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USE ME 15mm Science Fiction

Optional Additional Mechanics

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Optional Official Add On Rules for the USE ME game system Nanotech allowed Cyborgs to reach out and touch their human prey
and through a hundred microscopic injections bleed a million bacteria
USE ME is a complete game and none of these add on mechanics are
sized machines into the blood stream of their target. Within seconds the
NEEDED for playing the game. USE ME is an Ultra Simple set of rules
injected person would be convulsing in agony and within minutes
and that is its purpose to be fast and fun. These add on rules are for
machinery would sprout from their flesh and they would be another
special situations and foes or for those who want extra complexity to
drone; one of the Cyborg Enslavers.
their own scenarios and missions. You do not need to use them, you can
pick and choose from them to fit your own games. USE ME is very This technological leap made the Cyborg Enslavers more than a nuisance
much a base for you to build your 15mm science fiction gaming universe to mankind. It made them a dire and potentially a threat that would
upon. If you desire to use any of these additional mechanics that are not exterminate all humans in the galaxy. Entire fleets and armies were
found in the game booklet then feel free to do so but do keep in mind wiped out and absorbed into the burgeoning ranks of the Cyborg
that they have not been extensively tested and that all players must Enslavers. Humanity was brought to the brink before the war turned
agree to their use before play commences. Each entry is headed by its and the machine men were driven back.
subject and is self contained. I would like also to thank those on the
Now you can fight those wars and see who will win....
Notables Yahoo Group, Barking Irons blog and via email that made
suggestions leading to and contributing to these optional add on
mechanics.
Mechanics for Cyborg Enslavers in USE ME
Now for part two of the UM001 Optional Official Add on Rules! When making up a force of Cyborg Enslavers of any size the normal
rules of USE ME apply except for the following special cases.
Gavin Syme (Author of USE ME)
Cyborg Enslavers seldom make use of any vehicles in battle but they can
have any vehicle character type if they wish it. All Cyborg Enslavers are
character type Infantry or Light Vehicle (if they are an especially large
converted creature) and they may be ARMOURED depending on the
miniatures you are using.
Cyborg Enslavers may never choose HUNKER DOWN as an action.
Cyborg Enslavers must pay DOUBLE cost for Elan ratings 4, 5 and 6.
Cyborg Enslavers pay no cost for Elan ratings 1,2 or 3.
Cyborg Enslavers may never be Flying characters.
Cyborg Enslaver INFANTRY and LIGHT VEHICLE types may not select
Movement as a section action during activation.

* The image here is taken from 15mm.co.uk and shows SHM03,04,05,06,07 which are all Cybernetical Conversion Rules!
15mm scale Cyborg Enslaver miniatures. See www.15mm.co.uk for more details.
The most dangerous aspect of a Cyborg Enslaver is when it is engaged
in melee combat. If a character of this kind melees against any organic
living creature (all HEAVY and SUPER HEAVY vehicles are immune)
typically Infantry then it will try and convert them.
Cyborg Enslavers in USE ME
When a melee attack is made by or upon a Cyborg Enslaver character of
There are some things brought about by the minds of men that lead to Infantry or Light Vehicle type IF the Cyborg Enslaver WINS the melee
true horror and one of these is most definitely the Cyborg Enslaver. At then roll 1D6 on any result but a 6 the other character is converted (if
some point in the not too distant future technology will be developed to ARMOURED its a 5 or 6 result). If the other character WINS the melee
enhance the strength, the resilience and endurance of soldiers and roll 1D6 on a result of 1 he is still converted even though the Cyborg
civilians alike. Implanting devices and mechanical prosthetics into flesh Enslaver is dead. Avoid melee!
did indeed bring benefits but also an awful cost too. The corruption of
the flesh led to the enslaving of the brain as well. When converted any WINGED or STRUCK character comes under the
control of the Enslaver player upon its NEXT activation. Regardless of
A melding of men and machine led to the creation of the first Cyborg its own statistics all converted characters have an Elan rating of 2 and
Enslavers. Bodies sprouting artificial arms and neural talons that could movement 4 plus their weapons for the rest of the game. Any character
disable and kill those who tried to slow or stop these new human converted who was KILLED in the melee is re-animated with an Elan of
beings. Taking to space and to remote places these Cyborg's hid and 1 and movement 2 and it drops all weapons and can only attack in melee.
began their plotting to make all other men like them.
NOTE: There is no upper limit on the number of characters in a Cyborg
As with many things time leads to forgetting and within two Enslaver squad as long as all members are within FOUR inches of the
generations mankind had forgotten its aberration and continued with its Squad Leader.
own wars and expansion. That was until the return of the new and
improved drones of the Cyborg Enslavers. All converted characters automatically have the Cybernetical Convert
ability at no cost. The player then moves his foes affected miniatures for
Attacking cities and colonies alike this time the half men half machines the rest of the game and treats them as part of his force. Remember to
had more than survival on their silicon minds. They wished for treat them nicely and give them back at games end!
domination and they had a horrific way of achieving it. Injuries which
would kill a man would hardly slow a Cyborg in most cases but Typical Cyborg Enslaver Squad
assembling Cyborgs takes time and were an awful lot of humans for
every one of them. Nanotech was the answer. A mass of infantry squads is typical for this force with five to eight per
squad of an Elan rating 2 or 3, movement rating almost always 4 per
activation and equipped with Standard Rifle or Heavy Weapon.

2010

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