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PM Game Corner Ideas.

*TIHS IS INCOMPLETE*

The Game Corner would get overhauled. Actually, it wouldn't be called a game corner;
more like a full-fledged arcade/theme park!

I give you.....

NEON
SPARK
What you see here is just a rough mock-up. The basic design would be the same;
however, the final version will look MUCH better than this.

Instead of having just slot machines, a HUGE variety of minigames would be added.
While not every game will state how it gives out coins, rest assured that every game will
give out coins. Certain minigames, however, are only available until after the main game
(i.e. Elite 4). The Game Corner itself is split into five areas: Arcade, Share Area, Casino,
Refreshment Area and Prize corner. We'll go over the Arcade first.

Arcade
The Arcade area includes various arcade games. While some could be original, the
majority would be clones of obvious ones that don't belong to Nintendo (Pac-Man,
Galaga, etc.; Donkey Kong and Mario Bros. could make it, though). Unlike the casino,
every single game machine in the Arcade has a different minigame. The only ones that
contain the same game as one machine are the ones that other people are occupying.

You can buy coins to play the games, and there are different amounts of coins you can
buy. Every coin costs 20 pokedollars, and you can buy a maximum of 500 coins per
time. Like last time, you can keep repeatably buy coins to get prizes, but I'll get to the
prizes later.

The Arcade games format would be like this:


Title
Genre
Description
Amount of Coins needed

Lax-Man
Maze
Lax-Man is a clone of Pac-Man. You control a Snorlax on a speed cart trying to
eat all the food cans in each level while triyng to avoid the hitmon family: Tyrouge,
Hitmonlee, Hitmonchan, and Hitmontop. This Hitmontchan is somewhat shy, so he'll try
to avoid your path. Hitmonlee, however, is the opposite and will chase Snorlax directly.
Hitmontop will try to sneak upon you. Tyrouge could copy any of the three hitmons.
Each level also has 4 Body Boosters, which will let Snorlax use Body Slam on
any of the four fighters. They will get scared, and try to run away. Lax-Man goes for
256 levels. I say that because when you finish the 256th level, the arcade machine will
glitch up (just like how real Pac-Man machines do in real life). You have three lives, and
get an additional life for every 10,000 points. If you lose all your lives, the game's over,
and your payment is your score divided by 1000. If it's lower than 1000, of course, you
won't win any coins. It will round to the nearest number, and it'll do this VERY often. If
you reach the highest score (the highest score for Pac-Man), you'll get that amount of
coins and a Snorlax that knows Explosion.
You'll need 5 coins per play.

Octiliga
2D Vertical shoot-em-Up
As a clone of Galaga (debateable), in Octiliga, you assume an octility, who must
octazooka through waves of remoraids (ironic since remoraids evolve into octilities),
finneons, and other water-type “critters”. Unlike Lax-Man, it isn't a 100% rip-off. There
are no enemies that can steal an octility and you can get it back and use 2 octilities or
something. Instead, there'll be a power-up system. Also, there's going to be bosses in
Octiliga, which may include, but not limited to, Mantine, Gyarados, and Lapras. There's
also a time system so you can see how fast you can blast through the levels.
As for the power-up system, there are special items laying on the ground. A
green seed powers up your octazooka to a Seed Bomb, which is power-up level 1. A
green ball upgrades to Energy Ball, which is level 2. And finally, a group of rocks
indicate Rock Blast, and it's power up level 3.
You have your own arsenal of special weapons, but they have limited ammo. Bullet Seed
is a machine-gun like weapon that rapidly shoots seeds, and has a ton of ammo (albeit a
little limited), but is only half as strong as a regular octazooka. Plus, Bullet Seed can, for
a lack of a better term, “overheat”, so you can't just go from Maximum ammo to zero in
one go.
Ice Beam is narrow, but it can go through enemies and can occasionally freeze them for a
limited of time. Flamethrower is more wide, has less ammo than Ice Beam, and can burn
the enemies, which slowly reduces their HP and cuts their attack and lasts longer than
freezing. Surf affects ALL enemies in the screen and is as strong as Rock Blast.
However, ammo is very limited.
Gunk Shot is the most powerful weapon you have (more powerful than Rock Blast and
Surf), and it can knock enemies back, colliding their comrades behind them. Also, it can
poison the enemies, which is like burn, but it doesn't cut their attack, although it does last
until the infected ones die. However, the ammo is EXTREMELY limited, and ammo is
sightly less common than the rest, so it should be saved for bosses.
You have three lives, and some health, and the health is increased after each boss. It has
30 levels, and every 5 levels have a boss. If you lose three lives, the game's over, and
your payment depends on what level you're in. You earn 10 coins for each level, making
a possible total of 300, so it's not really one of the more profitable games in the arcade.
However, this one has online leaderboards and keeps score, which shows what level
you've made it the farthest and how fast you got there.
You'll need 10 coins per play.

Hordra
2D horizontal Shoot-em-Up
In this game, you control a Kingdra who must rescue little cutie horseas at the
bottom while defending them from various enemies. This is a clone of Defender. It
shares a lot of stuff with Octiliga, except the power-up system, which is stripped down to
just your water gun and a dragon pulse, which has limited ammo. Your Dragon Pulse is
recharged after every boss. Like octiliga, there are online leaderboards.
You'll need 10 coins to play.

Webby Spider
Crank
This is simply a Crank game, where you control a Spinerak and there are various
items that you must catch. This is more about luck than skill. When you string shot
down, you may or may not get a item. When you do, you have to drag it to the hole AND
input a series of buttons with only 2-3 seconds for each one. You can't let go, otherwise
the item falls.
The order of items you can get, from most common to most rare, are:
Potion
PokeBall
Super Potion
Great Ball
Lemonade
Silk Scarf
TM45 (Attract)
TM90 (Substitute)
Porygon (Knows Flamethrower)
Up-Grade
Dubious Disc
You'll need 5 coins to play.

Haunted Alley
Pinball
First of all, no, the pinball isn't actually haunted. It's a ghost-themed pinball
machine. You launch a gastly into the main area and pinball around with various bonuses
like other pinball machines. One in particularly launches a mini-minigame, in which
gastly must dodge tombs to reach a bronze, silver, and gold skull. The Paddles move him
from the top, middle, and bottom rows, while the launching spring charges him faster, but
you risk more. Once you use up three gastlys, you get the amount of coins that's your
score divided by 10,000.
You need 5 coins per play.

Magnet Hockey
Sports
Each player takes control of a magneton that must putt a magnemite to the
opponent's dump hole. And don't worry; these guys are fake, and even if they were real
(which I doubt), they'd have sturdy, not magnet pull. When the magnemite's not in
motion, instead of sitting there or moving slowly randomly, it slowly “gravitates” to the
nearer hole. You can set how many points you need to win, with 50 as the maximum.
There aren't any leaderboards, but you can challenge other people online.
You'll need 10 coins to play.
Rocky Valley
Pinball
This is like Haunted Valley, except it's geodudes this time and the minigame is
that you roll down a slope and the launch spring makes him jump however height, which
depends on how hard you pull the spring. You'll get a warning when a boulder comes, so
that it doesn't randomly pop up, giving you no time to react.
You need 5 coins to play.

Peek-y Mouse
Platformer
You play a pikachu who must get to the end of each randomly-generated levels.
Your main attack is a thundershock that can be “shot” in 8 directions. It's generic, and
how far you got determines how much coins you earn (1 level times 15, i.e. level 15,
you'd get 225 coins). This is one of the few games that comes with a level editor, which
you can share levels. More on this later.
You need 15 coins per play.

Road to Dragon
Flying (Think Star-Fox)
You control a charizard who must move through valleys of all kinds to stop a
Salamence from wrecking havoc. The game plays like Star Fox, but more linear. There
are crossroads and such if you complete certain objectives, though. You use
flamethrower for aerial enemies, and earthquake for ground enemies (if any). How far
you go determines how much coins you earn.
You'll need 20 coins per play.

Aura Splinter
Rails-On Shooter
As a runaway lucario, you must barrage through various enemies with your aura
spheres to eventually reach an eternal safe place. There's really not much to say, other
then that it can be played co-op.
You'll need 30 coins per play.

Hero Team
Beat-em-Up
There are 10 levels, and 6 players can take control of an electivire, magmortar,
gliscor, rhyperior, gallade, or tangrowth. Each has special abilities, although all can
punch, kick, do combos, and jump (though jumping height differs). Each level ends with
a boss, and depending of the difficulty, your health may be restored to however much
health. You may find that it has some resemblance to X-Men, the arcade game. It can be
played online. Now for the difficulties:
Easy – Restores HP to full at the end of each level, enemies are weaker than normal.
Normal – Restores HP to 2/3 if lower than 2/3, and enemies are at normal strength.
Hard – Restores HP to ½ if lower than ½, and enemies are stronger than normal.
You need 40 coins per play.
Scyther's Fury
Beat-em-Up
You play a scyther that must cut his way through a barrage of enemies to get to
the onix that stole his metal coat. Your main attack is fury cutter, which builds up the
amount of hits in a short amount of time. There are 5 levels, and the highest combo
number you have by the time you win or lose is multiplied by 2, and that's your payment.
If you manage to beat onix, then you get an addition 300 coins. Beat this 20 times in a
row, along with the average combo number of 150 or higher, and you'll earn a free scizor
with a nature and ability of your choice.
You need 35 coins per play.

Natural Garden
Pinball
This is like the other 2 pinball machines, except you're bumping cherubis, and the
minigame is to grow a certain amount of cherubis, increasing each time. The time will
slightly increase, as well. Like last time, 3 cherubi losses, and it's game over, and you get
a payment.
You need 5 coins per play.

Pocket Soccer
Sports
A group of pocket monsters play soccer in teams of 5. You can pick which
members you want, and the rules are basically the same as real soccer. This can be
played online AND has leaderboards (shows how much you've won). You can play with
real-life friends, too, if possible. I've yet to come up with members, but any help is
appreciated.
You need 45 coins per play.

Crown
Fighting
This is a fighting game between two fighters. Each has its own special moves and
finishing move, as well as certain stats. This can be played both online and offline, and
does have leaderboards. The fighters are:
Hitmonlee
Hitmonchan
Hitmontop
Machamp
Blaziken
Poliwrath
Gallade
Infernape
Heracross
Primape
Medicham
Hariyama
Lucario
You need 50 coins per play.

Monster Journey
RPG (Turn-Based)
This is just a basic RPG, in line with the original NES Final Fantasy. Now, I'm pretty
sure it's a paradox to play a game in a game, but I digress. You can pick 4 members from
6 party members, all of which can evolve twice in the game.. Anyhow, the members are:
Bulbasaur - support
Charmander – balanced
Squrtle - defense
Pichu – speed freak
Machop – physical fighter
Abra – special fighter
Now, it's pretty big, so there are chips where you can save your data. However, you don't
always have this, so if you play without a save chip, your progress is restarted all the way
from the beginning. This will require a lot of planning, so full details may have to have
its own thread. This is one of the minigames that can only be played post-game.
You need 100 coins to play unless you have a save chip. Then it's only for the first time.

Slope of Balls (Please excuse the name.)


Racing
You pick your voltorb, and each voltorb is different. Basically, you have to race to the
end of each course, and there are power ups in the form of X-items that can help you on
the way. This can be played online, and leaderboards aren't final, but are likely. This is
one of the few games that comes with a level editor, which you can share levels. More
on this later.
You need 20 coins to play.

Rock Star
Music
You play a Raichu to rock out (with an electric guitar, of course) to 15-20 songs with 3
difficulties, each difficulty adding more buttons and more complex rhythms. The songs
can be original, more taken from older Pocket Monster games and other merchandise.
You can verse each other online.
You'll need 20 coins to play.

Worm Stringer
Crank
This is yet another Crank game. The rules are the same, except the prizes are different,
and you control a wurmple.
Oran Berry
Pecha Berry
Cheri Berry
Chesto Berry
Lum Berry
Sitrus Berry
Lv.1 Scyther (knows Dragon Dance)
Metal Coat
Rare Candy
You need 5 coins per play.

Box-out!
Boxing
You play a hitmonchan who must box his way through various boxers Punch-Out style.
Actually, how it goes is like this: Every enemy has several patterns. Some may be
intertwined, some may do the same pattern over and over before doing something
different. And the starting patterns aren't the same. There are online leaderboards to
show how far you've gotten in how long and with how much health, so there's quite a bit
to determine your place in the rankings.
You need 50 coins per play.

Black Frost
Platformer (Ninja Gaiden style)
You play a weavile who must have revenge (it's explained as the game goes on) through
five different levels. Your basic attack is a crush claw, but you can also get 3 upgrades in
the form of Ice Shard, Pursuit, and Low Kick. It plays like Ninja Gaiden on the NES,
only not as difficult, but still pretty hard. Leaderboards are present to indicate how fast
you've gotten, as well as the number of deaths you've taken. The less you die, the higher
the rank you are. Also, you get coins depending on the same factors.
You need 20 coins per play.

Nature's Play
RTS (Basic)
Yes, there's gonna be an RTS. But it's more like Sea of Fire, if you've played it, than,
say, Starcraft. There's various areas you can make, and each can make several different
kinds of members. You can, however, control the units, so strategies can be made.
Instead of resource gathering, there's an income system like the one in Sea of Fire.
There's a food limit of 100 members per player.
You can versus computer players, each with different AI with multiple personalities, or
online plyaers. There's only one race (obvious), but there's different paths you can take.
Like Monster Journey, this may need its own thread.
You need 30 coins to play.

Hungry Stealth
Stealth
You play as both a kelceon and a lickitung. You must use kelceon to move around a
guarded area where one of the rooms contains yummy food. You must also get lickitung
to the room, but how? The kelceon can take down guards, disarm traps, and hide when
necessary. Lickitung is harder to use, due to its big, “noisy” body, so that's why you must
clear the area with Kelceon first, and then you can lead lickitung to its yummy desires.
However, there may be certain restrictions in certain levels, so be careful.
There are 15 maps already made, and after that, it's randomly generated. You get coins
depending on how far you've got. This is one of the few games that comes with a level
editor, which you can share levels. More on this later.
You need 35 coins to play.

Castform and Weather


3D Platformer
You control a castform who must save each area and restore their proper weather. The
game plays like Ratchet and Clank (although ironically I haven't played any R&C
games...>_<), with its wacky “weapons” and colorful environments. There are 4 main
zones, along with quite a bit of levels in each. There's also one final zone to face the final
boss. This one is likely to get a save chip function.
You need 40 coins to play unless you have a save chip; then its for the 1st time only.
This is one of the minigames that can only be played post-game.

Primape Kong
Platformer
This plays much like the original Donkey Kong, except you play as a Nidoran Male who
must rescue his lovely Nidoran Female at the top of each level from a Primape. There are
5 levels, and after that, it repeats. There's online leaderboards, and that's it. This will
also support the level editor mechanics.
You need 10 coins to play.

Croc. Bros
Platformer
You play as one of the two croconaws who must clear the sewers of invaders. This is
much like Mario Bros. Enemies include, but not limited to: Grimers, Krabbys, Squrtles
(yes, squrtles), and snorents. Like Primape Kong, there are online leaderboards on how
far each player has gotten. And this can be played either co-op or competitive.
You need 10 coins per play.

Field of Blaze
Racing
You play as one of the rapidashes who specialize in certain traits. There are multiple
tracks you can race in, and this can be played online and has leaderboards. It also has
level editor support.
You need 15 coins to play.

Pokekart
Racing
In this Mario Kart-like racer, you pick a racer out of 8 possible racers. The members
themselves aren't final, but what is final is that there are secret items that hold random
items. Each racer will have 6 stats: HP, Atk, Def, S.Atk, S.Def, and Speed. Of course,
it's like reg. Battles, but still. There are 10 available tracks you can race on, and the game
supports level creation mechanics. This is one of the minigames that can only be played
post-game.
You need 25 coins to play.

Light Space
Light-Gun Shooter
There's a Dexoys-shaped cart that can hold up to 6 people, whether online or local. Of
course, you can play solo. In it, you're on a roller coaster that goes all over a space-like
area. You can take photos and share them with others. You can also take a gun and
shoot at targets that fly by RAELLY fast. This one really isn't a minigame or sorts,
although it does have online leaderboards.
You need 5 coins to play.

Rock Tower
Light-Gun Shooter
In this one, you and 3 others (local or online) are strapped to a cart attached to a
REALLY tall onix statue made of steel. You go up and down ala the Dr. Doom ride at
Islands of Adventure randomly, and there are several geodudes you can shoot rocks at for
points. Like Light Buzz, the game aspects are minor, and yet there are leaderboards.
You need 5 coins per play.

Levitator
Light-Gun Shooter
Any remember the ride “The Amazing Adventures of Spider-Man”, from Islands of
Adventure? Well, this ride will be based off of it. Instead of Doc-Ock with his gun that
levitates the....vehicles, there are hundreds of Munnas (or Musharnas) that lift you to
various places. Each vehcle can hold 15 players, and unlike the last 2 rides, this can hold
a combination of local AND online participants. While the ride is going on, there are
zubats that are just waiting to be blasted off with a Psywave Beamer. There are also
Koromoris that can be blasted for extra points. Again, it's not much of a minigame, but it
has leaderboards regardless. This is also the first attraction that uses 5th-gen Pokemon.
You need 5 coins per play.

Card Up
Shooting Gallery
In this match, you can pick a certain amount of rounds, and each round, there's a certain
pokemon card whose copies you must shoot on the Gallery under a certain time limit.
Zouras and Zoroarks occasionally appear as wildcards. For every card shot, you earn 10
points, and zouras net you 5, while zoroarks net you 15. If you hit the wrong one, you
lose 10 points, and yes, the score can go negative. You can challenge others in online
and in leaderboards.
You need 10 coins per play.

Super Starters
Platformer
In this game, you play as one of the 15 starters you choose. With that starter, you must
get through 25 levels. Levels are randomly generated, and there are a ton of them.
There's a huge list of challenges that can be completed, and there's one for each starter.
Some will be shared, while others are exclusive to certain starters. If you manage to
complete the list, you get the starter at level 5 with a random nature. This is one of the
minigames that can only be played post-game. Also, this has a save-chip function, and
supports level-editor mechanics.
You need 25 coins per play unless you use a save chip.

Sleep 'n' Awake


Maze
Playing alone or with a friend (online or local), one plays as either a Drowzee or Hypno.
There are a certain number of people/pokemon in each level, and half of them are asleep.
The Drowzee's job is to make sure all are awake, while the Hypno's is to see them all
sound asleep. There are power-ups that can help the user, or hurt the opponent. You start
with 3 lives, and if you lose them, it's game over, and you receive an appropriate payout.
You need 10 coins per play.

Avian Triad
Misc.
You play as Articuno, Zapdos, or Moltres, and must face other flying pokemon in the
fashion of snake, except you try to beat them. It's hard to explain, so all I can say is play
Faerie Cloud Racers in Neopets, replace the faeries and environments with appropriate
ones, and there ya go. This can be played online or local, and has leaderboards.
You need 20 coins per play.

Ballsweeper
Misc.
This is like Minesweeper, except instead of mines, there's electrodes, and there's 5
difficulty settings. Your payout is determined by the difficulty and the time it took for
you to finish the game. And don't worry; it'll be easier than Voltorb Flip, I'll give you
that.
You need 10 coins per play

Milk Cannon
Misc.
A tower of points awaits, and you must launch a rollouting Miltank against the sphere at
the bottom. The harder you hit the sphere, the higher the arrow goes. The Prizes are as
follows:
1-50 points – Nothing
50-150 points – A random vitamin
150-300 points – A Lucky Punch
300-500 points – TM29 (Psychic)
500-750 points – A Miltank between level 20-50 at a random nature
750-1000 points – A Macho Brace
1000+ - TM68 (Giga Impact)
You need 20 coins per play.

Title
Genre
Description
Amount of Coins needed

Share Area
There is also the Share Area, a place where you can share levels with a level editor
bought at the prize corner. Here, you can share levels you've made, rate others, and vote
for certain levels for certain categories that are held either weekly, monthly, or yearly.
Not much else to say.

Refreshments Area
There's a relatively “peaceful” place called the Refreshments Area, where you can “buy”
food and drinks, video chat with up to 4 players, and has the coin exchanger.

Casino
Now we're at the casino. Many casino games are based on real life actual games, so I
don't think I need to explain each unless enough people request to do so. Besides, there's
some like Craps that I don't know the whole rules to. Anyhow, the casino games are
found next to the arcade area, and there's less types. These games are, of course, based
more on luck than skill, but the possible payments are higher. There's multiple tables of
the same game, but each has a different amount of luck, and that is what you'll have to
find out by yourself.
The casino games are:
Slots
Poker
Video Poker
Craps
Roulette
Blackjack
Texas Hold 'em
Bingo

Prizes
Every game corner had them, and this one is no exception. There are the prizes found in
the prize area of the Game Corner.

500 coins nets you an Abra


1000 coins gets you TM10 (Hidden Power)
2000 coins nets you Shadow Ball, Energy Ball, or X-Sciccors.
2500 coins will provide you either a Muscle Band or Wisdom Glasses.
4000 coins rewards you with either Flamethrower, Thunderbolt, Ice Beam, or Psychic.
5000 coins will provide you a level editor program for one of the games that allows user-
made levels. You access them from your key items pocket.
7000 coins gets you a Choice Item of your choice.
10000 coins nets you an Exp. Share.
17500 coins will lead you to a dratini, larvitar, bagon, beldum, or gible.
25000 coins lets you obtain Earthquake, Stone Edge, or Dragon Pulse.
30000 coins showers you with TM 64 (Explosion).
40000 coins gets you a Lucky Egg.

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