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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modier

C
Campaign
CLASSES Skill Ranks Hit Die Level Level

XP 1 Barbarian d
Adjustment

2 d
Effective
ABILITIES 3 d Character
Ability Item Ability RAGE! Fatigue Level
Score Bonus Modier Modier Modier 4 d

STR STR + - 5 d
SKILLS
DEX DEX + Max = ECL + 3
Racial, Forbidden Armour
/ Skill Class Skills Ranks Feats, Misc During Check
CON CON - Ranks
Bonus 1 2 3 4 5 Synergy RAGE! Penalty
Appraise INT X
INT INT
Balance DEX -
WIS WIS Bluff CHA X

CHA CHA Climb STR -


Ability Modier = (Total Ability Score - 10) 2 (Round down)
Concentration CON X

BARBARIAN
Decipher Script INT X
Barbarian Diplomacy CHA X

{
Level Fast Movement
1 Illiteracy
Disable Device INT X
RAGE! 1/day Disguise CHA X
2 Uncanny Dodge Escape Artist DEX -
Forgery INT X
3 Trap Sense +1
Gather Information CHA X
4 Rage 2/day Handle Animal CHA X
5 Improved Uncanny Dodge Heal WIS
6 Trap Sense +2
Hide DEX + size
mod x4 X -
Intimidate CHA + size
diff x4
7 Damage Reduction 1/
Jump STR -
8 Rage 3/day Listen WIS
9 Trap Sense +3 Move Silently DEX X -
Open Lock DEX X
10 Damage Reduction 2/
Ride DEX
11 Greater RAGE! Search INT
12 { Rage 4/day
Trap Sense +4
Sense Motive
Sleight of Hand
WIS
DEX X -
13 Damage Reduction 3/ Spellcraft INT X

14 Indomitable Will Spot WIS


Survival WIS
15 Trap Sense +5
Swim STR -1 per 5lb
- x2
{
carried
Rage 5/day
16 Tumble DEX X -
Damage Reduction 4/
Use Magic Device CHA X
17 Tireless RAGE!
Use Rope DEX X
18 Trap Sense +6 Knowledge (arcana) INT X

19 Damage Reduction 5/
Knowledge (dungeoneering) INT X
INT
{
Knowledge (engineering) X
Mighty RAGE!
20 Rage 6/day Knowledge (geography) INT X
Knowledge (history) INT X
FEATS & SPECIAL ABILITIES
Knowledge (local) INT X
Knowledge (nature) INT X
INT
Profession - WIS
Knowledge - INT

Knowledge (nobility) X
Knowledge (planes) INT X
Knowledge (religion) INT X
LANGUAGES

Perform - CHA
Other skills:
Craft - INT

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d x SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq

+ 10 to speed Swim Speed Fly Speed


unless wearing
Range Type Attack Bonus Damage Critical heavy armour ft sq ft sq

ft sq d x BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d x Temp Attack
Bonus Buffs Nerfs RAGE! Fatigued

+ = - + -
Range Type Attack Bonus Damage Critical
Temp Damage
ft sq d x Bonus Buffs Nerfs RAGE! Fatigued

+ = - + -
Range Type Attack Bonus Damage Critical

ft sq d x
Ammo Special Ammo GRAPPLE
# # Size Modier
GRAPPLE BONUS x4 Misc
Ammo Special Ammo

Attack
# # = + x 4 + STR +

Base
RAGE! HEALTH
RAGE! RAGE! Temporary Total CON HIT POINTS Wounds Dying Stable Non-lethal Unconscious RAGE!
Today Hit Points Level Increase
PER DAY
hp hp hp + hp
+ hp =
ARMOUR CLASS
RAGE! DURATION Natural Size Deflection

rds = CON + 3 (Use adjusted CON)


ARMOUR CLASS Armour AC Shield AC Armour Modier Modier Misc

RAGE! +4 Strength +4 Constitution +2 Will -2 AC


AC = 10 + DEX + + + - + +
Greater RAGE! +6 Strength +6 Constitution +3 Will -2 AC FLAT-FOOTED ARMOUR CLASS
Mighty RAGE! +8 Strength +8 Constitution +4 Will -2 AC
AC = 10 / + + + - + +
Fatigued -2 Strength -2 Dexterity Cant charge or run
TOUCH ARMOUR CLASS
SAVES AC = 10 + DEX / / / - + +
FORTITUDE SAVE Base Misc Temp RAGE!
Temp AC Spell Resistance Uncanny Dodge Improved Uncanny Dodge Conditional Modiers
FORT = CON + + + +
AC
REFLEX SAVE Fatigued

REF = DEX + + + - -2 RAGE!


AC Penalty
WILL SAVE RAGE! Damage Reduction

WILL = WIS + + + + /
Evasion Improved Evasion Trap FEATS SPECIAL ABILITIES
Endurance Imdomitable Will Sense
RAGE!
EFFECTS

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties

Hands Clothes / Body

Properties Properties

Ring Arms / Wrists

Properties Properties

Ring Feet

Properties Properties

# MONEY VALUABLE ITEMS


Value
# Copper , cp

Silver , , sp
#
Gold , , gp
# Platinum , , pp
Carried Items lb Total , , , .
Light Load Weapons, Ammo lb
lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
Coins lb Other items , , .
lb
Total Weight lb Total , , , .
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Paladin
PALADIN Level
SPECIAL MOUNT
LA
OD

W
GO

FU
Name
L Paladin Caster
CH

2=
IL
AO

EV
TI

Level Level
C

Mount Type Summoned


DEITY Mount Today

LA
OD

W
GO

FU
L
CH
PREPARED SPELLS

IL
AO

EV
TI
C
SPELLS
Spell Spells
=
Base
+
Bonus Spells 1
Save DC per day Spells WIS

1
2
3
2
4
Spell Save DC = 10 + WIS + Spell Level

TURN UNDEAD 3
TURNS PER DAY Misc Today

= 3 + CHA +
4
1 TURNING CHECK
Synergy

= d20 + CHA + SMITE EVIL


SMITINGS
PER DAY
2 TO TURN CREATURE MAX HIT DICE Smitings Today
Paladin Level
Turning
= Check 3 + ( - ) 7
SMITING ATTACK
BONUS Weapon Attack Bonus
3 TO DESTROY CREATURE MAX HIT DICE
Paladin Level = + CHA
= ( - 3 ) 2 Round down Weapon
SMITING DAMAGE Damage Paladin
BONUS
4 CREATURES AFFECTED TOTAL HIT DICE Bonus Level
Paladin Level
+ = + +
= 2d6 + CHA + -3
LAY ON HANDS
HEALING POINTS Paladin
PER DAY Level Misc

hp = ( CHA )+
Healing Points

hp

WANDS
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cleric PREPARED SPELLS
PREPARED SPELLS
CLERIC Level
Caster
Level
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
Domain Spell

TI
C
DOMAINS
Domain Domain
1
Granted Power Granted Power

Domain Spell

1 2
2
3
4 Domain Spell

5
6
3
7
8 Domain Spell

9
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
Domain Spell
WIS - 12
WIS - 4
WIS - 8

0
WIS

1 5
2
3 Domain Spell
4
5 6
6
7 Domain Spell
8
9 7
Spell Save DC = 10 + WIS + Spell Level
TURN / REBUKE UNDEAD
Domain Spell
Good Cleric Evil Cleric
8
LA
OD

Turn, Halt, Rebuke, Halt, Awe,


GO

FU
L

Rout and Control, Dispel Turning


CH
}

IL
AO

EV

Destroy Undead and Bolster Undead


TI
C

Domain Spell
TURNS / REBUKES PER DAY Misc Today
9
= 3 + CHA +
SCROLLS POTIONS
1 TURNING CHECK
Synergy

= d20 + CHA +

2 TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check 3 + ( ) -4

3 TO DESTROY CREATURE MAX HIT DICE


Cleric Level

= 2 (Round down)

4 CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Ranger
RANGER Level
PREPARED SPELLS

Level Ranger Caster


Bonus
+ Level
2= Level 1
FAVOURED ENEMIES
Favoured Enemy Bonus
FAVOURED ENEMY 2 4 6 8 10 12
2

WILD EMPATHY
WILD EMPATHY BONUS Ranger Level Misc

= CHA + +
SPELLS
From Level 4
Spell Spells Base Bonus Spells
= + WIS
Save DC per day Spells

2
3
4
Spell Save DC = 10 + WIS + Spell Level

WANDS

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR ANIMAL COMPANION SUMMONED CREATURE ATTACKS INITIATIVE
Creature Name Age Creature Level INITIATIVE BONUS Misc
Level Ranks Adjustment

Range Attack Bonus Damage Critical INIT = DEX +


Creature Type Subtype Weight
lb Effective ft sq SPEED
LA
OD

Hit die
GO

FU

Level
L

Size Height BASIC SPEED Swim Speed Fly Speed


Size
CH

FEMALE
IL
AO

MALE
EV

Modier d
TI
C

Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
XP SKILLS
BASE ATTACK
Ranks Racial, Feats ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance
Ability Item Ability Temp Climb
+ +
Score Bonus Modier Bonus Attack Bonus Damage Critical
Range
Escape Artist
STR STR ft sq
Hide
DEX DEX GRAPPLE
Jump Size
Attack Bonus GRAPPLE BONUS Modier Misc
CON CON Listen Range Damage Critical

Attack
Base
= + STR + x 4 +
INT INT Move Silently ft sq
Search HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive
CHA CHA hp hp
Spot hp
Ability Modier = (Total Ability Score - 10) 2
Survival SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track
FORTITUDE SAVE ARMOUR CLASS Armour Modier Modier
Swim
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS

REF = DEX + + AC = 10 / + - +
TOUCH ARMOUR CLASS
WILL SAVE
FEATS
WILL = WIS + + AC = 10 + DEX / - +

PORTRAIT Temp AC Spell Resistance Damage Reduction

AC /
EFFECTS
SPECIAL ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
SORCERER Level
+
Bonus
0
SPELLS
Spells Spell Spells Base Bonus Spells
= +
Known Save DC per day Spells

CHA - 12
CHA - 4
CHA - 8
0

CHA
1
2

3 1
4
5
6
7
8
9 2
Spell Save DC = 10 + CHA + Spell Level

ARCANE SPELL FAILURE THRESHOLD

%
SCROLLS

POTIONS

WANDS
7
CHARGES

8
CHARGES

#
CHARGES

#
9
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
PREPARED SPELLS
Level
DRUID Level
Bonus
+
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
TI
C
SPELLS
Spell
Save DC
Spells
per day
=
Base
Spells
+
Bonus Spells 1

WIS - 12
WIS - 4
WIS - 8
0

WIS
1
2
3
2
4
5
6
7
8 3
9
Spell Save DC = 10 + WIS + Spell Level
WILD SHAPE
Times per day Times Today 4

Current Shape

WANDS
9
CHARGES

#
SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WILD SHAPE Druid
Level
ATTACKS WILD SHAPE Druid
Level
ATTACKS
Creature Type Creature Type

Range Attack Bonus Damage Critical Range Attack Bonus Damage Critical
Size Size Size Size
Modier ft sq Modier ft sq

ABILITIES ABILITIES
Ability Item Temp Ability Ability Item Temp Ability
Score Bonus Bonus Modier Attack Bonus Damage Critical Score Bonus Bonus Modier Attack Bonus Damage Critical
Range Range

STR STR ft sq STR STR ft sq

DEX DEX DEX DEX


CON CON Range
Attack Bonus Damage Critical CON CON Range
Attack Bonus Damage Critical

Ability Modier = (Total Ability Score - 10) 2 Ability Modier = (Total Ability Score - 10) 2
ft sq ft sq
COMBAT COMBAT
INITIATIVE BONUS Misc Initiative INITIATIVE BONUS Misc Initiative
Attack Bonus Damage Critical Attack Bonus Damage Critical
INIT = DEX + Range INIT = DEX + Range

SPEED Temp Speed ft sq SPEED Temp Speed ft sq


ARMOUR CLASS ARMOUR CLASS
ft sq ft sq ft sq ft sq
Natural Size Misc Natural Size Misc
Size ARMOUR CLASS Armour Modier Modier Size ARMOUR CLASS Armour Modier Modier
GRAPPLE BONUS Modier x4 Misc GRAPPLE BONUS Modier x4 Misc
AC = 10 + DEX + - + AC = 10 + DEX + - +
Attack

Attack
Base

Base
= + STR + x 4 + = + STR + x 4 +
FLAT-FOOTED ARMOUR CLASS FLAT-FOOTED ARMOUR CLASS
SAVES AC = 10 / + - + SAVES AC = 10 / + - +
Base Misc Temp Base Misc Temp
FORTITUDE SAVE TOUCH ARMOUR CLASS FORTITUDE SAVE TOUCH ARMOUR CLASS

FORT = CON + + AC = 10 + DEX / - + FORT = CON + + AC = 10 + DEX / - +


REFLEX SAVE Temp AC Spell Resistance Damage Reduction REFLEX SAVE Temp AC Spell Resistance Damage Reduction

REF = DEX + + AC / REF = DEX + + AC /


PORTRAIT SPECIAL ABILITIES PORTRAIT SPECIAL ABILITIES

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WIZARD
Caster PREPARED SPELLS
PREPARED SPELLS
Level

Level
Bonus
+
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
PROHIBITED SCHOOLS

SPELLS
Spell Spells Base Specialist Bonus
= + +
Save DC per day Spells Spell Spells
Speciality Spell

INT - 12
INT - 4
0 INT - 8
INT

1
2 2
3
4
5
Speciality Spell
6
7

8
3
9
Spell Save DC = 10 + INT + Spell Level

ARCANE SPELL FAILURE THRESHOLD


Speciality Spell
%

SCROLLS
4

Speciality Spell

POTIONS
Speciality Spell

Speciality Spell

7
WANDS
Speciality Spell
CHARGES

# 8

Speciality Spell
CHARGES

9
CHARGES

#
Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Origin

Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Afliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Afliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Dening Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

STR DEX CON INT WIS CHA

STR DEX CON INT WIS CHA


AC Touch Flat-footed

AC AC AC
BASE ATTACK GRAPPLE

BAB
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, x it with glue


Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS, D&D, PLAYER'S HANDBOOK 2, and DUNGEON MASTER'S GUIDE are trademark[s] of Wizards of the Coast and D&D core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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