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STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Punch 0 (5) 1 1+1 --- RA 3 MS Fighting
Punch 0 (5) 1 1+1 --- LA 3 MS Fighting
Kick 0 (5) 1 2+2 --- RL 3 MS Fighting
Kick 0 (5) 1 2+2 --- LL 3 MS Fighting
2-bbl. Vulcan 0 (5) 3 4MG 8 H 4 Gunnery
OPTIONAL WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
SUBROC Gun 0 (5) 6UW 12 8 2H 6 Missile
4-tube 240Mm Rocket Pod* -1 (4) 6UW 11 4 T (Ext.) 5 Missile
*The torso can mount a maximum of two pods.
SPECIAL ABILITIES
Amphibious
SPECS
Height: 17.5 m
Standard Weight: 43.3 t
Maximum Weight: 60.8 t
Generator Output: 951 Kw
Thruster Output: 66000 kg
Armor Type: Super-hard steel alloy
First Appearance: MSV
GUNDAM SENKI
MSM-03 Gogg
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -6 (6) (2) 10 4 8 7
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (8) 1UW 9+3 --- RA 9 MS Fighting
Claw +2 (8) 1UW 9+3 --- LA 9 MS Fighting
Kick 0 (6) 1 2+4 --- RL 5 MS Fighting
Kick 0 (6) 1 2+4 --- LL 5 MS Fighting
Shoulder Charge -2 (4) Sp. 10 --- --- --- MS Fighting
2-bbl. Mega-particle Gun 0 (6) 6 10CL2 20 T 5 Gunnery
Torpedo Tube 0 (6) 6UW 12CL2 3 T 6 Missile
Freezy Yard Sp. --- Sp. Sp. Sp. T --- Sp.
SPECIAL ABILITIES
Amphibious
SPECS
Height: 18.3 m
Standard Weight: 82.4 t
Maximum Weight: 159.4 t
Generator Output: 1740 Kw
Thruster Output: 121000 kg
Armor Type: Titanium-ceramic composite
First Appearance: TV
Freezy Yard
When Freezy Yard is used by Zeon amphibious MS, its spreading through its surroundings disables the fuses of nearby mines. When
a MS using Freezy Yard touches a mine, the mine only explodes on a 2 on a roll of 2D6. Also, Freezy Yard can override sonar. A MS
cloaked in Freezy Yard cannot be detected by sonar.
GUNDAM SENKI
MSM-03C Hygogg
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -4 (8) (4) 11 4 9 10
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (10) 1UW 7+3 --- RA 7 MS Fighting
Claw +2 (10) 1UW 7+3 --- LA 7 MS Fighting
Kick 0 (8) 1 2+5 --- RL 5 MS Fighting
Kick 0 (8) 1 2+5 --- LL 5 MS Fighting
Shoulder Charge -2 (6) Sp. 10 --- --- --- MS Fighting
4-tubeTorpedo Tube 0 (8) 5UW 10MG 3 T 5 Missile
Mega-particle Gun 0 (8) 6 10 20 T 5 Gunnery
Mega-particle Gun 0 (8) 6 10 20 T 5 Gunnery
Freezy Yard Sp. --- Sp. Sp. Sp. T --- Sp.
OPTIONAL WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Hand Missile Unit -2 (6) 6 12 1 RA (Ext.) 6 Missile
Hand Missile Unit -2 (6) 6 12 1 LA (Ext.) 6 Missile
SPECIAL ABILITIES
Amphibious
SPECS
Height: 15.4 m
Standard Weight: 54.5 t
Maximum Weight: 79.2 t
Generator Output: 2735 Kw
Thruster Output: 86000 kg
Armor Type: Titanium-ceramic composite
First Appearance: G-0080
Freezy Yard
When Freezy Yard is used by Zeon amphibious MS, its spreading through its surroundings disables the fuses of nearby mines. When
a MS using Freezy Yard touches a mine, the mine only explodes on a 2 on a roll of 2D6. Also, Freezy Yard can override sonar. A MS
cloaked in Freezy Yard cannot be detected by sonar.
GUNDAM SENKI
MSM-04 Acguy
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -5 (7) (3) 10 4 9 7
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (9) 1UW 6+3 --- RA 6 MS Fighting
Claw +2 (9) 1UW 6+3 --- LA 6 MS Fighting
Kick 0 (7) 1 2+4 --- RL 5 MS Fighting
Kick 0 (7) 1 2+4 --- LL 5 MS Fighting
6-tube Missile -1 (6) 6UW 11MG 2 RA 5 Missile
6-tube Missile -1 (6) 6UW 11MG 2 LA 5 Missile
Mega-particle Gun +1 (8) 7 12 30 RA 6 Gunnery
4-bbl. 105mm Vulcan +2 (9) 7 6MG 5 H 6 Gunnery
Freezy Yard Sp. --- Sp. Sp. Sp. T --- Sp.
SPECIAL ABILITIES
Amphibious
SPECS
Height: 19.2 m
Standard Weight: 91.6 t
Maximum Weight: 129 t
Generator Output: 1870 Kw
Thruster Output: 109600 kg
Armor Type: Super-hard steel alloy
First Appearance: TV
Freezy Yard
When Freezy Yard is used by Zeon amphibious MS, its spreading through its surroundings disables the fuses of nearby mines. When
a MS using Freezy Yard touches a mine, the mine only explodes on a 2 on a roll of 2D6. Also, Freezy Yard can override sonar. A MS
cloaked in Freezy Yard cannot be detected by sonar.
Ceiling Travel
Given the Acguy's flexible arms, it can use its claws to move on the ceilings of cave systems like Jaburo. It can move at an MA of 8, but
the pilot must make a Reflex + MS Pilot roll against a difficulty of 15. If the roll fails, the claws fail to pierce the ceiling, and the Acguy
drops straight down and falls over.
GUNDAM SENKI
MSM-04G Juaggu
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -6 (6) (2) 10 3 6 5
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Kick 0 (6) 1 2+4 --- RL 5 MS Fighting
Kick 0 (6) 1 2+4 --- LL 5 MS Fighting
4-bbl. Mega-particle Gun 0 (6) 5 8CL4 10 T 4 Gunnery
3-tube 320mm Rocket Lcr. -1 (5) 6 11CL3 1 RA 5 Missile
3-tube 320mm Rocket Lcr. -1 (5) 6 11CL3 1 LA 5 Missile
Melee-use Arm +2 (8) 2 7+3 --- RA 7 MS Fighting
SPECIAL ABILITIES
Amphibious
SPECS
Height: 17.4 m
Standard Weight: 137.3 t
Generator Output: 2660 Kw
Armor Type: Super-hard steel alloy
First Appearance: MSV
GUNDAM SENKI
MSM-04N Agguguy
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -5 (7) (3) 10 4 7 7
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Head Vulcan 0 (7) 3 4MG 10 H 4 Gunnery
Kick 0 (7) 1 2+4 --- RL 5 MS Fighting
Kick 0 (7) 1 2+4 --- LL 5 MS Fighting
Heat Rod -1 (6) 2 6+3HW --- RA 3 MS Melee
Heat Rod -1 (6) 2 6+3HW --- LA 3 MS Melee
Claw* +2 (9) 1UW 8+3 --- RA 8 MS Fighting
Claw* +2 (9) 1UW 8+3 --- LA 8 MS Fighting
*May be equipped instead of the heat rods.
SPECIAL ABILITIES
Amphibious
SPECS
Height: 19.0 m
Standard Weight: 113.7 t
Generator Output: 2010 Kw
Armor Type: Super-hard steel alloy
First Appearance: MSV
Heat Rod
The heat rod is an extremely effective melee weapon. Though it is a melee weapon, it is able to reach enemies two hexes away. In addition, it possesses
the two special abilities listed below. The heat rod's special abilities have no effect on warships.
--Electricity
When the heat rod deals normal damage to a target, it has the ability to apply an electric shock to the target as well. The pilot of the unit hit by the
heat rod rolls 2D6: if he rolls below his unit's Power rank, there is no effect. If the check fails, the unit is immobilized by the shock. If the heat rod is
parried by a beam weapon or heat weapon, the shock effect does not occur. If it is parried by a shield the effect will still occur. On the third and
succeeding turns after the shock effect, the pilot of the shocked unit may attempt a difficulty 20 Tech check ; success will restore the unit's full
functionality.
--Entanglement
The heat rod may be used to entangle a target:
--To aim an an arm or leg, or else the head, take a penalty of -2 to your attack roll. If successful, the target is unable to use that limb until it breaks free.
--To entangle both legs, take a penalty of -4 to your attack roll. If successful, the target falls over and is unable to use its legs or move until it breaks
free. Apply damage to both legs.
--To entangle both arms and the torso, take a penalty of -5 to your attack roll. If successful, the target is unable to move and cannot use its arms until it
breaks free. Apply damage to both arms and torso.
--While entangling a target with the heat rod, the unit can not use the arm containing the heat rod to make an attack action, but the unit may
automatically apply damage (both normal and shock) to the entangled target.
--In order to break free from the heat rod, the target must use one action. The pilot of the Gouf and the escaping unit must roll an opposed check:
Agguguy: Mecha Reflex + MS Melee + 2D6
Escapee: Mecha Reflex + MS Fighting + 2D6
If the escapee's roll is higher than the Agguguy's, the escape attempt is successful.
GUNDAM SENKI
MSM-07 Z'Gok
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -4 (8) (4) 11 6 10 8
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (10) 1UW 8+3 --- RA 8 MS Fighting
Claw +2 (10) 1UW 8+3 --- LA 8 MS Fighting
Kick 0 (8) 1 2+5 --- RL 5 MS Fighting
Kick 0 (8) 1 2+5 --- LL 5 MS Fighting
Shoulder Charge -2 (6) Sp. 11 --- --- --- MS Fighting
Mega-particle Gun +1 (9) 7 14 30 RA 7 Gunnery
Mega-particle Gun +1 (9) 7 14 30 LA 7 Gunnery
6-tube Missile Lnc. -1 (7) 6UW 11MG 5 T 5 Missile
SPECIAL ABILITIES
Amphibious
SPECS
Height: 18.4 m
Standard Weight: 65.1 t
Maximum Weight: 96.4 t
Generator Output: 2480 Kw
Thruster Output: 83000 kg
Armor Type: Titanium-ceramic composite
First Appearance: TV
GUNDAM SENKI
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (11) 1UW 8+3 --- RA 8 MS Fighting
Claw +2 (11) 1UW 8+3 --- LA 8 MS Fighting
Kick 0 (9) 1 2+5 --- RL 5 MS Fighting
Kick 0 (9) 1 2+5 --- LL 5 MS Fighting
Shoulder Charge -2 (7) Sp. 11 --- --- --- MS Fighting
Mega-particle Gun +1 (10) 7 14 30 RA 7 Gunnery
Mega-particle Gun +1 (10) 7 14 30 LA 7 Gunnery
6-tube Missile Lnc. -1 (8) 6UW 11MG 5 T 5 Missile
SPECIAL ABILITIES
Amphibious, Ace Custom
SPECS
Height: 18.4 m
Standard Weight: 65.1 t
Maximum Weight: 96.4 t
Generator Output: 2480 Kw
Thruster Output: 83000 kg
Armor Type: Titanium-ceramic composite
First Appearance: TV
GUNDAM SENKI
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (10) 1UW 8+3 --- RA 8 MS Fighting
Claw +2 (10) 1UW 8+3 --- LA 8 MS Fighting
Kick 0 (8) 1 2+5 --- RL 5 MS Fighting
Kick 0 (8) 1 2+5 --- LL 5 MS Fighting
Shoulder Charge -2 (6) Sp. 11 --- --- --- MS Fighting
Beam Cannon +1 (9) 7 14 30 RA 7 Gunnery
Beam Cannon +1 (9) 7 14 30 LA 7 Gunnery
6-tube Torpedo Lnc. -1 (7) 6UW 11MG 5 T 5 Missile
SPECIAL ABILITIES
Amphibious
SPECS
Height: 18.4 m
Standard Weight: 69.5 t
Maximum Weight: 88.9 t
Generator Output: 2570 Kw
Thruster Output: 112000 kg
Armor Type: Titanium-ceramic composite
First Appearance: G-0080
GUNDAM SENKI
MSM-07 Z'Gok
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER MA UNDERWATER MA THRUSTER MA
MS MS Pilot -4 (8) (4) 11 6 10 8
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Wire Cutter -2 (6) 2 8 10 T (Ext.) 4 Gunnery
Melee-use Arm +2 (10) 2 7+3 --- RA 7 MS Fighting
Melee-use Arm +2 (10) 2 7+3 --- LA 7 MS Fighting
Kick 0 (8) 1 2+5 --- RL 5 MS Fighting
Kick 0 (8) 1 2+5 --- LL 5 MS Fighting
Shoulder Charge -2 (6) Sp. 11 --- --- --- MS Fighting
SPECIAL ABILITIES
Amphibious
SPECS
Height: 18.2 m
Standard Weight: 77.4 t
GUNDAM SENKI
MSM-10 Zock
TYPE SKILL MV TYPICAL PILOT INITIATIVE POWER HOVER UNDERWATER MA THRUSTER MA
MS MS Pilot -6 (6) (2) 12 4 7 10
STANDARD WEAPONS
TYPE WA TYPICAL SKILL RANGE DAMAGE SHOTS LOCATION KILLS SKILL
Claw +2 (8) 1UW 10+3 --- RA 10 MS Fighting
Claw +2 (8) 1UW 10+3 --- LA 10 MS Fighting
Phonon Maser Gun +1 (7) 8UW 16 40 T 8 Gunnery
Shoulder Mega-particle Guns* +1 (7) 6 10CL4 40 T 5 Gunnery
Shoulder Mega-particle Guns* +1 (7) 6 10CL4 40 T 5 Gunnery
Freezy Yard Sp. --- Sp. Sp. Sp. T --- Sp.
*4 barrels face forward, and 4 aft. Keep track of shots fired separately.
SPECIAL ABILITIES
Amphibious, 360 field of vision
SPECS
Height: 23.9 m
Standard Weight: 167.6 t
Maximum Weight: 229 t
Generator Output: 3849 Kw
Thruster Output: 253000 kg
Armor Type: Titanium-ceramic composite
First Appearance: TV
Freezy Yard
When Freezy Yard is used by Zeon amphibious MS, its spreading through its surroundings disables the fuses of nearby mines. When
a MS using Freezy Yard touches a mine, the mine only explodes on a 2 on a roll of 2D6. Also, Freezy Yard can override sonar. A MS
cloaked in Freezy Yard cannot be detected by sonar.
GUNDAM SENKI