Documente Academic
Documente Profesional
Documente Cultură
* Non-fire types take type-scaling Fire damage at the end of each turn
* Created by Grass Pledge + Fire Pledgex
* Pokemon with the following abilities are immune to the field damage:
Magma Armor Flame Body Flash Fire
Flare Boost Water Veil Heatproof
* Pokemon with the following abilities take x2 field damage:
Ice Body Leaf Guard Grass Pelt
* Fire moves from grounded Pokemon increase base power x1.5
* Grass moves against grounded Pokemon decrease in base power x0.5
* Ice moves decrease in base power x0.5
* Water moves decrease in base power x0.5
* The following moves will transform this field into a regular cave field.
Sludge Wave, Sand Tomb
* The abilities Flash Fire, Flare Boost, and Blaze are activated
* The base accuracy of the following moves becomes 100:
Will-o-wisp, Fireblast, Blast Burn
* The Frozen status doesn't exist
* The following moves gain double their normal stat-changing effects:
Smokescreen
* The following moves gain a x1.2 increase in power and apply additional F
ire type
Rockslide,Rockthrow,SmackDown,Rock Tomb
* Nature Power becomes Flamethrower
* Camouflage changes the user's type to Fire
--------------------------------------------------------------
--------------------Frozen Field-----------------------------
--------------------------------------------------------------
"The cold is intense"
* Normal type attacks hit Ghost and Dark types for super effective damage
* Special Ghost and Special Dark moves decrease in base power x0.5
* Fairy and special Normal moves increase in base power x1.5
* Dragon and moves increase in base power x1.2
* Legendary signature moves are gain a 1.5 boost
The following moves gain a 1.5x power boost
Ancient Power, Hidden Power, Multipulse
* Justified's effect is doubled
* Wish restores 75% of the user's Max HP (from 50%)
* Cursed Body has no effect
* Curses are lifted after each turn
* Miracle Eye additionally boosts SpAtk
* The stat changing effect of these moves is amplified:
Cosmic Power, Growth, Flash
* Nature Power becomes Judgment
* Camouflage changes the user's type to Normal
* Secret Power may lower SpAtk
The following moves will transform this field into a Haunted field
Curse, Ominous Wind, Shadow Force, Phantom Force
---------------------------------------------------------------
------------------Mountain Field-------------------------------
---------------------------------------------------------------
"High up!'
* Tailwind lasts 5 turns
* Rock and Flying type attacks increase in base power x1.5
* Electric type attacks increase in base power 1.2
Tailwind lasts 5 turns
* These moves increase in base power x1.2:
Thunder, Thunderbolt, Eruption,Vital Throw Storm Th
row
Circle Throw
* These moves increase in base power x2:
Ominous Wind,Razor Wind, Icy Wind, Silver Wind, Fairy Wind,Twist
er
* Thunder and Hurricane never miss.
* Nature Power becomes Rock Slide
* Camouflage changes the user's type to Rock
* Secret Power may flinch
* The following moves will turn this field into a volcanic top field
Heat Wave, Eruption, Searing Shot, Flame Burst, Lava Plume, Fire
Pledge
---------------------------------------------------------------
-----------------Volcanic Top----------------------------------
---------------------------------------------------------------
"The Volcano's heat is intense!"
* Fire moves increase base power x1.3
* Ice moves decrease in base power x0.5
* Water moves decrease in base power x0.8
Rock gains a fire subtype
* The following moves decrease in base power x.5
Surf,Muddy Water,Water Spout,Water Pulse
* The following moves increase in base power x1.875 (totaling x1.5):
Scald, Steam Eruption
The following moves gain a 1.3 (Stacked) boost in power
Lava Plume, Eruption
The following moves gain a fire sub-type
Explosion, Self destruct,Egg Bomb, Sludge Bomb,Magnet Bomb
Dive, Seismic Toss, Dig
* The following moves will Turn this field into a regular mountain field:
Blizzard, Glaciate, Rain Dance,
* Hail is terminated
* Outrage, Thrash, and Petal Dance fatigue after a single turn
* Nature Power becomes Heat Wave
* Camouflage changes the user's type to Fire
---------------------------------------------------------------
-----------------Power Plant-----------------------------------
---------------------------------------------------------------
"The field is supercharged!"
* Electric moves increase in base power by x1.3.
* The following moves gain a x1.3 power increase:
Physical Ground type moves are decreased by .4
ParobalicCharge, Wild Charge, Thunder Pulse, Charge Beam
* The Following moves gain a 2x power increase:
Flash Cannon, Gyro Ball, Magnet Bomb, Gear Grind
Camouglauge turns the user into an Electric type.
The ability "Download" is activated.
The ability "Motor Drive" is activated.
Nature Power becomes Thunderbolt.
The following moves abilities are increased:
Autotomize, Shift Gear
Charge's effect is doubled.
---------------------------------------------------------------
-----------------Darchlight Woods------------------------------
---------------------------------------------------------------
"Everlasting glow and glamour!"
* Sleeping in the fairy rings is dangerous. Pokemon will take fixed
damage per turn while asleep. (TotalHp/6)
* Fairy type moves increase in base power by x1.5.
* Grass type moves increase in base power by x1.5.
Grounded Grass Pokemon restore 1/16th Max HP each turn
* Fairy and Grass types now hit Steel type Pokemon for Super Effective dam
age.
Poison attacks deal neutral to Grass and Fairy types.
* Dark type moves increase in base power by x1.2.
* The following moves gain a 1.4x boost in power:
Ice Beam, Hyper Beam, Signal Beam
Aurora Beam, Bubblebeam, Charge Beam
Ice Beam, Psybeam, Flash Cannon.
* The following moves gain a 1.2x boost in power:
Dark Pulse, MoonBlast.
* The following moves accuracy has been increased to 95:
Poison Powder, Sleep Powder, Grasswhistle, Stun Spore.
Nature Power becomes Dazzling Gleam.
Secret Power may randomly inflict Sleep, Poison, or paralysis.