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9 29 56
+2 A 7 14 27
D B 14 t
C C
+1 P D
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G
S
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I
M
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J
+1
1
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C +1 +1
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I E I
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O O N
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+1 Q Q
2 0 3 10 20 1 3 6
8 17 35 4 26 49 17 35
5 23 46 5
8 35 70 2
27 52 3
6 30 59 27 53 26 51
undead armored ferocious
19 37 ----------- 3 14 27 ----------- 7 16 31 -----------
guard escort slay
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2 5 5
17 34 6 15 31 6 20 38
3 6 15 31 2 8 13
10 13 28
A D 7 33 63
D E 20 38
+1 F
+1 +2 O
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+1
L
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1
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P G +1
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R T S
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7 23 44 0
10 12 23 3
6 11 t 0
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poison swarming burrowing
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slay assault return
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3 2 5
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11 21 3 4 6 1 2 4
18 35
+1 G 10 22 45
F H 10 38 74
+1 I
D M C
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R N N
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P R S
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15 31 1
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undead poison swarming
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return return slay
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3 4 3
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+1 J 9 33 66
E K 9 35 70
+2 L
B +1 L
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L S +1
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+1 O Q
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10 27 51 1
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typical ferocious burrowing
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escort guard defend
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2 3 3
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D M 8 20 41
E N 10 18 35
C O
F C +2
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10 21
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+1
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E +1 +1
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K N +1
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T R T
1 4 1 3 1 9 16
21 42 5 15 t 7 15 31
9 31 62 4
7 33 67 1
9 25 48 2
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typical typical swarming
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escort guard defend
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28 56
B P 8 40 76
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+1 +2 +2
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J J M
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+1 S +1
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6 12 23 3
20 37 2
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ferocious flying flying
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slay negotiate defend
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6 6 1
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3 0 0 14 27
7 27 53
A S 8 40 80
E T
+1 F
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3 7
H
1 1 12 25
+1
0
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M
B
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P
+1
ESNA
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A K
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G Q
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+1 Q
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9 17 34 4
13 27 1
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armored burrowing SCOTT SLOMIANY
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escort negotiate
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1. Optional
Move to a new Kingdom along a connecting path
See MOVE 1. Optional, once per Battle
2. ALWAYS! Perform an Early Battle Action
Draw an Event card and check for Dungeon updates
See CHECK FOR A NEW DUNGEON 2. ALWAYS!
3. ALWAYS! Obtain your base Battle Strength

TURN and PHASE ORDER


Using the same Event card - now check for an Event
See CHECK FOR AN EVENT 3. ALWAYS!

BATTLE SEQUENCE
4. ALWAYS! Obtain your opponents base
Deal with Unhappy Kingdoms and Battle Strength
choose to Enter Dungeons (if available)
See DEAL WITH UNHAPPY KINGDOMS 4. Optional, once per Battle
and ENTERING DUNGEONS Perform a Late Battle Action
5. Depending
Perform actions based on active Quests 5. ALWAYS!
See FUN STUFF ABOUT QUESTS Modify base Battle Strengths appropriately
6. Optional (based on Battle Action modifiers, opponent
Perform actions based on Settlements abilities, or magical items)
in current Kingdom
See SETTLEMENT ACTIONS 6. ALWAYS!
7. Optional Compare and resolve the Battle Strengths
Retire
See RETIRE 7. Repeat Battle Sequence
8. Optional if Battle is not finished
Build your Keep
See BUILD YOUR KEEP

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