Documente Academic
Documente Profesional
Documente Cultură
Ciaran Morton
Proposal
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Unit 78 assignment 2
Ciaran Morton
In this section I am going to cover the following topics that have been
listed and has been page numbered on the first page.
Client needs
In this assignment, the client only needs me to create a game, the genre,
target audience and overall content of the game is let up to me so the
clients needs are very short and simple, this is good for me as I only have
four days to create all of the work for this assignment and take/edit all of
the images for this assignment. This is difficult as I have to find/make all
of the assets I promise to make in the story boards so I cannot make any
images that are too creative as I am unable to actually make these
images.
This section is quite short as the client is
basically letting me do whatever I want for the
game and then I have to pitch the ideas I think
of to the client so that they can approve the
concepts.
The image to the right is a simple image of a
presentation to show that I am going to present
this document and all of my ideas to the
client/clients to get approval to create the
game.
Audience
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limiting or restricting content to try and get the age rating down by a
couple of years.
The image to the right is
an image showing the age
rating stickers, the game I
am making is going to be
an 18+.
Genre
Market research
For the market research I looked at the amount of horror games for the
PlayStation VR, which is very small as there arent many games available
for the VR let alone just Horror games as the VR is fairly new and was only
released last month (prior to this document) the release was around
September of 2016 which was around three months ago. This game will
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take around four/five years to produce fully, this game will also be
released on the third/fourth generation of the Play Station VR so it will be
very realistic and up to date when it is released, this will fall into the game
time frame as the newer VR model is released so it will be one of the first
games available for the platform so people will buy it just to have
something to play on the newest VR.
The image to the right is of the
PlayStation VR.
Overview
Objectives
As his is a survival based game so the only real objective is to survive and
to find shelter. These are very basic objectives and the first one is
basically in EVERY game. The main difference/unique selling point of this
game is that the game is going to be VERY realistic, currently the highest
resolution is 5K HD, 6K is being achieved within the next year (2017), this
is A LOT better than a few years ago, with the current progress of
resolutions and keeping in mind the human eye can see around 40/45K
HD realistic TV/footage will be achievable within the next 20/25 years, as
my game is going to be released 2021/2022 the resolution will be around
8/9K HD to keep up with the resolution of the time it is released. The game
is also going to be one of the first games to be released on the PlayStation
VR 4/5th generation. The image to the right is just of a play station VR.
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In this game there isnt going to be much story line, the theme is going to
be horror. The story line may evolve as I have more time to think about
the items of the game and all of the aspects of the game but so far it is
just a realistic survival game.
As I mentioned the game is going to be a realistic horror game, I have
already designed 21 images of the games forests and fields at both day
and night, this section is quite short as there isnt any real story line,
however the game can always be
added to once released with the
help of DLCs (downloadable
content) this is where the producers
will release an extra level or objects
or more content for the game and
release it either to buy or for free to
people who have the game, an
example of this is the game Destiny
this game is not like my game but
this game has several different
DLCs in which people have to keep
buying the DLCs in order to progress the levels, the image to the right is
an image of Destiny and the DLCs.
Structure
The structure of the game refers to the home screen. The home screen in
my game is going to save two different options in which the game has a
new game and a continue game option, the continue game option will
allow the person to continue from a previous save game or save point
where the new game will start a new game and new game save where the
game is played from the introduction (start of the game). Within the game
the options can be changed and the game can be exited back to the home
screen.
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Features
The main features of the game are the survival aspect; the game will also
have a day/night cycle which is another key feature for realistic game as
well as different weathers e.g. sunny, raining, storms etc. As it is harder to
take images in most of these weathers I
have only got clear images of the
fields/woods and I have these images in
both a day and a night cycle.
The images to the right are the two best
images of day and night cycle images I
have.
This section is very short as I only have the very basic ideas for the game,
this section would be bigger if I had more time to plan and think of all of
the details in the game, I am trying not to come up with ideas too fast in
case I have two different ideas that clash with each other causing a
problem with the pitch.
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how peoples characters look within the game, an example of the edited
characters is GTA 5 online where the person can edit what the character
looks like.
The mechanics of the game are quite simple, this is where there is the
player, the map, the textures and the spawn features. Below is a
paragraph about each of these things.
The player: This section is very short as all the player is going to be is the
camera angle that the players can see, this game is in first person so each
character is going to be a floating cluster of pixels just to have a physical
object that the code can allow to move around the map and code in
speeds for walking, running, turning (e.g. turning left/right or looking
around slow speeds will build tension where as fast speeds will not build
tension this is because if the player hears a noise behind them and it
takes longer to turn around they will have to wait to see what is around
them whereas a fast moving speed will cut the tension of the scene.)
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Spawn features: The spawn features refer to the map and the
objects/enemies/shelters within the map. Spawn means to load in as the
things listed above spawn in the game will incorporate a code that means
all of the things cannot spawn too close together e.g. each thing will have
a few feet/meters around it in which
nothing else can spawn in, an
example of this is a shelter will have
30/40 feet around it where nothing
can be spawned in while it spawns in,
this will stop more than one thing
from spawning at the same place. The
mage to the right is a split second of
spawning:
In the image to the right it shows a split second frame where the
objects/enemies are being spawned in and the computer is spacing them
out with the green orbs just like I was explain above so that they dont
spawn inside walls or other existing objects.
Ideas
In this section I am going to be writing about the topics listed on the first
page of this document, this list has also been page numbered.
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For this game I have created four story boards, in this assignment I have
to create images and story boards, mood boards are for video timings,
camera angles and just planning out videos not planning out images, this
section is obviously very short as I not required to create mood boards, I
am required and have made four separate story boards that show what
the game graphics I am going to produce will look like in assignment 3.
These story boards are on the last page of this document as this section is
solely for the storey boards.
In terms of inspiration, I may have looked at a few mood boards from the
internet and thought of some aspects of the images I could use in my own
images, these are not documented as I do not remember when I looked at
any mood boards.
-Update- I created two different mood boards, one for the DVD cover and
the other for a thumbnail for the game, these are the same as story
boards as they are a rough drawing of what the asset will look like and a
description of what the asset will look like. (Image to the right).
Thumbnail sketching Page
This is the same as the mood board section as I was not informed that I
had to produce any thumbnails as these are for videos, this unit is all
about images and graphics NOT videos, this is the wrong choice of
language for the subject, in this assignment/this unit I am making story
boards to show what the graphics I am making are going to look like.
In terms of inspiration, I may have looked at a few thumbnails from the
internet and thought of some aspects of the images I could use in my own
images, these are not documented as I do not remember when I looked at
any thumbnails.
-Update- I have created a thumbnail for the game, this is just a small
image I drew up on a mood board which included some graphics from the
game. (Image to the right).
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Vehicles Page
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Environment - Page
My game is going to be
based mainly around
environment, this is due
to the unique selling point of realism, by the time this game is being
released (2021/2022) I am expecting the screen resolution to be around
8/9K HD, I also expect a few more models for the PlayStation VR to be
released and I will publish my game around the 3rd / 4th models release so
that it is one of the first games available on the newest VR model.
As this game is going to be free roam the map has to be continually
spawning in environment around the player and
de-spawning environment the player is leaving,
the spawns are all going to be extremely high
resolution as it is being viewed in the PlayStation
VR which is a device that is put over the players
eyes giving them the first person perspective of
the character along with depth perspective and
other aspects to make the video look as real as
possible. The image to the right is of the PlayStation VR.
For the environment I am going to base my game around the woods and
forest and it is going to be a survival based horror game which will include
giant monsters and other creatures, these are not going to be in the game
graphics in the next assignment as I have not got the budget (or
clearance) to be able to organise a
professional photo shoot along with creating
giant 8 feet tall monster sculptors in order
to use my own original images as well as
making them look as realistic as possible. In
this image to the right is a scene from an
episode of Black mirror, this shows the
spider creature in the episode. In the image
to the right I am going to use something like this in the game, however as
I have already written above I dont have the budget or clearances
required to make this high quality style images, even if I did I couldnt
make something as professional in the amount of time I have been given
to create these graphics.
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Unit 78 assignment 2
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Story boards
Below are the four different story boards I designed for this assignment
and for the graphics I am going to create in the next assignment, these
show the different images I want to take for the next assignment and they
all show the image panel along with the comment panel where I describe
what is in the image and why it is in the image, an example of this is that
This image will be shot in the day
light compared to another image that
will be shot during the night, this will
show that the game has a day/night
cycle that adds realism to the game.
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