Sunteți pe pagina 1din 24

K to 12 BASIC EDUCATION CURRICULUM

JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

These are the specializations and their pre-requisites. These lists should be used as reference for curriculum maps.

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 1 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

INDUSTRIAL ARTS

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 2 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
Number of
Specialization Pre-requisite
Hours

1. Automotive Servicing (NC I) 640 hours


updated based on TESDA Training Regulations published December 28, 2013

2. Automotive Servicing (NC II) 640 hours Automotive Servicing (NC I)


3. Carpentry (NC II) 640 hours
4. Carpentry (NC III) 320 hours Carpentry (NC II)
5. Construction Painting (NC II) 160 hours
6. Domestic Refrigeration and Air-conditioning (DOMRAC) Servicing
640 hours
(NC II)
7. Driving (NC II) 160 hours
8. Electrical Installation and Maintenance (NC II) 640 hours
9. Electric Power Distribution Line Construction (NC II) 320 hours Electrical Installation and Maintenance (NC II)
10. Electronic Products Assembly and Servicing (NC II) 640 hours
updated based on TESDA Training Regulations published December 28, 2013

11. Furniture Making (Finishing) (NC II) 640 hours


12. Instrumentation and Control Servicing (NC II) 320 hours Electronic Products Assembly and Servicing (EPAS) (NC II)
13. Gas Metal Arc Welding (GMAW) (NC II) 320 hours Shielded Metal Arc Welding (SMAW) (NC II)
14. Gas Tungsten Arc Welding (GTAW) (NC II) 320 hours Shielded Metal Arc Welding (GMAW) (NC II)
15. Machining (NC I) 640 hours
16. Machining (NC II) 640 hours Machining (NC I)
17. Masonry (NC II) 320 hours
18. Mechatronics Servicing (NC II) 320 hours Electronic Products Assembly and Servicing (EPAS) (NC II)
19. Motorcycle/Small Engine Servicing (NC II) 320 hours
20. Plumbing (NC I) 320 hours
21. Plumbing (NC II) 320 hours Plumbing (NC I)
22. Refrigeration and Air-Conditioning (Packaged Air-Conditioning Unit
Domestic Refrigeration and Air-conditioning (DOMRAC)
[PACU]/Commercial Refrigeration Equipment [CRE]) Servicing (NC 640 hours
Servicing (NC II) III)
23. Shielded Metal Arc Welding (NC I) 320 hours
K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 3 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
24. Shielded Metal Arc Welding (NC II) 320 hours Shielded Metal Arc Welding (NC I)
25. Tile Setting (NC II) 320 hours
26. Transmission Line Installation and Maintenance (NC II) 640 hours Electrical Installation and Maintenance (NC II)
INFORMATION, COMMUNICATIONS AND TECHNOLOGY (ICT)

(160 hours)

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 4 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
Course Description:
This is an introductory and specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal Entrepreneurial
Competencies (PECs); Environment and Market; five (5) Common Competencies; and one (1) Core Competency that a high school student ought to possess to
produce clean-up and in-between drawings
The preliminaries of this specialization course include the following: 1) discussion on the relevance of the course; 2) explanation of key concepts of common
competencies; 3) explanation of core competencies relative to the course; and 4) exploration of career opportunities.

CONTENT CONTENT STANDARD PERFORMANCE LEARNING COMPETENCIES CODE


STANDARD
Introduction
Relevance of the course The learner demonstrates an The learner independently Discuss the relevance of the
Key concepts and common understanding of the core creates/provides quality and course
competencies competency, key concepts, marketable products and/or Explain the key concepts of
Core competency in animation underlying principles in services for the animation common competencies
Career opportunities animation. industry as prescribed by Explain the core competency in
TESDA Training Regulations. Animation
Explore job opportunities in
animation.

LESSON 1: PERSONAL ENTREPRE NEURIAL COMPETENCIES (PECS )

Assessment of Personal The learner demonstrates an The learner recognizes his/her LO 1. Recognize PECs needed TLE_PECS9-12Ia-1
Competencies and Skills (PECs) understanding of ones PECs PECs and prepares an activity in
vis--vis a practicing for animation. plan that aligns with that of a Animation
entrepreneur/ employee in practitioner/entrepreneurs in 1.1 Assess ones PECs:
locality/town animation. characteristics, attributes,
Characteristics lifestyle, skills and traits
Attributes 1.2 Assess practitioners PECs:
Lifestyle characteristics, attributes,
Skills lifestyle, skills and traits
Traits 1.3 Compare ones PECs with
Analysis of PECs in relation to a that of a practitioner
practitioners /entrepreneurs
Align, strengthen and ones 1.4 Align ones PECs with that of
PECs based on the results a
practitioner/entrepreneurs

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 5 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

CONTENT CONTENT STANDARD PERFORMANCE LEARNING COMPETENCIES CODE


STANDARD
LESSON 2: ENVIRONMENT AND MARKET (EM)
Market (locality/town) The learner demonstrates The learner independently LO 1. Recognize and TLE_EM9-12-Ia-
Key concepts of Market understanding of creates a business vicinity understand the market in 1
Players in the market environment and market in map reflective of the potential Animation
(Competitors) the animation field in ones animation market within the 1.1 Identify the players/
Products and services available locality/town. locality/town. competitors within the town
in the market 1.2 Identify the different
products/services available in
the market

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 6 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
Market (Customer) LO 2. Recognize the TLE_EM9-12-Ia-
Key concepts in identifying potential customer/market in 2
and understanding the Animation
consumer 2.1 Identify the profile of
Consumer Analysis through: potential customers
7.1 Observation 2.2 Identify the customers
7.2 Interviews needs and wants through
consumer analysis
7.3 Focus Group
2.3 Conduct consumer/market
Discussion (FGD)
analysis
7.5 Survey

LESSON 3: USE OF HAND TOOLS AND EQUIPMENT (UT)


1. Hand tools for animation The learner demonstrates an The learner independently LO 1. Prepare hand tools TLE_ICTAN912UT-
2. Equipment for animation understanding of the hand uses hand tools and and equipment in animation Ib-1
tools and equipment used in equipment for animation. 1.1 Use hand tools and
animation. equipment according to
function and task
requirement
3. Procedure in accomplishing LO 2. Inspect hand tools TLE_ICTAN912UT-
forms: and equipment received in Ic-2
3.1 Job order slips animation
3.2 Tools and materials 1.1 Check the list of tools and
requisition slips equipment to be requested
3.3 Borrowers slip per job requirement
4. Requisition procedures 1.2 Inspect the requested tools
and equipment
1.3 Assess the condition of all
hand tools and equipment
for
proper operation and safety

CONTENT CONTENT STANDARD


PERFORMANCE LEARNING COMPETENCIES CODE
STANDARD
LESSON 4: MAINTAIN HAND TO OLS, EQUIPMENT AND PARAPHERNALIA (MT)

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 7 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
Safety procedures in using The learner demonstrates an The learner independently LO 1. Use and maintain TLE_ICTAN912MT
hand tools and equipment understanding of the performs maintenance of hand tools, equipment and -Id-1
Procedures in cleaning, concepts and underlying hand tools, equipment and paraphernalia
tightening and simple repairs of principles of maintaining paraphernalia. 1.1 Perform safety procedures
hand tools, equipment and hand tools, equipment and in using hand tools,
paraphernalia equipment and
paraphernalia.
Common malfunction in hand paraphernalia
tools, equipment and 1.2 Follow procedures in
paraphernalia cleaning, tightening and
Reporting to property custodian simple repair of hand tools,
equipment and
paraphernalia
1.3 Identify common
malfunction (unplanned or
unusual events) when
using hand tools,
equipment and
paraphernalia
1.4 Follow procedures in
preparing a report to
property custodian

LESSON 5: PERFORM MENSURA TION AND CALCULATION (MC)


1. Types of components and The learner demonstrates an The learner independently LO 1. Perform basic TLE_ICTAN912M
objects to be measured: understanding of the performs accurate mensuration C-Ie-1
1.1 Memory concepts and underlying measurements and 1.1 Identify object/s to be
1.2 Data storage capacity principles of performing calculation based on a given measured
1.3 Processor measurements and tasks. 1.2 Use the correct
2. 1.4 Video card specifications as specified
calculation.
Correct specifications of in the job
the relevant sources requirements

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 8 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
3. Conversion and calculation LO 2. Carry out mensuration TLE_ICTAN912M
3.1 Capacity and speed and calculation C-If-2
3.2 Memory 2.1 Perform calculation
3.3 Data storage needed to complete task
3.4 Processor using the four
mathematical fundamental
3.5 Video card
operation (addition,
subtraction, multiplication
and division)
2.2 Employ different techniques
in checking accuracy of the
computation

CONTENT CONTENT STANDARD


PERFORMANCE LEARNING COMPETENCIES CODE
STANDARD
LESSON 6: PREPARE AND INTER PRET TECHNICAL DRAWING (ID)
1. Basic symbols The learner demonstrates an The learner independently LO 1. Identify different TLE_ICTAN912ID
2. Basic elements understanding of the and accurately prepares and kinds of technical drawings -Ig-1
2.1 Schematic diagram concepts and underlying interprets technical drawing. 1.1 Identify basic symbols
2.2 Charts principles of preparing and used in technical drawing
interpreting technical 1.2 Select technical drawing in
2.3 Block diagrams
drawings in animation. accordance with the job
2.4 Layout plans
requirement
2.5 Loop diagram

3. Flowchart interpretation LO 2. Interpret technical TLE_ICTAN912ID


3.1 Types of flowchart drawing -Ih-2
2.1 Identify the basic symbols
used in flow charting
2.2 Interpret the symbols
used in flow charting
2.3 Create a flowchart that
depicts a simple scenario

LESSON 7: PRACTICE OCCUPATI ONAL HEALTH AND SAFETY (OH S) PROCEDURES


(OS)

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 9 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
1. Hazards and risks control The learner demonstrates an The learner consistently LO 1. Identify hazards and TLE_ICTAN912O
2. Safety regulations understanding of the observes and practices OHS risks S-Ii-1
3. Indicators of hazard and risks concepts and underlying procedures in the workplace. 1.1 Explain hazards and risks
4. Contingency measures principles of Occupational in the workplace
Health and Safety (OHS) 1.2 Identify hazards and risks
procedures in relation to indicators in the
workplace
hazards and risks in the
1.3 Apply contingency
workplace.
measures in accordance
with the OHS procedures
5. Evaluation of hazards and LO 2. Evaluate hazards and TLE_ICTAN912O
risks risks S-Ij-2
6. Effects of hazards and risks in 2.1 Determine the effects of
the work place hazards and risks
2.2 Classify the types of
hazards and risks in the
workplace

CONTENT CONTENT STANDARD PERFORMANCE LEARNING COMPETENCIES CODE


STANDARD
7. Hazards and risks control LO 3. Control hazards and TLE_ICTAN912O
7.1 Safety regulation risks S-Ij-3
3.1 Follow OHS procedures for
controlling hazards and
risks
3.2 Use Personal Protective
Equipment (PPE)
3.3 Follow and observe
organizational protocol
when providing emergency
assistance
LESSON 8: PRODUCING CLEANE D-UP AND IN-BETWEENED DRA WINGS (CI)

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 10 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
1. Clean-up requirements for The learner demonstrates an The learner independently LO 1. Identify requirements TLE_ICTAN912CI
drawing (cartoon-simple) understanding of the produces clean-up and for cleaned-up drawings in -IIa-j-1
2. Types of model sheets concepts and underlying inbetween drawings as actual scene folders
3. Key drawings and animation principles of producing clean- prescribed (cartoon-simple)
breakdowns up and inbetween drawings. in the TESDA Training 1.1 Identify all relevant cleaned
4. Clean-up drawing preparations Regulations. up requirements from the
(cartoon-simple) appropriate source
material
5. Animation workflow
1.2 Identify model sheets for
6. Drawing animals and props
reference
7. Principles and concept of
animation 1.3 Collect all relevant model
sheets for ready reference
8. Materials and equipment for
1.4 Check key drawings and
animation
refer to appropriate
personnel if there are
problems/errors
encountered
1.5 Compare/check animation
breakdowns against x-
sheet
1.6 Identify all necessary
materials and equipment
according to the task
undertaken
1.7 Prepare all necessary
materials and equipment
9. Production of clean-up LO 2. Produce clean-up TLE_ICTAN9-
drawings (cartoon simple) drawings for actual scene 12CI-IIIa-j-2
10. Animator keys folders (cartoon, simple)
11. Familiarization with 2.1 Produce clean-up drawings
Line-Test hardware and which are consistent with
software the
12. Clean-up procedures requirements

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 11 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
CONTENT CONTENT STANDARD PERFORMANCE LEARNING COMPETENCIES CODE
STANDARD

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 12 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
13. Procedures and policies in 2.2 Match clean-up drawings to
records keeping animators keys
14. Application of software 2.3 Model clean-up drawings
animation based on animators keys
15. Concept of line quality 2.4 Number all animation
16. Model sheets breakdowns onto a clean-
17. Procedures for cartoon drawing up drawing
construction 2.5 Copy animation breakdowns
18. Drawing proportions 19. onto a clean-up drawing
Company procedure and 2.6 Identify line-test hardware
policies in recording and software
cleanup drawings 2.7 Perform clean-up
procedures
2.8 Apply software animation on
clean-up drawings
2.9 Apply the procedures and
policies in records keeping
2.10 Make appropriate referral
to personnel the revised or
corrections on clean-up
drawings
2.9-12 Observe the principles of
line quality in producing a
clean-up drawing
2.12 Follow procedures and
policies in keeping records
2.13 Implement the necessary
corrections/revisions after
referral has been made
2.14 Create model sheets
2.15 Follow the procedures in
cartoon drawing
construction
2.16 Observe drawing
proportions
2.17 Record clean-up drawings
in accordance with
companys specified
K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 13 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
procedures and policies
2.18 Store clean-up drawings in
accordance with companys
specified procedures and
policies

CONTENT CONTENT STANDARD PERFORMANCE LEARNING COMPETENCIES CODE

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 14 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
STANDARD

20. Requirements for in-between LO 3. Identify requirements TLE_ICTAN912CI


(cartoon-regular) for in-between drawings in -IVa-j-3
21. Model sheets (cartoonregular) actual scene folders
22. Cleaned-up key drawings for (cartoon, regular)
(cartoon - regular ) 3.1 Identify all requirements for
in-betweened from source
23. Animation breakdowns and
materials
xsheets
3.2 Identify model sheets for
24. Materials and equipment
reference
(cartoon regular)
3.3 Collect model sheets for
25. Concept of in-betweening
reference
26. Procedures for character posing
3.4 Check all clean-up key
27. Techniques for refining line drawings for errors
quality
3.5 Check against x-sheet for
28. Concepts of character design errors all animation
29. Dos and donts of in- breakdowns
betweening 3.6 Identify materials and
equipment for in-between
drawings
3.7 Prepare materials and
equipment for in-between
drawings
3.8 Apply concepts of
in-betweening based on
specifications
3.9 Follow procedures for
character posing
3.10 Apply techniques in
refining line quality
3.11 Apply concepts used of
character designing
3.12 Observe the dos and
donts of in-betweening

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 15 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

(160 hours)

Course Description:
This is a specialization course which leads to an Animation National Certificate Level II (NC II). It covers Personal Entrepreneurial Competencies (PECs);
Environment and Market (EM); and one (1) Core Competency that a high school student ought to possess to produce clean-up and in-between drawings.
The preliminaries of this specialization course include the following: 1) discussion on the relevance of the course; 2) explanation of the core competencies relative
to the course; and 3) exploration of career opportunities.

CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE


Introduction
1. Relevance of the course The learner demonstrates an
The learner independently 1. Discuss the relevance of the
2. Core competency In animation understanding of the
creates/provides quality and course
3. Career opportunities marketable products and/or 2.
concepts, underlying Explain the core competency in
principles and the core
services for the animation animation
industrt as prescribed in the 3.
competency in animation. Explore job opportunities in
TESDA Training Regulations. animation
LESSON 1: PERSONAL ENTREPRE NEURIAL COMPETENCIES - PECs (PC)

1. Assessment of Personal The learner demonstrates an The learner independently LO 1. Develop and TLE_PECS9-
Competencies and Skills understanding of ones PECs creates a plan of action that strengthen 12Ia-1
vis-vis a practicing for animation. strengthens/ further develops PECs needed in Animation
entrepreneur/employee in a ones PECs for animation. 1.1 Identify areas for
province improvement,
1.1 Characteristics development and growth
1.2 Attributes 1.2 Align ones PECs according
1.3 Lifestyle to his/her business/career
1.4 Skills choice
1.5 Traits 1.3 Create a plan of action that
2. Analysis of PECs in relation to a ensures success of his/her
practitioners business/career choice
3. Application of PECs to the chosen
business/career
LESSON 2: ENVIRONMENT AND M ARKET (EM)

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 16 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
1. Product Development The learner demonstrates The learner independently LO 1. Develop a product/ TLE_EM9-12-Ia-
2. Key concepts of developing a understanding of creates a business vicinity service in Animation 1
product environment and market in map reflective of the potential 4.1 Identify what is of value
3. Finding value the animation field in ones market in animation in a to the customer
4. Innovation province. province. 4.2 Identify the customer to
4.1 Unique Selling Proposition sell to
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
(USP) 4.3 Explain what makes a
product unique and
competitive
4.4 Apply creativity and
Innovative techniques to
develop marketable
product
4.5 Employ a USP to the
product/service

5. Selecting business idea LO 2. Select a business idea TLE_EM9-12-Ia-


6. Key concepts of based on the criteria and 2
selecting a business techniques set
Idea 2.1 Enumerate various criteria
6.1 Criteria and steps in selecting a
6.2 Techniques business idea
2.2 Apply the criteria/steps in
selecting a viable business
idea
2.3 Determine a business idea
based on the criteria/
techniques set

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 17 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

7. Branding LO 3. Develop a brand for TLE_EM9-12-Ib-


the product 3
3.1 Identify the benefits of
having a good brand
3.2 Enumerate recognizable
brands in the
town/province
3.3 Enumerate the criteria for
developing a brand
3.4 Generate a clear appealing
product brand
LESSON 3: PRODUCING CLEANED -UP AND IN-BETWEENED DRA WINGS (CI)
1. Requirements for in- betweening The learner demonstrates an The learner independently LO 1. Produce in-betweened TLE_ICTAN912CI
(cartoonregular) understanding of the produces clean-up and in- drawings for actual scene -Ic-j-1
2. Procedures for pegging and concepts and underlying between drawings as folders (cartoon, regular)
unpegging principles in producing prescribed by TESDA Training 1.1 Prepare the requirements
3. Design standards clean-up and inbetween Regulations. for in-between drawings
drawings. (cartoon-regular)

CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE


Similarities and differences of 1.2 Follow the procedures for
clean-up and in-between pegging and unpegging
drawings 1.3 Apply design standards in
Guidelines in the production of producing in-between
in-between drawings drawing
Production constraints (cartoon regular)
Details of exposure sheets based 1.4 Determine the similarities TLE_ICTAN9-
on: and differences between 12CI-IIa-j-1
7.1 camera movement the clean-up and in-
7.2 lip-sync between drawings
7.3 single/double frame (cartoon-regular)
7.4 chart 1.5 Produce in-between
drawings (cartoon-regular)
Different special effects for
based on the guidelines
producing drawing
1.6 Create drawings following
the details of exposure sheets
1.7 Use the different special

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 18 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
effects in producing
drawing

9. Requirements for clean- LO 2. Identify requirements TLE_ICTAN912CI


up drawings (realistic) for cleaned-up drawings in -IIIa-j-2
10. Materials and equipment actual scene folders
for clean-up drawings (realistic)
(realistic) 11. Model 2.1 Identify all relevant
sheets for clean-up requirements for clean-up
drawings (realistic) 12. drawings (realistic)
Key drawings (realistic) 2.2 Prepare materials and
13. Animation breakdowns and equipment for clean-up
x-sheets for drawings drawings (realistic)
(realistic) 2.3 Create model sheets for
drawing (realistic)
2.4 Identify key drawings for
clean-up
2.5 List all animation
breakdowns and x-sheets
for drawings
(realistic)
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 19 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
14. Requirements for producing LO 3. Produce cleaned-up TLE_ICTAN912CI
clean-up drawings(realistic) drawings for actual scene -IVa-j-3
15. Animator keys for clean-up folders (realistic)
drawings (realistic) 3.1 Create clean-up drawings
16. Models for clean-up drawings (realistic) based on the
17. Animation breakdown for clean- requirements
up drawings 3.2 Use the animator keys for
18. Procedures and policies in clean-up drawings (realistic)
records keeping 3.3 Produce clean-up drawings
(realistic) based on the models
3.4 Arrange the animation
breakdown for clean-up
drawings (realistic)
3.5 Follow the procedures and
policies in records keeping

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 20 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
Code Book Legend
Sample: TLE_ICTAN9-12CI-IIIa-j-2

LEGEND SAMPLE DOMAIN/ COMPONENT CODE

Technology and
Livelihood
Personal Entrepreneurial Competencies PECS
Learning Area and Education_
Strand/ Subject or Information and
Specialization Communications TLE_ICT Environment and Market EM
First Entry Technology AN
Animation 9-12

Grade 9/10/11/12 Use of Hand Tools and Equipment UT


Grade Level

Maintain Hand Tools, Equipment, and MT


Domain/Content/ Producing cleaned-up Paraphernalia
Uppercase Letter/s Component/ Topic and in-betweened CI
drawings

- Perform Mensuration and Calculation MC

Roman Numeral
*Zero if no specific Quarter III Prepare and Interpret Technical ID
Third Quarter
quarter Drawing

Lowercase Letter/s
*Put a hyphen (-) in OS
between Week One to Ten
Week a-j Practice Occupational Health and
letters to indicate more
than a Safety
specific week Procedures

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 21 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
- CI

Producing Cleaned-Up and In-


Identify requirements Betweened
for cleaned-up Drawings
drawings in actual
Arabic Number Competency scene folders (realistic) 16

Technology-Livelihood Education and Technical-Vocational Track specializations may be taken between Grades 9 to 12.

Schools may offer specializations from the four strands as long as the minimum number of hours for each specialization is met.

Please refer to the sample Curriculum Map on the next page for the number of semesters per ICT specialization and those that have pre-requisites. Curriculum
Maps may be modified according to specializations offered by a school.

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 22 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

+ CG updated based on new Training Regulations of TESDA. **This is just a sample. Schools make their own curriculum maps
considering the specializations to be offered. Subjects may be
Pre-requisites of the subjects to the right should be taken up during these semesters.
taken up at any point during Grades 9-12.

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 23 of 24
K to 12 BASIC EDUCATION CURRICULUM
JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)

Reference:

Technical Education and Skills Development Authority-Qualification Standards Office. Training Regulations for Animation NC II. Taguig City, Philippines: TESDA, 2013.

K to 12 ICT Animation (NC II) Curriculum Guide May 2016 *LO - Learning Outcome Page 24 of 24

S-ar putea să vă placă și