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Title: Sports Jeopardy

PLANNING:
Topic: Sports Jeopardy
Time: 45 minutes

Class: 7-12th grade

Content Standards addressed:

Standard #2 Element 1 (2.1) - Demonstrate personal competence in


motor skill performance for a variety of physical activities and
movement patterns
Standard #2 Element 3 (2.3) - Demonstrate performance concepts
related to skillful movement in a variety of physical activities.
Technology Standards addressed:
Arkansas Computer Practice and Programming
Content Standard 4: Students will evaluate the use of programming languages to solve problems.
-Describe the sequence of steps necessary to create and execute a program on a computer.

Materials:
Computer, pencil and paper

Objectives: Blooms Taxonomy: Assessment:


1. Answer questions that pertain Remembering Transference
to different sports.

2. Demonstrate how to create an Understanding Transference


instructional game.

3. Show the ability to show the Applying Transference


understanding of the
instructions.

4.

TEACHING:
Motivation:
Learning sport through game play and how to apply the game in an classroom setting.

Teacher Procedures: Student Procedures:


Prior to the Computer
1. Explain to the students the activity 1. Ask questions about what the activity is.
2. Show a tutorial of how the game will be played 2. Take notes about the activity
3. Walk through steps up of how the game will be 3. Brian storm ideas about the type of game and
made. questions to answer.
4. Give students the opportunity to think of ideas
to use for this activity.

At the Computer
1. Upload tutorial 1. Watch the tutorial
2. Have the students play an example of how the 2. Pick an example templet to use for there game.
game should be 3. Look up other game tutorial video or source
3. Give the students some example templets to use for activity.
for there activity. 4. Start putting activity together.
4. Walk around an answer any question that might
arise.
After the Computer
1. Check for further help if needed before 1. Student complete activities
activity is turned in. 2. Students play each other games to make sure
2. Answer any questions. they followed all the rules of activity.

Reflection & Transfer:


Students demonstrate from the tutorial in to live activity.

Resources:
1. Visual images and teacher instruction.
2. Game templets/ Jeopardy
3. Game tutorials from Youtube.

ASSESSMENT:
EACH STUDENT WILL BE GRADED ON THE FOLLOWING CRITERIA

Instruction Points Teacher


Comments
Implementation of /5
instructions and
understanding
Design creativity and style /5

Game creativity /15

Total: /25 = %

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