Sunteți pe pagina 1din 2

Performafriends Decklist

Monsters (23)
3 Performapal Pendulum Sorcerer
Pendulum Effect
If a "Performapal" monster(s) is Pendulum Summoned to your field: All
"Performapal" monsters you currently control gain 1000 ATK until the
end of this turn (even if this card leaves the field).
Monster Effect
If this card is Special Summoned: You can target up to 2 cards you
control; destroy them, and if you do, add "Performapal" monsters with
different names from your Deck to your hand, except "Performapal
Pendulum Sorcerer", equal to the number of cards destroyed. You can
only use this effect of "Performapal Pendulum Sorcerer" once per turn
3 Performapal Lizardraw
Pendulum Effect
If you have a "Performapal" card in your other Pendulum Zone, except
"Performapal Lizardraw": You can destroy this card, and if you do,
draw 1 card. You can only use this effect of "Performapal Lizardraw"
once per turn.
Monster Effect
If another face-up monster you control is destroyed by your opponent's
attack or card effect: You can draw cards equal to the number of
"Performapal" monsters you currently control. You can only use this
effect of "Performapal Lizardraw" once per turn.
3 Performapal Silver Claw
Pendulum Effect
All "Performapal" monsters you control gain 300 ATK.
Monster Effect
When this card declares an attack: All "Performapal" monsters you
currently control gain 300 ATK, until the end of the Battle Phase.
3 Performapal Fire Mufflerlion
Pendulum Effect
When a Pendulum Monster you control is destroyed by battle: You can
Special Summon this card from your Pendulum Zone.
Monster Effect
Once per turn, if a Pendulum Monster you control destroys an
opponent's monster by battle, after damage calculation: You can make
that monster you control gain 200 ATK until the end of the Battle
Phase, and if you do, it can make a second attack in a row.
3 Performapal Partnaga
Pendulum Effect
Once per turn: You can target 1 face-up monster you control; it gains
300 ATK for each "Performapal" card you currently control, until the
end of this turn.
Monster Effect
If this card is Normal or Special Summoned: You can target 1 monster
you control; it gains 300 ATK for each "Performapal" monster you
currently control. Level 5 or lower monsters cannot attack.
2 Performapal Guitartle
Pendulum Effect
If a "Performapal" card is activated in your other Pendulum Zone: You
can draw 1 card. You can only use this effect of "Performapal
Guitartle" once per turn.
Monster Effect
Once per turn: You can target 1 card in your Pendulum Zone; increase
its Pendulum Scale by 2 until the end of this turn.
2 Performapal Elephammer
If you control 2 or more "Performapal" cards, you can Normal Summon
this card without Tributing. Cannot attack unless you control another
"Performapal" card. When this card declares an attack: You can return
all Spell and Trap Cards your opponent controls to the hand.
2 Performapal Drummerilla
Pendulum Effect
Once per turn, when an attack is declared involving a monster you
control and an opponent's monster: You can target that monster you
control; it gains 600 ATK until the end of the Battle Phase (even if
this card leaves the field).
Monster Effect
If there are no monsters on the field, you can Normal Summon this card
without Tributing. If this card is Normal Summoned without Tributing,
its Level becomes 4. Once per turn, when an attack is declared
involving a monster you control and an opponent's monster: You can
target that monster you control; it gains 600 ATK until the end of the
Battle Phase.
2 Performapal Sellshell Crab
Pendulum Effect
Once per turn, when a "Performapal" monster you control is destroyed
by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your
Pendulum Zone; Special Summon it.
Monster Effect
Once per turn: You can target 1 Pendulum Monster you control; it gains
300 ATK for each "Performapal" monster you currently control, until
the end of this turn.
Spells & Traps
2 Bubble Barrier
Each "Performapal" and "Performage" monster you control cannot be
destroyed by battle or card effect once per turn. You take no battle
damage from attacks involving "Performapal" and "Performage" monsters
you control.
2 Illusion Balloons
If a monster(s) was destroyed during this turn, while you controlled
it: Excavate the top 5 cards of your Deck, then you can Special Summon
1 excavated "Performapal" monster, also shuffle the rest back into
your Deck.
2 Performapal Call
When an opponent's monster declares a direct attack: Target that
attacking monster; negate the attack, and if you do, add up to 2
"Performapal" monsters from your Deck to your hand, whose total DEF is
less than or equal to the ATK of the targeted monster. Until the end
of your next turn after this card resolves, you cannot Special Summon
monsters from the Extra Deck.
2 Performapal Pinch Helper
Once per turn, when an opponent's monster declares a direct attack:
You can negate the attack, and if you do, Special Summon 1
"Performapal" monster from your Deck, but its effects are negated.
When an attack is declared involving a monster you control and an
opponent's monster: You can send this card to the Graveyard; you take
no battle damage from that battle.
3 Performapal Revival
If a monster(s) you control is destroyed by battle or card effect:
Special Summon 1 "Performapal" monster from your hand or Graveyard.

S-ar putea să vă placă și