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Reference Manual
No part of this book or the accompanying software may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system, without permission in writing from Chief Architect,
Inc.
Chief Architect and Home Designer are registered trademarks of Chief Architect, Inc.
This software uses the FreeImage open This software uses the Ruby open source
source image library. See library. See http://www.ruby-lang.org/ for
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FreeImage is used under the FIPL license,
version 1.0.
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
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Home Designer Suite 2012 Reference Manual
Chapter 5: Layers
Displaying Objects .................................................................54
Layer Sets ...............................................................................54
Display Options Dialog ..........................................................55
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Copying and Pasting Objects ................................................61
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Chapter 9: Rooms
Floor and Room Defaults .....................................................120
Room Definition ....................................................................120
Selecting Rooms ..................................................................121
Displaying Rooms ................................................................122
Editing Rooms ......................................................................122
Room Types ..........................................................................123
Room Labels .........................................................................125
Decks .....................................................................................126
Floor & Ceiling Heights ........................................................127
Special Ceilings ....................................................................128
Room Specification Dialog ..................................................130
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The Door Tools......................................................................138
Displaying Doors ..................................................................140
Editing Doors ........................................................................141
Changing Door Swings ........................................................142
Special Doors ........................................................................144
Door Specification Dialog ....................................................146
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Editing Stairs.........................................................................206
Merging Stair Sections .........................................................206
Landings ................................................................................208
Maintaining Tread Depth ......................................................209
Starter Treads........................................................................210
Wrapped Stairs......................................................................211
Other Special Railings & Stairs ...........................................212
Creating a Stairwell...............................................................212
Rooms Below Staircases .....................................................214
Staircase Specification Dialog.............................................215
Stair Landing Specification Dialog......................................218
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Raised / Lowered Region Specification Dialog..................268
Terrain Feature Specification Dialog ..................................268
Garden Bed Specification Dialog ........................................272
Terrain Path Specification Dialog........................................272
Importing Elevation Data......................................................273
Import Terrain Wizard...........................................................273
Import GPS Data Wizard.......................................................275
Plant Tools.............................................................................278
Plant Image Specification Dialog ........................................279
Plant Chooser Dialog............................................................281
Plant Schedules ....................................................................283
Hardiness Zones ...................................................................283
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Chapter 25: Zoom & View Tools
Zoom Tools............................................................................336
Undo Zoom ............................................................................336
Fill Window ............................................................................337
Panning the Display..............................................................337
Swapping Views....................................................................338
Window Menu Tools .............................................................338
Cascade .................................................................................339
Tiling Views ...........................................................................341
Arrange Icons........................................................................342
Closing Views........................................................................342
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Lighting .................................................................................362
Displaying Lights..................................................................363
Default Sun Light Specification Dialog...............................364
Glass House View.................................................................364
Speeding up 3D View Generation .......................................365
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Chapter 30: CAD Objects
The CAD Drawing Tools .......................................................391
Line Specification Dialog .....................................................394
Arc Specification Dialog.......................................................396
CAD Circle/Oval/Ellipse Specification Dialog ....................398
Polylines ................................................................................399
Polyline Specification Dialog...............................................399
CAD Box Specification Dialog .............................................401
Displaying CAD Objects.......................................................402
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Structural Member Reporting ..............................................447
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Chapter 1:
Program Overview
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Home Designer Suite 2012 Reference Manual
Startup Options
When Home Designer Suite opens, The Startup Options dialog can be opened at
the Startup Options dialog displays, any time by selecting File> Startup
allowing you to choose how you want to Options .
begin working in the program or access
useful resources.
1 3
4 5
1 Getting Started- Click to launch your Click New Plan to open a new, blank
default internet browser to the Getting plan. See Creating a New Plan on page
Started page on our web site, 35.
www.HomeDesignerSoftware.com. There,
you will find links to a variety of online Choose Open Plan to work on an
resources to help you begin using the existing plan file. See Opening a Plan
program. File on page 39.
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The Home Designer Suite Environment
3 Recent Files lists the names of the most To have the Startup Options dialog display
recently opened files. Click on a name at startup again, select File> Startup
to open the file. Options and place a check mark at Show
Options on Startup.
34 Remove the check from Show Options
on Startup if you do not want this
dialog to display when you launch Home 35 The Build number of the program
version you are using and the first five
Designer Suite. Instead, a new blank plan the characters of your software license Product
Create New Plan dialog opens.
Key display here.
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Home Designer Suite 2012 Reference Manual
Title
Bar
Menus
Parent
Tools Library
Browser
Edit
Toolbar
Temporary
Library
Dimension
Preview
Panes
Selected
Object
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Toolbars
Toolbars
Using the toolbar buttons is the fastest, toolbars that control camera position display
easiest way to access many program features. in 3D views but not in floor plan view.
The toolbars that display in a given view When you pass the pointer over a toolbar
depend on the view type. For example, button, a tool tip displays the name of the
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Home Designer Suite 2012 Reference Manual
tool. When you see one of these tool tips, When you click the Window Tools
press F1 to get more information about that parent button, for example, its child buttons
item. A more detailed description displays in display to the right.
the Status Bar at the bottom of the window.
You can use either of two styles of toolbar
interface: drop-down tools or parent-child
buttons. You can select either Parent - Child or Drop-
Down tools by selecting Tools> Toolbars>
Drop-Down Tools from the menu..
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Menus
Menus
Home Designer Suite uses a standard item has a hotkey, it will display to the right
Windows menu format. The menus are of the items name. See Hotkeys on page
located below the title bar in the program 52.
window and can be used to access nearly all
tools in the program. Click on a menu name
to expand it, then click on a menu item to
either activate that tool or access the items
submenu. Items with a submenu have an
Edit menu items with button icons
arrow to the right of the name. to the left and hotkeys to the right
Menu items with an icon to their left have a
In the Home Designer Suite documentation,
toolbar button associated with them.
menu paths are written in this format: Build>
The menus can be accessed using the
Window> Box Window . An icon image
keyboard. Press the Alt key once to enable
after the menu path indicates that a toolbar
this functionality - one letter in each menu
button is also available.
will become underlined. Press the key
associated with one of these underlined
letters to expand its menu - one letter in each
Contextual Menus
menu items name will be underlined. Press Contextual menus are context sensitive
the key associated with one of these letters to menus that display tools relevant to a
activate that tool or access the items selected object or view.
submenu. Press the Esc key to undo your last
selection, or click with the mouse to exit out To access contextual menus, right-click on an
of this functionality. object, in an empty space in a view window
or in a text field in any dialog box.
Many tools in Home Designer Suite also
have hotkeys associated with them. If a menu
Dialogs
Default settings, object specifications, Press the Tab key proceed from one set-
display settings, and many other functions ting to the next, or Shift + Tab to go in the
are accessed through dialog boxes. reverse direction.
Dialog tabs and settings can be accessed Line items in tree lists can be browsed
using the mouse. You can also navigate the using the arrow keys. Up and Down navi-
settings on a given dialog tab using the gate the list, while Left and Right expand
keyboard: and contract categories.
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Home Designer Suite 2012 Reference Manual
Message Boxes
As you work in Home Designer Suite, the problem, or if the program encounters a
program will alert you if you command it to problem that needs your attention.
do something that could potentially cause a
26
Default Settings
Default Settings
Default settings control many aspects of the Door gets its initial values from the Door
user interface and tool behavior in Home Defaults dialog.
Designer Suite. You can use these settings to
customize the program to suit your personal Once an object is placed in a plan, its initial
work style. properties can be overridden, but setting up
your defaults before you begin drawing can
For more information about defaults, see save you considerable time as you build a
Default Settings on page 45. model in the program.
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Home Designer Suite 2012 Reference Manual
checkbox is checked or the [D] is present, specification dialog. Objects you edit in this
changes made to the default affect the object. way do not update if you change the default.
To edit an individual object, you must delete To restore a value to the default, click to
the [D] or uncheck the box in the place a check in the Default checkbox or
type a d into an edit box.
Drawing a Plan
When you draw a plan in Home Designer 3. Adjust the perimeter shape and size as
Suite, you are placing 3D objects that required. See Using the Edit Handles
represent building components. Home on page 106.
Designer Suite comes with predefined 4. Place any first floor bearing walls.
default settings so you can start drawing
plans immediately. You should review these 5. Define types for special rooms such as
default settings to be sure they match your garages and decks in the plan. See
drawing and building methods. See Default Room Types on page 123.
Settings on page 45. 6. Place perimeter doors and windows. See
Doors on page 137 and Windows on
Set the Defaults page 153.
Default Wall Types. Specify the defaults for 7. Build additional floors. See Adding
walls. See Wall Defaults on page 96. Floors on page 173.
8. Specify the default ceiling height for
Set material defaults for roof, walls, and
each floor as soon as it is created. See
rooms.
Floor Defaults Dialog on page 172.
Set style defaults for doors, windows, mold- 9. Adjust the perimeter shape of additional
ing, cabinets and other objects. floors as needed. See Editing Walls on
page 106.
Draw the Floors
10. Align edited or moved walls with those
above or below where appropriate. See
1. While the size of the drawing area in
Aligning Walls on page 109.
Home Designer Suite is limited only by
the resources on your computer, it is
best to begin your drawing near the ori- Entering Dimensions
gin, 0,0,0. See 3D Drafting on page When using Imperial units, enter distances as
21. inches or feet and inches, in fractional or
2. Draw the exterior walls on Floor 1. See decimal form. Millimeters are the default
Drawing Walls on page 102. unit for all metric distances. See Dimen-
sions on page 367.
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Viewing Your Plan
To enter feet, include the ( ' ) marker or 4. Place any other foundation walls
the program assumes inches. required.
In most cases, the program allows 5. Align with Above as needed. See
precision to 1/16th of an inch. Fractions Aligning Walls on page 109.
with denominators 2, 4, 8 and 16 are
allowed. Add Structure and Details
The program usually converts decimals
to fractions. 1. Build non-structural interior walls.
Begin on floor one and work up in mul-
Build the Foundation tiple story structures.
2. Add walls where needed to create fea-
1. Derive the foundation plan from the first tures such as chimney chases, plumbing
floor. See Building a Foundation on walls, or Open Below areas.
page 181. 3. Finish the relevant interior structure
2. Adjust the foundation perimeter shape including interior doors, doorways, cabi-
as needed. nets, fixtures, and fireplaces.
3. Place interior foundation walls as 4. Build the terrain and landscaping. See
needed for the first floor bearing walls. Terrain on page 251.
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Home Designer Suite 2012 Reference Manual
Getting Help
There are many forms of help Home Designer Suite. Select Help>
available in Home Designer Suite Contents & Index to open the online
including: Tool Tips, the Status Bar, and the Help and explore the table of contents,
online Help menu. browse the Index, or search for keywords.
All these forms of help assume you have a
basic working knowledge of the Windows Current Mode Help
operating system, including how to use a
Online Help can also be used to provide
mouse, open, close and save files, copy,
instant information about toolbar buttons,
paste, and right-click to access contextual
menu items, and objects in your plan.
menus. Help also assumes you are familiar
with Windows terms. When you move the cursor over a toolbar
button or menu item, a brief summary of
More information is available in the product that tool displays in the Status Bar. Press
documentation in electronic format and on the F1 key to open online Help to a page
Home Designers official web site, with more information about the tool.
www.HomeDesignerSoftware.com. See
Additional Resources on page 449. When an object is selected, edit handles
display. Place the cursor over an edit han-
Tool Tips dle and press F1 to open online Help to a
page with information about that handle.
When you move the pointer over a toolbar Press the Help button in any dialog box
button or menu item, a Tool Tipdisplays, to open online Help to a page describing
offering a brief description of the tool. More the options in that dialog.
information displays in the Status Bar at the
bottom of the window.
Chief Architect strives to make our docu-
Online Help Menu mentation as helpful as possible for all of
our customers. Please send any questions,
Online Help is a searchable menu that comments, or feedback to
provides information about all of the tools in documentation@chiefarchitect.com.
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Upgrade to Chief Architect
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Home Designer Suite 2012 Reference Manual
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Chapter 2:
File Management
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Home Designer Suite 2012 Reference Manual
Here is one way to organize your files: Bear in mind, though, that path names
exceeding 260 characters cannot be opened
by Home Designer Suite. As a result, it is a
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Home Designer Suite Data
good idea to limit the number of embedded Once you understand the file management of
folders you use in your file organization Home Designer Suite, you can decide on a
method. naming convention that suits your needs.
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Home Designer Suite 2012 Reference Manual
Home Designer Suite includes a selection of Default, as you cannot change the plan style
plan templates, each with different default template once a plan has been created.
settings that allow you to begin working in a
Select either U.S. Units or Metric Units of
particular plan style quickly. See Default
measurement, and click OK. The floor plan
Settings on page 46.
view window opens, ready for you to begin
Choose a category from the drop-down list, drawing.
then select a style template from the
New, blank plans are called Untitled.plan.
scrollable list beneath it. If you are uncertain
Unless these files are named and saved, they
as to the right style for your plan, choose
will be lost when closed.
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Saving a Plan File
Both Save and Save As can be used Initially, all Open and Save As
to save your plan files; however, they operations go to the My Documents folder
accomplish this in two different ways. of your computer. After that, the location last
visited is remembered and subsequent
File> Save saves the current state of
your plan file without changing its name Open or Save As commands default
and should normally be used for saving to the directory last used for that operation.
your work. This path is saved when the program exits.
The next time Home Designer Suite is
File> Save As opens the Save Plan launched, these defaults are used.
File dialog, allowing you to save the plan
file using a different name or location on Exporting Files
your computer.
Home Designer Suite has a number of
To save an untitled plan file options for exporting and importing
information out of and your drawings. Often,
file export dialogs are nearly identical to the
1. Select File> Save to open the Save Save Plan File dialog. See Pictures,
Plan File dialog. Images, & Walkthroughs on page 409.
Similarly, file import dialogs are often
similar to the Open Plan File dialog. See
Importing Files on page 40.
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Home Designer Suite 2012 Reference Manual
When backing up your Home Designer Suite up. See Home Designer Suite Data on page
files, consider backing up not only your 35.
.plan files, but your custom user data, as well
You can, if you wish, create a folder inside
- including library content, toolbar
the Data folder for your .plan files, as well.
configurations, and textures. This custom
See Organizing Your Files on page 34.
data is all located in the Home Designer
Suite Data folder, so it can be easily backed
Auto Archive
The first time a plan is saved, Home Creating a New Plan on page 35. As soon
Designer Suite creates an Archive folder in as the file is open, use Save As to save
the Home Designer Suite Data folder. The this file to another location.
Archive folder contains Auto Save and
Archive files.
Auto Save Files
The program does not create Auto Save and
As you work, Home Designer Suite
Archive files for untitled plans. In order for
automatically creates Auto Save files at
these to be created, a file must have been
regular intervals when changes are made to a
previously saved and given a name and save
file but not saved by selecting File>
location on your computer.
Save .
Auto Save and Archive files should not be
viewed as a substitute for regularly saving These Auto Save files are appended
_auto_save.plan and are saved in the
your work by selecting File> Save or
Archive folder.
pressing Ctrl + S on the keyboard, nor should
they be considered an alternative to your own When you close a file normally, its Auto
file backup routine. Save file is retained until the next time the
file is opened - at which time the Auto Save
Archive Files file is overwritten.
Every time a drawing is saved, Archive files
that keep a historical archive of your plan are
automatically created. Auto Save file after normal shut-down
Plan files from previous versions of the Auto save files created as a result of an
program are automatically moved to the improper program shutdown are appended
archive folder when the plan is opened and _auto_save_bak.plan.
saved in Home Designer Suite.
Archive files are meant to be for emergency
use only. If you must access an archive file, Auto Save file after abnormal shut-down
open it as you would any other file. See
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Undo Files
Undo Files
Home Designer Suite stores a set number of Undo files are stored in the Windows
copies of all open plan file changes, known Temporary Directory. When you use
as undo files. Undo files are referenced Windows system cleanup features, these files
whenever you select Edit> Undo or can be deleted. Because of this, you should
only use these type of utilities when Home
Edit> Redo . See Undo and Redo on Designer Suite is not running.
page 92.
When Home Designer Suite is closed
normally, any current Undo files are deleted.
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Home Designer Suite 2012 Reference Manual
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Searching for Plans
home designers. This command opens the for plans based on parameters that you
Find Plan Wizard, which helps you search define.
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Home Designer Suite 2012 Reference Manual
House Style
At the bottom of each page, the number of On any page, click the Back button to
plans that match your current search modify any previously selected parameters.
parameters displays. As you modify the
Select the number of floors in the house and
parameters, this number increases or
the number of bedrooms, then click Next to
decreases as matching plans are found.
continue.
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Searching for Plans
House Size
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Home Designer Suite 2012 Reference Manual
Plan Details
Click on the name of a plan in the list to see a Click Next, then click the Finish button to
preview of the plan open the selected plan.
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Chapter 3:
Default Settings
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Home Designer Suite 2012 Reference Manual
Default Settings
Default settings determine the initial
characteristics of objects when they
are first drawn. For example, when you place
a base cabinet in a plan, its size, materials,
front items, and hardware are determined by
settings in the Base Cabinet Defaults
dialog.
Defaults are file-specific, which means that
any changes that you make to the default
settings in one plan file will have no effect on
other plans
You can access a complete list of the various
default settings by selecting Edit> Default
Settings from the menu while floor plan
view is active.
Dynamic Defaults
Dynamic defaults are values that can be that are set to use the default will update
changed globally throughout a model. automatically to use the new value.
If you change a dynamic default value in Any objects of that type that are not using
a defaults dialog, all objects of that type the default value because of editing will
not be affected if you change the default.
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General Plan Defaults Dialog
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Home Designer Suite 2012 Reference Manual
48
Angle Style Dialog
Angles can be displayed using one of five Bearings - Measured from a vertical line
methods: representing North/ South, Quadrant
Degrees/Minutes/Bearings - Measured Bearings use directional bearings in their
counterclockwise from a line drawn hori- measurements. Useful for site drawings.
zontally to the right of the angles vertex. Pitch - Defined as a ratio of vertical rise
Useful for most drawing tasks. Select the to horizontal run. In Imperial units, the
level of accuracy that you require. run is always 12; in metric units it is
1000 mm.
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Chapter 4:
Toolbars &
Hotkeys
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Home Designer Suite 2012 Reference Manual
Toolbar Arrangement
Toolbars can be viewed in Drop - Down or button to display its child buttons to the
Parent - Child arrangement. Drop - Down right.
toolbar buttons have an arrow to the right of
To switch between these two toolbar
the button that accesses additional, related
arrangements, select Tools> Toolbars and
tools.
click on either option in the submenu.
Moving Toolbars
You can, if you wish, move any toolbar to a
different location. Toolbars can be docked to
any side of the program window, or they can
be undocked and left floating. Undocked
toolbars can also be moved outside of the
program window.
Alternatively, you can use Home Designer
Suites Parent - Child toolbar arrangement. The location of moved toolbars is not saved
In this arrangement, you select a parent between program sessions. The next time
you use Home Designer Suite, the toolbars
will be back in their original locations.
Hotkeys
Many Home Designer Suite tools have a To use a hotkey, simply press the appropriate
keyboard shortcut, or hotkey, associated with key or combination of keys on your keyboard
them. If such a hotkey exists, it will display instead of selecting the menu item or clicking
to the right of the tools name in the menu. the toolbar button. For example, press the
Ctrl and Z keys at the same time to perform
an Undo .
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Chapter 5:
Layers
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Home Designer Suite 2012 Reference Manual
Displaying Objects
The display of objects in different views is or selected. If you try to place or draw an
controlled by layer sets and layers in the object on a layer that is hidden, the program
Display Options dialog. See Display asks if you want to turn the layer on.
Options Dialog on page 55.
Layer Sets
Layer Sets are used to control the layer display settings for each layer as set for a
settings for different views in a plan file. particular type of view. These display
settings can be modified, and can be different
A layer set consists of a complete list of the for each type of view. See Display Options
layers in the current plan along with the Dialog on page 55.
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Display Options Dialog
Layer sets are file specific, which means that Print Model. See Print Model on page
changes made in one plan file have no effect 437.
on the settings in other files.
While any view is active, select Tools>
Home Designer Suite uses a different layer Display Settings> Display Options to
set for the each type of view of your plan: make changes to the layer set used for that
Floor plan view. view type.
Camera views and Overviews. See 3D Any changes made to settings in the Display
View Tools on page 346. Options dialog for one particular view will
Cross Section/Elevations. See Cross affect all views using that same layer set. For
Section/Elevation Views on page 348. example, if you make changes for a camera
view, all camera views and overviews in the
Framing Overviews. See Framing Over-
current plan will be affected. See Display
view on page 348.
Options Dialog on page 55.
Reference Display. See The Reference
Floor on page 177. Unlike other layer sets, the Print Model layer
set cannot be modified.
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Home Designer Suite 2012 Reference Manual
Remove the check from the Disp. col- Click the size grip at the lower right cor-
umn to turn off the display of a category ner and drag to resize the dialog box.
of objects.
Click a color bar to open the Color Note: Not all objects display in all views. For
Chooser dialog and set the display color instance, door labels do not appear in 3D
for objects on that layer in floor plan and views.
Cross Section/Elevation views. See
Color Chooser Dialog on page 334.
Click on a column header to sort all lay-
ers by that column. Click again to sort in
reverse order.
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Chapter 6:
Creating Objects
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Home Designer Suite 2012 Reference Manual
Snap Behaviors
There are three categories of snap behavior Grid Snaps , which snap objects
in Home Designer Suite that affect how to points on a grid.
objects are created and how they can be
edited: You can select Edit> Snap Settings to
quickly turn Object, Angle and Grid Snaps
Object Snaps, which snap CAD and
on or off.
architectural objects to other objects.
To temporarily disable Snap Behaviors and
Angle Snaps , which snap objects other move restrictions, press the Ctrl key
at specific angles. while dragging an edit handle. See Moving
Objects on page 86.
Object Snaps
Object Snaps allow you to position objects Object center points
precisly relative to each other; for example, Intersection points where an object drawn
to position lines so that their endpoints meet. at an allowed angle meets another object.
Object Snaps can be turned on or off by In addition, On Object snapping occurs
selecting Edit> Snap Settings> Object anywhere on an objects edges and is most
Snaps. noticeable when Angle and Grid Snaps are
There are many locations on an object that turned off.
other objects can snap to. When multiple objects are selected the
Object endpoints and corners selection sets only snap point is its midpoint.
The midpoints of object edges
58
Angle Snaps
Angle Snaps
It is often important that objects be objects rotate, the radius of arcs, and a
drawn at exact angles. This can be variety of other operations.
accomplished using Angle Snaps.
Angle Snaps can be turned on or off by
Angle Snaps allow you to draw lines, walls, selecting Edit> Snap Settings> Angle
and other objects at angles in 7.5 Snaps .
increments. Angle Snaps also affect the way
Grid Snaps
Grid Snaps allow you to snap objects When Grid snaps and Angle Snaps are both
to points on an on-screen grid. The enabled, objects are drawn and edited using
display and size of this Snap Grid can be Polar Coordinates. For example, if the grid
controlled in the Plan Defaults dialog. See Snap Unit is set to 12" (1 foot), drawing a
General Plan Defaults Dialog on page 47. new wall at an Allowed Angle snaps the wall
length to 0", 12", 24", and so on.
Grid Snaps are turned on and off by selecting
Edit> Snap Settings>Grid Snaps or in
To draw a line or wall at an Allowed
the Plan Defaults dialog. Angle but with unrestricted length, dis-
In addition to the Snap Grid, the Reference able Grid Snaps and leave Angle Snaps on.
Grid is provided to give you a visual sense
of scale. The Reference Grid is composed of
12 x 12 squares and is useful for zooming
in and out, or for general layout guidelines,
but is not used for snapping.
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Home Designer Suite 2012 Reference Manual
Creating Objects
In Home Designer Suite, there are three ways indicating the size and shape of the object to
to create objects: by clicking to place an be created. If your pointer is positioned at a
object, by clicking and dragging to draw an location where the object cannot be placed,
object, or by importing custom symbols, this preview outline will not display.
pictures or metafiles.
As you move the mouse pointer, the center
While the size of the drawing area in Home point of the objects back edge will snap to
Designer Suite is limited only by the active snap points when Grid Snaps or
resources on your computer, it is best to Object Snaps are enabled. See Snap
begin your drawing near the origin, 0,0,0. Behaviors on page 58.
The current position of your mouse pointer
displays in the Status Bar at the bottom of the Many architectural objects can be created in
program window. See 3D Drafting on page floor plan view or any 3D view. In order to
21. place a stand-alone, click-to-create object in
3D, it is necessary to click near a wall or
Click-to-Create within the Terrain Perimeter as these objects
help orient the new object within the 3D
Many objects, including doors and windows, space.
cabinets, library symbols, terrain objects,
text, pictures and images are created by Clicking and Dragging
clicking. Select a or library object, then click
in the drawing area to place the object at that Other objects, including walls and railings,
location. straight stairs, and CAD and CAD-based
objects are created by clicking and dragging
Continue clicking to place the selected object to define either a path or an enclosed area.
until another tool is selected. Select a tool, then click and drag in the
If you click at a location where there is not drawing area to draw an object between your
enough room for the object to be placed, one start and end points.
of two things may happen: Continue drawing the selected object until
Some objects, notably cabinets, doors, another tool is selected.
and windows, will resize smaller to fit
You can cancel any click-and-drag drawing
into the space.
operation before it is completed by pressing
Most objects cannot resize in this man- the Esc key on your keyboard, or by pressing
ner, so the program will present a warn- any two mouse buttons at the same time.
ing message indicating that there is not
sufficient space at the current location. Importing Objects
When most drawing tools are active or Custom symbols, pictures and metafiles can
library symbols selected for placement, a be imported into the program and placed in
preview outline follows your mouse pointer,
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Copying and Pasting Objects
the drawing area with a click. See Pictures, If you try to create an object on a layer that is
Images, & Walkthroughs on page 409. not set to display in the current view, the
program will ask if you want to turn that
Object Creation and Layers layer on. See Message Boxes on page 26.
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and handle makes a copy in addition to its 2. Click the Copy/Paste edit button,
primary function and four new edit buttons
display on the edit toolbar. select Edit> Copy from the menu or
press Ctrl + C. The cursor displays the
Click the Sticky Mode edit button Copy/Paste icon.
remain in the current mode and place 3. Drag an edit handle:
multiple copies of the selected object(s).
Drag the Move edit handle to position
Click the Main Edit Mode edit but- the copy at a new location.
ton or press the Esc key to return to the 4. You can position the copy accurately
selected objectss main edit toolbar. with respect to the original by watching
If you paste a selection in a file other than its the moved distance in the Status Bar at
original source file, when you return to the the bottom of the screen.
original, Paste mode is still enabled.
Sticky Mode
The Copy/Paste edit button can be used
Normally, after an action is performed
with the edit handles in either of two ways:
using the edit tools or handles while in
by clicking or by dragging an edit handle.
an edit mode such as Paste mode, you return
to the Main Edit Mode. Click the Sticky
To Copy/Paste by clicking
Mode edit button to remain in Paste mode
1. Select an object or objects to copy. and continue pasting copies of the selected
object(s).
2. Click the Copy/Paste edit button,
To exit Paste mode and return to the main
select Edit> Copy from the menu or edit toolbar for the selected object, click the
press Ctrl + C to copy and then Ctrl +
Main Edit Mode edit button or press the
V to activate the Paste functionality. The
Esc key on your keyboard. If you have not
cursor displays the Copy/Paste icon.
pasted a copy of the selected object and
3. If you wish to paste the copy in a differ-
ent view or program window, open that immediately click Copy/Paste after
window. returning to the Main Edit Mode, Sticky
4. If your cursor does not display the Copy/ Mode is still enabled.
Paste icon, select Edit> Paste from the
menu or press Ctrl + V. Copy and Paste in Place
5. Left- or right-click once to paste a copy Click the Copy and Paste in Place
of the object at that location. edit button to create a copy of the
selected object(s) at the same location as the
To Copy/Paste by dragging original. The copy remains selected so you
can perform additional operations.
1. Select an object or objects to copy.
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Copying and Pasting Objects
Because multiple walls, railing and fencing Device Independent Bitmaps (BMP). See
cannot share the same space, the Copy and Importing Pictures on page 414.
Paste in Place edit button is not avail- Unformatted non-unicode text (TXT).
able for these objects. File Name (a path to a file). Depending
on the file type, it will be either opened or
Paste Hold Position imported (if supported).
When copying between different Unformatted text (HTML). Pastes as text.
floors or view windows, you can paste Model Objects - Home Designer Suite
a copy at the same absolute position as the format, not compatible with other pro-
original selection using Paste Hold Position. grams.
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64
Chapter 7:
Editing Objects
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Home Designer Suite 2012 Reference Manual
Selecting Objects
Select refers to selecting an object for You can also select objects or open context
editing. An object must be selected before it sensitive menus using the right mouse button
can be edited. when any tool is active.
In order for an object to be selected, it must
be visible in the current view. See Layers Selecting Similar Objects
on page 53.
If a tool other than Select Objects is
When an object is selected, it displays edit active, you can only select objects of that
handles and a grey selection fill color. In 3D type using the left mouse button. For
views, a selected object will also display
example, if the Straight Exterior Wall
lines representing the selected edge or
tool is active, you can only select walls using
surface. The size of the edit handles does not
the left mouse button.
change as you zoom in or out. To prevent
them from stacking on one another, some This can be useful for selecting an object
edit handles may not display as you zoom when many objects of a different type
away from the selected object. occupy the same space in floor plan view.
When an object is selected, its edit toolbar Objects can be selected using the right mouse
also displays, typically on the upper left side button, regardless of which tool is active.
of the Home Designer Suite program
window. See The Edit Toolbar on page 24. Right-Clicking
Information about the selected object or Regardless of which tool is active, you can
objects may also display in the Status Bar. select an eligible object by right-clicking on
See The Status Bar on page 26. it once. When you right-click to select an
A selected object remains selected until object a contextual menu also appears,
another object is selected, a different tool is displaying the objects edit tools. See
activated, the Esc key on the keyboard is Contextual Menus on page 25.
pressed, or any two mouse buttons are If a drawing tool is active and you right-click
pressed at the same time. to select an object, you can unselect it by
left-clicking in an empty space in the
Select Objects drawing area. Although a drawing tool is
active, it is not used. If you then left-click a
Any object created using Home
second time, the active tool will be used.
Designer Suite can be selected using
the Select Objects tool. Select Edit> Select
Objects, click the toolbar button or press the
Selected Edge
Space bar on your keyboard to activate this When you click on a polyline- or box-based
tool, then click on an object to select it. object, the edge that you click nearest
becomes the selected edge and displays an
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Selecting Objects
edit handle larger than those on other edges. If an object is currently selected and a
The handle on this edge may also display at selection marquee is drawn around it, that
the point where you clicked to select it. object becomes de-selected. If an object is
currently selected and a marquee is drawn
around other objects, the original object
remains selected and the other objects are
added to the selection set.
When using the marquee-select method, both
CAD and architectural objects included in
the marquee are selected. To remove an
object from the selection set, hold down the
Shift key and click it.
The marquee-select method can also be used
This edge can be edited on the Selected Line to group-select similar object types. For
or Selected Arc tab of the objects example, click the Hinged Door child
specification dialog. See Moving Objects button, hold down either the Shift key, drag a
Using Dimensions on page 376, Line Tab marquee, release the mouse button, and only
on page 394 and Arc Tab on page 397. door objects within the marquee are selected.
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68
Editing Line Based Objects
Move
Using Dimensions
Movement may be limited or stopped by Dimensions can be used to position
other objects or Snap Behaviors. Move line-based objects relative to other
restrictions can be overridden by holding objects. See Moving Objects Using
down the Ctrl key while dragging. See Dimensions on page 376.
Unrestricted Movement on page 86. Dimensions cannot, however, be used to
Rotate adjust the length of line-based objects, or the
width of line-based objects such as stairs.
The Rotate handle is used to rotate the
object about its center. See Rotating
Objects on page 90. Using the
Specification Dialog
Extend/Change Angle
Drag an end handle parallel to the Line-based objects can be edited using
selected line to change its length. their specification dialogs. See Line
Specification Dialog on page 394.
Drag an end handle at an angle to the
selected line to change its angle. When Using the Edit Toolbar
Angle Snaps are on, the line snaps to
A selected line-based object can be edited in
Allowed Angles. See Angle Snaps on
a variety of ways using the buttons on the
page 59.
edit toolbar.
Adjust Width
The following toolbar buttons may display
Some line-based objects, such as stairs and on the edit toolbar for a selected line-based
roads, have additional handles that allow the object:
width of the object to be adjusted.
Click the Select Next Object edit
button to select nearby objects instead of
the selected object. See Selecting
Objects on page 66.
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Click the Copy/Paste edit button to Click the Center Object edit button
copy the selected object(s) to the Win- to center an object along along a wall
dows Clipboard so they can be pasted within a room or relative to a cabinet
elsewhere. See Copying and Pasting fixture. See Using Center Object on
Objects on page 61. page 88.
Click the Copy and Paste in Place Click the Move to Front of Group
edit button to create a copy of the edit button to display the selected object
selected object(s) at the same location as in front of other objects in the same
the original. See Copy and Paste in drawing group. See Move to Front of
Place on page 62. Group on page 85.
Click the Delete edit button to delete Click the Break Line edit button to
the selected object(s). See Deleting add a new corner or pivot point to the
Objects on page 91. selected object. See Break Line on
page 90.
Click the Accurate Move edit button
to slow down the mouse speed when Click the Change Line/Arc edit but-
using the edit handles. See Accurate ton to change a line-based object to an
Move on page 87. arc, or vice versa. See Change Line/
Arc on page 90.
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Editing Arc Based Objects
Resize
Drag the small, round Resize edit handle
to change the radius and included angle
of the arc while maintaining its center.
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Using Dimensions
Dimensions can be used to position
arc-based objects. Dimension lines
typically locate tangent extension lines and
any extension lines that may be parallel to
Resize edit handle those lines rather than the arc itself. See
Moving Objects Using Dimensions on
Reshape
page 376.
Drag the small triangular Reshape
handle to change the length and location Using the
of the center without moving the
Specification Dialog
endpoints.
Arc-based objects can be edited using
their specification dialogs. See Arc
Specification Dialog on page 396.
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Editing Open Polyline Based Objects
Click the Copy and Paste in Place fixture. See Using Center Object on
edit button to create a copy of the page 88.
selected object(s) at the same location as Click the Move to Front of Group
the original. See Copy and Paste in edit button to display the selected object
Place on page 62. in front of other objects in the same
Click the Delete edit button to delete drawing group. See Move to Front of
the selected object(s). See Deleting Group on page 85.
Objects on page 91. Click the Break Line edit button to
Click the Accurate Move edit button add a new corner or pivot point to the
to slow down the mouse speed when selected object. See Break Line on
using the edit handles. See Accurate page 90.
Move on page 87. Click the Change Line/Arc edit but-
Click the Center Object edit button ton to change an arc-based object to a
to center an object along along a wall line, or vice versa. See Change Line/
within a room or relative to a cabinet Arc on page 90.
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A polyline can be composed of many Click and drag the Move handle to move
segments. See Polylines on page 399. the object.
Movement may be limited or stopped by
When selected, an open polyline-based
other objects or Snap Behaviors. Move
object displays a Move handle, a Rotate
restrictions can be overridden by holding
handle, a Reshape handle at the intersection
down the Ctrl key while dragging. See
of each segment, and an Extend handle at
Unrestricted Movement on page 86.
each end.
Rotate
Each straight, line-based segment also has a
Move edit handle along its length. The Rotate handle is used to rotate the
object about its center. Its position varies
Each curved, arc-based segment has its own depending on which edge is currently
Move handle at the center of its chord, a selected. See Rotating Objects on page
Resize handle and, if it has an unlocked 90.
center, a Reshape handle. See Editing Arc
Based Objects on page 70. Extend
Click and drag an Extend handle to
When a polyline is selected, the edge that
lengthen or shorten the unconnected end
you click nearest is called the selected edge,
of the selected line or arc segment, or to
and certain operations affect only this edge.
change the radius of the selected arc. See
The Move handle of the selected edge is
Editing Arc Based Objects on page 70.
larger than that of other edges. It displays
along the length of a line segment, or at the Reshape
center of the chord on an arc segment. See Click and drag a Reshape edit handle to
Selected Edge on page 66. change the angle and/or length of the seg-
Any action performed using the edit handles ments on either side of it, or the size of
can be cancelled by pressing the Esc key or the object.
any two mouse buttons at the same time. Move Line Segment
Move arc The Move Line Segment edit handle is
Move
segment Resize found on straight segments of open
polyline
arc polylines and moves the straight section-
Move line perpendicular to itself. Adjacent seg-
segment ments may extend or contract in their
Reshape
arc original directions to maintain their con-
nections.
Extend Move Arc
Reshape Rotate
polyline Click and drag the Move Arc edit handle
to change the radius and/or chord length
or position. Adjacent segments may
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Editing Open Polyline Based Objects
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Home Designer Suite 2012 Reference Manual
Click the Accurate Move edit button Click the Break Line edit button to
to slow down the mouse speed when add a new corner or pivot point to the
using the edit handles. See Accurate selected object. See Break Line on
Move on page 87. page 90.
Click the Center Object edit button Click the Change Line/Arc edit but-
to center an object along along a wall ton to change a line-based polyline edge
within a room or relative to a cabinet to an arc, or vice versa. See Change
fixture. See Using Center Object on Line/Arc on page 90.
page 88. Click the Record Walkthrough Along
Click the Move to Front of Group Path edit button to record a walk-
edit button to display the selected object through movie of your model along the
in front of other objects in the same path defined by the selected polyline. See
drawing group. See Move to Front of Walkthroughs on page 418.
Group on page 85.
76
Editing Closed-Polyline Based Objects
center of the chord on an arc segment. See perpendicular to itself. Adjacent seg-
Selected Edge on page 66. ments may extend or contract in their
original directions to maintain their con-
Any action performed using the edit handles
nections.
can be cancelled by pressing the Esc key or
any two mouse buttons at the same time. Move Arc
Click and drag the Move Arc edit handle
Move arc Rotate to change the radius and/or chord length
segment
Move Resize or position. Adjacent segments may
polyline arc extend, contract, or change angle to
maintain their connections.
Reshape
arc Resize Arc
Click and drag the Resize Arc edit handle
Reshape Move line to change the radius, chord length and
polyline segment chord position of the arc segment. Adja-
cent segments may extend, contract, or
Move
change angle to maintain their connec-
Click and drag the Move handle to move tions.
the object.
Reshape Arc
Movement may be limited or stopped by
other objects or Snap Behaviors. Move Click and drag the Reshape Arc edit han-
restrictions can be overridden by holding dle to change the radius of the arc without
down the Ctrl key while dragging. See moving its end points.
Unrestricted Movement on page 86.
Using Dimensions
Rotate
Dimensions can be used to move or
The Rotate handle is used to rotate the
reshape closed polyline-based objects.
object about its center. Its position varies
See Moving Objects Using Dimensions on
depending on which edge is currently
page 376.
selected. See Rotating Objects on page
90.
Using the
Reshape Specification Dialog
Click and drag a Reshape edit handle to
change the angle and/or length of the seg- Closed polyline-based objects can be
ments on either side of it, or the size of edited using their specification
the object. dialogs. See Polyline Specification Dialog
on page 399.
Move Line Segment
The Move Line Segment edit handle is
found on straight segments of closed
polylines and moves the straight section-
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Home Designer Suite 2012 Reference Manual
Using the Edit Toolbar Click the Accurate Move edit button
A selected closed polyline-based object can to slow down the mouse speed when
be edited in a variety of ways using the using the edit handles. See Accurate
buttons on the edit toolbar. Move on page 87.
The following toolbar buttons may display Click the Center Object edit button
on the edit toolbar for a selected closed to center an object along along a wall
polyline-based object: within a room or relative to a cabinet
fixture. See Using Center Object on
Click the Select Next Object edit page 88.
button to select nearby objects instead of
the selected object. See Selecting Click the Move to Front of Group
Objects on page 66. edit button to display the selected object
in front of other objects in the same
Click the Open Object edit button to drawing group. See Move to Front of
open the specification dialog for the Group on page 85.
selected object(s). See Specification
Dialogs on page 26. Click the Break Line edit button to
add a new corner or pivot point to the
Click the Copy/Paste edit button to selected object. See Break Line on
copy the selected object(s) to the Win- page 90.
dows Clipboard so they can be pasted
elsewhere. See Copying and Pasting Click the Change Line/Arc edit but-
Objects on page 61. ton to change a line-based polyline edge
to an arc, or vice versa. See Change
Click the Copy and Paste in Place Line/Arc on page 90.
edit button to create a copy of the
Click the Record Walkthrough Along
selected object(s) at the same location as
the original. See Copy and Paste in Path edit button to record a walk-
Place on page 62. through movie of your model along the
path defined by the selected polyline. See
Click the Delete edit button to delete Walkthroughs on page 418.
the selected object(s). See Deleting
Objects on page 91.
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Editing Box-Based Objects
Extend Move
Resize
The triangular Rotate handle located
near the selected edge of the object is
Rotate used to rotate it about its center. The
pointer changes to a circular arrow
Click and drag the Move handle to move when moved over this handle. See
the object. Rotating Objects on page 90.
Movement may be limited or stopped by
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
Unrestricted Movement on page 86.
Using Dimensions
Dimensions can be used to move or
reshape box-based objects. See
The four Resize handles located at each Moving Objects Using Dimensions on
corner are used to increase or decrease page 376.
the size of the object.
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Home Designer Suite 2012 Reference Manual
Box-based objects can be edited using Click the Copy and Paste in Place
their specification dialogs. See CAD edit button to create a copy of the
Box Specification Dialog on page 401. selected object(s) at the same location as
the original. See Copy and Paste in
Using the Edit Toolbar Place on page 62.
A selected closed polyline-based object can Click the Delete edit button to delete
be edited in a variety of ways using the the selected object(s). See Deleting
buttons on the edit toolbar. Objects on page 91.
The following toolbar buttons may display Click the Accurate Move edit button
on the edit toolbar for a selected closed to slow down the mouse speed when
polyline-based object: using the edit handles. See Accurate
Move on page 87.
Click the Select Next Object edit
button to select nearby objects instead of Click the Center Object edit button
the selected object. See Selecting to center an object along along a wall
Objects on page 66. within a room or relative to a cabinet
fixture. See Using Center Object on
Click the Open Object edit button to
page 88.
open the specification dialog for the
selected object(s). See Specification Click the Move to Front of Group
Dialogs on page 26. edit button to display the selected object
in front of other objects in the same
Click the Copy/Paste edit button to
drawing group. See Move to Front of
copy the selected object(s) to the Win-
Group on page 85.
dows Clipboard so they can be pasted
80
Editing Spline Based Objects
Reshape
The Reshape edit handles display along
the spline at each vertex. Click and drag a
Reshape edit handle to change the length,
angle and curve of adjacent segments
without affecting other reshape handles.
Resize
Rotate
Move
Click and drag the Move handle to move
the object.
Movement may be limited or stopped by
other objects or Snap Behaviors. Move Using the
restrictions can be overridden by holding Specification Dialog
down the Ctrl key while dragging. See
Unrestricted Movement on page 86. Spline-based objects can be edited
using their specification dialogs. See
Rotate Polyline Specification Dialog on page 399.
Click and drag the Rotate edit handle to
rotate the entire spline.
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Using the Edit Toolbar Click the Delete edit button to delete
A selected spline-based object can be edited the selected object(s). See Deleting
in a variety of ways using the buttons on the Objects on page 91.
edit toolbar.
Click the Accurate Move edit button
The following toolbar buttons may display to slow down the mouse speed when
on the edit toolbar for a selected spline-based using the edit handles. See Accurate
object: Move on page 87.
Click the Select Next Object edit Click the Center Object edit button
button to select nearby objects instead of to center an object along along a wall
the selected object. See Selecting within a room or relative to a cabinet
Objects on page 66. fixture. See Using Center Object on
page 88.
Click the Open Object edit button to
open the specification dialog for the Click the Move to Front of Group
selected object(s). See Polyline edit button to display the selected object
Specification Dialog on page 399. in front of other objects in the same
drawing group. See Move to Front of
Click the Copy/Paste edit button to Group on page 85.
copy the selected object(s) to the Win-
dows Clipboard so they can be pasted Click the Break Line edit button to
elsewhere. See Copying and Pasting add a new corner or pivot point to the
Objects on page 61. selected object. See Break Line on
page 90.
Click the Copy and Paste in Place
Click the Record Walkthrough Along
edit button to create a copy of the
selected object(s) at the same location as Path edit button to record a walk-
the original. See Copy and Paste in through movie of your model along the
Place on page 62. path defined by the selected polyline. See
Walkthroughs on page 418.
82
Editing Circles, Ovals and Ellipses
Any action performed using the edit handles in or out to resize and reshape an oval or
can be cancelled by pressing the Esc key or ellipse.
any two mouse buttons at the same time.
Reshape
Move
Concentric
Resize
Rotate
Unlike ovals and ellipses, circles cannot
be reshaped. When a Reshape handle is
Move dragged on a circle, it is only resized.
Click and drag the Move handle to move
the object.
Movement may be limited or stopped by
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
Unrestricted Movement on page 86.
Rotate
Click and drag the Rotate handle of an Concentric Resize
oval or ellipse to change its orientation. The Concentric Resize edit handle dis-
plays on the perimeter of a circle between
a corner Reshape handle and the center.
Click and drag this handle to resize the
circle without moving its center point.
Reshape
The eight edit handles beyond the perim-
eter are Reshape edit handles. Move them
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Home Designer Suite 2012 Reference Manual
Displaying Objects
The display of objects in 2D and 3D views Line and Fill Styles
can be controlled by layer. See Displaying
Objects on page 54. Line style and color can be controlled by
layer or overridden in the specification
dialogs for many objects. See Line Style
Tab on page 395.
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Displaying Objects
In addition, some objects have a fill style that specification dialog. See Line Style Tab on
can be specified in the objects specification page 395.
dialogs. See Fill Style Tab on page 400.
You can check Move to Front of Group to
display the object in front of other objects in
Color On/Off its drawing group, but not necessarily in
The display of color on-screen can be front of objects in other groups.
toggled on and off in 3D by selecting
Tools> Display Settings> Color On/Off. Move to Front of Group
The display of colors may or may not make a Click the Move to Front of Group
view easier to understand. Experiment to see edit button to move the selected
what works for you. object(s) so that it displays in front of other
objects in the same drawing group. Move to
You can also print in color or gray scale. See
Front of Group functions like the checkbox
Print Dialog on page 436.
of the same name in the objects specification
dialog.
Drawing Groups
Each object in a plan file belongs to one of
three drawing groups, which influences
whether it displays in front of or behind other
objects.
The Default Group is where most
objects are placed when first created.
Objects on the Back Group display
behind those in the other two drawing
groups.
Objects on the Front Group display in
Textures
front of those in the other two drawing The appearance of architectural objects in 3D
groups. views is affected by the materials applied to
With the exception of imported pictures, the objects surfaces. See Materials on
when an object is first created, it is placed in page 325.
the Default Group. Objects in this group In 3D views, you can turn on or off the
display in front of or behind one another display of textures by selecting 3D> Toggle
according to program-defined rules that
Textures .
cannot be modified.
Once a CAD or CAD-based object is created, Delete Surface
though, you can control how it displays
relative to other objects using its In any 3D view, select 3D> Delete
Surface, then click a surface in the
view to temporarily remove the surface from
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Home Designer Suite 2012 Reference Manual
the current view. See Delete 3D Surface on items, and correct random on-screen effects
page 350. caused by changes to a model. Select Tools>
Display Settings> Refresh Display or press
Refresh Display the F5 key to refresh the on-screen display.
Moving Objects
Objects can be moved individually and in Bumping/Pushing
groups using the edit handles, as well as a
variety of edit tools. When an object bumps into another similar
object while it is being moved, it stops.
Continue dragging and the selected item
Using the Edit Handles
resumes movement through the obstructing
Select an object, then click the Move edit object.
handle and drag it to a new location. When
Walls, wall openings, cabinets, furnishings
your pointer is over the Move handle, it
and fixtures, and CAD and CAD-based
displays a four-headed arrow.
objects are examples of objects that can push
other objects of these same types once they
have bumped into them. Instead of dragging
through the obstructing object(s), release the
mouse button and then click and drag the
Move edit handle a second time in the same
direction to push.
86
Aligning Objects
To move an object freely the next edit. The next time you want to use
this edit tool, you need to click it again.
1. Select the object.
You can also slow down the movement speed
2. Hold down the Ctrl key.
of a selection after you have started moving
3. Click the Move edit handle and drag it it by pressing the Shift key. Release the Shift
to the new location. key to resume movement at normal speed.
You can also press the Ctrl key while
dragging an objects Move handle to override Center Object
move restrictions. The Center Object edit button allows
you to move walls, cabinets and other
Accurate Move objects so that they are centered along a wall
Click the Accurate Move edit button, within a room or relative to a window or
then move the selected object(s) at a cabinet.
slower speed than normal for greater
precision. Accurate Move can also be used Using Dimensions
to resize, reshape or rotate objects. Objects or the selected edges of some
objects can be moved using
Accurate Move is not a toggle button: it
dimensions. See Moving Objects Using
only affects the speed of the mouse during
Dimensions on page 376.
Aligning Objects
It is often important to align objects such as Using Snap Settings
text boxes or walls, or to align objects on
different floors. There are several methods to With Object Snaps, you can snap the edge
choose from. of a selected object to that of another. Select
an edge of an object. Drag it to the edge of
another object, then release the mouse.
Using the Mouse
Crosshairs With Grid Snaps on and Angle
Objects can be aligned by eye using the Snaps off, select the left side of the
mouse crosshairs as a reference. This method object, and drag from the center move
can help you draw, place and edit objects handle. This snaps the selected side to the
quickly and with reasonable accuracy, but is grid.
not necessarily as accurate as some of the
other approaches described here. When both Grid Snaps and Angle
The mouse crosshairs can be turned on and Snaps on, objects snap at increments
off by selecting Tools> Display Settings> equal to the Snap unit specified in the Plan
Show Crosshairs. Defaults dialog rather than onto the grid
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Home Designer Suite 2012 Reference Manual
itself. This does not align objects to the grid To center an object in a room
unless they were already snapped to the grid.
See Snap Behaviors on page 58. 1. Select an object such a cabinet.
Resizing Objects
Objects can be resized using the edit handles
and specification dialogs.
88
Reshaping Objects
Reshaping Objects
There is a variety of ways to reshape objects Using the
using the edit handles, specification dialogs Specification Dialog
and edit toolbar buttons.
A variety of CAD and CAD-based
Some objects, notably circles and box-based objects can be reshaped by editing
objects, cannot be reshaped - only resized. values on either the Selected Line or Selected
See Resizing Objects on page 88. Arc tab of their specification dialogs. See
Polyline Specification Dialog on page 399.
Using the Edit Handles
Depending on the type of object selected, the Using Dimensions
end, corner and/or side edit handles can be Both temporary and manually drawn
used to reshape a selected object. dimensions can be used to increase or
To override any movement restrictions decrease the distance between the edge a
caused by snap settings or the presence of line- or polyline-based object and another,
other objects, press the Ctrl key while parallel edge or line.
dragging an edit handle.
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Rotating Objects
Objects can be rotated individually and in Using the Edit Handles
groups using a variety of methods.
Select an object, then click the triangular
By default, an object or group of objects Rotate edit handle and drag it in any
rotate about the center point of the selection direction. When your pointer is over the
set. Rotate handle, it displays a curved arrow.
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Deleting Objects
The angles of line-based objects can also be edges of polylines can be specified on either
changed by dragging an end handle in a the General tab, Selected Line tab, or
direction other than parallel to the object. Selected Arc tab of that objects specification
The object rotates about the opposite end dialog. See Polyline Specification Dialog
point. See Editing Line Based Objects on on page 399.
page 68.
Objects snap to Allowed Angles as they are Reverse Plan
rotated. See Angle Snaps on page 59. The Reverse Plan tool is a quick way
To override any movement restrictions to mirror a plan so that everything on
caused by snap settings or the presence of all floors of the entire plan is swapped left to
other objects, press the Ctrl key while right rather than rotated.
dragging an edit handle.
Select Tools> Reverse Plan to reflect an
entire plan right to left, as though it were
Using the reflected about a vertical line.
Specification Dialog
The exact angle of some objects such
as lines, arcs, walls and the selected
Deleting Objects
Objects can be deleted in a variety of ways: To prevent the arrow from being deleted,
Select an object or group of objects, then drag the attached end away from the object
before deleting it.
click the Delete edit button, select
Edit> Delete from the menu, or press Delete Objects Dialog
the either the Delete or Backspace key on
Use the Delete Objects dialog to
your keyboard.
delete all objects of one or more
Entire categories of objects can be specified types in one room, on the current
deleted using the Delete Objects dialog. floor, or in the entire plan.
Objects are deleted if the floor they are
placed on is deleted. See Deleting To use the Delete Objects dialog
Floors on page 174.
1. Select Edit> Delete Objects to open
If an object has a line with arrow attached to
the Delete Objects dialog.
it, the arrow is deleted if the object is deleted.
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The ten most recent actions can be Undone The Redo command is only available
or Redone. Actions that can be Undone and immediately after Undo has been used. To
Redone include creating, editing, and Redo an Undone action, select Edit>
deleting objects. Redo , click the Redo button or press
Ctrl + Y on your keyboard.
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Undo and Redo
It is important to note that Undo and Changes made in a dialog while the dia-
log box is open. See Dialogs on page
Redo do not affect all actions in the 25.
program. Commands that are not affected
Changes made to the display by panning
include:
the display or zooming in or out. See
Save and Save As. See Saving a Plan Undo Zoom on page 336.
File on page 36.
Changes made in the Library Browser.
See The Library Browser on page 306.
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Chapter 8:
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Wall Defaults
Default Settings can be accessed by The settings in the wall defaults dialog
selecting Edit> Default Settings. determines what wall types are drawn when
Click on Walls and click the Edit button to the different wall tools are used. It is a good
open the Wall Defaults dialog. idea to be familiar with these settings and
how they relate to your style of building.
1 Exterior Wall Tool - From the drop- 2 Interior Wall Tool - From the drop-
down list, select the wall type drawn down list, select the wall type drawn by
with the Exterior Wall tool. the Interior Wall tool.
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The Deck Tools
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Deck Edges
The Straight Deck Edge and
Curved Deck Edge draw decks
complete with framing, but without a railing.
No deck supports are created.
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Foundation Walls
To draw a wall using a different wall type, Whether a wall is recognized by the program
you can change the default wall type for as an actual exterior or interior wall is based
either tool in the Wall Defaults dialog. You on the model, not by which tool you use to
can also draw a wall using the default type draw the wall. Any wall that is entirely
and then change the wall type in the Wall surrounded by interior room areas is
Specification dialog. considered an interior wall. Any wall
exposed to the outside of the building is
considered an exterior wall.
Foundation Walls
Foundation walls are similar to the interior
and exterior walls but also have a footing.
Foundation walls are created automatically
when a foundation floor is created. See
Building a Foundation on page 181.
Railings
Railings are created and edited
just like walls. See Drawing
Walls on page 102.
Railings are ideal for a number of tasks:
Creating changes in floor and/or ceiling
height. See Floor & Ceiling Heights on
page 127.
Creating stairwells. See Creating a Stair-
well on page 212.
Drawing decks. See Decks on page
126. To produce a break in a railing for a stairway
or other access, use a Doorway . This
keeps the railing continuous and maintains
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Invisible Walls
Invisible walls can display in floor An invisible wall can be turned into a normal
plan view but not in 3D views. They wall, or vice versa, by clicking the Invisible
are used to create or modify room definition, check box in its Wall Specification dialog.
most often by defining smaller areas within See General Tab on page 113.
larger rooms. See Room Definition on
Invisible walls are are placed on the Walls,
page 120.
Invisible layer by default. A wall placed on
Invisible walls can also be used to define a non-default layer and then specified as
areas with different floor or ceiling materials Invisible, however, will not move to the
or heights. Walls, Invisible layer.
Common uses for invisible walls include
dividing areas of an open floor plan into Important Notes on
areas with different purposes. Invisible Walls
Floor, wall and ceiling areas are calcu-
lated separately for rooms divided by
invisible and normal walls.
Invisible walls are ignored by the Auto
Place Outlets tool; it functions as
though they were not present.
Cabinets, fixtures and furniture can be
Invisible walls separate this dining area moved freely through Invisible walls.
from adjacent rooms
Invisible walls can be drawn through a
cabinet to attach to the wall behind.
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Polygon Shaped Decks
Hatch Wall
The Hatch Wall tool can be used to Once created, wall hatching can be selected,
fill wall segments with a single hatch edited and deleted much like other line-based
pattern in floor plan view. objects. See Editing Line Based Objects on
page 68.
To apply wall hatching, select Build> Wall>
Hatch Wall , then click on a wall. The If you use the Hatch Wall tool to apply a
hatch pattern covers the entire length and hatch pattern to a wall that has been divided
width of the wall segment. into multiple segments using the Break
Wall tool, the pattern is only applied to
Note: The Hatch Wall tool cannot be used to the segment that you clicked on . See Break
apply a hatch pattern to Invisible Walls. See Wall on page 102.
Invisible Walls on page 100.
Like doors and windows, wall hatching
cannot extend across multiple wall segments.
Hatch Wall places a hatch pattern across Unlike these objects, hatching cannot be
all layers of the selected wall, covering any located by dimension lines.
fill styles specified for that wall type.
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The wall hatch pattern can be specified in the When editing or deleting wall hatching,
Wall Hatch Specification dialog. See Wall make sure that it is selected rather than the
Hatch Specification Dialog on page 118. wall by noting that Wall Hatching displays
in the Status Bar. See The Status Bar on
page 26.
Break Wall
To divide a wall or railing, select Once a break is placed, click the Select
Build> Wall> Break Wall and click Objects tool and select the original wall.
on the wall. The wall is divided into two wall If edit handles display near the break, the
sections at the point where you click. wall was correctly broken.
The Break Wall tool remains active, so Walls separated by a break can be rejoined.
you can continue to place breaks in walls. Select one of the segments, then click on the
When you are finished, select a different end edit handle located at the break and drag
tool. it a few plan inches (mm) away from the
break. See Connecting Walls on page 103.
If a wall break is placed near the intersection
of two walls, the break is positioned at the The Break Wall tool can be used to
center of the intersection. create aligned walls on either side of a gap.
See Creating a Nook on page 109.
Drawing Walls
Walls are drawn similar to the way CAD As walls are drawn, sticky points iden-
lines are drawn and can be drawn in floor tify points that are either collinear or
plan view, camera views, and overviews. See orthogonal to the end points of other
Draw Lines on page 391. walls, making alignment easier. See
Extension Snaps on page 59.
Drawing walls to create a floor plan is simple
if you keep a few things in mind: When walls enclose an area to form a
room, the program will orient all exterior
Draw exterior walls first to define the
walls so that the siding material faces out-
buildings footprint, then draw the interior
ward.
walls after the perimeter is in place.
To flip the layers of a wall after it is
It is easiest to draw walls at the approxi-
drawn, select it and click the Reverse
mate location and length needed and then
move or resize them precisely using Layers edit button. See Editing
dimensions later. See Moving Objects Walls on page 106.
Using Dimensions on page 376.
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Connecting Walls
Initial wall heights are determined by the Masonry fireplaces placed in walls are also
default floor and ceiling heights of the considered to be wall openings. See
current floor. Fireplaces on page 295.
Connecting Walls
When walls are drawn sufficiently close to the walls center lines are within a distance
one another, they will snap together to form defined by the larger of the two walls widths
an intersection. This snapping occurs when
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and will occur even when Object Snaps are Removing Wall Breaks
turned off. See Object Snaps on page 58.
The Break Wall tool allows you to break
If the two walls in question have the same
a wall into two or more separate wall
wall type and identical specifications, and
segments. See Break Wall on page 102.
are collinear, they will merge to become a
single wall. See Aligning Collinear Walls To merge two collinear walls separated by a
on page 109. break,select one of the segments, then click
on the end edit handle located at the break
When three or more walls connect to form a
and drag it a few plan inches (mm) away
completely enclosed area, that area defines a
from the break.
room. See Rooms on page 119.
If the two walls do not merge, either one or
When walls snap together to form an
both walls have been moved and they are no
intersection and Object Snaps are enabled,
longer collinear, or one or both has been
the program joins them at theirMain Layers.
edited in some way and they are no longer
See Aligning Walls on page 109.
identical. Open the Wall Specification
The wall that is being drawn or edited will dialog for each wall and determine how they
move, lengthen, or shorten slightly to differ. See Wall Hatch Specification
meet the other wall. Dialog on page 118.
The other wall will not move; however,
its length may be affected.
Displaying Walls
The display of walls in all views is whether or not various types of walls display.
controlled in the Display Options Walls are placed on layers with Walls at
dialog. See Displaying Objects on page 54. the beginning of the layer name, such as
Walls, Normal.
If a Walls layer is turned off, any doors and
windows placed in walls on that layer will
not display, either. See Displaying Doors Note: In floor plan view, railings not specified
on page 140 and Displaying Windows on as Solid display their Main Layer regardless
page 158. of whether Walls, Layers or Walls, Main
Layer Only is turned on.
In Floor Plan View
It is sometimes helpful to display the walls
There are several options for controlling how from a floor other than the current floor. To
walls are displayed in floor plan view. In the do this, select and display a reference floor.
Display Options dialog, you can specify See The Reference Floor on page 177.
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Measuring Walls
Measuring Walls
Accurate wall measurements are an essential to meet your needs. See Dimension
aspect of any drawing, and can be achieved Defaults Dialog on page 367.
by following two basic rules:
Be aware of what part of a wall assembly Edit Dimension Lines
dimensions are locating; Once a dimension line has been drawn, its
Position walls using dimensions rather extension lines can be edited to locate a
than edit handles or edit tools. number of locations on a wall assembly:
These rules can easily be met when you keep The exterior surface
the following recommendations in mind. The Main Layers exterior
The center line of the wall assembly
Use Dimension Defaults
The Main Layers center line
Dimensions can be set to locate walls at their
The Main Layers interior
Main Layers or at surfaces. Before drawing
dimensions - and particularly, before using The interior surface
them to move your walls into position - make See Editing Extension Lines on page 374.
sure that your Dimension Defaults are set up
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Move Walls Using Dimensions being drawn as well as when they are edited.
See Snap Behaviors on page 58.
By far, the most precise method of
positioning walls is using dimension lines. Object Snaps help to ensure consistent wall
To produce accurate measurements, connections and are particularly helpful
remember to: when aligning collinear walls.
Be aware of what part of your walls is When Grid Snaps are enabled, walls are
being located by dimensions. drawn on a regularly spaced grid, which
Avoid specifying dimension values with helps avoid inaccurate wall placement. This
greater accuracy than your dimensions are can become particularly important if you
set to display. See Format Tab on page forego positioning walls using dimensions in
369. favor of using edit handles to move them.
See Using Dimensions on page 107. Angle Snaps make it easy to accurately draw
walls at regular angles, ensuring walls that
are truly parallel or perpendicular to one
Use Object, Angle and
another and separated by consistent
Grid Snaps distances.
Object Snaps, Angle Snaps, and Grid Snaps
make it easier to align walls when they are
Editing Walls
Walls can be selected individually and as a key on your keyboard to select the wall
group in all views. When a wall is selected, it itself.
displays edit handles and an edit toolbar that In floor plan view, if wall hatching has
can be used to edit it in various ways. When been applied to a wall using the Hatch
a wall is selected, temporary dimensions will
also display. Wall tool, the hatching may be
selected first. Click Select Next
The ways in which a wall can be edited
depends on the current view and which edge Object to select the wall itself. See
is selected. See Selecting Objects on page Hatch Wall on page 101.
66.
Using the Edit Handles
Selecting Walls Depending on the type of view, a wall
When you try to select a wall in a Cross displays a different set of edit handles when
Section/Elevation or 3D view, the interior selected.
or exterior room that it defines may be In floor plan view, straight and curved
selected first. Click the Select Next walls can be edited like other line- and
Object edit button or press the Tab arc-based objects. See Editing Line
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Editing Walls
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If a selected walls thickness is changed: The ceiling height of a single room can be
A copy of the walls wall type is created set in its Room Specification dialog. See
with the same name but appended with a General Tab on page 131.
number equal to the thickness of the
structural layer, and that new type is Wall Length
assigned to the wall. Wall length can be modified in several
The change in thickness will be applied to different ways:
new wall types structural layer. Using dimensions. See Measuring
The structural layer must be at least 1/16 Walls on page 105.
thick, and the walls thickness cannot be In the Wall Specification dialog. See
less than the original wall types total General Tab on page 113.
thickness minus the thickness of its struc-
tural layer. By dragging the end edit handles. See
Editing Line Based Objects on page 68
If a wall types thickness is modified, the and Editing Arc Based Objects on page
wall will resize about the outside edge of its 70.
Main Layer. In some instances, the wall may
appear to move as a result of changes made Bear in mind that if you try to resize a wall
to the thicknesses of its layers. by a small amount using one of its edit
handles and that wall is connected to another
wall at that end, its length will not change
Wall Heights
because its end will snap back to the existing
The height of a wall is controlled by the intersection. See Connecting Walls on
ceiling height of the room(s) it defines. If the page 103.
ceiling or floor height of a room is changed,
The most accurate way to specify wall length
the height of the walls that define it also
is using dimensions. By default, wall length
change.
is measured at the outside edge of the Main
The ceiling heights for all rooms on a Layer. You can instead specify that
floor are controlled in the Room Defaults dimension lines locate surfaces in the
dialog for that floor. See Floor and Room Dimension Defaults dialog. See Dimension
Defaults on page 120. Whenever possi- Defaults Dialog on page 367.
ble, it is best to set all ceiling heights
using the defaults.
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Aligning Walls
Aligning Walls
Wall alignment refers to the way wall To align walls across a gap
segments line up with one another, either on
the same floor or on the floor above or 1. Select a wall to build a nook into and
below. Walls may need to be aligned in a click the Break Wall edit button.
variety of situations.
2. Click at a point on the wall close to one
To make alignment easier when drawing or side of the nook area. Do not worry
resizing walls, sticky points identify points about exact placement right now.
that are either collinear or orthogonal to the
3. Click again near the other side of the
end points of other walls. See Extension
nook. Two short lines at each location
Snaps on page 59.
where you clicked indicate Wall Breaks.
Aligning Collinear Walls
Collinear walls are parallel walls connected
end to end and drawn on the same floor.
When collinear walls join end-to-end, the
walls snap together. If these walls have the
same wall type and identical specifications,
and if Object Snaps are enabled, they will
merge to become a single wall segment.
Place Wall Position these
Creating a Nook Breaks here walls as needed
Walls can be aligned across an opening such 4. Right-click the middle section of the
as a nook, so that they are collinear, using the wall to select the wall section.
Break Wall tool. 5. Click the middle Move handle and drag
the wall outward.
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6. Draw side walls to connect the wall back must click on it along that part. Select
to the rest of the house. Tools> Reference Floors> Reference
7. Move these short walls using dimen- Display On to help make sure you
sions to accurately size the nook. click on the correct part of the wall.
3. When you have selected the wall at the
Aligning Walls desired location, click either the Align
Between Floors
With Wall Above or Align With
Walls can be aligned between floors by Wall Below edit button.
clicking the Align With Wall Above and
Align With Wall Below edit buttons. Aligning Curved Walls
Between Floors
In order for these edit tools to be avail- Curved walls are aligned between floors
able, the areas of the walls in question using the same technique to align straight
must be partially aligned, or overlapping. walls. If the centers and radii of the walls are
within a few inches of each other, the Align
To align walls between floors
With Wall Above and Align With Wall
1. Select a wall that you want to align with Below edit buttons are enabled for the
another wall either above or below it. selected wall. The selected curved wall will
take on the radius and center of the
2. If the wall is above or below the other
referenced wall when the walls are aligned.
wall along only part of its length, you
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Attic Walls
Attic Walls
In Home Designer Suite, walls are built Attic Walls are typically found above Full
between the floor and ceiling platforms of Gable Walls, forming a gable or closing the
the current floor. See Floor & Ceiling top portion of a side wall beneath a shed
Heights on page 127. When the program roof. They are also generated above all
detects an open space between a wall and the exterior walls when the Raise Off Plate
roof plane above it, it automatically creates value in the Build Roof dialog is 3 (175
an Attic Wall on the floor above that wall to mm) or greater. See Build Roof Dialog on
fill in the gap. page 189.
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Attic walls are often found on the Attic floor, however, Knee Walls are used in the interior
but can be generated on other floors, as well. of a structure, typically to separate unused
See The Attic Floor on page 177. areas from rooms on the upper floor of a
story-and-a-half structure. See Room
Types on page 123.
If you do not want to keep a particular
Attic Wall in your plan, specify it as Home Designer Suite does not specify walls
Invisible. See Invisible Walls on page 100. as Knee Walls automatically. If an interior
wall is drawn in a location where the roof is
Knee Walls lower than the ceiling height, you should
specify it as a Knee Wall in the Wall
Knee Walls are a bit like Attic Walls in that
Specification dialog. See Roof Tab on
they are not meant to generate to full ceiling
page 114.
height. Instead, they build upward until they
encounter a roof plane. Unlike Attic Walls,
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Wall Specification Dialog
General Tab
1
2 5
3
Some items on the General tab are available Wall Angle - The current absolute angle
only when they apply to the selected wall or of the wall in a floor plan view is shown.
railing. Type in a new angle to rotate the wall
about its locked point.
1 The Thickness of the selected wall Wall Length - The current length is
displays and can be changed here. If the
wall is a Post to Overhead Beam railing, this shown. Type in a new length. The part of
setting also affects the width of the beam. the wall that extends or contracts is deter-
See Wall Thickness on page 107. mined by where it is locked.
2 Specify the Wall Angle and Wall 3 Check any of the Options to modify the
Length of a straight wall. These selected wall accordingly. In most
options are not available for curved walls.
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cases, multiple options can be selected. Not Select Beam to have the wall display as
available for fencing. two lines in floor plan view and a beam in
Select No Room Def. to display the wall 3D views.
in floor plan and/or 3D views but not cre-
ate room definition. See Room Defini- 4 The Wall Type drop-down allows you
to change the type of the wall currently
tion on page 120. selected to any of the available options. Its
Select No Locate to prevent Auto Exte- graphic representation in the upper right
rior Dimensions from locating a wall. corner will update to reflect the wall type that
Railings have No Locate selected by is currently selected. Not available for
default. See Auto Exterior Dimensions fencing.
on page 371.
5 A preview diagram of the selected wall
type displays here.
Roof Tab
Any automatically generated roof style other The Roof tab is not available for Foundation
than a hip requires roof information to be Walls or Fencing. See Foundation Walls on
defined in the exterior walls. On the Roof page 99 and The Fencing Tools on page
tab, you can specify how the selected wall 98.
interacts with the roof plan, defining the
portion of the roof plan that bears on it..
1 3
1 Roof Options - Specify the shape of Check Full Gable Wall to create a gable
the wall relative to the roof. end over the selected wall.
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Wall Specification Dialog
Check High Shed/Gable Wall to specify Enter the Pitch of the second, upper roof.
the selected wall as the high end of a shed Specify the Height that the Upper Pitch
roof. Starts at, or define the distance in from
Check Knee Wall to define the selected Baseline that the second pitch begins. The
interior wall as a knee wall. Only an inte- two values are dynamic. Press the Tab key
rior wall can be defined as a knee wall. A to update the relative numbers.
knee walls height is defined by the roof
above, not the ceiling height. See Knee 3 Check Auto Roof Return to generate
roof returns on the selected wall. In
Walls on page 112.
most cases, roof returns only work for Full
Check Extend Slope Downward to con- Gable Walls. See Roof Returns on page
tinue a roof down over a bumpout in an 197.
exterior wall. See Extend Slope Down-
Specify the horizontal Length of the roof
ward on page 111.
return in inches.
2 Pitch Options - Specify the pitch or Enter a value in inches to Extend the roof
pitches of the roof plane(s) above the returns from the overhang.
selected wall.
Specify a Gable, Hip, or Full roof return.
Enter a value to define the Pitch of the Specify a Sloping or Flat roof return.
roof plane bearing on the selected wall.
Specify the Overhang Length, which is the
Check Upper Pitch to create a roof with
horizontal distance from the outside of the
two pitches or, if the selected wall is a
walls Main Layer to the eave.
Full Gable Wall, a half hip condition.
Railing Tab
The Railing tab is only available for Railings
and Deck Railings. See Railings on page
99 and The Deck Tools on page 97.
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1 2
3
4
5
1 Railing Type - Select the radio button Post to Overhead Beam - Create newel
for the desired railing type. A preview posts from floor to an overhead beam
of the selected type displays to the left. placed just under the ceiling height. The
Balusters - Create balusters. beams width is based on the Thickness of
the selected railing wall.
Solid - Create a solid, wall style railing.
The wall is the type defined by the current Post to Ceiling - Extend the newel posts
wall layer definition. to the ceiling.
Open - Create a railing with only a top Shoe Options - Select the check box for the
rail. desired placement of the bottom rail, or shoe.
If neither box is checked, the shoe is placed
Middle Rail - Create a railing with a top
at floor platform level.
and a middle rail.
Raise Shoe - Raise the shoe 3 (87 mm)
No Rail - Eliminate rails, leaving only
off the floor platform.
posts (and overhead beam, if selected).
No Shoe - Eliminate the shoe altogether.
Panels - Create a solid panel.
Balusters go right to the floor.
2 Post Type - Select the check box for
the desired post type. 3 Railing Height - Specify the height of
the railing in inches. Not available if
Post to Rail - Create newel posts from Post to Rail, Post to Overhead Beam, or Post
floor to rail height. This option is selected to Ceiling is selected.
by default.
4 Baluster Spacing - Specify the
distance between balusters in inches.
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Wall Specification Dialog
5 Newel Height and Newel Spacing - 6 A preview of the railing displays here
Specify the height and distance and updates as options are changed.
between newels.
2
3
1 Specify the size of the fencing library. See Select Library Object Dialog
components. on page 319.
Specify the overall Fence Height, from
the ground to the top. 3 Check Large Posts/Pillars for the
selected fencing to have posts that are
Specify the Post Height, which can be 50% wider than the selected fencings
greater than, less than, or the same as the Thickness value. When unchecked, the posts
overall Fence Height. are the same width as the Thickness.
Specify the Post Spacing, which is the
distance from the center of one post to the Materials Tab
next. All walls have an Exterior Wall Surface
and an Interior Wall Surface, including
2 Click the Fencing Library button to interior walls. See Interior and Exterior
specify a style of fence panel from the
Surfaces on page 112.
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The materials specified on the Materials tab The Materials tab is available for a variety of
affect the appearance of walls in 3D views objects. See Materials Tab on page 328.
but are not calculated in the Materials List.
See Materials Lists on page 441.
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Chapter 9:
Rooms
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Room Definition
A room is a totally enclosed area defined by exceptions to this, such as rooms defined as
any combination of joined walls or railings, Decks. See Room Types on page 123.
visible or invisible. To be recognized as a
If a room is drawn within a larger structure
room by Home Designer Suite, a room must
and none of its walls connect to the exterior
have an unbroken perimeter.
walls, either directly or indirectly by
Unless otherwise specified, rooms generate connecting to walls that do, the program will
floor and ceiling platforms automatically. connect such a room to the larger structure
Most rooms are also automatically covered with an Invisible Wall. See Invisible Walls
by the roof when one is built. There are on page 100.
120
Selecting Rooms
Room definition disappears if part or all of a dialog for that floor. If the room is then
surrounding wall is deleted. It is a good idea specified as a particular type, it may inherit
to finalize the position of walls before material settings from the appropriate Room
defining rooms with names and attributes Defaults dialog.
such as floor height and ceiling height.
If a new room is created by subdividing a
larger room, it inherits its characteristics
Subdividing Rooms from that larger room - including any non-
When a room area is first defined, it inherits default settings.
its characteristics from the Floor Defaults
Selecting Rooms
Room definition is established when a room band around the plans exterior displays.
is completely enclosed by walls. You can This band represents the selection area for
confirm that a room has room definition by the Exterior Room.
using the Select Objects tool to select it.
When a fully-enclosed room is selected, the
room highlights.
The room at left is selected In camera views and overviews, the Exterior
Room can be selected by clicking on the
The Exterior Room exterior surface of an exterior wall using the
You can also select the exterior of a model. Select Objects tool.
This allows you to control the buildings
exterior wall coverings and materials using In 3D Views
the Room Specification dialog.
Click on the floor of a room or on a wall
Click just outside an exterior wall using the surface inside the room in a 3D or cross
Select Objects tool to select the Exterior section view using the Select Objects
Room. When it is selected, a highlighted tool. If you select another object instead of
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the room, click Select Next Object edit the exterior surface of an exterior wall using
button or press the Tab key until the room is the Select Objects tool.
selected. The Status Bar indicates which
object is currently selected. Note: If the wall height of the Exterior Room
In camera views and overviews, the Exterior is adjusted in a 3D view, the default Floor or
Room can be selected by clicking once on Ceiling Height of the entire floor is changed.
See Floor and Room Defaults on page 120.
Displaying Rooms
Unlike most things in Home Designer Suite, set to display in floor plan view. See Room
a room is not an individual object. Rather, a Labels on page 125.
room is defined by the walls that enclose it.
In 3D Views
In Floor Plan View
Rooms can be viewed in 3D views created by
Rooms typically display a transparent fill in any of the 3D view tools. The Dollhouse
floor plan view. You can, however, specify a View tool can be used to see all rooms on the
solid color or fill pattern for individual rooms current floor without their ceilings. See
in the Room Specification dialog. See Fill Creating Overviews on page 347.
Style Tab on page 134.
In order for room fill styles to display, the In Materials Lists
Rooms layer must be turned on. See The contents of a room, including
Displaying Objects on page 54. furnishings and floor and ceiling materials
Room labels that include the rooms name as can be calculated using the Calculate From
well as its size and other information can be Room tool. See Calculate From Room on
page 442.
Editing Rooms
Once a room is defined by walls or railings, views. Lowered ceilings cannot be edited in
its structure and appearance can be edited 3D. See 3D Views on page 343.
using the edit buttons or the Room
The default floor and ceiling heights for an
Specification dialog.
entire model can be edited by selecting the
Exterior Room. See The Exterior Room on
In 3D Views page 121.
The floor and ceiling heights for floors and
rooms can be edited using edit handles in 3D
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Room Types
To change default ceiling heights in 3D The Status Bar says Room. See The
Status Bar on page 26.
1. Create a 3D or Cross Section/Elevation
Two edit handles display on the top and
view of the exterior of your plan.
bottom edges of the highlighted wall.
2. Click on the exterior surface of a wall to
3. Click and drag the edit handle on the top
select the Exterior Room. The Status Bar
wall edge to adjust the room ceiling
indicates when the exterior room is
height, or the handle on the bottom edge
selected. See The Exterior Room on
to adjust its floor height. Temporary
page 121.
dimensions display.
3. Click and drag the edit handle on the top
4. As you drag a handle, notice that all
wall edge to adjust the default ceiling
walls defining that room are affected.
height, or the edit handle on the bottom
edge to adjust the default floor height. Room materials such as floor, ceiling, and
Temporary dimensions display. wall materials can be changed in 3D views
using the Material Painter . See The
Note: Any rooms that do not update when the Material Painter on page 326.
default floor or ceiling height is changed are
not using the default values. To use the In the Specification Dialog
default values for a specific room, check
Default for any of the room height values in Floor and ceiling heights, floor
its specification dialog. See General Tab on platform structure, moldings, and
page 131.
materials can all be specified in the Room
Specification dialog. See Room
To adjust room heights in 3D Specification Dialog on page 130.
1. Create a 3D or Cross Section/Elevation Click the Calculate Materials for
view of your plan.
Room edit button to create a materi-
2. Click on the surface of a wall that faces als list of the contents of the selected
the room to select it. When the room is room, not including walls. See Calculate
selected in 3D: From Room on page 442.
The room highlights.
Room Types
When a room is first created by enclosing an Tab on page 131. The Room Type applies
area with walls, it is assigned a generic room appropriate structural and display properties
type of Unspecified. to the room.
Once your floor plan is laid out, each room When you assign a Room Type, a label
should be assigned a Room Type in the showing the rooms Type displays in floor
Room Specification dialog. See General plan view.
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You can edit the text of a room label in floor Garage, Slabs, and Porches are treated
plan view, but the type of room originally like exterior rooms in all cases except that
assigned remains until it is changed in the they generate a ceiling and a roof above
Room Specification dialog. See Editing them.
Room Labels on page 125.
Floors and Foundations
124
Room Labels
The Auto Place Outlets tool does not Baseboards and chair rails are not initially
place outlets in exterior type rooms, drawn in Open Below rooms, but crown
Porches or Open Below rooms. molding, if present, is.
Room Labels
A label can display in floor plan view for any You can specify how the area of rooms is
area defined as a room. There are two parts calculated by the program by turning on the
to each room label: display of one or more of these layers:
The Room Name, which is similar to a Rooms, Standard Area is measured from
Text object and can be selected and the center of interior walls to the exterior
edited. See The Text Tools on page 380. wall framing. It is rounded to the nearest
square foot or mm and does not include
The room area, which is not a standard the area within bay, box and bow win-
text entry and cannot be directly edited. dows.
You can assign a custom Room Name, move Rooms, Interior Area is measured from
a room label or even delete it without the inner surfaces of all the room's walls.
affecting the Room Type. See Room Types
Rooms, Interior Dimensions is also
on page 123.
measured from the inner surfaces of the
room walls.
Room labels can move or even disap-
pear when room entries are revalidated. Editing Room Labels
Displaying Room Labels Room labels are similar to simple Text
objects and can be changed, moved and
The display of room labels is controlled in resized much like any other text object. You
the Display Options dialog. Room labels are can also modify a room labels Text Style
placed on the Rooms, Labels layer and use and other attributes in the Room Label
the Text Style assigned to that layer. See Specification dialog.
Display Options Dialog on page 55.
The text of a room label cannot be modified
in its specification dialog, however: it must
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be specified in the Room Specification The Living Area displays for an individual
dialog. See General Tab on page 131. building if half or more of that building's area
is living area. For example, a living area
If you delete a room label, the Room Type
label would not display for a detached garage
remains in the Room Specification dialog.
that contains a bathroom or small shop.
To restore the label, check the Show Room
Label check box on the General tab of that You can choose not to display this label by
dialog. turning off the display of the Room Labels
layer in the Display Options dialog.
Room Area The Living Area label can be moved or
Unlike the rest of a room label, the room area deleted. To restore a deleted Living Area
and dimensions are not standard text entries label, select Tools> Plan Check . You
and cannot be edited or changed. The room can click the Done button immediately,
area moves, resizes and rotates with the rest without actually completing Plan Check. See
of the room label, but you can turn the area Plan Check on page 405.
and dimensions on or off separately in the
Display Options dialog. Living Area vs. Footprint
The Interior Area room area calculation The Living Area should not be mistaken for
includes the areas within bay, box or bow the footprint of the house. Only true livable
windows, while the Standard Area and areas are included in the Living Area
Interior Dimensions calculations do not. calculation. Exterior and hybrid room types
such as Garage, Deck, and Porch are not
Living Area included. Neither is any room labeled Open
The Living Area label displays the area of Below or Attic. See Available Room Types
the floor platform for living areas in a plan. It on page 124.
is found near the bottom center of the plan as Living Area is measured from the outer
soon as a room area is defined by walls and/ surface of the structural layer of exterior
or railing. walls. When walls separate the living area
from exterior or hybrid room types, it is
measured to the wall center line.
Decks
A Deck room is an exterior-type room that To draw a deck, select Build> Deck> Deck
uses deck planking and framing to create a Railing , then click and drag to draw a
floor platform rather than using a single floor railing.
surface that spans the entire room area.
To create a deck without a railing, use one
of the Deck Edge tools. See The Deck
Tools on page 97.
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Floor & Ceiling Heights
You can also create a regular, polygon- By default, decks do not have roofs. If you
shaped deck using the Polygon Shaped want a roof over a deck, check Roof Over
Deck tool. See Polygon Shaped This Room in the Room Specification
Deck on page 98. dialog. See Structure Tab on page 131.
A room does not have to be defined by Deck To give the roof a visible means of support,
Railing to be specified as a Deck. See you can select the Post to Beam option in the
Wall Specification dialog. See Railing Tab
Room Types on page 123. You can also
define a room as a Deck in the Room on page 115.
Specification dialog. See General Tab on Openings in deck railings can be created
page 131.
using Doorways . See Openings in
Railings on page 145.
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Ceiling and floor heights are interrelated. To ensure that steps in floor and ceiling
Changing the floor height in one room can platforms have solid sides, define their room
affect ceiling heights of the rooms below. areas using Invisible Railings.
If a rooms floor is lowered, its ceiling
height is increased while the ceiling Split Levels
below that room drops. A split level can be created by raising or
If the floor is raised, the ceiling height lowering the floor and ceiling heights of
decreases while the ceiling below that various areas of the plan.
room is raised.
In the following example, the lowest floor
If the rooms above a particular room have height is 0, the next is 24, and the next is 48
more than one floor height, the rooms inches. The ceiling height in each room is set
ceiling is stepped. at 109 inches. See Split Levels on page
175.
Special Ceilings
By default, the program builds a flat ceiling using settings in the Room Specification
platform on top the wall plates of a room. dialog.
More varied and complex ceilings are made
Lowered Ceilings
You can define a lowered or dropped ceiling height of the walls by increasing the
in a room without affecting the top plate thickness of the Ceiling Finish.
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Special Ceilings
In the following illustration, the default 2. Click the Open Object edit button
ceiling height for the entire first floor is 120", to open the Room Specification dialog.
and the room on the right has a ceiling finish
lowered to 96". 3. On the Structure tab, increase the Ceil-
ing Finish value by the amount that you
would like to lower the ceiling.
4. Notice that the preview diagram repre-
sents the Finished Ceiling height (F).
Cathedral Ceilings
A cathedral ceiling has the same pitch as the 2. Select the room and open the Room
roof and is created using the underside of the Specification dialog. See Room Speci-
roof above the room. fication Dialog on page 130.
3. On the Structure tab, clear the check box
To create a cathedral ceiling for Ceiling Over This Room.
1. Build a roof for your plan. See Roofs
on page 187.
Tray Ceilings
A tray ceiling is flat in the center and sloped the ceiling height, the new roof will be raised
around the perimeter. You can easily create a to match the new ceiling height.
tray ceiling using the underside of roof
planes above. To create a tray ceiling
The roof must be built before adjusting the 1. In the Room Specification dialog, make
ceiling height for a tray ceiling with a sloping sure that Ceiling Over this Room is
perimeter. If the roof is rebuilt after adjusting checked, then specify the desired height
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of the walls as the Ceiling Height. See flat. These lines are located on the Ceiling
Structure Tab on page 131. Break Lines layer in the Display Options
2. Make sure that Auto Rebuild Roofs is dialog. See Display Options Dialog on
unchecked, then build the roof. See page 55.
Build Roof Dialog on page 189. In this example, a hip roof is based on 8
3. Change the Ceiling Height of the room ceilings. After the roof is built, the Ceiling
to the desired height of the flat ceiling Height is raised to 10. The resulting ceiling
surface in its center. follows the roof pitch for 2, then becomes a
flat ceiling.
In floor plan view, dashed lines indicate
where the ceiling changes from sloped to
Hip roof with cathedral Hip roof, ceiling over, ceiling Tray ceiling from floor plan
ceiling over. height raised and ceilings view. Note dashed lines for
rebuilt. changed ceiling direction.
Cantilever Undersides
Occasionally, a room will cantilever out past the Materials tab of the Room Specification
an exterior wall. You can specify the surface dialog. See Room Specification Dialog on
material of the underside of a cantilever on page 130.
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Room Specification Dialog
from the Floor Defaults dialog. To return a The settings in this dialog are similar to those
value to the default, replace the check mark. in the Floor Defaults dialog, but affect only
See Dynamic Defaults on page 46. the selected room See Floor Defaults
Dialog on page 172.
General Tab
Only the settings on the General tab are
enabled in the Floor Defaults dialog.
1 The settings here control the Room 2 Specify whether the selected room is
Type and the appearance of the Room included in the Living Area
Label. calculation. See Living Area on page 126.
Select the Room Type. This affects some Select Include in Total Living Area Cal-
of the rooms characteristics. See Room culation to include the room in the Living
Types on page 123. Area regardless of its Room Type.
Check Show Room Label to display the Select Exclude from Total Living Area
room label in floor plan view. This option Calculation exclude the room in the Liv-
is unchecked automatically if you select ing Area regardless of its Room Type.
Unspecified as the room type. See Select Use Default for Room Type
Room Labels on page 125. (Included/Excluded) to base the selected
If you wish to use a custom name in the rooms inclusion in the Living Area on its
room label, uncheck Use Room Type, Room Type.
then specify the desired Room Name in
the text field.
Structure Tab
The Structure tab features a cross section the various heights and platform thicknesses.
diagram that shows the relationships between
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It is meant to represent the relationships What appears in the diagram may be affected
between heights and thicknesses rather than by the location where you clicked to select
provide a scaled drawing of the model. the room. For example, if the selected room
is located over two rooms on the floor below
Two floors can be included in the diagram:
with different structural information, the
the floor that the selected room is located on,
position of the pointer relative to these lower
and the floor below it, if one exists.
rooms determines which of them displays as
the floor below.
1 3
2 4
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Room Specification Dialog
you can specify the SWT Below height, wall footing and including a treated sill
which is the top height of the concrete plate, if one is specified. Only available if
stem walls around the perimeter of the the selected room or the room below it is
garage. defined by foundation walls.
Moldings Tab
Chair rail, crown and base moldings can be surfaces of a room and continue around the
assigned to a selected room on the Moldings surface of any soffit that is attached to the
tab. Moldings are placed around the wall wall at the molding height.
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The settings on this tab are also similar to affect only the selected room instead of all
those found in the Floor Defaults dialog, but rooms on the current floor.
1
2
3
4
1 Uncheck Default to enable the settings Click the Delete button to remove the
that follow. When checked, the room currently selected molding from the room.
uses the default moldings set in the Floor
Defaults dialog. See Floor Defaults Dialog 4 Molding Specification - Make changes
to the currently selected molding.
on page 172.
Specify the Height and Width of the
2 The Molding drop-down list includes currently selected molding.
all moldings currently applied to the
selected room(s). Select one from the list to Specify the distance of the selected mold-
edit, replace, or delete it. ing From Floor and select whether this
distance is measured To Top or To
3 Make changes to the moldings assigned Bottom of the molding profile.
to the selected room(s).
Select the currently selected moldings
Click the Add New button to open the Type from the drop-down list: crown,
Select Library Object dialog and select a chair rail, or base molding.
new molding profile to apply to the room.
See Select Library Object Dialog on Fill Style Tab
page 319.
The settings on the Fill Style tab affect the
Click the Select button to replace the
appearance of the room in floor plan view.
currently selected molding with a
This tab is also found in the Floor Defaults
different molding profile.
dialog. For more information, see Fill Style
Tab on page 400.
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Room Specification Dialog
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136
Chapter 10:
Doors
Door Defaults
Default Settings are accessed by Door Specification Dialog on page 146.
selecting Edit> Default Settings. There are only a couple of differences:
Click the + next to Doors to show the door Since default settings are specified here,
sub-headings. Select a subheading and click Use Default is not an option for some
the Edit button to open the defaults dialog settings as it is in the Door Specification
associated with your selection: dialog.
The values in the Door Defaults dialog are The Door Type cannot be changed in the
initial values for interior or exterior doors. Defaults dialogs.
Individual doors can be edited after they are
created.
The Door Defaults dialogs look nearly the
same as the Door Specification dialog. See
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138
The Door Tools
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You can also select a custom door from the 3. Navigate through the Doors library cate-
library and place it into a doorway in floor gory until you find the custom door style
plan view or any 3D view. desired.
4. Select the door in the Library Browser,
To place a library door in a doorway then click on the doorway to place the
selected door within it. If a door already
1. Go to floor plan view or any 3D view. exists, it is replaced.
2. Open the Library Browser. 5. Continue clicking other doorways until
all changes have been made.
Displaying Doors
The display of doors, door sizes,
opening indicators and headers is
controlled in the Display Options dialog.
See Display Options Dialog on page 55.
Doors can only be placed in walls, so if a
walls layer is turned off, any doors placed in
that wall will not display, either. See
Displaying Walls on page 104. Threshold
Line
If the Doors layer is turned off, doors and
their casing do not display but openings in If an exterior door to a Garage room on Floor
the walls where they are located are visible. 1 extends into a Garage stem wall or curb on
Floor 0, its location will be indicated on
In Floor Plan View Floor 0. See Garages on page 184.
When the Doors layer is turned on in floor
plan view, door symbols represent the width Door Labels
of the opening and indicate its swing. If a Door labels display in floor plan view,
door is recessed, the affected wall layers will centered on the doors they represent, when
adjust to accomodate the casing. the Doors, Labels layer is turned on. Door
Doors in exterior walls and doors that open labels indicate Width and Height. For
to exterior type rooms such as a Garage, example:
Porch, or Deck have a threshold line across In Imperial plans, the label for a 3-0
the opening in floor plan view. See Room wide, 6-8 high double hung window
Types on page 123. will read 3068.
In metric plans, the label for a 900 mm
wide, 2100 mm high double hung win-
dow will read 900x2100.
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Editing Doors
Editing Doors
Before a door can be edited, it must be See Door Specification Dialog on page
selected. To select a door, click it when the 146.
Select Objects tool or any of the Door
Using the Mouse
Tools are active. Doors and/or windows
can also be group selected and edited. See In floor plan view, click either of the two end
Selecting Objects on page 66. handles and drag along the wall to change the
width. The label showing the size updates as
When you select a door in floor plan view, the handles are dragged. Click and drag the
the door size label indicates the width Move handle at the center to move the door
followed by the height. For example, a 3068 along the wall it is placed in. Use the
door is 3-0 wide by 6-8 high. triangular Rotate handle to adjust the doors
Blocked units are made up of individual swing. If the doors label displays, an
doors and windows that have been grouped additional handle is available to move the
together to act as one object. You can create label.
what is essentially a blocked door unit by In 3D views, a selected door has five edit
assigning a library door to a doorway from handles: the Move handle at the center and a
the library Resize handle on each edge. Click and drag
Select a blocked unit by clicking on it in any an edge handle to resize the door.
view. To select a door that is a component of A door or window moved against an
a blocked unit, click at the location of the intersecting wall temporarily stops when the
component in question, then click the Select casing meets the intersecting wall. You can
Next Object edit button. See Selecting continue to drag and it resumes movement
Objects on page 66. past the intersecting wall.
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142
Changing Door Swings
1. In floor plan view, select the door. Change Opening/Hinge Side edit
button.
2. To change the hinge side, click the
Change Opening/Hinge Side edit
button.
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To change the direction of a pocket door, the Change Swing Side edit button.
select it and click the Change Opening/
Hinge Side edit button.
Bifold Doors
To change the side of a bifold door that is
fixed, select it then click the Change
Opening/Hinge Side edit button.
Special Doors
A variety of special doors and doorways can be created in Home Designer Suite.
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Special Doors
Openings in Railings
Use the Doorway tool to open a railing
for a stairway or other access.
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4. With the railing selected, click the Open Placing a Gable Over a Door
Object edit button. Click the Gable Over Door/Window
5. On the General tab of the Railing edit button to produce a gable roof
Specification dialog, check No Room over the selected door(s) the next time
Def and click OK. See General Tab on automatic roofs are built. See Gable Over
page 113. Door/Window on page 197.
6. With the railing still selected, Ctrl + drag You can manually edit or delete this gable
it into position within the doorway. See line at any time. Your changes take effect
To move an object freely on page 87. when the automatic roofs are rebuilt. This
can also be used with group selected doors.
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Door Specification Dialog
General Tab
1
2
3 5
1 Door Style - Define the door as slab, 3 Specify the Size and Position of the
glass, panel, or louvered, or select a selected door.
door style from the library. SelectUse Specify the Width, Height, and Thick-
Default to use the default door style set in ness of the door.
the Door Defaults dialog. See Door
Defaults on page 137. Floor to Bottom - Specify the height of
the bottom of the door frame as measured
Select Library from the list or click the from the subfloor.
Library button to choose a door symbol
from the library. Once a library door is 4 3D Display Options - Specify whether
selected, that door is added to the Door the selected door is drawn closed or
Style list. See Select Library Object Dia- open in 3D and cross section/elevation
log on page 319. views.
2 Door Type - Specify doorway, hinged, 5 A preview of the door displays on the
slider, pocket, bifold, or garage door. right side of the dialog box.
Slider, pocket, bifold and garage are not 6 Select Interior or Exterior to specify
allowed as exterior door defaults. which side of the door displays in the
preview.
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Casing Tab
Changes made on the Casing tab can only be
seen in 3D views.
Specify the casing for the selected door. Define the Width of the selected casing.
Check Suppress Casing to have a
Select the Interior or Exterior radio but- wrapped opening instead of casing.
ton to define the casing for that door side Check Suppress Sill to prevent a sill
and display it in the preview image. This from being generated under the door.
choice is not available for interior doors,
which use the same values for both sides.
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Door Specification Dialog
1 Frame - Specify the dimensions of the Normal style is the most common, with
doors rails and stiles. Only available vertical and horizontal muntin bars.
for Glass, Panel, and Louvered Doors. See Diamond style uses angled muntins to
General Tab. divide the lites.
Specify the Width of the stiles and top Prairie style is based on the normal style,
rail. but with all the central muntins removed,
Specify the height of the Bottom rail. leaving only the two outside muntins,
both horizontally and vertically. Lites
2 Specify the number of Lites, or panes Across and Vertical are typically set
of glass, as well as their configuration.
between 6 and 8.
Only available for Glass doors.
Craftsman style is based on the normal
Specify the number of horizontal Lites
style, but only the topmost horizontal
Across.
muntin is kept with all the portions of the
Specify the number of Lites Vertical. vertical muntins above it. Lites Across
Choose a Type, or style, from the drop- and Vertical are typically set between 4
down list. and 8.
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Arch Tab
The settings on the Arch tab are not available
if the selected door is a Sliding, Bifold or
Garage door.
Define the style and size of the Arch. Specify the Height of the arch, as mea-
sured from the base of the arch to the top
Select a Type of arch from the drop- of the door. The height can be defined for
down list. all arch types except Round Top Arches.
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Door Specification Dialog
Hardware Tab
Many of the settings on the Hardware tab are dialog is used. See Dynamic Defaults on
Dynamic Defaults: if Use Default is page 46.
selected, the setting in the Door Defaults
1 Specify the Handles to be used on the Specify the location of the door locks Up
selected door. From Bottom. The locks use the same In
Select an Interior Handle and/or Exte- From Door Edge value as the handles.
rior Handle from the drop-down lists.
3 Specify the Hinges to be used on the
Specify the location of the door handles door. Two hinges are placed for interior
In From Door Edge. doors, and three for exterior doors.
Specify the location of the door handles Select a style of Hinges from the drop-
Up From Bottom. down list.
Specify the distance In From Top/Bot-
2 Specify the doors interior and exterior tom of the door to the center of the top
Locks.
and bottom hinges.
Select an Interior Lock and/or Exterior
Lock from the drop-down lists.
Note: For hinges to look right, it is best to
have at least a 1/4" (6 mm) reveal for the inte-
rior, or hinge side, door casing.
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Materials Tab
The Materials tab is available for numerous
objects. For more information, see
Materials Tab on page 328.
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Chapter 11:
Windows
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Window Defaults
Default Settings can be accessed by Specification dialog. For more information,
selecting Edit> Default Settings. see Window Specification Dialog on page
Select Window from the Default Settings 163.
dialog.
The settings in the Window Defaults dialog Dynamic Window Defaults
control the attributes of a window when it is A variety of window default values are
initially placed in a plan, so you should dynamic, including the Window Type,
define the type of window that will be placed Casing Specifications, and Sash sizes. All
most often in your model. See Default Materials are also dynamic. When a
Settings on page 46. dynamic default is changed, existing
The tabs in the Window Defaults dialog are windows using the default value are affected.
similar to those found in the Window See Dynamic Defaults on page 46.
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The Window Tools
Box Windows
Note: Bay, box, and bow window areas are
A Box Window is a bay window with not included in the living area or in room stan-
side angles set at 90. Select Build> dard area calculations. They are included in
Window> Box Window and click on a room interior area calculations.
straight wall to produce a box window.
Box windows initially measure 4-2 wide Pass-Thru
with a depth of 1-6. The component Select Build> Window> Pass-Thru,
windows are specified in the Window then click on a straight or curved wall
Defaults dialog and their sizes adjust to fit to place a Pass Thru at that location.
the available space.
A Pass-Thru is simply a wall opening
without a window unit placed inside. Like a
window, it can have casing and a sill. It does
not, however, have a sash, frame, or glass. It
is one of the window Types available in the
Window Specification dialog. See General
Bow Windows Tab on page 164.
A Bow Window is a group of
identical wall segments that form a Windows Library
segmented curve. Select Build> Window>
Select Library> Library Browser,
Bow Window and click on a straight wall to
then browse to Home Designer Suite
produce a 5-section bow window.
Core Catalogs> Architectural to access a
The component windows are specified in the selection of special windows. Select the
Window Defaults dialog. Their sizes adjust desired window, then click on a wall to place
to fit the available space. the window at that location.
The 5-section bow below has a 4-10 radius
centered 3-9 inside the wall, giving an
opening 5-10 across and a depth of 11.
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Special Windows
A variety of special windows can be created
using multiple standard windows, the edit To move a window all the way into a
tools or custom symbols. corner, check Ignore Casing for Open-
ing Resize in the Plan Defaults dialog. See
General Plan Defaults Dialog on page 47.
Creating Manual Bay, Box
and Bow Windows Once the corner window is formed, its
Sometimes it is easier to draw bay, components and corner post size can be
box and bow windows manually than adjusted. Blocked units can also meet at a
to use the automatic tools. Bays created corner this way.
using walls can have more than one window
per section, which is not possible using a bay Special Window Shapes
window unit. A selection of special shaped windows is
Bear in mind that moving a manually created available in the Windows Library, including
bay, box or bow window is generally more arched windows and mulled units.
difficult than moving a unit created with one In addition, you can create a variety of
of the Window Tools since it is window shapes in the Window Specification
composed of individual walls. dialog, including:
Arched windows. See Arch Tab on
Corner Windows page 168.
Corner windows are produced when each Trapezoidal windows. See Shape Tab
window has one edge at or past the interior on page 167.
side of the adjacent wall.
Placing a Gable
Over a Window
Click the Gable Over Door/Window
edit button to produce a gable roof
over the selected window(s) the next time
automatic roofs are built. See Gable Over
Door/Window on page 197.
You can manually edit or delete this gable
line at any time. Your changes take effect
To create a corner window, first create the when the automatic roofs are rebuilt. This
desired window on each side of the corner. can also be used with group selected
The header height and the sill height of both windows.
windows must be the same.
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Grouped Windows
Grouped Windows
Windows can be grouped together to create a The sill of each window in the group must be
wide variety of custom configurations. at the same level for them to share the middle
Stacked windows are easy to create in 3D casing. The casing tops do not have to be at
views, particular Cross Section/Elevation the same level. The casings are modeled as if
views, using their edit handles. See Editing they are one unit but the windows remain
Windows on page 159. separate objects for dimensioning and the
Materials List.
Windows can be automatically mulled to
doors if the bottom of the window is at the
elevation of the floor, equal to the bottom of
the door.
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If the selected component is not itself a Mulled units are placed on the Windows
mulled unit and has no components above it, layer by default and have a single label,
its Height and Arch parameters can be which is on the Windows, Labels layer.
changed. Changing the Height causes the Mulled units from the library are also
component top to move. The bottom remains included in the windows category of the
stationary. Materials List. If the component objects of a
mulled unit have unique moldings or
materials, they will not be noted in the
Materials List.
Displaying Windows
The display of windows in floor plan
and 3D views can be controlled in the
Double Hung
Display Options dialog. See Display
Options Dialog on page 55.
Windows can only be placed in walls, so if a Left Sliding
walls layer is turned off, any windows
placed in that wall will not display, either. Triple Casement
See Displaying Walls on page 104.
If the Windows layer is not set to display,
window casing and other components are not Window types in floor plan view
visible, but the openings in the walls where
they are located can still be seen. Bay, box,and bow windows have dimensions
lines associated with them.
In Floor Plan View You can suppress their display by turning
off the Manual Dimensions layer or on
Some window types, notably Sliding and
a unit by unit basis in the units specifica-
Double and Triple Casement windows, are
tion dialog. See Bay/Box/Bow Window
distinguishable in floor plan view.
Specification Dialog on page 170.
The arrow style and fill are set in the
Dimension Defaults dialog. See
158
Editing Windows
Dimension Defaults Dialog on page on. Window labels indicate Width and
367. Height, followed by Type. For example:
In Imperial plans, the label for a 3-0
Window Labels wide, 4-0 high double hung window
Window labels display in floor plan view, will read 3040 DH.
centered on the windows they represent, In metric plans, the label for a 900 mm
when the Windows, Labels layer is turned wide, 1200 mm high double hung win-
dow will read 900x1200 DH.
Editing Windows
Before a window can be edited, it must be In 3D views, a selected window has five
selected. Click on a window when the Select edit handles: the Move handle at the cen-
Objects tool or any of the Window ter and a Resize handle on each edge.
Click and drag an edge handle to resize
Tools are active. Doors and/or windows the window.
can also be group-selected and edited. See
Selecting Objects on page 66.
Note: Using the edit handles is the only way
To select a window that is part of a blocked to resize bay, box and bow window systems.
unit, click the component window, then click
the Select Next Object edit button. See A single window or a group of windows
Selecting Components of Mulled Units on can be moved with the center edit handle.
page 157. A door or window moved against an
intersecting wall temporarily stops when
Windows can be edited using their edit
it is the casing distance from the inter-
handles, the edit toolbar buttons, and the
secting wall. You can continue to drag
Window Specification dialog. See Window
and it resumes movement past or onto the
Specification Dialog on page 163.
intersecting wall. Enable Ignore Casing
When you select a window in floor plan for Opening Resize in the Plan Defaults
view, the window size label displays the dialog to turn off this behavior. See Gen-
width followed by the height. For example, a eral Plan Defaults Dialog on page 47.
3036 window is 3-0 wide by 3-6 high.
In the Specification Dialog
Using the Mouse
The most precise method of editing a
In floor plan view, click either of the two window is to use the Window
end handles and drag along the wall to Specification dialog. The window type, size,
change the width. The label showing the casing, materials, and more can all be
size updates as the window is resized. specified in this dialog. See Window
Specification Dialog on page 163.
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Using the Edit Tools edit toolbar. See The Edit Toolbar on page
24.
A selected window or windows can be edited
in a variety of ways using the buttons on the
160
Bay, Box, and Bow Windows
Resizing Components
An individual component window can be
resized using the edit handles, by changing
settings in the components Window
Specification dialog.
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Hip Roofs
Unless a different option is selected, a hip
roof is built above the unit when roofs are
automatically generated.
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Window Specification Dialog
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General Tab
1
2
1 Window Type - Select the type of whatever is normal for that type of win-
window from the list. The first entry in dow. Not available for Fixed Glass, Sin-
the list is the Default type set in the Window gle or Double Casement, Single Awning
Defaults dialog. or Hopper, Louvered, Pass-Thru or
mulled units.
2 Specify the Size and Position of the Louver Size - Specify the vertical height
selected window.
of the selected windows louvers. Only
Specify the Width and Height of the
available for Louvered windows.
window.
Floor to Top - Specify the height of the 3 A preview of the selected window
top of the window frame as measured displays here.
from the subfloor. Select Interior or Exterior to specify
Movable Size - Specify the dimension of which side of the window displays in the
the movable portion of the window. A preview.
value of 0 defaults the movable size to
Casing Tab
Changes made on the Casing tab can only be
seen in 3D views.
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Window Specification Dialog
Specify the casing for the selected window or Check Suppress Casing to have a
mulled unit. wrapped opening instead of casing on the
Select the Interior or Exterior radio but- selected side of the window.
ton to define the casing for that window Check Sill to have a sill on the selected
side and display it in the preview image. side of the window.
Define the Width of the selected casing. Check Apron to include an apron under
the sill.
1 Specify the size and position of the well as the central members of casement
Sash. Increasing the Side, Middle, Top and sliding windows. This is also the
or Bottom decreases the area of the glass. width of the top portion of the window
Specify the Side width of all vertical sash when an arch is specified.
members: those at the window sides as
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Specify the Middle width of horizontal Specify the Top and Bottom sash widths.
components between the top and bottom The Top value is not used if the window
sash in double hung, double and triple has an arch.
awning, and double and triple hopper
windows. It does not affect casement and 2 Specify the Depth, or thickness, of the
sash stock measured from the exterior
sliding windows.
to the interior.
Lites Tab
The Lites tab allows you to add muntins to
various window styles. There are four
possible styles of muntin bars.
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Window Specification Dialog
2 Select a Type, or style, of window lite Prairie style is based on the normal style,
from the drop-down list. but with all the central muntin bars
removed, leaving only the two outside
muntin bars both horizontally and verti-
cally. Typically, both Lites Across and
Lites Vertical should be set between 6
and 8. Federal or Federation windows are
an example of the Prairie style.
Craftsman style is based on the normal
style, but only the topmost horizontal
Normal style is the most common, with muntin bar is kept with all the portions of
muntins going horizontally and vertically. the vertical muntin bars above it. Typi-
Colonial windows are an example of the cally, both Lites Across and Lites Vertical
normal style. should be set between 4 and 8.
Diamond style uses angled muntin bars
to divide up the lites. French windows are
an example of the diamond style.
Shape Tab
Any type of non-symbol window may be If the selected window has an arch assigned
shaped. All shaped windows are defined as to it on the Arch tab and changes are made on
Fixed Glass on the General tab. Shape Tab, the window will lose its arch
assignment.
3
1
1 Window Width displays for reference. Note: The Left Side settings for a windows
It can be changed on the General tab.
Interior affect the Right Side settings for its
Exterior, and vice versa.
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2 Left Side - Specify the Height of the the roof on a gable end. The window
left upper corner, as measured from the maintains the angle even when resized and
bottom of the window. Unless changed, this repositioned. Left and Right Inner Corner
matches the window height. Minimum value must both be unchecked for this to work.
is 1/4 (4 mm). This option does not work for curved roofs.
The height of the Right Side can be specified Click Revert to restore the window to its
in a similar manner. original shape, type and arch settings.
A shaped window must have two vertical
3 Click Match Roof to match the angle sides at least 1/4 high.
of the top of the window to the pitch of
Arch Tab
A window that has been modified using the
Shape tab cannot have an arched top.
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Window Specification Dialog
Shutters Tab
The settings on the Shutters tab allow you to
specify exterior shutters for the selected
window.
1
2
1 Check Use Shutters to apply shutters position the shutters just outside the win-
to the selected windows exterior and dow frame, like functional shutters.
enable the settings below. Check Louver for louvered shutters.
Uncheck this for solid shutters. If Outside
2 Specify the Shutter Width for the Casing is checked, the louvers face out-
selected window.
ward, away from the wall; if checked,
Unheck Set Width by Window to type a
louvers face toward the wall.
width in the Specify Width field. If the
window is later resized, the shutters A preview of the selected window displays
width will not adjust in response. on the right.
When Set Width by Window is checked, Select Interior or Exterior to specify
a shutter width exactly half that of the which side of the window displays in the
window, excluding casing, is used. preview. In order to see exterior shutters
in the preview, Exterior must be selected.
3 Additional Shutter Options can be
specified here.
Materials Tab
Check Outside Casing to position shut-
ters outside the window casing, as deco- The settings on the Materials tab are the
rative shutters often are. Uncheck this to same as those found on the same tab in
dialogs throughout the program. See
Materials Tab on page 328.
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Specify the structure of the Roof over the Check Force Rectangular Roof to create
selected window unit. See Bay, Box, Bow a roof over the bay window that is square
Windows & Roofs on page 162. across the end instead of following the
Check Use Existing Roof if the existing profile of the roof.
roof needs no changes to accomodate the Check Suppress Dimension to suppress
bay window. the automatically-produced dimensions
Check Extend Existing Roof to extend that show the size of the window unit in
the existing roof plane to cover the bay floor plan view.
window below.
170
Chapter 12:
Multiple Floors
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General Tab
Only one setting on the General tab is unique
to the Floor Defaults dialog.
172
Floor Tools
Floor Tools
Select Build> Floor to access the Choose Build> Floor> Build
floor tools. Foundation to open the Foundation
Defaults dialog and build a foundation floor.
Select Build> Floor> Build New
See Building a Foundation on page 181.
Floor to build a new floor. A new
floor can be generated based upon the Select Build> Floor> Delete
perimeter of the floor below or a blank floor Foundation to remove the foundation
can be created and drawn from scratch. See from the plan. See Deleting Foundations
Adding Floors on page 173. on page 183.
Adding Floors
New floors can be added in floor plan view below. Wall types and roof directives
and 3D views. associated with the walls on the floor
below are duplicated; however, interior
To create a new floor walls are not. See Roof Tab on page
114.
1. Select Build> Floor> Build New Check Move Highest Floors Roof Up
Floor to open the New Floor dialog. to move any roof planes displaying on
the highest floor in the plan up one
floor when the new floor is created.
Roof planes displaying on floors other
than the top floor are unaffected. This
option is only available if there are roof
planes built on the top floor and is not
available when Auto Rebuild Roofs is
enabled. See Build Roof Dialog on
2. Select the options that you need and page 189.
click OK. Make new (blank) plan for the 2nd
Derive new 2nd floor plan from the floor creates a new top floor that is
1st floor plan creates a new top floor blank. This option is typically selected
with exterior walls generated directly only if none of the exterior walls on the
over the exterior walls of the floor new floor will be directly above the
exterior walls on the floor below. If
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Home Designer Suite 2012 Reference Manual
you choose this method, it may be remains on its original floor and does
helpful to turn on the Reference Dis- not move.
play when drawing walls on the new
floor. See The Reference Floor on Note: Home Designer Suite allows only one
page 177. floor, the foundation/basement, below the first
3. The Room Defaults dialog for the floor. Keep this in mind when you begin an
newly created floor opens next. Make as-built or plan for a multi-story building.
any necessary changes to the floor struc-
ture, moldings, or materials and click Adding a Foundation
OK. See Floor Defaults Dialog on To add a foundation, select Build> Floor>
page 172.
Build Foundation . See Building a
4. The new floor becomes the current floor
Foundation on page 181.
in floor plan view. If, however, the new
floor is created in a 3D view, the camera
Displaying Floors
Home Designer Suite allows you to view the In 3D Views
floors in your plan in a variety of ways.
In most 3D views, all floors in a plan are
visible, from the foundation up to the attic.
In Floor Plan View
There are three exceptions:
In floor plan view, only one floor can be
active for editing at a time. This is referred to Floor Camera views.
as the Current Floor. See The Current
Doll House View .
Floor on page 176.
In addition to the Current Floor, one other Interior Cross Section/Elevation
floor can be displayed for reference views.
purposes: the Reference Floor. Objects on Floor Cameras and Doll House Views show
the Current Floor can snap to those on the the Current Floor only, not including its ceil-
Reference Floor, helping you align objects. ing, while interior Cross Section/Elevation
See The Reference Floor on page 177. views show a wall on a single floor in a sin-
gle room. See 3D View Tools on page 346.
Deleting Floors
Select Build> Floor> Delete Current becomes the current floor; if there is no floor
Floor to remove the current floor below, the floor beneath becomes the current
from the plan. If there is a floor above, it floor.
174
Stepped Floor & Ceiling Platforms
To delete Floor 0, select Build> Auto Rebuild Foundation is turned on. See
Floor> Delete Foundation. You can Deleting Foundations on page 183.
delete the foundation without actually being
on Floor 0. Floor 0 cannot be deleted while When a floor is deleted, all objects on
that floor are deleted with it.
Split Levels
Both split level floor plans and split level To create a simple split level plan
entries can be created by controlling the floor
and ceiling heights of individual rooms in a 1. Draw a simple rectangular structure
multiple story structure. divided into two separate halves by an
interior wall.
Split Level Floor Plans 2. Select one of the rooms and click the
A split level, or tri-level, structure is a Open Object edit button. See
building where the floor level in one part of Room Specification Dialog on page
the plan is located approximately half way 130.
between the floor and ceiling levels of 3. Raise the Floor Height then press the
another part of the plan. Tab key.
4. Restore the Relative Rough Ceiling to
the default value, then click OK.
5. Build a stem wall foundation. See
Foundations on page 179.
The foundation under the room with
the lower floor height will have the
specified Min Stem Wall Height.
Split Level Home
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The foundation under the room with To create a simple split level entry
the raised floor will have taller stem
walls. 1. Create a plan file with a full basement at
Both can be edited in the Room the location of the entry door. See
Specification dialog. Basement Rooms on page 184.
6. If you add a Floor 2, note that the Ceil- 2. Go to Floor 0 and draw a stair Landing
ing Height in the room on Floor 1 will at the location of the entry. See
be reset to the default value. Landings on page 208.
To maintain a stepped condition on 3. Draw stairs upward from the basement
multiple floors, return to this room and floor to the landing.
set the Relative Rough Ceiling back to
The number of treads and risers in the
using the default.
stair section will determine the landing
height.
Split Level Entries
4. Draw a second stair section from the
A split level entry, or divided entry, is landing upward.
characterized by an entry door that opens
5. Select the stairs and click the Auto
onto a landing positioned half way between
the basement floor and first floor levels. Stairwell edit button. See Creating
a Stairwell on page 212.
Split level entries are often associated with
daylight basements. See Daylight
Basements on page 185.
For more detailed instructions, visit
www.HomeDesignerSoftware.com.
176
The Attic Floor
When the Reference Display is turned on, the If the Reference Display is turned on when a
floor that you were last on prior to the current view is printed, it will be included in the
floor is used as the Reference Floor. Objects printed output. See Display Options and
on the Reference Floor cannot be selected or Printing on page 432.
edited.
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178
Chapter 13:
Foundations
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Foundation Defaults
Foundation Defaults can be accessed Foundation dialog, which opens when
by selecting Edit> Default Settings. Build> Floor> Build Foundation is
Select Foundation and click the Edit selected. The primary difference is that when
button to open the Foundation Defaults you click OK in the Foundation Defaults
dialog. dialog, no changes are made to the model.
See Building a Foundation on page 181.
The settings in the Foundation Defaults
dialog are similar to those in the Build
1
2
3
4
180
Building a Foundation
Building a Foundation
Two foundation types are available: To build an automatic foundation
stem walls with footings and
monolithic slabs. The first option is created 1. Select Build> Floor> Build Founda-
using walls; the second creates concrete slabs tion .
with footings.
2. Specify the desired foundation type and
Automatically built foundations are placed other information in the Build
on Floor 0 and are based on wall positions Foundation dialog. The settings in this
and floor heights on Floor 1. Foundation dialog are similar to those in the Foun-
walls or slab footings are generated under: dation Defaults dialog. See Foundation
All exterior walls on Floor 1 that define a Defaults on page 180.
room other than a Court, Deck or Bal- 3. In the New Floor dialog, select Derive
cony room type. See Room Definition new Foundation plan from the 1st
on page 120. floor plan and click OK to build a foun-
Any interior walls on Floor 1 defining dation based on Floor 1.
rooms with different floor heights. See If you prefer, you can instead select Make
Floor & Ceiling Heights on page 127. new (blank) plan for the Foundation to
At least one room must be defined on Floor 1 create an empty foundation level where you
for a foundation to be automatically can manually draw foundation walls or slabs.
generated. If no rooms are defined on Floor In most cases, it is preferable to base Floor 0
1, a blank Floor 0 is created. off the first floor plan and then manually edit
Once a foundation is generated, you can add the foundation as needed. See Editing
interior walls to customize it. Foundations on page 182.
Displaying Foundations
The display of foundation walls, slabs, If a door on Floor 1 extends into a stem wall
curbs and footings is controlled in the or curb defining a Garage room, its location
Display Options dialog. See Display will be indicated on Floor 0.
Options Dialog on page 55.
In 3D views, all objects on Floor 0 will only
Foundation Walls, including slab footings display when the Foundation layer is
and Garage curbs, are placed on the turned on.
Walls, Foundation layer.
While the display of foundation walls and
Footings under Foundation Walls and
their footings can be controlled independent
slab footings are placed on the Foot-
of one another in floor plan view, in 3D
ings layer.
views this is not the case. If a foundation
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wall is set to display, its footing will as well - layer. Slab footings are located on the
even if the Footings layer is turned off. The Walls, Foundation layer; but if this layer is
reverse is also true - if a foundation walls turned off, any slab footings that define a
display is turned off, so will its footings. foundation room will continue to display as
long as the Foundation layer is on.
The display of monolithic slab foundations in
3D views is controlled by the Foundation
Editing Foundations
Stem wall with footings and monolithic slab rebuilt, any manually drawn or edited walls
foundations are all created using walls which are deleted. Similarly, rooms on Floor 0
enclose room areas. cannot be edited while this option is enabled.
Foundation walls can be selected and
edited much like other walls. See Edit- Changing Foundation Types
ing Walls on page 106.
Foundation rooms can also be selected To avoid unexpected results, it is rec-
and edited like other rooms. See Foun- ommended that you not change the
dations and Rooms. Foundation Type once the foundation is built.
182
Deleting Foundations
as any rooms that do not use the default floor To change a rooms stem wall height
height of 0.
1. Select a room on Floor 0 and click the
Stem Wall Height Open Object edit button.
When a foundation is created, all of Floor 0 2. Specify the desired Stem Wall Height
uses the stem wall height specified in the in the Room Specification dialog. See
Foundation Defaults dialog, General Tab on page 131.
This height is measured from the bottom of 3. If you wish to reduce the Stem Wall
floor platform of Floor 1 to top of the stem Height, you will first need to reduce the
walls footings. If Floor 1 has multiple floor Ceiling Height value by the same
platform heights, the foundation stem walls amount.
will be stepped. If adjacent rooms have stem wall heights that
Once a foundation is created, stem wall differ by at least 1/16 of an inch, the stem
heights can be adjusted either on a room-by- wall separating them uses the larger of these
room basis or for individual walls. two values.
Deleting Foundations
Select Build> Floor> Delete Foun- Delete edit button or pressing the Delete
dation to delete the entire foundation key. See Deleting Objects on page 91.
floor.
Deleting and rebuilding the foundation is
You can also select and delete individual often the quickest way to update the model
foundation walls and slabs by clicking the when substantial changes are made to Floor 1
after the foundation is built.
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1. Before the foundation is generated, The resulting basement can be divided into
specify the room as a Garage or Slab. separate rooms using Interior Walls or
2. Build a Wall with Footings foundation. any wall type you wish.
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Foundations and the Terrain
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186
Chapter 14:
Roofs
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Roof Defaults
Select Edit> Default Settings, to
open the Default Settings dialog for a If Auto Rebuild Roofs is checked in the
variety of drawing tools, several of which Build Roof dialog and you change floor
directly affect roof generation. or ceiling heights, wall positions or roof direc-
tives in walls, the roof rebuilds to reflect your
changes. See Rebuilding Roofs on page
Build Roof Dialog 189.
While not listed in the Default Settings
dialog, the Build Roof dialog functions as Wall Specification Dialog
the defaults dialog for roofs. Many, but not By default, when a roof is built, a roof plane
all, initial default values for automatically is generated over each exterior wall, creating
generated roofs are set in this dialog. See a hip roof.
Build Roof Dialog on page 189.
Any deviations from this default hip roof,
Floor and Ceiling Heights such as a gable or a different pitch, can be
specified in the Wall Specification dialog for
The initial heights of floors and ceilings, any exterior wall. See Roof Tab on page
which influence roof heights, are specified in 114.
the Floor Defaults dialog for each floor. See
Floor Defaults Dialog on page 172. Dormer Defaults
The floor and ceiling heights in individual The settings in the Dormer Defaults dialog
rooms also influence roof heights and are determine the initial settings for automatic
specified in the Room Specification dialog. dormers and are much like those in the
See Structure Tab on page 131. Dormer Specification dialog. See Dormer
Specification Dialog on page 195.
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Automatic Roofs
Automatic Roofs
When roofs are automatically generated, a Rebuilding Roofs
roof plane is created over each exterior wall
by default, resulting in a hip roof. By default, when changes are made to the
model, the roof does not update to reflect
these changes.
Roof Directives in Walls
When Auto Rebuild Roofs is checked in the
To automatically generate a roof plane using
Build Roofs dialog any changes made to the
values other than the defaults or to not
position of an exterior wall or to its roof
generate a roof plane bearing on a particular
directives will prompt the roof to regenerate
wall (as with a gable or the sides of a shed
to reflect these changes. See Roof Tab on
roof), you can change the settings in the Wall
page 190.
Specification dialog for that wall. See Roof
Tab on page 114. Changes made to floor or ceiling heights will
also cause the roof to be automatically
For more information about creating
rebuilt.
different roof styles, see Roof Tutorial on
page 27 of the Users Guide. You can also rebuild the roof at any time to
reflect the current state of the model by
opening the Build Roof dialog and clicking
OK.
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Roof planes are generated based on the There are three tabs in the Build Roof dialog:
positions and roof directive settings for each Roof Tab
exterior wall in the plan. If you make
changes to any of these walls, you will need Materials Tab
to build the roof again for them to take effect. Roof Styles Tab
See Roof Tab on page 114.
Roof Tab
1
2
3
1 If you check Auto Rebuild Roofs, the see Roof Pitches in Degrees on page
program automatically rebuilds the roof 199.
if you make a change that affects the roof, Min. Alcove - Specify the minimum
such as to exterior wall positions or ceiling width of an alcove (depression into an
heights. otherwise straight exterior wall). Any
alcove less than the specified width is
2 Check Ignore Top Floor to build the treated as though the exterior wall contin-
roof so that it bears on the walls of the
floor below the top living floor in the plan. ues straight across. Alcoves that measure
When unchecked, the roof builds so that it wider than this value are not roofed over;
bears on the walls on the top floor of the they cause a change in roof planes.
plan. Following is an example showing this
The options in the Specifications difference. If Min Alcove is 36", a 36" wide
3 alcove requires a change in the roof line.
section are basic roof structure settings.
Each wall of the alcove has an eave. On the
Enter a value to describe the Pitch as a
right, the alcove is less than the 36"
ratio over 12. For a conversion to degrees,
minimum, so the roof passes right over it.
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Editing Roofs
Materials Tab
4 The Roof Overhang is measured The settings on the Materials tab allow you
horizontally from the exterior surface
of the walls framing layer to the end of the to specify materials for the roofs various
top of the rafter. It does not include gutters, components. For information about using the
sheathing or siding. Materials tab, see Materials Tab on page
328.
Normal is the overhang at the eaves and
is always the overhang for a roof plane
Roof Styles Tab
having the default Pitch specified above.
If the pitch for a particular roof plane is The Roof Styles tab provides links to tutorial
set differently, its overhang may try to information about creating different roof
maintain its fascia at the same height. styles automatically. Click on a roof style to
Overhang can be greater for a shallower launch the online Help to a page with
pitch, lesser for a greater pitch. information about the roof style you selected.
See Roof Tutorial on page 27 of the Users
Guide.
Editing Roofs
Unlike most other objects in Home Designer the Material Painter will not be retained
Suite, roof planes cannot be selected and if the roof is later rebuilt. See The Material
edited. To make changes to the roof, you Painter on page 326.
must edit the edit roof directives in walls
and/or settings in the Build Roof dialog, and
then rebuild. See Rebuilding Roofs on
Deleting Roof Planes
page 189. There are several ways to delete roof planes.
An exception to this rule is the Material Delete the entire roof quickly by
Painter tool, which you can use to selecting Build> Roof> Delete Roof.
change the materials used by individual roof You can also delete all roof planes at
planes without rebuilding the roof. Bear in once in the Delete Objects dialog.
mind, though, that any changes made using See Delete Objects Dialog on page 91.
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Skylights
A skylight can be created by selecting
Build> Roof> Skylight and drawing a
rectangular polyline within a single roof
plane. You can also simply click once within
a roof plane to place a 2 x 2 skylight.
Editing Skylights
Once selected, skylights can be edited using
the edit handles, edit toolbar buttons, or the
Roof Hole/Skylight Specification dialog.
See Roof Hole/Skylight Specification
Dialog on page 192.
Skylights must always be contained by a
single roof plane. If the roof plane is deleted,
any skylights or holes it contains are also
deleted. Aside from this restriction, skylights
can be edited much like standard closed
polylines. See Editing Closed-Polyline
Based Objects on page 76.
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Dormers
General Tab
Dormers
Dormers can be drawn manually or Automatic Dormer side walls cannot be
placed automatically using the positioned above other walls in the plan.
Dormer tool.
If you click within a roof plane to place an
Automatic Dormers can be placed only automatic dormer, but click too close to an
under certain conditions: eave or the ridge, a dormer will not be
Automatic Dormers can only be placed created; however, its outline will. Move this
entirely within a single roof plane. They outline box to a location that meets the
cannot extend past the eaves or ridge of dormers requirements and it will be created.
this roof plane.
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Dormer Specification Dialog
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General Tab
1 2
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Roof Returns and Other Details
Roof Returns
A roof return is a small decorative roof plane
that connects to the low side of a gable roof
overhang and extends below the upper
triangular portion of the gable wall. There Full Return
are three styles of roof returns that can be
produced automatically. Roof returns are generated automatically on
a wall by wall basis using settings found in
The first two styles are called Gable and Hip the Wall Specification dialog. See Roof
returns since the return ends in a gable or hip. Tab on page 114.
These roof return settings are also found in
the Dormer Specification dialog for gable
roof dormers and function similarly. See
General Tab on page 196.
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Roof Pitches in Degrees
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Chapter 15:
Stairs &
Landings
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Stair Defaults
The purpose of interior stairs is to provide structure of stairs. When considering a
passage from one floor platform to another, staircases structure, bear in mind that riser
so the attributes that influence floor heights - height is directly dependent on the distance
including ceiling heights - also influence the from one floor platform to another.
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Anatomy of a Staircase
Anatomy of a Staircase
Stairs are often described in terms of rise and Shoe - The bottom railing, placed on the
run. Rise is typically between 6" and 8", and landing floor, that anchors the balusters at
the run between 10" and 12". In metric plans, landings.
rise is 177 to 190 mm, and the run is about
Stringer - The inclined support member of a
250 mm.
staircase that supports the treads and risers.
Staircase Terminology Tread - The horizontal member of a stair that
the foot is placed on.
Balusters - The vertical members that run
between the handrail and the treads or shoe. Tread Overhang - The portion of a tread
extending past the front surface of the riser
Bracket - Decorative L-shaped supports on and over the tread below. Also referred to as
the exposed side of stairs below each tread. Nosing or Nosing Extension, it is not
Landing - A platform connecting two or included in the Run or Tread Depth
more stair sections. measurements.
Newels - The end post of a stair railing Thread Thickness - The vertical depth of
located at landings and the beginnings and the tread material.
endings of new stair sections.
Stair Structure and the Model
Rise - The height of a riser, measured from
tread surface to tread surface, Also referred Stairs locate the height of the floor platform
to as Unit Rise. that they are drawn on, and seek the next
level, which may be the floor platform of the
Rise Angle - The angle of the staircase or
floor above or a landing. The stringers locate
stair section, defined by a line drawn through
the subfloor of the floor platforms and
the back surfaces of its treads.
maintain consistent riser height. If the stairs
Riser - The vertical stair member located are long enough to reach the next level at a
between the treads. Risers may be solid or reasonable rise angle, their tread depth and
open. When open, the front surfaces of the number of treads are automatically
stringers are considered the risers. calculated to create a staircase with
consistent tread and riser dimensions along
Run - The depth of a tread, measured from
its entire length.
riser surface to riser surface. Run does not
include the Tread Overhang. Also referred to
as Unit Run. Stair Sections and
Subsections
Runner - The carpet that runs down the
center of the staircase. In Home Designer Suite, staircases can be
composed of multiple sections and
subsections. See Merging Stair Sections on
page 206.
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Stair sections are separated by landings. to one another directly rather than sepa-
Subsections are considered part of the rated by a landing.
same section because they are connected
Drawing Stairs
Stairs can be drawn in floor plan and 3D Straight Stairs
views but not in cross section/elevation
views. In 3D views, these objects can only be Straight Stairs can be created in three
drawn in the presence of a floor platform or different ways:
terrain perimeter. See Working in 3D on Click and drag in a straight line to draw
page 356. stairs that are the length that you drag.
There are a few things to keep in mind when Click once to place stairs that go from the
drawing stairs. current floor up to the height of the next
Before stairs are created, make sure that floor level.
the heights for both the lower and upper
floors are correctly defined. Click once using the Click Stairs
tool to create stairs between rooms on the
Stairs are drawn going UP, so they should same floor with different floor heights or
be drawn from the lower of the two floors between exterior rooms and the terrain.
they connect.
An individual stair section must be between
By default, stairs adjust their riser and
6 (150 mm) and 100 (30,000 mm) in
tread dimensions to connect two floor
length. If a greater length is needed, connect
heights if possible. The rise and run are
two sections using a landing.
calculated so that the steps are consistent
in size.
Curved Stairs
If you have the Reference Display Curved Stairs can be created in
turned on, stairs snap to the reference dis- floor plan view by selecting
play. Build> Stairs> Curve to Left or Curve to
If a stairwell room has been defined on Right. Click to place a 90 curved stair
the floor above, the top of the stairs can section that can then be edited. You can
be dragged until it stops at the railing or continue clicking to place additional curved
wall defining the stairwell. staircases until another tool is selected.
When drawing stairs up from the terrain, In addition, you can change a straight
it is a good idea to make sure the terrain stair section into curved stairs, or vice
is up to date. See Building the Terrain versa by selecting the stairs and clicking
on page 262.
the Change Line/Arc edit button.
See Change Line/Arc on page 90.
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Displaying Stairs and Landings
Drawing Stairs Downward 2. Hold down the Alt key or the right
mouse button.
Stairs can be drawn from the current floor
level downward; however, drawing stairs 3. Click and drag to create straight stairs.
between floors in this manner is not When drawing stairs from a floor platform to
recommended. Drawing downward should the terrain, or vice versa, they will locate the
only be used to create a staircase between a height of the terrain as long as it is lower than
porch or deck and the terrain when you the floor height. You can also create room
require the direction arrow to say DN outside the structure and use it to establish
instead of UP. the bottom height of the stairs. Then, draw in
an upward direction from the lower platform
To draw stairs going downward to the upper platform.
1. Select Build> Stairs> Straight
Stairs .
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Editing Stairs
Staircases can be selected and edited in floor what subsection is currently selected. See
plan view and 3D views. See Selecting Merging Stair Sections on page 206.
Objects on page 66. When moving merged stair sections, all
merged sections move as one.
Using the Mouse
Additional edit handles display on the
When a staircase is selected, its edit handles first two treads of a staircase if the
display. These edit handles can be used to Starter Tread edit button is clicked.
customize the object in many ways. See See Starter Treads on page 210.
Editing Objects on page 65.
Straight stair sections are edited like In the Specification Dialog
lines. They have additional edit handles
for resizing the width of the section. See Stairs can be customized in the
Editing Line Based Objects on page Staircase Specification dialog. See
68. Staircase Specification Dialog on page
215.
Curved stair sections are edited like arcs
and also include edit handles for resizing
the stairs width. See Editing Arc Based
Using the Edit Tools
Objects on page 70. A selected staircase can be edited in a variety
When stair sections are merged, the edit of ways using the buttons on the edit toolbar.
handles display differently depending on See The Edit Toolbar on page 24.
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Merging Stair Sections
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Landings
Stair landings are platforms between stair
sections and can be created in either of two
ways:
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Maintaining Tread Depth
are created with a short edge not less than 6 remove edges, convert an edge from straight
(150 mm). This is because most building to curved, or vice versa. A curved landing
codes require the shortest tread to be at least creates curved railings. See Editing Closed-
6 wide. This edge can be manually edited to Polyline Based Objects on page 76.
less than 6 if needed.
You can edit the shape of a landing into a
wide variety of shapes. So that the railings of
Editing Landings stair sections connect properly to the landing
Landings can be selected in 2D and 3D railings, make sure that each stair section end
views, both individually and in groups, and is snapped to a landing edge with the same
edited using the edit handles, the edit toolbar, length as the stairs width. If necessary, use
and the Landing Specification dialog. See the Break Line tool to create a break in a
Stair Landing Specification Dialog on landing edge if it is longer than the
page 218. connecting stairs are wide. See Break Line
Landings derive their initial materials and on page 90.
railing characteristics from the stairs attached
to them. You can assign a unique material to Landing Height
a landing in its specification dialog or using Landing height is controlled by the program
the Material Painter ; however, the and will adjust automatically as the stairs
railing style is always defined by the attached attached to it are modified.
stairs.
If you specify a landings height, that landing
becomes locked and will maintain that height
Custom Shaped Landings no matter how the stairs connected to it are
Landings can be edited like other closed adjusted.
polyline-based objects. You can add or
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Starter Treads
The first and second treads of a
staircase can be turned into starter
treads by clicking the Starter Tread edit
button. Starter treads extend to the side of the
staircase, have rounded edges and are
common on traditional staircases. 3. Drag either of the handles on the first
tread outward from the stair section. If
A starter tread can be added only to open the stair section is against a wall, only
sides of a stair section. If one side of a stair one handle displays on the side opposite
section is against a wall or wrapped (see the wall.
Wrapped Stairs on page 211), only the
4. As you drag, the ends of the tread
exposed tread end can become a starter tread.
become rounded.
To create starter treads 7. Drag the edit handle on the second tread
outward from the stair section to create a
1. Click on a staircase to select it.
second starter tread.
2. Click the Starter Tread edit button.
An edit handle displays on each end of
both the first and second treads.
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Wrapped Stairs
8. To make changes to existing starter 9. When you are finished editing the starter
treads, select the stairs, click the Starter treads, click the Main Edit Mode to
Tread edit button and repeat the restore the stairs regular edit handles
above steps as needed. and toolbar buttons.
Wrapped Stairs
Stairs can be wrapped around the corner of a
deck or landing. Curved stairs and stairs with
multiple subsections cannot be wrapped. See
Style Tab on page 217.
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Solid Railings
To create a solid rail along a staircase, create
the Railing against, but not underneath, the
stairs and specify it as Solid. See Railing
Tab on page 115.
Creating a Stairwell
An interior staircase must be located in a stairwell is an Open Below room type on the
stairwell, an opening to the floor above. A floor above. See Room Types on page 123.
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Creating a Stairwell
If you create a stairwell away from other Use the edit handles to position the rail-
walls so the Open Below is created in the ings as needed.
center of another room, connect a wall of the
Open Below room to another wall using an
invisible wall.
Creating a Stairwell
Automatically
To create a stairwell that matches the
perimeter of a selected staircase, click
the Auto Stairwell edit button. This button is 5. Select the railings one at a time and
only available when a living space exists move them into position.
above the staircase. It will not be available if When a railing is selected, its bounding
the space above is Open Below or on the box shows the location of the outer sur-
Attic Floor. face of the railings drywall layer. For
best results, this outer surface (which
Auto Stairwell automatically creates a does not display when the railing is not
room on the floor above enclosed by railings, selected) should meet the top edge of
defined as Open Below in the Room the stairs.
Specification dialog, and given a Stairwell If you prefer, you can also go Down
room label. This room can be selected and
One Floor and adjust the top edge
edited like any other room.
of the staircase to snap it to the surface
of the railing on the floor above.
Creating a Stairwell Manually
6. When the railings are positioned prop-
Stairwells can also be created manually.
erly, select Tools> Reference Floors>
To create a manual stairwell Reference Display to turn off the
display of the Reference Floor.
1. Draw a two-story building. Create the
7. Click inside the room using the Select
staircase on the first floor.
2. Make the second floor the Current Objects tool to select it, then click
Floor and the first floor the Reference the Open Object edit button.
Floor. See The Reference Floor on 8. On the General tab of the Room
page 177. Specification dialog, select Open
3. Select Tools> Reference Floors> Below from the Room Type list. Click
Reference Display to show the Ref- OK to close the dialog.
erence Floor, including the stairs.
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Staircase Specification Dialog
General Tab
1 4
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Staircase Specification Dialog
The Section # column identifies the ing edge that it connects to. See Land-
Selected Section and the number of each ings on page 208.
section of the selected staircase. The Specify the Tread Depth, or run, of each
radio button to the left indicates which stair tread in the selected section.
section or subsection is selected. See
Displaying Stairs and Landings on Define the number of Treads in a stair
page 205. section or subsection.
Define the Length, or run, of each sec- Define the Bottom Height, the height of
tion measured along the Walk Line. The the stair sections bottom edge. To lock
length is equal to the number of treads this value, click the radio button to the
multiplied by the tread depth. See Walk left of the sections number, then click the
Line on page 209. Lock Bottom radio button, above, and
click OK.
When the length of a section changes, Define the Top Height, the height of the
other sections and landings in the stair- stair sections top edge. To lock this
case unit move in response. You can value, click the radio button to the left of
specify whether the bottom or top edge of the sections number, then click the Lock
the Selected Section moves when you Top radio button, above, and click OK.
resize it by selecting either the Lock Bot- Define the Riser Height, the height of
tom or Lock Top radio button, above. the risers in each stair section.
Define the Width of each section. If a
4 A diagram of a sample staircases
section is connected to a landing, its
structure displays here for reference.
width should equal the length of the land-
Style Tab
The settings on the Style tab affect all stair
sections and subsections.
Uncheck Open Underneath to add a only a single face. Base molding does not
skirt below the staircase along the two generate along the bottom of the skirt,
sides. It looks like a wall in 3D, but it has and doors cannot be placed in it.
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Materials Tab
The settings on the Materials tab affect the
Large Stringer Base shown at right appearance of the selected staircase in 3D
Uncheck Left Railing and/or Right Rail- views and are available for a variety of
ing to suppress the hand rail on that side objects throughout the program. For
of the staircase. Both boxes are checked information about these settings, see
by default. Materials Tab on page 328.
Specify the Railing Width, which is the The settings on this tab will also affect the
width of the hand rail. materials applied to any landings attached to
the selected staircase. See Landings on
Specify the Runner Width. The default
page 208.
value of 0 does not create a runner. Only
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Stair Landing Specification Dialog
The settings on this tab are available for a The settings on this are available for a variety
variety of other objects in the program. For of objects throughout the program. For
information about these settings, see Arc information about these settings, see
Tab on page 397. Materials Tab on page 328.
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Chapter 16:
Electrical
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Outlets placed on the wall behind a base An electrical switch can be placed on either a
cabinet containing a dishwasher or sink wall or a cabinet, depending on the type of
are placed at the normal 12" (300 mm) switch. A selection of each type is available
above the floor. If an outlet is placed in the Library Browser. See Placing Library
Objects on page 318.
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Creating Wiring Schematics
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Electrical Library
Select Library> Library Browser to lights, chandeliers, a smoke detector,
accesses a variety of electrical thermostat, and more. Select a symbol, then
symbols. See The Library on page 305. click in your plan to place it on a wall, floor,
or ceiling.
Browse for electrical objects such as bath
vent fans, an electrical panel, fluorescent
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Editing Electrical Objects
Using the Edit Handles counter unless the cabinet contains a fixture
or appliance other than a bathroom sink. If
The edit handles for electrical objects vary the fixture requires electricity, the outlet
depending on the location of the object. Wall remains behind the cabinet at normal wall
mounted electrical objects cannot be rotated, height, where it can supply power to the
so only the Move edit handle displays. fixture or appliance.
Kitchen sinks are assumed to require
electricity since they often contain a garbage
disposal. Dishwashers are not considered to
require electricity since they are usually
plugged in under a nearby sink. If an outlet is
needed above a cabinet containing a kitchen
Wall-mounted outlet in 2D and 3D views sink, place the outlet before adding the sink,
or move the outlet up.
Electrical objects placed on floors and
ceilings can be rotated. To change the height of an electrical object in
floor plan view, open the object for
Electrical connections edit like splines. See specification and type the desired height in
Editing Spline Based Objects on page 80. the Electrical Service Specification dialog.
See Electrical Service Specification Dialog
on page 226.
Electrical objects placed in 3D views are
placed wherever you click a wall, regardless
of the height. In 3D views, the position of an
electrical object can be adjusted using its edit
handles.
Using the Edit Buttons
A selected electrical symbol can be edited in
Deleting Electrical Objects
a variety of ways using the buttons on the An electrical object can be deleted by
edit toolbar. See The Edit Toolbar on page
selecting it and clicking the Delete edit
24.
button or by pressing the Delete key.
Adjusting the Height All electrical objects in a room, on a floor, or
of Electrical Objects in the entire plan can be deleted as a group
using the Delete Objects dialog. See
In floor plan view, an outlet placed where a Deleting Objects on page 91.
base cabinet meets a wall is placed above the
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General Tab
The items on this tab vary, depending on the
type of electrical object selected.
1
2
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Electrical Service Specification Dialog
Specify the Height, Width and Depth of default; switches placed from the library do
the selected symbol. not. Only available for switches.
Click the Reset button to restore the elec-
trical symbols original size Materials Tab
The Materials tab is found in the
4 Check Automatically Change Switch specification dialogs for a variety of objects.
Type When Wiring for a selected
switch to become a three- or four-way switch For more information, see Materials Tab
if your wiring plan later uses it as such. See on page 328.
Connect Electrical on page 223. Switches
placed from the toolbar use this option by
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Chapter 17:
Trim Tools
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Corner Boards
Corner boards are added to a building Corner boards extend from the top plate
exterior in any view by selecting down to the bottom of the floor platform of
Build> Trim> Corner Boards. the floor on which it is placed, but do not
extend to other floors. You must add corner
boards to all floors of the building that you
want to have corner boards.
A selected corner board or boards can be
moved, but only to another wall corner or
corners. In 3D views, corner boards can be
lengthened or shortened using the edit
handles. Corner boards can be copied,
deleted and resized similar to other objects
Click at a wall corner where you want to add using the edit toolbar or the Corner Board
trim. Be sure to click where the outside wall Specification dialog.
surfaces meet. If you click where the inside The default material for corner boards is
surfaces meet, corner trim will be created defined by the Exterior Trim entry in the
inside the room. Material Defaults dialog. See Material
Defaults on page 333.
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Quoins
General Tab
Quoins
Select Build> Trim> Quoins in any A selected quoin or quoins can be moved,
view and click at a wall corner where but only to another wall corner or corners. In
you want to place quoins. 3D views, quoins can be lengthened or
shortened using the edit handles. Quoins can
be copied, deleted and resized similar to
other objects using the edit toolbar or the
Quoin Specification dialog.
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General Tab
1 Specify the dimensions of the quoins in Uniform - Produce quoins that are of
the selected Quoin object. equal length on both sides of the corner.
Specify the Width, which is the long Staggered - Produce quoins that have
dimension of each quoin in the selected one long side and one short side stag-
Quoin object. The dimension along the gered on opposite sides of the corner.
other wall is half this value when they are
staggered or mirrored. Materials Tab
Specify the Quoin Height for individual The settings on the Materials tab are
quoins in the selected Quoin object. available for a wide variety of objects in the
program. For information about these
2 Specify the arrangement of quoins used settings, see Materials Tab on page 328.
by the selected Quoin object(s).
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Millwork
Millwork
A selection of various types of millwork notably, newels and balusters - can be
including columns, corbels and finials is assigned to objects such as railings, stairs
available in the Library Browser. See The and ramps. See Placing Library Objects on
Library Browser on page 306. page 318.
Most millwork items can be placed in a plan
as free-standing objects. Some items -
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Chapter 18:
Cabinets
Cabinet Defaults
Access default settings for each these settings, see Cabinet Specification
cabinet tool by selecting Edit> Dialog on page 244, Shelf/Partition
Default Settings, then clicking the + beside Specification Dialog on page 249 and
Cabinets. Select a subheading and click the Soffit Specification Dialog on page 294.
Edit button to open the defaults dialog
associated with your selection:
Each type of cabinet object has default
definitions for size, style, materials and
more. In fact, the default dialog for each
cabinet type is similar to its corresponding
specification dialog. For descriptions of
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The Cabinet Tools
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Cabinet Fillers
By default, Home Designer Suite models a cabinets from the one it meets so that
continuous countertop and generates fillers drawers and doors have room to operate.
automatically when cabinets of the same
height are either touching or placed with 3
(30 mm) of one another.
If two cabinets meeting at a corner are
separated from each other by 3(30 mm) or
less, the program will automatically generate
a filler in the angle between them. A filler is
used to separate the front of one of these Two base cabinets and the filler between them
Placing Cabinets
Cabinets are easily created with a single click are placed a set distance above the floor. See
in any view. See Click-to-Create on page Cabinet Defaults on page 235.
60.
If the ceiling height of the room does not
When used near a wall corner, the Cabinet accomodate the height of a cabinet, its Floor
Tools will produce corner cabinets and to Bottom value will be retained and its
soffits. See Corner Cabinets on page 242. Height will be reduced so that it fits under
the ceiling. When this happens, some front
When created, cabinets are positioned
items may be removed from the cabinet if
relative to the floor of the room in which they
there is not enough room for them. See
are placed. Base and full height cabinets
Front Tab on page 246.
typically rest on the floor while wall cabinets
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Placing Cabinets
Because cabinets are typically organized into using dimensions. See Moving Objects
groups with shared attributes, they have Using Dimensions on page 376.
some special behaviors.
Cabinet Merging
Cabinet Snapping and Aligning
When cabinets of the same height and type
Cabinets have several special snapping and are placed side-by-side within 3 (30 mm) of
aligning behaviors which help you create one another they will automatically merge,
precisly aligned cabinets quickly and easily. making any shared components such as the
When Base and/or Full Height cabinets toe kick, countertop, backsplash and
are within 3 of one anothers sides, they moldings continuous. Any gap between
will snap together. Wall cabinets snap in a merged cabinets will be automatically filled.
similar manner, but only with other Wall The exposed ends of merged cabinets have
cabinets. side counter overhangs.
When Base and/or Full Height cabinets Cabinets placed at different angles will also
are within 3 of one anothers sides and merge if they face toward one another and
their front or back surfaces are within 3 meet at a front corner. Cabinets that meet at a
of aligning, they will become aligned. back corner will also merge provided that
Wall cabinets snap in a similar manner they face away from one another at an angle
with other Wall cabinets as well as Full no greater than 87. In either case, a filler is
Height cabinets. created in the angle between the two.
When a Base and/or Full Height cabinet
If the side of a cabinet is placed within 3 (30
is placed against the back of another Base
mm) of a wall, the countertop will extend to
or Full Height cabinet, its back surface
the wall and a filler will be created.
will automatically face the other cabinets
back. Wall cabinets snap in a similar
manner with other Wall as well as Full Base and Wall Cabinets
Height cabinets. Base and wall cabinets have different default
When a cabinet is placed against a wall, heights, so they can be placed directly above
its back and/or side will snap to the wall or below one another without interference.
and, if the wall is moved, the cabinet will You can use Object Snaps to center a wall
move with it. cabinets back center point above that of a
base cabinet, or vice versa. See Click-to-
When cabinets are snapped to a wall or to Create on page 60.
other cabinets, only exposed end cabinets
have side counter overhangs.
Minimum Cabinet Size
Cabinet snapping and aligning occurs even
If you try to place a cabinet into a space that
when when Object Snaps are turned off;
is too narrow for its default size, the program
however, you can override this behavior by
will place a smaller cabinet with a width that
moving a cabinet into the desired position
is a multiple of the default Resize
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Increment. For example, if you try to place a If you try to place a cabinet into a space
24 wide cabinet in a 20 wide space and narrower than the default Minimum
your Resize Increment is 3, the program Cabinet Width, a cabinet will not be placed.
places an 18 cabinet. See General Cabinet If, for example, you have a space that is 8
Defaults on page 236. and your Minimum Cabinet Width is 9, no
cabinet is placed.
Displaying Cabinets
The display of the various cabinet By default, cabinet module lines do not
object types, labels, module lines, display when cabinet modules are merged.
door opening indicators and more is To show lines between individual cabinets in
controlled in the Display Options dialog. floor plan view, set the Cabinets, Module
See Displaying Objects on page 54. Lines layer to display. You can specify
whether module lines are full or partial.
Cabinets are drawn so that wall cabinets,
soffits and shelves are always in front of base You can also display cabinet front indicator
and full height cabinets and partitions. arrows in floor plan view by turning on the
Cabinets, Front Indicators layer.
Countertops display if the Cabinets,
Countertops layer is turned on.
Editing Cabinets
Cabinets and cabinet fillers can be selected in the center, the Rotate handle, and a Resize
2D and 3D views and edited using the edit handle on each edge and at each corner.
handles, the edit toolbar and their
specification dialog. See Cabinet
Specification Dialog on page 244.
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Editing Cabinet Styles
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Special Cabinets
There are a number of special cabinet shapes cabinets Width must be greater than its
that can be specified. Certain requirements Depth.
must be met before some special cabinet The Left and the Right Side Widths can
shapes can be specified. If the requirements be set independently for corner cabinets.
are not met, a warning message will explain
what is needed. See Cabinet Specification
Dialog on page 244.
Standard Cabinets
Select Build> Cabinet> Base Cabinet
and click in floor plan view to place a
standard, rectangular base cabinet. Corner cabinet with sides of equal width
Corner Cabinets
To create a corner cabinet, click as close to Corner cabinet with diagonal door
an inside wall corner as possible in using
End Cabinets
either the Base Cabinet , Wall Cabinet
Open a cabinet for specification and select
, or Full Height cabinet tool. A Left or Right End Cabinet from the Special
corner cabinet remains a corner cabinet when drop-down list to create an end cabinet.
it is moved, edited or copied.
Turn an existing cabinet into a corner
cabinet by selecting Corner Cabinet from the
Special drop-down list in its specification
dialog. See General Tab on page 244.
Before a corner cabinet can be specified
in the Cabinet Specification dialog, the
Left End Cabinet
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Special Cabinets
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General Tab
1
2
3 5
1 A number of Special cabinet types are floor can be specified here. Fractional values
available in the drop-down list. Certain are supported to 1/16th of an inch (1 mm).
requirements must be met before some Specify the Height (Including Counter)
special cabinet shapes can be specified. See of the cabinet box, as measured from bot-
Special Cabinets on page 242. tom to top. For base cabinets, this value
includes the countertop thickness, but not
2 Size/Position - The selected cabinets the height of the backsplash.
dimensions and position relative to the
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Cabinet Specification Dialog
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Front Tab
1
2
1 Click on a face item in the preview False Drawers assume the appearance of
diagram to select it. The selected item the drawer style and hardware assigned to
is highlighted, and the Face Items settings the cabinet.
below become active, allowing you to edit Door Panels assume the appearance of
the selected item. the cabinets door style but not the door
hardware.
2 Define the Face Items on the front of
the selected cabinet. For best results, Appliances cannot be added from the
edit face items starting at the top of the Item Type list, but are included once
cabinet and work down. they have been added from the library.
Click the Item Type drop-down list to apply See Built-In Appliances on page 237.
a type to the selected Face Item, such a door, The backsplash can be selected but its
drawers or panel. type cannot be changed.
Cabinet fronts may be composed of any Item Height - Define a value for the selected
combination of face items, but there is a item in the cabinet front. Fractional heights
limit to the number of items that can rea- are supported to 1/16th of an inch (1 mm).
sonably fit on a given cabinets front.
When the height of a cabinet is changed,
Auto Right and Auto Left Doors become or the height of a face item is changed,
double doors automatically when the cab- the height of the lowest face item is
inet width is greater than 24 (600 mm). altered to make up the difference.
Left, Right and Double Doors are as
specified regardless of the cabinet width.
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Cabinet Specification Dialog
If you modify the lowest item, the item Click Delete to remove the currently selected
directly above is adjusted. Set the coun- item.
tertop height and the toe kick height first, When a face item is deleted, the height of
and then work from the top to the bottom the lowest item is usually increased to
when adjusting face items. make up the difference.
If the height of an appliance has been When an Auto Left, Auto Right, Left,
altered, entering d restores its default Right, or Double Door is deleted, it is
height. replaced by an Opening.
Click Move Up to move the currently
Note: The program makes sure that the
heights of the front items equal the total cabi- selected item up one position, switching
net face height. When necessary, a blank places with the item directly above.
area is inserted at the bottom or the lowest
Click Move Down to move the currently
face item is deleted when there is not enough
room. This means you should start editing selected item down one position, switching
face items at the top and work down. places with the item directly below.
Check Include Shelves to include shelves in Note: The program tries to maintain a single
the selected Door or Opening face item. separation between all face items. When you
add or delete a face item, separations are
Click Add New to add a new face item usually added or deleted with them.
directly below the currently selected item.
When you click Add New, the New 3 Options -
Cabinet Face Item dialog displays.
Define the Item Type, Item Height and Uncheck Diagonal Door to create double
click OK. doors at right angles instead of a single
diagonal door. This option is only avail-
able for Corner Cabinets and is checked
by default in the Cabinet Defaults dia-
log.
Select Reverse Appliance to reverse the
fixture from left to right: for example, to
change a left hand door on a built-in
If you click Add New with no face item refrigerator to a right hand door.This
selected, the program adds the new item option is only available for cabinets with
at the bottom of the cabinet face. an inserted appliance.
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Door/Drawer Tab
The settings on the Door/Drawer tab allow
you to control the appearance of the selected
cabinets doors and hardware.
1 Specify the style and hardware for any the list. See Select Library Object Dia-
Doors applied to selected cabinet(s). log on page 319.
Select a door Style from the drop-down list. Specify the characteristics of the cabinets
See Doors, Drawers & Panels on page 241. door Handles.
Select Plain Doors to apply a flat door Select a door handle Style from the drop-
front or Framed Doors to apply a door down list or choose one from the library.
with a frame and flat panel front. Specify the position of the handle In
Select Library or click the Library From Edge,as measured from the edge
button to select a cabinet door from the of the door opposite the hinges.
library. If a library door has been previ- Specify the height of the handle Down
ously selected, its name will display in From Top, as measured from the top
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Shelf/Partition Specification Dialog
edge of the door. For wall cabinets, this Select a from the drop-down list or choose
value is measured Up From Bottom. one from the library. For best results, Framed
drawers should be at least 6 (150 mm) high.
Specify the characteristics of the cabinet
door Hinges. Select a drawer from the drop-down list or
Select a door hinge Style from the drop- choose one from the library.
down list or choose one from the library. The In From Drawer Edge setting cre-
Specify the location of the hinges Up/ ates two handles the specified distance
Down From Edge, as measured from the from the left and right drawer edges. A
door edge. If the cabinet door is more value of 0 creates a single handle cen-
than 35 1/4 (880 mm) high, three hinges tered horizontally on the drawer.
will be created instead of two. Specify the location of the handle Down
From Top. A value of 0 centers the han-
Glass Doors is available for cabinets with
dle vertically on the drawer.
Plain or Framed doors. Framed door panels
are created using a glass material. The entire
door is glass on Plain doors. Materials Tab
The settings on the Materials tab affect the
2 Specify the style and hardware for any appearance of the selected cabinet in 3D
Drawers applied to the cabinet(s).
views. For information about these settings,
see Materials Tab on page 328.
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General Tab
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Chapter 19:
Terrain
Terrain Perimeter
The Terrain Perimeter is a closed contour lines that generate in floor plan view.
polyline defining the boundary of the A Terrain Perimeter should be present in
terrain that generates in 3D views and of the your plan already, but if one is not, select
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Terrain> Create Terrain Perimeter to not create elevation data within the terrain
create one. perimeter, the terrain remains flat at an
elevation of 0' - 0". See Elevation Data
Tools on page 253 and Terrain Modifier
Tools on page 256.
When a terrain perimeter is first created, it is The program automatically positions Floor 1
completely flat and is placed at a height of a set distance above the terrain. To do this, it
0-0, or sea level. first finds the center point of the building
footprint. Then, it determines the elevation of
the terrain at that point. Finally, it adds 6
(150 mm) plus the thickness of the floor
platform to this value. The resulting value,
referred to as the Building Pad Elevation, is
how far the default height of Floor 1 is above
sea level in the current plan. See
Terrain perimeter at 0' - 0" in a 3D Foundations and the Terrain on page 184.
view
In a plan with a foundation present, the
The terrain perimeter by itself does not have Elevation distance will equal the exact
elevation data associated with it. You can use terrain elevation at the building footprint
the Elevation Data and Terrain center point, plus 6 (150 mm), plus the
thickness of the floor platform.
Modifier tools to create terrain that
slopes in a wide variety of ways. If you do
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Elevation Data Tools
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Elevation Lines
An Elevation Line contains absolute
elevation data for many points along a
line at a constant elevation. Elevation lines
can be connected to create a polyline with
many straight sections. For the sake of
illustration, the images in the following
example show single-section elevation lines.
Elevation Points before terrain generation
To draw an elevation line
4. Repeat steps 1, 2 and 3 to place addi- 1. Select Terrain> Elevation Data> Ele-
tional elevation points with varied eleva- vation Line , then click and drag a
tion values as needed. line inside the Terrain Perimeter in floor
5. Select Terrain> Build Terrain . See plan view.
Building the Terrain on page 262. 2. Click on the elevation line to select it,
then click the Open Object edit but-
ton.
3. At first, an elevation line is at elevation
0' - 0". In the Elevation Line
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Elevation Data Tools
Flat Regions
0"
A Flat Region contains absolute
elevation data for an enclosed region
Elevation Lines before terrain generation and is ideal for creating a flat surface in your
terrain.
5. Select Terrain> Build Terrain . See
To create an elevation region
Building the Terrain on page 262.
1. Select Terrain> Elevation Data> Flat
Region .
2. There are two ways to add a Terrain
Modifier to your plan:
Click once to place an 8 (0.6 m)
square feature at that location.
Click and drag from end to end to draw
a feature sized as needed. See Draw
Polyline on page 392.
3. Click on the region to select it, then click
Contour lines after terrain generation the Open Object edit button.
4. At first, an elevation line is at elevation
0' - 0". In the Flat Region Specification
dialog, specify the desired elevation and
click OK. See Elevation Line/Region
Specification Dialog on page 266.
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240"
120"
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Terrain Feature Tools
tool creates a depression with a bottom that There are two ways to add a Terrain Modifier
follows the terrain and is flattened. to your plan:
Click once to place a modifier with end-
points that form a 10 (4 m) square at that
location.
Click and drag from end to end to draw a
Raised
Region feature sized as needed. See Draw Poly-
Lowered
Region line on page 392.
Terrain Modifiers can only be drawn when a
Hills and Valleys Terrain Perimeter is present, and will only
display in 3D when they are drawn within the
The Hill and Valley tools create perimeter. See Displaying Terrain on page
raised and lowered areas in the 262.
terrain that come to a point rather than
flattening at their highest or lowest Once created, Terrain Modifiers can be
elevations. selected and edited in a variety of ways. See
Editing Spline Based Objects on page 80.
Hill
Valley
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Water Feature Tools
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Terrain Objects in the Library
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Displaying Terrain
The display of terrain objects in 2D creates a terrain surface. The program
and 3D views is controlled in the interpolates the data to produce smooth
Display Options dialog. See Display contours.
Options Dialog on page 55.
A terrain perimeter with no additional
You can customize appearance of Terrain elevation data drawn within it generates
Features, Roads and other terrain objects in terrain that is flat at the elevation 0' - 0", or
floor plan view by changing their line and fill sea level.
styles. See Terrain Object Specification
The terrain is automatically built before a 3D
Dialogs on page 263.
view is generated. This process takes a
Plant images are represented in floor plan variable amount of time, depending on the
view by 2D CAD symbols. You can select a amount of elevation data and number of
plants symbol in the Plant Image terrain features in the plan. The Building
Specification dialog. See Image Tab on Terrain progress dialog displays as terrain is
page 279. generated, sometimes only briefly, indicating
the progress.
When elevation data has been drawn or
imported into a plan, contour lines will
display in floor plan view. See Elevation
Data Tools on page 253.
In 3D Views
In order for objects such as Terrain Features
and Roads to be visible in 3D views, the
Terrain Perimeter layer must also display. In
addition, only the portions of these objects
Terrain & 3D Drawing Time
that are drawn within the Terrain Perimeter
will be seen in 3D views. See Terrain Terrain is typically large with many surfaces,
Feature Tools on page 257. which often increases the drawing time of 3D
views. The time required is affected by the
A variety of tools are available to help you
amount of elevation data and number of
adjust the perspective of your 3D views. See
terrain features present.
Editing 3D Views on page 351.
Lights and symbols can be placed outdoors
Building the Terrain and included in 3D views when the terrain is
generated. These objects can also contribute
When terrain is generated, Home to the time needed to generate 3D views. See
Designer Suite gathers all elevation Rendering Tips on page 361.
data that has been added to the model and
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Editing Terrain Objects
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Select the Terrain Perimeter and click the Double-click the Terrain Perimeter using
Open Object edit button. the Select Objects tool.
General Tab
1
2
3
4
1 Check Flatten Pad to flatten the area 4 Check Hide Terrain Intersected by
beneath your building. Building to cut out the portion of the
terrain that is intersected by the first floor
2 Check Auto Calculate Elevation to footprint. Checking this box prevents the
automatically calculate the building pad
generation of contour lines inside the house.
elevation value during terrain rebuild. Home
Designer Suite takes the center of the
building footprint and finds the terrain Polyline Tab
elevation at this point. This elevation is The Polyline tab indicates the polylines
added to 8, 12, or 18 inches to calculate the Length/Perimeter, its enclosed Area, and
building pad elevation. 8 inches is used for a its Volume.
slab foundation, 18 is used if a foundation
floor is present, and 12 is used otherwise. The settings on the this tab are available for a
variety of other objects in the program. For
3 Building Pad Elevation - Enter the information about these settings, see
value of the elevation of the floor Polyline Tab on page 399.
height of the first floor in your plan. This
value does not change elevation data and Selected Line Tab
does not alter the contours. This option is
only available when Auto Calculate The Selected Line tab is available when the
Elevation is unchecked. selected edge of the Terrain Perimeter is a
line as opposed to an arc. See Selected
For example, if a structure is placed in the Edge on page 66.
middle of a terrain sloping evenly from a
height of 100.00 to a height of 112.00, The settings on this tab are available for a
entering a value of 106.00 for the building variety of other objects in the program. For
pad elevation will display the structure at the information about these settings, see Line
correct height in 3D views. Tab on page 394.
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Elevation Point Specification Dialog
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1 Location - Specify the exact location of 3 Enter the Marker Radius in inches (or
the elevation point. millimeters).
Elevation - Enter the height of the eleva-
tion point in inches and/or feet (mm for Line Style Tab
metric). For example entering 56 (with The settings on the Line Style tab are
the apostrophe as foot mark) results in an available for a variety of other objects in the
elevation of 66 inches. program. For information about these
X Coordinate - Enter the x coordinate of settings, see Line Style Tab on page 395.
the elevation point.
Y Coordinate - Enter the y coordinate of Text Style Tab
the elevation point. The settings on the Text Style tab control the
appearance of the selected Elevation Points
2 Text - Enter notes, such as elevation, in text. For more information, see Text Style
this box. This text displays beside the
elevation point in floor plan view. You can Tab on page 389.
also enter a pound (#) sign to display the
elevation value in floor plan view.
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Hill / Valley Specification Dialog
edit button. You can also double-click an Elevation Region, its Area will be calculated.
Elevation Line using the Select Objects Elevation Lines do not have a thickness, so
tool. they have no Volume.
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Terrain Feature Specification Dialog
General Tab
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1 Current Object - Specify the object Check Show Objects to display the dis-
assigned to the selected region. tributed objects in floor plan view.
Click the Select button to choose an Check Show Region to display the edges
object from the library. See Select of the distribution region in floor plan
Library Object Dialog on page 319. view.
A preview of the Current Object along
with its name display to the left. 2 Object Spacing - Specify how the
objects in the region are spaced.
Click the Delete button to unassign the Specify the Distance between the objects
Current Object from the selected region. in the region, as measured from their cen-
Click the Edit button to open the Current ter points.
Objects specification dialog. Changes Select Standard Grid to position the
made here affect all objects generated objects in rows and columns based on the
within the region. See Specification Dia- standard X/Y grid in the program.
logs on page 26.
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Terrain Feature Specification Dialog
Select Alternate Grid to position the ever, this can change as the region is
objects in rows and columns based on the edited.
shape of the region.
Polyline Tab
3 Object Orientation - Specify how or if
the objects in the region are rotated. The Polyline tab indicates the polylines
These settings do not affect the region itself Length/Perimeter, its enclosed Area, and
or its edges. the Volume of a closed polyline.
Specify the Angle that the distributed
objects should be placed at. Selected Line Tab
Select Absolute Angle to rotate the The Selected Line tab is available when the
objects to the specified Angle as mea- selected edge of the Terrain Perimeter is a
sured from an imaginary horizontal line line as opposed to an arc. See Selected
drawn from the origin towards the right. Edge on page 66.
Select Relative Angle to rotate the The settings on this tab are available for a
objects relative to the angle of the variety of other objects in the program. For
regions first edge or, if that edge is information about these settings, see Line
curved, to the angle of its chord. The first Tab on page 394.
edge is typically located at the top of the
region when it is first created; however,
Selected Arc Tab
this can change as the region is edited.
Select Random Angle to rotate the The Selected Arc tab is available when the
objects in the region at a variety of ran- selected segment of the polyline is an arc as
dom angles. opposed to a line. See Change Line/Arc on
page 90.
4 Object Positioning - Specify the The settings on this tab are available for a
positioning of the distributed objects
relative to a point of origin within the region. variety of other objects in the program. For
information about these settings, see Arc
Specify the X Offset, the horizontal dis- Tab on page 397.
tance in floor plan view from the regions
specified point of origin.
Line Style Tab
Specify the Y Offset, the vertical distance
in floor plan view from the regions speci- The settings on the Line Style tab are
fied point of origin. available for a variety of other objects in the
program. For information about these
Select From Polyline Center to measure settings, see Line Style Tab on page 395.
the offset from the regions center point.
Select Polyline Start to measure the off- Fill Style Tab
set from the regions start point. This start
point is typically located at the top left of The settings on the Fill Style tab affect the
the region when it is first created; how- appearance of the selected object in floor
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Importing Elevation Data
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Select File
1 Select File to Import -Enter the name followed by the X coordinate, the Y
of a text file, or Browse to locate a file coordinate, and the Z coordinate.
on your computer.
#XYZ Description - Information in this
2 Select the Organization of the Data - format begins with a number that belongs to
You need to know how the data in your each data point followed by the X
text file is organized. Each data point con- coordinate, the Y coordinate, the Z
tains information about its X-axis (East to coordinate, and a description.
West location), Y-axis (North to South
YXZ - Information in this format begins with
location), and Z-axis (elevation). It might
the Y coordinate followed by the X
also contain a brief description.
coordinate and the Z coordinate.
Elevation information can come in one of six
#YXZ - Information in this format begins
different sequences, and is separated by
with a number that belongs to each data point
either a comma (comma delimited) or a
followed by the Y coordinate, the X
space (space delimited).
coordinate, and the Z coordinate.
XYZ - Information in this format begins with
#YXZ Description - Information in this
the X coordinate, followed by the Y
format begins with a number that belongs to
coordinate and the Z coordinate.
each data point followed by the Y
#XYZ - Information in this format begins coordinate, the X coordinate, the Z
with a number that belongs to each data point coordinate, and a description.
274
Import GPS Data Wizard
Scale Data
1 This describes the total number of data 2 Units - Select the units of measurement
points to be imported and the range of used in your data for each axis. Only
the coordinates of those points. linear units are available.
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Select File
Enter the name and directory of the file you Click Next to continue.
want to import, or click Browse to select a
.gpx file on your computer.
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Import GPS Data Wizard
Import Data As
1 Specify which items you want to import 2 Specify what you would like each item
by checking the box to the left of the to Import As from the drop-down list.
Name. Items with unchecked boxes are not
imported.
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Transform Coordinates
1
2
3
1 Map - Specify the point in the imported 3 Rotate - Accurately rotate the position
terrain data, defined by degrees of north in the imported terrain data
latitude and degrees longitude, that you counterclockwise around the Z axis.
would like to locate at the origin in the Home
Click Finish to close the Import GPS Data
Designer Suite plan.
Wizard and return to floor plan view.
2 Lower Elevation Data - Specify the If you do not see the imported terrain, select
amount that you would like to lower all
imported elevation data. Window> Fill Window .
Plant Tools
Select Terrain> Plant to add plants to can be selected and edited much like other
your landscaping plan. Plants can also image objects. See Editing Images on page
be placed in a plan directly from the library. 412.
See Placing Library Objects on page 318.
Select Terrain> Plant> Plant
Plant objects are actually images, which Chooser to open the Plant Chooser
provide realism while avoiding high 3D dialog. See Plant Chooser Dialog on page
surface count. Once created, plant images 281.
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Plant Image Specification Dialog
Image Tab
1
2
3
4
1 Image File - The path and name of the computer of the image that represents the
selected image file displays here. Click plant in 3D views.
Browse to specify the saved location on your
2 2D Plant Symbol - A number of 2D
symbols are available to mark the
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location of the image in floor plan view. When Retain Aspect Ratio of is checked,
Select one from the drop-down list. if you change either the Height or Width,
the other value changes to maintain this
3 Options ratio. If this is unchecked and you resize
the plant image, it may become distorted.
Check Reverse Image to reflect the
Click Reset Original Aspect Ratio of to
appearance of the image about an imagi-
reset the images original aspect ratio and
nary vertical line through its center.
remove any distortion caused by resizing.
Check Do not rotate in 3D view to pre-
vent the plant image from rotating with 5 Specify the Location of the selected
the camera. plant image.
Precisely position the selected plant
4 Specify the Size of the plant image, as image in reference to the plan coordinates
seen in 3D views.
by specifying its X Coordinate and Y
Enter a Height for the image. Coordinate.
Enter a Width for the image. Specify the selected plant images Height
Above Ground.
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Plant Chooser Dialog
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Use the Plant Chooser to search the library The search parameters in the Plant Chooser
for plant images and symbols that meet your dialog correspond to the settings on the Plant
search parameters. You can search using any Information tab of the Plant Image
or all of the options in this dialog. Specification dialog. See Plant Information
Tab on page 280.
1 6 7 11
12
2 8
3
9
4
10
1 The Common Name, Scientific Name 4 Specify the Bloom Time to search for,
or Variety Name for the plant. A which is the season when the plant
Pronunciation field is also provided. produces flowers.
2 Specify the Flower Color to search for 5 Check one or more boxes to search for
here. plants with Special Characteristics.
3 Specify the Leaf Color to search for 6 Specify the plant Height at maturity to
here. search for.
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Plant Schedules
7 Specify the plant Needs to search for. 12 Click on the name of a plant in the list
These include the Sun, Water, Soil pH, to see its location in the Library
and Hardiness Zone range. See Hardiness Browser.
Zones on page 283. If the selected plant has been downloaded,
Check one or more boxes to indicate you can click the View Item button to see
8 more information about it in the Plant
selected plant Type to search for.
Information dialog. See Plant Image
Specification Dialog on page 279.
Plant Schedules
The Plant Schedule tool allows you
to create customizable plant
schedules. See Schedules on page 35.
Hardiness Zones
Select Terrain> Plant> Show
Hardiness Zones to view a selection
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284
Chapter 20:
Roads, Driveways
& Sidewalks
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Displaying Road Objects
Height, thickness and material information To place a parking lot, select Terrain> Road
can be specified in a driveways specification and Sidewalk> Parking Lot , then click and
dialog. See Terrain Feature Specification drag from corner to corner to draw a
Dialog on page 268. rectangle. See Draw Polyline on page 392.
Driveways can be edited like other closed Height, thickness and material information
polylines. See Editing Closed-Polyline can be specified in a parking lots
Based Objects on page 76. specification dialog. See Terrain Feature
Specification Dialog on page 268.
Parking Lot
A Parking Lot is a terrain feature
with an asphalt material assignment.
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Road Specification Dialog
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Chapter 21:
Other Objects
General Shapes
Items in the Home Designer Suite Content> individually or combined to create a wide
Shapes library allow you to create a variety variety of custom objects.
of custom objects using basic geometric
General Shape objects are placed and edited
shapes. These shapes can can be used
much like other library objects. See Editing
Box-Based Objects on page 78.
Soffits
Soffits typically fill the space between used to create almost any other object that
the tops of wall cabinets and the can be modeled as a 3D box. Select Build>
ceiling, but they are very versatile and can be Cabinet> Soffit to activate this tool.
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Calculating Materials on Soffits
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brick count unless the soffit depth is height, as opposed to brick or tile, where
greater than 8 inches. the joint width is added to the size.
If surface materials such as brick are For materials in the area category, the
applied to a large soffit, the soffit center soffit area calculation above is used, with
is assumed to be hollow, with only a sin- the material thickness treated as zero.
gle layer of the material applied to each For materials in the volume, concrete or
applicable face. earth categories, the true volume of the
For shingles and shakes, the overlap soffit is used.
amount should be subtracted from the
General Tab
1 Define the Size and Position of the selected soffit relative to the floor or terrain.
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Fireplaces
Specify the Width of the soffit. Auto Adjust Height - If the soffit is out-
Define the vertical Height of the soffit. side a room, check this box to place it rel-
ative to the terrain height. When
Depth - Define the distance between the unchecked, the soffits Height is mea-
front and the back of the soffit. When sured from the default floor height of
selected in floor plan view, the front of a Floor 1. See Terrain Height vs Floor
soffit has a V, and the back of the soffit Height on page 252 of the Reference
has a triangular rotation handle. Manual.
If the selected soffit is a corner soffit, the
Width controls its left side width, and 2 A preview of the soffit displays on the
right side of the dialog box.
Depth controls its right side width.
Floor to Bottom - Specify the distance Materials Tab
from the bottom of the soffit to the floor.
This is sometimes more easily done by For information about the settings on this
positioning the soffit in a 3D view. tab, see Materials Tab on page 328.
Fireplaces
A masonry fireplace can be placed in Built into a Wall
or away from a wall by selecting
Build> Fireplace and then clicking in the To place a masonry fireplace in a wall, select
drawing area. Build> Fireplace and click on a wall. A
If created in a wall, it is considered a wall fireplace is created with the outside of the
opening and can be moved or resized like fireplace flush with the outside of the wall.
a window or door.
If created away from a wall, it moves and
resizes similar to a cabinet.
A selection of prefabricated metal fireplaces
is also available from the Fixtures (Interior)
library category. These can be framed in with Select the fireplace to display four edit
standard walls. See The Library on page handles located along the wall.
305.
The display of fireplaces is controlled in the
Display Options dialog. See Display
Options Dialog on page 55.
Fireplaces are edited, moved, resized, and
deleted similar other objects. See Editing Click the diamond-shaped Depth handle and
Objects on page 65. drag toward the outside of the wall. The
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Fireplace Specification Dialog
General Tab
1 Specify the Size and Position of the Check Auto Adjust Height to make a
selected fireplace and its hearth. free-standing fireplace outside a building
Specify the Height of the fireplace. adjust its height to that of the terrain.
Only available when the selected fire-
Specify the Width of the fireplace. place is free-standing.
Specify the Depth of the fireplace.
Specify the Hearth Depth. This is mea- 2 Check Suppress Dimensions to turn
off the display of the selected
sured from the front of the fireplace out fireplaces width and firebox width
into the room. To eliminate the hearth dimensions in floor plan view.
altogether, enter a zero for this value.
Specify the Hearth Height, relative to 3 The preview image of the fireplace
updates as changes are made. Press the
the floor in that room. Tab key to update to the most recent change.
Enter the Floor to Bottom distance from
the floor to the bottom of the hearth.
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Firebox Tab
1 Define the Size of the selected Enter offset Distance, which is how far
fireplaces firebox. the firebox is offset from the fireplace
Specify the fireboxs Height and Width. center. A value of 0 centers the fire box in
the fireplace.
Specify the Depth of the firebox.
Offset to Left/Right - Choose to offset
The defaults are 25, 24, and 18 inches the firebox to the left or to the right.
respectively.
Library Fireplaces
A variety of different fireplace symbols are
available in library. See The Library on Always check the manufacturers prod-
page 305. The fireplaces in the Library uct information for the framing and
behave just like other Library objects. clearance requirements of the fireplace unit
you plan to use, and design your plan
accordingly
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Chimneys
Chimneys
Masonry Fireplace Chimneys resize it to match, then increase its height
either in its specification dialog or in a
To create a chimney on a masonry fireplace 3D view using the same method as
extending a masonry fireplace.
1. Select the fireplace in a 3D view. Define the chimney chase as a room area
2. Ctrl + drag the top edge of the chimney using walls, making sure these walls are
upward through all the floors and the aligned between floors. The chimney
roof until it is to the desired height. See chase room on the uppermost floor
Unrestricted Movement on page 86. should have a much higher ceiling than
the other rooms on that floor and should
3. When the chimney is approximately the
also have no ceiling or roof. See Room
correct height, select the fireplace, click
Specification Dialog on page 130.
the Open Object edit button, and
type in the exact height. A selection of chimney tops is available in
the library. In addition, custom chimney
caps can be made using Geometric Shapes
Chimney Chases & Caps and/or soffits. See General Shapes on page
There are two ways to draw a chimney chase. 291 and Soffits on page 291.
Place a closed box geometric shape or
soffit in position over the chimney chase,
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Chapter 22:
Architectural
Blocks
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Architectural Blocks and Sub-Objects
Sub-Objects
Certain attributes of an architectural block
can be edited at the sub-object level. A sub-
object can be edited by accessing its
specification dialog in either of two ways:
Explode the architectural block, select
the sub-object, and click the Open
Object edit button.
Select the sub-object while it is part of
the architectural block and click the
Open Object edit button. Some attri-
butes may not be editable while the
object is part of a block. See Editing
Architectural Blocks on page 302.
To select a sub-object
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Chapter 23:
The Library
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The Library Browser
Click the Search button to display the in the programs Status Bar. See The Status
search results for your search entry. Bar on page 26.
Click the Turn On Search Filtering 3 The Selection Pane shows a thumbnail
image of the item selected in the
button to display the search filtering
Directory Pane.
options and customize your search
parameters. When an item is selected in the Directory
Pane, a basic line-based representation of the
Click the Turn Off Search Filtering item displays in the Selection Pane.
button to display the search filtering
options and customize your search If the selected item is a single object, a
parameters. preview of that object displays in the Pre-
view Pane. You can move your cursor
2 The library Directory and Search into the drawing area to place the item.
Results display here. The basic See Placing Library Objects on page
structure of the directory tree is: 318.
Library Category If the selected item is a folder, a thumb-
nail image displays, representing each
Library Catalog 1 item inside. Move your pointer over an
Library Folder 1 item in this pane to see a Tool Tip with
the items name. Click on a folder in the
Library Object Selection Pane to display its contents
Library Folder 2 here and make it the item selected in the
Directory Pane.
Library Catalog 2 and so on. Some folders may have too many items
Library items are always placed in to display useful thumbnails for each;
alphabetical order within their heirarchy. when this is the case, they do not display.
The Library Browser includes a Trash bin, Click the Show/Hide Selection Pane
where deleted items are moved until you button to toggle the Selection Pane on and
choose to Empty Trash. See Deleting off.
Library Items on page 316.
Navigate the Directory Pane using the 4 When an individual object is selected in
either the Directory or Selection Pane,
mouse. Click the beside a catalog or an image of it displays in the Preview Pane.
folder to display its contents. Once
expanded, you can click the beside it to You can click the Toggle Display button
close it again. You can also scroll the list at the bottom of the browser window to
using the arrow keys on your keyboard. switch between preview images in high and
low detail.
Click on an item to select it. Preview images
display in the Selection and Preview Panes
and basic information about it also displays
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If the selected object is a 3D symbol, you can displaying options related to that item. See
rotate and zoom in or out on the Preview Contextual Menus.
using the mouse.
If you have rotated a view in the Preview
Pane, you can restore the default angle either
by clicking in the Selection Pane or by right-
clicking on the Preview Pane and selecting
Reset Preview.
308
Searching the Library
Initially, the Library Browser is docked to To return the browser window to its original
the right side of the Home Designer Suite position and size, select Library> Restore
program window. Position/Size Defaults.
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To search using custom filters Select Style, then choose a design style
to restrict the search results to objects
1. Click the Turn on search filtering of that style.
optons button. Select Manufacturer, then choose the
Check Match Keyword to match the name of a manufacturer to include in
entered search keyword with an your search. Manufacturer catalogs
objects search attributes. that were imported during the current
program session will not be listed until
Check Match Entire Word to match
you exit out of and restart Home
the entire keyword or words with the
Designer Suite.
complete name of the object.
Check Match Folders to include 4. Multiple filters can be created and used
library folders in your search. at the same time:
2. Check Filter by to enable additional fil- Click the Add button to the right of
tering options, which display below. a filter to make copy of that filter.
3. Select a filtering option from the drop- Specify a new Type, Style, and/or
down list on the left, then choose what to Manufacturer for the new filter.
include in the filter from the drop-down Click the Delete button to the right
list on the right: of a filter to remove that filter.
Select Type, then select a category of
library item to include in your search. Note: Your custom search settings are not
retained when you end the current program
session.
Library Content
The Home Designer Suite library has five When you launch the program for the first
categories: Home Designer Suite Core time, you will be asked if you want to
Catalogs, Home Designer Suite Bonus download the Core Catalogs. Click Yes to
Catalogs, Manufacturer Catalogs, User begin the download. If you click No, you can
Catalog and Trash. See Getting Started download at any time by selecting Library>
Guide, Deleting Library Items on page Download Core Content from the menu.
316.
Home Designer Bonus Cata-
Home Designer Core Catalogs logs
The Home Designer Suite Core Catalogs Chief Architect regularly posts new library
category contains a wide selection of 3D catalogs available for download.
symbols, images, and materials.
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Downloading Library Content
Select Library> Get Additional Content Designer Suite 2012 Data folder. See Home
Online from the menu to access the Designer Suite Data on page 35.
bonus catalogs and content. The best way to back up your custom library
content is to export the items in your User
Manufacturer Catalogs Catalog, as this will ensure that the textures
used by custom materials or imported
A variety of name brand library catalogs are
symbols are not lost. See Backing Up Your
available for download on the Home
Files on page 37.
Designer web site with content ranging from
materials to fixtures. Exported libraries use the .calibz file format:
a zipped file type that can include textures
Select Library> Get Additional Content
and images along with other library data.
Online to access these manufacturer
catalogs. To back up your custom library content
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If you click No, you can download at any Pausing and Resuming
time by selecting Library> Install Core
Content from the menu. Library downloads can only take place while
Home Designer Suite is running. If you close
the program while a download is in progress,
Bonus and Manufacturer
a dialog will confirm whether you wish to
Catalogs stop the download.
Bonus and Manufacturer Catalogs can be Click Stop Download and Close Pro-
downloaded from our web site, gram to stop the download and close the
www.homedesignersoftware.com. Select program.
Library> Get Additional Content
Click Cancel to leave the program open
Online to launch your default internet and continue downloading.
browser to our Content Resources page.
Most catalogs are composed of a single file.
If you stop the download midway, none of
Download Progress the downloaded data will be retained.
When library content is downloading, a
The Core Catalogs, on the other hand,
green progress bar will display at the bottom
contain a large volume of data saved in
of the Library Browser. If you choose to
multiple files. If you close the program and
download the Core Catalogs while the library
stop the Core Catalogs download midway,
is not open, the Browser will open so the
only data associated with the file currently
progress indicator can display.
being downloaded will be lost. You can
Click on the progress bar to display the name resume the download beginning with that file
of the current file being downloaded, the at a later time by selecting Library>
total amount of data to be downloaded in Download Core Content.
KB, and the amount downloaded so far.
Download Errors
If any problems occur during the library
download process, a dialog box will notify
you at the end of the download. Click Retry
Download to repeat the download and
correct any errors or click Cancel to discard
the downloaded catalog.
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Adding Library Content
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314
Organizing the Library
3. Select Paste from the contextual menu 5. The items specification dialog opens,
to make a copy of the library item in this and you can make any changes that you
new location. wish to the item.
4. Right-click on the copied item and select 6. Make any needed changes to the item,
Open from the menu. then click OK. Your changes will be
saved with this item for use in any plan.
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There are two ways to copy a library item to the Library Shortcut icon.
the Windows Clipboard: To locate a Library Shortcuts source item,
Right-click on it and select Copy from right-click on it in the tree list and select
the contextual menu. Locate Shortcut Source
Click on the library item and press If you move or delete an item from the
Ctrl + C on your keyboard. library, any shortcuts to it will not be updated
To Paste the item, click on a library catalog or removed. If you try to use a hanging
or folder in the Library Browser tree view shortcut, a message about its status will
and either: display in the library preview panes.
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Exporting Library Catalogs
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318
Select Library Object Dialog
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320
Editing Library Objects
Display Options dialog. For example, By default, images rotate to face the camera
fixture labels are placed on the Fixtures, in 3D views. For information about turning
Labels layer. off image rotation, see Image Specification
Dialog on page 413.
In 3D Views
All library objects can display in 3D views.
Select an object in the User Catalog, edit the Door Tools and Cabinet Tools ,
it using any of the options in its contex- are referred to as native objects.
tual menu, and your changes will be On the other hand, objects placed from the
reflected when you next place this library library, such as fixtures and furnishings, are
object in a drawing. symbols. Symbols are typically more limited
Place an object in a drawing and then edit than native objects in how they can be edited.
it using the various edit tools available In addition to the symbols available in the
for it. This will not affect the original library, you can import additional symbols
object still saved in the library. into the program from 3D .obj, .3ds or .skp
Place an object in a drawing, edit it using files. See Importing 3D Symbols on page
the available edit tools, and then add it 425.
back to the library for future use. This
will not replace the original object still Using Edit Handles
saved in the library. See Add to Library
on page 314. Most library symbols are box-based objects
and can be edited as such once placed in a
Library objects placed in a drawing can be drawing. See Editing Box-Based Objects
selected individually or as a group, like other on page 78. Depending on the type of view
objects in Home Designer Suite. See and the surface selected, the edit handles a
Selecting Objects on page 66. symbol displays will vary.
Once selected, library objects can be edited To resize Fixtures and Furniture, you must
in a variety of ways using the edit handles, check Fixture/Furniture Resize Enabled in
the edit toolbar buttons and the specification the Plan Defaults dialog. When this option is
dialog. See Symbol Object Specification checked, these library objects have edit
Dialogs on page 322. handles when selected and can be resized
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Symbol Object Specification Dialogs
General Tab
1
2
1 The Name of the selected object Check Auto Adjust Height if you want
displays here. the object to follow the surface of the ter-
rain when it is placed outside a building.
2 Specification - Define the size and
height above the floor of the object.
3 Check Reverse Symbol to reverse the
Specify the Height, Width, and Depth of objects appearance, so that features on
the object. its left are positioned on its right, and vice
versa. This turns a right-hand refrigerator, for
Floor to Bottom - Enter the distance example, into a left-hand refrigerator. This
from the floor to the bottom of the object. option has no effect on objects that are
A value of zero makes the object rest on symmetrical.
the floor.
If the selected symbol is ceiling mounted, 4 A preview of the library object displays
here and updates with changes.
Height Above Ceiling will be available
instead of Floor to Bottom. Specify the
selected objects height above the ceiling. Materials Tab
Enter a negative value to offset the sym- For information about the settings on this
bol below the ceiling, or uncheck Follow tab, see Materials Tab on page 328.
Ceiling if you prefer to specify the
objects Floor to Bottom height instead. Manufacturer Tab
Click Reset to reset the symbols origi-
If the selected symbol or material is from a
nal, unmodified size. The Floor to Bot-
Manufacturers catalog, the Manufactuers
tom value is not affected by this button.
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Chapter 24:
Materials
The objects used in Home Designer Suite a material that suits your needs, you can
have a variety of 3D properties. These customize the materials provided or create
objects - walls, windows, doors, cabinets, your own.
roof planes, lot perimeters, etc. - can have
materials assigned to them so that they look
Redefining only the visual properties of a
realistic in 3D views. These materials can
material may create unexpected results.
also be used to generate materials lists that For example, changing the image of a brick
can help with cost estimations. material to represent siding does not cause
the material to be considered as siding during
Designing with objects that look correct in
material calculations.
3D and calculate properly in the Materials
List requires that you use realistic material
definitions and apply them appropriately to
Chapter Contents
objects in your plan. About Materials
The Material Painter
Home Designer Suite comes with many Materials Tab
materials that are ready for use. From siding, Editing Materials
roofing, flooring, masonry, tile, and paneling, Creating Materials
to grass, water, and wood materials, Home Define Material Dialog
Designer Suite has materials for every Material Defaults
application, inside and out. If you cannot find Color Chooser Dialog
About Materials
The materials that are assigned to objects in roles:
Home Designer Suite perform two important
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The Material Painter
faces in the entire plan that currently have To use the Material Painter tool
the same material. For example, if you
have the same carpet on all floors in a 1. Create a 3D view in which the patterned
plan, applying a selected material while material is visible.
this mode is active will change all carpet 2. Select 3D> Materials> Material
on all floors.
Painter> Material Painter .
When the Material Painter tool is 3. Select a solid color material from the
active, the Material Painter Mode toolbar Select Library Object dialog. See
buttons display in the edit toolbar, allowing Select Library Object Dialog on page
you to quickly change modes. 319.
Check Use Default Material at the
bottom left of the dialog to apply the
default material to any object that has a
You can also specify the active mode in the defaults dialog. See Material
3D> Materials> Material Painter Defaults on page 333.
menu. A check displays next to the active 4. Select a Material Painter Mode from the
mode in the submenu. edit toolbar, which displays on the left
side of the program window when the
Material Painter is enabled.
5. Click the Blend Colors With Textures
edit button to turn this feature on or
off depending on your needs.
6. Note that the name of the material being
painted displays on the left side of the
Status Bar at the bottom of the program
Blend Colors With Materials window. See The Status Bar on page
26.
In addition to the Material Painter
Modes, the Blend Colors With Move your pointer over a surface in the
Materials option allows you to apply a solid 3D view. The Status Bar now states
color to a surface displaying a pattern and both the material being painted and the
blend the two. current material on the target surface.
7. Click on the surface to apply the
Blend Colors With Materials works in selected material to that surface. The
all five Material Painter Modes. See material is applied to surfaces in the
Blending Materials on page 330. model based on the active Material
Painter Mode.
When both the Material Painter
and Blend Colors With Textures are
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active, the cursor displays a paint roller If the Material Painter Room Mode
icon . is active, the selected material is applied
to the entire exterior room. If any walls
When the Material Painter is defining this room also define other exte-
active and Blend Colors With rior rooms, their entire lengths are also
Textures is not, the cursor displays affected.
Materials Tab
The specification dialogs for most objects On the Materials tab, you can specify
include a Materials tab. Select an object or a material assignments for the components that
group of similar objects and click the Open make up that object. When a new material is
Object edit button to open the assigned, the appearance of the preview
specification dialog for that selection. image on the right side of the dialog updates.
328
Editing Materials
The tree list on the left side of the tab lists the Some components contain additional sub-
components of the selected object that can be components, which display separately in the
assigned materials. Some objects may only components tree list.
have a single component while more
complex objects may have many.
1 Select a component in the tree list to 3 Click Select Material to open the
assign a new material to it. Select Library Object dialog. Select a
material and click OK to assign that material
2 The box to the right of the tree list to the selected component. See Select
displays a preview of the texture of the
Library Object Dialog on page 319.
material assigned to the selected component.
If No Texture displays in the preview Select OK to close the dialog and return to
window, either the material has no texture the active view.
assigned or the texture file could not be
found on the system.
Editing Materials
Much like objects, materials in Home changes will be used when you next use
Designer Suite can be edited so that they the material in any plan. Changes made in
better suits your design needs. There are two this manner do not affect materials
approaches to material editing: already in use in a plan.
Select a material in an unlocked library in Apply a material to an object in a plan and
the Library Browser, edit it, and your then edit that applied material using the
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Creating Materials
Home Designer Suite provides a wide variety In the directory pane of the Library Browser,
of materials - including numerous name right-click on an unlocked folder and select
brand material catalogs - that are ready to New> Material from the contextual menu.
download and use. If you cannot find a See Using the Contextual Menus on page
suitable material, you can edit an existing 308.
material or create a new one. See Editing
In the Define Material dialog, you can create
Materials on page 329.
a new material in the selected unlocked
folder. See Define Material Dialog on page
Note: Adding a material to a plan is not the 331.
same as adding it to the library. If you want a
new material to be available for use in other Blending Materials
plans, create it in the Library Browser.
In 3D views, you can create a new
In the Library Browser material by blending a solid color
such as a paint color with a textured material.
Materials can be created in the Library Select 3D> Materials> Material Painter>
Browser, making them available for use in Blend Colors With Materials to toggle this
any plan. See Adding Library Content on feature on or off. See Blend Colors With
page 313. Materials on page 327.
330
Define Material Dialog
The result is a new material that is saved in are applied to. Materials that behave this way
the current plan. are specified as Stretch to Fit in the Define
Material dialog.
Materials created using the Blend Colors
With Materials tool are given the name To display an artwork texture, first place a
of the patterned/textured material with the wall or desk frame in your plan. A selection
extension --PAINTED: followed by the of both are available in the library at
name of the solid color material. Furnishings (Interior)> Interior Accessories>
Mirrors & Frames. See Placing Library
Objects on page 318.
Next, simply apply a material specified as
Stretch to Fit to the center portion of the
frame. See The Material Painter on page
Stretch to Fit 326.
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1
7
2
4 8
9
5
10
6 11
1 The Name of the material displays 4 Check Blend Color and Texture to
here. In this field, you can type a new blend the selected texture with a solid
name if you wish. Renaming the material color, then click the Select Color button to
does not create a new material: it redefines specify the color you would like to blend it
the existing material. with.
2 Solid Color - Click this radio button to When a new material is created using the
specify the material as a solid color, Blends Color With Materials tool, the
then click the Select button to open the resulting material has this box checked. See
Windows Color Chooser dialog and select a Blend Colors With Materials on page 327.
new color. See Color Chooser Dialog on
page 334. 5 Specify the Scale for the chosen texture
in inches (mm). If you specify x and y
3 Texture - Click this radio button to values of 30, the pattern repeats every 30
specify a texture for the material inches in both directions along a surface.
instead of a solid color, then click the Select
button to open the Select Texture File Check Stretch to Fit to stretch the texture
dialog, a standard Open File dialog, and image over the entirety of each surface it is
specify an image saved on your computer to applied to. This is useful when you wish to
serve as the texture. create a painting or photo material to display
in a frame. See Stretch to Fit on page 331.
332
Material Defaults
Material Defaults
Most objects in the program have Select Edit> Default Settings from the
defaults dialogs which allow you to menu, select Materials, and click the Edit
set up a variety of attributes, including button to open the Material Defaults dialog.
materials, before the objects are created.
Default Settings are accessed by selecting
Edit> Default Settings. See Default
Material Defaults Dialog
Settings on page 45. The settings here are similar to those on the
Materials tab found in object specification
Not all objects, however, have default
dialogs throughout the program. See Mate-
settings that can be accessed prior to being
rials Tab on page 328.
placed. Garage doors, for example, do not
have a defaults dialog. Instead, you can Select a category from the scrollable list.
specify the materials for them in the Material Click the Select Material button or pre-
Defaults dialog. Once a garage door is view box to open the Select Library
created, you can change its materials. Object dialog. See Select Library Object
Dialog on page 319.
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3
4
1
5
1 Click in any one of the Base colors 5 Drag the Color Chooser Eyedropper
boxes to select it as the new color. anywhere on your monitor and release
the mouse button to select the color
2 Click in one of the Custom colors displaying at that location.
boxes to either select it as the new color
or to specify it as the box for a new custom
color to be defined. You can select a color from any program
window. Before opening the Color
Chooser dialog, make sure the desired color
3 Click anywhere in the color palette area can be seen onscreen by tiling Home Designer
to dynamically choose a color. The
location of a selected color is identified by a Suite and the other program window.
black crosshairs.
Click anywhere in the vertical bar to 6 Click Add to Custom Colors to add
4 the color to selected Custom Colors
adjust the selected colors darkness. box.
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Chapter 25:
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Zoom Tools
Zoom is used to magnify any given Pan Window - Move the display
area on the plan or 3D view. Select without changing the zoom factor. See
Window> Zoom, then click and drag a .
marquee around an area on screen. When
you release the mouse, the selected area Zooming With
expands to fill the screen. the Mouse Wheel
When the zoom is complete, whatever tool Use the mouse wheel to zoom in and
was active prior to selecting the Zoom out in plan and 3D views. Scrolling
tool automatically becomes active again. If the mouse wheel one click up or
down zooms in or out, centering on the
another zoom is needed, click the Zoom
location of your pointer and changing the
tool again.
zoom by about 10%.
Zoom In - Click to zoom in towards
the screen center by a factor of two.
Note: Depending on the configuration of your
Zoom Out - Click to zoom out from mouse, it may be necessary to hold down the
the screen center by a factor of two. Ctrl key while turning the mouse wheel. If
zooming in and out are not working correctly,
Undo Zoom - Reverse the last zoom contact the manufacturer of your mouse and
operation. See . mouse driver for their assistance.
Undo Zoom
Select Window> Undo Zoom to Zoom and Undo Zoom are also
reverse the last zoom operation. available through the contextual menu. See
Contextual Menus on page 25.
Note: Undo and Redo do not affect zoom.
336
Fill Window
Fill Window
In floor plan view or a cross section/ When the drawing sheet is shown, Fill
elevation view, select Window> Fill Window zooms to the sheet borders.
Window or press the F6 key to view nearly
everything on screen that is visible, including
the Reference Display. CAD Points are the
Fill Window Building Only
only objects that are not included when Fill Window> Fill Window Building
Window is used. Only is similar to Fill Window, but
zooms in or out to so that all walls and
If you are zoomed in so that only a portion of
railings in the view fill the current window.
the drawing displays on screen, selecting Fill
Other objects are ignored.
Window zooms out so that the entire
view fits on the screen. If you are zoomed In 3D Views
out so that the entire drawing is smaller than
the screen, selecting Fill Window In 3D views, Fill Window and Fill
zooms in until the drawing fills the screen. Window Building Only adjust the
cameras Field of View is adjusted so that all
surfaces in the 3D view are included.
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Swapping Views
There are several ways to switch between Press the Ctrl + Tab (Next Window) or
open view windows. Ctrl + Shift + Tab (Previous Window)
keys to cycle through all open views.
Select Window> Next Window or
A list of all the views currently open is
Window> Previous Window to located at the bottom of the Window
cycle through all open views in the order menu. Each view is identified by its name
you prefer. and what type of view it is. Select one to
go directly to that view.
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Cascade
Cascade
Select Window> Cascade to cascade
all open views. Cascade is a Windows
function which allows you to organize open
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Tiling Views
Tiling Views
The window tiling options allow To activate a view, click on its title bar or
you to display multiple views side anywhere in the view window. Note that any
by side in the Home Designer Suite window. changes you make are reflected in other
views as well.
Select Window> Tile Horizontally to
display both views in a horizontal To end window tiling, click the
orientation. Maximize button in the upper right
corner of any open view.
Select Window> Tile Vertically or press
Shift + F6 on the keyboard to display both
views in a vertical orientation.
Tiling allows you to see the results of versa, and can also be useful for copying
changes in floor plan view in 3D or vice objects from one plan to another.
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Arrange Icons
Arrange Icons is a Windows function bars in a row at the bottom of the working
used when several active windows desktop. You can then click the minimized
have been minimized. Select Window> title bars to reactivate them or use them for
Arrange Icons to align the minimized title swapping and closing views.
Closing Views
Select File> Close or click the at the top view is still needed, swap to a different view
right corner of a window to close it. If the without closing the current views.
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Chapter 26:
3D Views
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3D Backdrop Dialog
Select 3D> 3D Backdrop from the solid color or picture file of your choice to
menu to open the 3D Backdrop use as a background for 3D views. See 3D
dialog. This dialog allows you to specify a Backdrops on page 350.
5
1
2
3
4
344
Render Quality
Render Quality
Select Edit> Default Settings to open Final Views or Final Views with
the Default Settings dialog. Select
Render Quality from the list and click the Shadows .
Edit button to open the Render Quality When Synchronize Crosshair with
dialog. Cursor is checked, the mouse pointer
and crosshair always move together on
screen. If you feel that they do not keep
up with your mouse movements, try
unchecking this option.
When Use Enhanced Lighting is
checked, Standard rendered views gener-
ate lighting effects that require a video
card supporting OpenGL 2.0. Uncheck-
ing this box may speed up Standard ren-
dering times somewhat; however, the
quality of lighting effects will be reduced.
Not available if your video card does not
support OpenGL 2.0. See OpenGL and
Move the slider bar to increase or
Hardware on page 344.
decrease the render quality of 3D views.
The description below the slider bar
updates as you move it, indicating the
effects of the selected quality setting.
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3D View Tools
Select 3D> Create Camera View to display Overviews
the Camera View Tools.
The Full Overview tool creates views
of the entire model including all
Camera Views
floors, ceilings, and the roof.
The Full Camera tool creates multi-
The Doll House View tool creates
floor views of the 3D model. It can be
views of the current floor without a
used to create interior and exterior
roof or ceiling.
perspectives, and is good for displaying
cathedral ceilings, roofs, lofts, stairwell TheFraming Overview tool creates
openings, and other variation in floor and views of the framing in the model. See
ceiling levels. Framing Overview on page 348.
The Floor Camera tool creates
perspective views of the current floor Cross Section/Elevation Views
only. Nothing above the ceiling surface is Cross Section/Elevation views are similar
generated, and neither is anything below the to the traditional, orthographic views often
floor. used in drafting. See Cross Section/
The Glass House Camera tool Elevation Views on page 348.
creates full camera view of the 3D A Cross Section/Elevation view
model using the Glass House Rendering displays all floors of the model except
Technique. See Glass House View on page floor 0. If the view is created outside the
364. structure looking toward it, the result is an
exterior elevation. If the view is created
inside the structure, or passes through any of
the structure, a cross section is created.
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Creating Overviews
FOV Indicators
1. Camera
(click)
2. Line of
Sight
(drag)
3. Focal
Point
(release)
3. When you release the mouse button, a 4. Return to the floor plan view. A camera
view generates in a new window. symbol now displays in floor plan view.
See Swapping Views on page 338.
Creating Overviews
Overviews generate as soon as you select the Full Overview
tool and are always created at the same
angle. The focal point is always located at Select 3D> Create Camera View>
the center of the model; however, the Full Overview to generate an exterior
position of the camera will vary depending view of the entire model.
on the size of the 3D model. The larger or
more spread out the model, the further away
the camera will be from the focal point so
that the entire model can be seen in the view.
Once generated, an overview windows title
bar indicates its view type and a camera
symbol representing the overview displays in
floor plan view, The overview camera can
be edited much like regular camera views
can. See Editing 3D Views on page 351.
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Doll House View Down One Floor . You can also return to
Select 3D> Create Camera View> floor plan view and make another floor
Doll House View to create a drawing current before generating the Doll House
of the current floor with the ceiling removed. View.
To create a Cross Section/Elevation view 2. Drag in the direction of the Line of Sight
to draw a camera arrow.
Always drag the camera arrow perpen-
1. Select the Cross Section/Elevation
dicular to the wall to be viewed.
tool. The pointer changes to a with
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Displaying 3D Views
1. Camera
(click)
2.Line of
Sight
(drag)
3. Focal
Point
(release)
3. When you release the mouse button, the objects can be selected, moved, stretched, or
view generates in a new window. otherwise modified in a cross section/
elevation view. The 3D model is updated in
If the Line of Sight does not cut through a 3D
all views.
object, such as a window shown in elevation,
the object retains its 3D definition. 3D
Displaying 3D Views
The name of the current plan file and the type In Floor Plan View
of view displays at the top of each view
window in its title bar. Active 3D cameras are represented in floor
plan view using symbols that indicate the
There is no limit to the number of 3D view cameras position, field of view and focal
windows that you can have open at a given point.
time; bear in mind, though, that each window
demands use of your computers resources
and that you may see poor performance if too
many views are open. See Open View
Windows on page 339.
A variety of tools and settings allow you to
control the appearance of your 3D views.
There are also numerous ways to adjust the
position, focal point and field of view of a
3D view. See Editing 3D Views on page Active cameras can have labels indicating
351. the camera. Camera labels are located on the
Cameras, Labels layer. The camera labels
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Editing 3D Views
can be used to simulate day vs. night exterior regenerate the 3D view with improved
views. User defined exterior lights are turned quality and/or shadows. See Preview vs
off in day views and turned on in night Final View on page 362.
views. See Default Sun Light on page 363.
Rebuild 3D
Final Views
Select 3D> Rebuild 3D to regenerate
Select 3D> Final View or Final all 3D data asociated with the current
View with Shadows to plan. All open views will remain open.
Editing 3D Views
Once a 3D view is created, there are many
ways to manipulate the camera location, Tile a 3D view and the floor plan view
focal point, and line of site to adjust the view and use the camera movement tools to
on-screen. see how they affect the camera. See Tiling
Views on page 341.
The camera movement tools provide the
ability to pivot the camera in any direction, Using the Contextual Menu
move it perpendicular to the line of sight and
rotate the camera around its focal point. In a 3D view, right-click in an empty space in
which the backdrop or background color
Cameras can be moved in incremental steps displays to access the contextual menu. See
using either the toolbar or the keyboard. Contextual Menus on page 25.
Each time you move the camera, the view is These options are a selection of tools and
updated. If you are using either the toolbar or toggles specific to 3D views.
keyboard to move the camera, you can hold
down the Shift key, suppressing the redraw
of the view until the Shift key is released and
allowing you to move multiple increments
more quickly.
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The position and movement of a camera is to tilt the camera in any direction while
affected by its location within the model. staying in the same location.
When the camera is outside a building, its
3D Center Camera on Point -
height is relative to the terrain and follows
Allows you to focus the camera at a
the terrain as it is moved. When inside a
particular point in the scene. This also sets
building, the camera height is relative to the
the camera center so that future use of the
floor of the room it is drawn in.
Mouse-Orbit tool rotates around that
If the camera is on an upper floor and you particular point. To use the 3D Center tool,
move the camera outside of the building, the activate the tool and then click any object in
camera remains at the same height relative to the scene.
the floor it was created on.
Move Camera with Arrow Keys
Move Camera with Mouse
You can use the arrow keys on your keyboard
A cameras position can also be edited while to move the camera. The camera direction
the view is active. These tools are not and field of view do not change: only its
available in Cross Section/Elevation views. position.
Select 3D> Move Camera With Select 3D> Move Camera with Arrow
Mouse to access the Move Camera Keys to access these tools. These tools are
with Mouse modes. not available in Cross Section/Elevation
views.
Click Mouse-Orbit Camera (or use
the hot key Alt + O) then move the Select 3D> Move Camera with Arrow
mouse to rotate the camera around the Keys> Arrow-Orbit Camera to rotate the
current camera focal point. You can also camera around the current focal point. Use
click in the 3D view, move the mouse, and the arrow keys on your keyboard to move the
release the mouse button to throw the camera.
view. Click again in the view to stop the it
Select 3D> Move Camera with Arrow
from rotating.
Keys> Arrow-Pan Camera to move the
Click Mouse-Pan Camera (or use the camera up, down, right, and left using the
hot key Alt + P) then move the mouse arrow keys.
to move the camera up, down, left and right.
Select 3D> Move Camera with Arrow
Click Mouse-Dolly Camera (or use Keys> Arrow-Dolly Camera to move the
the hot key Alt + D) then move the camera forward and back using the up and
mouse to move the camera forward and down arrow keys, and side to side using the
backward by moving the mouse up and left and right arrow keys.
down. It also allows you to turn the camera
Select 3D> Move Camera with Arrow
left and right in the same way.
Keys> Arrow-Tilt Camera to use the arrow
Click Mouse-Tilt Camera (or use the keys to tilt the camera any direction at the
hot key Alt + T) then move the mouse same location.
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Editing 3D Views
Move Camera Tools rotate past the focal point using this tool. You
can also use the hot key I.
Select 3D> Move Camera to access
these tools. These tools reposition the Move Camera Out - Move the
camera, while keeping the direction of the position of the camera away from the
field of view in the same place. These tools focal point along the line of sight. You can
are not available in Cross Section/Elevation also use the hot key O.
views. Orbit Camera Upward - Rotate the
Move Camera Forward - Moves the camera up about the focal point. The
camera and the focal point forward. camera does not rotate past the vertical line
You can also use the hot key F. going up from the focal point.
Move Camera Right - Moves the Orbit Camera Right - Rotate the
camera and the focal point to the right camera to the right about the focal
in a line perpendicular to the line of point.
sight.You can also use the hot key R.
Tilt Camera Tools
Move Camera Up - Moves the
camera and the focal point up.You can Select 3D> Tilt Camera to access
also use the hot key U. these tools. Tilting keeps the camera
in one place and pivots the camera about its
Move Camera Down - Moves the
vertical or horizontal axis. This movement is
camera and the focal point down. You
similar to tilting your head up and down or
can also use the hot key D.
turning it side-to-side. These tools are not
available in Cross Section/Elevation views.
Orbit Camera Tools
Tilt Camera Upward - Tilts the
Select 3D> Orbit Camera to access camera up while keeping it in the
these tools. Orbiting the camera same location. The camera does not tilt
rotates the camera about the focal point. beyond the vertical position.
These tools are not available in Cross
Section/Elevation views. Tilt Camera Downward - Tilts the
camera down while keeping it in the
Move Camera In - Move the position same location. The camera does not tilt
of the camera closer to the focal point beyond the vertical position.
along the line of sight. The camera does not
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Up or Down Arrow - The program The field of view can also be adjusted while
remembers the mode you selected under 3D> in a camera view by pressing the W key to
Move Camera with Arrow Keys. If you are increase the field of view or the N key to
in a view that does not support the mode you decrease the field of view.
selected, the arrow keys move the screen up
or down.
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Cross Section Slider
Using the Edit Handles Drag the Line of Sight handle to change
the camera angle without moving the
Return to floor plan view without closing the focal point.
3D view. See Swapping Views on page
338. Drag the Move handle to relocate the
camera while maintaining its relative
Using the Select Objects tool, select the angle.
camera object. When a camera symbol is Drag the Focal Point handle to reposition
selected it displays four edit handles. the camera, the focal point, and line of
sight.
Drag the Rotate handle to rotate the cam-
Line of Sight
eras line of sight about its center.
Drag the smaller Move Label handle to
move the label.
Move
The 3D view corresponding to the camera
symbol reflects changes made to the symbol
Focal Point in floor plan view.
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Working in 3D
A variety of tools are available in 3D views Selecting and Editing
that allow you to edit your 3D model. Objects in 3D Views
Creating Objects in 3D Views Most objects can be selected and edited in
3D views. Select Edit> Select Objects
You can place windows, doors, and most
and click on the surface of an object to select
library objects directly into 3D views. To do
it. Once selected, objects can be edited using
this, select the appropriate tool and click in
their edit handles, buttons on the edit toolbar,
the 3D view. You can then edit the objects
and the objects specification dialog. See
size and placement.
Editing Objects on page 65.
When created in 3D, most objects must be
When you select an object, edit handles and a
placed against a wall, on a floor platform, or
handle surface display. The handle surface is
within the Terrain Perimeter.
a rectangle around the perimeter of the object
You can also click and drag to draw some that indicates the overall height and width of
objects such as terrain features and road, in the selected surface. The edit handles that
camera views and overviews views. display depend on the type of object selected.
Walls, for example, display two resize edit
handles when selected while a slab displays
ten handles, allowing you to move, resize
and reshape it.
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Saving & Printing 3D Views
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Camera Specification Dialog
The selected views specific type is indicated forwards or backwards. For interior
in the dialogs title bar: the specification views a small number is good, but for
dialog for a Full Camera , for example, exterior you may want a larger increment.
is named Full Camera Specification. The Incremental Rotate Angle defines
how many degrees the camera rotates
each time you direct it to. A setting of 90
would make one full rotation in four
moves.
The Height Above Floor defines the
height that the camera is above the floor
level for the current floor.
The Field of View defines the cameras
field of vision in angular degrees. See
Field of View on page 354.
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Chapter 27:
3D Rendering
There are a variety of tools available to views, you can create Final views of even
create 3D views of a model: simply click a higher quality.
button to create an overview, or click and
drag to create a camera or cross section/ Chapter Contents
elevation view. See 3D Views on page 343. Rendering Tips
To improve the quality of the rendering and Lighting
create a custom look, you can adjust lighting, Displaying Lights
edit the materials used in the plan, choose Default Sun Light Specification Dialog
from several rendering techniques and fine- Glass House View
tune 3D view quality settings. From most 3D Speeding up 3D View Generation
Rendering Tips
There are a variety of factors which affect the small changes to light intensity, direction and
appearance and quality of rendered 3D color can have a large impact on image
views. You can use these tools and settings to quality. See Lighting on page 362.
achieve renderings that meet your needs.
Material Textures
Lighting
Textures are graphic files that represent
Lighting is extremely important in most 3D irregular surfaces of objects such as carpet,
renderings. Lighting controls the visibility of bricks, tile, and wood in 3D views. Textures
objects in a view, affects the appearance of are assigned to materials which in turn are
surfaces, and influences the appearances of assigned to objects. See Textures on page
colors and textures on those surfaces. Even 326.
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Lighting
In 3D views, lighting is calculated on a all the other exterior lights to simulate night
room-by-room basis; only the light sources time views.
in the room containing the camera are used.
The maximum number of light sources that
When the camera is outside a building, the can be turned on in a view at the same time is
program normally uses sunlight for lighting determined by your video card. If your video
calculations and turns off all other light cards maximum number of lights is eight,
sources. You can turn the sunlight off and use the program only uses the eight light sources
closest to the cameras position.
362
Displaying Lights
The Default Light cannot be adjusted in any The Default Sun can be opened for
way. If you want to control the light in an specification in a 3D view by selecting 3D>
interior 3D view, you must add a light to the Lighting> Adjust Sunlight . See
room that you are rendering by placing a Default Sun Light Specification Dialog on
lighting fixture. page 364.
Displaying Lights
The display of light fixtures in floor To turn a light on or off
plan and 3D views is controlled in the
There are several ways to turn a light
Display Options dialog. See Display
fixtureon or off:
Options Dialog on page 55.
Select one or more fixtures and click the
In addition, they can serve as sources of light
in rendered 3D views. They can be turned on Turn Light(s) Off in 3D or Turn
and off, as well. Light(s) On in 3D edit button.
Light fixtures are placed on the Electrical
layer. See Displaying Objects on page 54.
In floor plan view, light fixtures can display
labels when the Electrical, Labelslayer is
turned on.
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Speeding up 3D View Generation
Rendering Techniques> Glass House Click the Color bar to select a color for
Options. the semi-transparent surfaces and lines in
a Glass House view. See Color Chooser
Dialog on page 334.
Specify the Transparency of the surfaces
in Glass House view. For example, to cre-
ate a wireframe line drawing of your
structure, turn transparency to full and
minimize line thickness.
Specify the Line Thickness of surface
lines in Glass House view.
Click Reset to Defaults to restore the
default settings used when the Glass
House view was first created.
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Chapter 28:
Dimensions
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Setup Tab
1 Specify how Manual and Auto Exterior Select Centers to have exterior dimen-
Dimension lines locate both interior sions locate the centers of interior walls.
and exterior walls.
Select Surfaces to have dimensions
locate the outer surfaces of walls.
368
Dimension Defaults Dialog
Format Tab
The settings on the Format tab allow you to the Status Bar. See The Status Bar on page
specify the units, degree of accuracy and 26.
position of dimension numbers.
The settings on this tab also control the
format of numbers indicating object length in
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Zoom out. See Zoom Tools on page Select CAD> Dimension> End-to-End
336. Dimension , then drag the dimension
Once created, both manually drawn and from the first object to the second object. The
automatically generated dimension lines can dimension line snaps to each object, ignoring
be selected and edited. See Editing any other objects located between either end.
Dimension Lines on page 372.
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The Dimension Tools
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Editing Dimension Lines
deleted, and new extension lines can be changes to a four-headed arrow when
added. See Editing Extension Lines on moved over this handle.
page 374.
The Move handle is located where you
clicked to select the dimension line and is
Using the Mouse used to move the entire dimension line,
When a dimension line is selected, its edit including any subsections, perpendicular
handles can be seen. There are four types of to itself. Extension lines are resized as
dimension line edit handles. More than one appropriate. The pointer changes to a
of some types display, depending on how two-headed arrow when moved over
many extension lines are present. this handle.
The Rotate handle is located one plan
Rotate foot past the end of the dimension line
and is used to rotate the dimension line.
Extension Line
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There are several ways to delete dimension To delete a portion of a dimension line
lines.
You can select any manual or automatic 1. Select any Dimension Tool aside from
dimension line or group of dimension lines, Auto Exterior Dimensions.
then press the Delete key or click the 2. Click and drag a manual dimension line
Delete edit button to delete it. See over the segment that you wish to
Deleting Objects on page 91. remove, dragging from extension line to
extension line.
The Delete Objects dialog allows you to
delete all dimension lines at once. See
Delete Objects Dialog on page 91.
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Editing Extension Lines
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Dimension Line Specification Dialog
Dimension Tab
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378
Chapter 29:
Text
Text Defaults
Text Defaults can be accessed by Text Style Defaults
selecting Edit> Default Settings in
any view in which text can be created. See Select Text Style from the list in the
Default Settings on page 46. Default Settings dialog and click the Edit
button to open the Saved Text Style
The default settings for Rich Text determine Defaults dialog.
what these objects look like when they are
first created. Text Style Defaults determine The Text Style Defaults dialog allows you to
the appearance of text associated with things specify the attributes of the various Text
like dimensions and object labels. Styles in use in the current file. See Text
Styles on page 388.
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Rich Text Defaults drawn using the Text Line with Arrow
The Rich Text Defaults dialog is similar to and Line With Arrow tools. These
the Rich Text Specification dialog. See settings also determine the initial appearance
Rich Text Specification Dialog on page of arrows when they are added to CAD lines,
381. arcs, and polylines.
Text Lines with Arrows use the same The Arrow Defaults dialog looks almost the
default layer as Rich Text, so by default they same as the Arrow tab of the Line/Polyline
have the same color, line weight and line Specification dialog. SeeArrow Tab on
style. See Layers on page 53. page 395
380
Creating Text
Creating Text
Text can be created in floor plan view and . 3. Use the options to change the font, style
and size of any portion of the text.
Once created, text can be selected and edited
in a variety of ways. See Editing Text on
page 384. Note: If you do not type anything in the Text
Field, a text object will not be created when
To create Rich Text you click outside of it.
1. Select CAD> Text> Rich Text . You can also create lines with arrows
2. Type or paste the desired text into the connecting the text that you create to items in
Text Field. the drawing. See Text Arrows on page 387.
Displaying Text
The Text Tools can be used in floor plan All Text objects, including Text Lines with
view. The display of text objects in these Arrows, are located on the Text layer.
views is controlled in the Display Options
The display attributes of each individual text
dialog. See Display Options Dialog on
object can be controlled independent of the
page 55.
layer it is placed on. See Rich Text Specifi-
cation Dialog on page 381.
Text Tab
The settings on the Text tab allow you to type You can specify the appearance of the text
the selected Rich Text objects content and before typing, and can also select and change
control many aspects of its appearance, the attributes of all or portions of the text
including its font, size, color and style. content after it is typed. To change text that
already exists, simply highlight it using the
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1 Use the options on the Edit Bar, which Click the Italic button to specify the
displays above the Text Entry field, to selected or subsequently typed text as
change the font, style and size of the text. italic.
Select the desired options before typing to Click the Underline button to specify the
affect the text as it is typed, or select some or selected or subsequently typed text as
all of the text and then specify which options underlined.
to apply to it. Click the Strikethrough button to
Specify the text size in drawing units. selected or specify the subsequently
When imperial Inches or Feet and Inches typed text as stricken-through.
are used, accuracy to 1/128 is possible. Click the Align Left, Align Center or
Select a font from the drop-down list. Align Right button to specify the how
the selected or subsequently typed text is
Click the Color button to specify the
aligned.
color of the selected or subsequently
typed text. See Color Chooser Dialog Click the Paragraph Options button to
on page 334. specify the selected paragraphs align-
ment, spacing and bullets or numbering
Click the Bold button to specify the
in the Paragraph Options dialog.
selected or subsequently typed text as
bold. Specify the Zoom factor of the selected
text by typing a percentage value in the
text field or clicking the up/down arrows.
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Rich Text Specification Dialog
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Text Tab
1 Enter text in the Text Entry field. This Text Style Tab
field is not available if the selected
object is a Room Label. See Room Labels The Text Style tab is available for a variety
on page 125. of objects in the program and control the
appearance of the selected objects text. See
2 Select an Alignment option from the Text Style Tab on page 389.
drop-down list to apply to the text.
Editing Text
Once created, Rich Text objects can be using the edit handles and the edit toolbar
selected individually or as a group and edited buttons Individual text objects can also be
edited in the Rich Text Specification dialog.
384
Editing Text
3. With some or all of the text selected, A selected Rich Text or Text object
change any of the attributes available can be edited in a variety of ways using the
along the top of the tab, including the buttons on the edit toolbar. See The Edit
font, size, color, and style. Toolbar on page 24.
Resizing Text
The default character height of Rich Text
objects can be specified as can the
character height for individual objects, in
4. As changes are made, the selected text their specification dialogs. See Text
updates. Only the selected text is modi- Defaults on page 379.
fied.
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Text Arrows
sor in the Text field, writing area, or Text pasted into a Rich Text object from
spreadsheet cell. a spreadsheet program retains basic column
5. Press Ctrl + V to Paste the copied text at and row information. Column width cannot
the location of your cursor. be adjusted; however, as you add or remove
text froma cell, row height will increase or
Bear in mind that when text is copied and
decrease to accomodate your changes.
pasted, its formatting is not always retained.
The results depend on the program or type of The background colors of two or more cells
text object in which the content was created copied from a spreadsheet application will be
as well as the type of text object into which it
retained if pasted in to Rich Text ;
is pasted.
however, once pasted background color
cannot be edited.
Pasting into Rich Text
Text pasted into a Rich Text object
from another source will retain most
of its custom formatting.
Text Arrows
Text arrows, which are simply CAD lines Text with Arrow
with arrows drawn on the Text layer, can
be used to connect text objects to details of The Text with Arrow tool places a
interest in your drawing. See Draw Lines text object with an arrow already
on page 391. attached. This arrow can be selected and
edited like any other arrow.
Text arrows can be snapped together to form
open or closed polylines. If two lines with Text Line with Arrow
arrows meet within the bounding box of a
text object, however, they will not join. This Text Lines with Arrow can be
allows you to attach multiple, separate text attached to text, CAD and
arrows to a single text object. See Editing architectural objects by selecting CAD>
Line Based Objects on page 68. Text> Text Line with Arrow and then
Lines with arrows can be independent or clicking and dragging to draw a line. There is
attached to other objects. Arrows attach to no limit to the number of text lines with
closed polyline-based objects along their arrows that can be attached to an object.
edges, but can attach to an architectural The endpoints of Text Lines with
object anywhere within its 2D symbol in
floor plan view. If an arrow is attached to text Arrows can be joined to form polylines
or another object, deleting either the text or with corners that can be adjusted using the
the object will also delete the arrow. edit handles. See Polylines on page 399.
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A Text Line with Arrow behaves like a arrow snaps to different auto position
locations on the text object, maintaining its
Line With Arrow with one exception: connection.
Text Lines with Arrow are initially placed on
the Text layer, not the CAD, Default.
See Layers on page 53.
Text Styles
In Home Designer Suite, a Text Style is a set Text Style Defaults
of attributes assigned to any object that
displays text, such as Dimensions and object Select Edit> Default Settings, click
labels. on Text Styles and click Edit to
open the Text Style Defaults dialog. The
Saved Text Style Defaults dialog will open,
Note: Because of its ability to use multiple allowing you to select which Saved Text
attributes in the same object, Rich Text does Style Defaults you would like to edit.
not use Text Styles. See Rich Text Specifica-
tion Dialog on page 381.
Saved Text Style Defaults
There are three Text Styles in Home Dialog
Designer Suite. You can edit these Text
Styles to suit your needs in the Text Style
Defaults dialog
The Default Label Style affects the
appearance of labels for objects such as
doors and windows;
The Default Text Style controls the
appearance of legacy Text objects, and
Select the Name of one of them from the
dimension line labels, unless specified
drop-down list. This is the currently
otherwise.
selected Text Style.
The Default Room Style controls the
appearance of room labels.
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Text Styles
Click the Edit button to open the defaults changes that you may have made in the
dialog for the selected Text Style so that defaults dialog.
you can edit it.
The settings in the Text Style Defaults
Click OK to close the Saved Text Style dialog are similar to those on the Text Style
Defaults dialog and save any changes tab of object specification dialogs in the
you made in the defaults dialog. program but affect all objects using that style
Click Cancel to close the Saved Text rather than an individual selected object.
Style Defaults dialog without saving any
1
2
1 Check Use Default Text Style to use Select a font from the drop-down list.
the default style for the selected object The text styles Bold, Underline, Italic,
type, or uncheck this box to enable the and Strikeout are available. Check any
settings below and define a custom style. of the boxes to apply that style.
The settings that follow are only editable
when Use Default Text Style is unchecked. 3 Specify the Size of text using the
selected Text Style.
When it is checked, information about the
Text Style that is assigned to the selected Enter the Character Height in drawing
object displays for reference. units. This height is subject to the current
drawing scale. When imperial Inches or
2 Specify the attributes of the selected
Text Styles Font.
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Feet and Inches are used, accuracy to object it is assigned to is located on. See
1/128 is possible. Displaying Objects on page 54.
Uncheck By Layer, then click the Color
4 Specify the selected Text Styles Text bar to select a different color. See Color
Color. When Use Custom Text Style is
not selected above, a Text Color does not Chooser Dialog on page 334.
display here for reference.
5 A preview of the Text Style currently
When By Layer is checked, text uses the assigned to the selected object displays
line color assigned to the layer that the here.
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Chapter 30:
CAD Objects
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To draw an arc
Draw Circle
1. Select CAD> Arcs> Draw Arc , Select CAD > CAD> Draw Circle to
then click at the arcs start point. draw a circle.
2. Move the pointer along the desired Draw a Circle by dragging across the
curve while dragging to curve the arc. diameter, in any direction.
3. Release the mouse button at the end If a small circle is needed, draw a larger
point to complete the arc. circle and then resize it. See Editing Circles,
Once an arc is created, it can be edited. See Ovals and Ellipses on page 82 and CAD
Editing Arc Based Objects on page 70 and Circle/Oval/Ellipse Specification Dialog on
Arc Specification Dialog on page 396. page 398.
Select CAD > CAD> Draw Polyline Draw an oval, by clicking and dragging at an
to draw a rectangular polyline in angle to define its maximum height and
either of two ways: width.
Click in the drawing area to place a 24 x Once an oval is created, it can be edited. See
24 square polyline at that location. Editing Circles, Ovals and Ellipses on
Click and drag from corner to corner to page 82 and CAD Circle/Oval/Ellipse
draw a rectangle of any size. Specification Dialog on page 398.
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The CAD Drawing Tools
Result
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You can also form a closed spline by drawing their own chapter. See Dimensions on page
a segment between its two free ends. 367.
Line Tab
The information on the Line tab of the Line on the Selected Line tabs of various
Specification dialog is similar to that found specification dialogs in the program.
Enter a length and angle for the line. The X and Y coordinates of the starting
Enter X and Y coordinates for the end of point of the line display as a reference.
the line.
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Line Specification Dialog
Click the Line Color box to specify a Click the Line Style drop-down list to
new line color. See Color Chooser Dia- select from a variety of available line
log on page 334. styles.
Arrow Tab
The Arrow Tab is available for any line, arc,
open polyline, or spline that can have an
arrow.
Closed polylines and Electrical connections
are examples of objects that cannot have
arrows.
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Arc Specification Dialog
Arc Tab
The settings on the Arc tab are also found on
the Selected Arc tabs for many objects.
1 2
1 Arc - These settings define the arc. Arc Length - The length of the arc along
Various controls are disabled depending the curve.
on what lock option is used.
Center X - Specify the x coordinate for 2 Start - Specify information about the
starting point of the selected arc.
the center of the arc.
Start X - Specify the X coordinate for the
Center Y - Specify the y coordinate for starting point of the arc.
the center of the arc.
Start Y - Specify the Y coordinate for the
Radius - The distance between the center starting point of the arc.
of the arc and the arc surface.
Start Direction - Specify the angle of a
Start Angle - Specify the angle of a line tangent line at the start of the arc.
drawn from the arc center to the arc start.
End Angle - Specify the angle of a line 3 End - Specify information about the
end point of the selected arc.
drawn from the arc center to the arc end.
End X - Specify the X coordinate for the
Arc Angle - The angle between the cen- end of the arc.
ter of the arc and each end.
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End Y - Specify the Y coordinate for the Chord Angle - Specify the angle of the
end of the arc. chord.
End Direction - Specify the angle of a
tangent line at the end of the arc. Line Style Tab
For information about the Line Style tab, see
4 Chord - Define the selected arcs Line Style Tab on page 395.
chord, which is the line drawn between
its start and end points.
Chord Length - The straight line dis- Arrow Tab
tance between the two ends of the arc. For information about the Arrow tab, see
Arrow Tab on page 395.
General Tab
The General tab is available for Ellipses but
not for Circles or Ovals.
1 Specify the Position of the ellipse. 2 Specify the Length and Width of an
ellipse.
Specify the X Position and Y Position of
the center of the ellipse. Line Style Tab
Specify an ellipses Angle. Not available For information about the Line Style tab, see
for circles. Line Style Tab on page 395.
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Polylines
Polylines
A polyline consists of two or more end of each new object to snap to the end of
line and/or arc segments that are the previous one. Line- and arc-based objects
attached at their endpoints. Select will only snap together to form a polyline if
CAD>CAD> Rectangular Polyline, then they are on the same layer and share identical
click and drag from corner to corner to create arrow specifications .If one end of the
a rectangular-shaped, closed polyline. polyline is connected to the other, it becomes
a closed polyline.
You can also create a polyline by drawing
lines and/or arcs end-to-end, allowing the
Polylines can be copied, moved, reshaped, or Once created, polylines can be edited in a
resized as a single unit. variety of ways. See Editing Open Polyline
Based Objects on page 73 and Editing
Closed-Polyline Based Objects on page 76.
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The Polyline tab indicates the polylines Moving the End of a line segment moves the
Length/Perimeter, its enclosed Area, and start of the next connected line, if there is
the Volume of a closed polyline. one.
This tab is similar to the Line tab of the Line
Specification dialog. See Line Tab on
page 394.
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CAD Box Specification Dialog
1
2 5
3
4 6
1 Fill Pattern - Choose a fill pattern from 5 A preview of the selected pattern
the drop-down list. displays here. As changes are made to
the settings on this tab, the preview will
The options that follow are disabled until you
update.
select a pattern other than None from the Fill
Pattern drop-down list.
6 Choose a Preview Width from the
drop-down list. This value controls how
2 Define the Spacing of the selected fill large an area the preview represents. The
pattern. Hatch spacing set at 12"
selected value indicates the length of each
matches grid/reference spacing set at 12".
side of the preview in actual plan inches
3 Check Transparent Fill to make the (mm).
fill pattern transparent. When you
check this option, any objects behind the fill Arrow Tab
pattern are visible through it.
The Arrow tab is available for most open
Fill Color - Select a line color for the polylines and splines and is similar to the
4
fill pattern, or fill color if a solid fill is Arrow tab of the Line Specification dialog.
specified. The layer color is used by default. See Arrow Tab on page 395.
See Color Chooser Dialog on page 334.
The Arrow tab is not available for closed
polylines or Electrical Connections.
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Chapter 31:
Project Planning
House Wizard
The House Wizard is a time-saving Finish and close the House Wizard, the
feature used to create a preliminary selected room boxes display.
room-by-room design of a home without
getting caught up in the details. Once the
shape and layout of the rooms are finalized,
the House Wizard converts them into a
working plan that can be edited and detailed
to completion.
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Room boxes can now be arranged into a floor Select room boxes using the Select
plan. Objects tool just like other objects in
Home Designer Suite. See Selecting
Placing Room Boxes Objects on page 66.
In addition or as an alternative to the room Room boxes can be resized, rotated, and
boxes created for you by the House Wizard, rearranged. See Editing Box-Based
you can create your own room boxes. To do Objects on page 78.
so, select Tools> House Wizard , then Try to line up the rooms so that they are
choose the desired room type from the just touching. Excessive overlaps may
submenu. Click in floor plan view to place a cause your rooms to form incorrectly.
room box of the selected type at that Closets are the exception. You can over-
location. lap a room with a closet, or place in
inside another room box.
Displaying Room Boxes Rooms can be copied and pasted using
Room boxes and their labels are located on the Copy/Paste edit button and
the House Wizard Room Boxes layer.
deleted using the Delete edit button.
Room box labels use the Text Style assigned
to that layer, as well. See Displaying Select Tools> House Wizard to
Objects on page 54. access the room box tools and place addi-
tional room boxes in your plan. Select a
Editing Rooms tool and click in the plan to place a room
box of that type.
Once created, room boxes can be edited in a
variety of ways. Select Tools> House Wizard> Hide
Room Boxes to hide or show the
room boxes.
Build House
When the rooms are in place, select Tools>
House Wizard> Build House to convert
the rooms into a building model. Walls and
doors are inserted between the rooms that
you arranged.
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Plan Check
Multiple Floors
If you specified a two-story house, follow
these steps:
Plan Check
Plan Check checks the floor of your opposed to the item moving, are attached to
plan currently shown on screen for the wall.
anything that appears to violate common
building practices. Plan Check may not find
Disclaimer: The Plan Check feature in
all the problems in a plan, but does it point Home Designer Suite compares your
out areas that may need improvement. plan with common building practices. Plan
Check does not claim to detect all building
As your plan evolves, a number of things that
code and design requirements. Always have
may become incorrect can be fixed using your plans checked by a licensed profes-
Plan Check. For example, doors that change sional before beginning actual construction.
from exterior to interior as you add new
rooms are redrawn without the threshold line To run Plan Check, select Tools> Plan
that marks an exterior door. A cabinet,
Check .
fixture or furniture item that is against a wall
because the wall was moved into it, as
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Room Types
1 The current error number, along with Plan Check can do a much better job of
the total number of errors found. checking for problems if it knows what the
rooms in your plan are to be used for, so you
2 A description of the current error should assign a Room Type to each room in
displays here.
your plan. See Room Types on page 123.
3 Options for navigating Plan Check are
found on the right side. The first time Plan Check runs in a plan,
Click Next to ignore the current error and it automatically assigns a room type to as
proceed to the next. many undesignated rooms as it can. Some
Click Previous to return to the previous rooms are determined by their size and
error. shape, and others by their contents. For
example, a shelf in a small room indicates a
Click Hold to suspend Plan Check so you closet; a stove or refrigerator indicates a
can fix the current error. Select Tools> kitchen; or a bed, a bedroom. If the program
Checks> Plan Check again and the
check starts where it left off. cannot assign a room type, Plan Check
highlights it and suggests that you do so
Click Done to terminate Plan Check. manually.
Loan Calculator
Select Tools> Loan Calculator to a loan for the current plan based on a variety
open the Loan Calculator dialog. This of parameters.
dialog lets you calculate different aspects of
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Loan Calculator
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Chapter 32:
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Images
Images add realistic detail to 3D views Placing Images
without adding many surfaces to the model.
For example, a tree image with a single A selection of images are available in
surface can be used instead of a tree symbol the Library Browser. Select one and
with thousands, dramatically improving click in a floor plan view, camera view or
realism without compromising drawing time. overview to place it. See Placing Library
Objects on page 318.
There are two types of images in Home
Designer Suite: Creating Images
Images rotate so that they always Select Build> Image to view the
face the camera in 3D views. Image Tools, which allow you to add
images to the current plan.
Billboard Images do not rotate to
face the camera. An example of when To create an image in floor plan view
this may be useful is an image of a trellis,
which might look awkward when facing 1. In floor plan view, select Build>
a camera from a side view.
Image> Create Image or Billboard
Image to open the Image
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Displaying Images
Displaying Images
The display of images in floor plan Images are placed on theImages layer by
and 3D views is controlled in the default but they can be moved to other
Layer Display Options dialog. See layers. See Image Specification Dialog on
Displaying Objects on page 54. page 413.
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Editing Images
Images can be selected in 2D and 3D views
and edited using the edit handles, edit tools
and the Image Specification dialog.
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Image Specification Dialog
Image Tab
1
2
3
4
1 Image File - The path and name of the Check Reverse Image to reflect the
selected image. You can click Browse appearance of the image about an imagi-
to replace the current image with a different nary vertical line through its center.
one saved on your computer. Check Do Not Rotate in Camera Views
2 2D Plan Symbol - Select a 2D symbol to prevent the image from rotating to face
from the drop-down list to mark the the camera in 3D views. This box is
location of the image in floor plan view. See checked for Billboard Images. See
Displaying Images on page 411. Images on page 410.
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Enter a Width for the selected image. Click Reset Original Aspect Ratio of to
When Retain Aspect Ratio of is reset the images original aspect ratio and
checked, if you change either the Height remove any distortion caused by resizing.
or Width, the other value changes to
maintain this ratio. If this is unchecked 5 Specify the Location of the selected
image.
and you resize the image, it may become
Position the selected image precisely by
distorted.
specifying its X and Y Coordinates.
Specify the images Height Above
Ground.
Pictures
A variety of picture file types can be needs. See Displaying 3D Views on
imported into and exported out of Home page 349.
Designer Suite. 3. Select File> Export> Picture (BMP,
Metafiles are also types of picture files that JPG, PNG) in any view to open the
can be imported and exported. See Export Picture File dialog, which is a
Metafiles on page 416. typical Save File dialog. See Exporting
Files on page 37.
Exporting Pictures
Using the Export Picture tool is Importing Pictures
similar to creating a screen capture of There are several ways to import a picture
everything in the current Home Designer into Home Designer Suite.
Suite window. Pictures can be saved in
various file formats and used in other Picture files can be imported into and
applications. displayed in floor plan view and cross
section/elevation views. Picture files do not
Export Picture is best suited for 3D display in camera views or overviews.
views. When exporting a line-based view, Using Import Picture
best results can be achieved by saving it as a
Select File> Import> Picture (BMP,
Metafile. See To export a metafile on page
JPG, PNG) to insert a picture file into
416.
a plan file. The Import Picture File dialog
opens.
To export a picture
Click Open to finish importing the picture.
1. Open the view that you would like to The picture is placed in the center of the
export to a picture file. current view, and can be selected and edited.
2. Zoom, pan or otherwise adjust the view
so that what you see on screen suits your
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Editing Pictures
Editing Pictures
Pictures can be selected individually and as a edit toolbar. See The Edit Toolbar on page
group in 2D and 3D views and edited using 24.
the edit handles, the edit toolbar and their
specification dialog. See Picture File Box To resize a picture to scale
Specification Dialog on page 415.
1. Find two items on the imported picture
Using the Mouse that are separated by a known horizontal
or vertical distance, such as two walls or
Pictures can be edited like CAD boxes. See plot lines.
Editing Box-Based Objects on page 78.
2. Draw parallel CAD lines on top of these
two items. See The CAD Drawing
Using the Edit Tools Tools on page 391.
A selected picture or pictures can be edited in
a variety of ways using the buttons on the
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Metafiles
A metafile (.emf, .wmf) is a special picture
file format made up of vectors (lines) that
allow the image to be rescaled without loss
of quality.
High resolution pictures of line-based views
can be exported as a metafile.
Exporting Metafiles
An enhanced metafile (.emf) can be 5. Specify the desired Width or Height of
exported from floor plan view. the metafile. When one value is edited,
Only objects that display on screen are the other changes to maintain its aspect
included in an exported metafile. ratio.
Editing Metafiles
Once imported into a plan, a metafile can be
selected and edited like other objects. See
Selecting Objects on page 66.
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Metafile Specification Dialog
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Walkthroughs
A 3D Walkthrough is a series of
picture files saved in .avi format that
can be played like a movie by other
applications such as Windows Media Player.
There are two ways to record a walkthrough:
Draw a path in floor plan view using the
CAD tools, then direct the program to
record a walkthrough along that path.
Create a 3D view, then begin recording
and use the Move Camera tools to navi-
gate through the view.
If you resize the current view window while
recording a walkthrough, the program will
stop recording. Specify the desired number of Frames
Per Second, between 1 and 100. A
To record a walkthrough along a path higher number results in a higher qual-
ity recording but also a larger .avi file.
1. Using CAD tools such as lines and arcs
or splines, draw a path in floor plan view Specify a Duration Along Path, in
that travels through a single floor of seconds.
your plan. The Total Frames to Record displays
for reference and equals the Frames Per
2. Select the polyline or spline path.
Second times the Duration along Path.
3. Click the Record Walkthrough Along Specify a Compression percentage
Path edit button or select 3D> between 0 and 100. A value of 0 gives
Walkthroughs> Record Walkthrough the highest quality images and largest
Along Path from the menu. file sizes.
4. An Information message displays, From the drop-down list, select the
reminding you that while a walkthrough Rendering Technique you would like
is being recorded along a path, you the walkthrough to use. See Glass
should avoid using your computer. House View on page 364.
5. In the Walkthrough Options dialog: Click OK.
To cancel the recording as it is being created,
press the ESC key on your keyboard.
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Chapter 33:
Importing &
Exporting
Importing is the process of opening a file that importing and exporting 2D .dxf files and a
was produced in a different program in variety of 3D file formats.
Home Designer Suite. Exporting, on the
There are numerous other options for
other hand, is the process of saving
importing objects and data in Home Designer
information in a Home Designer Suite file to
Suite. They are discussed in the chapters in
a format that can be read by another
which those objects or settings are discussed.
program.
Home Designer Suite allows you to import Chapter Contents
and export a variety of information from and DXF File Format
to other applications. This chapter focuses on Exporting 2D DXF Files
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1 At the bottom of the dialog, specify The rest of the Export Drawing File dialog is
which version of AutoCAD you want similar to the Save Plan File dialog, but the
your .dxf file to be compatible with. file type is .dxf. See Exporting Files on
page 37.
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Additional 2D Export Information
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Importing 3D Symbols
Surface Normals
If you use third party software to help you
create the .dxf /.obj/.3ds./skp files that will
be turned into symbols, you should be
familiar with the concept of surface normals.
A surface normal is a vector
that is perpendicular to the
plane of a surface. This
The cube on the left shows which direction
vector points in one
each face was drawn and the cube on the
direction, determined by the
right shows which direction the surface
way the face is drawn.
normal for each face points as a result.
If the face is drawn
Many objects can be drawn using only one
clockwise, the surface normals are directed
side of each face. A cube is a good example.
outward, if the face is drawn counter-
The inside of a cube is not visible when only
clockwise, the surface normals point inward.
the outside faces are drawn. When the inside
faces are not calculated, 3D views in Home
Designer Suite generate faster. Home
Designer Suite assumes that the face on the
positive side of the normal vector is the
outside face.
Importing 3D Symbols
Home Designer Suite supports the while those imported using the Import 3D
import of 3D surface and 3D solid Symbol dialog are also saved in the library.
objects saved to .3ds, .obj, and .skp formats. See The Library on page 305.
There are two ways to import a 3D symbol
To drag and drop a 3D symbol
into Home Designer Suite:
By dragging and dropping the file from 1. Open the plan in which you would like
Windows Explorer into floor plan view. to import a 3D symbol and remain in
floor plan view.
Using the Import 3D Symbol dialog.
2. Open a Windows Explorer window in
Symbols imported by clicking and dragging front of the Home Designer Suite pro-
are imported for use in the current plan, gram window.
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3. If the Explorer window fills your screen, The Import 3D Symbol dialog is a typical
click the Restore Down button at the top Open File dialog. See Importing Files on
right and resize the window so that the page 40
Home Designer Suite program window
Home Designer Suite supports the import of
can be seen behind it.
3D surface and 3D solid objects saved to
4. Click on the desired .3ds, .obj or .skp .3ds, .obj and .skp formats. Home Designer
file and drag it into the Home Designer Suite treats imported symbols as stand alone
Suite program window. fixtures.
5. When your cursor changes to a +, click
in the drawing area to place as many Note: SKP files are always imported using
copies of the symbol as desired. When inches, regardless of the default units used in
you are finished, select a different tool. the plan file. See Creating a New Plan on
page 35.
Import 3D Symbol Dialog
Select File> Import> 3D Symbol to
open the Import 3D Symbol dialog.
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Importing 3D Symbols
without it. The associated texture files are Home Designer Suite does not support
copied to the users Textures folder. deformed textures. If a texture associated
SKP Files with a .skp file is deformed, it will be
imported without the deformations.
The textures associated with a .skp file are
saved in the file. After you import a symbol Texture Filename Conflict
and either place it in a plan or add it to the
Library, these textures are saved in the Home If a texture of the same name already exists
Designer Suite Textures folder. in the plan when an .obj, .3ds or .skp file is
imported, the Texture Filename Conflict
dialog displays.
Select Rename the imported texture, ture to either keep the existing texture or
then click the Browse button to create a replace it with the new, imported one.
copy of the textures image file with a Check Do this for all remaining textures
new name that you specify. in this object to use the same selection
Select Use the existing texture instead for all textures with filename conflicts
of the imported texture or Replace the associated with this symbol.
existing texture with the imported tex-
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Chapter 34:
Printing
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Introduction to Printing
Terminology
Always familiarize yourself with your
printer or plotter before a deadline. It There are a couple of terms that you should
takes a little time to configure the machine familiarize yourself with.
properly when you first start.
Paper Size - The dimensions of the paper to
Home Designer Suite offers printing options be printed on. Specifying a paper size that is
to suit a variety of needs. You will benefit smaller than the scaled drawing allows large
from understanding the output options drawings to be printed across multiple pages.
clearly and choosing the one that makes the Printing Scale - Drawings are often printed
most sense for the project at hand. to scale for accuracy. " = 1' and 1 m = 50 m
are examples of common scales. Home
Output Options Designer Suite prints to a scale of 1/16 = 1
by default, although this scale can be
Printing a View - You can print any view of
changed in the Page Setup dialog. See
your plan. Home Designer Suite can print to
Page Setup Dialog on page 435.
almost any printer that supports printing
graphics from Windows programs. See The When a particular scale is not important,
Printing Tools on page 431. drawings can also be sized to fill a particular
area. See Printing to Scale on page 433.
Printing to a Remote Printer - Plans can be
printed to a .pdf file and printed remotely.
See Printing to a PDF File on page 434.
Printing Problems
Print Model - If your final printed output Home Designer Suite can print to almost any
will be used to create a 3D model of your printer that supports printing graphics from
design, the Print Model feature works best. Windows programs. If you encounter
See Print Model on page 437. difficulties when trying to print, see
Troubleshooting Common Technical
Issues on page 454.
Printers
Printer Drivers updated regularly. Different drivers are used
for different versions of Windows.
Printer drivers are programs that interpret
between software programs and the printer. It is useful to keep track of the drivers for
The drivers are usually created by the each printer you use and update them
manufacturer of the printer and are typically whenever the Windows operating system is
updated or replaced.
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Printing to Scale
Printing to Scale
Several different print scaling options are re-center the printer page so that everything
available. The type of view that you are fits on the page.
printing determines which options you may
Imperial drawing scales are typically noted
choose from.
in inches per foot. Larger scales, such as 1
inch = 50 feet or 1:200m, are often used for
Orthogonal Views property layouts.
Floor plan views are orthogonal views,
which means: Perspective Views
Your line of sight is at a right angle to all Camera views and overviews display the
objects in the view. model much the way the eye would see it and
Objects do not appear to decrease in size cannot be scaled.
as their distances from the viewer Objects in the view may be at any angle
increase. relative to your line of sight.
Orthogonal views can be printed to scale. Objects seem to decrease in size as their
distances from the viewer increase.
The scale set in the Page Setup dialog is
inherited by the Print dialog. This scale can Perspective views can only be printed using
be overridden on an individual basis in the the Print Image tool. See Print Image
Print dialog. See Print Dialog on page 436.
Dialog on page 437.
Select File> Print> Scale to Fit in an
orthogonal view to select a suitable scale and
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Page Setup Dialog
1 5
1 Specify the printer paper Size and 5 A preview of the printer paper displays
Source. The options available in these on the right side of the dialog.
drop-down lists are controlled by the
Click OK to close the dialog and apply any
currently selected printers driver. See
changes.
Printer Drivers on page 430.
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Print Dialog
To print directly from floor plan view
and the Materials List, select File> Note: 3D views can be printed using Print
Print> Print. The Print dialog opens. Image. See Print Image Dialog on page
437.
3 4
1 Specify Printer parameters. Note: If you are zoomed out, and Current
Screen is selected, any white space around
Choose a printer from the Name drop- the plan is calculated for printing.
down list.
Click Properties to verify that the
3 Select from the available Scaling
printers paper size, orientation and other options.
settings are configured correctly. Fit to Paper prints the plan on one page.
Specify the Print Range. The program will use whatever scale is
2 necessary to fit the plan on one page. If a
percentage less than 100 is specified,
Current Screen prints only the portion
only that portion of the printable area is
of the entire View showing on screen.
used.
Entire Sheet prints the entire sheet even
Select To Scale to print at the scale speci-
though you may be zoomed in on a por-
fied by settings in the current plan.
tion of the view.
436
Print Image Dialog
4 Select from the available Options. Check the Print in Color box to print in
color or clear the check box to print in
Specify the number of Copies to print. grey scale.
Most black and white printers will print a
grey scale approximation of the colors if
Print in Color is selected.
2 3
Print Model
The Model Maker allows you to create printed to scale and assembled into an actual
a template of your plan that can be 3D model. Three groups of templates are
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used in the process. Walls and roofs are automatically. What it does provide is
printed separately. These can then be placed accurate templates for wall and roof sections.
onto a floor plan view, which is printed as a Combining these with your own skills helps
layout for the entire model. you create professional quality models.
Since different people build house models in
different ways, the Model Maker focuses on Printing the Model
providing the most necessary tools. It may The best way to understand how the various
not necessarily give you everything you options affect the final product is to make a
might want in order to build house models very simple two story plan and try them out.
your way. For example, you may want to
affix tabs to certain wall or roof edges to help To print the model templates, choose File>
attach them to their neighbors. While you Print> Print Model . The Print Model
can draw some of these things onto printed dialog opens.
sheets, the system does not provide them
2
3
4
1 Select a Printer from the drop-down 2 Specify the Scale for your model. The
list and set its Properties. default is 1/16 inch = 1 foot (1 m =
Landscape is usually the best mode for 50 m).
printing models. If it is not your default
printing mode, it can be selected via the 3 Specify the Floor Thickness, which is
the thickness of the material that you
Properties button. will use for the floor platform of the model.
Information about your printer and its
current setup displays here. 4 Check Print in Color to print in color
rather than black and white.
438
Print Model
Assembling the Model appearance of the model and how they were
printed.
Once the templates have been printed, they
are ready to be assembled. You need scissors It may be helpful to take the thickness of the
and an adhesive and a rigid material that can rigid material being used into consideration
be easily cut and glued, such as thin and override the scale thickness of the walls
cardboard or styrofoam, to provide support so that it agrees with your material thickness.
for the 3D model. If your walls were resized in the Print Model
Floor Plan View Template dialog, you may see unwanted lines between
floors that should merge together seamlessly.
Begin by laying out the floor plan view, This is usually due to walls whose exterior
which is used as a layout for the entire 3D surfaces match but overall thickness does
model. If your floor plan view template not. You can prevent this by checking Use
printed on a number of sheets, they should be Scale Wall Thickness, which prevents walls
combined into one. Exterior and interior wall from resizing. This is best if you do not want
surfaces should match throughout. to print the interior wall surfaces, or are
Adhere your complete floor plan view using a modeling material that closely
template to a sturdy and dedicated surface to matches the scale thickness of your walls.
provide support for your walls. Roofs
Walls Roof planes are joined together when
Walls should be cut and fixed to a rigid possible before printing. For each roof
backing so that they can stand on their own surface, the fascia and soffit surfaces are
and support the weight of the roof or floors attached at the eave, so that the least amount
above them. How they are cut and assembled of taping produces the roof and adjoining
varies depending on the desired final surfaces.
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440
Chapter 35:
Materials Lists
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442
Creating an Accurate Materials List
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Columns
Categories
444
Editing Materials Lists
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446
Structural Member Reporting
2
1
1 Choose a Method for reporting subsequently created Materials Lists, but not
structural members in Materials any that may already exist.
Lists. The selected method will affect
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Select Mixed Reporting to calculate Select Buy List to calculate the framing
framing materials using a combination of materials of the different structural com-
lineal lengths and piece counts. ponents of the plan by counting individual
Select Total Lineal Length to calculate pieces and matching them to common
the framing materials of the different board lengths.
structural components of the plan in linear
feet. 2 Specify the Length Units, from the
drop-down list. The unit or units
Select Cut List to calculate the framing selected are used in the Materials List when
materials of the different structural com- either Cut List or Buy List is selected as the
ponents of the plan by counting the indi- method of reporting.
vidual pieces present in the model.
448
Appendix A
Additional
Resources
Reference Manual
The Home Designer Suite Reference Manual Manual is presented in .pdf file format and
is a comprehensive source of information for includes a Table of Contents and Index. This
Home Designer Suite 2012. Chapters are manual is available online by selecting
organized by subject, beginning with the Help> View Reference Manual from
fundamental concepts and progressing to the the program menu.
more advanced features. The Reference
Users Guide
Written for new Home Designer Suite users, the process of creating a complete model,
but a helpful reference for users of all from the first wall to the interior design and
experience levels as well, the Users Guide landscaping.
features a series of tutorials designed to
This guide is available online by selecting
introduce the basics of using the program.
Help> View Users Guide from the program
The Home Designer Suite Users Guide is menu.
organized by topic and walks you through
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Home Designer Suite 2012 Reference Manual
Technical Support
Chief Architect takes pride in offering world Before contacting Technical Support, take a
class technical support services that can be moment to see if the answer to your question
accessed by telephone or on our web site at is found in the Help resources, tutorial
www.HomeDesignerSoftware.com or by videos, or in our on-line Help Database at
selecting Help> Technical Support from the www.HomeDesignerSoftware.com.
program menu.
450
Upgrade to Chief Architect
When you contact us, Technical Support will refer to Technical Support Services on
refer you to these resources if the answer can page 453 for additional trouble-shooting
be found there. suggestions and information that will be
needed before placing your call.
So that our Technical Support specialists can
assist you as efficiently as possible, please
451
Home Designer Suite 2012 Reference Manual
452
Appendix B
Technical Support
Services
Chief Architect is committed to providing correctly and to help you quickly resolve
world-class technical support to complement problems that prevent its normal use. Our
our products. technical support professionals are eager to
work with you to make certain our software
The primary function of technical support is
is functioning as designed.
to make sure our software is functioning
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Home Designer Suite 2012 Reference Manual
Home Designer Suite users. Here you can engineering teams monitor the forum and
post questions, read discussions from other provide input and discussion on current
users, and post suggestions to improve our topics. This resource is available free of
product. In addition to our regular users, charge at
from time to time our support and HomeTalk.HomeDesignerSoftware.com.
454
Troubleshooting Printing Problems
1. Begin by clicking on the Windows Start If you can print from Home Designer Suite
button, and select Printers. but are not satisfied with the output, refer to
2. Right-click the printer that is not func- Printing on page 429 for information on
tioning properly in the Printers folder. how to set up and use the printing functions
in the program. Legacy users should bear in
3. Click Properties from the menu that mind that each release has new features and
appears. enhancements, so techniques that were used
4. On the General tab, click the Print Test in prior versions may not work in the current
Page button. version.
If the printer does not produce a test page, Make sure that you use Print Preview
the problem is not one that Chief Architect before printing. Print Preview displays the
Technical Support can solve. Follow these printed paper, or drawing sheet, as a white
suggestions: rectangle on screen, and shows how the sheet
Check the connection between the com- is scaled and positioned relative to your
puter and the printer. drawing. If the drawing is not on the drawing
Check your printer documentation for sheet on-screen, it will not be on the sheet
troubleshooting printer problems. when you print. See Print Preview on page
432.
Contact your printer's manufacturer or
check their Web site for support informa- Make sure that your scaling is correct for the
tion. paper size. If the plan is much smaller or
much larger than the drawing sheet, you may
Your printer manufacturer is the best need to change your Scale. See Printing to
resource for solving problems of this type. Scale on page 433.
Chief Architect Technical Support is not able
to help diagnose and solve problems that
prevent printing from any program.
64 Bit Versions of Windows
Some printers may not function correctly on
It is a good idea to keep the Owners 64 bit Windows operating systems. If you are
Manual for your printer close at hand. experiencing a printing problem while using
Write inside the Owners Manual the various a 64 bit version of Windows, please contact
phone numbers for technical support for that the printers manufacturer to verify that you
printer for the original manufacturer and for have the correct driver installed.
your local dealer.
Printing to a legacy parallel printer port on a
Printers vary widely in how they function. Windows 64 bit machine may not work
Sometimes a faulty cable can be a problem. correctly when using a hardware lock. USB
Often, solving a printing problem is as printers should not be affected.
simple as downloading and installing an
updated printer driver. See Printer Drivers
on page 430.
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Clearing Printer Information settings in the Page Setup dialog are correct,
Some information specific to individual and then click OK and Save the file.
printers, such as available printer paper sizes,
is saved with each plan file. Help Database
If you are encountering problems when For answers to frequently asked questions
printing, or unexpected options in the Page regarding printing and other topics, select
Setup dialog, select File> Print> Clear Help> Visit Home Designer Suite Web
Printer Info to clear the printer-specific Site and browse the Technical Support
information stored with the plan file. section of our Web site,
After using Clear Printer Info, select File> www.HomeDesignerSoftware.com. Our
Technical Support specialists post new
Print> Page Setup . Make sure the articles periodically to help resolve problems
you may encounter.
Error Messages
Most common error messages have a known
cause and simple resolution. When you Press the Print Screen key on your key-
encounter an error or warning message in board to capture a picture of the error
Home Designer Suite, you can click the message. Open a new word processing doc-
ument or e-mail message and choose Edit>
Check Help Database button in the message Paste to paste a copy of the error message
box to launch your default internet browser into the document for later reference.
to the Home Designer Help Database on our
Web site, If you encounter the error more than once,
www.HomeDesignerSoftware.com. If an make a note of your steps prior to receiving
article discussing the message is available it the message.
will display, providing information about the
message and how best to avoid it. Before you report an error, check the Help
Database to see if the error is already
It is important that abnormal errors be documented by typing the error message or
reported to Chief Architect Technical part of the error message into the search
Support so that we can identify and resolve form.
any problems.
Finally, check to see if there are program
The content of an error message is useful in updates available. These updates are
diagnosing its cause. If you encounter an provided free for the current version of
error message, read it carefully and write Home Designer Suite and contain
down the error number and the exact text of enhancements and other changes that allow
the error message. the program to perform at an optimum level.
Select Help> Download Program Updates
456
Contacting Technical Support
from the Home Designer Suite menu to visit No personal information is sent. When you
our Web site, click Send, your default internet browser
www.HomeDesignerSoftware.com, and launches and a Web page appears on screen
follow the instructions. This message confirms that the report was
sent successfully and may give you further
Error Reporting instructions on how to proceed.
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458
Index
Numerics Angle Snaps ........................................ 59
Angle Style
3D Dialog ................................................. 48
Data Import ........................................ 424 Appliances
Delete Surface ................................... 350 Built into cabinets .............................. 237
3D Home Architect files..................... 34 Outlets, where placed ........................ 225
3D Roof Designer .............................. 191 Arc
Specification Dialog ........................... 396
3D Views
Tab ................................................... 397
Display .............................................. 349
Doll House ................................. 347 348 Architectural Blocks
Editing ............................................... 356 Displaying ......................................... 302
Framing Overview .............................. 348 Edit Sub-Objects ............................... 302
Full Overview ..................................... 347 Explode ............................................ 302
Generation, Speed up ........................ 365 Sub-objects ....................................... 303
Overviews ......................................... 346 Archive Files ....................................... 38
Render Quality ................................... 345 Area
Save ................................................. 357 Living Area calculation ....................... 124
Working in ......................................... 356 of a Polyline ...................................... 399
3D Wall Designer ............................... 102 of Rooms .......................................... 125
3DS Files Arrange
Import ................................................ 425 All ..................................................... 342
Icons ................................................ 342
Arrow
A Auto Positioning ................................ 388
Tab ................................................... 395
Adding Text Line With ................................... 387
to the Library ..................................... 313 Artwork
Adjust Creating textures ....................... 331 332
Material Definition .............................. 330 Attic
Align Floor ................................................. 177
Curved Stairs Between Floors .............. 88 Rooms .............................................. 124
Curved Walls Between Floors ............. 110 Walls ................................................ 111
Objects ............................................... 87 Auto
Walls ................................................. 109 Archive ............................................... 38
Alphabets Dormers, Edit .................................... 194
International ...................................... 380 Floating Dormer ................................ 194
Unicode ............................................. 380 Place Outlets ............................ 124 , 223
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CAD Object edit tool .................................... 88
Angle Snaps ....................................... 59 Sheet ................................................ 432
Circles ............................................... 392 Change
Drawing Tools .................................... 391 Door Swings ..................................... 142
Ellipses ............................................. 392 Floor/Reference ........................ 177 178
Move to Front of Group ....................... 85 Line to arc ......................................... 207
Ovals ................................................. 392
Chimneys ........................................... 299
Polyline, rectangular (tool) .................. 392
Polylines ............................................ 399 Circle
Specification Dialog ........................... 398
CAD Box
Specification Dialog ........................... 401 Circles ................................................ 392
Ovals ................................................ 392
CAD Objects
Displaying .......................................... 402 Click Stairs ........................................ 202
Calculate Close
From All Floors .................................. 442 Plans and Views .................................. 44
From Room ........................................ 442 Program .............................................. 44
Loan .................................................. 406 Views ............................................... 342
Materials on soffits ............................. 293 Color
Camera Off/On ................................................ 85
Activating .......................................... 358 Color Chooser ............................. 56 , 334
Change Settings ................................ 358 Dialog ............................................... 334
Create Views ..................................... 346 Eyedropper ....................................... 334
Field of View ...................................... 354 Compatibility
Move Tools ........................................ 353 with other programs ............................. 34
Move Up/Down One Floor ................... 351 Connect
Orbit Tools ......................................... 353 Electrical ........................................... 223
Specification Dialog ........................... 358 Walls ................................................ 103
Tilt Tools ........................................... 353
Tools ................................................. 353 Contextual Menus
In Render views ................................ 351
Cascade Views................................... 339
Copy
Casing Folders and Library Objects ............... 316
Door .................................................. 148 Region as Picture .............................. 417
Ignore for opening resize ..................... 47
Copy/Paste
Cathedral Ceilings............................. 129 Main Edit Mode ................................... 62
Ceiling Sticky Mode ........................................ 62
Break Lines ....................................... 130 Corner
Heights .............................................. 127 Boards .............................................. 230
Ceilings Windows ........................................... 156
Cathedral ........................................... 129 Corner Board
Lowered ............................................ 128 Specification Dialog ........................... 230
Over this room ................................... 133
Special .............................................. 128 Create
Tray .................................................. 129 New Plan Dialog .................................. 35
Plant Image ...................................... 279
Center
Doors ................................................ 142 Cross Section Slider ........................ 355
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Defaults ............................................. 137 Curved wall ....................................... 103
Specification Dialog ........................... 146 Drawing Groups .................................. 85
Tools ................................................. 138
Drawing Sheet
Doors Center .............................................. 432
Arched .............................................. 150
Driveways .......................................... 286
Bifold Doors ............................... 139 , 144
Casing ............................................... 148 DXF
Center ............................................... 142 File Format ....................................... 421
Change Opening/Hinge Side ............... 143 Import ............................................... 425
Change Swing Side ............................ 143 Dynamic
Doorways .......................................... 138 Defaults ........................................ 27 , 46
Frame ............................................... 149 Print Preview ..................................... 432
Gables Over ...................................... 197
Garage .............................................. 139
Garage, opening direction .................. 144
Handles ............................................. 151
E
Hardware ........................................... 151 Edit
Hinged Doors ............................. 138 , 142 Handles .............................................. 23
Hinges ............................................... 151 Toolbar ............................................... 24
Labels ............................................... 140
Library ....................................... 139 , 147 Edit Area .............................................. 68
Lites .................................................. 149 Edit Handles ........................................ 23
Lites, styles ....................................... 149 Electrical
Locks ................................................ 151 Auto Place Outlets ............................. 223
Openings in railings ........................... 145 Connections ...................................... 223
Pocket Doors ............................. 139 , 144 Deleting ............................................ 225
Rough opening .................................. 147 Displaying ......................................... 224
Size ................................................... 147 Editing Objects .................................. 224
Sliding Doors ..................................... 143 General ............................................ 221
Style .................................................. 147 Labels .............................................. 224
Swing, change ................................... 142 Library .............................................. 224
Threshold lines .................................. 140 Lights ............................................... 222
Transoms .......................................... 145 Outlets .............................................. 222
Type .................................................. 147 Switches ........................................... 222
Wrapped Openings ............................ 145 Tools ................................................ 222
Doorways Wiring ............................................... 223
Adding a Door .................................... 140 Electrical Service
with Railing ........................................ 145 Specification Dialog ........................... 226
Dormer Elevation
Defaults ............................................. 188 Data Tools ........................................ 253
Specification Dialog ........................... 195 Flat Regions ...................................... 255
Dormers .............................................. 193 Points ............................................... 253
Gable Over Door/Window ................... 197 Tab ................................................... 267
Manually drawn .................................. 194 Elevation Data
Windows in ........................................ 195 Tools ................................................ 253
Draw Elevation Line
Curved Railing ................................... 103
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Defaults ..................................... 120 , 172
Heights .............................................. 127 G
Overview ........................................... 346
Gable
Tools ................................................. 173
Over Door/Window ............................ 197
Floor Plan
Garage
Drawing .............................................. 28
Door Tool .......................................... 139
View ................................................... 29
View Template (Print Model) ............... 439 Garages
Foundation ........................................ 184
Floors
Adding ............................................... 173 Garden Bed
Attic .................................................. 177 Kidney Shaped .................................. 259
Change Floor/Reference ............ 177 178 Polyline .............................................259
Current Floor ..................................... 176 Round ............................................... 259
Deleting ............................................. 174 Tools ................................................258
Floor Up/ Floor Down ......................... 176 General .............................................. 172
Maximum number ............................... 171 Cabinet Defaults ................................ 236
Reference Floor ................................. 177 Getting Help ........................................ 30
Swap Floor/Reference ........................ 178
GFCI Outlet ........................................ 222
Fonts ................................................... 380
Glass House
and Alphabets .................................... 380
Options Dialog .................................. 364
Footings ............................................. 180 View ................................................. 364
Foundation GPS
Auto Rebuild ...................................... 182 Importing .......................................... 275
Defaults ............................................. 180
Grid
Walls .................................................. 99
Snap Units .......................................... 48
Foundations Snaps ........................................... 48 , 59
Build .................................................. 181
Ground Fault Circuit Interrupt ........ 222
Daylight Basement ............................. 185
Delete ............................................... 183
Display .............................................. 181
Garage .............................................. 184
Room supplies floor ........................... 133
H
Stem Wall .......................................... 180 Half
Stepped ............................................. 185 Walls ................................................ 116
Walkout Basement ............................. 185 Half-Walls ............................................ 97
Framing Hardiness Zone Maps ...................... 283
3D Overview ...................................... 348 Hardware Tab
Structural Member Reporting .............. 447 for Doors ........................................... 151
Full Hatch
Height Cabinets ................................. 236 Fill Patterns ...................................... 400
Overview ................................... 346 347 Wall .................................................. 101
Furniture Help
Resizing ............................................. 47 Display ............................................... 23
Tool Tips ............................................. 30
Hill / Valley
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Docking ............................................. 309 Marquee Select ................................... 67
Panes ................................................ 306 Masonry
Library Object Fireplace ........................................... 295
Specification Dialog ........................... 322 Material
Library Objects Defaults ............................................ 333
Editing ............................................... 321 Eyedropper ....................................... 328
Placing .............................................. 318 Material Painter................................. 326
Light Sources .................................... 362 and Walls .......................................... 328
Default Lights .................................... 363 Blending ........................................... 327
Default Sun Light ............................... 363 Modes .............................................. 326
Fixtures ............................................. 363 Using ................................................ 327
Lights Materials
Connect to switch ............................... 223 Add to Library ................................... 314
Fixtures ..................................... 222 , 363 Artwork ..................................... 331 332
Turn On/Off ....................................... 363 Blending ........................................... 330
Line Brightness ........................................ 333
Color ................................................. 395 Calculating amounts .......................... 293
Specification Dialog ........................... 394 Color ................................................ 332
Tab ................................................... 394 Create New Material .......................... 330
Create using Color Chooser ............... 334
Line Style ........................................... 395
Define Material Dialog ....................... 331
Tab ................................................... 395
Editing .............................................. 329
Lites On Soffits .......................................... 293
Craftsman .......................................... 167 Tab ................................................... 328
Diamond ............................................ 167 Textures ........................................... 361
Doors ................................................ 149 Walls ................................................ 105
Normal .............................................. 167
Materials List .................................... 441
Prairie ............................................... 167
Calculate from All Floors .................... 442
Tab ................................................... 166
Calculate from Room ......................... 442
Living Area ......................................... 126 Conditioned Areas ............................. 446
and Room Types ................................ 124 Display Options Dialog ...................... 444
Calculation ........................................ 126 Editing .............................................. 445
Delete label ....................................... 126 Estimating software ........................... 446
Label ................................................. 126 Export ............................................... 446
Restore label ..................................... 126
Menus ................................................... 25
vs. Footprint ...................................... 126
Loan Calculator ................................. 406 Message Boxes
Reset .................................................. 26
message URL http
//www.homedesignersoftware.com/
M useraccess/content.html ................. 312
Main Metafile Size Dialog.......................... 416
Edit Mode ........................................... 62 Metafiles ............................................ 416
Manual Middle Mouse Button ................. 23 , 336
Dimensions ........................................ 370 Minimum
Manufacturer Libraries ..................... 311 Alcove .............................................. 190
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P
N Page Setup Dialog ............................ 435
Newels Painting
Definition .......................................... 203 Over Materials ................................... 330
No Locate Wall .................................. 114 Pan
Pan Window Tool .............................. 338
the Display ........................................ 337
Using the Keyboard ........................... 337
O Using the Mouse ................................ 338
Using the Scroll Bars ......................... 337
OBJ Files ........................................... 425
Paragraph Options Dialog ............... 383
Object
Partition Tool..................................... 237
Based Design ...................................... 21
Pass-Thru........................................... 155
Object Snaps ....................................... 58
Extension Snaps ................................. 59 Paste..................................................... 61
Hold Position ....................................... 63
One-Click Stairs................................ 202
in Place ............................................... 62
Open Special ................................................ 63
3D Home Architect files ....................... 34
PDF Files............................................ 434
Below ............................................... 124
468
Peninsula Radius Cabinets .............. 243 Specification Dialog ........................... 399
Picture Tab ................................................... 399
Copy Region as ................................. 417 Tool to create rectangular .................. 392
Picture File Box Ponds ................................................. 259
Specification Dialog ........................... 415 Round ............................................... 259
Picture Files Portrait Orientation .......................... 435
Export ............................................... 414 Print.................................................... 429
Import ................................................ 414 3D Views .......................................... 433
Scale ................................................. 415 Across Multiple Pages ....................... 433
Pitch Center Sheet ..................................... 432
Above Wall ........................................ 111 Clear Printer Info ....................... 431 , 456
Color or Black and White ................... 437
Place
Dialog ............................................... 436
Gable Over Window(s) ....................... 156
Directly from a View .......................... 432
Images .............................................. 410
Drivers .............................................. 430
Library Objects .................................. 318
Model ............................................... 438
Outlets ...................................... 124 , 223
Options ............................................. 431
Plan Paper Size ........................................ 430
Drawing .............................................. 28 Perspective Views ............................. 433
Find Wizard ........................................ 41 Plotters ............................................. 430
General Defaults ................................. 47 Preview ............................................ 432
Saving ................................................ 36 Printable Area ................................... 432
View ................................................... 29 Printing Scale .................................... 430
Plan Check ......................................... 405 Scale to Fit ....................................... 433
and room labels ................................. 125 Terminology ...................................... 430
Dialog ................................................ 406 Tiled ................................................. 433
Hold .................................................. 406 to PDF File ........................................ 434
Restart .............................................. 406 To Scale ........................................... 433
Plans Troubleshooting ................................ 454
Create New ........................................ 35 Print Image ........................................ 358
Opening ............................................. 39 Dialog ............................................... 437
Plant Printed Size Input Dialog................. 386
2D Symbols ....................................... 279 Printers .............................................. 430
Chooser Dialog .................................. 281 Select Printer ............................ 435 436
Encyclopedia ..................................... 281
Tools ................................................. 278
Plant Image
Create ............................................... 279 Q
Specification Dialog ........................... 279
Quoin
Plotters ............................................... 430 Specification Dialog ........................... 231
Polygon Quoins................................................ 231
Shaped Deck ...................................... 98
Polyline
Area .................................................. 399
Definition ........................................... 399
Garden Bed ....................................... 259
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Pitch .................................................. 111 3D Views .......................................... 357
Returns ............................................. 197 and Save As ....................................... 36
Skylights ............................................ 192 Plan .................................................... 36
Story-and-a-half ................................. 112 Scale................................................... 435
Room Picture Files ...................................... 415
Defaults ............................................. 120 Printing to ......................................... 433
Specification Dialog ........................... 130 Terrain Data ...................................... 275
Room Labels ...................................... 125 to Fit ................................................. 433
Display .............................................. 125 Schematics, Wiring .......................... 223
Edit ................................................... 125 Scroll Bars......................................... 337
Interior room area .............................. 125
Seat
Interior room dimensions .................... 125
in Bay Window .................................. 161
Room area ......................................... 125
Standard room area ........................... 125 Section Views
Create .............................................. 348
Rooms
Area .................................................. 125 Select
Attic .................................................. 124 Components of Blocked Units ............ 157
Auto Place Outlets ............................. 124 Library Object Dialog ......................... 319
Below Stairs ...................................... 214 Marquee ............................................. 67
Ceiling over ....................................... 133 Multiple Objects .................................. 67
Editing ............................................... 122 Next Object ......................................... 67
Exterior types .................................... 124 Objects button ..................................... 66
Foundation floor definition .................. 133 Objects in 3D Views .......................... 356
Interior .............................................. 124 Room ................................................ 121
Interior area ....................................... 125 Selected Edge ..................................... 66
Interior dimensions ............................. 125 Shift+Click .......................................... 67
Living Area ........................................ 124 Similar Objects .................................... 66
Name for PlanCheck .......................... 405 Service Data Tab............................... 226
Open Below ....................................... 124 Set Background Color........................ 48
Roof over ........................................... 133
Shelf ................................................... 237
Room Definition ................................. 120
Room Types ...................................... 124 Shelf Tool .......................................... 237
Selecting ........................................... 121 Shelf/Partition
Standard area .................................... 125 Specification Dialog ........................... 249
The Exterior Room ............................. 121 Shift Key
Types ................................................ 123 Marquee selection ............................... 67
Rotate objects .................................... 90 Select multiple objects ......................... 67
Round Shininess ........................................... 333
Garden bed ....................................... 259 Shoe
Pond ................................................. 259 None for railing ................................. 116
Raise for railing ................................. 116
Shortcut Keys ............................... 24 , 52
S Show
Reference Grid .................................... 48
Sash and Frame Tab ......................... 165
Shutters ............................................. 169
Save
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Click .................................................. 202 Switch
Curved ...................................... 202 , 204 Three way ......................................... 223
Deck to ground .................................. 205 Symbol
Direction ............................................ 204 Surface Normals ............................... 425
Down ................................................. 205 vs. Native Objects ............................. 321
Edit Handles ...................................... 206
Editing ............................................... 206
Landings ........................................... 208
Large Stringer Base ........................... 218 T
Make Reach ...................................... 215
Merge Sections .................................. 206 Tab Key ................................................ 67
Railings ............................................. 212 Tape Measure .................................... 371
Reach Next Floor ............................... 215 Technical Support ............................ 453
Rooms Below ..................................... 214 Contact ............................................. 457
Section Width .................................... 217 Error Messages ................................. 456
Stairwell ............................................ 212 Installation Issues ............................. 454
Starter Treads .................................... 210 Online ............................................... 458
Straight ............................................. 202 Online Articles ................................... 458
Stringers ............................................ 217 Telephone ......................................... 458
Subsections ....................................... 215
Terrain
Terminology ....................................... 203
and 3D Draw Time ............................. 262
Tread Depth ...................................... 209
Auto Rebuild ..................................... 262
Treads ............................................... 215
Build ................................................. 262
Walk Line .......................................... 209
Displaying ......................................... 262
Wrapped ............................................ 211
Editing .............................................. 263
Stairwell Elevation Data Tools ......................... 253
Automatic .......................................... 213 Feature Tools .................................... 257
Start House Wizard ........................... 403 Hill .................................................... 257
Startup Options .................................. 20 Holes ................................................ 258
Modifier Tools ................................... 256
Status Bar ........................................... 26
Specification Dialog ........................... 263
Angle style .......................................... 48
Valley ............................................... 257
Stem Walls ......................................... 180 Wall and Curb Tools .......................... 260
Stepping Stones ................................ 260 Terrain Data
Sticky Mode......................................... 62 Import ............................................... 273
Story-and-a-half................................. 112 Terrain Feature
Straight Specification Dialog ........................... 268
Deck Edge .......................................... 98 Terrain Features
Stairs ................................................ 202 Clip ................................................... 268
Streams .............................................. 259 Height ............................................... 268
Structural Member Reporting .......... 447 Terrain Modeler
3D Views .......................................... 262
Sunlight Toggle ................................. 350
Terrain Path
Swap
Specification Dialog ........................... 272
Views ................................................ 338
Work-Reference ................................. 178 Terrain Perimeter.............................. 251
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Arrows ..............................................
Bullet Size ........................................
387
383 V
Bullets .............................................. 383
Valley .................................................. 257
Copy, Cut and Paste ......................... 386
Creating ............................................ 381 Vents .................................................. 157
Displaying ......................................... 381 Video Card
Editing .............................................. 384 Memory ............................................. 344
Layer ................................................ 381 OpenGL ............................................ 344
Line Spacing ..................................... 383 Videos
Move ................................................ 385 View Online Help Videos .................... 450
Numbering ........................................ 383
Views
Paragraph Options ............................ 383
Cascade ........................................... 339
Reshape ........................................... 385
Resize .............................................. 385 Virtual Graph Paper ...................... 47 48
Rotate .............................................. 385 Visual CAD Snaps ............................... 47
Scaling ............................................. 386 Volume
Specification Dialog ........................... 384 Of a Polyline ...................................... 400
Text Style Defaults Dialog ............... 388
Text Styles......................................... 388
Texture
Filename Conflict Dialog .................... 427
W
Textures ............................................. 361 Walk Line ........................................... 209
Tiling Views ....................................... 341 Walkthroughs .................................... 418
Along a path ...................................... 418
Toolbars............................................... 23
Pause Recording ............................... 419
Drop-Down .......................................... 52
Playing .............................................. 419
Edit ..................................................... 24
Recording ......................................... 419
Hide ................................................... 52
Save Frame ...................................... 419
Parent-Child ........................................ 52
Stop Recording .................................. 419
Tool tips .............................................. 23
Wall
Transom Windows ............................ 145
Assemblies ........................................ 112
Transparency .................................... 333 Cabinets ........................................... 236
Defaults .............................................. 96
Elevation ........................................... 346
U Specification Dialog ........................... 113
Tools .................................................. 96
Undo ..................................................... 92 Wall Hatch
Files ................................................... 39 Specification Dialog ........................... 118
Undo Zoom ....................................... 336 Walls
Unrestricted Movement...................... 86 Align between floors .......................... 110
Untitled Plan Align colinear .................................... 109
see New Plan and Material Painter ........................... 328
Attic Walls ......................................... 111
Connecting ........................................ 103
Curved .............................................. 103
Curved, align between floors .............. 110
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Delete hatching .................................. 101 Windows
Display surfaces only ......................... 104 Bay & bow dimensions ....................... 160
Drawing ............................................. 102 Bay Box & Bow ................................. 160
Editing ............................................... 106 Bench Seat ....................................... 161
Exterior and Interior ............................ 98 Cascade ........................................... 339
Flip layers .......................................... 102 Component ....................................... 160
Foundation ......................................... 99 Corner .............................................. 156
Full Gable Wall .................................. 114 Gables Over ...................................... 197
Grid snapping .................................... 103 Labels .............................................. 159
Half ................................................... 116 Library ..............................................155
Half Walls ........................................... 97 Match roof ........................................ 168
Hatching ............................................ 101 Mulled Units ...................................... 157
Heights .............................................. 108 Mullions ............................................ 166
Interior, fireplace in ............................ 296 Muntins ............................................. 166
Invisible ............................................. 100 Pass-Thru ......................................... 155
Knee Wall .......................................... 115 Shutters ............................................ 169
Length ............................................... 108 Special Shapes ................................. 156
Materials ........................................... 105 Stacked ............................................ 157
No Locate .......................................... 114 Transom ........................................... 145
No Room Def ..................................... 114 Types ............................................... 154
Opening with Railing .......................... 145 Vents ................................................157
Openings in ....................................... 103 Windows Metafiles ........................... 416
Removing Breaks ............................... 104
Wiring Schematics, Creating .......... 223
Resizing Using Dimensions ................ 377
Retaining Wall ................................... 261 Wrapped
Reverse Layers .................................. 102 Openings .......................................... 145
Solid Railings ..................................... 116 Stairs ................................................ 211
Thickness .......................................... 107
Water Features .................................. 259
Water Proof Outlet ............................ 222 Z
Winders
Zoom .................................................. 336
Definition ........................................... 203
Fill Window ....................................... 337
Window Mouse Wheel .............................. 23 , 336
Defaults ............................................. 154 Tools ................................................ 336
Seat .................................................. 161 Undo Zoom ....................................... 336
Specification Dialog ........................... 163
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