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# Dead Stellarite

ambient_object = {
name = "stellarite_object"
entity = "stellarite_remnant_particle_entity"
selectable = yes
show_name = yes
tooltip = "stellarite_object_tooltip"
description = "stellarite_object_desc"
}
# Particle Object Test
ambient_object = {
name = "explosion_particle_object"
entity = "explosion_particle_entity"
selectable = no
show_name = no
}
# Sun grow up
ambient_object = {
name = "yellow_sun_grow_particle_object"
entity = "yellow_sun_grow_particle_entity"
selectable = no
show_name = no
}
ambient_object = {
name = "red_sun_grow_particle_object"
entity = "red_sun_grow_particle_entity"
selectable = no
show_name = no
}
ambient_object = {
name = "blue_sun_grow_particle_object"
entity = "blue_sun_grow_particle_entity"
selectable = no
show_name = no
}
ambient_object = {
name = "planet_heat_up_particle_object"
entity = "planet_heat_up_particle_entity"
selectable = no
show_name = no
}
# Disabled Dreadnought
ambient_object = {
name = "dreadnought_object"
entity = "npf_01_broken_npc_warship_01_hull_entity"
selectable = yes
show_name = yes
tooltip = "dreadnought_object_tooltip"
description = "dreadnought_object_desc"
}
# Hive Asteroid 01
ambient_object = {
name = "hive_asteroid_01_object"
entity = "hive_asteroid_01_entity"
selectable = no
show_name = no
}
# Hive Asteroid 02
ambient_object = {
name = "hive_asteroid_02_object"
entity = "hive_asteroid_02_entity"
selectable = no
show_name = no
}
# Hive Asteroid 03
ambient_object = {
name = "hive_asteroid_03_object"
entity = "hive_asteroid_03_entity"
selectable = no
show_name = no
}
# Dormant Hive Base
ambient_object = {
name = "dormant_hive_base_object"
entity = "hive_asteroid_base_entity"
selectable = no
show_name = no
}
# Dormant Hive Base 2
ambient_object = {
name = "dormant_hive_base_2_object"
entity = "hive_asteroid_base_entity"
selectable = yes
show_name = yes
}
# Dead Enigmatic Fortress
ambient_object = {
name = "dead_enigmatic_fortress_object"
entity = "ancient_station_xl_dead_entity"
selectable = no
show_name = no
}
# Dimensional Horror Spawn Effect
ambient_object = {
name = "horror_spawn_object"
entity = "dimensional_horror_spawn_particle_entity"
selectable = no
show_name = no
}
# Dimensional Horror Anomalous Energies
ambient_object = {
name = "horror_energy_object"
entity = "dimensional_horror_energy_particle_entity"
selectable = no
show_name = yes
}

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