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ADVENTURES
Minimalist pulp sci-fi roleplaying
By Scott Malthouse
TROLLISH DELVER GAMES
Astounding Interplanetary Adventures
Minimalist Pulp Sci-Fi Roleplaying
Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
Catthin: Panther-like humanoid with ITEMS Cruiser (4 fuel, 8 hull, 4+ attack, regular
sharp claws. 4+, 6 wounds, special action: Armour (+2 wounds while worn, 2000cr) handling regular, 4 crew, 8000 credits)
target must Test Brawn or be knocked Melee or ranged weapon (200cr) Warship (8 fuel, 12 hull, 3+ attack,
prone. Rocket fuel (x1) (100cr) difficult handling, 12 crew, 70,000
Drone Bot: A little spherical robot with Rations (1 day) (20cr) credits)
one clawed arm. 5+, 2 wounds, special 20ft rope (30cr) Destroyer (12 fuel, 18 hull, 3+ attack, very
action: may carry an item weighing 5lbs or Common outfit (35cr) difficult handling, 30 crew, 200,000
less. Fancy outfit (100cr) credits)
Eeek: A vicious reptile with a pointed Scrap metal (50cr)
snout. 4+, 7 wounds, special action: may Helmet (+1 wound while worn, 400cr)
make a Test to gain +1 to next attack.
Fidon: Dog-like humanoid. 4+, 5 wounds,
ROCKET SHIPS
ADVANCED OPTIONS Rocket ships are both modes of transport
special action: Opponent must Test Person The following options are if you would like and an attack vehicles.
Ship Handling: When flying a rocket
or become Frightened for 1d3 rounds. to add some further depth to the game.
Giant Gurk: A massive hairy brute. 3+,
situations arise that call for deft piloting,
9 wounds, special action: Opponent must ADVANCED COMBAT such as navigating an asteroid field. When
Test Nimble or become Stunned for 1d6 Bull rush: Move and attack an this happens, the pilot must Test Nimble.
rounds. opponent. +1 attack, but opponent gets a
Huuk Warrior: Insectoid beast with
Failure is determined by the GM, but this
+1 to its next attack. Costs 2 actions. will often be damage to the ship. Different
biting pincers. 5+, 3 wounds, special Parry: Opponent gets -1 to its next attack kinds of ships have different handling
action: As a move action may bury into the against parrying character. Cannot attack toughness - regular, difficult (-1 Nimble)
ground. and parry in the same turn.
Juju: four-armed cyclops beast. 4+, 8
and very difficult (-2 Nimble).
Flee: Move twice movement away from Crew: This number shows how many
PLANET GENERATOR
wounds, special action: Make a Test. If Terrain (d6)
an opponent. Costs 2 actions. people the rocket can accommodate.
Two weapon fighting: make a second Fuel: Rocket ships need fuel. For every
successful, Juju regains 1 wound. 1. Forest, 2. Ice, 3. Desert, 4. Metropolis,
Krillian: Sea-dwelling blue humanoid. 5. Water, 6. Mountains
People (d6)
attack with -2 penalty. day flown, 1 fuel is used. If all fuel is used
4+, 4 wounds, special action: Use an action Unarmed: Unarmed characters have -1 the rocket stays stationary and will not
to give another Krillian within 10ft +1 to its 1. Warriors, 2. Engineers, 3.
to attacks. move.
Hull: Rockets have a hull, which is
next attack. Environmentalists, 4. Religious, 5.
Mighty Zor: Giant humanoid with laser Hedonists, 6. Workers
Government (d6)
STATUS EFFECTS reduced through damage. When the hull
eyes. 3+, 15 wounds, special action: Poisoned: Take 1 damage each turn. reaches 0 the rocket is destroyed.
Paralysed: Cannot move or act. Weapons: Just like characters, rockets
Opponent must Test Nimble or be 1. Dictatorship, 2. Theocracy, 3. Anarchy,
Stunned: Take a -1 to all rolls
paralyzed for 1d3 rounds. 4. Democracy, 5. Aristocracy, 6.
Nebuloid: Small green-skinned aliens.
have an attack value shown as X+.
Pinned: Cannot move Combat: Rocket combat is the same as
Monarchy
Issue (d6)
5+, 2 wounds, special action: None. Diseased: Take 1 damage each turn and
Octon: Octopus-faced humanoid, 4+, 5
regular combat, except the pilot Tests
1. Plague, 2. Uprising, 3. Natural disaster,
-1 to all rolls. Nimble for initiative and the ship itself
Prone: On the ground. Takes an action to
wounds, special action: None. 4. Maniac ruler, 5. Low natural resources,
Zombi, Cosmic: 4+, 5 wounds, special:
attacks. Only ranged weapons are used on a
6. Invaders
stand. Attackers gain +1 to prone targets. rocket.
target Tests Brawn or is diseased for 1d3 Frightened: Must move away from the
rounds. source of the effect each turn.
Fighter (2 fuel, 4 hull, 4+ attack, regular
handling, 1 crew, 2000 credits)
Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
ASTOUNDING INTERPLANETARY ADVENTURES
CHARACTER SHEET
CHARACTER NAME:
CLASS:
LEVEL:
BRAWN:
NIMBLE:
MIND:
PERSON:
WOUNDS:
SPECIAL ABILITY:
EQUIPMENT
Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
Astounding Interplanetary Adventures: Introductory Setting
Welcome to the universe of Astounding Zirgun Shatterblast, the self-proclaimed Brost Minerla is home to the water-dwelling
Interplanetary Adventures, a game Emperor of the Universe. It is their Terrain: Ice Killian, who live in a fabulous underwater
based around the old pulp sci fi serials and ultimate goal to seize control of the Order Government: Democracy city. Minerla keeps to itself and has yet to
comic strips of the 1930s. This is a game of of the Planets and rule the galaxy and Race: Fidon be attacked by the Dreadcon Empire due
two-fisted space heroism, filled with beyond. Leader: Prime Minister Ranol IV to its defensive position underwater.
rockets, aliens and rayguns. Faction: TOP
To help build out your character, its Brost is a frigid planet where the Fidon Tungo
THE PREMISE recommended they are given a faction as a have made their home. It is particularly Terrain: City
background. notable for being rich in Utoniam, which is Government: Anarchy
Just like in Flash Gordon, the player refined to create rocket fuel. Race: Octon
characters in this game come from Earth PLANETS Leader: None
and have found their way into the wider Carnan Faction: TOP
galaxy through a scientific experiment gone While you can create your own planets, Terrain: Mountains Tungo is known as the City of the Squid,
awry. They are now wanderers amongst the the following are all part of the AIA Government: Dictatorship with the intelligent Octon race calling it
stars, with no way of knowing whether they universe. Race: Bird People their home. While they have no
will ever be able to get back home. Leader: Balthazar the Mighty discernable government, everyone tends
Avarania Faction: Dreadcon Empire to live in peace.
FACTIONS Terrain: City The mountainous terrain is a perfect home
Government: Monarchy for the bird people, a tribal people who are
The Order of Planets: For many the Race: Catthin also excellent engineers.
Order represents progressive change for Leader: Queen Sheenor Xalthun
the galaxy, in a time of war and strife. The Faction: TOP Fang
Order consists of 4 planets who long ago Avarania is a shining jewel of the galaxy - Terrain: Forest
signed a peace treaty to stand up against an almost utopian city of white, gleaming Government: Dictatorship
tyranny and support each other in times of towers, happy people and great history. Race: Huuk
need. These planets are: Tungo, Avarania, Queen Xalthun is a benevolent ruler who Leader: Lillian Bloodstar
Brost and Al Quan. is adored by all. Faction: Dreadcon Empire
The Shadowlast: A hive of smugglers, This lush forest is home to the now
mercenaries and thieves - the Shadowlast Al Quan subjugated Huuk insectoid race. They now
is a group that lives outside of the law. Terrain: Desert bow to Lillian Bloodstar, one of Zirguns
Many of their pirates haunt trade routes Government: Aristocracy prized generals.
around the galaxy. Race: Nebuloid
The Builders: A collective of the Leader: Sultana Greema Minerla
brightest minds in the galaxy - scientists, Faction: TOP Terrain: Sea
engineers and philosophers come together A glimmering desert planet with building Government: Monarchy
to tackle the toughest questions. forged from fabulous keelstone. The heat Race: Killian
The Dreadcon Empire: The creeping here is enough to melt an ice cube in a Leader: King Slesh of Kanar
fingers of the Dreadcon are expanding nanosecond! Faction: None
through the galaxy. An evil uprising led by
Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.
Astounding Interplanetary Adventures copyright Scott Malthouse and Trollish Delver Games 2017. All art in the public domain.