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Name: ___________________________

(Height / Size) 63 kg
(undefined) Male
(Name) Nolan Elliot
(undefined) 1,7 mt

Height / Size: _____________________


Weight: __________________________
Gender: __________________________
(undefined) Pelirrojo, ojos azules, alto, delgado, arrogante,
(Description) se distrae con facilidad, subestima a sus rivales, entregado al en
trenamiento.
(Background) Manipulative
(Gender) 16

Age: _____________________________
Description: ______________________
Background: ______________________
BODY
MIND
SPIRIT
Acrobatics
Athletics
Combat
Intimidate
Stealth
Survival
General Edu
Medicine Edu
Occult Edu
Pokmon Edu
Technology Edu
Guile
Perception
Charm
Command
Focus
Intuition STATS
Level: _____ EXP: ____ / 10
Action Points: ______________
Hit Points: _________________
Injuries: ___________________
HP: SpAtk:
Atk: SpDef:
Def: Speed:
PhyEva: ___ SpcEva ___ SpdEva__
Abilities: __________________
__________________________
__________________________
__________________________
MOVES
Capabilities
Overland: ___ Swim: _____
Power: ___ Throwing Range: ___
Jump L/H __/__ _____________
__________________________
__________________________
__________________________
__________________________
Edges
Class:
Class:
Class:
Class:
General Features
Overland = 3 + [(Athl+Acro)/2]
Swim = Overland/2
Throwing Range = 4 + Athl
(text) Ace Trainer
(text) Juggler
(text)
(text)
(Acrobatics) Novice (3)
(Athletics) Untrained (2)
(Combat) Pathetic (1)
(Intimidate) Untrained (2)
(Stealth) Untrained (2)
(Survival) Untrained (2)
(Class [1])
(Class [2])
(Class [3])
(Class [4])
(Class [5])
(Class [6])
(Class [1])
(Class [2])
(Class [3])
(Class [4])
(Class [5])
(Class [6])
(General Edu) Untrained (2)
(Medicine Edu) Untrained (2)
(Occult Edu) Untrained (2)
(Pokmon Edu) Untrained (2)
(Class [1])
(Class [2])
(Class [3])
(Class [4])
(Class [5])
(Class [6])
(Class [1])
(Class [2])
(Class [3])
(Class [4])
(Class [5])
(Class [6])
(Technology Edu) Pathetic (1)
(Guile) Adept (4)
(Perception) Untrained (2)
(Perception)
(Perception)
(Perception_Row_1)
(Perception_Row_2)
(Perception_Row_2)
(Intuition)
(Charm) Novice (3)
(Command) Novice (3)
(Focus) Pathetic (1)
(Edges [1])
(Edges [2])
(Edges [3])
(Edges [4])
(Edges [5])
(Edges [6])
(Edges [7])
(Edges [8])
(Edges [9])
(General Features [1])
(General Features [2])
(General Features [3])
(General Features [4])
(General Features [5])
(General Features [6])
(General Features [7])
(General Features [8])
(General Features [9])
(Intuition) Untrained (2)
(Intuition_Row_1)
(Intuition)
(text)
(text)
(text)
(STATS) 1
(10) 0
(EXP) 5
(Capabilities) 5
(Overland) 4
(Swim) 2
(Action Points) 57
(undefined) 4
(text)
(text)
(text)
(text)
(Hit Points)
(text) 2
(text) 1
(Throwing Range)
(Jump L/H [1])
(Jump L/H [2])
(Jump L/H [3])
(Jump L/H [4])
(HP:) 15
(SpAtk:) 5
(Atk:) 5
(SpDef:) 5
(Def:) 5
(Speed:) 11
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(SpdEva) 2
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(PhyEva [1]) 1
(PhyEva [2])
(SpdEva) 1
(SpcEva)
(Abilities [1])
(Abilities [2])
Character Creation Equ Equipment and Inventory Character Creation Equ Equipment
and Inventory
Background Name: ____________________________
Head: _____________________________________
(Background Name) Manipulative
(Body)
(Skills) Guile and Charm
(Main Hand)
(Head)

+ Skills: _____________________________________
Body: _____________________________________
(Skills) Tech Edu, Combat, Focus
- Skills: _____________________________________
Main Hand: ________________________________
Off-Hand: _________________________________
(Off-Hand)
(Feet)
HP:
(HP:) 15

SpAtk:
(SpDef:) 5
(Atk:) 5
(SpAtk:) 5

Feet: ______________________________________
(Accessory)

Atk:
SpDef:
(Speed:) 10+1
(Def:) 5

Accessory: _________________________________
Def: Speed:
(Level 1 Edge) Basic Skill: Charm

Item
#
Item
#
Level 1 Edge: ________________________________
(Item_Row_1)
(#_Row_1)
(Item_Row_1)
(#_Row_1)
(Level 1 Edge) Basic Skill: Acrobatics
(#_Row_2)
(Item_Row_2)
(#_Row_2)
(Item_Row_2)
Level 1 Edge: ________________________________
(Level 1 Edge) Acrobat (Jump and Long Jump +1)
(Level 1 Edge) Mounted Prowess: (Automatic success to mount. +3 to checks to rem
ain mounted)
Level 1 Edge: ________________________________
(#_Row_3)
(Level 1 Feat) Inspired Training
(Item_Row_3)
(#_Row_3)
(Item_Row_3)

Level 1 Edge: ________________________________


(#_Row_4)
(#_Row_5)
(#_Row_6)
(Item_Row_6)
(#_Row_6)
(Item_Row_6)
(Item_Row_5)
(#_Row_5)
(Item_Row_5)
(Item_Row_4)
(#_Row_4)
(Item_Row_4)

Level 1 Feat: ________________________________


(Level 1 Feat) Ace Trainer (Class)

Level 1 Feat: ________________________________


(Level 1 Feat) Juggler (Class) (+Speed)

Level 1 Feat: ________________________________


(Level 1 Feat) Quick Switch
(#_Row_7)
(Item_Row_7)
(#_Row_7)
(Item_Row_7)

Level 1 Feat: ________________________________


(Level 1 Feat) Strike Again!

Level 1 Feat: ________________________________


(#_Row_8)
(#_Row_9)
(Money:)
(#_Row_10)
(Item_Row_10)
(Item_Row_9)
(#_Row_9)
(Item_Row_9)
(Item_Row_8)
(#_Row_8)
(Item_Row_8)

Notes:
(Notes:)

Money:
Progression
(Stat Point_26)
(Edge/Feature_26)

Level
Edge/Feature
Stat Point
Level
26
2
Edge/Feature
(Stat Point_27)
(Edge/Feature_27)
(Stat Point_2)
(Stat Point_28)
(Edge/Feature_28)
(Stat Point_3)
(Stat Point_29)
(Edge/Feature_29)
(Stat Point_4)
(Stat Point_30)
(Edge/Feature_30)
(Stat Point_5)
(Stat Point_31)
(Edge/Feature_31)
(Stat Point_6)
(Stat Point_32)
(Edge/Feature_32)
(Stat Point_7)
(Stat Point_33)
(Edge/Feature_33)
(Stat Point_8)
(Stat Point_34)
(Edge/Feature_34)
(Stat Point_9)
(Stat Point_35)
(Edge/Feature_35)
(Stat Point_10)
(Stat Point_36)
(Edge/Feature_36)
(Stat Point_11)
(Stat Point_37)
(Edge/Feature_37)
(Stat Point_12)
(Stat Point_38)
(Edge/Feature_38)
(Stat Point_13)
(Stat Point_39)
(Edge/Feature_39)
(Stat Point_14)
(Stat Point_40)
(Edge/Feature_40)
(Stat Point_15)
(Stat Point_41)
(Edge/Feature_41)
(Stat Point_16)
(Stat Point_42)
(Edge/Feature_42)
(Stat Point_17)
(Stat Point_43)
(Edge/Feature_43)
(Stat Point_18)
(Stat Point_44)
(Edge/Feature_44)
(Stat Point_19)
(Stat Point_45)
(Edge/Feature_45)
(Stat Point_20)
(Stat Point_46)
(Edge/Feature_46)
(Stat Point_21)
(Stat Point_47)
(Edge/Feature_47)
(Stat Point_22)
(Stat Point_48)
(Edge/Feature_48)
(Stat Point_23)
(Stat Point_49)
(Edge/Feature_49)
(Stat Point_24)
(Stat Point_50)
(Edge/Feature_50)
(Stat Point_25)
(Edge/Feature_25)
(Edge/Feature_24)
(Edge/Feature_23)
(Edge/Feature_22)
(Edge/Feature_21)
(Edge/Feature_20)
(Edge/Feature_19)
(Edge/Feature_18)
(Edge/Feature_17)
(Edge/Feature_16)
(Edge/Feature_15)
(Edge/Feature_14)
(Edge/Feature_13)
(Edge/Feature_12)
(Edge/Feature_11)
(Edge/Feature_10)
(Edge/Feature_9)
(Edge/Feature_8)
(Edge/Feature_7)
(Edge/Feature_6)
(Edge/Feature_5)
(Edge/Feature_4)
(Edge/Feature_3)
(Edge/Feature_2)

Stat Point
27
3
28
4
29
5
30
6
31
7
32
8
33
9
34
10
35
11
36
12
37
13
38
14
39
15
40
16
41
17
42
18
43
19
44
20
45
21
46
22
47
23
48
24
49
25
50

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