Documente Academic
Documente Profesional
Documente Cultură
Skills
Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
+2 Acrobatics (DEX)
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC +1 Animal Handling (WIS)
+3
17
STR +3 +6
PROFIENCY
BONUS 0 Arcana (INT)
STRENGTH
+ 8 +
Cha 10 +6 Athletics (STR)
14
DEX +2 +2 Senses -1 Deception (CHA)
DEXTERITY
Proficiency 0 History (INT)
14 Passive Perception
CON +2 +5
Bonus +1 Insight (WIS)
15 Darkvision 60 ft
CONSTITUTION +2 Intimidation (CHA)
INSPIRATION
0 Investigation (INT)
10 INT 0 0
INTELLIGENCE Limited Features SR LR Dawn +1 Medicine (WIS)
0 Nature (INT)
12
WIS +1 +1
FEATURE MAX. USAGES RECOVERY USED
18
TEMPORARY HP
2 SHIELD
BONUS Shield CURRENT
+ RESISTANCE
AC 2
+
DEXTERITY
MOD
MEDIUM ARMOR (MAX = 2)
HEAVY ARMOR (MOD = 0)
STEALTH
DISADV. Bludgeon. (in rage)
HP 57 Heal
Piercing (in rage)
DIE LIVE
6 d12 + 2
MAGIC Slashing (in rage)
+ Poison
MAX HIT POINTS I DC10 I
MISC
MOD 1 + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE +
MOD 2 HIT DICE AFTER A LONG REST. DICE
2
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Actions
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Armor Spikes Str Melee +6 1d4+3 Piercing Attack / Cast a Spell
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.92 (Colorful - Letter)
Does 3 piercing damage when using your attack to grapple Dash / Disengage / Dodge
Features Background
PERSONALITY TRAITS
Racial Traits I have a rough sense of humor.
Stonecunning: IDEAL
Whenever I make an Intelligence (History) check related to the origin of stonework, I Independence: When people obey orders blindly, they affirm a kind of tyranny. (Chaotic)
am considered proficient in the History skill and add double my proficiency bonus to the
check, instead of my normal proficiency bonus.
BOND
Someone saved my life on the battlefield. Even now, I would never leave a friend behind.
Class Features
FLAW
Battlerager, level 6: I'd rather eat my weapon than admit when I'm wrong.
Rage (Barbarian 1, PHB 48) [+2 melee damage, 4 per long rest]
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing
Stops if I end turn without attacking or taking damage since last turn, or unconscious
Unarmored Defense (Barbarian 1, PHB 48)
Feats
Without armor, my AC is 10 + Dexterity modifier + Constitution modifier + shield
FEAT: Sentinel (PHB, page 169)
Danger Sense (Barbarian 2, PHB 48)
Creatures I hit with opportunity attacks have 0 speed for this turn. The Disengage action
Adv. on Dexterity saves against seen effects (not blinded/deafened/incapacitated)
doesn't work on me. When a creature within 5 ft makes an attack against a target other
Reckless Attack (Barbarian 2, PHB 48)
than me, I can use my reaction to make a melee weapon attack against the attacker.
Adv. on melee weapon attacks during my turn, but attacks vs. me adv. until next turn
Battlerager Armor (Path of the Battlerager 3, SCAG 121)
FEAT:
I gain proficiency with spiked armor as a weapon
As a bonus action while raging, I can attack once with my armor spikes
Fast Movement (Barbarian 5, PHB 49)
I gain +10 ft speed when I'm not wearing heavy armor
Reckless Abandon (Path of the Battlerager 6, SCAG 121)
FEAT:
If I use Reckless Attack during rage, I also gain temporary HP equal to my Con mod
FEAT:
Add Equipment
Equipment
A G LBS A G LBS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.92 (Colorful - Letter)
Background Feature
Military Rank
I have a military rank from my career as a soldier. Soldiers loyal to my former military
organization still recognize my authority and influence. I can invoke my rank to influence
ATTUNED MAGICAL ITEMS (MAX 3)
soldiers and temporarily requisition simple equipment or horses. I can usually gain access
to friendly military encampments and fortresses where my rank is recognized.
Status Possessions
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0
6 Death
MAGIC ITEM: ATTUNED
Conditions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Cant move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: ATTUNED
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Cant harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Crawl (at speed) or stand up (costs speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Cant willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
Grappled Restrained
Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: ATTUNED
Enemy attacks have advantage.
Incapacitated
Cant take actions or reactions.
Stunned
Incapacitated. Cant move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Cant be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Incapacitated. Cant move or speak. Unaware
Incapacitated. Cant move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Disengage Action Your movement doesnt provoke opportunity attacks for this turn.
Attack rolls from attackers you can see have disadvantage and you have
Dodge Action
advantage on Dex saving throws until the start of your next turn.
Escape a grapple by winning a Str (Athletics) or Dex (Acrobatics) check
Escape Action
vs. grapplers Str (Athletics) check.
Give an ally advantage on next ability check or attack roll vs. an opponent
Help Action
within 5 ft of you, if done before the start of your next turn.
Hide from those that cant perceive you. Your Dex (Stealth) check is the
Hide Action
DC for anybodys Wis (Perception) check to discover you.
Action or Move through opponents space once by winning opposing Str (Athletics)
Overrun* Bonus Action check. Advantage if you are larger and disadvantage if you are smaller.
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.92 (Colorful - Letter)
Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.
Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponents space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponents
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesnt use a reaction.
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurers League play).
Background
Character History
Click Here
to change
this Icon
Character Portrait
Appearance
Enemies
Click Here
to change
this Icon
Organization Symbol
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal
I DC10 I
CHARISMA TEMPORARY HP II II
CURRENT
AC III III
Features Traits
Proficiency
Bonus
Click Here
to change
this Icon
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.92 (Colorful - Letter)
Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.92 (Colorful - Letter)