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CHAPTER 1

WIRELESS SENSOR NETWORK

In this chapter firstly introduce the basic concepts behind the emerging area of
Wireless Sensor Networks (WSN) such as, network components of Wireless Sensor
Networks, Mobility models and its standards ,at the same time we also present an
overview of the its applications and security challenges.

1.1. Introduction:
Wireless sensors network (WSN) is the collection of homogenous, self organized nodes
known as sensor nodes. These nodes have the event sensing capabilities, data processing
capabilities.

Figure 1.1 Wireless Sensor Network

The components of sensor node are integrated on a single or multiple boards, and
packaged in a few cubic inches. A wireless sensor network consists of few to thousands
of nodes which communicate through wireless channels for information sharing and

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cooperative processing. A user can retrieve information of his/her interest from the
wireless sensor network by putting queries and gathering results from the base stations or
sink nodes. The base stations in wireless sensor networks behave as an interface between
users and the network. Wireless sensor networks can also be considered as a distributed
database as the sensor networks can be connected to the Internet, through which global
information sharing becomes feasible. Wireless Sensor Networks consist of number of
individual nodes that are able to interact with the environment by sensing physical
parameter or controlling the physical parameters, these nodes have to collaborate in order
to fulfil their tasks as usually, a single node is incapable of doing so and they use wireless
communication to enable this collaboration.

1.1.1 Wireless Sensor Network Model:


The major components of a typical sensor network are:
Sensor Field: A sensor field is the area in which the all sensors nodes are placed.

Figure 1.2 : Wireless Sensor network model

Sensor nodes: Sensor node has capabilities of event sensing, data processing and
communication capabilities.
Sink: A sink is a sensor node with the specific task of data receiving, data
processing and data storing from the other sensor nodes. They serve to reduce the
total number of messages that need to be sent, hence reducing the overall energy
requirements of the network. Sinks are also known as data aggregation points.

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Task Manager: The task manager also known as base station is a centralised
point of control within the network that extracts information from the network.

1.1.2 Network Components of a Wireless Sensor Node:


The main components of a general WSN are the sensor nodes, the sink (base station).
Sensing Unit: Sensors play a very important role in wireless sensor networks by
creating a connection between physical world and computation world. Sensor is
a hardware device used to measure the change in physical condition of an area of
interest and produce response to that change. It converts the analogue data
(sensed data from an environment) to digital data and then sends it to the
microcontroller for further processing.
A typical wireless sensor node is a micro-electronic node with less than 0.5 Ah
and 1.2 V power source.

Figure 1.3: Components of a Wireless Sensor Node

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Memory Unit: Memory unit of the sensor node is used to store both the data and
program code. For data packets storing from neighbouring (other) nodes
Random Only Memory (ROM) is normally used and to storing the program
code, flash memory or Electrically Erasable Programmable Read Only Memory
(EEPRM) is used.

Power Unit: A sensor node consist a power unit that responsible for computation
and transmission and deliver power to all its units. The basic power consumption
at node is due to computation and transmission where transmission is the most
expensive activity at sensor node in terms of power consumption. Mostly, sensor
nodes are battery operated but it can also scavenge energy from the environment
through solar cells.

Processing Unit: Processing unit is responsible for data acquisition, processing


incoming and outgoing information, implementing and adjusting routing
information considering the performance conditions of the transmission. Sensor
node has a microcontroller which consist a processing unit, memory, converters
(analogue to digital, ATD) timer and Universal Asynchronous Receive and
Transmit (UART) interfaces to do the processing tasks.

1.1.3 WSN Communication Architecture:


The protocol stack consists of the physical layer, data link layer, network layer, transport
layer and application layer. And also consist of power management plane, mobility
management plane and task management plane. The main usage of protocol stack are
integrating data with networking protocols, communicates power efficiently through the
wireless medium. The physical layer is required for carrier frequency generation,
frequency selection, signal detection, modulation and data encryption, transmission and
receiving mechanisms. The Data Link Layer is required for medium access, error control,
multiplexing and de- multiplexing of data streams and data frame detection.

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It also ensures reliable point to point and point to multi-hop connections in the network.
The MAC layer of data link layer provides the facility of collision detection and use
minimal power. The network layer is required for routing the information received from
the transport layer i.e. finding the most efficient path for the packet to travel on its way to
a destination. The Transport Layer is needed when the sensor network intends to be
accessed through the internet. It also helps in maintaining the flow of data whenever the
application requires it. The application layer is responsible for presenting all required
information to the application and application users and propagating requests from the
application layer down to the lower layer.

Figure 1.4: Protocol Stack

1.2 Clustering in wireless sensor network:


In clustering, the sensor nodes are partitioned into different clusters. Each cluster is
managed by a node referred as cluster head (CH) and other nodes are referred as cluster
nodes. Cluster nodes do not communicate directly with the sink node. They have to pass
the collected data to the cluster head and cluster head received from data from cluster
nodes and then aggregate the data and transmits it to the base station .Thus minimizes the
energy consumption and number of messages communicated to base station. Also
number of active nodes in communication is reduced.

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Sensor Node: It is the core component of wireless sensor network. It has the capability of
sensing, processing, routing, etc.
Cluster Head: The Cluster head (CH) is the master for all nodes in the specific cluster
and responsible for different activities carried out in the cluster, such as data aggregation,
data transmission to base station, scheduling in the cluster, etc.
Base Station: Base station is considered as a main data collection node for the entire
sensor network. It is the bridge between the sensor network and the end user. Normally
this node is considered as a node with no power constraints.

Figure 1.5: Clustered Sensor Network


Cluster: It is the organizational unit of the network, created to simplify the
communication in the sensor network.
Advantages of Clustering:
Scalability for large number of nodes
Reduces communication overhead
Efficient use of resources in WSNs
Transmit aggregated data to the data sink
Reducing number of nodes taking part in transmission
Useful Energy consumption

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1.3. Characteristics of Wireless Sensor Networks
Wireless Sensor Networks have some unique characteristics. These are:
Low power consumption: Sensor nodes are small-scale devices with volumes
approaching a cubic millimetre in the near future. Such small devices are very
limited in the amount of energy they can store or harvest from the environment.
Ability to cope with node failures: Nodes are subject to failures due to depleted
batteries or, more generally, due to environmental influences. Limited size and
energy also typically means restricted resources (CPU performance, memory,
wireless communication bandwidth and range).
Limited Communication Capability: The transmission range of a sensor nodes
is varied from tens of meters to hundreds of meters, which is highly depend on
the geographical environments and the natural causes. The bandwidth of a sensor
node is also very limited. Consequently, how to finish the expected tasks under
the constraint of limited communication capability is a challenge issue in
Wireless Sensor Networks.
Limited Computing and Storage Capabilities: The computing, processing, and
storage capabilities of sensor nodes are very limited. Thus, only some basic data
processing and computing tasks can be finished on a node. Meanwhile, the
memory and storage space of sensor nodes are also very limited, where some
temporary data can be stored.
Dynamic Network: Wireless Sensor Networks are large-scale networks. During
the working process of a Wireless Sensor Networks, some nodes may die due to
exhaust their energy or damaged by some other causes, and some new nodes may
come to join the network. Hence, how to deal with this dynamics for Wireless
Sensor Networks and make the network adapt the changes is a challenge issue
when design algorithms and protocols for Wireless Sensor Networks
Huge Data Flows: The data produced by the sensor nodes by viewed as data
flows. Intuitively, as time goes on, huge data flows are generated by a Wireless
Sensor Networks. Among these data flows, there may be a lot of redundant data.
Considering the limitations of sensors nodes on computing, communication, and

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storage capabilities, how to manage, query, analyze, and utilize these data is
another challenge works for researchers.

1.4. Applications of Wireless Sensor Networks:


Wireless sensor network can be developed for various types of application based on its
data delivery, application type and application objective. Generally WSN application can
be classified into following four classes.

1. Commercial and Industrial Applications:


a. Monitoring an Industrial Plant: The wireless sensors are used to monitor the state of
the physical plant and control device Cost savings can be achieved through inexpensive
wireless means.
b. Inventory Control: Sensor nodes are used for warehouses products tagging. This will
enable the users to track the exact location of the products as well as inventory the stock
on hand. Inserting new products can be achieved by attaching the appropriate sensor
nodes to the products. If the products are perishable, the senor node can also report the
state of the products such as days in storage or temperature.

2. Health Applications
a. Gym Workout Performance Monitoring: The gym member users pulse and
respiratory rate can be monitored via wireless sensor nodes and transmitted to a personal
computer for analysis. The gym club can monitors the exercise behaviour of members
and intervene when members need help reaching their goals.
b. Monitoring of Human Physiological Data: Sensor nodes can collected the
physiological data and stored over a period of time to study human habits and behaviour.
Sensor nodes allow greater freedom of movement and allow physicians to either monitor
an existing condition.

3. Environmental Applications:
a. Soil Condition Monitoring: Sensor nodes can monitor soil temperature and moisture
for a given area. The sensor nodes can also be fitted with a variety of chemical and

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biological sensors so that the farmers can determine the level of fertilizer. This
application is most suited for vineyards as minor changes in the environment can greatly
affect the value of the crop and how it is subsequently processed.
b. Seismic Activity Detection: Sensor nodes placed in regions for detection of seismic
activity such as earthquakes, volcanic eruptions or a tsunami. Timely analysis of such
information will enable cities to be evacuated. Sensor nodes placed in regions of seismic
activity will enable geologists to monitor and predict the onset of an earthquake, volcanic
eruption or a tsunami.

4. Security and Military Applications:


A wireless sensor network can be an integral part of military command, intelligence,
surveillance, targeting systems, control, computing, and communications. They can be
quickly deployed and are fault tolerant, which makes them an ideal sensing technique for
reconnaissance and surveillance.

a. Monitoring of Force Movement and Inventory: Wireless sensor networks can be


used for monitoring of force movement and availability of equipment and
ammunition. This will enable the military commander to give order to his forces
or equipment to where it is needed most.
b. Battlefield Reconnaissance and Surveillance: A wireless sensor network can be used
to locate and identify targets for potential attacks or to support an attack by friendly
forces Deployed .And wireless sensors networks can also be used in place of guards or
sentries

1.5 Motivation
Recent research into wireless sensor network (WSN) has attracted great interest because
of its advantages like self identification, self diagnostics, reliability, time awareness for
co-ordination with other nodes. In WSN nodes in a network communicate with each other
via wireless communication. Moreover, the energy required to transmit a message is
about twice as great as the energy needed to receive the same message. The route of each
message destined to the base station is really crucial in terms network lifetime: e.g., using
short routes to the base station that contains nodes with depleted batteries may yield

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decreased network lifetime. On the other hand, using a long route composed of many
sensor nodes can significantly increase the network delay.
But, some requirements for the routing protocols are conflicting. Always selecting the
shortest route towards the base station causes the intermediate nodes to deplete faster, this
result in a decreased network lifetime. At the same time, always choosing the shortest
path might result in lowest energy consumption and lowest network delay. Finally, the
routing objectives are tailored by the application; e.g., real-time applications require
minimal network delay, while applications performing statistical computations may
require maximized network lifetime. Hence, different routing mechanisms have been
proposed for different applications. These routing mechanisms primarily differ in terms
of routing objectives and routing techniques, where the techniques are mainly influenced
by the network characteristics.

1.6. Aims and objectives:


The main aim of this research study is to identify the performance challenges for selected
routing protocols in wireless sensors and then evaluate the selected routing protocols for
a selected application environment (Static and Mobile) against the set of qualitative
performance metrics for any protocol. Furthermore the another main objective of this
thesis is to identify delivery demand of the communication for the selected application, to
compare different routing protocols for these applications and to identify the protocol
suitability in the selected application environment on the basis of performance results in
order to attain efficient communication and save network resources.
The particular goals of this thesis work are to:
Develop and design a simulation model and scenarios.
Perform a simulation with different metrics and different scenarios.
Analysis of the results in static and mobile environment.
Comparative study has been done on the basis of simulation results.
Deriving a conclusion on basis of performance evaluation.

1.7. Simulation Tool

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In our dissertation work we are using the Optimized Network Engineering Tool (OPNET
v16.0) software for simulating selected routing protocols. OPNET is a network simulator.

Figure1.7: Flow chart of OPNET


It provides multiple solutions for managing networks and applications e.g. network
operation, planning, research and development (R&D), network engineering and
performance management. OPNET 16.0 is designed for modelling communication
devices, technologies, and protocols and to simulate the performance of these
technologies. It allows the user to design and study the network communication devices,
protocols, individual applications and also simulate the performance of routing protocol.
It supports many wireless technologies and standards such as, IEEE 2002.11, IEEE
2002.15.1, IEEE 2002.16, IEEE 2002.20 and satellite networks. OPNET IT Guru
Academic Edition is available for free to the academic research and teaching community.

It provides a virtual network environment that models the behaviour of an entire network
including its switches, routers, servers, protocols and individual application. The main
merits of OPNET are that it is much easier to use, very user friendly graphical user
interface and provide good quality of documentation.

1.8. RESEARCH METHODOLOGY

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Research methodology defines how the development work should be carried out in the
form of research activity. Research methodology can be understand as a tool that is used
to investigate some area, for which data is collected, analyzed and on the basis of the
analysis conclusions are drawn. There are three types of research i.e. quantitative,
qualitative and mixed approach as defined in.

1. Quantitative Approach
This approach is carried out by investigating the problem by means of collecting data,
experiments and simulation which gives some results, these results are analyzed and
decisions are made on their basis. This approach is used when the researchers want
verify the theories they proposed, or observe the information in greater detail.
2. Qualitative Approach
This approach is usually involves the knowledge claims. These claims are based on a
participatory as well as / or constructive perspectives. This approach follows the
strategies such as ethnographies, phenomenology and grounded theories. When the
researcher wants to study the context or focusing on single phenomenon or concepts, they
used qualitative approach to achieve their desired goals.
3. Mixed Approach
Mixed approach glue together both quantitative and qualitative approaches. This
approach is followed when the researchers wants to base their knowledge claims on
matter of fact grounds. Mixed approach has the ability to produce more complete
knowledge necessary to put a theory and practice as it combined both quantitative and
qualitative approaches.
4. Authors Approach
Authors approach towards the thesis is quantitative. This approach starts by studying the
elated literature specific to security issues in MANETs. Literature review is followed by
simulation modeling. The results are gathered and analyzed and conclusions are drawn on
the basis of the results obtained from simulation.
5. Research Design
The author divided the whole research thesis into four stages.
1) Problem Identification and Selection.

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2) Literature study.
3) Building simulation.
4) Result analysis.

Figure 1.8: Research Methodology

1) Problem Identification and Selection


The most important phase, where it is important to select the proper problem area.
Different areas are studied with in mind about the interest of authors. Most of the time is
given to this phase to select the hot issue. The authors selected MANET as the area of
interest and within MANET the focus was given to the security issues.
2) Literature Study
Once the problem was identified the second phase is to review the state of the art. It is
important to understand the basic and expertise regarding MANETs and the security
issues involved in MANETs. Literature study is conducted to develop a solid background
for the research. Different simulation tools and their functionality are studied.

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3) Building Simulation
The knowledge background developed in the literature phase is put together to develop
and build simulation. Different scenarios are developed according to the requirements of
the problems and are simulated.
4) Result Analysis
The last stage and important and most of the time is given to this stage. Results obtained
from simulation are analyzed carefully and on the basis of analysis, conclusions are
drawn.

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Chapter 2
LITERATURE REVIEW

In this chapter we have studied the various related work on Wireless Sensor
Networks (WSNs) such as its routing protocols, its application classes its and its
network simulator of Wireless Sensor Networks. By conducting literature survey,
we studied different research articles, papers including books to identify factors
which highly influence the routing protocols and affect their performance.

2.1 Related Work:


Sonam Palden.et al; (2012): In this paper authors proposed a novel energy efficient
routing protocol. The proposed protocol is hierarchical and cluster based. In this protocol,
the Base Station selects the Cluster Heads (CH). The selection procedure is carried out in
two stages. In the first stage, all candidate nodes for becoming CH are listed, based on the
parameters like relative distance of the candidate node from the Base Station, remaining
energy level, probable number of neighboring sensor nodes the candidate node can have,
and the number of times the candidate node has already become the Cluster Head. The
Cluster Head generates two schedules for the cluster members namely Sleep and TDMA
based Transmit. The data transmission inside the cluster and from the Cluster Head tothe
Base Station takes place in a multi-hop fashion. They compared the performance of the
proposed protocol with the LEACH through simulation experiments. and observation is
that the proposed protocol outperforms LEACH under all circumstances considered
during the simulation. As a future scope they state that, the protocol can be enhanced for
dealing with mobility of nodes. Even effort can be made to decide the number of clusters
dynamically and this may give better scalability to the protocol for dealing with very
large wireless sensor networks.
P. Kamalakkannan.et al; [2013]: In this paper, they proposed an enhanced algorithm
for Low Energy Adaptive Clustering HierarchyMobile (LEACH-M)protocol called
ECBR-MWSN which is Enhanced Cluster Based Routing Protocol for Mobile Nodes in
Wireless Sensor Network. ECBR-MWSN protocol selects the CHs using the parameters

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of highest residual energy, lowest Mobility and least Distance from the Base Station. The
Base Station periodically runs the proposed algorithm to select new CHs after a certain
period of time. It is aimed to prolonging the lifetime of the sensor networks by balancing
the energy consumption of the nodes. The experiments were performed to evaluate the
performance of the proposed protocol in terms of four factors like Average Energy
Consumption, Packet Delivery Ratio, Throughput, Routing Overhead and Average end to
end Delay. The simulations results indicates that the proposed clustering approach is
more energy efficient and hence effective in prolonging the network life time compared
to LEACH-M and LEACH-ME. They also suggest in future scope that the algorithms and
techniques implemented in the proposed protocol will be optimized in order to minimize
energy and routing related packets, which in turn lead to reduced routing overhead. Then
to find the energy consumption while delivery of packets under non-uniform transmission
situations. And also the proposed protocol will improve the performance to decrease the
delay. Particularly for reaching the optimal solution for mobile sensor networks is an
open issue.
Pallavi Jindal. et al; (2013):In this paper authors shows the various routing techniques
like LEACH, WLEACH, LEACH-CC, GAF, CODE. They show the comparison between
LEACH, WLEACH and LEACH-CC. Their survey shows the limitation of basic leach.
Leach use TDMA or CDMA Mac to share channel. The goal of LEACH is to lower the
energy consumption required to create and maintain clusters in order to improve the life
time of a wireless sensor network. LEACH is a hierarchical protocol in which most nodes
transmit to cluster heads, and the cluster heads aggregate and compress the data and
forward it to the base station (sink). Each node uses a stochastic algorithm at each round
to determine whether it will become a cluster head in this round. LEACH assumes that
each node has a radio powerful enough to directly reach the base station or the nearest
cluster head, but that using this radio at full power all the time would waste energy. By
data-fusion and energy-equilibrium, LEACH can extend the life of network .But there are
some disadvantage of leach that are: first it uses random number to decide a node
whether becomes a cluster-head node, so when a low-energy node becomes cluster-head
node, it will die immediately. Secondly, LEACH doesnt care the neighbor nodes when
makes cluster head nodes, so when some nodes are far from its cluster-head node in long

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time, they will die immediately too. Finally, every node uses single-jump routing to
transmit data, which makes that commutation between nodes too costly.
L.I. Jian. et al; (2013):in their paper they aim at the node characteristic of uneven
distribution in the real environment the improved algorithm combines the advantages of
EUUC algorithm and PEGASIS algorithm. The new improved algorithm improves
uneven energy consumption of the cluster head nodes under EUUC algorithm, also
reduces the complexity of clustering signaling, as well as takes real-time problems into
consideration. By calculating dispersion coefficient of the cluster to determine the
communication topology within each cluster and by using multi-objective particle swarm
optimization to optimize cluster head routing. The simulation results of the algorithm
shows that the improved algorithm is more suitable for large-scale wireless sensor
networks, and makes overall network performance more effective. But improved
algorithm is to measure distance based on the signal intensity. In real application, the
signal intensity is to being effected by outside environment.
R. Balasubramaniyan et al; (2013):In the paper authors consider the study that in
WMASNs, the number of control packets for flooding increases exponentially with the
number of nodes. The CBRP (Cluster-Based Routing Protocol)methods were proposed to
solve the problem of exponential increase. The CBRP methods have been widely used to
achieve efficient management and extension of distributed nodes. Well-known CBRP
methods include LCA (Linked Clustered Algorithm), LID (Lowest-ID), LCC (Least
Cluster Change),MCC (Maximum Connectivity) and RCC (Random Competition
Clustering) . These existing algorithms have clustering criteria for selecting cluster heads
and are based on the minimum cluster overlap method in the formation of clusters. These
algorithms, however, cannot guarantee stability due to the ambiguity in the selection of
cluster heads. Thus, several clustering algorithms were proposed in WMASNs to improve
performance and reduce overhead. Selecting the cluster head is based on the mobility of
nodes in, and on the mobility of nodes and power capacity in. These algorithms have the
advantage of clear selection of the cluster head, but they have the problem of requiring
correct information for the attributes and relationships of nodes. Though many clustering
algorithms are proposed, few algorithms are dedicated for wireless mobile ad hoc
networks.

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Ali Norouzi.et al;(2013): In this paper authors made an elaborate study on the routing
method featured with optimum energy consumption in wireless sensor networks. Some of
routing protocols with high energy efficiency (LEACH, Director Diffusion, Gossiping,
PEGASIS, and EESR) were examined. Authors have also view the strategies of the
protocol for WSNs such as data aggregation and clustering, routing, different node role
assignments, and data-center methods. The routing protocols were compared regarding
variety of metrics influencing requirements of the specific application .The result of their
paper in which the comparison showed that Gossiping consumes a medium amount of
energy and best performance was obtained by PEGASIS and LEACH.
Franscisco j. Martinez et al; (2009): In this paper authors present a survey and
comparative study of several publicly available network simulators, mobility generators
and Wireless sensor networks simulators. In their work , the network simulators like NS-
2, SNS, GloMoSim, SWANS, and QualNet briefly described by authors. In this paper
authors also present comparative study of various mobility generator like SUMO, MOVE
FreeSim, CityMob, STRAW, and Netstream. In their work authors conclude that SUMO,
STRAW and MOVE have good traffic model support and also have some good features
but these are the best. Finally the authors present briefly introduction of Wireless sensor
networks simulators such as Trans, MobiREAL, GrooveNet, NCTUns. According to the
authors survey GrooveNet and NCTUns are more frequently used for Wireless sensor
networks simulations than simulation tools.
Bhardwaj P. K et al; (2012): In this paper authors analyze performance of two routing
protocols AODV and OLSR by using OPNET Modelar 14.5.In their work ,authors create
a network scenario of 50 nodes with the comparison of network load media access delay
and throughput to examine the AODV and OLSR routing protocols with simulation
parameters like 800*800 m campus area , 50 nodes and 20 minutes simulation time
.According to the authors simulation result OLSR routing protocol shows low media
access delay and low network load in comparison of AODV , with the overall
performance OLSR is better than AODV but it is not necessary that OLSR is always
better than AODV.
Moravejosharieh A. et al; (2013):Here authors, reveals the performance analysis of
reactive routing protocols AODV, AOMDV and DSR. In their work, authors performed

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comparison with proactive routing protocol DSDV. In this paper authors used NS-2.34
simulation tool for simulation purpose with taken various parameters such as 200 second
simulation time , 10*1000 m simulation area and 100 bytes packet size, by using
performance metrics such as packet delivery ratio, average packet loss ratio and average
end to end delay of packets are investigated on the basis of node velocity and node
density .
According to the authors simulation result, DSDV routing protocol shows the worst
packet delivery ratio and AOMDV and AODV have highest average end to end delays.
Siva D. Muruganathan. et al; (2010):here authors have made a comparison between the
average query response time of the Two-level Hierarchical Clustering based Hybrid-
routing Protocol (THCHP) and Adaptive Periodic Threshold-sensitive Energy Efficient
sensor Network (APTEEN)Protocol, and the result shows that THCHP is better suited
than APTEEN for delay sensitive WSN applications such as forest fire detection.
APTEEN utilizes adaptive threshold values and a periodic update interval parameter to
switch between proactive and reactive modes of data routing where as THCHP, an
alternative hybrid routing protocol.
Waghmare et al; (2008):in this paper authors try to make best use of GRPC channels by
proposing a cluster based multi channel communication scheme. In this scheme authors
assumed that each sensors node is equipped with two GRPC transceiver that can work on
two different channel simultaneously. In their work they divide time in to periods that can
be repeated every T millisecond. And each period is further divide into sub periods for
exchange data.
Mahmud et al; (2008):Here, authors proposed a hybrid media access technique for
cluster based wireless sensors networks ,this technique is based on the scheduled based
approach such as TDMA for intra cluster based communications and management , and
contention based approach for the inter cluster based communications and management.
In this scheme authors used a control channel for delivering the safety and non safety
application related messages to the nearby clusters.
Wan-Li Zhao. et al;(2010): in this paper authors have discussed the routing algorithm
like Leach a clustering routing protocol which was first proposed in wireless sensor
networks. Cluster head in LEACH can be randomly selected to average the power

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consumption in the whole network, yet the cluster head selection ignores such indicators
as the residual energy of the nodes and the number of neighboring nodes. As a result, a
node tends to act as a cluster head node for too long before it gets ineffective or there is
no cluster head node to manage an area for a long time with slim chances of data
collection. Even worse, from the perspective of the whole network, cluster heads are not
optimized. Secondly, in HEED algorithm there are two parameters as the main references
in cluster head selection. The major parameter depending on the residual energy of the
node is used to randomly select the set of the initial cluster headed nodes. The node with
more residual energy will be a cluster head in large probability.
Paul J.M. Havinga. et al; (2013): in this paper authors made the study of basic
clustering algorithm Leach. A comparison is made between Leach and Leach. In this
paper they propose REC+, a Reliable and Energy-efficient Chain-cluster based routing
protocol, which aims to achieve the maximum reliability in a multi-hop network by
finding the best place for the Cluster Head (CH) and the proper shape/size of the clusters
without the need of using any error controlling approaches that can be quite expensive in
terms of computation and communication overhead. Most importantly, REC+ relaxes
some strong assumptions that other cluster-based routing algorithms rely on, which make
them inapplicable for real WSNs. Simulation results show that REC+ outperforms a
number of other approaches in terms of delay, energy, delay*energy and lifetime.
Compared with existing approaches that reform clusters in each round, REC+ starts to
change the clusters hopes when the energy goes below a threshold or end to end
reliability changes significantly. In the ongoing work, authors will work on making this
centralized cluster-chain routing approach autonomous and distributed.
Akyildiz.I.F. et al;(2002):In this paper authors present a communication architecture for
wireless sensor networks and proceed to survey the current research pertaining to all
layers of the protocol stack: Physical, Data Link, Network, Transport and Application
layers. A wireless sensor network is deal as being composed of a large number of nodes
which are deployed dense lyin close proximity to the phenomenon to be monitored. Each
of these nodes collects data and its purpose is to route this information back to a sink. The
network must possess self-organizing capabilities since the positions of individual nodes
are not predetermined. The authors point out that none of the studies surveyed has a fully

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integrated view of all the factors driving the design of sensor networks and proceeds to
present its own communication architecture and design factors to be used as a guideline
and as a tool to compare various protocols.

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Chapter 3
BACKGROUND OF WSN

3.1 Classification of Routing protocols in WSN:


Routing protocol of WSN can be categorized according to the nature of wireless sensor
network and its architecture. Wireless sensors network can be classified in to two broad
categories, network architecture based routing protocols and route selection based routing
protocols.
3.1.1 Architecture Based Routing Protocols:
In the WSN routing protocols can also divided according to the structure of
network.Protocols included into this category are further divided into three subcategories
according to their functionalities. These protocols are:
Flat-based routing
Hierarchical-based routing
Location-based routing

3.1.2 Route Selection Based Routing Protocols:


This classification of protocol is based on how the source node finds a route to a
destination node and can be further classified in to two categories.

Proactive Routing Protocols:.These types of protocols are table based because they
maintain table of connected nodes to transmit data from one node to another and each
node share its table withanother node.
Reactive Routing Protocols: These type of routing protocols is also known as On
Demand routing protocols because it establish a route from source to destination
whenever a node has something to send thus reducing burden on network.

3.2 Architecture Based Routing Protocols:

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In the WSN routing protocols can also divided according to the structure of
network.Protocols included into this category are further divided into three subcategories
according to their functionalities. These protocols are:
Flat-based routing
Hierarchical-based routing
Location-based routing
3.2.1 Flat-Based Routing:
Flat-based routing is needed when huge amount of sensor nodes are required, where
every node plays same role. In this type of routing the number of sensor nodes is very
large therefore it is not possible to assign a particular Id to each and every node. This
leads to data-centric routing approach in which Base station sends query to a group of
particular nodes in a region and waits for response. Examples of Flat-based routing
protocols are:
Energy Aware Routing (EAR)
Directed Diffusion (DD)
Sequential Assignment Routing (SAR)
Minimum Cost Forwarding Algorithm (MCFA)
Sensor Protocols for Information via Negotiation (SPIN)
Active Query forwarding In sensor network (ACQUIRE)

Directed Diffusion (DD):Data aggregation model for a wireless sensor network known
as directed diffusion routing protocol. The main idea of Data aggregation model is to
dispose of unnecessary network operations through combining the data coming from
different sources of route, eliminating redundancy, minimizing the number of
transmissions. Directed diffusion is a data-centric and application aware model in the
sense that all data generated by sensor nodes is named by attribute value pairs such as
name of objects, interval, duration, geographic location etc. A base station may request
data by broadcasting interests and each node receiving the interest can store in the cache
the interest. The interests in the caches are compared with the received data with the
values of the interest. This enables diffusion to achieve energy savings later by selecting
empirically good paths. Each sensor node that receives the interest establishes a gradient

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toward the sensor node from which it received the interest. This process continues until
gradients are built from the source back to the base station. Figure 5 shows an example of
the workings of directed
diffusion.

Figure 3.1: Simplified Schematic for Directed Diffusion

Directed diffusion routing protocol different from SPIN routing protocol in two aspects.
The first being that directed diffusion routing protocol issues data queries on the basis of
demand as the base station sends the queries to the sensor nodes. In SPIN routing
protocol, nodes advertise the presence of data allowing the interested node to query that
data. The second is that all communication in directed diffusion routing protocol is
neighbor to neighbor with each node having the capability to perform data aggregation
and caching. There is no need to maintain a global network topology, unlike SPIN
routing protocol. However, directed diffusion may not be applied to applications that
require continuous data delivery such as habitat monitoring since it is a query driven
system.

SPIN: Sensor Protocols for Information via Negotiation (SPIN) was designed to
improve classic flooding protocols. It fit under data delivery model in which the nodes
sense data and disseminate the data throughout the network by means of negotiation. In
the SPIN routing protocol nodes use three types of messages for communication:

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ADV messages -When a node has new data to share; it can advertise this using
ADV message containing Metadata.
REQ messages - When it needs to receive actual data node sends an REQ.
DATA messages -DATA messages consist of actual data.
The SPIN family Protocol is made up of four protocols, SPIN-PP, SPIN-EC, SPIN-RL
and SPIN-BC.

Figure 3.2: SPIN Protocol.


In above figure.
(a) Node A starts by advertising its data to node B
(b) Node B responds by sending a request to node A.
(c) After receiving the requested data.
(d) Node B then sends out advertisements to its neighbours.
(e) Who in turn send request s back to B (e-f).

3.2.2 Hierarchical-Based Routing:


Hierarchical-based routing is used when network scalability and efficient communication
is needed. It is also called cluster based routing. Hierarchical-based routing is energy
efficient method in which high energy nodes are randomly selected for processing and

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sending data while low energy nodes are used for sensing and send information to the
cluster heads. This property of hierarchical-based routing contributes greatly to the
network scalability, lifetime and minimum energy. Examples of hierarchical-based
routing protocols are;
Hierarchical Power-Active Routing (HPAR)
Threshold sensitive energy efficient sensor network protocol (TEEN)
Power efficient gathering in sensor information systems
Minimum energy communication network (MECN)

TEEN and APTEEN: Threshold sensitive Energy Efficient sensor Network protocol
(TEEN) is a hierarchical protocol designed to be responsive to sudden changes in the
sensed attributes such as temperature. TEEN routing protocol using a hierarchical
approach along with the use of a data-centric mechanism. The sensor network
architecture is based on a hierarchical grouping where closer nodes form clusters and this
process goes on the second level until base station (sink) is reached. The model is shown
in Figure given below. After the clusters are formed, the cluster head broadcasts two
thresholds to the nodes, one is the hard threshold and another is the soft threshold. The
hard threshold allows the nodes to transmit only when the sensed attribute is in the range
of interest, thus reducing the number of transmissions significantly. Once a node senses a
value at or beyond the hard threshold, it transmits data only when the value of that
attribute changes by an amount equal to or greater than the soft threshold. As a
consequence, soft threshold will further reduce the number of transmissions if there is
little or no change in the value of sensed attribute. One can adjust both hard and soft
threshold values in order to control the number of packet transmissions. However, TEEN
is not good for applications where periodic reports are needed since the user may not get
any data at all if the thresholds are not reached. The Adaptive Threshold sensitive Energy
Efficient sensor Network protocol (APTEEN) is an extension to TEEN routing protocol.
The architecture of APTEEN routing protocol is same as in TEEN routing protocol.
When the base station forms the clusters, the cluster heads broadcast the attributes, the
threshold values, and the transmission schedule to all nodes. Cluster heads also perform
data aggregation in order to save energy.

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Figure 3.3: Hierarchical Clustering in TEEN and APTEEN

APTEEN routing protocol supports three different query types: historical queries, past
data values queries; one-time queries, to take a snapshot view of the network; and
persistent to monitor an event for a period of time. Simulation of TEEN routing protocol
and APTEEN routing protocol has shown them to outperform LEACH routing protocol.
The experiments have demonstrated that APTEENs routing protocol performance is
between LEACH routing protocol and TEEN routing protocol in terms of energy
dissipation and network lifetime. TEEN routing protocol gives the best performance since
it decreases the number of transmissions. The main drawbacks of the two approaches are
the overhead and complexity of forming clusters in multiple levels, implementing
threshold-based functions and dealing with attribute-based naming of queries.

3.2.3 Location-Based Routing


In the location based routing, sensor nodes are scattered randomly in an area of interest.
They are located mostly by using of Global position system. The distance between the
sensor nodes is estimated by the signal strength received from those nodes and

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coordinates are calculated by exchanging information between neighbouring nodes.
Location-based routing networks are;
Sequential assignment routing (SAR)
Ad-hoc positioning system (APS)
Geographic adaptive fidelity (GAP)
Greedy other adaptive face routing (GOAFR)
Geographic and energy aware routing (GEAR)
Geographic distance routing (GEDIR)

Geographic Adaptive Fidelity (GAF): Geographic Adaptive Fidelity is an energy-


aware location based routing algorithm designed for mobile ad-hoc networks but has
been applied to wireless sensor networks. Geographic Adaptive Fidelity conserving
energy by switching off redundant sensors nodes. In this routing protocol whole network
is divided into number of fixed zones and a virtual grid is formed for the covered area.
Each node uses its GPS-indicated location to associate itself with a point in the virtual
grid. Nodes associated with the same point on the grid are considered equivalent in terms
of packet routing costs. Nodes within a zone collaborate by electing one node to represent
the zone for a time period while the rest of the nodes sleep. A sample situation is taken
from illustrated below. In the figure, node 1 can reach any of nodes, 2, 3 or 4. Nodes 2, 3
and 4 can reach node 5.Therefore, nodes 2, 3 and 4 are equivalent and two of them can
sleep.

Figure 3.4 Example of Virtual Grid in GAF


Nodes rotate the active and sleep states so that the load to each node is balanced. It was
noted that as the number of nodes increase, so would the lifetime of the network. There

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are three states in the defined in GAF. These states are: discovery for determining the
neighbours in the grid, active reflecting the participation in the routing and sleep when
the radio is turned off. The state transitions taken from are depicted below.

Figure 3.5 State Transitions in GAF

GAF is a location based routing protocol but may also be considered a hierarchical based
protocol where clusters are based on geographic location. In a particular grid, a
representative node acts as a leader node to transmit data to other nodes. The leader node,
however, does not do data aggregation or fusion as in hierarchical protocol discussed
earlier.
GEAR: In the GEAR routing protocol, each node keeps an estimated cost and a learning
cost of reaching the destination through neighbors.

Figure 3.6 Geographic Forwarding in GEAR

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The estimated cost is a combination of residual energy and distance to destination. Hole
occurs when a node does not have any closer neighbors to the target. If there are no holes,
the estimated cost equal to the estimated cost is equal to the learned cost. The learned
cost is propagated one hop back every time a packet reaches the destination so that route
set up for next packet will be adjusted.
3.3 Route Selection Base Classification of Routing Protocols:
This classification of protocol is based on how the source node finds a route to a
destination node and can be further classified in to two categories.
3.3.1: Proactive Routing Protocols:

Figure 3.7: Proactive routing protocols routing scheme


These types of protocols are table based because they maintain table of connected nodes
to transmit data from one node to another and each node share its table with another
node. Different types of proactive routing protocols are Destination Sequence Distance
Vector Routing (DSDV), Optimized link state routing (OLSR) and Fisheye State
Routing.

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A. Optimized Link State Routing Protocol (OLSR):
The Optimized Link State Routing (OLSR) protocol is described in RFC3626 [7]. OLSR
is proactive routing protocol that is also known as table driven protocol by the fact that it
updates its routing tables. OLSR has also three types of control messages which are
describe bellow.
Hello: This control message is transmitted for sensing the neighbor and for Multi Point
Distribution Relays (MPR) calculation.
Topology Control (TC): These are link state signaling that is performed by OLSR.
MPRs are used to optimize theses messaging.
Multiple Interface Declaration (MID): MID messages contains the list of all IP
addresses used by any node in the network. All the nodes running OLSR transmit these
messages on more than one interface.
OLSR Working Multi Point Relaying (MPR)
OLSR diffuses the network topology information by flooding the packets throughout the
network. The flooding is done in such way that each node that received the packets
retransmits the received packets. These packets contain a sequence number so as to avoid
loops. The receiver nodes register this sequence number making sure that the packet is
retransmitted once. The basic concept of MPR is to reduce the duplication or loops of
retransmissions of the packets.

Fig.1.5 Flooding Packets using MPR


Only MPR nodes broadcast route packets. The nodes within the network keep a list of
MPR nodes. MPR nodes are selected with in the vicinity of the source node. The
selection of MPR is based on HELLO message sent between the neighbor nodes. The

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selection of MPR is such that, a path exist to each of its 2 hop neighbors through MPR
node. Routes are established, once it is done the source node that wants to initiate
transmission can start sending data. The whole process can be understood by looking
into the Fig.1.6 below. The nodes shown in the figure are neighbors. A sends a HELLO
message to the neighbor node B. When node B receives this message, the link is
asymmetric. The same is the case when B send HELLO message to A. When there is two
way communications between both of the nodes we call the link as symmetric link.
HELLO message has all the information about the neighbors. MPR node broadcast
topology control (TC) message, along with link status information at a predetermined TC
interval.

Fig: 1.6 Hello Message Exchange

B. Destination Sequence Distance Vector Routing (DSDV):


Destination Sequence Distance Vector Routing (DSDV)is a table driven routing protocol
based on the Bellman-Ford algorithm. In this type of routing protocol every node in the
network share packet with its entire neighbor. And packet contain information such as
nodes IP address, last known sequence number, hop count. Whenever there is topology
change in network each node advertises its routing status after a fixed time or
immediately.
Working of Destination Sequence Distance Vector Routing (DSDV): The main
objective of DSDV routing protocol is to avoiding loop formation and maintains its
simplicity. In DSDV whenever any node want to transmitted a packet or information to
the destination node, it using the routing table. Routing tables are maintained by each
node in the network, each node routing table maintains some information like destination
address, number of hops required to reach the destination and sequence number. Thus the
routing table consist of following entries <destination, distance, next hop>.

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Figure 3.8: Example of Destination Sequence Distance Vector Routing operation.

Whenever any node want to sending a message to other node than it adds a sequence
number in the routing entries, the sequence number indicates the newness of the
information to the routing table. In DSDV routing protocol routes with the latest
sequence number are always preferred for forwarding a message to one node to other. If
one or more source have same sequence number and sending a message to the same
destination then in this case route with lower distance is preferred.
Routing in DSDV: In the Table 2.1 represent a structure of routing table entries which is
maintained at Destination (D) and the table 2.2 represent the exchanged messages.
Table 3.1 Routing table entries maintained at Destination (D).
Next Hop Distance Sequence No.
Destination
A A 1 6
B C 2 6
C C 1 6
D D 0 6
S A 2 6

In the starting, node D sends a message that broadcast its routing entries to its
neighboring nodes , A and C. The neighboring nodes update their routing tables entries
and then broadcast a new packet for informing to the all neighboring nodes that the
destination node D will be reach through them. Next, the node A receives a message
from node B, which announces that the node D at distance 2 and sequence number 6. As

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node A already has a routing entry for the destination node D with the same sequence
number 6 and lower distance i.e. 1, it will ignore this message because both information
are equally fresh, but the first provides a shorter route.
Table 3.2 Exchanged message by D
Destination Distance Sequence No.
A 1 6
B 2 6
C 1 6
D 0 6
S 2 6

Therefore, finally, node S can set up a route to node D with distance 2 and node A as the
next hop. For example if a node D moves and is no longer in the neighborhood of A and
C, but is in neighborhood of S as given in figure 3.9.

Figure 3.9 : Node D moves and the network topology changes accordingly.

C. Ad hoc On Demand Distance Vector (AODV):


Ad hoc On Demand Distance Vector(AODV)is an pure reactive routing protocol which is
capable of both unicasting and multicasting. In Ad hoc On Demand Distance Vector
(AODV), like all reactive protocols, it works on demand basis when it is required by the
nodes within the network. When source node has to send some data to destination node
then initially it propagates Route Request (RREQ) message which is forwarded by
intermediate nodes until destination is reached. A route reply message is unicasted back

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to the source node if the receiver is either the node using the requested address, or ithas a
valid route to the requested address that is shown is figure 2.10.

(a) (b)

Figure 3.10:AODV route discovery process. (a) Propagation of the RREQ. (b) Path
of the RREP to the source.

Working of Ad Hoc On Demand Distance Vector Routing (AODV):The Ad hoc On-


Demand Distance Vector (AODV) allows the communication between two nodes via
intermediated nodes, if those two nodes are not within the range of each other. To
establish a route between source to the destination, AODV using route discovery phase,
along which Route Request message (RREQ) messages are broadcasted to all its
neighboring nodes. This phase makes sure that these routes do not forms any loops and
find only the shortest possible route to the destination node. It also uses destination
sequence number for each route entry, that ensures the loop free route, this is the one of
the main benefit of AODV routing protocol. For example if two different sources sends
two different request to a same destination node, then a requesting node selects the one
with greatest sequence number. In the route discovery phase several control messages are
defined in AODV. Different control messages are defined as follows.

RREQ (Route Request):When any node wants to communicate with other node then it
broadcast route request message(RREQ) to its neighboring nodes. This message is

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forwarded by all intermediate nodes until destination is reached. The route request
messages (RREQ) contains the some information such as RREQ id or broadcast id,
source and destination IP address, source and destination sequence number and a counter.
RREP(Route Reply):When any intermediate nodes received Route Request (RREQ)
message then it unicast the route reply message (RREP) to source node either it is valid
destination or it has path to destination and reverse path is constructed between source
and destination. Each route reply message (RREP) packet consist of some information
such as hop count, destination sequence number, source and destination IP address.

RERR (Route Error): Whenever there is any link failure arises in the routing process
then route error message (RERR) is used for link failure notifications. The route error
message RERR) consist of some information such as Unreachable Destination node IP
Address, Unreachable Destination node Sequence Number.

AODV Route Table Management: In AODV, Routing table management is required to


avoid those entities of nodes that do not exist or having invalid route from source to
destination. The need for routing table management is important to make communication
loop free. It consists of following characteristics to maintain the route table for each node.
Destination IP address
Total number of hops to the destination
Destination sequence numbers
Number of active neighbors
Route expiration time

AODV Route Maintenance: In AODV ,when any node in the network detects that a
route is not valid anymore for communication it delete all the related entries from the
routing table .And it sends the Route reply message(RREP) to all current active
neighboring nodes to inform that the route is not valid anymore for communication
purpose.

3.3.2: Reactive Routing Protocols:


These type of routing protocols is also known as On Demand routing protocols

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Figure 3.12 : Reactive routing protocols routing scheme
because it establish a route from source to destination whenever a node has something to
send thus reducing burden on network. Reactive routing have route discovery phase
where network is flooded in search of destination that shown in figure 2.12. There are
different types of Reactive routing protocols like AODV, DSR, TORA.

A. Dynamic Source Routing (DSR):


One of the reactive protocols is dynamic source routing protocol. In this protocol it make
possible for all the nodes to find a route to a destination in a multiple network hops
dynamically. DSR routing protocol minimizes the overall network bandwidth overhead
.And DSR also tries to conserve battery power as well as avoidance of routing updates
that are large enough. However there is a support from the MAC layer that informs the
routing protocol of any failure in nodes in DSR. Some properties of Dynamic source
routing are:

In DSR the intermediate nodes do not save the up-to date routing information,
thus DSR takes the advantage of source routing.
The network bandwidth is reduced because there are not periodic message
advertisements.

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By not sending or receiving advertisements the battery power is also reserved by
DSR.
DSR scans for information in packets that are received and learns about the
routes.

i) Route Discovery
DSR routing protocol all the known routes are stored in the cache. When a node wants to
send data to another node, it first broadcasts an RREQ (Route request). This RREQ
(Route request) is received by other nodes and as they receive it they start searching their
cache for any available route to the destination node. In case on any unavailable routes
this RREQ (Route request) is forwarded while the address of the current node is being
recorded in the hop sequence. The RREQ (Route request) propagates in the network until
the availability of a route to the destination or the availability of the destination itself.
When this happens an RREP (Route reply) is generated and unicasted to the source node.
The contents of this RREP (Route reply) packet are the sequence of hops in the network
for reaching the destination node.

Figure 3.13: DSR route discovery target node

ii) Route Maintenance


when any node in the network detects that a route is not valid anymore for
communication it delete all the related entries from the routing table .And it sends the
Route reply message(RREP) to all current active neighboring nodes to inform that the
route is not valid anymore for communication purpose.

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Figure 3.14: DSR maintenance for error route.
3.4 Simulation and Simulation Tools:
Simulation is three phase process which includes the designing of a model for theoretical
or actual system followed by the process of executing this model on a digital computer
and finally the analysis of the output from the execution. Simulation is learning by doing
which means that to understand/ learn about any system, first we have to design a model
for it and execute it. To understand a simulation model first we need to know about
system and model. System is an entity which exists and operates in time while model is
the representation of that system at particular point in time and space. This simplified
representation of system used for it better understating. In wireless sensor network there
are many simulation tools are used for simulation purpose describe as below:

A. NCTUns: NCTUns (National Chiao Tung University Network Simulation) is a


simulator that combines both traffic and network simulator in to a single module
that built using C++ programming language and support high level of GUI
support. It is a highly extensible and robust network simulator in no need to be
concerned about the code complexity.
Features:
It can simulate many standards such as IEEE 802.11a, IEEE 802.11b,
IEEE 802.11e,IEEE 802.16d, IEEE802.11g and IEEE 802.11.
It supports large number of nodes.
It includes directional, bidirectional and omni directional commutation.

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B. NS-2(Network Simulator): Network Simulator (Version 2), called as the NS-2,
is simply an event driven , open source ,portable simulation tool that used in
studying the dynamic nature of communication networks. Users is feeding the
name of a TCL simulation script as an input argument of an NS-2 executable
command ns. NS-2 consists of two key languages one is the C++ and second is
the Object-oriented Tool Command Language (OTCL). In NS-2 C++ defines the
internal mechanism (backend) of the simulation objects, and OTCL defines
external simulation environment (i.e., a frontend)for assembling and configuring
the objects. After simulation, NS-2 gives simulation outputs either in form of text-
based or animation-based.

C. OPNET (Optimized network engineering tool): OPNET is a commercial


network simulator environment used for simulations of both wired and wireless
networks. It allows the user to design and study the network communication
devices, protocols and also simulate the performance of routing protocol. This
simulator follows the object oriented modelling approach. It supports many
wireless technologies and standards such as,IEEE 802.11 , IEEE 802.15.1, IEEE
802.16, IEEE 802.20 and satellite networks.

D. QualNet (Quality Networking): QualNet is a highly scalable , fastest simulator


for large heterogeneous network It supports the wired and wireless network
protocol. QualNet execute any type of scenario 5 to 10 times faster than other
simulators. It is highly scalable and simulate up to 50,000 mobile nodes. And this
simulator is designed as a powerful Graphical User Interface (GUI) for custom
code development. one of the main advantage of QualNet is that it supports
Windows and Linux.

E. SWANS: SWANS (Scalable Wireless Ad hoc Network Simulator) was proposed


to be a best alternative to the NS-2 simulator for simulating the wireless and ad
hoc networks. On the basis of comparative study of simulators like SWANS,
GloMoSim, and NS-2,it is found that SWANS simulator is the most scalable and

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more memory efficient. SWANS takes Java file as a input. It is a scalable wireless
network simulator built top on the JIST platform and good capabilities like NS-2
and GloMoSim.

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Chapter 4
PROPOSED WORK

4.1 Software Environment


In our dissertation work we are using the Optimized Network Engineering Tool (OPNET
v14.5) software for simulating selected routing protocols. OPNET is a network simulator.
It provides multiple solutions for managing networks and applications e.g. network
operation, planning, research and development (R&D), network engineering and
performance management. OPNET 14.5 is designed for modelling communication
devices, technologies, and protocols and to simulate the performance of these
technologies. It allows the user to design and study the network communication devices,
protocols, individual applications and also simulate the performance of routing protocol.
It supports many wireless technologies and standards such as, IEEE 802.11, IEEE
802.15.1, IEEE 802.16, IEEE 802.20 and satellite networks. OPNET IT Guru Academic
Edition is available for free to the academic research and teaching community.

Figure 4.1: Flow chart of OPNET


It provides a virtual network environment that models the behaviour of an entire network
including its switches, routers, servers, protocols and individual application. The main
merits of OPNET are that it is much easier to use, very user friendly graphical user
interface and provide good quality of documentation. The OPNET usability can be
divided into four main steps. The OPNET first step is the modelling, it means to create

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network model. The sec step is to choose and select statistics. Third step is to simulate the
network. Fourth and last step is to view and analyze results.

4.2 Simulation Statistics


In OPNET there are two kinds of statistics, one is Object statistics and the other is Global
statistics. Object statistics can be defined as the statistics that can be collected from the
individual nodes. On the other hand Global statistics can be collected from the entire
network. When someone choose the desired statistics then run the simulation to record
the statistics.
Table 4.1: Simulation Parameters
Simulation Parameters
Examined Protocols OLSR and DSR
Number of Nodes 100,150,200, 250 and 300
Types of Nodes Static, Mobile
Simulation Area 50*50 KM
Simulation Time 3600 seconds
Pause Time 200 s
Performance Parameters Throughput, Delay, Network load
Traffic type FTP
Mobility model used Random waypoint
Data Type Constant Bit Rate (CBR)
Packet Size 512 bytes
Trajectory VECTOR
Long Retry Limit 4
Max Receive Lifetime 0.5 seconds
Buffer Size(bits) 25600
Physical Characteristics IEEE 802.11g (OFDM)
Data Rates(bps) 54 Mbps
Transmit Power 0.005
RTS Threshold 1024
Packet-Reception Threshold -95

These collected results are viewed and analyzed. To view the results right click in the
project editor workspace and choose view results or click on DES, results then view
results.

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4.3 Simulation Scenario Used
The dissertation work is carried out in the OPNET Modeler 16.0. Below in fig. it is
showing the simulation environment of one scenario having 200 mobile nodes for DSR
routing protocol. The key parameters are provided here i.e. delay, network load and
throughput. We run eight scenarios. In every scenario there are different numbers of
mobile nodes and different mobility. In first scenario we have 100 mobile nodes for
simulating OLSR routing protocol. In second scenario we have 100 mobile nodes for
simulating DSR routing protocol and so on that shown in table.
Table 4.2 Scenario used
Scenarios Nodes and Its Types Protocol

Scenario 1 100 Static Nodes OLSR


Scenario 2 100 Static Nodes DSR
Scenario 3 150 Static Nodes OLSR
Scenario 4 150 Static Nodes DSR
Scenario 5 200 Static Nodes OLSR
Scenario 6 200 Static Nodes DSR
Scenario 7 250 Static Nodes OLSR
Scenario 8 250 Static Nodes DSR
Scenario 1 100 Mobile Nodes OLSR
Scenario 2 100 Mobile Nodes DSR
Scenario 3 150 Mobile Nodes OLSR
Scenario 4 150 Mobile Nodes DSR
Scenario 5 200 Mobile Nodes OLSR
Scenario 6 200 Mobile Nodes DSR
Scenario 7 250 Mobile Nodes OLSR
Scenario 8 250 Mobile Nodes DSR

Each scenario was run for 3600 second (simulation time). All the simulations show the
required results. Under each simulation we check the behavior of OLSR and DSR. Main
goal of our simulation was to model the behavior of the routing protocols. We collected
DES (global discrete event statistics) on each protocol and Wireless LAN. We examined
average statistics of the delay, network load and throughput for the MANET. A campus
network was modeled within an area of 2000 m x 2000 m. The mobile nodes were spread
within the area. We take the FTP traffic to analyze the effects on routing protocols. We

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configured the profile with FTP application. The nodes were wireless LAN mobile nodes
with data rate of 11Mbps.

4.4 Performance Parameters


Here are different kinds of parameters for the performance evaluation of the routing
protocols. These have different behaviours of the overall network performance. We will
evaluate three parameters for the comparison of our study on the overall network
performance. These parameters are delay, network load, and throughput for protocols
evaluation. These parameters are important in the consideration of evaluation of the
routing protocols in a communication network. These protocols need to be checked
against certain parameters for their performance. To check protocol effectiveness in
finding a route towards destination, we will look to the source that how much control
messages it sends. It gives the routing protocol internal algorithms efficiency. If the
routing protocol gives much end to end delay so probably this routing protocol is not
efficient as compare to the protocol which gives low end to end delay. Similarly a routing
protocol offering low network load is called efficient routing protocol [17]. The same is
the case with the throughput as it represents the successful deliveries of packets in time.
If a protocol shows high throughput so it is the efficient and best protocol than the routing
protocol which have low throughput. These parameters have great influence in the
selection of an efficient routing protocol in any communication network.
4.4.1 End to End Delay:
The packet end to end delay is the average time that packets take to traverse in the
network [18, 19]. This is the time from the generation of the packet by the sender node up
to their reception at the destination and is expressed in seconds. Hence all the delays in
the network are called packet end-to-end delay. It includes all the delays in the network
such as propagation delay (PD), processing delay (PD), transmission delay (TD), queuing
delay (QD).

.. ( i )

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4.4.2 Network Load:
Network load can be described as the total amount of data traffic being carried by the
network [18, 19] .When there is more traffic coming on the network, and it is difficult for
the network to handle all this traffic so it is called the network load.
High network load affects the VANET routing packets that reduce the delivery of packets
for reaching to the channel. Large network load also increasing the collisions of packets.
Network load is shown in the below figure 4.7.

Figure 4.7: Network Load


4.4.3 Throughput:
Throughput can be defined as the ratio of the total amount of data reaches a destination
from the source [18, 19]. The time it takes by the destination to receive the last message
is called as throughput. It is expressed as bytes or bits per seconds (byte/sec or bit/sec).
There are some factors that affect the throughput such as; changes in topology,
availability of limited bandwidth, unreliable communication between nodes and limited
energy. A high throughput is absolute choice in every network. Throughput can be
represented mathematically as in equation (ii).
(ii)

4.5 Modeling Methodology of OPNET

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This section of the project contains the analysis of the buttons, which are located in the
environment of OPNET. In addition describes the basic modeling categories of OPNET,
which are the following:
Network Editor
Node Editor and
Process Editor.
The toolbar, which is located on the top of the above figure 4.8, can be analyzed as
follows.

Figure 4.8: The Main Toolbar of OPNET Environment.

4.5.1 OPNET Editors


The OPNET environment incorporates tools for all phases of a simulation study,
including model design, simulation, data collection and data analysis. Several OPNET
editors represent these phases. The very basic OPNET editors are the following:
Network Editor
Node Editor and
Process Editor
A. Network Editor

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The Network Editor graphically represents the topology of a communication network.
Networks consist of node and link objects, configurable via dial boxes. Drag and drop
nodes and links from the editors object palettes to build the network, or use import and
rapid object deployment features. Use objects from OPNETs extensive Model Library,
or customize palettes to contain your own node and link models. The Network Editor
provides geographical context, with physical characteristics, reflected appropriately in
simulation of both wire line and mobile/wireless networks. Use the protocol menu to
quickly configure protocols and activate protocol specific views [27].

Figure 4.9: Example of the Network Editor.

B. Node Editor
The Node Editor captures the architecture of a network device or system by depicting the
flow of data between functional elements, called modules. Each module can generate,
send, and receive packets from other modules to perform its function within a node.
Modules typically represent applications, protocol layers, algorithms and physical
resources such as buffers, ports, and buses. Modules are assigned process models
(developed in the Process Editor) to achieve any required behavior [27].

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C. Node Editor Environment
The environment of a Node Editor is shown in the following Figure 4.10

Figure 4.10: The Node Environment.


The toolbar, which is located on the top of the above figure 4.11, can be analyzed as
follows.

Figure 4.11: The Node Editor Toolbar.

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Process Editor
The Process Editor is used to define the behavior for the programmable modules. In this
way, it is possible to control the underlying functionality of the node models created in
the node editor. These models are used to simulate software subsystems, such as a
communication protocol, and also to model hardware subsystems, such as the CPU of a
MT. A process is an instance of a process model and operates within on module. Initially,
a process model contains only one process, this is referred to as the root process.
However, a process can create additional child processes dynamically. These can in
turn create additional processes themselves. This is well suited to model certain
protocols. Processes respond to interrupts. These interrupts indicate that events of interest
have occurred like the arrival of a message or the expiration of a timer. An interrupted
process takes actions in response to interrupts and then blocks, waiting for a new
interrupt. It may also invoke another process and its execution is suspended until the
invoked process blocks [28]. Finite state machines, named State Transition Diagrams
(STDs) in OPNET, represent the process models. An example of a STD is shown in
Figure 3.8. These STDs consist of icons representing states and lines that represent the
transition between the states. The operations performed in each state or for a transition
are expressed in Proto-C (embedded C/C++ code blocks and library of Kernel Procedures
providing commonly needed functionality for modeling communications and information
processing) [28].
The main features of a STD are:
Initial State: is the first state the process model enters upon invocation. This state is
easily identified by a large arrow on its left-hand side . It usually performs functions such
as the initialization of variables [28].
The Transition Arc: describes the possible movement of a process from one state to
another and the conditions under which such a change in state may take place. A
transition with no attached condition is depicted with a directed solid line, while one with
an attached condition is depicted using a directed dashed line [28].
The Transition Conditions: Transition conditions are specified as Booleans. If no
possible transition or more than one possible transition exists then the simulation halts.

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A default transition ensures that a situation where a simulation halts due to the fact that
no transition evaluated to TRUE never occurs [28].
The Transition Executive: The transition executive is carried out when a transition is
taken. As a transition is made from one state to another, actions can be executed when
leaving the first state (exit executives) and upon entering the next state (enter executives)
[28].
Unforced States: Unforced States represent true states of the system. A process blocks
after the enter executives of an unforced state have been executed. The exit executives
are executed when a new interrupt causes the process to be reinvaded. The unforced
states represent the possible stable states of process. These states have a red colour in the
process editor [28].
Forced States: Forced States do not allow a process to wait or block. When a transition
is followed that leads to a forced state, the enter executives are executed and another
transition is followed. This chain continues until finally an unforced is entered. Forced
states are useful when attempting to simplify a complex task by sub-dividing the task into
multiple forced states. The forced states are easily discriminated from the unforced states
by its green colour [28].
Variables: OPNET processes not only include the facility to define variables for use
during process invocations, temporary variables, but also maintain a set of state
variables. While the values of the temporary variables are lost between process
invocations, the values of state variables are maintained. State variables are typically used
to model counters, statistical information and retransmission timer values while
temporary variables are simply used to complete tasks such as packet handling [28].
State Attributes: State attributes define a set of parameters, which can be used to tailor
process instance beha viour. This allows generic specification of a process, which can be
used in many different scenarios [28].
Process Editor Environment

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The environment of the Process Editor is shown in the following figure
4.12

Figure 4.12: Process Editor Environment.


The toolbar, which is located on the top of the above figure 4.13, can be analyzed as
follows.

Figure 4.13: The Toolbar of Process Editor Environment.

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Finally, the sequence of the three basic editors of OPNET can be represented by the
following figure 4.14

Figure 4.14: Three basic editors of OPNET.

4.6 IMPLEMENTATION PROCEDURE of WSN:


To implement the AODV and DSR routing protocols in Vehicular ad hoc network we
have to go through the following number of steps.
A. Define Initial Simulation Parameters
1. Choose Campus network of size 1500 m x 1500 m (simulation area) and click on
next and then select MANET and click YES. From MANET object palette drag
and drop the one wlan_server (fixed node) onto the project editor workspace.
2. From MANET object palette drag and drop the several wlan_wkstn (mobile
nodes) onto the project editor workspace
3. Click Edit select all in subnet select edit attributes
4. Click Protocol IP Addressing Auto-assign IPv4 addresses
5. Right click and go to Edit attributes and then expand AD HOC Protocols and
choose the appropriate protocol

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6. For apply appropriate protocol on selected object tick on apply to selected
objects click OK Save

B. Application Configuration
This procedure defines the configuration steps for setting up the application that will be
deployed in the profile configuration.
1. Drag and drop the application configuration object from the MANET object
palette onto the project editor workspace and name it appropriately
2. Right click and go to edit attributes
3. Expand application definitions and enter the number of rows (1)
4. Click on the row and enter the name (FTP)
5. Under description choose Ftp, High load and click OK. This sets the application
to model the high load FTP traffic.
C. Profile Configuration
This procedure defines the configuration of the profiles to be deployed in the MANET.
1. Drag and drop the Profile Configuration object from the MANET object palette
onto the project editor workspace and name it appropriately
2. Right click and go to edit attributes
3. Expand profile configuration and enter the number of rows (1)
4. Enter the profile name
5. Under applications enter the number of rows (1) and choose FTP
6. Under FTP set the start time offset (seconds) to constant (0) and duration
(seconds) to constant (10). This sets the time from the start of the profile to the
start of the application.
7. Under FTP repeatability set inter-repetition time (seconds) to uniform (10, 20)
and number of repetitions to constant (3). This defines when the next session of
the application will start and the distribution name and parameters used for
generating random session counts respectively.

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8. Set the start time (seconds) to uniform (100, 3400) and duration to end of
simulation. This defines at what instance the profile will start from the beginning
of the simulation.
9. Leave repeatability at default of constant (300) for inter-repetition time and
constant (0) for number of repetitions.
10. Click OK
D. Deploying Traffic
To deploy the configured profile to the network, follow the following procedure.
1. Protocol Applications Deploy Defined
2. Select all mobile nodes and transfer to sources under your profile
3. Select the server and transfer to server under application: FTP
4. Click apply and then OK to complete the deployment
E. Mobility Configuration
Mobility Configuration defines the mobility pattern and model that the nodes will follow
during the simulation. We use the random waypoint mobility model for our simulations.
1. Drag and drop the mobility configuration object from the object palette onto the
workspace and name it appropriately
2. Right click on the mobility configuration object and edit attributes that shown in
figure A.7.
3. In mobility configuration object attribute dialog box firstly expand default random
waypoint then under the random waypoint parameters set speed (meters/seconds)
to constant (10). This sets the speed at which the mobile node will be moving.
4. Under the random waypoint parameters set pause time (seconds) to constant
(200). This sets the duration of the pause time for the mobile stations before
changing direction to the new destination during the simulation and start time
(seconds) to constant (0).
5. Leave the rest as default and click OK
6. To deploy the mobility profile to the MANET, Select Topology Random
Mobility Set mobility profile
7. Enter the default random waypoint profile and click OK
F. Collect Statistics

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The following procedure should be followed to collect global statistics for all the nodes.
1. In the workspace, right click and choose choose individual DES statistics
2. Expand global statistics and choose AODV, DSR and wireless LAN
3. Click OK and save
G. Duplicate Scenario
1. Scenarios Duplicate scenarios
2. Enter the name of the new scenario
3. Change the number of mobile nodes, AD HOC protocol and speed as appropriate
according to the table above
4. Save.
5. Repeat the procedure for all the protocols in each category.
H. Running Simulation
1. For running scenarios firstly we click on Scenarios Manage Scenarios. After
that Manage Scenarios window will pops up, in this window we will enter the
appropriate simulation time of all defined scenarios.
2. In Manage Scenario window, click collect under results for all the scenarios and
enter the appropriate simulation time for all scenarios then click OK to run the
simulation. After that DES Execution Manager window will be appear.
I. Viewing Results
1. For viewing result firstly we click on DES Results Compare Results or
View Result.
2. Select the scenarios or project from the Result Browser pop up window for which
you want to compare the results.
3. In result browser Expand Global statistics, choose the appropriate statistics you
want to view.

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Chapter 5
Results and Analysis

This chapter presents and analyzed the results of DSR and OLSR simulations. We have
presented our results according to the scenarios we choose in two networks having static
and mobile nodes. Fixed node network represents data gathering applications in WSN
while mobile nodes depicts object tracking applications.

5.1. Fixed Nodes Scenarios for DSR and OLSR


In a fixed node network first scenario we increased the number of fixed nodes to check
protocols behavior with changing network size by looking at WLAN metrics and routing
overhead. . All participating nodes in both scenarios were considered as fixed and
submitting nodes, communicating to sink node within a regular interval. The application
used for all scenarios was FTP with packet size 512 bytes with packet rate of 4
packet/sec. Each scenario was simulated for 3600 seconds. 100 fixed nodes were used
initially and results were collected with and without node failure. Then nodes were
increased up to 250 and after simulation results were collected for end to end delay,
throughput and network load. In each scenario two different protocols DSR and OLSR
were implemented (simulated) in order to evaluate their performance for designed
network in the presence of scalability and node failure. The input parameters used for
both scenarios were used the same show in table 1 except number of nodes. The results
for each metric are show in graph below with respect to scenarios.

5.1.1 Network Load


In figure 5.1-5.4, the graphs represent the network load in bits per second, wherein the
horizontal line shows the simulation time in seconds and the vertical line indicates the
network load in bits per second. To find routes, routing protocols used to send control
information (packets). These control information along includes basically route request
sent, route reply send and route error sent packets. Routing In order to check the protocol
effectiveness in finding routes towards destination, it is interesting to check how much

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control packets it sends. This metric used to measure the internal algorithms efficiency
of routing protocol. The larger is routing overhead of a protocols (in packets/ bytes),
larger will be the wastage of the resources (bandwidth). Therefore, it is necessary to
examine the routing overhead of a protocol in order to determine its efficiency.

Figure 5.1: Network load of OLSR and DSR for 100 Static nodes.

Considering the results in figure 5.1, we observed the behavior of DSR in 100 nodes case
without node failure scenario that DSR generates considerable routing overhead as
simulation starts but then after a specific time interval it decreases overhead which
indicates the routes establishment after which the overhead decrease regularly. Besides,
DSR seems to generate more overhead if network grows as it use source routing therefore
if a routes is not available from a node to destination somewhere in the middle it will
propagate SOURCE REQUEST in the network. This can also lead to the generation of
REQUEST ERRORS messages causing also routing overhead. While in small network of
100 nodes it performs better with negligible routing overhead which is discussed later.
Furthermore, we found a notable change in DSR behavior in 150 nodes network case
with nodes failure scenario shown in Figure 5.2

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Figure 5.2: Network load of OLSR and DSR for 150 Static nodes.

It gives the routing overhead of 1packet/sec in 100 nodes case when it application runs
but then quickly drops its overhead ration to 125bits/sec and stay with this ratio for rest of
the simulation time. This implies that for small network DSR outperforms and makes it
better choice for routing due to its reactive nature. This means that it sends control
messages to nodes only when it is required and do not creates any overhead by sending
periodic updates or by maintain routes information. On other hand, in 0 nodes scenario it
jumps and gives 7100 bits/sec of routing overhead. A minor drop after I minute can be
seen and then again it rises to 7400 bits/sec and stay for about 2 minutes with this rate.
Similarly, again a minor rise is clear for the next minute but then a sudden drop up to
4800 bits/sec. the routing overhead rate then further decreasing the same way and shows
a slight small rise again at the end of simulation. So this behavior of DSR in 150 nodes
case in node failure scenario shows its operation nature very clearly. As it is clear from
the graph that its routing overhead a smaller than that of without node failure scenario
but it treats both the failed and working nodes in the same way. This is because of source

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routing nature of DSR. As there is neither routing table information nor link status
information (hello messages) present to DSR, therefore it starts by sending a large
amount of control messages (ROUTE REQUESTS) to different nodes to reach a
destination when application just starts running which is shown in the start of simulation.

Figure 5.3: Network load of OLSR and DSR for 200 Static nodes

But here we can see the difference in behavior with respect of scenario without node
failure. As its overhead does not drop directly in start which means ROUTE REPLIES
did not received and ROUTE ERROR generated to source which increase the overhead
further. While the direct drop shows the successful route finding via same or different
path and reduces overhead. On the other hand, if we look at behavior of OLSR it gives a
consistent nature of routing overhead due to its proactive routing nature. This means that
path to all nodes are already defined and calculated. The only overhead created at
network is the periodic updates of routing information which is slightly low. Although
network size will affect the routing overhead but it remains stable and consistent.

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Figure 5.4: Network load of OLSR and DSR for 250 Static nodes

5.1.2 End-to-End Delay


During the transmission, submitting nodes (sender) in WLAN sends data (packet) to the
recipient nodes which receive this data at its MAC layer and then forwarded to higher
layers. By end-to-end delay, we mean the end-to-end delay of the entire packet received
at WLAN MAC of all nodes in the network and forwarded to higher layer. This includes
medium access delay at source MAC, individual reception of all fragments and frames
transmission of frames through access point delay if enabled. In figure 5.5, we can see the
behavior of DSR and OLSR for both 100 and 150 fixed nodes scenario with and without
random node failure. If we look at the scenario without node failure, it is clear from the
figure that, OLSR gives the lowest and consistent delay as compare to DSR in both small
and large network. As the application starts it shows a minor spike but then it stay
constant for the rest of the simulation time. OLSR is the proactive protocol which means
that whenever application layer is interested to transmit traffic, routes in a network are
always available. Periodic nature of routing updates provides fresh route to use. The use
of predefined and pre-computed routes towards every node results in consistent nature of

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delay. OLSR use two types of control messages i.e. Hello and topology control messages.
To find information about link status and hosts neighbor it use hello message which only
sent to one hop away.

Figure 5.5: End to End Delay of OLSR and DSR for 100 Static nodes

And to share own advertized neighbors, it broadcast topology control messages


periodically. Now, If we look at graph of 100 and 150 nodes without node failure in
Figure 5.6, it can be seen that it show a minor spick when the application starts running
and then directly comes to a constant state throughout the entire simulation duration. This
spike is show in time window between 0.0003 and 0005 seconds and then its consistent
behavior in term of delay is show by its value on staying at 0.0004 sec. The reason
behind its initial spick (which in negligible) is its initial hello messaging use to share the
link status and hosts neighbor information. After sharing this information, due to its
proactive nature path toward every node is always ready so it gives lowest and consistent
delay. This means that, the absence of route discovery mechanism (Pre-computed) in
OLSR ensures minimum latency.

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Figure 5.6: End to End Delay of OLSR and DSR for 150 Static nodes

Figure 5.7: End to End Delay of OLSR and DSR for 200 Static nodes

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Figure 5.8: End to End Delay of OLSR and DSR for 250 Static nodes

5.1.3 Throughput
The results of throughput are shown in figure 5.9-5.12. Throughput is the ratio of total
amounts of data that reaches at the receiver end in the given period of time. The X-axis
represents the time in second and Y-Axis indicates the throughput in bits per second.
When the number of node increases, the throughput will also increase and hence the
performance will be high.
The ratio of total data received by a receiver from a sender for a time the last packet
received by receiver measures in bit/sec and byte/sec This means that if high throughput
is to be achieved, network delay should be low. The behavior of both routing protocols
both in presence and absence of node failure for a WLAN consisting 100 & 150 is shown
in figure 2 below. By looking at figure below we can see the overall throughput at
WLAN reduced approximately up to 50% in presence of node failure with respect to
without node failure scenario. This indicates that if nodes will fail in a network, the
overall number of transmitting data (bits/bytes/packets) will decreased accordingly
because of the less number of active flow at particular time (simulation time). As we are

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interested in protocols behavior so we will look at each protocol in both scenarios to
compare their performances.

Figure 5.9: Throughput of OLSR and DSR for 100 Static nodes.

In without node failure scenario we can see that, in 100 nodes network DSR throughput
rate starts with approx 4000 bit/sec and within no time it decreases up to 49000 bit/sec.
the fact is, since DSR operates using source routing which means it construct source
route in packets header by giving the addresses of all nodes the packet has to be
forwarded in order to reach the destination. This implies that it does not have any routing
table information except source cache, therefore for each node it has to discover a route
which involves route discovery, route reply packet and also need route maintenance at
each hop. This causes a significant delay before data transmission also increase routing
overhead. So it is clear from the graph that it performs worst as compared to OLSR and
cannot maintain its rate at which it started. The reason here is the increasing number of
nodes for which it has to establish routes. The more will be the number of nodes the more
will be degradation in its performance due to the reason of delay at each hop which can
be seen in DSR 100 nodes case in the same graph. It is also clear that in small network
case (100 nodes), although its throughput rate is effected approx by 50% but then quickly

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for the rest of simulation time it maintain its transmission rata slightly consistent. While
in 100 nodes case, its rate not only decreased to half of its rate at starting time but also it
took longer time to maintain its rate slightly stable.

Figure 5.10: Throughput of OLSR and DSR for 150 Static nodes

This indicates that, if the number of nodes will increased the more time it will take for
routing to reach all nodes and route maintenance as well . While looking at node failure
scenario for both 100 & 150 nodes, it depicts that the performance of DSR drops from
50,000 bit/sec to 20,000bit/sec and in 100 nodes scenario it drops slightly with greater
ratio i.e. from 100,000 bits/sec to 40,000. This again implies that the presence of random
node failure will affect dense populated network badly as compare to small network. The
reason is, in a large network it becomes difficult to discover a route from source to
destination with the presence of failed node both by resources consumption (memory,
energy) and overhead complexities. Looking at OLSR performance in 100 & 150 nodes
scenarios without node failure, it not only out performs but maintains its rate stable after
a short spike in both cases. This spike is because of control messages it needs to send to
share network information. It is clear that low delay means high throughput, as OLSR
experience minimum delay in transmission therefore it performs better by mainly
transmitting packets receives from sender not taking into account any activity like route

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discovery or maintenance etc. Also in node failure case it performance can be viewed as
degraded due to the number of failure nodes.

Figure 5.11: Throughput of OLSR and DSR for 200 Static nodes.
Here, it again maintains comparatively better throughput rate than DSR for both small
and large network cases.

Figure 5.12: Throughput of OLSR and DSR for 250 Static nodes.

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As it drops from 200, 000 to 175,000 bit sec in 100 nodes case and 340,000 to 310,000
bit/sec in 150 nodes case while DSR drops from 50,000 to 25,000 bit/sec and 100,000 to
49,000 bit/sec respectively. This can be concluded that the random failure of nodes
affects the throughput rate of DSR roughly about of its starting data rate while 1/8 of
OLSR.

5.2. Mobile Nodes Scenarios of DSR and OLSR


In mobile nodes network we developed two main scenarios. In first scenario we increased
the number of mobile nodes in networks to check protocols behavior with changing
network size by looking at WLAN metrics and routing overhead. While in second
scenario, we check both small and large (100 & 150 nodes) networks in the presence of
random failure for the same metrics to check protocols behavior toward node failure.
Both of these two scenarios were aimed to depict the Object tracking applications like
medical asset tracking by keeping nodes mobile. In first case all nodes were considered
executing nodes to understand the effect of scalability of network on selected protocols
performance. Then a random number of nodes were made failed to check the protocols
response in presence of failure i.e. re-routing, alternate route selection, updating routing
table entries. The effect was analyzed by looking their delay, throughput and routing
overhead. The application used for all scenarios was FTP with packet size 512 bytes with
packet rate of 4 packet/sec. Each scenario was simulated for 3600 seconds. 100 fixed
nodes were used initially and results were collected with and without node failure. Then
nodes were increased up to 150 and after simulation results were collected for end-to-end
delay, throughput, load and routing overhead. In each scenario two different protocols
DSR and OLSR were implemented (simulated) in order to evaluate their performance for
designed networks in the presence of scalability and node failure. The input parameters
used for both scenarios were used the same shown in table 2 except the changing number
of nodes.

5.2.1. End-to-End Delay

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To analyze the results for end-to-end delay of selected protocols in both scenarios with
different number of nodes we will look at each scenario comparing both protocols with
respect to number of nodes and type of scenario.

Figure 5.13: End to End Delay of OLSR and DSR for 100 Mobile nodes

Considering the scenario without nodes failure shown in Figure 5.13, we observe that
DSR behaves nearly the same both in 100 and 150 nodes cases. Although delay time of
DSR in 100 nodes case is smaller (starting at 0.0030 sec) than that of 50 nodes case
(starts at 0.0040) but the delay pattern remains the same. Comparatively looking at
OLSR, the case is not the same with respect to DSR and even with respect to number of
nodes. It gives notably smaller delay in both cases than DSR and gives smaller and steady
delay in 150 nodes as compare to 100 nodes case. This can be argue the way that, DSR
uses cache routes which leads to delay. But in case of larger network as the number of
cache routes increase resulting in high delay. The case of OLSR is different. OLSR uses
always ready routes and routing updates provides multiple fresh routes for data
transmission therefore it experienced lower delay in both 25 and 50 nodes cases. This can
also be seen by looking at OLSR delay for 100 and 150 nodes cases. In 100 nodes it starts
by giving delay of 0.0005 seconds and then it increases a bit up to 0.0007 seconds and
stay stable for the rest of simulation time.

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Figure 5.14: End to End Delay of OLSR and DSR for 150 Mobile nodes

Here we can see a smaller rise in its delay due to the smaller number of alternate routes
availability but the mobility of nodes do not have any effect on its delay pattern. The
reason for this is the multiple routes existence. Because, by looking at 50 nodes scenario
it is clear that it gives a lower delay with constant rate. This implies that it performs better
with in a large network. The fact behind its consistent and lower delay is its operation
nature. As routes are already computed to all nodes so nodes are moving within a defined
trajectory therefore its not a challenging task for OLSR to used different node (hops) to
reach a destination. But number of alternate routes to destination can affects the
performance of protocols in terms of delay which is clear in 100 nodes case. On the other
hand if we look at node failure scenario presented in Figure 5.14, we can see an
interesting response of DSR. As in 100 nodes case, it starts by giving delay of 0.0035
seconds grows up to 0.0037 second in one minute time but then it rises up to 0.0038
seconds in 10 minutes. After that it stays consistent but not really stable till the last 10
minutes of simulation time. While in 50 nodes case, it starts with 0.0022 seconds delay

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and grow up to 0.0037 and then a fall to 0.0034 and stay consistent for rest of the
simulation time 0.0035 seconds.

Figure 5.15: End to End Delay of OLSR and DSR for 200 Mobile nodes

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Figure 5.16: End to End Delay of OLSR and DSR for 250 Mobile nodes

5.2.2. Throughput
To analyze the results for throughput of selected protocols in both scenarios with
different number of nodes we will look at each scenario comparing both protocols with
respect to number of nodes and type of scenario. If we look at scenario without nodes
failure shown in Figure 5.15, we can see the response of DSR in 100 and 150 nodes case
behaving differently. In 100 nodes case, it show a sudden rise in throughput rate but then
goes quietly to steady state with a smaller fraction of change in throughput rate up to
250,000 bits/sec. But in case of 100 nodes, although it gives high throughput but its
behavior do not look like stable. Because it is a reactive protocols so it can find routes in
small network with less number of ROUTE REQUEST (route request do not need to
propagate throughout the network), small number of ROUT ERROR messages. But,
when network grows, the ratio of ROUTE ERROR messages increase affecting
throughput rate shown by somehow unstable curve along time window. Comparatively
looking at OLSR, it outperforms as compared to DSR in 100 nodes case but as network
grows it drops its rate very poorly. The reason behind this is its nature of working. It
computes all paths in advance but as nodes are mobile so its routing table entries do not
works in larger network. While in smaller network it is possible to compute paths at
runtime but not in larger networks.

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Figure 5.17: Throughput of OLSR and DSR for 100 Mobile nodes.

While looking at node failure scenario presented in Figure 5.16, we can see the behaviour
of DSR in 100 nodes case for throughput. It start with a constant rise and giving
throughput about to 59,000 bit/sec at start of simulation and then it moving towards x-
axis along with time window up to end of simulation time and keeping its throughput rate
slightly consistent with smaller fraction of spikes up to 140,000 bits/sec. while looking at
OLSR in the same scenario for 100 nodes case, it can be seen that it reacts the same way
as DSR but gives relatively higher throughput. It also keeps its rate more stable than DSR
without spikes. The reasons for the less smoothness in 100 nodes case of DSR behaviour
is its reactive approach. As the simulation starts it gives better data rate due the factor of
number of routes it established using demand basis transmission. After a while, as
number of failed nodes occurs in transmissions which enforce it to find alternative route
or ROUTE ERROR decreasing its throughput rate shown in minor spikes. While looking
at OLSR, it gives relatively higher throughput as compare to DSR but with the same
behavior of data rate. Which shows its behavior in smaller networks in presence of failed
nodes i.e. it can handle node mobility despite of precompiled routes. The smoothness of
OLSR curve along time window shows its response towards failed nodes. As there are
smaller number of nodes and node mobility does not affect it badly. An interesting
behaviour can be seen if we look at 50 nodes scenario for DSR and OLSR, DSR presents

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a constantly changing curve represents its re-route discoveries and ROUTE ERROR
messages shown by regular spikes along time window. On the other hand, OLSR it gives
somehow double throughput as compared to 50 nodes case without node failure. The
reason of this behaviour is that OLSR cannot tolerate mobility if network grows. So in
the case of failure, as some nodes are failed which means the number of executing nodes
becomes smaller so it showed it performance slightly better than without node failure.

Figure 5.18: Throughput of OLSR and DSR for 150 Mobile nodes.

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Figure 5.19: Throughput of OLSR and DSR for 200 Mobile nodes.

Figure 5.20: Throughput of OLSR and DSR for 250 Mobile nodes.

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5.2.3. Routing Overhead
To analyze the results for routing overhead of DSR and OLSR in both scenarios with
different number of nodes we will look at each scenario comparing both protocols with
respect to number of nodes and type of scenario. Considering the scenario without nodes
failure displayed in Figure 5.16, we observe that DSR behaves totally different in 100
nodes case as compare to 150 nodes case.

Figure 5.21: Network load of OLSR and DSR for 100 Mobile nodes.

As it uses source routing so the routing overhead (control messages) for smaller network
will be small also due to its proactive nature of operation. Because when route is needed
then ROUTE REQUEST message will be send and the ratio of ROUTE ERROR will be
small. But as network grows the routing overhead will definitely increases for that
protocol which do real time routing (on time). Therefore it shows a relatively larger
overhead in 150 node case. While looking at OLSR performance, it is clear that it
outperforms in both small and large network. This is due to its predefined routes it using
for each destination (node). So the only overhead it shows is because of routing updates,
topology control messages and hello messages used to aware about network, link and
node condition. Similarly, by analyzing both these protocols in node failure scenario
shown in Figure 5.17, for both cases we can see that the overhead is comparatively low
but its pattern is same for OLSR and DSR small network case.

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Figure 5.22: Network load of OLSR and DSR for 150 Mobile nodes.

In OLSR the fact of this consistent behaviour is the control messages it uses for
monitoring network conditions. Therefore, it can update its routing table and path
according to the node failure which can be sensed using topology control and hello
messages. But DSR do not use such a mechanism to sense the route or node status in
advance. Therefore, node failure affects its performance in large network. Interesting
results can be seen in both with and without node failure case for DSR in case of 150
nodes from the above graph. It dictates that, without node failure the routing overhead
increased up to 88 packets/sec and then it varies between 70 to 90 packets/sec but
remains irregular and high. While in the case of node failure of 150 nodes, routing
overhead grows up to 57 packets/sec but then it decreases to 40 abruptly. Furthermore, it
continuously decreases in an inconsistent way and falls up to 35 packets/sec at the end of
simulation. The reason here is the network size (active nodes). In first case it checks for
different nodes to reach destination which results in higher overhead. After route
establishment as the number of nodes remains the same so according to demands just the
direction of the routes has to change so show a continuous overhead in irregular form.

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Figure 5.23: Network load of OLSR and DSR for 200 Mobile nodes.

Figure 5.24: Network load of OLSR and DSR for 250 Mobile nodes.

While in later case, as number of active nodes decreases after failure, so it show a higher
overhead to find routes to different nodes. After some time, overhead continuously
decreasing due to less number of ROUTE REQUEST and ROUTE ERROR executions.

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This is done by keeping route cache helps in neglecting the dead nodes and leaves
retransmission to higher layer.

Summary/Observation
In this chapter, we have discussed and analyzed the simulated results. We have simulated
and discussed different metrics of wireless sensor networks in different topologies and
complexities. End to end delay, throughput and routing overheads are the main metrics
we have considered in this chapter. We have taken fixed node and mobile node network
scenarios with scalability and node failure and have simulated them for certain period of
time. We have set certain parameters for the simulation purposes and have shown the
simulated results. In each scenario two different protocols DSR and OLSR were
implemented (simulated) in order to evaluate their performance for designed network in
the presence of scalability and node failure. In the case of fixed nodes, we have shown
that the metric graphs for the two protocols depict same and different shapes depending
on scenarios. The scenario wise observations are given below based on graph results and
tabulated values of each protocol.
Both in small and large networks OLSR outperform than DSR with prominent difference
in delay. Also the presence of node failure has a small affect on DSR but no affect OLSR
delay. This illustrates that network size and node failure has no such impact on OLSR
delay but it has an impact on DSR performance in terms of delay.
Both in small and large network OLSR give a higher through than DSR but the effect of
node failure in small network on OLSR throughput is higher than that of DSR. While in
larger network the effect of node failure on DSR is higher than that of OLSR.
The routing overhead of OLSR is much higher than that of DSR in both small and large
network. In node failure case routing overhead have a smaller effect on both OLSR and
DSR overhead in small network but in large network the DSR routing overhead increases
while OLSR decrease which means OLSR performs better.

We observed that both in small and large networks OLSR gives considerably small delay
as compare to DSR. The presence of node failure does not affect OLSR delay but have an
effect on DSR delay in large network.

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In small networks OLSR give higher throughput than DSR but in large network DSR
gives better throughput than OLSR. The affect of node failure on both DSR and OLSR is
relatively same but in large network this affect is totally different and DSR give largely
high throughput.
Routing overhead of OLSR in small network is higher than DSR but interestingly in large
network it is totally different and DSR generate extremely high routing overhead than
OLSR. While node failure on both OLSR and DSR in small network has same affect and
in large network, it affects DSR overhead but does not affect OLSR.

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Chapter 6
CONCLUSION AND FUTURE WORK

Conclusion
In this study, we have evaluated two routing protocols for their responses to node failure
and network scalability with respect to their throughput, packet end-to-end delay and
routing overhead as a performance metrics. The selected performance metrics were
subjected to identify protocols effectiveness and suitability in terms of reliability and
efficient use of network resources for two different type of networks i.e. fixed nodes and
mobile nodes networks. To measure the reliability of the protocols, throughput and end-
to-end delay were used as a metrics and routing overhead was checked to identify
protocols behavior in resource utilization. Because the demand for protocol reliability and
effectiveness is vital in any network. OLSR and DSR were simulated in two different
scenarios having both small and large number of executing nodes with and without
random failure of nodes for both fixed and mobile nodes networks. All the nodes in every
scenario were used as source nodes sending data to a common base station (destination).
This study analyzed and proved that OLSR is more reliable protocol in term of delay and
throughput and somewhere an effective protocol in term of routing overhead depending
on the network type and size. Although; DSR has its own effectiveness regarding
network overhead but overall performance of OLSR is better than DSR. The network
type and routing challenges base conclusion is as follow; OLSR is more superior to DSR
in terms of delay for both mobile and fixed nodes networks. Also node failure and
network size have no considerable affects on OLSR performance with respect to delay
but does have on DSR. OLSR outperforms in both small and large network with respect
to throughput in fixed nodes networks and node failure has considerably smaller affect on
OLSR as compare to DSR. But in mobile nodes networks, OLSR performs better for
small network while DSR perform good for large network and the effect of node failure
affect is different with respect to network size i.e. the effect on DSR is smaller in large
network while on OLSR is lesser in small network. Routing overhead of DSR is smaller
both in large and small network than OLSR in fixed node network, but in mobile node

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networks DSR gives higher overhead than OLSR. Certainly, node failure in mobile and
networks with small and large number of nodes, affects DSR badly as compare to OLSR.
In one way this can be concluded that for high throughput and minimal delay OLSR is
better choice in case of fixed network despite of node failure expectations. Also in mobile
nodes networks, OLSR is good choice for both small and large networks with and
without node failure for minimal delay but for higher throughput, DSR is better for large
network and OLSR is better for small network also with respect of node failure.
Relatively, it can also be summarized that both in fixed and mobile nodes networks
OLSR is the better choice and for smaller network while DSR.
From the conducted study on selected protocols, we conclude that no one protocol is
superior with respect to overall performance. The performance of one protocol may be far
better in terms of delay other may be superior in terms of routing overhead. Secondly,
network type and size also matters for protocols performance. Therefore, choice for
selecting particular routing protocol will depend on application type (expectation from
network) and intended use of network.

Future Work
WSNs is quite a hot concept in wireless communication meaning that much research is
going on and many issues are subjected to be investigated in this domain. Due to the time
limitations, our focus was only on the routing protocols during this study. Though, there
are many possible directions needed to be explored. The future directions for WSN vary
from network structure to, application types to application demands. Different
applications have different sensitivity factors. Different network designs have different
constraints with respect to varying challenges.

There are different issues at design level of WSN, like node deployment,
heterogeneity, localization and synchronization which needs to be explored
further.
There are various protocols already developed for WSNs need to be compared
with respect to WSNs application classes.

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Different challenges need to be implemented on different protocols in real
scenarios to identify protocols efficiencies.
Routing protocols need to be evaluated with specific performance metrics with
respect to application demands in order to identify protocols suitability for
different applications.
Simulations environment could be improved to support more number of routing
protocols and provides additional metrics for protocols evaluation.
Protocols security should be investigated with respect to various natures of attacks
to which wireless communication is considered as an attractive target.
QoS for applications in WSNs needs to explored and appropriate algorithms need
to be devolved.

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