Sunteți pe pagina 1din 1

10.

11 Morale Check Dice-roll Modifiers:


Western Front Tank Leader
If a unit is attacked by an enemy unit in the same hex and as a
Errata and Updates result must make a morale check it must then add +2 to its morale
By Steven Bucey, May 17, 2009 check dice roll.
See also the Updated Charts. 13.12 Combining Fire
I have not included the Moving Fire and Facing rules from Desert Steel Delete this rule entirely units may not combine fire under any
because I think they cause more problems than they solve. You are circumstances
certainly free to add them in if you wish.
13.29 Spotting Your Own Target
I also modified the spotting cover for being uphill to match that of
When a unit capable of indirect fire spots its own target then its fire
Soft Cover to avoid adding another exception case.
strength is modified by +3, not doubled.
You can use the Western Front Tank Leader rules to play Eastern Front
Tank Leader scenarios. You just need to refer to the Eastern Front Tank 13.31 Transport Sequence
Leader rules for Soviet Tactical Doctrine. Also, treat all roads on the (Use this new transport sequence)
Eastern Front Tank Leader map as dirt roads. 1.The transporting unit (truck or other vehicle) must occupy the
infantry, FO, or artillery units hex at the beginning of the Operations
[1.]Rule Changes Phase.
4.3 Morale Phase 2.The transported unit must be face-up when the transporting unit is
activated in order to be transported. The transported unit is placed
During the Morale Phase, players:
underneath the transporting vehicle, facedown, to indicate it is being
1. Flip all non-suppressed units of unshaken combat formations to transported.
their front sides. Non-vehicles are disembarked from their
transports. a. The transporting vehicle pays no extra movement point cost
to pick-up or drop-off the transported unit.
2. Attempt morale checks to recover all shaken combat formations.
Make formation morale checks for all combat formations that lost 3.The transporting unit and the transported unit may move using the
transporting units full movement allowance. After moving, flip the
a unit in the current turn. Flip units of newly shaken formations
face down. transporting unit face down on top of its transported unit.
4.The transport unit remains transported until step 1 of the Morale
3. Make morale checks for all suppressed units of unshaken
combat formations on the map to see if they recover; recovered Phase. Units are considered to be in transport for the remainder of the
operations phase and can not be dropped off.
units remove Suppressed markers but remain face down.
4. Eliminate over stacked units. 13.43 Effects of Entrenchments
5. Remove Fired, Moved, Quick Kill, Spotted, and Fire Zone markers Also, modify the spotting dice roll by -1
from the map. Also roll for the removal of Smoke.
6. Must check their formations to see if units are separated; Separated [2.]Scenario Changes
markers are placed on units that are separated from their formation, [2.1.]Delaying Action on the Marne (WFTL)
and are removed from units that have re-entered their formations
area of operations. Question: It is stated that US units should be placed on map A EAST
from the hexrow xx06 and Germans on the same map WEST from the
7. Shuffle the strike deck when in use. hexrow xx100. This deployment leaves almost no space between
8. Advance the Game-turn marker one box along the Record Track to opposing units.
indicate a new game-turn; play progresses to the Reinforcement Answer (From Len Quam): As near as I can remember, the US setup
Phase of the next game-turn. should have been west of Axx06 and the German East of Axx10. This
6.64 German Command Formations would start every one on map A with the US driving east towards map
When a German command formation is activated any two of that B. I think this was in some official errata, but I don't seem to have a
command formations non-shaken combat formations with a C3 rating copy.
of D or better may be activated, and all active units of those [2.2.]The Rhine River Blues (WFTL)
formations may perform operations.
Question: There are several German units with "T" designation which
9.15 Spotting Number and Die-roll means that these artillery units (towed anti-tank guns) cannot be moved
If the target unit is uphill (a higher elevation than the spotter) the without trucks or halftracks. Since no German formation included in
target is considered to be in Soft Cover for purposes of determining the the scenario has a truck or halftrack how can anti-tank guns from
Spotting number (unless the unit is in also in Hard Cover). HQ/Gerbel (148) and HQ/65 (139) enter the map if they can't move
without trucks or half-track?
9.16 Modifications to the spotting die roll:
Answer (Len Quam): There were supposed to be trucks allocated to the
-1 if target is entrenched Germans in that scenario, two each to HQ/Gerbel and HQ/65. This
9.17 Cover gives both formations enough transport to lug all their stuff (a truck can
A unit that is uphill (a higher elevation than the spotter), is considered tow one "T" artillery unit and carry 3 infantry or artillery (the mortars)
to be in Soft Cover (unless the unit is in also in Hard Cover). at the same time.

9.23 Fire Dice-roll Modifiers:


(From Len Quam, who indicates that it applies to all games)
Range dice roll modifiers are not used for indirect fire (all
other modifiers do apply).
Fire strengths can not be combined
When a unit capable of indirect fire spots its own target then its
fire strength is modified by +3.
-1 if the target is a vehicle in Soft Cover

S-ar putea să vă placă și