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Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and
exchanging offerings that have value for customers, clients, partners, and society at large.
The S- shape depicts the volume of sales and profits at each stage. The product life cycle has four stages:
Introduction stage: When a product enters the market, advertisers must inform consumers that it
is there and thus create brand awareness: Creating the conscious knowledge that the brand exists
and that it represents a specific product.
Growth stage: The focus is on building market share which is frequently achieved by improving the
product, or developing brand extensions and communicating them to the consumer. The main
objective for advertising in the growth phase is brand attitude and brand preference.
Maturity or stabilization stage: Consolidating market share becomes paramount, shifting focus to
creating consumer brand loyalty and maintaining top-of-mind awareness.
Decline stage: Informational appeals may be used to convey new and additional uses for the
product. For instance, advertisers of fast food products may suggest different occasions at which
their snacks may be consumed (e.g. not just at a party, but also at the weekend, during lunch, etc.).
For existing products and services, informational appeals are also used when there are problems associated
with the product. Advertisers are sometimes forced to use advertising to communicate a product recall to
inform consumers that they are to return their product to the factory for repair or refunding.
Informing consumers may sometimes backfire or be ineffective in changing misconceptions. In that case,
the advertiser needs to resort to persuasion to reach his objectives. The persuasion function mainly differs
from the information function in the intention of the sender: information appeals are intended to inform,
whereas persuasive appeals are intended to change consumer responses. When the focus is on persuasion,
advertising primarily seeks to influence beliefs and evaluative consumer responses, such as feelings,
preferences and attitudes.
There are two basic strategies advertisers can use to achieve the goal of persuasion:
Alpha strategies: Directly increasing the attractiveness of the offer or the message. Generally serve
to increase the tendency to move toward the advocated position, and hence influence a
consumers approach motivation. Alpha strategies in advertising include the use of strong,
compelling arguments that justify accepting the message position or communicating scarcity by
saying that the product is in short supply, or only available for a limited period.
Omega strategies: Reducing consumer reluctance to accept the position. Can persuade because
they reduce or minimize the tendency to move away from the position, and hence influence a
consumers avoidance motivation. Omega strategies reduce resistance by directly counter-arguing
consumer concerns; reframing the message so that it does not appear to be a blatant persuasive
attack; or using negative emotions such as fear or guilt.
Consumer responses
Cognitive consumer responses are beliefs and thoughts about brands, products and services that
consumers generate in response to advertising. They include the traditional ad effectiveness indices such
as brand awareness and brand recall and recognition, as well as newly formed associations about products
and brands. Attitudes are derived from cognitive responses. An attitude captures how we evaluate an
object. Affective responses, in contrast, entail various more or less transient emotions and moods that can
occur as a function of ad exposure and differ in valence (positive vs negative) and intensity (i.e. arousel).
Behavioural responses include the intention and actual behaviour in response to advertising, such as
buying the product, choosing a brand, but also product trial, brand switching, and discarding a product.
Source credibility
Source credibility influences message processing and persuasion mainly when recipients are not
particularly motivated to process the message. Since this is often the case with advertising messages, it is
understandable that companies go to great lengths to foster expertise and trustworthiness.
Trustworthiness can be conveyed by stressing that the message source does not have a vested interest in
delivering the message.
Source attractiveness
Many products are sold by appealing to sexual attraction and physical beauty. This triggers the halo effect:
If a brand or person is judged favourably on one key attribute (in this case attractiveness), it must be good
on other attributes. Hence people who are attractive are also perceived to be more socially competent,
well-adjusted and sometimes even more intelligent. In the advertisers reasoning, the halo-effect can affect
the products with which he or she is associated in the advertisement.
Message structure refers to how product information is communicated and thus to the order of
presentation. Presenting the strongest arguments first may be beneficial in terms of increased consumer
attention and increased processing intensity (a primacy effect), but arguments at the end may benefit
because they are most recently activated in memory (a recency effect).
Message sidedness
One-sided messages contain only arguments supporting the conclusion favourable to the advertised brand.
One-sided message are more persuasive when recipients are favourably disposed to the message issue.
Two-sided advertisements contain both positive and negative, or supporting and counter arguments. Two-
sided messages may be more effective when the brand is unfamiliar to consumers, or when their initial
attitudes are unfavourable.
Advertisers sometime use fear-appeals (also known as fear-arousing communications) to scare the
consumer into action. Several types of fears that are encountered frequently in advertising:
Physical: Risk of bodily harm (e.g. sportswear against sports injuries)
Social: Risk of being socially rejected (e.g. personal hygiene products such as deodorants)
Product performance: Risk that competitive brands will not have high quality attributes or will not
perform as expected
Financial: Risk of losing large sums of money, or spending too much on an inferior competitive
product
Opportunity: Risk of missing a special opportunity to buy the product because it is in short supply or
only available a limited amount of time.
Direct marketing
In direct marketing the firm communicates directly and individually with a potential customer with the
objective of generating a behavioural response from the customer. Word-of-mouth marketing is when the
influence agent is not a sales representative of the company, but a committed user of the product.
Direct-mail is a personalized form of advertising, where consumers are typically addressed by their names.
Interactive marketing
Interactive marketing shares the feedback between sender and receiver with direct marketing. Interactive
marketing involves using the potential of the internet for marketing products and services. Four features of
the internet make it a suitable medium for interactive marketing:
1. The internet is synchronous, meaning that there is no or only a small time lag between
sending and receiving messages.
2. Consumers have control of contact, in that they control the timing and pacing of information.
3. Consumers may sometimes have more control of content than they do with traditional media.
4. Perceived social presence defined as the extent of perceived personalness, warmth and
sensitivity is lower on the internet.
5. Consumers can choose to stay anonymous.
Sales promotion
Sales promotion is focused on generating an immediate behavioural response from the consumer. Sales
promotions use price-cuts and other forms of temporary incentives to generate sales on an ad hoc basis
(e.g. coupons, sampling or saving cards). Five basic functions of sales promotions:
To increase market size (by directly stimulating sales)
To reward loyal customers (by providing them with price cuts and other incentives)
To make existing customers more loyal
To stimulate trial by new customers
To support other communications tools
There is a short-term positive effect on consumer purchase intentions and actual buying behaviour. The
long-term impact is less clear.
Public relations
Public relations may be viewed as a communication instrument that is used to promote favourable
perceptions about the organization as a whole. Two types of PR practice:
Financial public relations is aimed at informing and persuading the financial audiences which are
essential for the long-term money-raising potential of the company, such as shareholders, potential
investors, financial consultants and banks.
Marketing PRs objective is to foster the selling of products and services. Marketing PR entails the
promotion of new products and services through free publicity (e.g. a new car model is tested and
reviewed by the press).
Personal selling
Personal selling is a two-way, face-to-face form of communication to inform and persuade prospective
buyers with the aim of an initial purchase or creating customer loyalty and repeat sales. Compliance entails
a more narrow group of consumer responses than persuasion. Whereas persuasion involves changing
consumer beliefs and evaluative responses, compliance is focused solely on overt behaviour such as the
acceptance of a request. Advantages of personal selling:
It has a higher overall impact on buyer behaviour since a salesperson can carefully probe symptoms
of consumer resistance and try to break through them.
The impact of face-to-face selling is enhanced through the possibility of demonstrating the product
and negotiating on the price, after-sales service, warranties, etc.
It is an efficient form of communication since there is no waste, in the sense of reaching audience
members that are not part of the target group.
Sales-response models
Aggregated models are conceptualized as sales-response models. These models aim to relate advertising
inputs (expenditures), to aggregated output measures (sales, market share or profits), in an effort to gain
insight in the aggregated advertising effects. Two popular models:
Concave sales response model: The impact of advertising on sales diminishes with increasing the
communication budget, based on the notion that once the entire population of non-buyers has
been reached by an advertising campaign, additional ad expenditures will help in terms of impact.
S-shaped model: Initial impact of advertising is low. But sales will start to increase exponentially
with increasing expenditures, up to a certain saturation point where the impact of advertising will
level off, or at least be reduced. After this phase, added investments may even lead to adverse
results, such as wear-out brought about by consumers gradually replacing positive evaluations with
negative ones as ad repetitions increase.
AIDA proposes a straightforward linear sequence of effects: advertising reaches its impact on consumer
behaviour through the sequence of Attention (cognitive stage), Interest, Desire (affective stage), and Action
(conative stage). Reflected in the model are the two basic functions of advertising: to inform (reflected in
the attention stage, in which advertising is used to create brand awareness) and to persuade (reflected in
the interest and desire stage.
Weaknesses of hierarchy-of-effects models is that the fixed sequence of processes presupposes a relatively
high level of consumer involvement, and that, depending on the product, the order of the steps may differ.
The FCB-grid proposes that advertising could be modelled along two key variables: the extent of thinking
versus feeling and the extent of consumer involvement. Brands and products can be placed in one of the
four cells based on a consideration of whether the product is selected primarily in terms of its functional
benefits or rather in terms of the emotional needs it is assumed to satisfy. The disadvantage of the FCB-grid
is that it always assumes some form of sequence involving all the three classes of consumer responses.
Rossiter Percy Bellman Grid builds on the FCB-grid, and suggests that
involvement and motivation highly influence the learning and persuasion
aspect of the message processing phase in advertising. Frist, products and
brands are classified as 'low-involvement' or 'high-involvement'. Then, the
level of motivation of the consumer is classified as either being
informational (negative) or transformational (positive). Positive
motivations are about changing perceptions or feelings, negative emotions
deal with facts and figures (although the evidence may be limited) Four
combinations can be made, and for each combination there is a different
marketing strategy.
Dagmar: Defining Advertising Goals for Measured Advertising Results. According to the model, advertising
can yield nine different effects that are hierarchically ordered: starting with category need, via brand
awareness, brand knowledge/comprehension, brand attitude, brand purchase intention, purchase
facilitation and purchase, all the way up to satisfaction and brand loyalty.
The cognitive response model however fails to account for the processes that occur when ability and/or
motivation are low. To account for the roles that various source, message, receiver and channel factors can
play under conditions of both extensive and less extensive thinking, dual process models have been
developed, that build on the heritage provided by the cognitive response approach.
However, consumers often lack the motivation or the ability to engage in this effortful process. Under these
conditions, their mode of information processing will be more reflective of the other end of the dual
process continuum. It will involve relatively automatic, fast, impulsive, top-down processing and
judgement. In this mode, consumers use prior knowledge, simple decision rules (heuristics), and other
quick guidelines to effortlessly and rather mindlessly arrive at a decision.
Both modes complement each other and may even interact under specific conditions. Together, they
represent a comprehensive spectrum of consumer information processing and judgement in response to
various advertising stimuli.
Automatic, non-conscious processes are more influential during pre-attentive analysis and during focal
attention, whereas reflective, conscious processes play an important role during comprehension and
elaboration.
An important variable that influences how consumers proceed through the stages is involvement, or the
perceived relevance of an object or issue. Involvement determines the allocation of resources needed for
non-focal and focal attention. Three types of involvement:
Low involvement: Information is processed with little effort and often outside conscious control.
Moderate involvement: Non-focal attention turns into focal attention, which is directed at goal-
relevant, salient and vivid stimuli.
High involvement: Consumers engage in elaboration and complex inferential reasoning going
beyond the information given to arrive at new beliefs, evaluations and conclusions.
Pre-attentive analysis
When consumers are aware that they are searching for information stored in memory and/or when they
intend to do so, they are performing an explicit memory task. When memory is used as a tool without
awareness or intention, consumers are performing an implicit memory task. The priming effect is the most
common type of implicit memory phenomenon.
Matching activation
Hemispheric lateralization implies that our brains hemispheres have evolved specialized processing units
for specific types of information. Picture processing happens in the right hemisphere, since this sphere is
tailored towards impressionistic processing. Textual processing happens in the left hemisphere, since this
sphere is more data driven. The location in the visual field, where information is placed, determines the
hemisphere where it is processed (with placement on the right resulting in processing in the left
hemisphere and placement on the left activating the right hemisphere).
Matching activation hypothesis assumes that when one hemisphere is activated by the information that
accommodates the processing style of that particular hemisphere, the other hemisphere is encouraged to
elaborate on secondary material. When resources are mobilized in one hemisphere to process the focal
information, resources in the other hemisphere are also mobilized and thus ready to process non-focal
information.
When consumers focus on the picture, their right hemisphere will be used and, due to matching activation,
this will increase the readiness of the left hemisphere to process peripheral information placed to the right
of the picture.
If a brand wants to place the brand name next to the face, they have to put it on the right side, if they want
to place it next to the slogan, they have to place it on the left side. Since people, who only glance at the ad,
are more likely to look at the face than the slogan, the top right position is probably the best one.
Given the limitations of conscious and focal attention, advertisers must rely on other means to get their
message across, and the effects obtained as a result of the notion of matching activation may constitute
one route to move forward. A clever advertiser may profit from the activation triggered by a competitor to
enhance evaluations of his own brand. That is, when the competitors ad is known, it makes sense to place
ones own brand name prominently on a left page of a newspaper or magazine if the ad on the opposite
page contains predominantly textual information, and to place a brand name on a right page of that
newspaper if the ad on the opposing page features pictorial information. This way, the brand name would
benefit from the increased activation of the hemisphere that is not occupied by processing the focal ad.
Similarly, for advertisers on the sites of internet versions of newspapers, it would make sense to place the
brand name on the left side of the news text to reach the right hemisphere that is not used by the reader.
Goal fluency: Exposure to sequences of seemingly unrelated ads may affect consumer judgement as a
function of the compatibility of the goals that the ads activate. If the goal of the target ad and the prime ad
were compatible, the target ad produced more favourable product evaluations and higher behavioural
intentions toward the advertised products than when the goals mismatched. This effect occurs because the
goal activated by the priming ad increases the ease of processing of the target ad, if that ad serves the
same self-regulatory goal as the priming ad. This goal fluency results in positive affect that is misattributed
to the focal ad and brand resulting in more favourable evaluations and intentions.
When attention is directed inward, rather than outward, fluency effects can also occur. Simply measuring
behavioural intentions increases the likelihood of people actually performing that behaviour, a
phenomenon known as the question-behaviour effect. Asking about some behaviour renders the attitude
toward that behaviour more accessible.
Response fluency: asking questions about behaviour increases the hedonic fluency of the response to the
questions, making perceptions at the time when the behaviour might be performed more easily, positively
affecting the likelihood of that behaviour.
Focal attention
Since short-term memory is of very limited capacity, we are highly selective in the kinds of stimuli that we
pay attention to. We tend to select a very limited set of stimuli to which we pay focal attention and we tend
to neglect stimuli that are non-focal. Focal attention can be the product of both voluntary attention and
involuntary processes.
Expectancy disconfirmation model: Consumers form expectancies about product performance before
buying a product. These expectancies are in large part shaped by product advertising. Expectations about
product performance are often higher than the real deal and consequently expectancy violation brought
about by actual product experiences does occur in the market place but unfortunately frequently results in
decreased rather than increased consumer satisfaction.
Categorization
An integral part of the focal attention phase in the information processing sequence is categorizing
information once it has been brought into conscious awareness and identified. Categorization is the
process by which incoming information is classified, that is, labelled as belonging to one or more categories
based on a comparative assessment of features of the category and the incoming information
Representativeness heuristic: The extent to which two stimuli are deemed to belong to the same overall
category based on shared similarities. It might be used to predict whether consumers categorize a new
product as a true innovation or perceive it as similar to existing products.
Comprehension
Comprehension is the process of forming inferences pertaining to the semantic meaning of the stimulus. A
moderate level of accurate message comprehension is a prerequisite for certain types persuasion, namely
those forms of persuasion where careful, extended and effortful information processing lies at the root of
attitude change.
Seeing is believing
It is harder to reject than to accept an advertising claim, even when we know or are informed that the claim
is false. Consumers tend to make decisions quickly and as effortlessly as possible and when distracted by
too many competing messages they are less able (or willing) to engage in the extra effort needed for
disbelieving claims that have initially been accepted even though they were false. It pays off simply to keep
repeating an advertising claim, since repeating a claim several times will increase acceptance.
Repetition increases familiarity which increases believability. Ironically, even repeatedly highlighting that a
claim is false may not undo the truth effect. Telling consumers that a claim is false may make them
misremember it as true.
Elaborative reasoning
Inferences made during the final stage of elaborative reasoning typically require full consciousness,
because they are usually the product of an effortful and deliberative process. Hence, elaborative consumer
reasoning is facilitated when consumer involvement is high rather than low. This stage is characterized as
the process by which the semantically represented stimulus is actively related to previously stored
consumer knowledge that allows for simple or more complex inferences. These inferences can be based on
stimulus information or information that resides in the individual.
According to this model, information is first held very briefly in a modality specific sensory memory. Then, a
selection of this information is transferred to the working or short-term memory, before an even smaller
amount finds its way into the long-term memory store.
Sensory memory
The information that is stored in sensory memory is not yet encoded, but stored in the sensory modality in
which it has been perceived.
Long-term memory
Long-term memory is assumed to store nearly unlimited amounts of information for a nearly unlimited
period of time. According to the model of Atkinson and Shiffrin information, which has entered the
processing system through modality-specific sensory stores and gone through the limited short-term or
working memory, needs to be encoded semantically before entering long-term memory. The more the
individual rehearses material the greater the likelihood that it will be stored in long-term memory.
Rehearsal requires attention. Thus, in order for information to proceed from short-term to long-term
stores, the individual has to pay attention to the information.
Levels of processing
The basic assumption of the levels of processing approach is that items are remembered better the more
we pay attention to them and the more deeply they are processed.
Implicit memory
Implicit memory effects occur when previous experience facilitates our performance of subsequent tasks
without us remembering the previous experience or being aware of its influence on our performance.
Since few people expose themselves voluntarily and consciously to advertising messages, probably most
advertising effects are due to incidental exposure to advertising. In chapter 2, we discussed several effects
of this type of incidental exposure to advertisements and most of these effects are mediated by our implicit
memory.
Priming
Priming refers to the phenomenon that exposure to an object or a word in one context increases the
accessibility of the mental representation of that object or word in a persons mind. As a result, the
activated concept exerts for some time unintended influence on the individuals responses in subsequent
unrelated contexts without the individual being aware of this influence. It is important to note that this
conception of priming implies the existence of concepts within memory that represent familiar objects or
words. When the object or word is presented, this representation will be activated or primed.
In supraliminal priming the participant is exposed to the priming stimuli as part of a conscious task
(example with the colours and words on a screen).
If researchers want to be certain that participants are unaware of the connection between priming stimuli
and subsequent task, they can present priming stimuli subliminally. With subliminal priming, the priming
stimuli are presented at such a brief exposure that participants remain unaware that any stimulus has been
presented.
Categories are conceived of a list of features, which are typical for the category but not necessarily defining
it. People abstract category prototypes from their experience with different category members and then
classify exemplars on the basis of their similarity to the prototype.
Scripts are abstract knowledge structures that describe standardized sequences of events and the
interrelationship between different (role-) categories. The importance of scripts in guiding our behaviour
becomes most apparent when one travels abroad, because cultures or even countries may differ in terms
of the scripts that apply to specific situations.
Knowledge stored in memory does not consist of isolated bits, but of a network of associations between
these items. Although categories represent mini networks of objects that are associated with various
features, and scripts are descriptions of the interrelationship between a set of a small number of specific
categories, models are developed that not only describe how categories are represented and interrelated
but also the processes through which knowledge may be activated and retrieved.
These models conceive of mental representations of each isolated piece of knowledge as a discrete node
connected to other nodes by links of various types. The more activated a node is, the more likely it is that
it will burst into awareness, be recalled, or be applied to incoming information. Long-term memory is
assumed to be a single large associative network and short-term memory is considered as the currently
activated subset of this network.
The aim of advertising campaigns is to change consumer attitude towards the product in order to increase
the probability that they will buy it. Thus, attitude change achieved by a campaign, rather than memory for
arguments contained in the advertisements, should be the indicator on which an evaluation of campaign
effectiveness should be based.
After the consideration set has been determined, consumers need to evaluate the differences in the
attributes among the considered brands to make a choice. There are three types of consumers choice:
Stimulus-based choice: When consumers can directly and physically observe all relevant brands in
the consideration set and their brand attributes (in a supermarket). Highly accessible brands are
likely to attract more attention and to seem more familiar.
Memory-based choice: When none of the relevant brands and attributes is directly and physically
observable (picking a restaurant at home to go to for dinner).
Mixed choice: Consumers can see some brands but must remember others. When this occurs,
stimulus brands (physically observed) usually have an advantage over memory brands (drawn from
memory) because consumers tend to forget specific details about memory brands.
Priming a brand name increases the cognitive accessibility of that brand name.
To conclude, the set of brands consumers consider when deciding on a purchase is typically not only
smaller than the total number of brands available in the marketplace but also smaller than the number of
brands of which the consumer is aware. Different types of priming procedures have a differential impact on
brand choices that are memory-based as compared to stimulus-based. Increasing accessibility of a brand
name through priming is likely to influence only the inclusion of a brand in consumers considerations sets
rather than their purchasing decisions. However, under certain conditions priming can also influence
purchasing decisions, namely
1. When individuals have no particular preference for a specific brand
2. When their preferred brand is not available
3. When an attractive, but less accessible subcategory of a given product category has been primed.
Advertising clutter: The extent to which multiple messages compete for the consumers attention.
If people were exposed to several ads about different brands of the same product category, their memory
for the information about a specific brand was impaired. However, the damaging effects of
interference could be partly remedied by placing retrieval cues at the point of purchase. These cues
appeared to serve as a strong reminder of the advertisement.
Encoding variability hypothesis states that spaced presentations enhance recall, because spacing
can increase encoding variability. If the repetition is presented immediately after the first
presentation of the advertisement, there will be little change in the individuals mental state or the
context and the stimulus will be encoded the same way as the first time. However, if time lapses
and intervening events occur between the two presentations of the ad, then the change in context
and in the individuals mental state should result in a second encoding that is different from the
first one, increasing the probability of later recall.
Retrieval explanation: Each time information is retrieved from memory increases the probability
that it can be recalled the following time. A second assumption is that the more difficult the act of
retrieval, the more potent it will be as a learning event. Thus, according to the retrieval hypothesis,
the spacing effect is due to the fact that with increasing time between the first and second
presentation of an advertisement, the retrieval of the advertisement should become more and
more difficult. At some point, however, the time interval becomes too long and retrieval becomes
too difficult.
Framing a product in a certain way can certainly affect the memory of customers about the product.
Not every attitude is likely to have strong cognitive, affective and behavioural components. In fact, some
attitudes might even have only one of the three components.
Implicit and explicit attitudes: challenging the unity of the attitude concept
Implicit attitudes: Evaluations of which the individual is typically not aware and which influence
reactions or actions over which the individual has little or no control.
Explicit attitudes: Evaluations of which the individual is consciously aware and can be expressed
using self-report measures.
Affective priming method: Individuals are presented on each trial with a prime (the name or picture of an
attitude object). Immediately afterwards they are presented with positive or negative adjectives and are
asked to decide as fast as possible whether the adjective was positive or negative. The basic assumption is
that the attitude prime automatically activates an evaluative response and that this response will either
facilitate or inhibit the evaluative response to the next stimulus.
By increasing the strength of attitudes, advertising serves an important function. We would further argue
that attitude strength does not only influence the stability of peoples attitude but also whether attitudinal
judgments are formed on-line or based on memory.
Attitude strength
Consumers develop strongly held and weakly held attitudes:
Strong attitudes tend to be highly accessible from memory, maintained with high confidence, held
with little uncertainty, and highly correlated with beliefs (high evaluative-cognitive consistency).
Strong attitudes are difficult to change and have a great deal of impact on other judgments and on
behavior.
Weak attitudes are relatively inaccessible from memory, kept with low confidence, held with high
uncertainty, and exhibit low evaluative-cognitive consistency. Weak attitudes dont guide thoughts.
Accessibility
Cognitive accessibility refers to how easily or quickly the attitude can be retrieved from memory.
Brand awareness refers to the accessibility of a brand: the ease with which consumers can recall or
recognize the brand and thus retrieve the beliefs associated with that brand. Response time refers to the
time it takes the individuals to report their attitude when asked to indicate it as quickly as possible.
Highly accessible attitudes are more predictive of behaviour than attitudes of low accessibility. Highly
accessible attitudes are more resistant to social influence.
Attitude importance
Attitudes towards issues which are important to individuals are more strongly held than attitudes towards
unimportant issues. Attitude importance is usually measured by asking people how important an attitude
object is to them personally, how deeply they care about it, and how concerned they are about it.
Attitude knowledge
Knowledge often accumulates simply as the result of exposure to information about an object. Since
exposure to an attitude object either through direct contact or indirectly (e.g. media) is not necessarily
related to the importance of that object, it is not surprising that knowledge about an attitude object is only
moderately positively related to its importance.
People who are well-informed about a particular product category should be more influenced by
strong arguments about a particular product belonging to that category, whereas uninformed people might
be more influenced by heuristic cues such as price or country of origin information.
Attitude certainty
Attitude certainty refers to the confidence individuals have in the validity or correctness of their own
attitude. Attitude certainty is correlated with extremity, with people being typically more certain of their
extreme rather than their neutral attitudes.
Attitude certainty is positively correlated with importance. Individuals are more certain of attitudes on
important rather than unimportant issues. People also tend to be more certain of attitudes which derive
from their personal experience, that come to mind easily and for which they perceive a high degree of
consensus. Attitudes held with greater certainty are more resistant to change and more predictive of
behaviour.
Ambivalence
Ambivalence is the state in which an individual gives an attitude object equivalently strong positive or
negative evaluation.
Unless individuals are aware that their attitudes are ambivalent, they should feel no need to resolve this
ambivalence through additional information or deeper thinking about the attitude object. Unless there is
some need to integrate the information into an overall evaluation, experienced ambivalence may not
motivate information search. Ones attitude is ambivalent should only motivate individuals to search for
further information about the attitude object, if they expect that additional information would help them to
resolve this inconsistency.
Ambivalent attitudes are less predictive of behavioural intentions and behaviour than non-ambivalent
attitudes. Since attitudes can only predict behaviour to the extent that they are stable, one would expect
that it is their instability, which makes ambivalent attitudes such poor predictors of behaviour. Ambivalent
attitudes are less resistant to social influence than are non-ambivalent attitudes.
Both greater attitude accessibility and greater stability are independently responsible for the fact that
experience-based attitudes are better predictors of behaviour than attitudes that were based on indirect
experience.
Advertisers can use this fact by using direct marketing, for example test drives or free samples, in addition
to classical advertising. But, the predictive validity of experience-based attitudes will depend on the
similarity between the context in which the experience is gained and that in which the actual behaviour is
performed. Thus, if there is a dramatic change in context between the trial and the performance sessions,
the advantage of experience-based attitudes over attitudes based on indirect experience may be lost.
Brand image are beliefs, feelings and evaluations triggered by a brand name. Brand images are typically
strongly influenced by advertising.
Brand equity is the impact of a brand image on peoples judgement of, and behaviour towards, a branded
product.
Information about country of origin of a product is another heuristic people use in judging products.
Consumers make use of the information about the country of origin in judging the quality of a product .
PriceQuality heuristic: The expectancy that if expensive then good, and conversely, if inexpensive then
bad. The moderating role of three important factors on the pricequality inference effect: information
load, presentation format and the need for cognitive closure, or the desire to arrive at an opinion and avoid
confusion, ambiguity and indecision.
Mere exposure
Mere exposure: Attitudes towards stimuli become more positive with increasing frequency of exposure.
The effect is stronger with a longer period of delay between exposure and attitude measure and that
stimulus recognition is not necessary for the exposure effect to occur. The effect only works if the individual
is reasonably neutral about the subject, and when people are low involved.
Why does frequency of exposure increase liking? Frequency of exposure increases perceptual fluency, the
ease with which information is processed. Repeated exposure to a stimulus results in a representation of
that stimulus in memory. When the stimulus is encountered again, this representation will make it easier to
encode and process the stimulus. The Hedonic fluency model assumes that increased ease of processing is
experienced as pleasant and that this positive affect will be used as information in the evaluation of the
stimulus.
Products are displayed in pleasing contexts (unconditioned stimuli) that often have little relationship to the
function of the product that is being advertised. The use of this strategy is based on the assumption that
the positive affect or mood elicited by beautiful scenery, people will somehow be transferred (rub off) on
the advertised product.
Affect-as-information
Affect-as-information hypothesis suggests that feelings may sometimes influence evaluations through
feeling-based inferences, rather than through repeated association with the stimulus. According to the
how do I feel about it heuristic, individuals infer their attitude from their present mood state. Rather than
basing their attitude on their evaluations of the attributes of an attitude, people might rely on the feelings
they experience as they hold the representation of the object in their minds and these feelings may be
influenced by context factors as well as the attitude object. This misattribution should disappear, when
people are given reason to discount their mood state as information about the attitude object.
Attitude structure
Attitude structure affects the durability of attitudes, their stability, their resistance to influence and their
impact on behaviour.
Expectancy-value models
Expectancy-value models conceptualize beliefs as the sum of the expected values attributed to the attitude
object. Thus, beliefs have two components:
Expectancy component: Reflects the individuals confidence that the attitude object possesses the
attributes they associate with it. subjective probability. Our level of confidence depends on our
level of information.
Value component: How much value we attach to certain attitudes.
Attitudes can be predicted by multiplying the valuation of each attribute with the subjective probability
with which it is perceived as linked to the object.
Fishbein developed the first model: Attitudes correlated highly with their summed expectancy-value
product. Each attitude object is associated with a very limited number of salient beliefs. Individuals
attitudes are determined by a small number of beliefs that are accessible at the time of measurement.
Conspicuous consumption is when we products to display our wealth and to signal our economic status
within society.
Differences between individuals scores on the self-monitoring scale distinguish people for whom image
aspects of a product are particularly important from those for whom these aspects are less important. High
self-monitors tend to be concerned about the image they project to others and they are highly skilled in
adjusting their self-presentations to match differing social and interpersonal expectations. Low self-
monitors try to behave in line with their own feelings and attitudes and thus maintain a high degree of
consistency in their behaviour across situations. Because they value their social impression more than low
self- monitors, high self-monitors are more affected by image-appeals.
High self-monitors are more responsive to image-oriented advertisements and low self-monitors to quality-
based appeals.
Persuasion is not the only strategy which advertisers have at their disposal and attitude change is not the
only path through which marketers can influence buying behaviour.
Study on fear-arousing communication showed that the weakest appeal of fear level was most effective in
changing attitudes and behavior. The strong fear appeal was so threatening that it was more effective for
recipients to reduce fear by rejecting the appeal as alarmist rather than accepting the recommendation.
The probability that a persuasive message will result in behavior change is the joint product of probability
that the message is successful in passing each of the six stages:
1. Attention: Paying attention to the advertisement
2. Comprehension: Understanding what is presented in the advertisement
3. Acceptance: Believing the claim made in the advertisement
4. Retention: Remembering the brand name and maintain their attitude towards the product
5. Behavior: To execute the behavior, the product has to be available
The receiver must go through each of these steps if the communication is to have an ultimate persuasive
impact, and each depends on the occurrence of the preceding step. This model is more applicable with
high-involvement products, seeing as then we are willing to follow all the steps. With low-involvement
products, carefully processing all the steps is not necessary.
Determinants of persuasion can have different effects at different stages of the persuasion process.
Simplification to two stages: reception of the message (combining attention and comprehension) and
acceptance. The influence of the stages is believed to be dependent of a receivers personality
characteristics.
Although cognitive responses to weak arguments would reduce persuasion, thinking about strong and well-
reasoned arguments would produce favorable thoughts which would enhance persuasion. Thus, the
favorability of the cognitive response triggered by message arguments will depend on the quality of these
arguments:
However, some messages are thought about much more than others. Thus, persuasion should depend on:
The extent to which recipients engage in message relevant thoughts
The favorability of these thoughts
Increasing message-relevant thinking should increase persuasion for strongly argued messages that mainly
elicit favorable thoughts. For weakly argued messages that elicit mainly unfavorable thoughts, increasing
message relevant thinking should decrease persuasion (boomerang effect).
Distraction: Even if individuals keep watching TV during commercials, they are likely to start conversations
or glance at their newspapers. Persuasion-enhancing as well as persuasion-reducing effects of distraction
have been reported. However, the persuasion-reducing effect of distraction was not necessarily due to
impairment of comprehension, but to impairment of the ability of recipients of a well-argued
communication to produce positive thoughts. According to this explanation, distracting individuals would
reduce the persuasive impact of a (well-argued) communication, even if comprehension was not impaired.
There are two dual process theories of persuasion: Elaboration Likelihood Model (ELM) and the Heuristic-
Systematic Model (HSM).
When recipients are not motivated or unable to engage in more effortful systematic processing, they tend
to rely on heuristic cues and use heuristic processing to evaluate the validity of an advocated position. In
contrast, when the recipients of a message are motivated and able to process a message, they will invest
the effort to engage in argument scrutiny.
Multiple-role assumption, depending on the level of processing motivation, the attributes of an endorser
of a product can be used as a heuristic cue to influence attitudes towards a product, but they can also sever
as an argument.
According to the stage model of processing of fear-arousing communication the important determinants
of intensity of processing are the perceived severity of a health threat and personal vulnerability. If a health
threat is severe, individuals are likely to systematically process information about this threat, even if they
do not feel vulnerable.
Feeling vulnerable to a severe health threat triggered thoughts attempting to minimize the threat
(denying, downgrading or criticizing the fear appeal) and at the same time stimulating positive thoughts
about the value of the recommendation. This explains why anxious or desperate individuals often take
recourse to all kinds of treatments of totally unproven efficacy.
Research found that individuals who were relatively high on dispositional need for closure used heuristic
cues to form an attitude about a position argued in a message, if such heuristic cues were made available. If
such cues were not available, they formed their attitude on the basis of message arguments. In contrasts,
individuals low on need for closure always relied on arguments, regardless of whether or not heuristic cues
were made available.
Other strategies that can be used, not mentioned in the book are:
Fear: You have to take into consideration the severity of the threat and peoples vulnerability. If
both are high, people will pay a lot of attention, but you will also have a strong defense meganism
going on. Fear can work, but you have to offer people a way out. So you have to offer a solution
immediately, within your ad. Also, fear is emotional and not based on arguments. So you shouldn't
do it when people are high involved.
Guilt
Shock
Native Advertising
Influencer Marketing
Personalisation
Forced WOM
According to the theory of reasoned action, the intention to perform a specific behavior is determined by a
persons attitude towards that behavior and by subjective norms:
A persons attitude towards a specific behavior will be determined by the individuals belief (i.e.
perceived likelihood) that performing that behavior will result in certain positive or negative
consequences and the evaluation of these consequences. Usually a given attitude is determined by
a very limited number of salient (i.e. highly accessible) beliefs.
Subjective norms combine two components, namely normative beliefs and motivation to comply.
Normative beliefs are our beliefs about how people who are important to us (i.e. reference groups)
expect us to behave.
The theory of planned behavior added a third major predictor, perceived behavioral control, which is
made up out of two components:
Selfefficacy: An individuals belief that she or he can actually perform the behavior.
Controllability: Recognizes that sometimes things are simply out of our control or at least
perceived that way.
Perceived behavioral control affects behavior indirectly through intentions, but can also have a direct link
to behavior that is not mediated by intentions. Behavioral intention can be predicted by the components of
these models and that measure of intention, in turn, allow a good prediction of behavior. One strategy has
been to extend the standard model by adding components that would improve predictions in specific areas
of behavior.
How it works: One reason why people fail to act on their intentions is because they simply forget to act
when the opportunity arises. By specifying the time and situational context in which behavior should be
performed, the mental representation of the specified situational context cues becomes activated and
highly accessible, making sure that people remember their intention when they encounter the situation in
which they planned to act. Furthermore the formation of an implementation intention will also create (or
strengthen) the association between the situational cues and the response that is instrumental for
obtaining the goal. As a result, the formation of an implementation intention increases the probability that
people will remember the action intention when the specified situation arises.
Automatic processes are processes that occur without intention, effort or awareness and do not interfere
with other concurrent cognitive processes. There is more and more research that demonstrates that
attitudes, norms and even goals can be primed by peoples social or physical environment, and influence
behavior without them being aware of being influenced. Priming or other processes that operate outside
individual awareness can increase the cognitive accessibility of normative and control beliefs and thus
influence the formation of behavioral intentions. However, since intentions involve some kind of planning,
even if the planning is rudimentary, people are likely to be conscious of the process of intention formation.
They are likely to be aware of their intention when instigating an action. Thus, findings that actions are
automatically instigated are difficult to explain with theories of reasoned action and planned behavior.
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In the case of well-learned habitual behaviors such as driving, cycling eating or dancing, one speaks of goal-
dependent automaticity, because starting out the behavior involves an intention, but once the process has
been triggered it runs of automatically.
The great disadvantage of the automaticity of habitual behavior is that it is difficult to change, even if we
have formed the intention to do so. The advantage is that by being enacted automatically and without
need of deliberation, habitual behavior allows us to use our (limited) cognitive resources for other
purposes.
In contrast, intention will be a better predictor of behavior that is performed infrequently and under
conditions that vary a great deal.
Habitual behavior is automatic in the sense that it is triggered by situational cues rather than guided by
conscious intentions. Thus, if a student always used her bicycle to travel to the university, activation of the
goal to act (having to attend a lecture) should automatically trigger the habitual response (bicycle).
The problem for marketers is that once a particular choice has become habitual, people are no longer
interested in searching for alternatives. Establishing habits is important for marketers therefore they
engage in frequency marketing, where repeat buying is rewarded with discounts and special benefits
(frequent flyer programs).
Impulse buying is often (but not always) the outcome of a goal conflict rooted in a self-control dilemma. Its
spontaneous and without a lot of reflection and is unplanned. Consumers do it without thoughtful
consideration about why and for what reason a person should have the product.
Impulse spending is a conflict between desire and willpower: (1) the desire to buy and (2) the ability to
exercise control over this urge. It is more plausible that impulse buying occurs mainly with goods that either
serve hedonic or identity-related functions.
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Since priming does nothing more than increase the cognitive accessibility of the concept of presented
brand, effects will depend on the thoughts people associate with that brand. Priming will influence
behaviour only if the priming is goal relevant and people are motivated to pursue that goal.
When researchers introduced a 15-minute delay between priming and choice, the priming effect could not
be replicated. This supports the assumption that the effects of subliminal advertising are rather short-lived.
Most importantly, we have to choose the subliminal prime to match the most likely consumer choice
situation. If we want individuals to pick the primed brand from among other brands, we should probably
prime with the logo of the brand rather than the brand name. Second, the drink has to be considered thirst
quenching and people have to be thirsty. Third, the drink must not be the drink of first choice to
consumers. If the brand of the soft drink is already highly accessible, subliminal advertising will not be
effective. Finally, consumers have to be in a situation in which they are able to make that choice.
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Consumers often end up complying with sales request as a result of forces of social influence (compliance).
Compliance or acquiescence with a sales request is direct response advertising. The single goal is to getting
consumers to say yes to their offer. The bulk of this research deals with compliance; the overt behavioral
acquiescence response with a specific request is posed. The request can be direct, as when an influence
agent addresses a consumer in a face-to-face context, or it can be more indirect, for instance when
consumers see an ad for vacuum cleaners in a magazine that urges them to respond quickly in order to
collect an attractive discount. As we will see, most of these principles of social influence aim at achieving
compliance without changing consumers attitudes towards a product. There are six principles of social
influence (one added later):
1. Reciprocity 2. Commitment & consistency 3. Social validation
7. Confusion principle
The principles of social influence typically function to foster purchase or purchase facilitation, but does not
affect any of the other advertising objectives. In addition, social influence principles affect singular behavior
and consequently are less effective in influencing behavior patterns with a longer time frame, such as
repeat or habitual buying, variety seeking or brand loyalty.
Automatic has been proffered as the cornerstone of these compliance techniques. A click-whirr response,
blindly saying yes to a sales request, is frequently a mindless response. Click refers to the stimulus that
prompts the behavioral response, and whirr to the actual unfolding of that response.
Social influence techniques rely on processes that are subtle, indirect and outside the conscious awareness
of the target consumers. The effectiveness of these techniques relies on what has called mindlessness.
One consequence of mindlessness is that people re-enact scripts: predetermined sequences of action that
define a well-known situation. Research demonstrated that people often act mindlessly in such scripted
situations.
According to the least-effort principle that underlies the motivational assumptions of dual process theories
of information processing, people should only behave in this mindless manner if there is not sufficient
reason to invest effort in mindful behavior. Scripts are only one of several knowledge structures that help
us to act efficiently in complex physical or social environments.
Another type of knowledge structure that people use to simplify complex decisions is cognitive heuristics.
Many compliance techniques rely on consumers who make mindless, low-effort decisions to use cognitive
heuristics.
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The thats-not-all tactic works by seducing customers into a negotiating situation. Customers often feel an
obligation to reciprocate the sellers negotiating actions and purchase the product. On the other hand, if
the sellers actions are seen as something they are forced to do, then there should be no need to
reciprocate.
Beyond reciprocity
Influence agents systematically underestimate the intrinsic willingness of targets to say yes to a request,
regardless of its framing: they fail to appreciate sufficiently that for targets, the social costs of refusal
frequently outweigh the instrumental costs of compliance.
Product samples as reciprocity traps: The TNA technique in either form can be considered sales promotion
advertising, such as giving away coupons, cash refunds, contests, sweep-stakes and lotteries, and of course
free product samples and premiums that are offered to consumers. Important effects of free samples are
to trigger a reciprocity response from the consumer.
Shopping momentum effect: the tendency to engage in repeated acts of purchasing after an initial and
unrelated act of buying.
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The foot-in-the-door technique can be explained with the self-perception theory. Self-perception theory
suggests that complying with a small request leads people to label themselves as helpful, good citizens or
as reasonable people. Once people have labeled themselves as such, they have a strong desire to maintain
this self-perception, and they are likely to continue complying.
The bait-and-switch technique is a special case of the low-ball technique. This approach lures the customer
by advertising a low-prices product. When customers discover that the product is not available, a
salesperson encourages them to purchase a substitute that costs more.
Social validation, or the principle of social proof is particularly effective under conditions of ambiguity and
uncertainty, when consensus information is more readily accessible than more objective forms of
information. Products for which social proof as an influence tactic will be especially persuasive are those
with salient (inter) subjective or non-verifiable attributes.
Injunctive norms involve perceptions of which behaviors are accepted or rejected by society: they tell us
what should be done. Injunctive norms motivate us with social rewards for appropriate behavior and social
punishment for inappropriate actions.
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Familiarity
The mere exposure effect suggests that the more familiar we become with an object, the more we like it.
Research shows that the mere exposure effect is also applicable to our familiarity with specific people: we
tend to like familiar people.
Physical Attractiveness
Research shows that we automatically assume attractive people to be intelligent, kind, and honest. This
halo effect suggests that we over-generalize, assuming that one positive trait (e.g., physical attractiveness)
implies the presence of many other positive traits.
Similarity
The similarity tactic describes that people tend to like others who are similar in terms of appearance,
attitudes, opinions, lifestyle, personality, or social and educational backgrounds. We tend to dislike those
who are dissimilar to us, and this finding has important implications for understanding stereotyping and
prejudice.
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Ingratiation
Ingratiation involves purposefully bringing oneself into the good graces of another person in order to
engender liking. The ingratiation doesnt have to be accurate to work. The ingratiators dilemma is when
ingratiator goes too far with the flattery, making it exaggerated or inappropriate. Creating indirect
associations to a positively evaluated stimulus can also increase liking for the stimulus. E.g, when our team
wins, we are more likely to wear merchandise adorned with the teams logo.
People also like to be first to communicate good news, since the positive feelings created by the good news
often transfer to the communicator (affect transfer). The tendency to keep mum about unpleasant
messages is called the MUM effect.
The scarcity principle serves an important heuristic function. We think that objects that are of higher value
are typically harder to obtain than less valuable objects, scarcity constitutes an important mental shortcut
to infer the value or merit of something. Thus, scarcity should primarily affect consumer behavior under
conditions of mindlessness.
According to commodity theory, limiting the availability of an object, or limiting information (as in the case
of censor ship) should enhance the desirability of the object and the information not because scarcity acts
as heuristic cue, but because increased scarcity instigates a tendency to form more extreme attitudes. This
attitude polarization is assumed to be the result of enhanced thinking about the merits of the object due to
scarcity.
An alternative explanation of these findings could be derived from reactance theory. As availability is
reduced, we feel that we lose the freedom to choose. This reduction of our freedom prompts a strong
motivation to restore freedom, which has been called psychological reactance.
DTR is assumed to gently confuse the target consumer without brutally awakening them into a state of
careful scrutiny of the sales script. The technique reduces the targets ability to produce counterarguments
in response to the sale script. To be effective, the technique would require a persuasive reframe while
participants are still distracted. This reframe would function as a simple decision heuristic to affect
compliance with the sales request.
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Online advertising has a strong potential for targeting and has large audiences despite its dynamic nature.
Research showed that matched ads (e.g. display and search advertising) improved consumer purchase
intentions, and so does obtrusiveness (making it hard to ignore ads). But: a matched, obtrusive ad was
found to negatively affect purchase intentions.
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To improve trust, putting photos of your employees on your website helps, but even just putting up a photo
of your office building can increase it with 15%. Because people get the sense that it is real, it actually exists
and is thus trustworthy.
A professional slick design had the largest impact on trust, and more particular on ability beliefs. While
security/privacy cues did affect benevolence and integrity beliefs, these did not spill over to influence
purchase intentions. Involvement or online engagement is also important. It makes good sense to focus
mainly on cues conveying a companys ability and competence when ones involvement in the product it
offers is relatively high. Ironically, this might simply involve hiring a professional website designer.
To make ads more face-to-face a strategy is to make use of the human face in banner ads. Research
indicated that memorability for the ad and product was enhances when an adverted gaze was used. The
adverted gaze, in contrast, gently funnels attention toward the product and brand and so aids in
improving ad and product memorability.
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Being online permanently may create a state of chronic cognitive load that creates the conditions
conducive of more unconscious, automatic and heuristic processes. The Threaded Cognition Theory holds
that we can do multiple things at the same time, as long as the processed used or not serial in nature but
parallel. Each of these resources can operate in parallel (we can see and solve a crossword puzzle
simultaneously) but they are themselves serial in their operation (if we focus visual attention to object A,
we can only focus on object B after finishing focusing on object A, not in parallel). Online multitasking
frequently requires concurrent use of the same resources (working memory, reading skills, writing skills). As
a consequence, a chronic online state of cognitive load might ensue. In sum, the gist of this research
corroborates the notion that chronic online connectivity might indeed induce a state of chronic cognitive
load that makes people susceptible to the principle of automaticity and its concurrent tendency for
heuristic processing, judgment and decision-making.
Online heuristics
The computer is always true heuristic holds that people have an increased tendency to believe
information that they know comes from a computer (rather than an undefined printed course).
Research has underscored the importance of other classic heuristic principles in the online sphere, most
notably the social proof heuristic (for example, placing consumers review on websites to improve social
proof).
In addition, in the online sphere, (dis)similarity cues appear to affect female consumers more than they do
male consumers. This suggests that when advertisers target female consumers, they need not shun away
from mobilizing this heuristic principle. In contrast, when men are the focal consumer groups, similarity
induced linking might prove to be less effective online than offline.
Both types of choice architecture (comparison and recommendation) improved decision-making quality.
However, under certain conditions recommendations can be seen as pushy and may result in feelings of
reactance. Research suggest that there are instances when recommendations actually make it harder,
namely when the consumer has already formed an opinion about a product and the recommendation is
discrepant with that position. Now consumers cannot simply follow their own opinion or the
recommendation, but have to resolve the conflict between the two. This may ultimately negatively affect
satisfaction with whatever decision is made.
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Online stereotyping
Because searches and offerings now become more personalized based as they are on ones own previous
behavior, recommendations and comparison engines will increasingly turn out a constrained set of items.
This will cause consumers to be increasingly exposed mainly to those results that match their previous
values, wishes and preferences. This may seem ideal and nicely personalized, but the end result might be
increased stereotyping in judgment and choice with people becoming ever more intolerant of opinions and
preferences that do not match their own. This effect might even be exacerbated by alternative spreading:
the tendency to spread alternatives after actually choosing by valuing the chosen option even more, and
the unchosen one less than before the choice was made.
There might be some self-enhancement taking place on Facebook, but the extent of it is generally modest.
There is a reason for this people become first friend offline and then online. An extension of the beauty-
halo effect: Research showed that people are more motivated to become friends with attractive as
opposed unattractive people on social media.
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How emotion affect online diffusion and diffusion affects online emotion
Research exploring the dynamics of what it takes for a message to go viral has uncovered that a key factor
responsible is not just the emotion that the message evokes (positive or more negative), but rather the
extent to which the emotion is high in arousal with more arousing emotions (i.e. rage or happiness)
inducing more chances of virality than emotions low in arousal (e.g. sadness or quiescence). These results
make good sense, after all virality hinges on active behavior of the message recipients: they not only have
to consume the news item, they also have to be motivated to share it with others in order to speed up the
diffusion process.
Finally, other work shows that just as emotion can foster message diffusion, diffusion can promote
emotions. In the largest field study involving Facebook ever, it was found that the communication of
emotions (positive vs. negative) directly influenced the spreading of emotions over the network.
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