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ACKNOWLEDGEMENTS
I would like to take this opportunity to thank my guide Mrs. Sanyogeeta Sule, for
her the constructive guidance and for believing in me for doing such an
unconventional topic. I thank her for instilling in me the spirit of constantly
questioning each aspect of the subject matter that would come up in my mind
and out of rigorous practice, come up with my own logical thought process. I
wish to thank her for pushing me to try harder and extract the maximum out of
my potential. Most importantly, for being available at every point I needed
guidance and for meeting time flexible for the best of my interests and
convenience.
I also wish to thank my mentor Mrs. Parul Garg Munjal for encouraging me at
every step with possible directions to look forward to, for bringing in a swirl of
enthusiasm and opportunities for me to think about my topic. I thank her to push
me harder to open up my mind to a wider range of ideas, and the constructive
results that may have come out of the discussions we had this semester. I would
also like to thank Mr. Rahul Spall for the wide array of ideas on the topic and for
the brainstorming session on the logical explanation of the effectiveness of
virtual reality in real life.
ABSTRACT
Meanwhile, I also found out that a lot of big name architectural firms
have started treating videogames as a serious Computer Aided
Design (CAD) tool. For example, Bjarke Ingles Group (BIG) is now
extensively using a game called Minecraft for generating interesting
ideas for the form of their design1; Architect James Delaney has
launched a programme named BlockWorks2, which is basically a
global team of animators, architects, and other designers using
Minecraft in a wide range of projects within the realms of gaming,
media, and education.
1 Winston, Anna. Architecture should be more like Minecraft, says Bjarke Ingles, January 2015
http://www.dezeen.com/2015/01/26/architecture-minecraft-bjarke-ingels-big-movie-worldcraft-
future-of-storytelling/ (Accessed on September 10, 2016)
2 OConnel, Kim. Minecraft Architecture: What Architects Can Learn From A Video Game,
February 2016 https://redshift.autodesk.com/minecraft-architecture/ (Accessed on September 10,
2016)
Scope of study: This dissertation will cover three of the tools and
techniques used in game design namely interest curves, core
mechanics and tunnelling. Once that has been done, a bunch of
experiential buildings such as Louis Kahns Legislative building in
Bangladesh, Dhaka will be taken as case studies and analysed as if
they were game environments.
Methodology:
TABLE OF CONTENTS
Acknowledgements
.i
List of
Tables/Illustrations/Figures.i
i
Abstract
iii
Chapter 1: INTRODUCTION 1
2.3.1 Risk 9
2.3.2 Reward 10
2.3.3 Tunnelling 11
Bibliography..........................................................................................................
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