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PLAYERS:2TIME:515min.

AGE:12+

WHATYOULLNEED
2sixsideddice
1sixsideddiewithadifferentcolorthantheabove2.
2Pennies(orcopper/redcoins)
2Nickels(orsilver/whitecoins)
4Meeples/BaseRunners
3OutTokens
2FatigueTokens(oneinred,oneinwhite,tomarkthePitchersAcePitch
Location&DirectionontheFatigueTrack)
5PitchCountTokens
1printedgameboard
6printedplayers(2pitchers,4batters)

OVERVIEW
Itsthebottomofthe9thinning,andthegameistied.Thehometeamisup
tobatandonly1runwillwinthegameforthem.Truthfully,itsamiraclethey
gotthisfar,asthehometeamisthelargestragtagbunchofunderdogsthe
leaguehaseverseen.Thevisitors,though,theyareleaguepowerhouses.
Shouldtheircloserpullextrainnings,statistically,theywillwinthegamefor
themselvesandcontinuetheirmercilessdominanceovertheleague.

GAMEPLAY
InBottomofthe9th,youtakeontheroleofeitherthepitchersorbattersina
tiedbaseballgame.Thebattersneedtodriveinthewinningrun(4base
runners,orahomerun),whereasthecloserjusthastorecord3outstowin.

SETUP
Playerschoosewhowillbehittingandwhowillbepitching.PlacetheField
Boardbetweenthe2players,withHomePlatepointingtowardtheBatting
Player.

BATTER
Theplayerchoosingtohitselects4BatterCardsandsetstheirlineup(the
orderwhichthehitterswilltaketurnsatbat).TheBattingPlayeralsogets5
PitchCountTokens,4BaseRunners,2PitchTokens(1Penny,1Nickel),
and1D6.

Placethe5PitchCounttokensunderthecurrentAtBatGumCard.These
willhelpyoutrackthisBatterspitchcount.Placethe4BaseRunnersoffto
thesideoftheFieldBoard.Placethe2PitchTokensandBatterDieinfront
ofhim/her.

PITCHER
Thepitchingplayerchooses2PitcherCards,andplacesoneinfrontofhim
withthePitcherInformationfacingup,andwithinviewoftheBattingPlayer.
PlacetheotherselectedPitcherofftotheside .

ThePitcheralsogets3Outtokens,2FatigueTokens,2PitchTokens(1
Penny,1Nickel),and2D6onebeingtheseparatecolordie.The3Out
TokensshouldbeplacedofftothesideoftheFieldBoard,nexttotheOut
AreaoftheFieldBoard.ThePitchingPlayeralsoplacesthe2PitchTokens
and2PitchDie (oneofwhichbeingtheoffcolordie)
infrontofhim/her.

ThePitcherCardwillhavelistedthePitchersAcePitch.Thisishighlighted
intheredbox,anddenotedby2differingPitchLocations(Low&Away,High
&Away,etc.).ThePitchingPlayerwilltakethe2FatigueTokensandplace
thematthetopoftheFatigueTrackontheboard.

PHASES
1.StareDown
2.ThePitch
3.TheSwing
4.Run!
5.CleanUp

1. STAREDOWN
Thebatterisgoingtoattempttoguessthelocationofthenextpitch.Both
players,usingthePitchTokens,secretlychooseadirection(inside/away)
andlocation(high/low)ofthepitch,thenrevealthemsimultaneously.

ForthepurposeofthisPnP,thisishowthePitchTokenswillwork:
PENNY(direction,red)
Heads=High
Tails=Low

NICKEL(location,white)
Heads=Inside
Tails=Away

Theplayercardseachhaveatabletodeterminewhichbonusesare
awardedtothebatterforcorrectguesses,andtothepitcherforincorrect
guesses.Itisoftenhelpfultotakethetoken(s)youobtainedandplaceiton
yourplayercardtoremindyouwhichabilitiesyouhaveaccessto.Ifone
playerobtainsbothtokens,youdonotautomaticallygettouseeveryability
refertothe(red+white)portionofthechartontheappropriatePlayerCard
todeterminewhichyoumayuse.

Eachpitcheradditionallyhasan AcePitch listedontheircard.When


thrown,thisabilityautomaticallyactivates,unlesscanceledbythebatter
accuratelyguessingitsDirectionANDLocation. Note:thisisINADDITION
TOthestaredownbonusesdescribedabove. IfapitcherthrowsanAce
pitchandfoolsthebatter,itllbetoughtohit!

AnytimeaPitcherthrowsanypartofhis/herAcePitchtheymustfatiguethe
token(s)onthePitchTrack. (example:WakesAcePitchisLow&Away.If
WakethrowsLow&Inside,hemustmovetheLowtokendownonthe
FatigueTrack.Alternatively,ifWakethrewLow&AwayhewouldFatigue
bothtokens.) Fatiguinghappenswhetherornotanypartofthepitchwas
guessedbythebatter.IfaFatigueTokenreachesthebottomoftheFatigue
TrackthePitchercannolongerchoosethatDirectionorLocationonthe
PitchToken.

Eachbatterhasan MVPability ,denotedintheMVPbox.Thisabilitymaybe


activatedwhenthebatterguessesthepitchtokensexactly.Refertothe(red
+white)portionofthechartforyouroptions.

**Noteaboutnaturalrolls**
Inthenextthreephases,playerswillberollingdice.Ifanyruleorability
referstoaspecificnumber,suchas[5]or[6],thatnumbermustberolled
naturallythatis,withoutthehelpofanymodifiers.

2.THEPITCH
ThePitchersimultaneouslyrollsthePitchandControldice,thenusesany
rerolls,bonuses,orpenaltiesfromtheirTraitandStareDownresults.Ifa
numberresultismodified,rotatethediesothenewresultisfaceup.

ForthisPnPthePitchDiewillbetheseparatecoloredD6,andthepitch
typecanbedefinedassuch:
13 BALL[B]
4,5 STRIKE[S]
6 CORNER[C]

Possiblepitchtyperesultsareasfollowsnumberin()isthenumberoffacesonthe
Pitchdie.
[B][#]Pitchisoutsidethestrikezone.
(3)
[S][#]Pitchinthestrikezone.
(2) ProceedtoTHESWING
[C][#]Pitchpaintsthecorneroftheplate.(1)

3.THESWING
ThebatternowrollstheSwingdie,whichcanbethoughtofasswingpower,and
appliesthebonusesandpenaltiesfromtheirTraitandStareDownresults.
Pitch Swing<[#] Swing>[#] Swing=[#]

[B][#] BALL STRIKE BALL

[S][#] STRIKE Contact


(seeRUN!phase) FOULBALL*

[C][#] STRIKE STRIKE Contact!


(seeRUN!phase)

*Foulballsgivethebatterastrike,unlessitwouldresultinastrikeout.Then,thefoulis
ignored,andtheatbattercontinueswiththenextpitch.

4.RUN!
Whencontactismade, bothplayersimmediatelyrolltheirdice(batterrollsthe
Swingdie,pitcherrollstheControldie),simultaneously,untilthebatterreaches
baseorthepitcherrecordsanout.Shouldthebatterrolla5or6first(andyells
SAFE!)therunnerreachesfirstbase,andanyrunnersalreadyonbase
advance1base.Shouldthepitcherrolla5or6(andyellsOUT!),thelead
runnerisout,soallbaserunnersremainwheretheyare.

MuchlikethePitchandSwingphases,someTraitssuchasSPEEDwill
increasetheoddsofwinningthisphase.

Allbaserunningtiesgototherunner.

CRUSHED/HOMERUN!
IfabattersuccessfullymakescontactagainstaStrikewitha[6],theballhas
been crushed .Thebatterrollsagain[1][4]isanautomaticsingle,[5]isa
double,and[6]isahomerun.

Butwait!ThereisonelastchanceforthePitchertosavethegame!Afterthe
batterhitsahomerun,thePitchermayrolltheControldieonce.A[6]meansthe
outfielderscaledthewallandcaughttheballatthelastsecond!Thebatteris
out!

5.CLEANUP
AttheconclusionofanAtBat(BatterChange),thePitchergetsReliefforhis/her
throwingarm.ThePitchercountsthenumberofEmptyBasesontheField
Board,thenmovesaFatigueTokenUPtheFatigueTrackthatnumber.The
pitchermaydothisinanycombination.(Example:WakejuststruckoutMully
Nomah.AsMullysulksbackintothedugoutWakeseesthereare2Empty
Bases.HeoptstomoveLowup1spaceontheFatigueTrack,andthenAway
up1,foratotalof2Relief.)

6.APPENDIX

Traits
ShouldaplayeryoucontrolhaveaTRAIT,thisisapermanentabilitythe
playerhas.Unlessexpressedotherwiseinthedescriptionofthetrait,thisis
notoptionalandisalwaysinuse.

ReliefPitchers
ShouldthePitchingPlayerwanttochangehis/herPitcherCard,theycando
sobetweenAtBatsandafterfacingaminimumof2differentBatters.Should
thePitcheropttotakethisaction,heremovesthecurrentPitcherfromthe
game,andreplacesitwithanewPitcherCard.ThePitchingPlayerresets
theFatigueTracktokenstomatchthenewAcePitchbutonlysetsthe
FatigueTokens1fromthetop.ThisisthehighestlevelofrecoveryaRelief
Pitchercantake.ForeachReliefPitcherused,themaximumRecoverylevel
isreducedby1row.(Example:Ifthisisyour1stReliefPitcher,thenyou
resettheFatigueTokenstotheSecondRowoftheFatigueTrack.)

PlayerCardsvs.GameRules
IntheeventaPlayerCardconflictswithaGameRule,thePlayerCard
alwaystakesprecedent.

WEHOPEYOUENJOYBOTTOMOFTHE9th,
THANKYOUFORPLAYING!!!

Darrell&Mike

ShouldyouhaveanyrulesquestionspleasefeelfreetocontactDarrellorMike.
(Darrell:
darrell@getlouder.net onTwitter@getlouder)
(Mike:
bluedevilduke@gmail.com onTwitter@bluedevilduke)

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