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Necrontyr
An Unofficial Warhammer: Age of Sigmar Supplement
A mong the stars of
Azyr, another
emperor wages another
war for the soul of
mankind.
The Necrontyr are but one
menace among the
countless stars in the
heavens that hang over
Azyrheim. They know not of
Sigmar and his crusade to
retake the Realms. For
millennia they slumbered on
their tomb worlds. Now
they have awakened to
reclaim what was rightfully
theirs.
Battle Traits
Armies with the Necrontyr allegiance The Awakening: The forces of the 2D6 Awakening
have the following abilities. Necrontyr are still awakening from their 2-5 Failure: The legions continue to
millennia long great sleep. As they renew sleep.
Disruption Fields: The Necrontyr their conquest of the galaxy, they wake
generate a special kind of their allies who are still slumbering 6-9 Rouse from Slumber: Choose a unit
electromagnetic field for use in their beneath the sands. of no more than 10 wounds worth
reanimation protocols. When the of Necrontyr models that is not on
metallic vessel is destroyed, it releases a During your hero phase, you may choose the battlefield. Your opponent
dangerously large amount of energy. one of your Necrontyr Hero models to must place that unit within 18 of
attempt to awaken their sleeping allies. your Necrontyr Hero, and not
Whenever a model is slain from one of Roll 2D6 on the following table to within 9 of any enemy models.
your Necrontyr units, roll a dice. On a determine the result. This counts as the units movement
result of 6, one enemy unit within 3 for the turn.
suffers a mortal wound.
10+ Dread Rising: Choose a unit of no
more than 10 wounds worth of
Necrontyr models that is not on the
battlefield. Place the unit within
18 of your Necrontyr Hero, and
not within 9 of any enemy models.
This counts as the units movement
for the turn.
An Unofficial Warhammer: Age of Sigmar Supplement
Command Traits
In addition to their command abilities, D6 Command Trait D6 Command Trait
the general of a Necrontyr army can have 3 Repair Sub-routines: In their 5 Immortal Hubris: Believing that they
a command trait from the list below. Pick paranoia, the general runs additional will live forever, some necron generals
the trait that best suits your generals instances of its reanimation protocols. lead from the front and protect their
personality. Alternatively, you can roll a subjects from harm.
dice to randomly determine a trait. If, for Once during your hero phase, your
any reason, you must select a new general may engage their Repair Sub- During your hero phase, you may
general during a battle, immediately routines to heal D6 wounds suffered choose for your general to suffer a
generate a trait for them. during the battle. mortal wound. If they do, return D3
models to one of your Necrontyr
D6 Command Trait 4 Honorable Combatant: The leaders of units within 3.
1 Hyperlogical Strategist: Calculate the necrontyr cling to the last vestiges
odds of victory... 99.99% of their mortality. 6 Great Reanimator: Some of the
Necrontyr generals have dedicated
You may add or subtract 1 from your The general re-rolls failed rolls to hit themselves wholly to the task of
initiative rolls. enemy Hero models. Enemy Hero bringing their allies out of the Great
models within 1 of your general Sleep.
2 Enduring Will: Some machines just subtract 1 from their to hit rolls
refuse to die. against any unit besides your general. When the general attempts to
awaken their slumbering allies with
The general treats all enemy weapons The Awakening, add 1 to their dice
as though their Damage was 1. roll.
An Unofficial Warhammer: Age of Sigmar Supplement
During each of your hero phases, 4 Gauntlet of the Conflagrator: The 6 Orb of Eternity: This orb of crackling
choose one enemy unit within 3 of gauntlet uses space bending energy is believed to have been the
the bearer. The chosen enemy technology to channel fire directly very first Resurrection Orb ever
suffers D3 mortal wounds. from the heart of a star. crafted.
2 Gloom Prism: Each gloom prism Once per battle, during your shooting Whenever an ability would return
creates an energy field that quells the phase, the bearer may fire the one or more slain models to one of
influence of the warp. Gauntlet. Choose an enemy unit your Necrontyr units within 12 of
within 12. The chosen unit suffers the general, return 1 additional
Subtract 1 from the casting rolls of D6 mortal wounds. model.
any Psykers within 12 of the bearer.
An Unofficial Warhammer: Age of Sigmar Supplement
Overlord
4 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Staff of Light 9 1 4+ 3+ -1 2
6 3+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Warscythe 2 3 3+ 3+ -2 2
Cryptek
4 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Tachyon Array 48 1 4+ 4+ -3 3
6 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Void Blade 2 2 4+ 4+ - 2
Description Abilities
The Cryptek is a single model equipped Living Metal: During your hero phase, roll Resurrection Orb: When a Necrontyr
with a Tachyon Arrow and a Void Blade. a dice. On a roll of 4 or higher, this model unit from your army within 12 rolls a
regains one wound lost during the battle. dice for their Reanimation Protocols
ability, they roll twice and keep the
Technomancer: Models with the higher result.
Canoptek keyword within 6 of the
Cryptek may re-roll failed save rolls. Void Blade: When you roll a 6 or higher
to wound with the Void Blade, the target
suffers 2 mortal wounds instead of the
normal damage.
Destroyer Lord
8 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Gauntlet of Fire 6 4 3+ 3+ - 1
7 3+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Hyperphase Sword 2 3 3+ 3+ -1 D3
Overlord on Catacomb
Command Barge
12 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Gauss Barrage 24 3 3+ 4+ -1 1
8 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Warscythe 3 3 3+ 3+ -2 2
Ctan Shard
Ranged Weapons Range Attacks To Hit To Wound Rend Damage
6 Antimatter Meteor 24 D6 4+ 4+ -1 1
Transdimensional Thunderbolt 12 D3 3+ 3+ -2 2
8 4+ Cosmic Fire 6 1 4+ - - - - - Special - - - - -
10 Melee Weapons Range Attacks To Hit To Wound Rend Damage
Timerend 3 4 4+ 4+ -3 2
Description Abilities
A Ctan Shard is a single model equipped Ethereal: Ignore the weapons rend when Cosmic Fire: When you hit with Cosmic
with an Antimatter Meteor, making save rolls for the Ctan Shard. Fire, the enemy unit suffers D6 mortal
Transdimensional Thunderbolt, and wounds.
Cosmic Fire. In combat it tears foes apart Tesla Thunderbolt: When you roll a 6 or
with its Timerend. higher to hit with the Transdimensional Timerend: Whenever an enemy model is
Thunderbolt, make an additional attack slain by Timerend, roll a dice. On a roll of
against the same target. 5 or 6, the Ctan Shard heals 1 wound
Fly suffered during the battle.
The Ctan Shard has the ability to Fly.
Necron Warriors
4 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Gauss Flayer 24 1 4+ 4+ - 1
1 5+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Bayonet 1 1 5+ 5+ - 1
Description Abilities
A unit of Necron Warriors consists of 10 Reanimation Protocols: During your hero Networking Protocols: Re-roll save rolls
to 20 models equipped with Gauss phase, roll a dice and add 1 if the unit is of 1 for this unit while they are within 3
Flayers and Bayonets. within 6 of a Ghost Ark from your army. of a Monolith from your army.
On a result of 4 or higher, return D6 slain
models to this unit.
Ghost Ark
12
Ranged Weapons Range Attacks To Hit To Wound Rend Damage
6 5+ Gauss Flayer Array 24 5 4+ 4+ - 1
10
Description Abilities
A Ghost Ark is a single model equipped Living Metal: During your hero phase, roll Relentless: This model may shoot even if
with a pair of Gauss Flayer Arrays. a dice. On a roll of 4 or higher, this model it retreated in the same turn.
regains one wound lost during the battle.
Ghost Transport Network: During your
Fly Gauss Flayer Array: When you roll a 6 to hero phase, one non-Vehicle Necrontyr
The Ghost Ark has the ability to Fly.
hit with the Gauss Flayer Array, it inflicts unit within 6 of this model may be
2 damage instead of 1 if the target is a removed from the battlefield and
Vehicle model. replaced so that each model in the unit is
within 6 of a Ghost Ark from your army
Split Fire: The Gauss Flayer Array may and not within 3 of any enemy models.
attack twice during the shooting phase, This counts as the units movement for
but cannot attack the same target both the turn.
times.
Necron Immortals
4 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Tesla Carbine 24 2 4+ 5+ - 1
2 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Heavy Bayonet 1 1 4+ 4+ - 1
Description Abilities
A unit of Necron Immortals consists of 5 Reanimation Protocols: During your hero Lightning Shield: When an enemy unit
to 10 models equipped with Tesla phase, roll a dice and add 1 if the unit is ends its charge move within 3 of this
Carbines and Heavy Bayonets. within 6 of a Ghost Ark from your army. unit, roll a dice for each model from the
On a result of 4 or higher, return D3 slain unit within 3 of the Immortals. For each
models to this unit. roll of 6, the enemy unit suffers a mortal
wound.
Tesla Carbines: When you roll a 6 to hit
with a Tesla Carbine, make an additional
attack with it against the same target.
Deathmarks
4 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Synaptic Disintegrator 24 1 3+ 3+ - 1
1 5+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Hunters Blade 1 1 4+ 4+ - 1
Description Abilities
A unit of Deathmarks consists of 5 to 10 Reanimation Protocols: During your hero Hunters From Hyperspace: After an
models equipped with Synaptic phase, roll a dice and add 1 if the unit is enemy unit is set up on the battlefield
Disintegrators and Hunters Blade. within 6 of a Ghost Ark from your army. during your opponents hero phase, if
On a result of 4 or higher, return D3 slain this unit is in reserve, you may place it
models to this unit. within 6, of the newly placed enemy
unit, but not within 3 of any enemy
Synaptic Disintgrator: When you roll a 6 models.
to wound with the Synaptic Disintegrator,
the target takes a mortal wound instead
of the normal damage.
Lychguard
4 Melee Weapons Range Attacks To Hit To Wound Rend Damage
2 4+ Phase Sword 1 1 3+ 3+ -2 1
Dispersion Shield 1 2 4+ 4+ - D3
10
Description Abilities
A unit of Lychguard consists of 5 to 10 Reanimation Protocols: During your hero Dispersion Shield: Add 1 to the save rolls
models equipped with Phase Swords and phase, roll a dice and add 1 if the unit is of models equipped with Dispersion
Dispersion Shields. within 6 of a Ghost Ark from your army. Shields during the combat phase.
On a result of 4 or higher, return D3 slain
models to this unit.
Flayed Ones
6
Melee Weapons Range Attacks To Hit To Wound Rend Damage
1 5+ Flayer Claws 1 4 5+ 5+ - 1
10
Description Abilities
A unit of Flayed Ones consists of 5 or Reanimation Protocols: During your hero Scout: After set-up is complete, you may
more models that tear enemies apart phase, roll a dice and add 1 if the unit is move this unit as though it were moving
with their Flayer Claws. within 6 of a Ghost Ark from your army. in the movement phase.
On a result of 4 or higher, return D6 slain
models to this unit.
Necron Destroyers
8 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Gauss Cannon 24 3 4+ 4+ -1 1
3 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Metal Talons 1 1 4+ 4+ - 1
Description Abilities
A unit of Necron Destroyers consists of 3 Reanimation Protocols: During your hero Relentless: This model may shoot even if
to 12 models equipped with Gauss phase, roll a dice and add 1 if the unit is it retreated in the same turn.
Cannons and Metal Talons. within 6 of a Ghost Ark from your army.
On a result of 4 or higher, return a slain Destroyer: Re-roll this units rolls of 1 to
model to this unit. hit and to wound.
Fly
The Necron Destroyers have the ability to
Gauss Cannon: When you roll a 6 to hit
Fly.
with the Gauss Cannon, it inflicts 2
damage instead of 1 if the target is a
Vehicle model.
Heavy Destroyers
8 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Heavy Gauss Cannon 36 2 3+ 3+ -2 D3
3 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Metal Talons 1 1 4+ 4+ - 1
Description Abilities
A unit of Heavy Destroyers consists of 1 Reanimation Protocols: During your hero Relentless: This model may shoot even if
to 3 models equipped with Heavy Gauss phase, roll a dice and add 1 if the unit is it retreated in the same turn.
Cannons and Metal Talons. within 6 of a Ghost Ark from your army.
On a result of 4 or higher, return a slain Destroyer: Re-roll this units rolls of 1 to
model to this unit. hit and to wound.
Fly
The Heavy Destroyers have the ability to
Heavy Gauss Cannon: When you roll a 6
Fly.
to hit with the Heavy Gauss Cannon, it
inflicts D3+1 damage instead of D3 if the
target is a Vehicle model.
Tomb Blades
12 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Gauss Blaster 24 2 4+ 4+ -1 1
2 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Scythed Stabilizers 1 1 4+ 4+ - 1
Description Abilities
A Tomb Blades unit consists of 3 to 12 Reanimation Protocols: During your hero Nebuloscope: Tomb Blades can fire their
models equipped with Gauss Blasters and phase, roll a dice and add 1 if the unit is Gauss Blasters at any target in range,
Scythed Stabilizers. within 6 of a Ghost Ark from your army. even if they do not have line of sight.
On a result of 4 or higher, return D3 slain
models to this unit. Shadowloom: Tomb Blades can re-roll
Fly save rolls of 1 while they are in cover.
The Tomb Blades have the ability to Fly.
Gauss Blaster: When you roll a 6 to hit
with the Gauss Blaster, it inflicts 2
damage instead of 1 if the target is a
Vehicle model.
Canoptek Scarabs
8
Melee Weapons Range Attacks To Hit To Wound Rend Damage
5 6+ Entropic Mandibles 1 5 5+ 6+ -3 1
10
Description Abilities
A unit of Canoptek Scarabs consists of Scarab Hive: If the Canoptek Scarabs are Entropic Aura: When an enemy unit
any number of models equipped with within 6 of a Canoptek Spyder model retreats from combat with this unit, it
Claws and Mandibles. during the battleshock phase, any suffers D3 mortal wounds for each
Canoptek Scarab models that have been Canoptek Scarabs models in this unit.
wounded but not slain are immediately
healed to their starting number of
Wounds.
Canoptek Wraiths
12 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Transdimensional Beamer 9 1 5+ - - - - - Special - - - - -
3 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Whipcoils 3 3 4+ 4+ -2 1
Description Abilities
A unit of Canoptek Wraiths consists of 3 Ethereal: Ignore the weapons Rend Transdimensional Beamer: When you hit
to 12 models armed with when making save rolls for the Canoptek with the Transdimensional Beamer, it
Transdimensional Beamers and Wraiths. inflicts a mortal wound.
Whipcoils.
Fly
The Canoptek Wraiths have the ability to
Fly.
Canoptek Spyder
6 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Particle Beamer 36 2 4+ 4+ -1 D3
6 - Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Disassembler Claw 3 3 4+ 4+ -2 D3
Description Abilities
A Canoptek Spyder is a single model Fabrication Array: Your units that are Particle Beamer: Add 1 to the damage of
armed with a Particle Beamer and within 6 of the Canoptek Spyder can re- this weapon when attacking a unit
Disassembler Claw. roll rolls for the Living Metal ability. consisting of 10 or more models.
Gloom Prism: Subtract 1 from the casting Disassembler Claw: Double the damage
rolls of any Psykers for each Canoptek of the Disassembler Claw when attacking
Spyder within 12 of the Psyker. Vehicle models.
Triarch Praetorians
12 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Rod of Covenant 9 1 4+ 3+ -2 1
2 4+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Rod of Covenant 2 1 4+ 3+ -2 1
Description Abilities
A unit of Triarch Praetorians consists of 5 Reanimation Protocols: During your hero Judicator Protocols: This unit may re-roll
to 10 models equipped with Rods of phase, roll a dice and add 1 if the unit is to wound rolls for attacks made against
Covenant. within 6 of a Ghost Ark from your army. any enemy units within 6 of another of
On a result of 4 or higher, return D3 slain your Triarch Council units.
models to this unit.
Fly
The Triarch Praetorians have the ability to
Triarch Covenant: When your general
Fly.
uses their Inspiring Presence command
ability on a unit of Triarch Praetorians,
Necrontyr units from your army do not
have to test for battleshock while they
are within 6 of this unit until your next
hero phase.
Triarch Stalker
6 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
Heat Ray 36 2 3+ 3+ -2 D3
8 3+ Melee Weapons Range Attacks To Hit To Wound Rend Damage
10 Bladed Limbs 3 3 4+ 4+ - D3
Description Abilities
The Triarch Stalker is a single model Living Metal: During your hero phase, roll Relentless: This model may shoot even if
equipped with a Heat Ray and Bladed a dice. On a roll of 4 or higher, this model it retreated in the same turn.
Limbs. regains one wound lost during the battle.
Target Relay: The Triarch Stalker and your
Heat Ray: When attacking enemies other Necrontyr units within 6 may re-
within 12 of less, the Heat Ray inflicts D6 roll failed to hit rolls during the shooting
damage instead of D3. phase.
Doomsday Ark
12 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
6 5+ Gauss Flayer Array 24 5 4+ 4+ - 1
Doomsday Cannon 60 1 3+ 3+ -2 D6
10
Description Abilities
The Doomsday Ark is a single model Living Metal: During your hero phase, roll Relentless: This model may shoot even if
equipped with two Gauss Flayer Arrays a dice. On a roll of 4 or higher, this model it retreated in the same turn.
and a Doomsday Cannon. regains one wound lost during the battle.
Doomsday Cannon: When attacking a
Gauss Flayer Array: When you roll a 6 to unit of 10 or more models, the
Fly hit with the Gauss Flayer Array, it inflicts Doomsday Cannon inflicts 2D6 damage
The Doomsday Ark has the ability to Fly.
2 damage instead of 1 if the target is a instead of D6.
Vehicle model.
Quantum Shielding: While this model
Split Fire: The Gauss Flayer Array may has its full number of wounds, its save
attack twice during the shooting phase, attribute is 2+ instead of 5+.
but cannot attack the same target both
times.
Annihilation Barge
12 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
5 5+ Tesla Cannon 24 5 3+ 5+ - 1
Tesla Destructor 24 5 3+ 4+ - 2
10
Description Abilities
The Annihilation Barge a single model Living Metal: During your hero phase, roll Relentless: This model may shoot even if
equipped with a Tesla Cannon and a Tesla a dice. On a roll of 4 or higher, this model it retreated in the same turn.
Destructor. regains one wound lost during the battle.
Quantum Shielding: While this model
Tesla Destructor: When you roll a 6 or has its full number of wounds, its save
Fly higher to hit with the Tesla Destructor, attribute is 2+ instead of 5+.
The Annihilation Barge has the ability to
make an additional attack against the
Fly.
same target.
Monolith
6 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
12 3+ Gauss Flux Array 12 * 3+ 4+ - 2
Particle Whip 24 1 3+ 3+ - *
10
Damage Table
Wounds Suffered Move Gauss Flux Array Particle Whip
Description 0-2 8 2D6 D6
The Monolith is a single model equipped
with four Gauss Flux Arrays and a Particle 3-5 6 2D6 D3
Whip. 6-7 4 D6 D3
8-9 2 D3 D3
Fly 10+ 0 D3 1
The Monolith has the ability to Fly.
Gauss Flux Array: When you roll a 6 to hit Relentless: This model may shoot even if
Abilities with the Gauss Flux Array, it inflicts 3 it retreated in the same turn.
Living Metal: During your hero phase, roll damage instead of 2 if the target is a
a dice. On a roll of 4 or higher, this model Vehicle model. Gate of Eternity: During the hero phase,
regains one wound lost during the battle. you can remove one non-Vehicle
Particle Whip: When attacking a unit of Necrontyr unit from the battlefield and
Split Fire: The Gauss Flux Array may fire 10 or more models, increase this place it within 6 of the Monolith, but
four times, but cannot fire more than weapons damage by 1 for every 10 not within 3 of any enemy models. This
once at the same target. models in the unit, and improve its rend counts as the units movement for the
by 1 for every 10 models in the unit. turn.
Doom Scythe
18 Ranged Weapons Range Attacks To Hit To Wound Rend Damage
6 5+ Tesla Destructor 24 5 3+ 4+ - 2
Death Ray 18 1 2+ 2+ -2 3
10
Description Abilities
A Doom Scythe is a single model Living Metal: During your hero phase, roll Relentless: This model may shoot even if
equipped with a Tesla Destructor and a a dice. On a roll of 4 or higher, the it retreated in the same turn.
Death Ray. models regains one wound lost during
the battle. Death Ray: Double the damage dealt by
the Death Ray to Vehicle units.
Fly Tesla Destructor: When you roll a 6 or
The Doom Scythe has the ability to Fly.
higher to hit with the Tesla Destructor,
make an additional attack against the
same target.
Night Scythe
18
Ranged Weapons Range Attacks To Hit To Wound Rend Damage
6 5+ Tesla Destructor 24 5 3+ 4+ - 2
10
Description Abilities
A Night scythe is a single model equipped Living Metal: During your hero phase, roll Relentless: This model may shoot even if
with a Tesla Destructor. a dice. On a roll of 4 or higher, the it retreated in the same turn.
models regains one wound lost during
the battle. Invasion Beams: During your hero phase,
Fly you may place one non-Vehicle
The Night Scythe has the ability to Fly.
Tesla Destructor: When you roll a 6 or Necrontyr unit from your reserves so
higher to hit with the Tesla Destructor, that each model is within 6 of the Night
make an additional attack against the Scythe but is not within 3 of any enemy
same target. models. The unit cannot move during
the ensuing movement phase.
Aerial Support: This model cannot be
attacked during the combat phase except
by models with the ability to Fly.