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Skirmish Sangin and Special Operations Missions Generation

Youre not in Kandahar anymore.


By Neal 5x5

Nations, corporations, and even wealthy or powerful individuals sometimes require services that
a traditional military does not and cannot perform. This area of action is often in violation of local
or international law and may require a degree of deniability. This is the arena of special
operators, highly trained individuals with specialized skills, who conduct asymetrical warfare and
other missions.

Skirmish Sangin is an excellent rule set for simulating


these Special Operations missions. The system for
designing and skirmishing both traditional and
asymetrical forces allows players to pit operators from
any side of a conflict in these situations.

This type of combat is fought between an aggressor


and a defender. The aggressor is almost always a
small team of Elite or Veteran figures, while the
defender is usually a larger force of Novice and
Average figures stiffened by a few Veterans in
important locations. Players should decide beforehand
who is going to take on what role, either by mutual
agreement or by rolling off.

Creating a Special Operations mission is as simple as rolling 4d6. The first die determines the
Mission Type for the aggressor. The second and third die, compared against the appropriate
tables under Mission Details, determines the target and type of location, respectively. The
fourth die determines the Specific Locations where the combat takes place.

Mission Type
D6 Roll Mission

1 Assassination

2 Extraction

3 Espionage

4 Sabotage

5 Raid

6 Surveillance
Mission Details

Assassination
D6 The target is... And is currently...
Roll

1 ...an important politician. ...being moved out. Roll on the Hub table.

2 ...a specialist or scientist. ...on the road. Roll on the Road table.

3 ...an informer or spy.. ...resting. Roll on the Compound table.

4 ...a defector. ...at a safe house. Roll on the City table.

5 ...a general. ...at a manufacturing site. Roll on the Industrial table.

6 ...a family member of one of the above (re-roll). ...hiding out in the boonies. Roll on the Rural table.

Extraction
D6 The target is... And is currently...
Roll

1 ...a politician. ...preparing to move out. Roll on the Hub table.

2 ...a defecting specialist or scientist. ...in transit by convoy. Roll on the Road table.

3 ...an informer. ...being held incommunicado. Roll on the Compound


table.

4 ...a defector. ...being held in a local hotel. Roll on the City table

5 ...a captured spy. ...being held at a local manufacturing site. Roll on the
Industrial table.

6 ...a family member of one of the above (re-roll). ...out in the boonies. Roll on the Rural table.

Espionage
D6 The target is... And is currently...
Roll

1 ...a communication or encryption ...being prepared to be transported away. Roll on the Hub table.
device.

2 ...an experimental weapon. ...in transit by convoy. Roll on the Road table.

3 ...an experimental formula. ...being held at a local site. Roll on the Compound table.

4 ...secret enemy plans. ...being held in an urban location. Roll on the City table.

5 ...experimental materials. ...being reviewed at a local manufacturing site. Roll on the


Industrial table.

6 ...incriminating financial records. ...being held out in the boonies. Roll on the Rural table.
Sabotage
D6 Roll The target is... And is currently...

1 ...a communications hub. ...switching vehicles. Roll on the Hub table.

2 ...a cache of weapons. ...stashed near a road. Roll on the Road table.

3 ...a supply of drugs. ...being stored at a private location. Roll on the Compound table

4 ...a mainframe or data storage. ...in a building. Roll on the City table.

5 ...a surveillance device. ...in a local manufacturing facility. Roll on the Industrial table.

6 ...a shipment of chemicals. ...stashed away from prying eyes. Roll on the Rural table.

Raid
D6 Roll The target is... And is currently...

1 ...an enemy force. ...preparing to leave the country. Roll on the Hub table.

2 ...an enemy force. ...in a convoy. Roll on the Road table.

3 ...an enemy force. ...holed up at a private site. Roll on the Compound table.

4 ...an enemy force. ...in a local building. Roll on the City table.

5 ...an enemy force. ...protecting a manufacturing site. Roll on the Industrial table.

6 ...an enemy force. ...hiding among the locals. Roll on the Rural table.

Surveillance
D6 Roll The target is... And is ...

1 ...an area of interest. ...a transport hub. Roll on the Hub table.

2 ...an area of interest. ...in transit by convoy. Roll on the Road table.

3 ...an area of interest. ...a local residence or business. Roll on the Compound table.

4 ...an area of interest. ...a safe house. Roll on the City table.

5 ...an area of interest. ...an industrial center. Roll on the Industrial table.

6 ...an area of interest. ...an out-of-the-way location. Roll on the Rural table.
Specific Locations
D6 City Compound Hub Road Industrial Rural
Roll

1 Slum Corporate Subway/Train Cemetery Office Farming Coop


Campus Station Building

2 Suburb Corporate Dock/Pier National Preserve Junkyard Trailer Park


Farm

3 Shopping Private Estate Rooftop Construction Refinery Amusement Park


Mall Heliport Zone

4 Business Church Private Airport Highway Factory Village


District Over/Underpass

5 Museum Motel Truck Stop Bridge Warehouse Ghost Town

6 College Private Clinic Train Switching Tunnel Mine Housing


Campus Yard Development
Under Construction

Example Missions
Roll Mission Target Location

3, 1, 1, 5 Espionage Encryption device Truck stop

6, 3, 3, 4 Surveillance Area of Interest Church

2, 1, 2, 5 Extraction Friendly politician Bridge

4, 1, 5, 6 Sabotage Comms device Mine

5, 1, 3, 3 Raid Enemy Private Estate

1, 6 (3), 6, 1 Assassination Family member of informer Farming Coop


Game Narrative
Players should attempt to add as much of a narrative element to their game as possible. This
not only adds to the fun, but allows players to determine victory conditions.

The first example mission is Espionage of an encryption device while at a truck stop.

The players agree that the device is in the back of a heavy truck and being transported across
the country and is protected by a squad of soldiers travelling in a separate vehicle. The
Aggressors victory condition is that one figure must next to the truck for at least one full turn
allow it to get an image of the device. The Defenders victory condition is to prevent this from
happening.

Campaigns and Linked Scenarios


The small size and elite nature of the Aggressor in Special Operations missions makes for
interesting and unique campaigns. One scenario can lead to another, depending on the
interpretation of the die rolls and which player wants to take on the role of the Aggressor and the
Defender.

Example Campaign
The easternmost province of the small
central European nation of Moldova is a
break-away state known as Transnistria. A
group of Transnistrian ultra-nationalists
(the Defenders) are attempting to reignite
the conflict and establish themselves as
heroes and leaders. They have financial
backing in the form of a supply of narcotics
from an international criminal organization
that has been promised safe haven in the
new country.

The surrounding nations wish to prevent


the conflict but none desire to be part of a
diplomatic embarrassment should their
efforts come to light. Consequently, a team
of operators (the Aggressors) is covertly
inserted into the area to stop the ultra-
nationalists.

Mission One: Extraction of a family member of a useful informant being held at a motel.
Mission Two: Sabotage of a cache of drugs located at an ultra-nationalist village.
Mission Three: With their plans revealed and their cache of drugs sabotaged, the ultra-
nationalists prepare to flee the country from a private airport. The operators are to Raid
the airport and kill or capture the ultra-nationalist leaders.

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