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Anatomy of a

Wizard's Tower
Every great magic-user has a tower, a place
writing Jeff Gomez
editing Felipe Real to practice magic and hone his craft. Using
c olor art Phil Stone the following tables you should be able to
Layout Xanditz
generate a compelling wizards tower.

EN World EN5ider | Anatomy of a Wizard's Tower


The Location 4. Naturalist. Naturalists hone their crafts in line
with the precepts of nature. Their towers are
The location of a wizards tower depends greatly
adorned in living flora and fauna. Great vines
on his needs and abilities. If the wizard is rich
line the walls while the floors of some rooms are
or capable enough, he constructs his tower in a
carpeted in lush grass. Within their towers, a
location of great arcane import, such as ley line
menagerie of rodents and insects roam the halls.
confluences, demon dens, or planar tears. Some
While these critters may harass the guests, they
even prefer utility to solitude and build majestic
retreat swiftly from the naturalist and sometimes
structures in metropolitan hubs.
even assist him in his work.
Most wizards, however, must content themselves
5. Necromancer. Unafraid of societys rules, the
with refurbishing ruins. Without the coin to pay
necromancer keeps his tower in gloomy darkness.
builders, they scurry off to crumbling ruins, evict His experiments, scattered like discarded
monsters from their dens, or carve cliff-side retreats playthings about the halls, have no love for light.
floor by floor. Not one for subtlety, the necromancer decorates
in bones, corpses and black runes.
The Wizard
6. Summoner. A summoner takes his work seriously;
The tower is an extension of the wizardhis
all the casual summoners are already dead.
personality and power are reflected in every crevice.
Summoning is a delicate craft, one fraught with
While some wizards are generalists and thus prone to
peril in even the slightest misstep. You didnt
the dusty books, shining crystals, and hanging cobwebs
close the magic circle? Youre now imprisoned in
so typical of a wizards tower, others display more
hell. You mumbled the wrong syllable at the 11th
specific and refined personalities. Pick one or roll a d6.
hour? You called a devil instead of an angel. You
1. Adventurer. The adventuring wizard uses sacrificed a blue eye virgin instead of a brown-eyed
his tower as a home base and storage facility. one? The demon princes arent very forgiving.
He proudly hangs his trophies on the wall Every inch of a summoners tower is immaculate,
(witches heads, dragons teeth, and swords of and every ingredient is in its rightful place.
corpse kings, for example), but has little time to
organize the place. His tower is crowded and The Workshop
haphazard, but it is otherwise a cozy location. Every wizard has a reason to build a tower.
2. Alchemist. The pungent smells of an alchemists Whether for spell creation, necromancy, or animal
tower varies from room to room. Despite the experimentation, each tower has at least one
alchemists best attempts at organization, piles of workshop where the wizard performs his arcane
valuable alchemical reagents accrue in unwieldy business undisturbed. As a wizard grows in skill and
places (manticore poison next to pantry salt, prestige, he adds workshops to his tower until each
for example). The tone of an alchemists tower facet of his power is fully represented. Below are just
alternates between bored waiting and frantic a few of the options available. Pick one or roll a d6.
activity. Some potions must brew for weeks 1. Alchemy Lab. Replete with bubbling vials and
without being moved, but it seems as there is dripping venoms, the alchemy lab bursts with
always a fire to be put out somewhere. activity. Each crowded table displays some
3. Illusionist. Nothing is as it seems in an strange catalyst. Here, the eye of an elephant
illusionists tower. Great crystal chandeliers dissolves in a bubbling yellow brew. There, the
and priceless tapestries are conjured at will. dust of a sun-struck vampire is crushed to a paste
Illusionists take great pains to ensure their tricks by an animated pestle. This is a fairy-land of glass
have weight, as there is little reason to waste tubes and low flames in some ways more bizarre
wealth on dcor when magic will do the trick. than the highest level arcane mysteries.

EN World EN5ider | Anatomy of a Wizard's Tower


2. Astrologers Telescope. Clean and austere, The Library
the brass dome of this chamber must stand 30
Perhaps more than any other room, the library
feet high. In the center of the room, a massive,
best reflects the wizards character and aptitudes.
complex telescope reaches its gaze skywards.
Most wizards store their tomes in classic mahogany
The final lens, large enough for a man to stand
shelves. Others take a more unusual approach. Pick
in, protrudes from the dome and into the air
one or roll a d6.
outside. Nearby, a dozen books brimming with
1. A grand bookcase. Protected from the elements
strange symbols are cross referenced against
by a glass door, it contains the entirety of the
unusual calendars on the walls.
wizards library. He has, however, chosen his
3. Menagerie. This door opens into a hallway
collection well. On these seven shelves sit some
containing a dozen iron-barred prison cells.
of the rarest arcane treatises known to man,
Inside each of them an unusual creature paces
and all are in excellent condition. Titles include:
or lies sullenly in the gloom. A zombie moans
Greymarks On the Aether, Vaelors Mysterium
quietly, a glowing elk naps on the stone, and a
Essentia and The Arcane Rights, just to name a few.
massive chained owlbear hunches in the dark. In
other cells, only remains are found. Some of the 2. A small empty chest. Labeled The Library and
skeletons are easily recognizable, while others, bearing teleportation runes, it deserves a closer
covered in black spurs or clustered in gigantic look. If the PCs can discover its arcane secrets,
piles, belong to former, unknown denizens. they can access any of the thousand books
contained in the extradimensional space by
4. Necromancy Room. Three black candles cast this
simply requesting an author, subject, or title.
gore splattered room into shuddering contours.
Various embalming tools lay scattered across a 3. A wine cellar. In a curved, dark hallway, the
wooden desk, and bloody gristle collects in the wizard has repurposed a wine cellar. Several
corners. The chips and dents in the central granite hundred books sit on slanted wine racks, their
slab suggest a long history of corpse reanimation, covers and titles obscured. While the more
and worn leather straps are available should the frequently used books are in passable condition,
dead things get out of control. most have succumbed to the mold and rot of the
5. Spell Creation Room. The spell creation room place. Its a terrible place to store books, and the
varies greatly depending on the wizard. Usually wizard must have little regard for the written word.
a large, safe area with jugs of water nearby, the 4. Walls and a floor. In an effort to save space
spell creation room is inevitably pockmarked (or simply for aesthetic appeal), the wizard has
and scorched by experiments gone wrong. Notes replaced the cobblestones of this room with
are best written on a non-flammable, inedible books, floor, ceiling and walls. The spine of each
surface, though it takes some wizards years to book faces inwards, making a quick browse easy.
move away from parchment. By speaking the title of a volume, the wizard
6. Summoning Room. This small, square room reeks can pull any book in his collection towards
with arcane power. Though cluttered, every him, though he must be careful to preserve the
item is arranged with precision: hawk feathers structural integrity of the place.
hang from the ceiling in a trio; a black rose sits 5. Expansive library. Bibliophiles beware! Three
in each corner; and 21 human finger bones are floors high with oak balconies, this library
arrayed into a spiral on the floor. Runes etches in is scattered with well-worn books. These
complex patterns adorn every stone block, and magnificent publications, some hundreds of
in the center a summoning circle glows faintly. years old, are treated with the same respect as
Precise magic is at work here, likely the type dirty laundry. Thousands of pages, apparently
needed for planar summoning or travel. torn from priceless tomes, litter the floor.

EN World EN5ider | Anatomy of a Wizard's Tower


6. Small, well-organized room. The immaculately The Tower Vault and Defenses
organized books in this small room reach all the Wizards, like dragons, accrue wealth over their
way up to the high ceiling, necessitating a ladder careers. Somewhere hidden in their tower they stash
to reach for the highest tomes. A bare wooden
these goods, be they piles of gold or eldritch artifacts
table and chair, complete with extinguished
of unspeakable power. Pick one or roll a d6.
candle, imply an austere but diligent reading
1. An illusory section of wall in the wizards
habit. However, far from arcane revelations, the
bathroom opens with the correct passcode.
books mostly contain trashy fiction!
Behind the trickery is a small, empty closet, with
The Living Quarters an invisible safe obscured in the floor. The room,
Most active wizards spend very little time in and the tower itself, are warded with powerful
their living quarters, preferring instead to study or anti-scrying and anti-detection magic.
practice. The bedroom, bathroom and kitchen are, 2. An ominous wooden door (locked with a key
none-the-less, crucial to the operations of the house. the wizard has with him at all times) leads to
As austere or as lavish as the wizard prefers, living the basement. Beyond the door, a spiral staircase
quarters are universally augmented by magical descends 100 feet into a massive natural cavern.
enhancements designed to ease the wizards way of Here, a colossal chained Cerberus guards the
life. Pick one or roll a d12. wizards prize. On the roof of the tower, a
1. The wizards chamber pot is a portal to a ditch trained griffon attacks any trespassers.
several miles away. 3. The tower itself contains no real valuables.
2. Enchanted combs, brushes and razors attend to Instead the wizard stores his prizes within an
the wizards face every morning. extradimensional space in a locket around his
3. An invisible servant, identified only by a pair neck. With the right passcode, he enters and
of white gloves, constantly cooks, cleans and retrieves items at will. A greater spell is cast over
organizes the premises. the tower, which can itself retreat into pocket
4. A miniature cottage in a style quite unlike the dimension once a month for up to 24 hours.
tower houses the wizards familiar. 4. Visitors to this tower feel a sense of unease wherever
5. Floating orbs emit lights of different colors, or they tread. Every inch of the structure is sentient, a
extinguish at the wizards behest. being capable of communication and observation
6. Complex interlocking gears in the ceiling mimic but limited in movement or action. It speaks as
the movement of celestial bodies. a friend to the wizard, and lets him know of any
7. A window shows a vision of a faraway place transgressions against the vault in the lower depths.
the wizards home. 5. This wizard relies heavily on an old arcane staple:
8. Pneumatic pipes in the walls ease the transport the rune. The long corridor which leads to his
of books and other small items. vault is inscribed with dozens of runes of flame,
9. Orchestral music from a tiny music box is blindness, and worse. The door to the tower itself
activated with a soft touch. electrocutes any enemy who approaches.
10. When the candles are extinguished, the gentle 6. The door to this wizards treasure room is unlocked,
sounds of ocean waves blanket the rooms. but approaching it triggers a powerful enchantment
11. An entire wall is devoted to a rough mosaic spell. The interloper feels compelled to seek out
which dances between scenes. The amiable spirit the wizard, apologize for his transgressions, and
contained within does his best to mimic the suffer whatever punishment the wizard deems
wizards favorite stories. appropriate. Indeed, any who lay eyes on the
12. A seemingly blank journal reveals the wizards tower, or spend any time within its walls, find their
notes with the application of blood. opinion of the wizard magically improved.

EN World EN5ider | Anatomy of a Wizard's Tower

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