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Heroes of Rokugan

A Legend of the Five Rings Campaign


Latest Revised Version, December 13th, 2003 (vassal families Fundai and Maisuna), Kuni (vassal Crab: Berserker (original version, not
Rules of the Campaign families Meishozo and Ugawari), Yasuki (vassal Damned berserker), Hida Bushi, Hiruma Scout, Kaiu
family Kano). Engineer (paths of War and Destruction only), Kuni
All Heroes must conform to the most recently printed Crane: Asahina, Daidoji (vassal families Shugenja, Kuni Witch-Hunter, Yasuki Merchant.
Legend of the Five Rings (L5R) rules, as amended Hiramori and Miramichi), Doji (vassal families Tsume Crane: Asahina Shugenja, Doji Courtier, Doji
here. Characters are limited to those rules published and Katogama), Kakita. Magistrate, Daidoji Bodyguard, Kakita Artisan,
in the 2nd Edition Players Guide and GMs Guide, Dragon: Agasha, Kitsuki, Mirumoto, Togashi Kakita Bushi.
the Way of the Clans books, the Gold-era Clan (Ise Zumi only). No vassal families until Secrets of Dragon: Agasha Shugenja, Kitsuki
Secrets books, Way of the Samurai, Way of the the Dragon is published. Magistrate, Mirumoto Bushi, Mirumoto
Shugenja, Way of the Ninja, and the three Winter Lion: Ikoma (vassal family Hosokawa), Kitsu Swordmaster, Togashi Ise Zumi.
Court books. Other books may be added later. Note (vassal family Ise), Matsu (vassal families Ikeda and Lion: Akodo Bushi, Akodo Tactician, Ikoma
also that some of the Gold-era rules do not apply to Koritome). Omoidasu (Bard), Ikoma Tactical, Kitsu Shugenja,
the Heroes of Rokugan (HR) campaign, which takes Phoenix: Asako (vassal families Nani and Kitsu Sodan-Senzo, Matsu Bushi.
place in the Clan War era. Check the House Rules Chukan), Isawa, Shiba (vassal families Nasu and Phoenix: Asako Courtier, Isawa Shugenja,
section of the Heroes of Rokugan web-page Sodona). Isawa Tensai, Shiba Bushi, Shiba Tejina, Shiba
(www.living-rokugan.com) for the latest details and Scorpion: Bayushi, Shosuro (vassal families Yojimbo.
updates. Kochako and Tokagure), Soshi (vassal family Scorpion: Bayushi Bushi, Bayushi Courtier,
You are responsible for bringing to the table Nanbu), Yogo (vassal family Tansaku). Soshi Shugenja, Yogo Shugenja.
any of the sourcebooks (other than the main Unicorn: Ide (vassal family Suio), Iuchi Unicorn: Ide Emissary, Iuchi Shugenja,
rulebook) needed to run your Hero. (vassal family Battue), Moto (vassal family Moto Bushi, Otaku Battle Maiden, Shinjo Bushi,
Onshigawa), Otaku (vassal families Hyuga and Shinjo Scout.
Character Creation Naoko), Shinjo (vassal family Marta). Minor Clans: Falcon Bushi, Ichiro (Badger)
All characters must be humans and samurai of the Minor Clans: Ichiro (Badger), Kitsune (Fox), Bushi, Kitsune (Fox) Shugenja, Mantis Bushi,
Emerald Empire (no gaijin, peasants, Naga, or Moshi (Centipede), Suzume (Sparrow), Tonbo Mantis Courtier, Moshi (Centipede) Shugenja,
ratlings). Ninja and Kolat characters are also (Dragonfly). Suzume (Sparrow) Bushi, Tonbo (Dragonfly)
forbidden. Imperial: Miya, Otomo, Seppun. Shugenja, Tortoise Bushi, Wasp Bushi.
You may play a character from any of the Imperial: Miya Shisha (Herald), Otomo
Families and Schools in published L5R products, The Akodo family (and all associated vassal Seiyaku (Courtier), Seppun Miharu (Bodyguard),
except as limited below. families) from the Lion Clan has been shamed and Seppun Shugenja.
lost its name. You may choose to be a Lion
character who is from the shamed Akodo, in which Belonging to a school grants your Champion
Rings and Traits case you have no family name and no family Trait an additional Trait bonus, several free Skills, and a
As in the standard L5R rules, all Heroes begin with bonus, although you are still considered part of the Rank 1 School ability of some sort. Record this
Rank 2 in each of their Rings and Traits. These will Lion Clan and not a ronin. information on your character sheet under the
be modified by Family, School, and by spending Heroes who belong to a Minor Clan may appropriate sections (Traits, Skills, and
Character Points during character creation. choose whether or not to take their Clans family Techniques).
name (if there is one). Please note that in this era, Schools generally conform to their most recent
Choose a Clan the Mantis, Wasp, Tortoise, and Falcon do not yet printing in any L5R product. There are certain
You may choose from any of the seven Great Clans: have recognized family names. exceptions to this, as follows:
Crab, Crane, Dragon, Lion, Phoenix, Scorpion, or A Hero who wishes to belong to one of the two The Moto family of the Unicorn are still using
Unicorn. You may also choose to be from one of the greater Imperial Families (Seppun or Otomo) must their original bushi school (published in Way of
active Minor Clans (as described in Way of the Minor spend 5 Character Points on the Social Position the Unicorn).
Clans, and excluding the extinct clans of the Boar, advantage. The Falcon, Centipede, and Wasp schools still
Hare, and Snake), or to be Ronin (including a Hare conform to their original three-rank versions
Clan ronin), although this will make your career Choose a School published in Way of the Minor Clans.
much less pleasant. You may also opt to forego a A starting Clan Hero (or Clan ronin) may choose to The Badger, Sparrow, Fox, and Dragonfly
Clan and belong to one of the three Imperial families attend any of the following schools. Any schools schools are limited to their first three ranks.
(Seppun, Otomo, or Miya), although you must which are not on this list are currently prohibited in The Mantis bushi school is limited to its first
purchase the Social Position advantage to belong to the campaign. four school ranks. The Mantis courtier school
the Seppun or Otomo. Monk and Naga characters Note that your family does not necessarily is limited to its first three ranks.
are not allowed, although that may change in future. dictate your destiny; you can, for instance, be a bushi
who was born in the Isawa family. However, Choose a Dojo
Choose a Family characters almost always attend a school within their Heroes may opt to attend a specific dojo from their
Heroes may choose to belong to any of the following own Clan. If you choose to attend a school from a Clan, if they wish. Campaign-legal dojos are listed
major families and vassal families from their Clan. different Clan, you must purchase the Different on the House Rules sections of the Heroes of
Belonging to a family awards a +1 bonus to a School Advantage (see Character Points, below). Rokugan website.
particular Trait, as defined in the L5R rules. A family Also, non-Imperial characters who wish to attend the
or vassal family which is not listed here is not legal Imperial Schools must also spend 5 points on the
for characters in the campaign.
Shugenja Heroes
Social Position advantage.
Crab: Hida (vassal families Kakeguchi and Heroes who choose a shugenja school must
Moshibaru), Hiruma (vassal family Raikuto), Kaiu choose their starting spells from the selection
available to their school. Each school shows the
number of spell scrolls of each element that are updated on the Heroes of Rokugan web-site). during play, rising or falling depending on your
available to the shugenja. The shugenja may only The costs and effects of these Advantages, actions.
select spells from the 1st Edition rulebook, the 2nd Disadvantages and Ancestors conform to their
Edition Players Guide, Way of the Shugenja, or their most recent printing in those books. Insight and School Rank
Clan books (excluding any spells prohibited in the Advantages and Disadvantages from the 1st
House Rules). Edition rules which were not reprinted in the 2nd Your characters Insight represents how powerful
Shugenja cannot pick spells which exceed their Edition rules are still available, unless and well-known they are in their Clan and school
current Mastery Level. Spells published solely in specifically prohibited here. and, consequently, whether they can learn their
Walking the Way are not available, nor are Maho The following Advantages and Disadvantages schools more advanced techniques, represented by
(black magic) spells, multi-element spells (except for are prohibited in the campaign: Bad Fortune, School Rank abilities.
the Fox Clan secret spell Kitsunes Touch), or crystal Blackmail, Blissful/Bitter Betrothal, Bounty,
spells. The Imperial family spells from Winter Court: Correspondance, Dark Fate, Darling of the Insight
Kyuden Asako are only available to Imperial family Court, Dependent, Doubt, Elemental All characters have a total of Insight Points. A
PCs. Updated Mastery Levels for spells published Convergence, Forbidden Knowledge, Gentry, Heros Insight is equal to the total of (all Skill Ranks
only in 1st Edition may be found in the 2nd Edition Great Destiny, Hohei, Inheiritance, Ishiken-do, above 1) plus (ten times total Ring Ranks). NO
GMs Guide and on the Living Rokugan web-site. Kakita Blade, Multiple Schools, Nemesis, CHARACTER MAY START PLAY WITH AN
Patron, Standing Invitation, and Servant. INSIGHT HIGHER THAN 149.
Character Points The following Ancestors are prohibited: Asako
All Clan characters start with 25 Character Points Ingen, Doji Hotei, Shiba Toriiko, and Miya. Gaining Insight
with which to customize their characters. True Ronin Also, any ancestors from the Clan War era (in Whenever a Hero gains a Rank in a Ring, he or she
characters start with 45 points, but do not get the the Gold-era books) are not yet available. See also gains 10 points of Insight. Likewise, each
benefits of belonging to a Family or School. You the website for details. additional Rank in a Skill past Rank 1 earns an
may gain up to 10 additional Character Points by The Crane Tattoo is prohibited. additional point of Insight.
taking Disadvantages. The Kaiu Blade advantage is restricted to
You may spend your points any way that you characters from the Crab Clan. School Rank
wish, within the following restrictions: you cannot A Hero who gains Insight is bringing glory and fame
raise a Trait by more than 2 Ranks, or a Skill by Ronin to their school. The more famous they become, the
more than 3 Ranks. (Thus, if you start without a free more secrets the School's sensei is willing to teach
There are two types of Ronin: Clan Ronin and True
rank in a Skill, you cannot raise it to higher than 3.) them. This is represented by School Rank. All
Ronin. Clan Ronin are Samurai that once belonged
Also, you may not raise any of a beginning characters (except True Ronin) begin at School
to a clan, but lost their master. True Ronin never had
character's Traits or Rings above 4 regardless of Rank 1. Whenever they gain enough Insight to
a master. Ronin of either type may use Low Skills
where they started. Finally, you cannot take more advance a School Rank, they return to their School
without losing Honor.
than 10 points of Disadvantages. and learn their new School Technique. Shugenja
The cost for purchasing or raising a Skill is 1 Heroes instead gain 2 new spells, in any element or
Character Point per Rank. Clan Ronin Characters elements they wish, provided they are within the
The cost for raising a Trait is 8 Character Must take a 3-point Social Disadvantage:
Shugenjas Mastery Level.
Points per Rank. Ronin.
Increases in School Rank take place
The cost for raising the Void Ring is 12 Clan Ronin gain the starting bonuses and Rank
automatically between adventures.
Character Points per Rank. 1 Technique of their Family and School, but
Rank 1 0 - 150 pts
Raising a character's Honor Rank by one costs may not gain any further Ranks in their School.
Rank 2 151 - 175 pts
3 Character Points. Lowering a character's A Clan ronin can choose to be from the now-
Rank 3 176 - 200 pts
Honor Rank by one gains the character 2 extinct Hare Clan.
Rank 4 201 - 225 pts
Character Points. The Honor Rank can not be Rank 5 226 + pts
raised or lowered by more than one. True Ronin Characters
The cost for raising beginning Glory is 5 points No Clan or Family bonuses or School abilities.
Must take the 3-point Social Disadvantage:
Experience Points
(one rank of Social Position) per Rank.
Starting Glory cannot be raised above 3. Ronin. At the end of each session, the GM will award your
Heroes may choose, if they wish, to make ONE Receive 45 Character Points rather than 25. Hero a number of Experience Points (typically about
roll on their Clans Heritage table (from the True Ronin Shugenja start with Sense, 4 per session). These points can be used to
Way of the Clans sourcebooks) during Commune, and Summon, plus any seven other increase your character's Traits and Skills, to make
character creation, but this roll must be spells with Mastery Levels less than or equal to spells into Innate Abilities, or to get rid of
witnessed by the GM at their first playing their Insight Rank plus one. Disadvantages.
session. The GM must sign the character
sheet next to the result. Also, if the roll results Wounds It costs 1 Experience Point to learn a new skill
in something which would otherwise be at Rank 1.
prohibited (such as a Maho spell or extra All Heroes have Wound Ranks listed on their To increase a Skill to the next Rank, spend a
Insight), it is wasted. Rolls on the Fortune character sheets. The number of Wounds on each number of EPs equal to the new Rank. Thus,
Tables are prohibited. Rank is equal to the Heros Earth x 2 (unless the raising a Skill from Rank 2 to Rank 3 costs 3
The Dragon Kagaku and Crane Tsangusuri character belongs to a School which modifies this, EPs.
skills may be purchased normally; however, such as the Daidoji School). Heroes will naturally To raise a Trait to the next Rank, spend a
they may only be used ONCE per adventure to heal their Stamina in Wounds each day (more if they number of EPs equal to three times the Rank
create a single item (potion or fetish) from the have Quick Healer). to which you are raising the Trait.
lists in their respective Clan books. To raise the Void Ring to the next Rank, spend
The following skills are forbidden in the Heroes Honor a number of EPs equal to five times the new
of Rokugan campaign: Explosives, Ninjutsu, Rank of the Ring.
A Heros beginning Honor Rank depends on Clan
and Spell Research. To make a spell your character knows into an
and Family (see the appropriate rules in the Players
Advantages, Disadvantages, and Ancestors Innate Ability (meaning you wont need the
Guide and the Clan sourcebooks). This number can
are limited to those printed in the official rules scroll to cast it), spend 2 EP.
be increased or decreased during character
of the campaign (as outlined earlier and generation. Your characters Honor will also change
To buy off a Disadvantage, spend a number The Darkside
of EPs equal to the original point value of the
Disadvantage. Heroes may become Tainted by the power of
Fu Leng during play. This is recorded on the
Shadowlands Taint section of your character sheet.
Glory You may call on the power of your Taint during play,
Characters begin the game with a Glory Rank of 1. gaining an additional die to roll and keep on any
This can be raised with Character Points (to a physical action (just like spending a Void point);
starting maximum of 3). Glory represents how well however, you gain an additional point of Taint every
known and respected your character is in Rokugan. time you do this. If your Taint Rank ever becomes
Ronin never have a starting Glory greater than 0, higher than your highest Ring, your character
and while they can accumulate Glory points, cannot becomes a servant of Fu Leng and must be handed
rise in Rank while they are Ronin. over to the GM. The GM will send your character into
Glory can be increased or decreased Campaign Headquarters, and you may see him again
during play as a result of your actions, much like later...as an official villain.
your Honor. However, a Heros Glory can never rise
above 5.9 (rank 5, 9 points).

Outfit
Each character begins with a different "Outfit" of
equipment and money, depending on their School
and Clan, as listed in the L5R Rules and the various
other sourcebooks. A Heros outfit refreshes
(returns to starting levels and conditions) at the
beginning of each adventure. Extra equipment and
money which a Hero acquires during play does not
refresh and, once used, is gone for good.
Equipment comes in four categories: Poor,
Average, Fine, and Excellent. Average equipment
has the stats and traits listed in the L5R Rulebook.
Fine or Excellent items have a Point Value (1 for
Fine items, 2 for Excellent items) which may be
spent to purchase qualities from the following list:

Weapon does +1 kept damage die 2 PV


Item is near-unbreakable 2 PV
Heavy armor inflicts no TN penalty 2 PV
Weapon does +1 unkept damage die 1 PV
Item grants +1 skill die in one skill 1 PV
Item is waterproof 1 PV
Item is ornamental 1 PV
Item is unique 1 PV
Armor adds +2 TN 1 PV

Poor quality items are considered to have a


Point Value of -1.
A Fine steed can be given an Advantage (up to
2 CP value) in place of one of the above qualities.
An Excellent steed may be given an Advantage of up
to 5 CP value.

Obtaining Wealth
During play, Heroes may obtain wealth, positions of
authority, gifts, curses, and -- in very rare cases --
nemuranai (magical items). For every extraordinary
item, position of authority, special gift, grant of land,
and nemuranai a certificate will be provided
proclaiming the validity of such claims. These
certificates can NEVER be traded or transferred to
another Hero. If a certificate is lost, then so is the
item or position it represented.
If a character gains an annual income (through
a land grant or Advantage), the income is paid on
January 1st of each calendar year. As mentioned
above, money and equipment gained in this fashion
does not refresh like a characters starting outfit.

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