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=== Reggie!

Level Editor (Release Next - Public Beta 1) ===


Advanced level editor for New Super Mario Bros. Wii, created by Treeki and
Tempus using Python, PyQt and Wii.py.
Reggie! Next created by RoadrunnerWMC - based on Reggie! release 3
This release contains many improvements, in addition to code ports from the
following Reggie! forks:
- "ReggieMod 3.7.2" by JasonP27
- "Reggie! Level Editor Mod (Newer Sprites) 3.8.1" by Kamek64 and MalStar1000
- "NeweReggie! (Extention to Reggie! Level Editor)" by Treeki and angelsl
Homepage: http://www.rvlution.net/reggie/
Support: http://www.rvlution.net/forums/
Source code package for this release can be found at:
- http://www.rvlution.net/forums/
Navigate to Releases -> Reggie! Next

=== Changelog: ===


Release Next (Public Beta 1): (November 1st, 2013)
- First beta version of Reggie! Next is finally released after a full year
of work!
- First release, may have bugs. Report any errors at the forums (link above).
- The following sprites now render using new or updated images:
24: Buzzy Beetle (UPDATE)
25: Spiny (UPDATE)
49: Unused Seesaw Platform
52: Unused 4x Self Rotating Platforms
55: Unused Risihg Seesaw Platform
87: Unused Trampoline Wall
123: Unused Swinging Castle Platform
125: Chain-link Koopa Horizontal (UPDATE)
126: Chain-link Koopa Vertical (UPDATE)
132: Beta Path-controlled Platform
137: 3D Spiked Stake Down
138: Water (Non-location-based only)
139: Lava (Non-location-based only)
140: 3D Spiked Stake Up
141: 3D Spiked Stake Right
142: 3D Spiked Stake Left
145: Floating Barrel
147: Coin (UPDATE)
156: Red Coin Ring (UPDATE)
157: Unused Big Breakable Brick Block
160: Beta Path-controlled Platform
170: Powerup in a Bubble
174: DS One-way Gates
175: Flying Question Block (UPDATE)
179: Special Exit Controller
190: Unused Tilt-controlled Girder
191: Tile Event
195: Huckit Crab (UPDATE)
196: Fishbones (UPDATE)
197: Clam (UPDATE)
205: Giant Bubbles (UPDATE)
206: Zoom Controller
212: Rolling Hill (UPDATE)
216: Poison Water (Non-location-based only)
219: Line Block
222: Conveyor-belt Spike
233: Bulber (UPDATE)
262: Poltergeist Items (UPDATE)
268: Lava Geyser (UPDATE)
271: Little Mouser (UPDATE)
287: Beta Path-controlled Ice Block
305: Lighting - Circle
323: Boo Circle
326: King Bill (UPDATE)
359: Lamp (UPDATE)
368: Path-controlled Flashlight Raft
376: Moving Chain-link Fence (UPDATE)
416: Invisible Mini-Mario 1-UP (UPDATE)
417: Invisible Spin-jump coin (UPDATE)
420: Giant Glow Block (UPDATE)
433: Floating Question Block (UPDATE)
447: Underwater Lamp (UPDATE)
451: Little Mouser Despawner
- Various bug fixes.

Release 3: (April 2nd, 2011)


- Unicode is now supported in sprite names within spritedata.xml
(thanks to 'NSMBWHack' on rvlution.net for the bug report)
- Unicode is now supported in sprite categories.
- Sprites 274, 354 and 356 now render using images.
- Other various bug fixes.

Release 2: (April 2nd, 2010)


- Bug with Python 2.5 compatibility fixed.
- Unicode filenames and Stage folder paths should now work.
- Changed key shortcut for "Shift Objects" to fix a conflict.
- Fixed pasting so that whitespace/newlines won't mess up Reggie clips.
- Fixed a crash with the Delete Zone button in levels with no zones.
- Added an error message if an error occurs while loading a tileset.
- Fixed W9 toad houses showing up as unused in the level list.
- Removed integrated help viewer (should kill the QtWebKit dependency)
- Fixed a small error when saving levels with empty blocks
- Fixed tileset changing
- Palette is no longer unclosable
- Ctrl+0 now sets the zoom level to 100%
- Path editing support added (thanks, Angel-SL)

Release 1: (March 19th, 2010)


- Reggie! is finally released after 4 months of work and 18 test builds!
- First release, may have bugs or incomplete sprites. Report any errors to us
at the forums (link above).

=== Requirements: ===


If you are using the source release:
- Python 2.5 (or newer) - http://www.python.org
- PyQt 4.6 (or newer) - http://www.riverbankcomputing.co.uk/software/pyqt/intro
- NSMBLib 0.5a - included with the source package (optional)
If you have a prebuilt/frozen release (for Windows or Mac OS)
you don't need to install anything - all the required libraries are included.
For more information on running Reggie from source and getting the required
libraries, check the Getting Started page inside the help file
(located at reggiedata/help/start.html within the archive)

=== Reggie! Team: ===


Developers:
- Treeki - Creator, Programmer, Data, RE
- Tempus - Programmer, Graphics, Data
- AerialX - CheerIOS, Riivolution
- megazig - Code, Optimisation, Data, RE
- Omega - int(), Python, Testing
- Pop006 - Sprite Images
- Tobias Amaranth - Sprite Info (a lot of it), Event Example Stage
- RoadrunnerWMC - Reggie! Next Developer: Programmer, UI, Sprite Images
- JasonP27 - ReggieMod Developer: Programmer, UI, Sprite Images
- Kamek64 - Reggie! Newer Sprites Developer: Programmer, Sprite Images
- ZementBlock - Sprite Data
Other Testers and Contributors:
- BulletBillTime, Dirbaio, EdgarAllen, FirePhoenix, GrandMasterJimmy,
Mooseknuckle2000, MotherBrainsBrain, RainbowIE, Skawo, Sonicandtails,
Tanks, Vibestar, angelsl, MalStar1000
- Tobias Amaranth and Valeth - Text Tileset Addon

=== Libraries/Resources: ===


Qt - Nokia (http://qt.nokia.com)
PyQt - Riverbank Computing (http://www.riverbankcomputing.co.uk/software/pyqt/in
tro)
Wii.py - megazig, Xuzz, The Lemon Man, Matt_P, SquidMan, Omega (http://github.co
m/icefire/Wii.py)
Interface Icons - Yusuke Kamiyamane (http://www.pinvoke.com)

=== Licensing: ===


Reggie! is released under the GNU General Public License v2.
See the license file in the distribution for information.

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