is from Earth's past and see's the America now as a repugnant and degenerate place to live, he
seeks to clean up and return it to the days of his time's Glory and morality.

Powers and Abilities History


In 1914, an orphaned child named John. Amazing Man was chosen by the Tibetan Council of Seven to be trained to both mental and physical
perfection. When he was 25, he was ready to fight crime in the outside world. He returned to America and did just that. He was helped by Zona
Henderson, a female investigator, but later traded her out for her kid brother, Tommy the Amazing Kid. Amazing Man's powers include super
strength, invulnerability, and the ability to make himself disappear in a cloud of green vapor. It is because of that last power that he is also
known as the "Green Mist." Amazing Man's arch-enemy is The Great Question, an evil telepath who was exiled from the Council of Seven after
Amazing Man exposed his true nature. In his second adventure (Amazing-Man Comics #6) he is captured by kidnappers. While a willful
prisoner, the Great Question telepathically causes the villainous aspects of Amazing Man to come to the fore, actually physically transforming
his face to match his new evil. Eventually, Amazing Man is able to shake off the effects.

Info taken from Wiki Network on Public Domain Heroes.

Summary
Attributes 28 + Skills 3 + Advantages 2 + Powers 25 = 58 / 58

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