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User's Guide
Version 5 Release 16
DMU Fitting Simulator Version 5 Release 16 Page 2
Special Notices
CATIA is a registered trademark of Dassault Systmes.
Protected by one or more U.S. Patents number 5,615,321; 5,774,111; 5,821,941; 5,844,566; 6,233,351;
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6,654,027; 6,717,597; 6,745,100; 6,762,778; 6,828,974; 6,904,392 other patents pending.
Any of the following terms may be used in this publication. These terms are trademarks of:
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All other company names and product names mentioned are the property of their respective owners.
Certain portions of this product contain elements subject to copyright owned by the following entities:
Copyright Dassault Systemes
Copyright Dassault Systemes of America
Copyright D-Cubed Ltd., 1997-2000
Copyright ITI 1997-2000
Copyright Cenit 1997-2000
Copyright Mental Images Gmbh & Co KG, Berlin/Germany 1986-2000
Copyright Distrim2 Lda, 2000
Copyright Institut National de Recherche en Informatique et en Automatique (INRIA
Copyright Compaq Computer Corporation
Copyright Boeing Company
Copyright IONA Technologies PLC
Copyright Intelligent Manufacturing Software, Inc., 2000
Copyright SmarTeam Corporation Ltd
Copyright Xerox Engineering Systems
Copyright Bitstream Inc.
Copyright IBM Corp.
Copyright Silicon Graphics Inc.
Copyright Installshield Software Corp., 1990-2000
Copyright Microsoft Corporation
Copyright Spatial Corp.
Copyright LightWork Design Limited 1995-2000
Copyright Mainsoft Corp.
Copyright NCCS 1997-2000
Copyright Weber-Moewius, D-Siegen
Copyright Geometric Software Solutions Company Limited, 2001
Copyright Cogito Inc.
Copyright Tech Soft America
Copyright LMS International 2000, 2001
DMU Fitting Simulator Version 5 Release 16 Page 3
CAM-POST Version 2001/14.0 ICAM Technologies Corporation 1984-2001. All rights reserved
The 2D/2.5D Display analysis function, the MSC.Nastran interface and the ANSYS interface are based on LMS
International technologies and have been developed by LMS International
ImpactXoft, IX Functional Modeling, IX Development, IX, IX Design, IXSPeeD, IX Speed Connector, IX Advanced
Rendering, IX Interoperability Package, ImpactXoft Solver are trademarks of ImpactXoft. Copyright 2001-
2002 ImpactXoft. All rights reserved.
This software contains portions of Lattice Technology, Inc. software. Copyright 1997-2004 Lattice
Technology, Inc. All Rights Reserved.
Overview
Conventions
What's New?
Getting Started
Starting a Session
Using Tracks
Recording a Track
Using Automatic Path Finder
Using the Smooth Command
Updating a Track
Replaying a Track
Defining a Swept Volume
Using Shuttles
Exploding a Product
Defining a Shuttle
Recording a Simulation
Replaying the Simulation
Basic Tasks
Setting Up Your DMU Fitting Simulator Session
Entering The Workbench
Defining a Shuttle
Shuttle
About Shuttles
About the Manipulation Toolbar
Editing a Shuttle
Snapping Objects
Mono-Shuttle Fitting Simulation
Recording a Simulation
Recording a Simulation Automatically
Using the Smooth Command
Animating a Viewpoint
Generate a Replay
Replaying
Target and Snap Capabilities
Using Target Capability
Using Smart Target
Using Dynamic Smart Target
Moving the Shuttle
Tracks
DMU Fitting Simulator Version 5 Release 16 Page 5
About Track Capabilities
About Player
About Track Operators
Using Track Editor and Recorder
Modifying a Track
Copying and Pasting Tracks
Analyzing in Track Context
Associating Sections with Tracks
Exporting/Importing Tracks in Neutral Format
Editing Time Line in Tracks
Sequences
About Sequence Capabilities
Using the Sequence Editor
Defining a Sequence
Displaying a Gantt Chart
About Color Determination
Generating Animations
Generating a Video Using Standard Tools
Exploding
The Explode Function at a Glance
Exploding a Product
Exploding a Constrained Assembly
Exploding a Shuttle
Generating a Sequence from an Exploded View
Defining Groups
Advanced Tasks
Using Multiple Shuttles
Defining Several Shuttles
Defining a Shuttle Made of Shuttles
Recording a Multiple Shuttle Simulation
Defining a Shuttle Motion using another Shuttle as Reference
Defining a Shuttle Motion Using a Product as Reference
Adding a Shuttle in a Simulation
Using Track and Sequence Capabilities
Dismounting the Chainsaw Handle
Illustrating the Dismounting Operation
Finalizing the Dismounting Operation
Generating a Film
Converting a Simulation into a Sequence
Using Path Finder
Using Path Finder in Interactive Mode
Writing a Path Finder Macro
Publishing Path Finder Results
More About Path Finder
About Path Finder and Smooth Operations
About Path Finder Messages
Validating a Motion
Validating Positions Automatically
Measuring Distances
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Detecting Clashes
Performing an Experiment and Generating a Report
Swept Volume
Defining a Swept Volume
Filtering Swept Volume Positions
Defining a Swept Volume from any Moving Reference
More About Swept Volume
Interoperability
Interoperability with CATIA V4
Writing Axis Systems From a V5 Track to a V4 Model
Reading a V4 Route and Sequence in V5
How to Do a Safe Save in ENOVIA LCA from CATIA V5
Workbench Description
Menu Bar
DMU Simulation Toolbar
DMU Check Toolbar
Manipulation Toolbar
Clash Mode Toolbar
Specification Tree
Recorder
Player
Customizing
DMU Fitting Settings
DMU Manipulation
DMU Navigator
Analysis
Glossary
Index
DMU Fitting Simulator Version 5 Release 16 Page 7
Overview
Welcome to the DMU Fitting Simulator User's Guide!
This guide is intended for users who need to become quickly familiar with the product.
DMU Fitting Simulator is a software dedicated to simulating part motions for assembly and
maintainability issues. It addresses the Design Review Environment of Digital Mock-Ups (DMU) and can handle
a wide range of products from consumer goods to very large automotive or aerospace projects as well as
plants, ships and heavy machinery.
DMU Fitting Simulator is a dedicated DMU Navigator Version 5 workbench and is available on both UNIX and
Windows environments.
Kinematics Simulator
Fitting Simulator
Space Analysis
DMU Optimizer
The above applications are delivered as totally interoperable workbenches. From a user interface standpoint,
switching from one to another is completely transparent and done in a context-sensitive fashion. In addition, to
these workbenches, DMU Navigator is an open solution which offers:
DMU Optimizer
Improves user's productivity by computing an optimized representation of data for mockup verification in
the context of the immersive and collaborative design review environment of the full digital mockup.
DMU Optimizer is a dedicated DMU Navigator workbench and is available on both UNIX and Windows
environments.
You may also like to read the following complementary product guides, for which the appropriate license is
required:
To get the most out of this guide, we suggest that you start reading and performing the step-by-step Getting
Started tutorial. This tutorial introduces basic steps involved in using fasteners.
Once you have finished, you should move on to the User Tasks section, which deals with handling all the
product functions.
The Workbench Description section, which describes the DMU Fitting Simulator workbench, and the Customizing
section, which explains how to set up the options, will also prove useful.
Navigating in the Split View mode is recommended. This mode offers a framed layout allowing direct access
from the table of contents to the information.
Conventions
Certain conventions are used in CATIA, ENOVIA & DELMIA documentation to help you recognize and understand
important concepts and specifications.
Graphic Conventions
The three categories of graphic conventions used are as follows:
a target of a task
the prerequisites
a tip
a warning
information
basic concepts
methodology
reference information
Site Map
What's New?
Overview
Getting Started
Basic Tasks
Interoperability
Workbench Description
Customizing
Administration Tasks
Reference
DMU Fitting Simulator Version 5 Release 16 Page 12
Methodology
Glossary
Index
Text Conventions
The following text conventions are used:
The titles of CATIA, ENOVIA and DELMIA documents appear in this manner throughout the text.
File -> New identifies the commands to be used.
Enhancements are identified by a blue-colored background on the text.
Use this
mouse button... Whenever you read...
Drag
Move
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Right-click (to select contextual menu)
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What's New?
Enhanced Functionalities
Sections can be associated with tracks
The Track command has been modified so that sections created from the data can be attached to a
track of a shuttle. Once attached to the track, the trajectory of the sections can be viewed using the
Player command.
Modifying tracks
This procedure is new to the documentation, although the functions it documents have existed in earlier
versions of the product.
The Edit Sequence command has been enhanced so that when playing a sequence, the actions are highlighted
When running a sequence using the Player command, the actions appear highlighted (by default) in the
Edit Sequence dialog box. A check box is provided so that users can turn off this option is if desired.
Track editing has been streamlined
In previous releases, when users modified a track, they had access to commands (such as those on the
Player palette toolbar) that confused modifying the track. For this release, specific commands are
disabled during certain types of move activity modification. A table provides the information.
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Getting Started
Before getting into the detailed instructions for using DMU Fitting Simulator, the following tutorial
aims at giving you a feel of what you can do with the product. It provides a step-by-step scenario
showing you how to use key functions.
Starting a Session
Using Tracks
Using Shuttles
This first task will show you how to enter the Fitting Simulator workbench and select your products.
1. Select Digital Mockup > DMU Fitting from the Start menu.
2. Select File->Open.
The specification tree is displayed showing all the selected products. In our example, the
CHAINSAW.CATProduct has been divided in four main groups of objects.
Note that you can also select model files using Insert> Existing Component.
In this case, choose the desired model files by selecting the first one then SHIFT + LMB
the last one you want.
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Use the Fit All In icon to position the model geometry on the screen.
Selecting View > Specifications in the menu bar (i.e., the default is to have the
option checked or turned on; selecting the option turns off or unchecks the option)
removes the specification tree from view. You can then use the entire screen for the
product. You can also use the F3 key to toggle between seeing or not seeing the
specification tree more quickly.
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Using Tracks
Before getting into the detailed instructions for using DMU Fitting Simulator, the following tutorial
aims at giving you a feel of what you can do with the product. It provides a step-by-step scenario
showing you how to use key functions.
Recording a Track
Using Automatic Path Finder
Using the Smooth Command
Updating a Track
Replaying a Track
Defining a Swept Volume
This task will show you how to record a track using products.
Before starting this scenario, you should be familiar with the basic commands common to all workbenches. These are described in the DMU Navigator User's Guide.
The Track dialog box along with the DMU recorder and player are displayed:
You can alter the name of the track by entering one in the Name field, or you can accept the default name provided. You can also set a speed for the
movement or input a time by which the movement should be complete.
2. You are ready to record your track: select the product to move. In our example, select DEMO_CGE_CHAINSAW_BODY_FILTERCOVER.1 either in the specification or in
the geometry.
3. Select the required interpolator. In our example, keep the default one (Linear).
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You can change the interpolator type at any time during your track recording.
4. Move the 3D compass and click Record at each time position of your choice.
If you double-click Record, the automatic insert mode is activated. You can also use the Insert key instead of clicking Record.
You can modify or delete a position (referred to a shot) at any time, for this select the required shot in the geometry (use the Step Backward shot
or Step Forward buttons in the Player to jump to a shot, make sure the Player unit is shot and the sampling step in the Player Parameters dialog
box is set to 1), then perform the deletion (use the Delete key or the Delete icon ) or modification. The track is automatically updated.
Alternatively, you can use the Reorder Shots command, which calls up the Reorder Shots dialog box.
To move a shot up one place in the list, select the shot, and press the Up button.
To move a shot down one place in the list, select the shot, and press the Down button.
To insert a selected shot after next clicked shot, select the shot, click on the shot you wish it to follow and push the After button.
When editing a track, you can multi-select shots to be deleted by using Select + CRTL key or Select +SHIFT key.
The track is created and identified in the specification tree (under Tracks item and within the product too).
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For more detailed information, please read Track Editor and Recorder and About Player sections
You can delete the track at any time if you are not satisfied.
7. Right-click Track.1 and select track.1 item to access the track contextual menu and various operators.
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For more detailed information about these menu items (referred to as track operators), see About Track Capabilities and About Track Operators.
For instance, play your track using the Play forward button. The time is specified in seconds in the Player (corresponds to the current time).
9. Check the speed and duration of your track simulation and modify it if necessary.
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To do this, right-click on Track.1 in the specification tree and selecting Properties item from the contextual menu displayed. Then, enter a new speed value. The
duration is recalculated. You can also modify the track name as desired.
The default speed is 0.001m_s (see: Customizing DMU Fitting). When you modify the speed and/or duration, the default value is automatically overwritten
with the new speed value.
For instance, you might need to reduce the track speed because your object is too heavy (keep in mind a track comprises of the track itself + the object) ,
the duration is automatically recalculated (longer duration) and the speed is updated in Tools->Options-> DMU Fitting->Default speed.
This task will show you how to use the path finder capability on a track simulation.
Before starting this scenario, you should be familiar with the path finder command. Please refer to the Path Finder chapter.
1. Select the track created in the previous task (Track.1) either in the geometry area or in the specification tree.
You can also select the path finder icon first and the object afterwards. In this case, the Select dialog box lets you choose the objects.
2. Select the path finder icon from the DMU Check Toolbar.
The bounding box can be used to limit the path. You can expand or shrink the bounding box by moving the cursor over the edges until you see an arrow (as
shown above) and then pulling the box in the direction you wish to size it.
On
Result: You can see the object move and its various positions during calculation. You can stop the calculation process at any time.
Visualization
Off
Result: You are not allowed to stop the calculation process and you do not see the progression
Strombo
Result: You can see positions based on a specific parameter (every 20 steps) and you can stop the calculation process.
Advanced (select only if you want to use path finder's advanced settings, which are determined using the Advanced tab)
Visualization: On
Steps: Medium
4. Check the Ignore collisions checkbox to get rid of the irrelevant interferences.
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If this box is checked, collisions that already exist for the first shot will be ignored.
If the last shot is in collision, or near collision, the results of the command may be less than ideal. If an error message appears saying "No way out," users
should consider altering some of the other path finder settings or moving the object to another position.
The progress bar is displayed letting you monitor and, if necessary, interrupt (i.e., press the Stop button) the calculation.
The bounding box will disappear as the path is being found; it reappears once the path is completed.
By default, the OK button does not perform the smooth. To get smooth, select Tools->Options->Digital Mockup->DMU Fitting, then check the Automatic Smooth
option.
You are now ready to get rid of the unnecessary positions detected during path finder operation.
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1.
Click the Smooth icon from the DMU Check toolbar
2.
3. Click Ok
The smooth result ( track operator) is identified in the specification tree under Track.2
The parameters changed are identified too.
Note: you can edit the parameters double-clicking them to display the Edit parameter dialog box.
For example, if you double-click Translation step in the specification
tree:
Note: You can also display the track properties using the contextual menu.
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Updating a Track
This task will show you how to update a track. We applied consecutively the following track operators:
path finder and smooth, we need now to update the resulting track.
Right-click the track to be updated in the specification tree, i.e Track.4, and select Track.4
object>Update track.
The path finder and the smooth computations are automatically launched.
Replaying a Track
This task will show you how to replay a track using the dedicated Player
1.
Double-click the track created (i.e. Track.1) in the specification tree or click the Track icon in
the DMU Simulation toolbar
3.
Click the Parameters icon
skip to beginning
step backwards
play backwards
stop
play forwards
step forwards
skip to end
Before starting this scenario, you should be familiar with the basic commands common to all workbenches. These are described in the DMU Navigator User's Guide.
1. Select Track.1 in the specification tree and click the Swept Volume icon .
Depending on your configuration, you may instead see the dialog box below.
2. Click Preview.
6. Insert the SWEPTVOLUME_track.cgr into Product1: to do this, right-click Product1 and select Components->Existing Component from the contextual menu
displayed.
The Swept volume is identified in the specification tree and in the geometry area.
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Using Shuttles
Before getting into the detailed instructions for using DMU Fitting Simulator, the following tutorial aims at
giving you a feel of what you can do with the product. It provides a step-by-step scenario showing you
how to use key functions.
The main tasks described in this section are:
Exploding a Product
Defining a Shuttle
Recording a Simulation
Replaying the Simulation
Exploding a Product
This task illustrates the use of the Explode capability. Exploding the view of an assembly means separating the
components of this assembly to see their relationships.
At any time though, you can check the product structure via the specification tree. The explode capability allows
you fully to understand the product structure in a 3D context.
The Explode dialog box and the Manipulation toolbar are displayed.
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Product 1 is the assembly to be exploded. The Depth parameter lets you choose between a totally (All
levels) or partially (First level) exploded view.
3. Set the Depth field to All levels, if that is not its current value.
4. Set the Type field to 3D, if that is not its current value.
You can now generate a sequence from the exploded view, all you need to do is click the Generate
Sequence checkbox before launching the explode operation.
For more detailed information refer to Generating a Sequence from an Exploded View
The Scroll Explode field gradually displays the progression of the operation. The application assigns
directions and distances. Once complete, the assembly looks like this:
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The interest of this operation lies in the ability of viewing all components separately.
You can easily move products within the exploded view using the 3D compass.
6. Click Apply to confirm the operation or click Cancel to restore the initial view.
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This task explains to you how to define the list of products you want to move together.
3.
Select Insert->Shuttle... from the menu bar or click the Shuttle to create a shuttle:
The Edit Shuttle dialog box and the Preview window appear.
The 3D compass automatically positions according to the to-be-created shuttle axis. See below:
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You can define a maximum angle of rotation for the shuttle around the absolute axis you select.
It means the shuttle motion is defined and validated with respect to the angle value defined.
4. (Optional)
Enter a meaningful name for the shuttle you want to create.
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Shuttles created in this manner are persistent and can be stored in the document. They are listed
as separate entity in the specification tree and can be selected at any time and modified.
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Recording a Simulation
Before starting this scenario, you should have created a "Shuttle" as described in the previous
steps.
This task explains how to quickly define the motion of a "Shuttle" and to record it in a simulation
object.
2.
Select Insert->Simulation ...
The Edit Simulation dialog box and the Preview window appear.
You are ready to record a simulation.
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You can now record a simulation with an animated viewpoint. For this, activate the Animate
viewpoint option. For more details, please refer to Animating a Viewpoint .
The first shot: shuttle in the origin position is already recorded in the simulation.
5. Click Insert to save and insert in the "Simulation" the shuttle in the new position.
You can select and drag all the components of the manipulator (axis, plane, arc, point) to move in
different ways.
7. You can do several manipulations before inserting a new position in the "Simulation".
Simulating a Replay
Before starting this scenario, you should have created a "Simulation" with a shuttle at different
locations as shown in the previous step. The CHAINSAW.CATProduct document is already opened.
This task explains how to run a shuttle motion recorded in a "Simulation" using the Simulation
command.
The Edit Simulation dialog box and the Preview window appear.
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If you checked the Animate viewpoint option in the simulation recording, you can now animate
viewpoints while recording a simulation. They are taken into account. For more details, please
refer to Animating a Viewpoint.
At any time, you can go back to the starting shot. Use the VCR buttons as desired:
Play Forward (step by step)
Go to Maximum Time position
Pause
Go to Zero Time position
Backward (step by step)
Play Back.
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Basic Tasks
The table below lists the information you will find in the Basic User Tasks section.
Enter the Workbench: select Digital Mockup > DMU Fitting from the Start menu. An empty
document opens.
1. Select Digital Mockup > DMU Fitting from the Start menu.
The Fitting Simulator workbench is loaded and an empty document opens:
2. You are now ready to open models and products either using the Insert > Existing Component...
command or the Open->File... command.
Clicking off View > Specifications Visible in the menu bar removes the specification tree and lets you
use the entire screen for the geometry. You can also use the F3 key.
Note that more toolbars may appear next to the Standard toolbar when you create a document.
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Defining a Shuttle
This task explains how to define a shuttle. You will move this group of objects afterwards using a
manipulator.
The Edit Shuttle dialog box and the Preview window appear:
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You can specify a maximum rotation angle around the absolute axis for the shuttle. The
maximum rotation angle means the shuttle motion is defined and validated with respect to
the angle value specified.
This option can be very useful to avoid liquids to spill out from specific assemblies such as a
gas tank.
The value fields for Angle and Vector are no longer grayed out
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The Z vector is the horizontal axis. In our example, we select the Y vector, which is the
vertical axis, to avoid spilling liquids.
5. (Optional) Select products in the specification tree or in the geometry area to remove them
6. (Optional) Enter a meaningful name for the shuttle you want to create.
The shuttle is identified in the specification tree and in the geometry area.
Shuttles created in this manner are persistent and can be stored in the document. They are listed as a
separate entity in the specification tree and can be selected at any time and modified. See Editing a
Shuttle.
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Shuttle
A shuttle is an element representing the object to be fitted or unfitted from an assembly. The shuttle can be
moved about to simulate the fitting or unfitting of the object within the assembly.
The files listed below provide information about how to use shuttles.
Edit the fields required in the Edit Shuttle dialog box and select the OK button.
About the Manipulation Toolbar: Gives background information about manipulation tools
Snap objects: Create a shuttle to be snapped onto an object and select the Snap icon. Customize
Snapping settings if necessary (Tools>Options>DMU Fitting>DMU Manipulation). Record your
simulation with Automatic Insert option.
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About Shuttles
A shuttle is a set of products defined explicitly by selecting products individually. Shuttles are
persistent and can be stored in your document.
Shuttles are identified by name in the specification tree and by a symbol in the geometry
area.
Creating Shuttles
Four methods are now available to create shuttles:
Selecting Insert->Shuttle...
Selecting the Shuttle icon first and select the objects afterwards.
Selecting the objects first and activating the command afterwards.
Right-clicking Shuttle in the specification tree. The contextual menu displays the New Shuttle
creation option. This is valid only if there is at least one shuttle defined
Shuttles created in this manner are persistent and can be stored in the document. They are listed as
separate entities in the specification tree and can be selected at any time and modified.
It means the shuttle motion is defined and validated with respect to the angle value defined.
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You can define angular validation on products. (See the definition above.)
To do so:
Right-click the product in the specification tree.
Select Properties item from the contextual menu displayed.
Select the More button.
Select the Validation tab
Check the Angle option.
Enter the appropriate value and select the vector of your choice.
Select the OK button to confirm your operation.
the shuttle is empty, the shuttle axis is at the absolute origin (document).
you add an object to this shuttle, by default the shuttle axis moves to the bounding box center of
this object.
You created a shuttle selecting objects first (either in the geometry area or in the specification tree)
(object->action)
the shuttle comprises one or more objects, the shuttle axis is positioned at the bounding box
center of the objects selected.
you add an object to this shuttle, the shuttle axis does not move.
Use the Ctrl key and the 3D compass manipulation handle to drag the shuttle onto the required
object. Then, release the mouse button to drop both the shuttle and compass onto the object.
You can use the Manipulation toolbar at any time. For more details, please refer to Manipulation
Toolbar. and More about Manipulation Toolbar.
geometry that represents the shuttle only. It will not show or hide any objects
associated with the shuttle.
Creating a color action will affect the color of the objects associated with the shuttle; it will not
affect the geometry's symbol for the shuttle.
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DMU Fitting Simulator lets you validate the dismounting of assemblies by moving objects and
generating simulations. Therefore, this capacity to manipulate 3D objects with a 2D mouse comes to
the fore.
Thus, DMU Fitting Simulator provides powerful tools available from the manipulation toolbar displayed
every time you are working in edit shuttle mode, Explode, Track, and Simulation commands (if based
on one or various shuttle(s).)
Preview: Select this icon to view the selected and manipulated objects in a dedicated window.
Reframe: Fits manipulated objects into the space available in the preview window.
SmartTarget:
In some cases, you need to reposition the shuttle on the geometry (namely on the symmetry axis, on
rotation centers...). When you do not work in design mode, you do not have the original geometry.
Various options are available:
use Target in one shot
use Target in two shots
use CRTL key + 3D Compass
Please refer to Moving the Shuttle, Using Target Capability, and About Shuttles
Editor: Lets you edit 3D Compass position (displays the Compass Manipulation dialog box).
Invert: Inverts the 3D compass orientation and the shuttle attached to the compass.
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Snap: Lets you define the snapping axis, to snap the shuttle onto an object in approach phase (in
simulation).
Attach/Detach: Lets you move the 3D compass independently from the shuttle.
Editing a Shuttle
This task shows how to edit a shuttle. This procedure can be performed either before the shuttle
creation or after.
A shuttle is a set of products defined explicitly by selecting products individually. Shuttles are
persistent and can be stored in the document.
Open the CHAINSAW.CATProduct document, then select Digital Mockup > DMU Fitting from the
Start menu.
You defined at least one shuttle.
1. In the specification tree, double-click the shuttle you defined. (You can alternatively right-click
the shuttle and select Shuttle.1 object->Definition from the contextual menu.)
The Edit Shuttle dialog box appears and displays the contents of the shuttle you selected.
Objects included in the shuttle are highlighted in the specification tree and in the geometry
area.
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2. Modify shuttle contents as desired. For purposes of this example, follow the steps below.
a. Select objects in the specification tree or in the geometry area to remove them or
b. Rename the shuttle. For instance, enter Shuttle.1a in the Name field.
Your operation is automatically taken into account. The selection field from
the Edit dialog box is automatically updated as well as the Preview window.
The new selection is highlighted in the specification tree and in the geometry
area.
By default, the Shuttle option is set, which means that when you move a
shuttle the axis and geometry move together. If you choose to set the Axis
option instead, only the shuttle axis moves. Please refer to Moving the
Shuttle.
You can use the Manipulation toolbar at any time. For more details, please
refer to Manipulation Toolbar.
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1. Use the View->Zoom In command and drag (left mouse button) to zoom in progressively until you
are satisfied.
3.
Click the Shuttle icon from the DMU Simulation toolbar.
4. Make sure you work with the privileged plane VW.
Point to the compass and right-click to display the contextual menu. Select the command Make VW
the Privileged Plane.
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5.
Click the Snap icon from the Manipulation toolbar.
A red axis system appears on the shuttle. The current shuttle axis position is recorded.
11. Set the Automatic insert option in the Edit Simulation dialog box.
12. Start recording your simulation moving the shuttle towards the disk.
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Record a Simulation Automatically: Click the Simulation icon or select Insert->Simulation... from the menu bar, then set the
auto insert option in the Edit Simulation dialog box. Click the Auto Insert icon from the Manipulation toolbar and choose the
required settings. When done click OK and start recording your simulation.
Using the Smooth Command: Select the simulation in the specification tree and click the smooth icon. Click Ok.
Animate a Viewpoint: Replay your simulation now with the Animate viewpoint option set.
The simulation is replayed with the viewpoint changes recorded in the simulation.
Generating a Replay: Select Tools->Simulation->Generate Replay. Select the track or the simulation from which you want
to generate a replay. Click OK to create a replay object.
Generate an Animation File: Provides information on how to generate an AVI file with the standard tools
Replaying: Select Tools->Simulation->Replay or double-click the Replay in the specification tree. Replay the recorded
simulation using the VCR buttons.
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Recording a Simulation
This task shows how to record a simulation, for example, a scenario on mono-shuttle fitting simulation.
The Select dialog box is displayed and lets you select the shuttle you want to use in your Simulation.
The Edit Simulation dialog box and Preview window appear.
Note that you can also choose to select the shuttle first, and the simulation icon afterwards. In this case, the select
dialog box is not displayed.
Note that you can change the automatic display setting of the Preview window via the Tools->Options command...
Insert means that you record and insert shots inside the scenario.
The initial location of the shuttle is automatically recorded as a starting shot.
If you need to reposition the shuttle, please delete the first position or modify it.
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For more detailed information about the sensors, please refer to DMU Kinematics Simulator User's Guide, Using Sensors.
You can activate the automatic insert at any time. For more detailed information, please refer to Recording a Simulation
Automatically in the DMU Fitting Simulator User's Guide.
6. Select the appropriate interpolation, for instance 0.04. You can modify or choose the automatic insert at any time.
At any time, you can press the Edit Analysis button from the Edit Simulation dialog box:
It is empty because you have not defined interferences.
The Edit Simulation objects button lets you add simulation objects such as cameras...
You recorded a simulation based on shuttles. Here, you selected the shuttle.2. Keep in mind that editing shuttles
impacts the simulation.
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You can manipulate the shuttle with the mouse or the space ball/space mouse
2. In the Automatic Insert Configuration field, check the "While mouse moving" option
3. In the Manipulation Mode for Shuttle simulation, check the "Stop on collision" mode as well as the
"Automatic insert" option
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4. Click Ok to confirm your operation. Your new settings are taken into account.
7.
Select Insert->Simulation
The Automatic insert option is checked in the simulation dialog box and the Stop on collision mode is
activated ( )
9. Move the shuttle as often as necessary, the shots are recorded automatically
10. The simulation stops when the shuttle is in collision, the product is highlighted. This position is not
recorded, the stop on collision lets you validate the simulation.
The recording precision depends on the manipulation speed. It means the precision is approximate as
the recording limit is based on the upper distance selected.
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2.
Click the Smooth icon .
The Smooth dialog box is displayed
Enter 10 mm in the Translation step field.
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3. Click OK.
This is what you obtain:
6.
Click the Smooth icon . The Smooth dialog box appears. Keep the parameters values and click
Ok
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To avoid interpolation consistency problems, (fixed by the auto controlled step option in the
previous releases), you can now replay your smoothed track using the pathfinder parameter in the
player drop-down list:
selecting pathfinder parameter in the drop-down list swaps to the right interpolation (spatial-
based interpolation, smooth specification)
Of course, you can choose to keep the default parameter (time in seconds), but it this case the
consistency between the smooth specification and the way it is played are not guaranteed
8.
Click to play your smoothed track.
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1. Select the shuttle.2 either in the geometry area or in the specification tree.
2.
Click the Simulation icon .
Remember the initial position is automatically recorded. If you need to reposition the shuttle, please
delete the first position or modify it.
Insert means that you record and insert positions with the current viewpoints inside the scenario.
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6. Move the shuttle as often as necessary, clicking Insert switch to record shots. Change the
viewpoint as shown below:
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7. Select the appropriate interpolation. You can modify or choose the automatic insert at any time.
The Simulation is identified in the specification tree
Automatic Insert
You can activate the automatic insert at any time. For more detailed information, please refer to
Recording a Simulation Automatically
8. Replay your simulation now with the Animate viewpoint option set.
The simulation is replayed with the viewpoint changes.
Note that you can activate the Animate viewpoint option at anytime either before recording the
simulation or after.
You recorded a simulation based on shuttles. Here, you selected the shuttle.2. Keep in mind that
editing shuttles impacts the simulation.
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Generating a Replay
This task shows how to generate a replay object a recorded Simulation to generate a replay or an
animation.
3. (Optional) Enter a meaningful name for the replay you want to create.
Replaying
This task shows how to rerun the Replay object resulting from the Compile Simulation.
1.
Select Tools->Simulation->Replay or double-click the Replay.2 in the specification tree.
The Replay dialog box is displayed:
Check the Animate viewpoint option if you want to take into account the viewpoints recorded during
the simulation.
Of course assigning a high number of interpolations amounts to replaying the scenario at a very low
speed.
4. Step forward.
7. Replay the scenario back to the starting shot and at a 1 interpolation number between recorded
shots.
You can choose one of the loop modes to re-run the animation in a continuous way (either in one
direction only or in one direction then the other).
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Use Smart Target: Double-click the target icon, select the first object to be moved, select the geometry
and release the mouse button, repeat the operation with a second object a constraint is created. Select
as many objects as necessary
Use Dynamic Smart Target: Double-click the snap icon, select the geometries you need to detect,
select the OK button, record your track. The geometries are snapped interactively
Move the Shuttle: double-click the shuttle in the specification tree. The 3D compass lets you move the
shuttle as desired.
""
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While creating or editing a track, a simulation or a shuttle, it is welcome to be able to catch an entity
Beside, it can be useful to cumulate several targets. Indeed, using a historical target can help to put
some elements in a specific position.
In some cases, you need to reposition objects on the geometry (namely on the symmetry axis..)
If you do not work in design mode, which means you do not have the original geometry, three options
are available to reposition the object (shuttle or product in track)
1. Use the Target icon from the manipulation toolbar in one shot.
Double-click the shuttle or the track in the specification tree or in the geometry area.
The manipulation toolbar is displayed.
Click the target icon.
The object to be moved (shuttle, product, camera included in a shuttle or a track ) is selected
Point the cursor on the geometry (belonging to the to- be- moved object)
Click the mouse button
Select a second geometric element (belonging to the receiving object)
Click the mouse button to validate your selection
2. Use the Target icon from the manipulation toolbar in several shots
Double-click the shuttle or the track in the specification tree or in the geometry area.
The manipulation toolbar is displayed.
Click the target icon to activate the smart target
The first object to be moved is selected (object attached to the shuttle, product or camera
included in a shuttle or a track )
Select a first geometric element (on the to-be-moved element)
Click the mouse button
Select a second geometric element (on the receiving element)
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Click the mouse button
Select a third geometric element (on the to-be-moved element)
Click the mouse button
Select a fourth geometric element (on the receiving element)
Now when you work in design mode (the original geometry is available)
The Target capability recognizes the geometric features (edges and faces)
The easiest way to snap the shuttle on geometry is to use
For more information about Target , please refer to Using Smart Target .
This task shows how to reposition with precision the shuttle on the geometry using CTRL key and the
3D Compass in design mode.
The Edit Shuttle dialog box, the Preview window and the Manipulation Toolbar appear.
3. Move the shuttle (shuttle.1) as shown below
Now you need to snap the shuttle on geometry (in this case to the wheel axis)
you are going to reposition the shuttle in its initial position.
4. Use the Ctrl key and 3D compass manipulation handle to drag the shuttle onto the required
object.
5. Release the mouse button to drop both the shuttle and compass onto the object.
The shuttle is snapped on geometry.
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While creating or editing a track, a simulation or a shuttle, it is useful to be able to catch an entity
precisely. It can also be useful to accumulate several targets. Using a historical target (keeping track
of cumulative constraints) can help to put some elements in a specific position.
For instance, the scenario below aims at showing you the interest of this capability:
you want to move P2 in P1, using the smart target, we can create a first coincidence constraint
between the two planes referred to as PL2 and PL1
then, we add a second coincidence constraint between the two axis AX2.1 and AX1.1
finally we add a third coincidence constraint between the two axis AX2.2 and AX1.2
This task shows you how to use Smart Target in a track recording scenario.
You are ready to record your track: select the product to move.
3. Select the Smart Target icon from the Manipulation toolbar to activate Smart Target.
4. Use the pulldown menu to select the type of geometry you need to select (default = Any
geometry).
5. Select a geometric element (a point, line, or plane) on the same to-be-moved component, e.g.
a circle of which the center is the center of the entire Disk cylinder in the sample product.
6. Double-click Insert in the Recorder toolbar to activate the automatic insert mode.
The first coincidence constraint is created. The Disk cylinder is displaced in accordance with
the first constraint.
8. Select the Invert the snap direction by rotation button to position the Disk.
9. Select a geometric element on the to-be-moved component, e.g. the axis passing through one
10. Select a geometric element on the receiving component, e.g. the axe passing through one of
The second constraint is created. The Disk cylinder is displaced in accordance with the
second constraint.
11. Select the plane of the Disk cylinder containing the nuts.
12. Select the plane of the Rim cylinder containing the nut holes.
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The two components have been placed together as a function of the three constraints.
Smart Target recognizes the following geometric features. Except where noted, the features can be
selected on either the 3D geometry or the specification tree.
Cylinder axis Y Y
Surfaces
Y Y
Extremities
Edge Y Y
Any point (CTRL key)
Camera (eye) Y Y
construction lines
Y Y
construction axis
V4 axis system Y Y
V5 axis system
Y Y
(Only selectable on the specification tree)
Two constraints can be opposite and thus become a limitation for the use of Smart Target.
""
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This task shows you to use Dynamic Smart Target , which creates a series of constraints on the fly, thereby reducing
the degrees of freedom of the components.
Depending on your configuration, you can use the Dynamic Smart Target command in V5 workbenches that handle products
(such as DMU Fitting) or processes (such as DPM Assembly Process Simulation). In product workbenches, you use Dynamic
Smart Target in conjunction with the Track command; in DPM Assembly Simulation, you use Dynamic Smart Target in
conjunction with the Move Activity command
While creating or editing a track, a simulation or a shuttle, users often wish to position an entity precisely. It can be useful
to cumulate several targets. Using a historical target (keeping track of cumulative constraints) can help to put some
elements in a specific position.
2. Verify that you are familiar with the location and appearance of the geometries with which you are working:
In DMU Fitting:
c. Select the part to be snapped (in this example, the engine flywheel).
In DPM Assembly Process Simulation and DMU Fitting, the Player, Record, and Manipulation palette toolbars
appear, as well as the Track dialog box.
The Track dialog box and the Recorder and Player palette toolbars disappear.
5. Select the desired constraint geometries (the selection order is not relevant; see below for a key to the tokens used
For this example, first select the axis (cylinder) on the CHAINSAW_ENGINE_CRANKSHAFT_LSIDE product and
click to confirm the operation.
Then, select a plane (inner one) on the CHAINSAW_ENGINE_FLYWHEEL1 product and click to confirm the
operation.
Back to the CHAINSAW_ENGINE_CRANKSHAFT_LSIDE product, select the inner plane as shown below and click to
confirm the operation.
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The Track dialog box and the Recorder and Player palette toolbars reappear.
The track is created; you can replay it using the Player commands.
Yes Yes
Line
Yes Yes
Plane
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Note that, by default, the graphic manipulator is attached to the shuttle. See the Manipulation toolbar the Attach icon
is activated.
You defined a shuttle. Open the MOVE_SHUTTLE.CATProduct document.
The Move shuttle option is activated by default which means that both the shuttle axis and geometry move together.
3. Click the z axis from the manipulator.
4. Drag the cursor to the shuttle desired location.
drag an arc of the compass, for example dragging the arc x z to the left rotates the shuttle in the plane subtended by the
arc x z like this:
11.
Click the Reset icon .
Now, you are going to use the target icon
12. Move the shuttle.1 as shown below
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The first coincidence constraint is created. The shuttle is displaced in accordance with the first constraint.
You can continue directly to the creation of the second constraint.
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14.
Select a geometric element on the shuttle (point the cursor) e.g. the left hole axis as shown below
Click the mouse button.
Select geometric element on the receiving component, a hole axis (right picture)
The second coincidence constraint is created. The shuttle is displaced in accordance with the second constraint. You can
continue directly to the creation of the third constraint.
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15. Select a geometric element on the shuttle e.g. a line on the shuttle as shown below
Click the mouse button.
Select geometric element on the receiving component, a line (right picture)
The third coincidence constraint is created. The shuttle is displaced in accordance with the third constraint.
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16.
Click the Target icon to exit the Smart target command.
You may also enter more precise coordinates using the Compass Manipulation dialog box. For this you can either:
right-click the 3D compass and select edit from the displayed contextual menu
Tracks
About track capabilities: Provides detailed information about track capabilities.
Track editor and recorder: Provides information about the DMU Fitting dedicated tools.
Copying and pasting tracks: Right-click the track to be copied. Select Copy from the contextual menu,
then right-click tracks item in the specification tree and select Paste from the contextual menu. Double-
click the pasted track to change the object selection.
Analyzing in track context: Select a track, click add clash on track button in the Track dialog box, select
analyses in the Analysis list, and click Bound.
Export and import tracks in neutral format: Select the track and then Tools>Simulation>Track File
Export or Tools>Simulation>Track File Import. Enter a name and select .xml format from the
Save as Type drop-down list.
Attaching Sections to Tracks: Create one or more sections of the data; create a track; attach the
sections to the track.
Edit Time Line in Tracks: Select the track to be edited, click More, and either drag and drop the
segment or enter a precise value in the shot time field.
Creating tracks
Simulating a track
Copy/Paste capability
Break link
Clash reporting
About Journaling/Automation
products
shuttles
section plane
lights
cameras
You may have an active camera automatically updated from the current view, exactly as if
you had selected Update from View each time you changed the view using translations,
rotations, and zooms. (A camera is considered "active" when it is selected or edited in a
track.)
Please refer to the DMU Navigator's User Guide for information about to using camera capabilities and
recording a camera track.
constrained .CATPart attached to a manikin (the part is moved as well as the manikin, with
respect to the manikin's IK
The two capabilities above are available only if your configuration includes Human Builder.
Creating tracks
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Tracks created in this manner are persistent and can be stored in the document. They are
listed as separate entities in the specification tree and can be selected at any time and
modified.
This is a time-based trajectory. This trajectory can be interpolated with different interpolation
types:
linear ( default type for product, shuttles, section planes and lights)
spline (default for cameras and lights)
composite spline (enables to minimize the impact of position modifications on the entire
trajectory)
The More button lets you access and edit the duration for each segment (between two
positions) you can :
edit segment duration within the Track dialog box using the More button
modify quickly the segment duration using drag and drop capability
enter a precise value to modify this duration.
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Keyboard shortcut
Left mouse button + Cntrl key: lets you drag each and every segment of the time line
representation without changing the global duration.
The Edit button lets you access the edit object dialog box (if the object is a shuttle, the Edit
Shuttle dialog box appears; otherwise, for a section plane, a light or a camera, you see the
Properties dialog box).
Track operators
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Positions in the track are defined with respect to the moving object coordinates (i.e., if a
track is defined for a light bulb and if the light bulb position is modified in the product
definition, the track is updated accordingly and therefore remains consistent).
Reverse time
Join tracks
Split track
Mirror track
Transform
Path finder
Smooth
Swept volume
Update Position
The following track operators can be accessed through the track contextual menu:
Reverse time
Join tracks
Split track
Mirror track
Update Position
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Simulating a track
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You can simulate your track using the dedicated player (see About Player). You can also
generate an animation file ( AVI format) with DMU standard tools (using
Tools>Image>Video...).
You can compile your track to generate a replay object (using Tools>Simulation>Generate
Replay...)
You can validate your track using the default clash available from the Automatic Clash
detection toolbar as well as check interferences and calculate distances specifications.
Also, for more information about generating an animation file, see the V5 Infrastructure User's Guide
> Basic Tasks>Capturing and Managing Images for the Album>Recording Interactions in Video
Format.
use it as starting position for a new simulation (e.g., open the front hood before
dismounting the spark plugs)
save this position as a new product configuration.
If you need to go back to the initial product position, you can either:
play the simulation from the starting position (most useful when you have only one track)
or
Below are two examples that provide guidance on which option to select:
An example of Keep positioning being the better choice: A track is defined to dismount
various objects through a bottleneck. The track needs to remain at the same location with
respect to the bottleneck whatever the object is, in this case, you should keep current
track position.
An example of Do not keep positioning being the better choice: A track is defined to
unscrew a spark plug. You want to make sure this track can be applied to another spark
plug. In this case, changing the moving object along the track is valid only if you can
unscrew the second spark plug from its current location, choose to relocate the track.
Copy/Paste capability
You can copy and paste tracks to create instances of reference tracks. If you modify the "shot
positions" of a track, the reference track is therefore modified and all the instances will be
modified (either instance or reference tracks).
Then, you can apply track operators on instances (e.g., to relocate them keeping the links
existing between the references and instances).
For example: you defined a track to remove a spark plug. You create instances for the other
spark plugs. You can modify the moving object along the track to move the other spark plugs
with respect to the current position of the spark plug instance. All the spark plug instances
will be moved with the same motion.
Break link
This capability lets you break the link existing between the reference track and its instances.
For instance, in the above example, one of the spark plug cannot be dismounted in the same
manner, you can use break link to modify this particular instance track without impacting the
others.
Clash reporting
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Through the publish capability, you can obtain a concise clash .html report on a single track
simulation (automatic clash detection + regular clash analysis). The scenario below explains
how to do this:
6. Click Stop publish icon or select Tools > Publish > Stop Publish.
See the sections on publishing in both the DMU Navigator User's Guide and in the DMU Fitting
Simulators User's Guide.
About Journaling/Automation
Tracks are journalized. You can generate a macro using Tools>Macro>Record...
About Player
The Player is available every time you create a track or a sequence, or when you simulate your track.
You can undock the Player toolbar at any time. When you use some of the commands from the
Recorder or Manipulation palette toolbars, the Player becomes disabled.
You can access it at any time (to generate a replay or publish a clash report for instance), by clicking
Loop Modes
Icon Explanation
Note: This is the default value. To see other loop options, click on this button. The option
that is visible is the one that will be operating.
Time/Shot Mode
For a track, you can play the simulation in one of two modes:
time, in seconds (default) The time units (by default, seconds) are set in
Tools>Options>Parameters and Measure>Units.
shots (key frame). Selecting shot makes the simulation jump from one shot to another, in
sequence.
The parameter field lets you enter a precise value according to the mode selected in the drop-down
list. The slider moves the simulation forward according to the mode selected.
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When you open the Edit Sequence dialog box, as part of editing or defining a sequence, you can only
access time mode.
Player Buttons
Use the Player buttons or the slider to simulate your track directly.
Icon Explanation
Skip to beginning
Step backwards
Play backwards
Stop
Play forward
Step forward
Skip to end
To access a recorded shot for modification purposes, use the Step Backward and Step
Keyboard Shortcuts
When working in full screen, the Player toolbar is not accessible. Use the following keyboard shortcuts
to access the Player capabilities:
Parameters
Click Parameters
The track is replayed at a constant speed. Selecting Parameter brings up a dialog box that
enables you to set a sampling size so that you see the simulation at steps of every 1, 2, or 5
seconds. You can also select an temporization option, which enables you to determine how quickly
you see the simulation. Without selecting the parameters, you see one second of the simulation in
one second of real time. If you want to view the simulation more quickly, you can set the
temporization size smaller (e.g., to .25 s) and the sample size larger (e.g., 5 s).
The sampling step corresponds to the sampling step value in seconds (the total duration is divided
into intervals calculated in seconds)
By default, four sampling time steps are available, but you may edit these values whenever you need
to.
About Temporization
These operations modify the original trajectory in different ways. The initial track is considered as an input specification and the
operation output is a new track, which is considered a result. If the original specification is modified (because of design or packaging
changes), you can automatically update the resulting track (using the Update capability accessible from the track
contextual menu).
This update function differs from the Update Position function that also appears on the track contextual menu. Update Position
enables users to update the position of the track if the object associated with the track has moved.
Some track operators are logged using a history displayed in the specification tree. The original track is considered a specification.
Track operators are applied to this initial track. The new track defined is the final result (this is displayed in the specification tree and
in the geometry area).
The original tracks are hidden on the geometry. That is, they are visible in no show space. They are, however, displayed in the
specification tree.
When you perform track operations on a track, the operations cannot be exported or imported.
Although the history can be deleted at any time, doing so causes you to lose the ability to update the resulting track as you wish when
the original specifications change.
Also, not all track operators use this model. For reverse time, deleting the Reverse time node does not return the track to its original
specification. In that case, the reverse time option must be selected again to return the track to its original order.
Join tracks
Split track
Mirror track
Transform
Path finder
Smooth
Swept volume
Update Position
Use this functionality to simulate your track in reverse (i.e., a dismounting track becomes a mounting track). To simulate the track in
its initial order, you should select the reverse time function a subsequent time.
Each reversal creates a sub-node on the specification tree. Deleting the sub-node will not alter the order of the track positions.
Right-click the track, select the track object item, and select Reverse time from the contextual menu.
Multi-select tracks, select Join tracks from the contextual menu: a new track is created. The initial tracks are swapped in no show
space
The result depends on the track selection order. See the examples below.
Result 1 Result 2
Right-click the track, select the track object item and select the Split track item from the contextual menu. Now, select a point or a
segment: two new tracks are created. The initial track is swapped in no show space.
Position the 3D compass wherever you want. This position defines the symmetry plane with respect to the uOv plane of the 3D
compass.
Right-click the track, select the track object item and select Mirror track from the contextual menu:
a new symmetrical track is created and the initial track remains displayed in the geometry area
Select a track using the right mouse button, and select Update Position from the context menu.
Drag and drop the 3D compass handle onto a track, then move the compass as you wish.
You can select a track or multi-select tracks and their related objects.
This capability uses an input specification (that is the initial track) and results in a new track.
The path finder uses the original positions on the track to optimize the path.
Select a track, click the Path finder icon in the DMU Check toolbar and click Apply: a new track is created, the initial track is
swapped in no show space.
The Update track capability is very useful when performing a path finder. Any modification of the initial track launches a new path
finder computation, the resulting track is updated accordingly.
For more information about path finder, please read Path Finder section in the DMU Fitting Simulator User's Guide.
About smoothing
Lets the system automatically get rid of the unnecessary positions without introducing any collisions.
This capability uses an input specification (that is, the initial track) and results in a new track.
Select a track, click the Smooth icon in the DMU Check toolbar and select the Apply button: a new track is created, the initial track is
swapped in no show space.
The Update track capability is very useful when smoothing. Any modification of the initial track launches a new smooth computation,
the resulting track is updated accordingly.
For more information about smooth, please read Using the Smooth Command in the DMU Fitting Simulator User's Guide.
Lets the system compute automatically the swept volume of a moving part along a track.
This capability uses an input specification (that is the initial track) and results in a new swept volume which can be saved in different
format types.
Select a track, select Swept Volume in the DMU Simulation toolbar and select the Apply button: a new swept volume is created, the
initial track is remains displayed.
The Update track capability is very useful when performing a swept volume. Any modification of the initial track launches a new
swept volume computation, the resulting swept volume is updated accordingly.
For more information about swept volume, please read the Swept Volume section in the DMU Fitting Simulator User's Guide.
DMU Fitting Simulator
Using Track Editor and Recorder
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Information follows about the track capability display, including the Recorder toolbar, and the track editor function.
On the Player toolbar, use the Step Backwards and/or Step Forwards to position the manipulator on the required shot.
To deactivate this mode: Click once.
Deletes one shot after another. The cursor must be position on the shot to be deleted.
Note: In track edition context, if you need to delete multiple shots at a time, multi-select them (hold down Ctrl, and select with the left mouse
button) and use Del.
DMU Fitting SimulatorReorders shots. To use: Version 5 Release 16 Page 138
1. Select a track.
2. Click Reorder .
The Reorder Shots dialog box appears:
To move a shot up one place in the list, select the shot, and click the Up button.
To move a shot down one place in the list, select the shot, and click the Down button.
To insert a selected shot after next clicked shot, select the shot, click on the shot you wish it to follow, and click After .
3. Once the reorder is complete, click OK. (Clicking Cancel returns the shots to their original order).
Version
DMU Fitting SimulatorReuse enables you to use shots from 5 track
another Release 16creating or editing a track.
while Page 139
The Player palette toolbar disappears when you start using this command; it reappears once you have finished.
To use:
1. Click Reuse .
2. Select the track containing the shots you want to reuse. The Reuse Shots dialog box appears:
3. From the dialog box, select the shot you wish to reuse. The data moves to the selected shot.
5. Repeat Steps 3 and 4 to reuse more than one shot, then click the Done button.
When using the Recorder toolbar, you can use the Player toolbar to select shots. To do so, set the step unit to Shot (i.e., not Time), and that the value of the
Player Parameters sampling step is set to 1. If this is done, the Player toolbar allows:
Steps backwards (lets you to jump to the previous shot -- e.g., to be modified).
Alternatively, you can select a shot from the geometric data, if the Object field in the Track dialog box is not selected. The shot is the initial point for each
segment of track.
The Track dialog boxes shown below show the Activate Analysis and Sectioning buttons deactivated.
For a description of how to use Activate Analysis, see Analyzing in Track Context.
For a description of how to use Sectioning with tracks, see Attaching Sections to Tracks.
Track Interpolator
A track is a time-based trajectory which can be interpolated with different interpolation types:
linear (default type for product, shuttles, and section planes)
composite spline (enables users to minimize the impact of positions modifications on the entire trajectory)
Click on the Object field, and the Track positioning dialog box appears:
Note: In edition mode, you can select objects to be applied only one track at a time.
Keyboard Shortcuts
Use this keyboard key (or
To
combination)
Insert Record
Shift + M Modify
Clicking an icon lets you run the command associated with that icon only once. However, double-clicking an icon lets you use the associated command as many
times as you want without having to click on the icon several times.
Smart Target Shuttle and track modification; all Recorder and Player commands are unavailable when using Smart Target
Dynamic Smart Target Shuttle and track modification; all Recorder and Player commands are unavailable when using Dynamic Smart Target
Save Initial State Track modification (applies to DPM Assembly Process Simulation workbench only)
Reorder Shot Track modification; all Player and all other Recorder commands are unavailable when using Reorder Shot
Modifying a Track
This task describes how to modify a track to accommodate changes in the geometry, e.g., when a
part is moved outside of the track definition. Although this example shows a part being moved, this
process applies to moving shuttles, lights, section planes, or cameras.
This path for this directory is provided relative to the documentation installation directory.
geometry.
5. On either the specification tree or geometry, right-click on the track and select Track.1
(Track.1) object>Definition.
Note that the moved part jumps to the position it occupied when the track was originally
defined.
6. Use the compass to move the part to the position it occupied in step 3.
1. In the specification tree or in the geometry area, select the track you wish to copy. In our
2. Put the data you have selected in the clipboard. To do this, select the Edit>Copy.
4. Select Edit>Paste.
5. Double-click the pasted track -- in our example:Track.1(Track.2) -- to modify the object selection.
The Track dialog box along with the Recorder and Player palette toolbars are displayed.
For more detailed information, please refer to Using Track Editor and Recorder.
The two tracks are linked together. For example, if you insert a new shot in the first track:
9. Select the Skip to end button in the Player and insert a shot (moving the 3D compass).
The shot is automatically added in the second track. The two tracks are synchronized.
The modified position is kept when exiting the track command (dismounted).
If you need to restore the initial position, select Reset Position from the DMU Simulation toolbar.
Remember you can break the link between the two tracks using Break link .
This task depicts how analyses are bound to tracks and how are the analyses used.
Open the ANALYZE_TRACKS.CATProduct document. A track is already defined on the DEMO_CGE_CHAINSAW_BODY_TANK_RSIDE.1 object and interferences
specifications are also defined in your document.
2. In the Track dialog box, select the Activate Analysis button to display the analysis list.
This button is grayed out if there are no analyses (interferences or distances) defined in your document.
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Even when the button is grayed out, you can still perform automatic clash detection (without defining a clash specification). To do so:
b. Select the arrow within the Clash Detection icon from the DMU Check toolbar. Undock the toolbar if necessary.
c. Activate clash detection (On or Stop modes), then simulate your track.
4. You can click on the values under each option to alter the values.
The table below shows the values for the different options.
Off Turns off analysis object. If the option is set to off, the values of the other options will not take effect.
State Turns on analysis object. Provides feedback regarding the analysis object to an analysis information window throughout track
Verbose
creation.
(default) Turns on analysis object. Stops track creation when a violation occurs; also, provides feedback regarding the
Stop
analysis object to an analysis information window throughout track creation.
Read More about clash detection in track context to better understand the combination of the analyses states and the clash detection modes.
5. When satisfied (i.e., keep the default state Stop and the default Monitor option Off), select the OK button in the Activate Analysis dialog box.
A Dynamic clash detection information message displays, letting you activate automatic clash detection
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The simulation stops at the first clash, the products are highlighted.
The results are shown below; the product in clash is highlighted and the distance is calculated at each position.
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8. Select the Activate Analysis button to bring up the Activate Analysis dialog box, and then set the State to Verbose and Monitor to On.
As you create a track for the object, the Analysis Information and Analysis Monitor windows provide feedback data on the track. The type of feedback
provided depends on the analysis object selected. The Analysis Monitor provides the outcome of the analysis. It is most useful when a user has many
analysis objects. The Analysis Information window provides detailed information regarding analysis information throughout the simulation. Because
the Analysis Information window provides so much information, users often rely on the Filter option.
The Analysis Information and Analysis Monitor windows remain on display but inactive when you click OK on the Track dialog box.
DMU Fitting Simulator Version
You can choose use the Filter button to5hide/show
Release 16 Page 160 one or more categories will cause
messages. By default, all may appear. Deselecting
messages with those categories not to appear. Once you have selected the message categories that should not appear, select the OK button.
The Edit Distance and Band Analysis dialog box also appears. (It may initially appear behind the Preview window. It and the Analysis Information
windows are inactive. Click on the Edit Distance and Band Analysis window make it active.)
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Clash information appears on the Analysis Information dialog box and the Preview window shows the distance alterations dynamically.
11. Select the Cancel button on the Edit Distance and Band Analysis dialog box.
A new Preview window and the Check Clash dialog box appear.
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For more information on the Check Clash dialog box, see the DMU Space Analysis User's Guide.
On
Calculation only Calculation + messages Calculation + messages No calculation
Off
No calculation No calculation No calculation No calculation
If detection mode is set to Off (default) and analyses are activated and set to On, there is no calculation.
Example: You have a track containing two interferences (see Activated, above).
Interference 1 is set to Stop
Interference 2 is set to On
Clash detection mode selected: (Stop mode).
You simulate your track, the track is stopped when interference 1 is detected, interference 2 is calculated and displayed, but does not stop the track simulation.
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Associating Sections with Tracks
This procedure shows how to associate a trajectory involving a part with one or more sections. You create the sections using the Sectioning command,
which is available in the DMU Space Analysis workbench.
For a detailed description of the section's positioning, see About Section Positioning, below.
This path for this directory is provided relative to the documentation installation directory.
2. Adjust the sectioning plane per your needs, and create one or more sections in automatic update mode.
4. Click Shuttle .
6. Click Track .
The Track dialog box appears, along with the Player toolbar, the Recorder toolbar, and the Manipulation toolbar. Associate Section is not
available when the dialog box first appears.
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7. Select the shuttle under the Applications node on the specification tree.
9. In the Available Sections list, select as many sections as you wish to use, and click the top, right-pointing arrow to transfer the sections to the
For the section plane to be updated during simulation and while defining the track, the section plane needs to be in automatic update mode.
After assigning a section in the Associate Section dialog box, any sections that are not in automatic update mode cause the Update Mode
dialog to appear.
If you click Yes, the sections have their update modes changed to automatic update mode.
If you click No, the update modes for the sections are not changed, and the simulation data not reflect the defined track for the associated
sections.
The sections are now associated with the trajectory. You can see them when you use the Player.
To disassociate a section, right-click on the track, and select track object>Definition. Click the Associate Section button. The Assign Sections
dialog box appears. From Assigned Section list, select the section you wish to disassociate from the track, then use the Unassign arrow to move the
section to the Available Section list.
Since the offset is based on the current position of the track, the section is repositioned (per the offset) if the track is then set back to a different time. This
subsequent position can differ from the initial position of where the section was added.
During the creation of a move activity or track, the simulation of the move activity or track with an associated section is determined as follows:
For each step in the simulation, the initial offset is multiplied by the section's current position, and the section is positioned accordingly.
The section offset is maintained through the entire course of the simulation.
If the section plane is at a location other than the one within the simulation, then the section jumps to the simulation position when entering the
simulation.
In order for the section plane to update during simulation (and the definition of the trajectory), the section plane needs to be in automatic update mode.
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.xml
a text format, which has a .fitting extension. The text file provides information on what object the track is associated
with and a description of each recorded shot. If the track- associated object is a product or a shuttle, additional
information also includes: file path or VPM identifiers to the associated parts, and relative position of parts to the
shuttle axis.
.model.
Exporting a Track
1. Select Track.2 either in the specification tree or in the geometry area.
3. Enter a meaningful name and select .xml from the Save as type drop-down list.
You can also select .model or .fitting, if that is the format you want.
4. Open the EXPORT_V5_TRACK.xml document in an internet browser you have just created.
Importing a Track
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These commands only import or export simple tracks. Tracks which have been operated upon, using track operators,
can be exported and imported, but the operations performed on the tracks will not be part of the data. The track
operators are:
Reverse time
Join tracks
Split track
Mirror track
Transform
Path finder
Smooth
Swept volume
About XML
XML (Extensible Markup Language) is a standard format that can be used as a simple way to exchange data. The
advantage of using this format to import and export tracks is two-fold:
Results and how the results are presented are two separate entities, so you can customize your own style sheet to
present the results the way you want without impacting the results themselves.
XML makes documents smarter and more portable. You can for example export and publish the same results to a
web browser as well as to your company database.
Users may wish to buy commercially available XML processors to generate HTML pages that correspond to
the XML file and style sheet.
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When creating a track, the duration of each segment is, by default, calculated to keep a uniform
speed over the whole track.
edit segment duration within the Track dialog box using the More button
modify quickly the segment duration using drag and drop capability
enter a precise value to modify this duration.
tree.
The Track dialog box, Player and Recorder palette toolbars appear.
4. Play your track simulation using the Play forward button from the Player.
(If you want greater precision, enter the value in the Shot time field and press Enter.)
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10. Play your track simulation again using the Play forward button from the Player.
If you are not satisfied with the result, modify the duration again.
The track simulation is slow at the beginning and speeds up in the end.
Keyboard Shortcut
Left mouse button + Cntrl: lets you drag each and every segment of the time line representation
without changing the global duration.
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Sequences
Displaying Gantt chart: Provides background information about the Sequence Gantt Chart function.
Defining a sequence: Click the Edit Sequence icon, add actions, sequence them, and modify the actions'
duration, if necessary. Click the Edit Analysis tab, and add interferences and distances. When satisfied,
click OK.
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About Sequence Capabilities
What Is a Sequence?
A sequence is a way to put together and schedule actions to perform simulations.
What Is an Action?
Actions are entities of different nature organized within the sequence. They can be objects from the following list:
Tracks (i.e., camera tracks, product tracks, shuttle tracks, section plane tracks, light tracks).
Sequences
FEA Analysis
Please read "Running Mechanisms within a Sequence" in the DMU Kinematics Simulator User's Guide
Actions are characterized by a duration, i.e., track duration is linked to the trajectory length. Instantaneous actions have a duration equal to zero.
Each segment of an action can have a different duration within a sequence.
The model for actions within a sequence is based on the track model. Using a a color/transparency action within a sequence, you can use the
following capabilities:
record multiple states for the same action using the standard graphic properties toolbar.
change the object on which the action is applied
record using the same Recorder palette toolbar used for track definition
edit the time of the action (that is, you may change the duration of each segment within a sequence).
VB exposition
Depending on the effect you want to obtain, you can schedule the action using the Action Delay.
The picture below gives you the various results after action creation according to the option set:
This duration is recovered in the sequence but you can also apply a specific duration in sequence context.
Example:
Beginning End
only. It will not show or hide any objects associated with the shuttle.
Creating a color action will affect the color of the objects associated with the shuttle; it will not affect the geometry's symbol for the shuttle.
About Sequencing
Sequencing defines a time frame within which the actions are scheduled.
Simultaneous mode
Consecutive mode
You can combine the two modes and modify the scheduling at any time.
Sequences lets you put together existing actions. You can easily create a new action on the fly and add it in the current sequence. This capability
lets you edit actions in context and synchronize meeting points in different actions.
Simultaneous mode
Consecutive mode
About Journaling/Automation
Sequences are journalized. You can generate a macro using Tools->Macro->Record... (see the Infrastructure User's Guide)
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When there are existing actions in your document (listed in Action in session), click Sequence , and add them using the arrow into the
Action in sequence list and schedule them, using the sequencing tools
Open an empty sequence and create actions on the fly (the sequence editor remains opened)
Sequences created in this manner are persistent and can be stored in the document. They are listed as separate entities in the specification tree and
can be selected at any time and modified.
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Using the Sequence Editor
The sequence editor lets you manage and simulate the following types of actions:
moving objects (part, camera, ...)
graphic attributes ( show/hide, colors, transparency)
Add Actions
Select an action in the Action in session list and click the Add button .
Remove Actions
Select an action in the Action in session list and click the Remove button .
If you multi-select actions in the Action in session list and click the Add button, the actions are added in simultaneous mode.
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Add in last step option: lets you add an action in last step in simultaneous mode.
Iterative create last step and add option: lets you add the actions in consecutive steps (1-2-3...)
Sequence Actions
The method of sequencing actions depends on whether you want the actions create in simultaneous or consecutive mode.
For consecutive mode:
Move up: moves up a selected action
Move down: moves down a selected action
Remember you can combine the two modes within the same sequence.
Reset duration lets you reset the selected action to its intrinsic duration
You can enter a specific duration for all action types except visibility actions which are instantaneous (i.e., duration=0)
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Action delay: lets you delay the starting time of an action (i.e., it is now possible to overlap two actions)
For instance, two tracks within the same sequence step can be synchronized, in order to achieve passing by specific way or via points
simultaneously.
For all actions contained in the sequence, the delay is a time attribute, just like their duration. It means the action will start with respect to the
specified delay with the theoretical beginning of the step, which the action belongs to. Valid delay values are zero or positive.
When actions appear in the Action in sequence list, they are scheduled in steps and their duration and delays are displayed.
To apply a delay to an action or modify a delay, select the required action in the Action in session list and enter a value in Action delay.
Select an analysis in the Analyses in session list and click the Add button.
Select an analysis in the Analyses in Sequence list and click the Remove button.
You can add existing interferences or distances or create them on the fly (in this case they are automatically displayed in the Analyses in
session list
When you play the sequence, the action being performed is highlighted in the Edit Sequence dialog box. If you do not want the actions
highlighted, clear the Highlight the Simulated Action(s) check box.
If you have a delay as part of the sequence, you may see some overlap in the highlighting.
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Defining a Sequence
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This task shows you how to define a sequence. In addition to describing how to create a basic sequence, this procedure describes:
Making Two Actions Start Simultaneously
The Player toolbar appears when the Edit Sequence dialog box opens. Only the time mode is available for sequence editing.
2. Select Track.1 (Track.1) in the Action in session list and then click the Add button.
3. Select Track.1 (Track.2) in the Action in session list and then click the Add button.
In the next steps, you make the two tracks start simultaneously.
Alternatively, when first creating the sequence, you could have selected both tracks simultaneously in the Action in session list, and
then selected the Add button (in lieu of Steps 2 and 3).
5. Check the Add in last step option in the Edit Sequence dialog box.
Actions can be created on the fly. The next step will provide an example by creating a Color Action.
The Color Action dialog box and the Recorder palette toolbar appear.
You can alter the name of the color action by entering one in the Name field, or you can accept the default name provided. For more
information about how the initial color of an object is determined, see About Color Determination.
8. Select a color of your choice using the arrow and combo list (e.g., blue).
9. Click Record .
On the Graphics Properties toolbar, select a percentage of opacity (100%=completely opaque; 0%=completely transparent).
Use the Color Action and Properties dialog boxes to alter the transparency:
c. In the Properties dialog box, check the Transparency option (if it is not already checked), and move the slider as desired.
In this case, 0 (i.e., the slider set to the left) equals completely opaque; and the largest number (i.e., the slider set to the right) equals
completely transparent.
You can access the Properties dialog box at any time to change color or transparency. The Graphic Properties palette toolbar is a
quicker way to modify graphic properties.
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Note that the color or transparency of geometric data is a graphic property of the data. Therefore, if you delete a color action, the
color or transparency selected in the color action remains a graphic property of the data. To alter the color or transparency, alter the
graphic properties.
11. Click the Apply button to confirm that the settings are those desired.
12. When done, click the Close button to exit the Properties dialog box.
The color action is automatically added in the action in the sequence and identified in the specification tree.
15. Modify the action duration by entering 200 in the Action duration(s) field (if the duration does not already equal 200).
16. Select the Color Action.1 in the Action in Sequence list and enter 400 in the Action delay(s) field.
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18. Select the Edit Analysis tab on the Edit Sequence dialog box.
19. Multi-select the existing analyses (i.e., Distance.1 and Interference.1) and click the Add button.
You can create and add analysis specifications on the fly. You can also edit existing analysis specifications by double-clicking them in
the Analyses in Sequence list.
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22. Select your sequence in the specification tree and click Simulation Player .
This task shows you how to display the Gantt Chart viewer.
A Gantt chart allows users to do a basic, overall cycle-time analysis for a set of actions. The Gantt chart visualization
is based on the cycle time parameter defined in each action. The Gantt chart is another way to visualize your
sequence. Note that you cannot modify the action duration using the Gantt window.
A Gantt chart is bar graph of a sequence. It shows start and stop times as well as dependencies. The Gantt chart is
a 2D view of the sequence process.
The left frame of the Gantt chart lists each of the individual actions and /or analyses that exist in your
document, displaying the duration, start time, and end time for each.
The right frame provides a graphical representation of each action or analysis (along the line of time),
and also indicates the start, duration and end of each.
A dashed vertical line in the right window (called the Time Line), provides a visual indication of the
current time during the execution.
3. Click OK on the Edit Sequence dialog box and close the Gantt chart viewer.
3. Alter the duration of the track by stretching the graphical representation on the right side of the Gantt chart.
The duration shown in the Edit Sequence takes on the new value.
4. Alter the duration of the track by changing the duration within the Action duration field of the Edit
The duration shown in the Gantt chart takes on the new value.
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If the selected part or product has a color defined, the color for that part/product is set. However,
any of the part/product's parents have their own color set, no change will be seen graphically, as
the parent's color always overrides the child's color.
If the selected part or product does not have a color defined, then the Color Action (also Graphic
Properties) command searches recursively upwards until it finds the first parent with a color. That
parent's color is then modified.
If the above tests both fail, then the initial color is set to white.
In most cases, this method applies to V4 models and CGR data files.
If a CGR or a V4 model file has multiple colors associated with it, the first one found in the graphical
representation will be used. This might not always be the desired result. To avoid this problem, try to
have one color per part.
Only color is only taken into consideration. The Color Action command does not affect transparency.
If you create a color action for a shuttle, the objects associated with the shuttle will change their
color.
Examples
In this example, Product1 has a defined color.
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When a user creates a Color Action, thereby defining a color for Part2.1, the Color Action seems to
change the color of the entire product. On the graphical data, the color changes on all the child
parts. However, in the graphical properties, the defined color for the parent (Product1) changes; not
the defined color for any of the parts.
If Product1 did not have a color defined, then changing the defined color for Part2.1 would change
Part2.1's color, both on the graphical data and in the graphical properties.
To determine whether a color is defined for a product or part, use the right mouse button to select the
product or part, and then select Properties on the context menu. The Graphics tab will either show
a color or say No Color.
For additional information on using color, see the Basic Tasks->Manipulating Objects section of
the V5 Infrastructure User's Guide. This section of the guide describes the functions of the graphics
properties.
4. Multi-select the tracks on the specification tree and select the Hide/Show icon, or select the View->Hide/Show-
b. Select the Recording button to access the Video Properties dialog box, which lets you set up the video
g. Select the OK button in the Video Properties dialog box to start the recording.
Please read Recording Interactions in Video Format in the Infrastructure User's Guide.
Explode
You can use the explode functionality either:
To understand better the structure of your assembly and analyze the dismount capability or
To obtain a printed document of your exploded product for further analysis.
Depending on your configuration, you can use the Explode command in V5 workbenches that handle
products (such as DMU Fitting) or processes (such as DPM Assembly Process Simulation). In addition,
if you are in a process view, you can switch to a product view. If that product view is a workbench
that uses Explode, you can use Explode in that view, and your changes will be visible in the process.
You can shift from a process view to a product view by selecting the product on the PPR tree and
double-clicking on it. You will be put in the product view of the last product-view workbench you
accessed. (To return to the process view, double-click on the Process node on the PPR tree).
Alternatively, you can select the desired product-view workbench from the Start menu.
Explode a constrained assembly: Select a product, then select the Explode icon. Set the explode type to
constrained. When done, select the Apply button.
Explode a shuttle: Select a shuttle, then select the Explode icon. Select the required explode type and
depth setting. Select the Apply button. This operation enables you to view all components separately
within the same plane. You can print the exploded view. This procedure only works in V5 workbenches
that deal with products, not processes.
Generate a sequence from an exploded view: Select a product, then select the Explode icon. Select the
required explode type and depth setting. Check the Generate a sequence option. Select the Apply
button. This procedure only works in V5 workbenches that deal with products, not processes.
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Exploding a Product
This task illustrates the use of the Explode capability.
Exploding the view of an assembly means separating the components of this assembly to see their
relationships. At any time though, you can check the product structure via the specification tree. The
explode capability allows you to understand fully the product structure in a 3D context.
If you are using the Explode command in a product window, the Manipulation
Toolbar appears. Also, you can also use the drag and drop capability (drag the
Explode icon and drop it onto the required product in the specification tree).
If you are using the Explode command in a process window, the Generate
Sequence option is not available.
The Depth parameter lets you choose between a totally (All levels) or partially (First
level) exploded view.
If you are using the Explode command in a product window, you can generate a sequence
from the exploded view if you select the Generate Sequence checkbox before launching
the explode operation.
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The Scroll Explode field gradually displays the progression of the operation. The application
assigns directions and distances. Once complete, the assembly looks like this:
In this case, because All Levels was initially selected, you go back to a view of the
geometry on the sub-entity level. In this case, the sub-entities are the engine, handle, and
sword, as shown below.
You can easily move products within the exploded view using the 3D compass.
7. Select the OK button to confirm the operation or select the Cancel button to restore the initial
view.
If you select the OK button, the following warning message is displayed because the
exploded view is kept when exiting the command. In this case, if you need to restore the
initial view, select the Reset Position icon .
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If you are in a product-view window, you will also see the Manipulation toolbar.
If you are in a product-view window, you can also use the drag and drop capability
(drag the Explode icon and drop it onto the required product in the specification
tree).
The Depth parameter lets you choose between a totally (All levels) or partially (First
level) exploded view.
If you are in a product-view window, you can generate a sequence from the exploded view,
if you select the Generate Sequence checkbox before launching the explode operation.
Note that you can move products within the exploded view using the 3D compass.
If you are in a product-view window, the manipulation toolbar is also available once you
move an object with the 3D Compass.
The Scroll Explode field gradually displays the progression of the operation. The application
assigns directions and distance. Once complete, the resulting exploded view looks like this:
Suppose you are not satisfied with this result because the nuts are not correctly positioned
and the constraints are not respected. Therefore, you opt to replay the scenario while
selecting the constrained type.
7. Select a fixed product: for this task, select Rim1 either in the specification or PPR tree, or in
The nuts are correctly positioned, the exploded view corresponds more to the reality and to
a technical documentation.
9. Select the OK button to confirm the operation or select the Cancel button to restore the initial
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view.
If you select the OK button, the following warning message is displayed because the
exploded view is kept when exiting the command. In this case, if you need to restore the
initial view, select the Reset Position icon .
The explode functionality enables users to understand better how an assembly is structured. You can
use it for purposes such as creating scenes, printing an exploded view, keeping the exploded view as
an archive document or generating a drawing
Exploding a Shuttle
This task shows how to explode a shuttle. You might wish to do this because you need to print the
exploded view to define a bill of material, for instance.
This procedure only works in V5 workbenches that deal with products, not processes.
2. Select the shuttle you need to explode in the specification tree or in the geometry area.
You can also use the drag and drop capability (drag the Explode icon and drop it
onto Shuttle.1 in the specification tree).
3. Set the Depth parameter to First level (if not already set).
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The Depth parameter lets you choose between a totally (All levels) or partially (First
level) exploded view.
You can generate a sequence from the exploded view if you select the Generate Sequence
checkbox before launching the explode operation.
The Scroll Explode field gradually displays the progression of the operation. The application
assigns directions and distance. Once complete, the resulting exploded view looks like this:
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This operation enables users to view all components separately within the same
plane.
If you select the OK button, the following warning message is displayed because the
exploded view is kept when exiting the command. In this case, if you need to restore the
initial view, select the Reset Position icon .
8. Once you select the desired settings, select the Preview button and then the OK button.
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This procedure only works in V5 workbenches that deal with products, not processes.
You can also use the drag and drop capability (drag the Explode icon and drop it onto the
required product in the specification tree).
The Depth parameter lets you choose between a totally (All levels) or partially (First level) exploded
view.
Note that you can move products within the exploded view using the 3D compass.
The manipulation toolbar is also available once you move an object with the 3D Compass.
The Scroll Explode field gradually displays the progression of the operation. The application assigns
directions and distances. Once complete, the resulting exploded view looks like this:
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8. In the Explode dialog box, select the OK button.
This is what you obtain: the tracks are created and displayed in the geometry area . A sequence is
automatically created and displayed in the specification tree.
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The created sequence reflects exactly the product structure (simultaneous or consecutive tracks are synchronized
with the product structure)
The picture below shows you how the generated sequence is organized in a Gantt chart
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Defining Groups
This task explains how to define groups of products. A group is a set of products explicitly defined by selecting
products individually. Groups are persistent and can be stored in the document.
Insert the following cgr files from the cfysm samples folder:
ATOMIZER.cgr
BODY1.cgr
BODY2.cgr
LOCK.cgr
NOZZLE1.cgr
NOZZLE2.cgr
REGULATOR.cgr
REGULATION_COMMAND.cgr
TRIGGER.cgr
VALVE.cgr
1. In the specification tree or in the geometry area, select the products you wish to constitute the initial group
Creating a Group
2. To create a Group, in the DMU Review Creation toolbar, click the Group icon or, in the menu bar, select
The Edit Group dialog box and the Preview window appear.
Product representations visualized in the Group Preview window do not take sticker representations into account.
To customize the default display setting for the Preview window, see Customizing General DMU Settings in the DMU
Navigator user guide.
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3. To add a product to the Group content, select the product in the specification tree or the geometry area.
The product is added to the Group content listed in the Edit Group dialog box.
select the product in the Edit Group dialog box and click the Remove from Group
icon
select the product in the Preview window, right-click and select Remove in the
contextual menu
Note: The multi-selection is now available in the Identifier list of the Edit
Group dialog box.
5. In the Name text-entry field, enter a name for the group you wish to create.
The group is identified in the specification tree. Groups created in this manner are persistent and can be stored
in the document.
Editing a Group
or
right-click the group and select Group.1 object -> Definition from the contextual menu.
The Edit Group dialog box appears and lists the content of the group you just created. Products in the group
Note that although the group is selected and its content is highlighted in both the specification tree and in
the geometry area, the group content is not considered selected.
9. Click OK to confirm.
10. To select the Group content in the main viewer, right-click the Group in the specification tree and select
The group components are highlighted in both the specification tree and in the geometry area and the group
Note: If you then move individual components back into the show space, the group icon in the specification
tree remains grayed out.
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12. After having hidden the group content in the previous step, double-click the Group in the specification tree.
The Edit Group dialog box and the Preview window appear.
The group content is indicated in the specification tree, but the icons are still grayed, indicating that the
13. In the Edit Group dialog box, select all of the components (the multi-selection is now available) and click the
The Visibility attribute of each component will still be Hide, corresponding to the visibility status in the Main
window. but the components will now be visible in the Preview window.
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In the Edit Group dialog box, the value in the Visibility column corresponds to the value of the graphic property of the
instance and is consistent with the visibility state of the icon in the specification tree. However, it is possible, due to
inheritance, that it not be consistent with the product as displayed in the Main window.
Cross-Highlighting between the Edit Group dialog box and the Preview window
14. In the Edit Group dialog box, de-select LOCK and NOZZLE_1_2.
The components are now selected in the Edit Group dialog box.
Note: The multi-selection is now available in the Identifier list of the Edit Group dialog
box.
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You can now define groups of groups. A group that contains sub-groups will be automatically updated upon any
modification to the content of its sub-groups.
Note: When you expand a group in the specification tree, you will not see products belonging to any sub-groups in
order to avoid possible confusion with the product structure tree content.
18. Click the title bar of the Edit Group dialog box to activate it.
The content of Group.1 in the specification tree now includes Group.2 and Group.3 as sub-groups.
The content of Group.1 is highlighted in the main window. Its content now includes its original content as
defined above in the section Creating a Group plus the content of its sub-groups, Group.2 and Group.3.
The objective of this command is to optimize group content by replacing a set of brother products by their common
father when all of the brothers belong to the same group. This optimization is especially interesting when selecting a
group and highlighting its content.
With the following product structure, the composed groups would be transformed as presented by the application of
the Replace content by higher father command.
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1. In Tools -> Customize, add the Factorize Content command using a customized toolbar or access the
2. If you added the command using a customized toolbar, then click the Replace content by higher father icon
.
Brother products are accordingly replaced by their highest common father.
Note: This command is not recursive on sub-groups, sub-groups will be not exploded.
With the following product structure, the composed groups would be transformed as presented by the application of
the Replace content by terminal nodes command.
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1. In Tools -> Customize, add the Explode Content command using a customized toolbar or access the
2. If you added the command using a customized toolbar, then click the Replace content by terminal nodes
icon .
From the Edit Group dialog box, you can also select a subset of components by selecting the corresponding Identifiers
in the Edit Group dialog box and clicking the Select icon .
You can also modify group properties (color, line type and weight).
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Advanced Tasks
DMU Fitting Simulator provides easy methods to define a multi-shuttle that will then be recorded and replayed.
Simultaneously to the replay or after, users can analyze the interferences and distance assigned to the
assembly.
First, perform an explode of product 1 to understand better how to dismount the engine.
Open the SEVERAL_SHUTTLES.CATProduct document.
The Edit Shuttle dialog box and the Preview window appear.
4. Drag the Shuttle icon and drop it onto the existing group in the specification tree (Group1),
You can edit the shuttles independently. For more information, please refer to Editing a Shuttle.
One manipulator appears on each shuttle. These manipulators allow you to locate and move the shuttles
to the desired location.
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In the geometry:
In the procedure that follows, you integrate the Hub-shuttle and Shoe-Shuttle into the Drum-Shuttle.
As you replay the simulation, the three shuttles are single entities, but if you need to move the whole
clutch system, you will only move the Drum-Shuttle.
You can use the drag and drop capability create shuttles in existing shuttles. Using drag and drop can
help to prepare your dismounting operation more carefully. You can reorganize your assembly into a
shuttle node on the specification tree which corresponds to a logical dismount operation. The shuttle
node on the specification tree reflects your product specification tree and the logical dismount
procedure.
You created a shuttle made of Shoe-Shuttle and Hub-Shuttle which reflects the logical
assembly.
The Edit Shuttle dialog box and Preview window are displayed
You are now ready to record a simulation. Please refer to the next task Recording a Multi-Shuttle
Simulation.
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Drum-Shuttle
Hub-Shuttle
Shoe-Shuttle
Insert means that you record and insert shots inside the scenario. The initial
location of the shuttle is automatically recorded as a starting shot. If you need to
reposition the shuttle, please delete the first position or modify it.
You recorded the motion of the three shuttles. The simulation object is created and
identified in the specification tree.
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To analyze an object and its related objects under the form of a specification tree or
in the 3D, select the current selection icon from the Simulation toolbar or select
Analyze ->Current Selection Panel from the menu bar. The Current Selection
Panel dialog box appears as follows:
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The preview window, Manipulation toolbar, and Edit Shuttle dialog box appear.
2. Select the Reference field from the Edit Shuttle dialog box; then select Startinghouse-Shuttle in the
specification tree.
4. Multi select Starthandle-Shuttle and Startinghouse-Shuttle either in the specification tree or in the
geometry area.
The preview window, Manipulation toolbar, and Edit Simulation dialog box appear.
6. Select Starthandle-Shuttle on the specification tree and select the Insert button on the Edit
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Simulation dialog.
7. Select Startinghouse-Shuttle and select the OK button to end your simulation recording.
Note that when you define a reference shuttle in this manner the specification tree is updated as if you had
defined a shuttle made of shuttles.
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In our example, we study the dismounting of the starthandle. The Chainsaw design is still subject to
changes and you know the startinghouse is going to be repositioned because the engine position is
not defined yet.
You need the starthandle (shuttle) to be associative with the startinghouse (reference product) within
the simulation to keep the consistency of the motion.
The capacity to select a product as reference will keep your simulation consistent after design changes
(here on the startinghouse)
The next portion of this task assumes the startinghouse has been repositioned.
4. Open CHAINSAW2.CATProduct.
The design has changed and the shuttle motion is no longer valid.
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The shuttle motion is updated. The design change is taken into account.
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Open the ADDING_SHUTTLE.CATProduct document. Within it, it contains a shuttle with the startinghouse (referred as shuttle.1).
1. In the specification tree, select Shuttle.1. In the specification tree, click Shuttle.1.
You need to move the starthandle, for this: create a shuttle without exiting the simulation command.
Body item).
8. Select the Edit simulation objects button in the Edit Simulation dialog box as shown below:
9. Select Add and select shuttle.2 in the Select dialog box, and select the OK button.
11. Select the OK button in the Edit Simulation Objects dialog box to confirm your operation.
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12. Move the shuttle.2 to the desired location with the manipulator.
13. Select the Insert button and record the desired shots.
Road Map
Task 1 Dismount the Chainsaw Handle
Creating a Handle_Shuttle
Performing clash detection
Resetting products
Hiding handle
Creating a Handle_Shuttle track
For this you will need to perform various operations such as:
Creating a Handle_Shuttle
Resetting products
Hiding handle
1. Expand the Body node, and select the following in the specification tree or in the geometry area:
CHAINSAW_BODY_TANK_RSIDE.1
CHAINSAW_BODY_TANK_LSIDE.1
CHAINSAW_BODY_SAFETYTRIGGER.1
CHAINSAW_BODY_PETROLCAP.1
CHAINSAW_BODY_GASTRIGGER.1
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The following steps enable you to move the shuttle, while still in the Edit Shuttle command, and perform a rough clash
detection to prepare your dismounting path.
4. Select the arrow within the Clash Detection icon from the DMU Check toolbar.
You may need to undock the toolbar. When you do, the toolbar looks like this:
There is a collision among the Handle_Shuttle, the clutch cover, and the object BODY_HANDLE that makes the dismounting
operation impossible.
In addition, there is a collision between the Handle_Shuttle and the clutch cover that makes the dismounting operation
impossible. You are going to hide it, but validate the shuttle creation first.
(To better show the areas of clash, the graphic properties of the chainsaw have been changed to blue, the clash areas appear
highlighted in red, and green arrows point to the clash areas.)
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9. Select the CHAINSAW_BODY_HANDLE.1 either in the specification tree or in the geometry area.
10. Select the Hide/Show icon, or select the View>Hide/Show>Swap Hide/Show command.
The object is no longer displayed: it has been transferred into the No Show space.
The next steps describe how to define a track for the created Handle_Shuttle object.
11. Select Handle_Shuttle in the specification tree and select the Track icon from the DMU Simulation toolbar.
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The Track dialog box along with the Recorder and Player toolbars are displayed:
12. Record your track shuttle: move the 3D compass, and select Record at each time position of your choice.
If you double-click on the Record icon, the automatic insert mode is activated.
You can also use the Insert key instead of selecting the Record icon.
14. Rename your track with a meaningful name (in the example, Handle_Shuttle_Track was used).
15. Right-click Track.1 object in the specification tree and select Properties from the contextual menu.
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17. Replay your Handle_Shuttle_Track using the buttons from the Player toolbar.
If you are unable to complete the next task at this time, you may wish to save your work in a unique file, using the File-
>Save As option, and open that file, instead of CHAINSAW.CATProduct when you begin the Illustrating the Dismounting
Operation task.
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Illustrating the Dismounting Operation
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For this you will need to perform various operations such as:
The CHAINSAW.CATProduct document is already open and the operations described in Dismounting the Chainsaw Handle have already been performed.
1. Select the Swap Visible Space icon to display the contents of the no show area.
2. Select the CHAINSAW_BODY_HANDLE.1 object and transfer it back to the visible area using the Hide/Show icon.
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3. Select CHAINSAW_BODY_HANDLE.1 object either in the specification tree or in the geometry area.
4. Select the arrow within the Color Action icon to display the Other Actions toolbar (undock it if necessary), and then select the Visibility Action
icon.
5. Retain the Hide selection option (the default) and select the OK button.
The Edit Sequence dialog box and the Player toolbar are displayed:
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7. Select Handle_Shuttle_Track in the Action in session list and select the Add button.
8. Select VisibilityAction.1 in the Action in session list and select the Add button.
10. Select the OK button to exit the Edit Sequence dialog box, or go to Finalizing the Dismount Operation.
The next section in this task shows how to add to the dismounting operation described above. The next section shows how to dismount the
CHAINSAW_BODY_CLUTCHCOVER.1 by creating a clutch cover track.
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1. If the Edit Sequence dialog box is not currently open, click Edit Sequence.
2. Select the Track icon from the DMU Simulation toolbar and select CHAINSAW_BODY_CLUTCHCOVER.1 in the specification
tree.
The Track dialog box is automatically updated and the new track is automatically created and added in the current sequence
last step:
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4. Select the OK button in the Track dialog box to confirm the track creation.
5. Play your sequence using the Play Forward button from the Player.
In the next section, you alter the sequence action duration and the scheduling
6. In the Action in Sequence area of the Edit Sequence dialog box, select Handle_Shuttle_Track, and then enter 15 in the
7. In the Action in Sequence area of the Edit Sequence dialog box, select DEMO_CGE_CHAINSAW_BODY_CLUTCHCOVER.1
8. Select the Move up button so that DEMO_CGE_CHAINSAW_BODY_CLUTCHCOVER.1 Track is the second step.
9. Play your sequence again using the Play Forward button from the Player toolbar.
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In the next steps, you will make the sequence simulation run slower by customizing the player parameters.
11. Play your sequence again using the Play Forward button from the Player.
In the next section, you dismount the the CHAINSAW_BODY_SAFETYHANDLE.1 to create a safety handle track.
12. Click Track from the DMU Simulation toolbar and select DEMO_CGE_CHAINSAW_BODY_SAFETYHANDLE.1 in the
specification tree.
The 3D compass color changes; you are in the detach mode. The command's appearance changes in the Manipulation
toolbar.
14. Click Target from the Manipulation toolbar or drag and drop the command onto the cylinder.
The Target is highlighted and the Smart Target dialog box appears. (The Invert snap direction buttons may not be
highlighted.)
15. Use the Target capabilities to select an appropriate location to snap the compass to the part.
16. Once the compass has been correctly positioned on the part, click Target (to turn off) and then return to the attach
mode. In both cases, you do this by clicking the highlighted commands.
17. Perform a rotation with the compass to dismount the handle, and click Record on the Recorder toolbar.
18. Select the OK button on the Track dialog box to finish creating the safety handle track.
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19. In the Edit Sequence dialog box, select DEMO_CGE_CHAINSAW_BODY_SAFETYHANDLE.1 Track, and then enter 15 in the
20. Select the Move up button until the safety handle track is the first step.
In the next section, you will make the CHAINSAW_BODY_CLUTCHCOVER.1 become transparent during sequence simulation
and before dismounting.
22. Select CHAINSAW_BODY_CLUTCHCOVER.1 either in the specification tree or in the geometry area.
23. In the Graphic Properties toolbar, set the color to orange (using the pulldown menu in the leftmost box) and set the
25. In the Edit Sequence dialog box, select the Move up button twice and the Merge up button once to schedule this color action
in step 2.
This ensures that the the transparency action is triggered at the beginning of the CHAINSAW_BODY_CLUTCHCOVER.1
dismounting.
28. Right-click the tracks and select Properties from the contextual menu to rename them with a meaningful name.
For example:
Generating a Film
Now you want to generate a film of your dismounting operation:
For this you will need to perform various operations such as:
Creating a camera (using the View ->Named Views) with three different viewpoints focusing on
CHAINSAW_BODY_SAFETYHANDLE.1, on CHAINSAW_BODY_CLUTCHCOVER.1 and on the Chainsaw_Handle Shuttle
Defining a camera track
The CHAINSAW.CATProduct document is already open. The following tasks have been performed within the document:
You defined a sequence containing three tracks and other actions (visibility and color actions),
The Named Views dialog box appears. Initially, it may not have Camera 1 visible in it.
Camera 1 appears.
4. Select the Track icon from the DMU Simulation toolbar and select Camera.1 in the specification tree.
CHAINSAW_BODY_SAFETYHANDLE.1 object
CHAINSAW_BODY_CLUTCHCOVER.1 object
the Chainsaw_Handle Shuttle
6. Open a camera window (Window->Camera Window->Camera 1) and tile your window horizontally (Window->Tile
Horizontally).
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8. Rename the created track in Camera_Track using the track contextual menu.
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The next steps in this task enable Camera_track to be played in simultaneous mode with the first sequence defined.
To define a new sequence:
The Edit Sequence dialog box is displayed; verify that the Edit Action tab is on top.
10. Select Sequence.1 in the Action in session list and select the Add button .
12. Select the Merge Up so that the actions are played in simultaneous mode.
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16. Replay your sequence again using the play forward button.
18. Multi-select the tracks in the specification tree and click the Hide/Show icon, or select the View->Hide/Show-
b. Select the Recording button to access the Video Properties dialog box, which lets you set up the video
f. Select the OK button in the Video Properties dialog box to start the recording.
The track objects are no longer displayed: they have been transferred into the No Show space.
Please read Recording Interactions in Video Format in the Infrastructure User's Guide
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20. Select Sequence.2 in the specification tree.
22. Select the Stop button on the Video Recorder dialog box.
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In our example, there is one existing simulation to be converted. The result expected is a sequence
one track.
The simulation is automatically converted into a sequence and a shuttle track object is
created.
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Before using the automatic path finder, you should have recorded a simulation. For more detailed
information, please refer to Recording a Simulation.
See About Path Finder Messages for information on the messages the path finder command provides
and possible workarounds.
Repositioning the shuttle axis according to a potential extraction direction eases the
path finding process.
2. Click the Path Finder icon from the DMU Check Toolbar.
The bounding box can be used to limit the path. You can expand or shrink the
bounding box by moving the cursor over the edges until you see an arrow (as shown
above) and then pulling the box in the direction you wish to size it.
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You can also select the Path Finder command first and then select the required
simulation afterwards.
This is very helpful when the various assembly components are already in
collision and when you do not want to take them into account when performing
path finder operation.
If this box is checked, collisions that already exist for the first shot will be
ignored.
If the last shot is in collision, or near collision, the results of the command may
be less than ideal. If an error message appears saying "No way out," users
should consider altering some of the other path finder settings or moving the
object to another position.
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Visualization
On (shows the object move and its various positions during calculation. You
can stop the process at any time)
Off (you are not allowed to stop the process and you do not see the
progression)
Strombo (shows positions based on a specific parameter, i.e., every 20
steps)
Steps
Small
Medium
Large
Advanced (not a step size, but required when you want to use the options in
the Advanced tab).
Visualization: On
Steps: Medium
In terms of this scenario, the smooth is not absolutely necessary. However, the step below
is included in this procedure so that you can see how the command is used in conjunction
with Path Finder.
1. On the Basic tab of the Path Finder dialog box, select Advanced from the pulldown menu for
Steps.
The table below provides an explanation of the fields in the Advanced tab of the dialog box.
Environment
Motion
3. Select Apply.
Be careful not to choose values which are not compatible with your model.
For instance, here if you enter 30mm as Translation step value, the moving object will jump over
the glass material because the path is already considered out of collision, which is not true. The
following information message is displayed:
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This task shows how to use the automatic path finding functionality in batch mode, which means you are going to
record an interaction sequence in a macro.
1. Select the Tools->Macro->Start Recording command to display the Macro Recording dialog box.
2. In the Macro Record dialog box, specify the current macro library or document.
in a macro library: the macro will be stored in a directory (or a VBA project if it exists)
in a document: the macro will be stored in the current document.
6.
Click the Path Finder icon from the Simulation toolbar.
10. When this is complete,click Stop in the Stop Recording dialog box, or select the Tools->Macro->Stop Recording
command. Your macro is now ready for replay.
MACRO EXPLANATIONS
Language="VBSCRIPT"
Sub CATMain()
Set FittingWorkbench0 =
CATIA.ActiveDocument.GetWorkbench (
"FittingWorkbench" )
PathFinder1.set_BoxParameter "Box", -205.110550, - You resized the bounding box : the new values are
1115.599648, -341.661041, 918.198769, displayed.
460.187050, 694.402138
PathFinder1.Compute
FittingWorkbench0.PathFinders.RemovePathFinder
PathFinder1
End Sub
You can edit your macro if necessary. For more detailed information, please refer to Recording, Running, and Editing
Macros in the Infrastructure User's Guide.
can be
added
MaxTime 60 min
to the
macro
can be PathFinder1.set_DoubleParameter
RotationGain 1.0
edited "RotationGain", 2.000000
PathFinder1.set_IntegerParameter
PathFinder1.set_IntegerParameter can be "Repulse", 5790
Repulse High
"Repulse",value edited
PathFinder1.set_BoxParameter
"Box", -205.110550, -
PathFinder1.set_BoxParameter can be
Box _ 1115.599648, -341.661041,
"Box",values edited
918.198769, 460.187050,
694.402138
VisuMode
do not appear in the macro.
Steps
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1. Select Tools > Publish > Start Publish from the menu bar.
2. Identify the path where you want to save the report as well as the report name then click Save.
Note: Reports are published in html format. The date created and the person who created the
report are indicated.
You can now publish a simulation object using the P icon from the Publishing Tools toolbar.
For more detailed information, please refer to DMU Navigator User's Guide- Publishing
4. Select the required values in the Path finder dialog box as shown below:
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Path Finder can mostly be used to find a first path, to refine a roughly defined path (manually) or when time
to display the assembly is too long for manual path definition or to automatically perform checks in batch
mode.
The path finder dialog box appears and lets you select options for: (The Basic mode is set by default)
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Visualization:
On: Each displacement of the part to be moved is displayed
Off: No displacement of the part to be moved is displayed
Strombo: Only one displacement is displayed for twenty computed displacements.
NOTE : Performances are better with the Off option set than with Strombo option set and better with
Strombo than with On option set.
Anyway, Strombo mode can be more user friendly than Off mode as some displacements are displayed
Be careful, if you work with the Off option set, you will not be able to to STOP the computation using
the stop button
Steps:
High, Medium and Low represent the parameters combination ; these parameters are those existing in
the Advanced dialog box.
Angle:
If a maximal rotation angle has been defined while creating the shuttle, the maximal angle will be
considered and taken into account in the path finder computation.
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The path finder dialog box comprises two frames. One for environment, one for motion. They are linked
to the algorithm process used for the computation.
First, V5 browses the environment considering parts in session. This builds an internal 3D map describing
the obstructions and possible paths. Settings for this first process are set in frame called Environment.
Then, this internal 3D map is used by the path finder algorithm as a global indication to find a way out.
Several motions or displacements are successively tried along the path and clashes are computed for
each trial. Settings for this second process are set in frame called Motion.
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Environment:
if a hole has a size of 6.9 mm, it will not be seen as a hole in the internal 3D map
if a boss has a size of 1 mm, it will be seen as a boss of 7 mm in the internal 3D map
Smallest detail value is not the accuracy considered for clash computation.
For clash computation, this is the sag value which is taken into account. The clash computation
accuracy is twice lower than the sag value.
NOTE: As the accuracy of the map is not linked to the clash accuracy, it could be more convenient for
the algorithm to comprise a rough map within which it could navigate through, than one containing too
many details and possibilities.
For a first usage of path finder, using a big value for smallest detail can be useful to blind useless holes.
With a High repulse effect, displacement tried to move the part will be performed far away from walls
made of other parts.
With a Low repulse effect, displacement tried to move the part will be performed close to walls made
of other parts. Therefore, rotating the part results to be more difficult as more clashes will occur
Resize bounding box allows to limit the area which will be considered in the internal 3D map
Using the resize bounding box option can significantly reduce computation time necessary to create the
3D map. But resizing too much may create holes in the internal 3D map which will lead to unsuccessful
tried displacements afterwards.
Motion:
Translation step is the distance the part will be moved, therefore, the distance between successively
analyzed locations will be equal to the translation step.
Clash analysis is performed for each location but not between these locations. Indeed, it is a discrete
analysis but not a continuous one
Only location where no clash occurs are kept in the simulation provided by path finder
Rotation gain allows to define how much part will be rotated between two analyzed locations
If rotation gain equals 1, displacement at the extremity of the part will be equal to the step value
If rotation gain equals 2, displacement at the extremity of the part will be equal to twice the step
value
If rotation gain equals 0.1, displacement at the extremity of the part will be ten times smaller than
the step value.
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To speed up the path finder computation, it is better to use a simulation which already contains
intermediate steps. But no clash must occurs for each intermediate step included in simulation used as
input
Using such more complete input will make algorithm converge quicker.
Input for a new usage of path finder can be a resulting of a previous usage of path finder, even if this
previous usage did not provide a complete simulation without clashes.
It is possible to loop on several path finders, starting with a rough translation step value and refining this
value in the next usage.
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Smooth operations:
We do not guarantee other sampling steps values (translation step). See other examples below:
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Now if you want to play your smoothed track use the following icon from and select the track of interest in the
specification tree
The Player is active. New parameters are available to replay your track with respect to:
time (in seconds),
To avoid interpolation consistency problems, (fixed by the auto controlled step option in the previous releases), you can now
replay your smoothed track using the pathfinder parameter in the player drop-down list:
selecting pathfinder parameter in the drop-down list swaps to the right interpolation (spatial-based interpolation, smooth
specification)
Of course, you can choose to keep the default parameter (time in seconds), but it this case note the consistency between the
smooth specification and the way it is played are not guaranteed
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Out of collision
In some cases, you will get this message because the original path is correct (i.e., devoid of collisions)
and makes sense. Therefore, you need do nothing.
In other cases, you will need to redo the original simulation in order to get a rational result.
For instance, in the example of LABYRINTH.CATProduct, if you enter enter 30mm as Translation
step value in the Advanced tab, the moving object will jump over the glass material because the path
is already considered out of collision, which is not true. In a case such as this, modify the values to
get a more rational result.
This message can occur when the Smallest detail value in the Advanced tab is set too low. Reset
the value to a larger number and retry the path finder command.
No way out
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This message appears when the algorithm path finder uses cannot find a way to create the path.
When you get this error, try repositioning the part and try again.
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Validating a Motion
Validate Positions Automatically (without defining a clash specification): select a simulation and
click the arrow within the Clash Detection icon from the DMU Check toolbar. Undock the toolbar if
necessary. Activate Clash detection (on or stop modes), then replay your simulation.
Perform an Experiment and Generate a Report: Define measures, interferences and distances
specifications. Select a sequence (a simulation object), click the Perform Experiment icon from the
DMU Simulation.
Licensing
The following functionalities are available only with a DMU Space Analysis license.
Detect Clashes: select two items then click the clash icon. Add the clash specification into an
existing simulation. Replay the simulation.
Measure Distances: select two items then click the Distance icon. Add the distance specification
into an existing simulation. Now as you replay the simulation, distance is measured between the
components selected.
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The Edit Simulation dialog box and the Manipulation toolbar appear.
2. Select the arrow within the Clash Detection icon from the DMU Check toolbar.
You may need to undock the toolbar. When you do, the toolbar looks like this:
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: Stop, which stops the simulation when the first clash is detected. The
products are highlighted in the geometry area.
When activating the default clash detection, the clash computation can take several
minutes before the simulation dialog boxes are displayed.
Sometimes it is more convenient not to compute this clash detection for the first
step.
On large assemblies, it can take several minutes before the simulation dialog boxes
are displayed. As a consequence, you can deactivate clash detection on the first
step by checking the option Activated only while moving available. See DMU
Fitting Settings.
4. Replay your simulation. Select 0.04 via the combo (interpolation steps).
The product in clash with the shuttle is highlighted in the geometry area.
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5. Set the Clash Feedback option so that the Clash Beep option is turned on.
Please refer to the DMU Space Analysis User's Guide for more information about detecting and
analyzing clashes between products or between groups.
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Measuring Distances
This task shows how to measure distances as or after you record a simulation.
2.
Click the Distance and Band Analysis icon .
The Edit Distance dialog box is displayed. Make sure the distance type is set to Minimum and
Between two selections.
4. Click Apply
The distance is calculated and the Results appear in the Edit Distance and Band Analysis dialog
box.
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You can also view the results in a separate viewer. To do so, click the Results window icon
which is now in the Edit Distance and Band Analysis dialog box. Object viewing commands and
commands in the Window menu are available in this window. For example, using the Windows
menu, you can tile the results window and the original document window vertically or
horizontally.
5. Click Ok
The specification tree is updated and the calculated distance appears in the geometry
8. Click Add then select Distance1 from the displayed dialog box..
9. Click Ok.
10. Set the Distance combo to On in the Edit Simulation dialog box, then click OK.
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The minimum distance (represented by a line , two crosses and a value) appears in the
geometry area as shown below:
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12. You can display detailed information about the minimum distance at a given step by clicking on
the Distance Results object in the specification tree.
You can also use the Browse switch from the Analysis tab.
Please refer to the DMU Space Analysis User's Guide for more information about detecting and
analyzing distances between products or between groups.
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Detecting Clashes
For information about groups, please refer to Defining Several Shuttles and for more detailed information, refer
to DMU Navigator User's Guide.
2. Click Clash.
3. From the upper Type drop-down list box, select Contact + Clash.
4. From the lower Type drop-down list box, select Selection against all.
The system takes advantage of multi-CPU computers to distribute the clash calculation
among processors, thus reducing computation time.
9. Select Add then select Interference1 from the displayed dialog box.
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The Edit Analysis Simulation dialog box is updated to include the Interference1 analysis.
11. Select the OK button in the Edit Analysis in Simulation dialog box.
12. On the Edit Simulation dialog box, set the Interference pull-down menu to On, then select the OK
button.
13. Set the clash beep to On, using Tools->Options ->Digital Mockup->DMU Fitting->DMU
Manipulation.
15. On the Edit Simulation dialog box, set the Interference pull-down menu to Stop, then select the OK
button.
The simulation stops at the position where a collision is detected between Group 1 (Shuttle 1) and
the other products.
The value of the Current time option provides precise time of the clash.
The interference combo is still set to Stop. If you manipulate the shuttle1 directly, the
simulation stops just before the collision is detected. Thus, you can record the exact position.
16. To locate the interference positions more precisely, select the Edit Analysis button and double-click on
Please refer to the DMU Space Analysis User's Guide for more information about detecting and analyzing
clashes between products or between groups.
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A new object called Experiment is created and displayed in the specification tree when clicking the Perform
Experiment icon from the DMU Simulation toolbar.
One scenario is associated at creation; scenarios are all objects that can be simulated using the Player
(Sequence, Track, Simulation)
None or several sensors are associated as outputs from the experiment; each of them is then set as
observed if their values versus time must be traced in the report of simulation
Report generation is a one shot operation, where observed sensors are traced versus time, while the
simulation is proceeding.
Report is an object aggregated to the Experiment as a design table (knowledgeware component).
When creating measures make sure you perform your selection in the specification tree so that they remain
persistent.
2.
Click the Perform Experiment icon from the DMU simulation toolbar
An Experiment object is identified in the specification tree and The Edit Experiment dialog box appears
3. Select the sensors to be observed, in our example click Select All button.
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About interferences
represents either:
the penetration depth (if there are clashes in the specification results) or
the clearance value (if there are only clearances in the specification results)
This sensor "value" is valuated only if you checked the Compute penetration depth option in the During
Initial Computation clash command setting via Tools->Options->DMU Space Analysis> DMU Clash
tab at interference creation
4. Click the Sensor Observation tab and play your sequence using the Player VCR buttons:
.
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6.
Click Apply
7. Enter a meaningful name, for instance simulation report and select a path.
You are going to generate a simulation report which is going to be a design table
8. Select the format either txt or xls from the Save As type drop-down list.
The progress bar is displayed letting you monitor and, if necessary, interrupt (Cancel option) the
calculation
11. The Sensor time display dialog box part lets you refine your analysis
12. Use the slider or enter a precise value in the Time field if you want to check one particular shot
13. Click Plot Sensors to display a graphical representation of the simulation report generated for experiment.1
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If you delete the design table created (our simulationreport.xls) in our example, the next time you open
your document, the experiment will be empty
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Swept Volume
Define a Swept Volume: you generated a replay object. click the Swept Volume icon, then select the
required settings in the dialog box displayed. Click Preview, then Save and save as a format type of
your choice (cgr, wrl, .model)
Filter Swept Volume Positions: click the Swept Volume icon, then select the required settings in the
dialog box displayed, check the Filter Positions option and enter a Filtering precision. Click Preview and
Save as a .cgr file.
Define a Swept Volume from any Moving Reference: click the Swept Volume icon, then select the
required settings in the dialog box displayed, fill in the Reference field. Click Preview and Save as a
.cgr file.
More About Swept Volume: provides examples and explanations about swept volume functionality.
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Defining a Swept Volume
Version 5 Release 16 Page 337
Defining a swept volume can be very useful after design changes. For example, you might need to check the assembly dismounting path and thus replay the
corresponding simulation. If you define a swept volume, you will not need to replay the simulation; you will have to check only that the swept volume is not in clash
with the environment.
1. Select Replay.1 from the specification tree, and click the Swept Volume icon .
Wrapping and Simplification options are available within the swept volume dialog box if you have DMU Optimizer license:
For more information please read the Swept Volume section in DMU Optimizer User's Guide.
2. Select the multi-select button to the right of the Product(s) to sweep field for a list of the products this replay has available for you to sweep.
3. Select DEMO_CGE_CHAINSAW_ENGINE_CLUTCHHUB.1.
5. (Optional) You can also compute a silhouette before the swept volume. This is very useful when handling large models as the silhouette operation removes
useless triangles.
6. In the Swept Volume dialog box, select the Preview button to generate the swept volume.
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The progress bar is displayed letting you monitor and, if necessary, interrupt (using the Cancel button) the calculation.
For the purposes of this teaching scenario, we ask you to select cgr. Depending on your needs when you are actually using the product, you
can also select stl, wrl, or model file types.
You will be invited to save as many products as were listed in the Product(s) to sweep field of the Swept Volume dialog box (i.e., six). Each
product will have its original name with _SWEPTVOLUME appended, plus the selected file type extension.
10. Select the Close button on the Swept Volume dialog box.
When you select the Save button on the Swept Volume dialog box, the Swept Volume command remains active. You can therefore launch a
calculation again if needed. Once you are satisfied with all the calculations and are ready to exit the command, use the Close button.
To insert the cgr, right-click Product1, and select Components->Existing Component from the contextual menu displayed.
The Swept volume is identified in the specification tree and in the geometry area.
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DMU Fitting Simulator
Filtering Swept Volume Positions
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This task shows how to filter swept volume positions. Filtering is used to improve performance.
This scenario assumes that you performed a clash analysis between two items. You generated a simple swept volume:
You are, however, not satisfied with the swept volume result because you need a coarser result.
Open the Product1duo2.CATProduct document. This document contains a multi-shuttle simulation that has been compiled into a replay object.
The dialog box shown above (and in subsequent images throughout this procedure) is available to users whose configuration includes the DMU
Optimizer product. If your configuration does not include Optimizer, you will not see the Result and Simplification options. See Defining a Swept
Volume for an image of the Swept Volume dialog box without these options.
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3. Select the multi-select button to the right of the Product(s) to sweep field for a list of the products this replay has available for you to sweep.
6. On the Swept Volume dialog box, enter 20mm as filtering precision value.
7. (Optional) You can also compute a silhouette before the swept volume. This is very useful when handling large models as the silhouette operation removes
useless triangles.
For the purposes of this teaching scenario, we ask you to select cgr. Depending on your needs when you are actually using the product, you
can also select stl, wrl, or model file types.
You will be invited to save as many products as were listed in the Product(s) to sweep field of the Swept Volume dialog box (i.e., six). Each
product will have its original name with _SWEPTVOLUME appended, plus the selected file type extension.
12. Select the Close button on the Swept Volume dialog box.
When you select the Save button on the Swept Volume dialog box, the Swept Volume command remains active. You can therefore launch a
calculation again if needed. Once you are satisfied with all the calculations and are ready to exit the command, use the Close button.
To insert the cgr, right-click Product.1 in the specification tree, and select Components->Existing Component from the contextual menu
displayed.
The Swept volume is identified in the specification tree and in the geometry area.
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This task assumes that you need to perform clash analysis between two items. It also assumes you generated a simple swept volume.
However, you may not be satisfied with the swept volume result as the clash detection is not clear enough.
In the case of this scenario, you need to generate another swept volume using the DEMO_CGE_CHAINSAW_ENGINE_CLUTCHDRUM.1
as reference product.
Open the FIT_SWEPT_VOL.CATProduct document. This document contains a recorded a multi-shuttle simulation that has been
compiled. As a result, it also contains a replay.
For information on how to generate a simple swept volume, please refer to Defining a Swept Volume.
3. In the Reference product field, select the multi-select button to display the Reference Product Selection dialog
box.
5. Select the OK button on the Reference Product Selection dialog box to confirm your operation.
Depending on your configuration, you may see the dialog box on the right or the left.
6. (Optional) You can also compute a silhouette before the swept volume. This is very useful when handling large models as the
The progress bar is displayed letting you monitor and, if necessary, interrupt (using the Cancel button) the
calculation.
8. Select cgr file from the Save as type drop-down list, and then select the Save button.
You will be invited to save as many products as were listed in the Product(s) to sweep field of the Swept Volume dialog
box (i.e., six). Each product will have its original name with _SWEPTVOLUME appended, plus the selected file type
extension.
For the purposes of this teaching scenario, we ask you to select file type cgr. Depending on your needs when you are
actually using the product, you can select from among stl, wrl, or model file types.
Once the swept volume result has been saved, you can import it into your product.
When you select the Save button on the Swept Volume dialog box, the Swept Volume command remains active. You
can therefore launch a calculation again if needed. Once you are satisfied with all the calculations and are ready to
exit the command, use the Close button.
11. Select Components->Existing Component from the contextual menu and select SWEPTVOLUME_relativeresult.cgr from the
samples folder.
This option can be used to simplify the swept volume computation when the replay object contains many positions or when you know what
precision level you need to obtain.
The "filter precision" defines the maximum distance allowed between the simplified trajectory and the initial one
(= discretization precision)
You can compute the swept volume of a moving part in the system axis of another moving part.
You can use this option when you need to analyze the swept volume of a product versus another product (moving or not)
the swept volumes clash but two objects may not be in the same clash area at the same time.
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If you use the relative swept volume option and select the circle as the reference product, you can compute the square swept volume in the
circle system axis.
Interoperability
This section provides information on how to use the DMU Fitting product with other Dassault products.
This functionality is very useful when you are designing products in CATIA V4 and reviewing your DMU in Fitting V5. You
can easily retrieve information from your V5 review to perform modifications in CATIA V4.
The user needs to rebuild a route in V4 from the exported axis systems.
2. Select the arrow within the Clash Detection icon from the DMU Check toolbar.
You may need to undock the toolbar. When you do, the toolbar looks like this:
5. There is a collision detected at recorded position 3. You need to modify your design.
6. Select the track.2 either in the geometry area or in the specification tree.
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8. Enter a meaningful name and select .model format from the Save as Type drop-down list.
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In this V4 model document, we selected axis system 3 (highlighted). In the dismounting review, it
corresponds to the position 3 where a collision was detected.
You are now ready to modify your design using this information.
When inserting a V4 model in V5 product, if the model contains V4 routes and shuttles, the routes and
shuttles will be read. Similarly, sequences will also be read.
They will be selectable in the navigation tree under the *MASTER container.
A copy/paste operation from the V4 Master container to the V5 Tracks container will convert the V4
Routes into V5 tracks. Similarly, sequences will convert to V5 sequences.
The conversion will concatenate the positions in the V4 Home and Trajectories to generate a single V5
path.
Insert the following .model files in the samples folder:
FITTING_DATA.model
FUEL_TUBE.model
NAVIGATION_BOX.model
OVERALL_STRUCTURE.model
SUPPORT_BEAM.model
1. In the specification tree where the Version 4 model is displayed, select the item you wish to copy into
the Fitting Simulator Version 5.
3-TUBE REMOVAL
2-BOX REMOVAL
1-BEAM REMOVAL
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2. Put the data you have selected in the clipboard. To do this, either click the Copy icon, select the Edit-
>Copy command or select the Copy command in the contextual menu.
To obtain the sequences, copy the items under the SEQS1 node.
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Note: the V4 model referenced by the V4 shuttle must not be renamed. Otherwise, it may create
broken links, which would disable the V4/V5 conversion.
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Only commands subject to restrictions are listed below. And in some cases, rules are applied to
restricted commands.
Accessibility Save in
Workbench Feature Command Warning/Comment
in LCA Mode LCA/Rules
NO (grayed
Track
out)
NO (grayed
Color Action
out)
NO (grayed
Edit Sequence
out)
Edit and
NO (grayed
Perform
out)
Experiment
DMU
D Simulation
Player
NO (grayed
out)
M Swept NO (grayed
Volume out)
U
NO (grayed
Explode
out)
NO (grayed
F Shuttle
out)
NO (grayed
T Path finder
out)
T Smooth
NO (grayed
out)
I Clash results cannot
Clash YES be saved unless the
N Retrieve Information
from PDM option is
G DMU Check
set in the DMU Clash
tab page (Tools >
Options > Digital
Mockup > DMU
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Space Analysis).
G
E
N
E Publish YES
R
I
C
Generic
commands
(Generic
tools)
C
O
M
M Camera YES
A
N
D
S
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Workbench Description
This section contains the description of the icons and menus specific to the DMU Fitting Simulator workbench .
Select the hotspots or use the links below to see the related documentation.
Menu Bar
DMU Simulation Toolbar
DMU Check Toolbar
Manipulation Toolbar
Clash Mode Toolbar
Specification Tree
Recorder
Player
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Menu Bar
This section presents the process commands that are contained within the DMU Fitting Simulator workbench,
and that appear only on the menu bar, not on toolbars.
Common V5 commands, such as File->Save, are documented in the V5 Infrastructure User's Guide.
Commands that appear both on toolbars and menus are referenced in the toolbar sections following this section.
Insert
For See
Tools
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For See
Analyze
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For See
Graphic Messages Using Temporary Markers in the DMU Navigator User's Guide.
Window
For See
Other Actions toolbar: is displayed when you select the arrow within the Color Action icon and undock it
See: Tracks
See: Sequences
See About Sequence Capabilities
See: Sequence Editor
See: Defining a Sequence
See Exploding
See Shuttle
Clash and Distance and Band Analysis are available only with a DMU Space Analysis
license.
DMU Check
Path Finder
See Using Path Finder
Smooth
See Using the Smooth Command
Clash
See Detecting Interferences
Clash Detection
See Detecting Clashes Automatically
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Manipulation Toolbar
The Manipulation toolbar is a secondary toolbar; that is, it appears after another command has been invoked.
The commands available on the Manipulation Toolbar vary depending on the command that invoked the toolbar.
It appears while you use the Shuttle, Explode, Track, and Simulation commands (if based on one or more
shuttle(s).
""
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Specification Tree
Within the DMU Fitting Simulator workbench, you can generate a number of features that are identified in the
specification tree by the following icons:
Icons displayed in the specification tree and specific to the DMU Fitting Simulator workbench identify:
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Color actions
Tracks
Sequences
Visibility actions
Experiments
Shuttles
Simulations
Replays
Groups
Clash entries
For standard specification tree symbols, see the Infrastructure User's Guide.
DMU Fitting Simulator
Recorder Toolbar
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Customizing
Before you start your first working session, you can set options needed to run the product or customize the way you work to suit your
habits.
This type of customization is stored in permanent settings files: these settings will not be lost if you end your session.
2. On the navigation bar on left of the dialog box, select the Digital Mockup category.
3. Select the DMU Navigator tab to set the fast clash detection options.
DMU Navigator
4. On the navigation bar on the left of the Options dialog box, select the DMU Fitting workbench.
DMU Fitting
Shuttle angular validation
Path finder
Track
Automatic clash detection
DMU Manipulation
Clash feedback
Automatic insert configuration
Manipulation mode for simulations and tracks
Snap sensitivity
6. On the navigation bar on the left of the Options dialog box, select the Infrastructure category.
7. If not already expanded, select the plus, and then select the DELMIA Infrastructure category.
Analysis
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9. Select the OK button when done.
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DMU Fitting
This page deals with the DMU Fitting options.
Path Finder
Track
Checking the Angle limitation box enables you set the angular shuttle validation option in the Edit Shuttle
dialog box.
Once you select Angle limitation, you can specify a Maximal angle for the rotation of the shuttle and the
Vector around which the shuttle will rotate.
Path Finder
If Automatic smooth is selected, smooth is performed within the Path Finder command once you click the OK
button.
Track
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Default speed
You can modify this value at any time. When you modify the default speed, the modification applies to tracks
created after the modification. To modify the speed on existing tracks, use the Properties dialog box.
Default Time
You can modify this value at any time. When you modify the default time, the modification applies to tracks
created after the modification. To modify the time on existing tracks, use the Properties dialog box.
When activating the default clash detection, the clash computation can take several minutes before the
Simulation dialog boxes are displayed. Sometimes it is more convenient not to compute this clash detection for
the first step. Also, the first step can already be validated by a static clash analysis. The Activated only while
moving option increases the efficiency of the default clash detection.
If this option is selected, no calculation will be performed when the default clash detection is activated (i.e.,
set to on or stop). When running tracks, sequences, and simulations, clashes are still calculated with respect
to the default clash detection state (i.e., on, off, or stop).
DMU Manipulation
This page deals with the DMU Manipulation options.
Clash feedback
Automatic insert configuration
Manipulation mode for simulations and tracks
Snap sensitivity
Clash Feedback
Select the Clash Beep checkbox to activate the Beep during interference analyses or simulation recordings.
Regardless of the options selected for Automatic Insert Configuration, the function itself must be set. See
Manipulation Mode for Simulations and Tracks, below.
On mouse release
Lets you record positions on mouse release.
The Distance and Angle fields are only grayed out when On mouse release is selected. Once While mouse
moving is selected, you can enter the appropriate values to record the the motion.
The first three options let you validate the shuttle simulation detecting clashes.
This setting is linked to the Automatic Clash Detection toolbar. The icon changes automatically with respect to
the option checked.
No clash detection
Clash detection on
: Activates the clash detection mode (The objects in clash are highlighted in the geometry area while
recording the simulation.)
Stop on collision
: Activates the stop mode. Consequently, the simulation stops once any objects clash. The objects in
clash are highlighted in the geometry area.
Automatic insert
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When selected, this option enables automatic insert mode. Automatic insert mode enables users to insert shots
in a track without using the Record (Insert) command on the Recorder toolbar. The two configurations
available for Automatic Insert appear above.
Snap Sensitivity
Lets you customize the snap functionality parameters within a sphere and a cylinder. The image below
illustrates the options:
Position: Specifies the sphere radius (first area) where the shuttle is snapped onto the object.
Orientation: Specifies the cylinder height (second area) where the shuttle is snapped onto the object.
DMU Navigator
The DMU Navigator settings page concerns the following settings categories:
Hyperlink representation
Publish
Hyperlink representation
You can add hyperlinks to your document and then use them to jump to a variety of locations, for
example, to a marketing presentation, a Microsoft Excel spreadsheet or a HTML page on the intranet.
Name
By default, hyperlink names are displayed : all hyperlinks will be textual. The name you give the link
in the Manage Hyperlink dialog box when you create it will appear when using the Go to Hyperlink
command.
There are three options available for customizing the display of 2D and 3D markers. Defining the
Marker default properties in the Tools->Options->DMU Navigator sets the selected properties as
default properties and changes how new annotations will look when you create them.
Color
Click the Color selection button and choose the desired color from the proposed list.
Weight
Click the Weight selection button and choose the desired line weight from the proposed list.
There are five options available for customizing the display of 3D markers. Defining the Marker
default properties in the Tools->Options->DMU Navigator sets the selected properties as default
properties and changes how new annotations will look when you create them.
Note: The options Color, Weight, Dashed, Font and Size only apply to 3D markers, they do not apply
to 2D markers.
There are two additional options concerning special modes available for 2D and 3D markers.
Color
Click the Color selection button and choose the desired color from the proposed list.
Weight
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Click the Weight selection button and choose the desired line weight from the proposed list.
Dashed
Click the Dashed selection button and choose the desired dash pattern from the proposed list.
Font
Click the Font selection button and choose the font from the proposed list.
Size
In the Size text-entry field, enter the desired size value or click the selection buttons to increase or
decrease the value.
Color
Click the Color selection button and choose the desired color from the proposed list.
Update
This option manages a publish/subscribe mechanism which will manage the automatic updates of
certain events:
move
shape activation
insert
replace product
delete product
UI-activation modification
graphic attributes modification
Enhanced Scene activation
If the option is unchecked, some applicative data will not be automatically updated upon the above
events. However, if the option is unchecked, performance will be faster.
Publish
The spatial query calculation is based on a cubic representation of each part, the size of the cubes of
which is designated by the accuracy parameter.
The clearance parameter defines an area around the reference selection within which all products are
considered "nearby" and outside of which all products are considered "far away".
Released Accuracy
In the Released accuracy text-entry field, enter the desired released accuracy value.
To force users of the Spatial Query command to use the defined Released Accuracy value, check the
Force released accuracy in interactive command checkbox.
Clearance
In the Clearance text-entry field, enter the desired clearance value.
To force users of the Spatial Query command to use the defined Clearance value, check the Force
clearance in interactive command checkbox.
Do the Import
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To activate the applicative data import, click the Do the Import checkbox.
In order that a dialog box will appear enabling you to define a subset of applicative data to be
inserted, click the With a user prompt radio button.
Automatically
This option will be available if you have checked the Do the Import option above.
To automatically insert the applicative data, click the Automatically radio button.
Voxel size
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Specifies the voxel size to use for the clash detection.
Sag precision
Specifies the use of the currently defined sag value for the clash detection.
This parameter determines the default name for new DMU Reviews that you will create.
Name
In the Name text-entry field, enter the desired default name for DMU Reviews.
Analysis
Analysis Level
Visualization Mode
Analysis Feedback
Static Analysis
Analysis Level
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Allows the user to specify the default value to be used in the corresponding field from the Analysis Configuration dialog.
Changes users make to the Analysis Level within the Analysis Configuration dialog box only persist for the session in
which they occur; the default value is set in Tools->Options.
Visualization Mode
Allows the user to specify the default value to be used in the corresponding field from the Analysis Configuration dialog.
If the user changes the visualization mode through the Analysis Configuration command, this new value will be then
used, until there is another change in the Tools->Options.
Analysis Feedback
Selecting Beep means that you will get aural feedback as well as visual feedback when you have a clash analysis
enabled during the simulation.
Static Analysis
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Static analysis refers to analysis defined in the Analysis Configuration command and used during the simulation.
To use voxelisation in static analysis, you must first activate voxelisation in the Tools->Options->Digital Mockup-
>DMU Navigator tab. For more information, see information about Fast Clash Detection.
Selecting Use Voxelisation means that static clash detection will use voxel-based, not geometry-based, static clash
detection. Geometric clash uses the actual geometry when calculating whether an object is in clash with another object.
Depending on the complexity of the objects, this can be time-consuming. Also, the bounding boxes of the objects are
used to determine whether they need to be checked against each other at all.
Voxel clash uses a 3D grid of boxes which contain the objects to calculate whether an object is in clash with another
object. Based on the user-defined voxel size, the grid of boxes is calculated such that both of the objects are completely
contained within the grid. The clash detection is done by checking whether any of the boxes containing the first object
clash with any of the boxes containing the second object. This clash detection is much faster for complex geometry
because only boxes are checked against other boxes. On the other hand, the boxes may extend beyond the actual
geometry for the objects, which may cause the voxel to report a clash even though the geometry does not actually clash.
The performance improvement for voxel clash is highly data-dependent and also highly dependent on the size of the
voxel set by the user.
The default value for this option is disabled (i.e., geometry-based static clash detection).
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Glossary
B
bind analysis Analysis that is bound to a specific entity, such as a track, as opposed to analysis that
includes all or more of the simulation.
C
clash A logical process checking whether the shuttle and the environment are in intersection
or in contact.
clearance A logical process checking whether the minimum distance existing between the shuttle
and its environment is greater than a specified threshold distance or not.
collision A logical process checking whether the shuttle and the environment are in intersection
or in contact.
D
distance A logical process measuring the minimal distance between the shuttle and its
environment (considered as geometrical entities).
G
group A entity to group models together. This entity is recognized during shuttle, distance
and clash definition.
I
interference A logical process checking whether the intersection of the shuttle and its environment
(considered as geometrical entities) is null or not.
L
location A position in the space used to define the trajectory of the shuttle during its motion.
M
manipulator An graphic editor for positioning the shuttle. It is composed with symbols and a dialog
box. The symbols are used to drive the positions of the shuttle in a specific direction.
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P
position The temporary location of a shuttle during manipulation.
R
resource Resources consist of parts which may or may not be grouped into assemblies. They
appear in product structure documents; these documents have a .CATProduct
extension.
The primary difference between a product and a resource consists in how they are used
within a process. The resources required during the process should be listed in the
resource branch of the PPR tree.
S
shot A shot is the end point of a single segment of a track.
shuttle axis The position of a particular axis attached to the shuttle, by convention. This axis is
called shuttle axis. This axis is choose by the system at the center of the shuttle
bounding sphere.
simulation A record and replay of a scenario in which a shuttle is dismounted from an assembly
according to some constraints like interferences. During the definition and replay
interference detection and distance measurement can be performed.
strombo Strombo refers to intermittent visualization: in path finder, the strombo option allows
users to see positions every 20 steps.
T
track A sequence of locations forming a single path for a shuttle to follow. A track can be
defined by creating locations. A track can then be simulated. During this simulation,
interference detection can be performed.
track operators An operation that modifies the track (e.g., Split track).
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Index
A
about
color determination
Manipulation toolbar
path finder
player
sequence capabilities
shuttles
shuttles, color
shuttles, visualization
swept volume
track capabilities
track operators
actions
adding
shuttle in a simulation
analyzing
in track context
angular validation
shuttles
animating
viewpoints
Associate Section
command
attaching
sections to tracks
automatic path finder
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using
B
bind analysis
monitor
options
state
C
clash mode
toolbar
clashes
detecting
color determination
about
command
Associate Section
Break link
Clash
Clash Mode
Edit Sequence
Explode
Gantt chart
Join track
Local Update
Measure
Mirror track
Path Finder
Player
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Replay
Reset
Reset Position
Reverse time
Simulation
Smooth
Split track
Swept Volume
Track
Update Position
Visibility Action
constrained assembly
exploding
context links, updating parts with
creating tracks
converting
track
creating color action
D
dedicated tools
player
recorder
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groups
sequence
shuttle
shuttle motion
shuttles, multiple
swept volume
clashes
dismounting
product
dismounting operation
finalizing
illustrating
displaying
measuring
DMU Check
toolbar
Dynamic Smart Target
command
dynamic smart target
using
E
Edit Sequence
command
editing
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shuttle
track
entering
workbench
experiment
performing
Explode
command
exploding
constrained assembly
product
products
shuttle
exporting
F
film
generating
filtering
dismounting operation
format, neutral
G
generating
film
replay
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defining
I
illustrating
dismounting operation
importing
analyzing
L
Local Update
command
M
Manipulation
toolbar
Manipulation toolbar
about
measuring
distances
Menu Bar
mono-shuttle fitting
simulation
motion
validating
move activities
shuttle
multiple shuttles
defining
recording simulation
multi-shuttle simulation
recording
N
neutral format
exporting tracks in
importing tracks in
O
objects
snapping
P
pasting
track
path finder
about
interactive mode
publishing
steps
visualization
writing macros
path finder and smooth operations
about
path finder in interactive mode
using
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writing
path finder messages
about
no way out
publishing
performing
experiment
player
about
dedicated tools
positioning
validating
product
dismounting
exploding
products
exploding
publishing
R
recorder
dedicated tools
recording
multi-shuttle simulation
simulation
simulation automatically
track
replay
generating
replaying
simulation
track
Reset
command
S
sections assigned to tracks
positioning
updates
sections to tracks
attaching
sequence
defining
sequence capabilities
about
sequence editor
sequence from exploded view
generating
sequence Gantt chart
displaying
sequences
setting up
shuttle
defining
editing
exploding
moving
shuttle in a simulation
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adding
shuttle made of shuttles
defining
shuttle motion
defining
shuttle motion using another shuttle as reference
defining
shuttle motion using product as reference
defining
shuttles
about
using
shuttles, angular validation
about
shuttles, color
about
shuttles, multiple
defining
using
shuttles, visualization
about
Simulation
toolbar
simulation
mono-shuttle fitting
recording
replaying
simulation automatically
recording
simulation into sequence
converting
simulation, multiple shuttles
recording
smart target
using
smooth
using
snap capabilities
snapping
objects
specification tree
about
defining
filtering positions
defining
swept volume positions
filtering
T
target capabilities
target capability
using
time line in tracks
editing
toolbar
clash mode
DMU Check
Manipulation
Simulation
Tools Options - DELMIA Infrastructure
Analysis
Tools Options - DMU Fitting Simulator
DMU Fitting
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DMU Manipulation
track
copying
operators
pasting
recording
replaying
selecting name
selecting speed
selecting time
updating
updating position
using
track and sequence capabilities
using
track capabilities
about
track editor recorder
dedicated tools
track operators
about
track, neutral format
exporting
importing
U
updates
track
updating parts with context links
creating tracks
using
shuttles
shuttles, multiple
smart target
smooth
target capability
track
V
validating
motion
positions automatically
validation
angular, shuttles
viewpoints
animating
Visibility Action
command
W
writing