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Traits
The player describes what the character does;
the Fixer determines which Attribute & Role apply to the Action.
Attributes: A , A , I ,S , V , W
Roles: G , H ,H , T , M
To Raise the Stakes, pick up your dice pool again and reroll.
If your total is now higher than the opposition, you have Raised the Stakes; the opposition must re
spond. Contest vs a group: One Extra (and his die) is knocked out of the group.
If you failed to Raise the Stakes, you are Taken Down.
If your roll Raises the Stakes by 5 or more: Extraordinary Success a single opponent is immediate
ly Taken Down or two Extras (and their dice) are knocked out of a group.
*The Mastermind may spend the Plot Point, and add his M die to the players die pool.