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writte~

" I will pick up the hook. useful a n ~ linteresting addition to a campaign on their own,
You mi0 see .&mething neul. but whcn you get the two of them togethcr, sparks fly and the
Two things. And I call them mild-mannered Liquidator hccomes uncl~aracteristically
Thing One and Thing Ttiio. belligerent, blowing up in a way which might make Profiteer
These Things udl not bite you. lose his cool. T~vocharactcrs who could easily havc been
They ulant to hazle f m . " summed up in one-climensional terms like "mild-manncrecY
Then out of the box ;ind "cool" if consickred alone, act more like real people whcn
Came Thing TILWand Thing One. hrought together. And if you're planning to use such :I pair, it
- Dr. Suess, The Cat in the Hat is often best to introduce thcm to the campaign separately, so
that the players can see how thcy act u n ~ l c r normal
aving heen a gamer for almost two clccacks, I've seen circumstances.

w undreds of characters created for dozens of game


systems, with both good and had rcsults. And ci7en in
those cases where a charactcr looked well-made at the outset,
Even when thcsc NPC is away from the PC, just the
existence of the second charactcr makes the first more solid.
It gives each of thcm a past, while providing ohi~ious
I have watched how those characters fail to develop, grow, mc~tivations;the GM knows in aclwnce how they'll react. In
and integrate thcmsel\~esinto the rest of the GM's campaign. literary terminology, thcy serve as dramatic foils for each
Heck, I'IT even seen it happen to NPCs that were c r c m d hy othcr. The contrasts and connections hetween thcm tcll you
the GM! things you couldn't know hy seeing cithcr in isolation.
While I don't claim to know the secret to creating an Now, I'm not talking ahout thosc ever-present hpcnclents
effective, and real feeling charactcr, 1 havc come up with one needing to he rcscuecl, and the valuahlc Allies/Siclckicks who
trick that can help. Whcn crcating characters (from any help GMs do it. Usually, thcsc are adclitional characters
genre), create an NPC of roughly equal importance that is crc;itccI strictly for the cxtra points thcy bring the PC, or for
linked to her in some way. the extra firepower thcy pro\& in a fight. While getting
cxtra points or power are othcr reasons for creating a
two f o r the ~ r * b = e
o f ome subsidiary NPC, it's importmt that a character relates to the
NPCs around him in ways that hring out his personality. The
GURPS Mixed Doubles is a collection of NPC supers
most significant interactions will be between PCs and othcr
(heroes, villains and others) in which each charactcr is paired
charactcrs of- ecluivalent pouler-lezd or importance to the
with (or against) anothcr. There are mentor-stuclcnt pairs,
campaign.
hero-hero, hero-villain, villain-villain, granclhther-gfi1ncIso11,
Whcn 1 was starting my own GURPS Su/)ers campaign, 1
and other combinations, with the key hcing that every single
wanted the same connection between the PCs and NPCs
NPC has at least one strong tie to another super (hesicks a11
that eventuillly crystallizccl in Mixed Doubles. Although
his dependents, acquaintances and the like). The paired
those links hetween charactcrs would have happened
nature of the charactcrs means that they havc morc built-in
naturally over a numhcr of play sessions, I was impatient. I
plot hooks than charactcrs created solo, which makes thcm
didn't want to go through the slow process of having the
much morc useful to a GM adding thcm to her campaign.
players create PCs and thcn havc them play through thcir
As an example, there's Profiteer - an always-cool
origins ;inJ first few adventures, and thcn eventually their
mercenary hcro with a numhcr of secrets he hides hehind :in
first "rematch" with a villain; I wantccl thosc connections
obnoxious personality - who's paired against Liquidator - an
now!
open and cheerful hcro who carries a grudge against Profiteer
And fortunately, one of my players was kind enough to
for a long-past snuh. Now, either charactcr would make a

volume vii number iv


t w o for the price of one

~neasly 10 points ... points that he would havc received


anyway by just writing Enemies: Street Gang on his
character sheet!
Rut don't be fooled into thinking that the only thing that
Nightcycle's creator did was provide me with some ready-
made villains. He also got a better idea of how Nightcycle fit
into the world of heroes ancl criminals she had to interact
with, there were possihilities opened up for interesting
relationships between her and individual ~netnhersof the
gang, both in public and secret identities, and I was given a
tool that I knew could be used to tnanipulatc Nightcycle into
adventures with ease; all I had to do was mention the gang's
possible involvement in a crime, and she would he forced to
investigate.
So, how do you entice the players to make these well-
rounded characters and do somc of your own hackground
work for you? It's easy when the players volunteer to step in
the trap on their own; you just encourage them once you see
them doing it: Hey, that gmg's got some great possibilities, htat
exactly what uwkf their membership bc likc, and uhat uiould their
"colors" he, ulhat ulould make their leader specid?
If they say that thcy want to put that sort of detail into
their character, but that they don't have the i~naginationto
comc up with mother entire chm-acter on thcir own, you can
reward them for their good intentions hy having them select
an NPC (whether ally, rival, mentor, or enemy) from ;I hook
of such things (and while Mixed 1)ouhles comes to mind, you
might also want to take a look at simila- hooks from other
game systems.) If you particularly like the ch;m~ctcrsin somc
NPC book, you can even make it a rule in your campaign that
allies, enemies, i i d the likc have to he chosen from such a
hook to he worth their points.
And for those who refuse to do anything without some
sort of tangible benefit, you can hang the carrot of a few
bonus points in front of them: O h ? , you took a I@-point
ohligc 1ne. When creating his female martial artist called "Enemies" Disad~~antage. YOUcan select him from one of these
Nightcycle, the pliiycr had chosen to give her a 10-point books for free, or I'll gizv yola another 5 points if ?ou create ?our
I)is;d~;intage - she'J h;d a nunlher of run-ins with ;I own enemy, and another 5 if you wine 141) uith (1 comj~let~
Victna~ncse street gang. While some players might feel description of him, including details of uh? he's ,qot (1 sj~ecial
comt;mahlc at that Ic\.cl of detail, Nightcycle wasn't. He interest in you. Even in game with a complex character
went on to come up with thcir name, a description of their creation system likc GURPS Stapcrs or Champions, you'll he
"gang colors", notes on how they were run, how thcy operate, surprised at how ~ n u c hextra effort you can squccx out of
and what illegal things they're likely to he doing to get your players if you offer them honus points for it. While you
Nightcycle involvc~l.This was great! I'J wanted to come up may havc qualms ahout giving away points, the increased
with villains with prc-existing tics to the PCs, ancl here he familiarity the players will havc with their PCs, the amount
had already created the villains for me. Half my work was of detail they'll create in their NPC i~dvcsariesfor you, and
already done for me, and all the player got out of it was iI the irnprovd calibre of role-playing it will prcducc, will
make it all worth while.
With or without outsi~lcsource materials, making it the
t w o ~ J w sowe rule that every PC must havc at least one important NPC
link will quickly give a fledgling campaign depth of
Who says the players have to he equal? How about making
characterization, PC/NPC interaction, and general
a supporting cast me~nbcra PC?Take turns from campaign to
hackgrouncl to rival a campaign in action for years.
campaign with a different pair and a different level of Oi
association. Ratguy and Pigeon made an excellent Juo, and
who would ever argue that they were equals!
Players rc;illy intercstccl in a challenge coulcl try being the a & ~ w t the a w t h ~ r
vil1;tins iiS well ;is the heroes for ;I change. Make a villain PC Spike Y. Jones always wanted to he a world-famous artist.
;11d then 11;nre another player makc the hero PC nemesis. He only viewed his writing as a vehicle to sell his art. The art
Whcn the two arc in the room, the players can actually take accompanying this article isn't his. In fact, in 1 1 years in this
scmc of the action into their own 11;111cls t;,r a change. Groups industry he's only had one illustration puhlishcd and he
should experirncnt and see how things work for them. wasn't even crcclitccl for that. *sigh*

SHADIS fifty-three

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