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Name: __Jessica Cooke___________________________________

Date:____4/27/17________
CRITICAL EVALUATION OF AN CONTENT-BASED ANDRIOD APP
2011-2014 Kathleen Schrock (kathy@kathyschrock.net)
iPads for Teaching site: http://ipads4teaching.net

What is the title of the app? ___ABCmouse.com__ Cost: $ 7.95 per month
Creator of the app ___PBS______________________ANDRIOD URL or
location___ABCmouse.com_________
Content area(s): _____Phonics, Reading, Math, and Science_____ Grade
level(s): _Pre - K thru 2nd grade

Level(s) of Blooms Taxonomy addressed with this app- highlight


those that apply

Remembering Understanding Applying Analyzing Evaluating


Creating

Content and components of the app: Answer yes, no, or N/A

1. Curriculum connection: Are the skills reinforced connected to targeted


skill/concept? Yes
2. Authenticity: Are skills practiced in an authentic format/problem-based
environment? Yes
3. Feedback: Is feedback specific and result in improved student
performance?
Yes
4. Differentiation: Does the app offer flexibility to alter settings to meet
student needs? Yes
5. User friendliness: Can students launch and navigate within the app
independently?
Yes
6. Student motivation: Are students motivated to use the app and select
it to use often? Yes
7. Reporting: Is assessment/summary data available electronically to the
student/teacher? Yes
8. Sound: Does the music/sound in the app add to the educational
aspects of the content? Yes
9. Instructions: Are the instructions included within the app helpful to the
student?
Yes
10. Support page: Does the apps supporting Web page provide
additional useful information?
Yes
Summary of the app 6-8 sentences
Using the data you have collected above, explain why you would or would
not recommend this
application for use in the classroom. Include any specific ideas you have for
its use.

I would recommend this application for use in the classroom. This application
provides a child safe feature which has no pop ups, no advertising, and no
external links. Students can access this application during computer lab for
extended activity after they have finished their assigned work. Games that
are provided by this application can be integrated into any lesson plan as an
enrichment activity. Teachers and parents can utilize this application to
encourage students to continue their curiosity for learning. This application
provides tickets and reward systems that motivate students to continue their
learning.

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